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    <title>File:Favicon.ico</title>
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      <contributor>
        <username>Uberfuzzy</username>
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      <comment>uploaded "[[Image:Favicon.ico]]": Replacing old icon with current yellow W</comment>
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      <timestamp>2009-07-10T02:28:04Z</timestamp>
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        <username>QATestsBot</username>
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      <comment>uploaded a new version of "[[File:Favicon.ico]]": update to 2009 icon, see [[helpwiki:Favicon|Help:Favicon]] for more information</comment>
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      <comment>uploaded a new version of "[[File:Favicon.ico]]":&amp;#32;The iconic slime</comment>
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      <text bytes="79" sha1="rkpxwwffr22knzr16inmhq5tkhuv8wm" xml:space="preserve">The [[Help:Favicon|Favicon]] of the wiki.
[[Category:Dragon Quest Wiki Images]]</text>
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    <title>File:Search logo.png</title>
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      <text bytes="226" sha1="jsvqvm1xk721izf6pl5nj4dayn9284i" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges</text>
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      <text bytes="392" sha1="3kzhn7fpdio6z1ciknab2cw7hh4w17z" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges
* Across Wikia
** w:c:dragonquestmonsters|DQ Monsters Wiki
** w:gaming|Gaming hub
** http://irc.wikia.com/gaming/|Gaming IRC Channel
** w:c:requests|Start a new wiki</text>
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        <username>Adan Aileron</username>
        <id>256695</id>
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      <minor/>
      <origin>17898</origin>
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      <text bytes="386" sha1="25z41ca0eti3h7kp4b2fyb3bdjkjqxc" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges
* Across Wikia
** w:c:dragonquestmonsters|DQ Monsters Wiki
** w:gaming|Gaming hub
** http://irc.wikia.com/gaming/|Gaming IRC Channel
** startwiki-url|startwiki</text>
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      <id>17899</id>
      <parentid>17898</parentid>
      <timestamp>2010-04-24T10:58:48Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <origin>17899</origin>
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      <text bytes="412" sha1="4jc5qopkddfkaj3380hjklf5vsngy7o" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges
* Across Wikia
** w:c:dragonquestmonsters|DQ Monsters Wiki
** w:gaming|Gaming hub
** http://irc.wikia.com/gaming/|Gaming IRC Channel
** w:c:community:Special:CreateWiki|Start a new wiki</text>
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      <id>17900</id>
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      <timestamp>2010-04-24T11:00:34Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <minor/>
      <origin>17900</origin>
      <model>wikitext</model>
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      <text bytes="407" sha1="a15fzzfb4ku5jkfj3h3d4bkilw75ddu" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges
* Across Wikia
** w:c:dragonquestmonsters|DQ Monsters Wiki
** w:gaming|Gaming hub
** http://irc.wikia.com/gaming/|Gaming IRC Channel
** homepage:Special:CreateWiki|Start a new wiki</text>
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    <revision>
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        <username>Kingemocut</username>
        <id>4623874</id>
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      <minor/>
      <comment>edit for monoscrubs</comment>
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      <text bytes="424" sha1="3a12906aitstd2qyoedvbdqj9hss4x9" xml:space="preserve">* navigation
** mainpage|mainpage
** content-url|content
** randompage-url|randompage
** currentevents-url|currentevents
** Chat-url|Chat
* participate
** portal-url|portal
** helppage|help
** forum-url|forum
** recentchanges-url|recentchanges
* Across Wikia
** w:c:dragonquestmonsters|DQ Monsters Wiki
** w:gaming|Gaming hub
** http://irc.wikia.com/gaming/|Gaming IRC Channel
** homepage:Special:CreateWiki|Start a new wiki</text>
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  <page>
    <title>Help:Preferences</title>
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        <username>Default</username>
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      <text bytes="9230" sha1="a9nd6afl6op81ibj3e600icmj0rwtiq" xml:space="preserve">==User data==
*'''Real name:''' This may be used to give you attribution for your work. Other users of the wiki will not see this! It probably won't be used for anything, either, though, as most wikis will credit you by your username.

*'''E-mail address:''' Your preferred email address. It is '''strongly recommended''' that you give an email address you use and are likely to have for a long time. If you forget your password, this is the only way you can get it sent back to you!

*'''Nickname:''' The name you would like to have displayed when you sign posts. If you leave this blank, posts will be signed with your username. (For example, if your username is "jbrown123" but you would like to sign as "Jeff", put "Jeff" in the nickname field. If you would like to sign as "jbrown123", leave it blank.) There are lots of ways you can customize your signature using HTML. If you'd like to see how you can do that, see the Central help page at [[Wikia:Help:Signature]]. The "Raw Signature" box is for those using more advanced customized signatures, which you can find out about at the signature help page.

*'''Language:''' Which language you would like the interface (buttons, system messages) to be in. This can be different from the language that the wiki is in! The articles will stay in whichever language they were originally written in.

*'''Change password:''' Use these fields if you would like to change your password. "Remember across sessions" stores a cookie on your machine so that you do not have to enter your password every time. (If you use a public computer, such as a library or school lab computer, you probably ''don't'' want to do this. But if you're using your home computer that no one else uses, it can be convenient.)

*'''Email:''' Check the box if you do not want other logged-in users to be able to contact you via email. (Normally, the "e-mail this user" link, which is on the side of the screen when you look at any user's user page, will allow users to email you without seeing your email address.)

==Skin==
Select one of the options to decide how you want the pages to look. MonoBook is the default, and there are many things that look or work better on this skin than others. Select the "preview" link by any skin to test it out before selecting it.

==Files==
*'''Limit images on image description pages to:''' allows you to choose a size that will fit on your monitor when you click on an image to see the information about it.

*'''Thumbnail size:''' allows you to choose how big images should be when small "thumbnail" versions are put on a page. Choose a size that you like and works best with your monitor.

==Date format==
Choose the option that best matches your preferred date format. (Several options, including American and European date formats, are available.)

==Time zone==
Specify how many hours your time zone is away from GMT/UTC so that times show in your local time. Clicking "fill in from browser" should do this automatically. If it doesn't, try finding your offset from [[Wikipedia:List_of_time_zones|the Wikipedia list]].

==Editing==
Options with "{JavaScript)" require you to have JavaScript turned on in your browser.

*'''Rows/Columns:''' This sets the size of the edit box for when you edit a page.

*'''Enable section editing via [edit] links:''' When selected, this allows you to edit only part of a page at a time by showing an "edit" link for each subheading. This makes it easier to find the part you wanted to change, though it does clutter the page with "edit" links.

*'''Enable section editing by right clicking on section titles (JavaScript)''': When this is selected, right-clicking on a subheading will let you begin editing that section.

*'''Edit pages on double click (JavaScript):''' When selected, this wil cause double-clicking on a link to another wiki page open an edit window for that page.

*'''Edit box has full width:''' If this box is checked, the edit box (when you click "Edit this page") will be the width of the browser window.

*'''Show edit toolbar (JavaScript):''' A toolbar with editing buttons can be displayed. (A few browsers don't support it yet.)

*'''Show preview on first edit:''' When pressing the edit button or otherwise following a link to an edit page, show not only the edit box but also the rendered page, just like after pressing "Show preview". This is especially useful when viewing a template, because even just viewing, not editing, typically requires both.

*'''Show preview before edit box:''' If you select this option, the preview will be displayed above the edit box when you click the "Show preview" button while editing a page.

*'''Add pages you edit to your watchlist:''' If this option is selected, any pages that you create or modify will be automatically added to your "watchlist", a list of pages you can select to keep track of.

*'''Mark all edits minor by default:''' This option automatically selects the "This is a minor edit" checkbox when you edit pages. If you will be doing a lot of small edits, such as fixing typos or links, rather than writing new material, you may wish to select this option.

*'''Use external editor by default:''' Use an external program to edit pages rather than your browser window. This requires extra setup; see the central help page at [[Wikia:Help:External editors]].

*'''Use external diff by default:''' Show "diffs" (the difference between one version of a page and another) in an external program rather than in your browser window. This requires extra setup; see [[Wikia:Help:External editors]].

==Recent changes and stubs==
Options with "{JavaScript)" require you to have JavaScript turned on in your browser.

*'''Threshold for stub display:''' This allows you to show links to very short pages ("stubs") in a different color. The number here is the size (in bytes) of the largest page that should be shown in this color. &lt;!--include a rough guide: how many words is 100 bytes?---&gt; Leaving this number as 0 will show all links to existing pages in the same color.

*'''Titles in recent changes:''' Select the number of changes to be shown on the [[Special:Recentchanges|Recent Changes]] and [[Special:Watchlist|Watchlist]] pages by default. (You may choose to view a different number by following a link on the page itself.)

*'''Hide minor edits in recent changes:''' Logged-in users may choose to mark very small fixes to pages as "minor". You may choose not to see these edits in Recent Changes, though they will be visible when viewing your watchlist.

*'''Enhanced recent changes (JavaScript):''' When selected, this feature allows you to group recent changes per day by article, display the titles of the changed articles in order from new to old latest change, or in the case of hiding minor edits, latest major change. &lt;!-- something missing at the end of that sentence?--&gt;

==Search==
*'''Hits per page:''' You may choose the number of results returned on each page of search results.

*'''Lines per hit:''' Specifying a number n means "do not show any context if the search term occurs beyond line n in the page." Setting this to 5000 or more gives context for every occurrence.

*'''Context per line:''' The number of characters of context per occurrence; however, the context is anyway restricted to the "line" (anything without a line break; usually a paragraph) it occurs in. To get the whole line, choose a large number like 5000.

*'''Search in these namespaces by default:''' Choose which types of pages you would like to appear in searches by default. (You will be able to change these options from the search page.) For example, selecting "Main" only will return only articles, selecting "Main" and "Talk" would search articles and their discussion pages.

==Misc==
*'''Underline links:''' Choose whether you would prefer links to be underlined. "Browser default" underlines links to wiki articles the same way your browser settings are set for other web links.

*'''Format broken links [[this page does not exist|like this]] (alternative: like this[[this page does not exist|?]]):''' Choose whether you would prefer links to pages that do not yet exist to be underlined and in red.colored red or to show as question marks at the end of the word. (Either way, following these links will take you to an "edit" page.)

*'''Justify paragraphs:''' Select if you want article paragraphs formatted to avoid jagged line endings, or "justified".

*'''Auto-number headings:''' This adds hierarchical outline-style numbering to headers in articles.

*'''Show table of contents (for pages with more than 3 headings):''' If selected, automatically shows a box with a table of contents after the first section for pages with more than 3 section headings (for example, this page). This can make it easy to jump to the section you would like, in a long page, and to copy a direct link to that paragraph so that you can reproduce it elsewhere.

*'''Disable page caching:''' This turns off page caching, which is when you see a previously-stored version of a page stored in a cache, rather than the current version. Selecting this is useful if you're experiencing problems with seeing outdated versions of pages, but may cause longer loading times.</text>
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  <page>
    <title>Help:Why create an account</title>
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      <text bytes="2171" sha1="8i25dc4tfq4h32eaqrehwdloavkhtqv" xml:space="preserve">'''[[Special:Userlogin|Creating an account]]''' is free and easy.  It also has several other benefits to editing logged-out.

==Anonymity under your chosen user name==

Although those editing logged-out are often called "anons" on wikis, they are actually identified by IP number.  This is publicly visible in the "history" page and [[Special:Recentchanges|recent changes]] each time they edit.  For many people (for example those using AOL or other large Internet service providers) this doesn't give any information to others.  But in some cases, for example if you are editing from a work computer, this may allow others to work out your location or other details.  If you are worried about this, you should log in to edit.  Your IP address will then not be visible to other contributors.

==A way of joining the community==

Becoming known under a user name means that you will be able to gain reputation and recognition in the community.  It's difficult to remember whether or not you have met 88.108.20.19 before!  You can also make a personal [[Help:User page|user page]] once you are logged in.  The link to your user page will appear at the top right of the screen.  You will also have a personal [[Help:Talk page|talk page]], and will be notified with a banner each time someone adds a message.  Being able to communicate easily makes it a lot easier to build a wiki.

==New features==

Being logged in allows you to rename pages (with the "move" tab) and to upload images.  You can also easily view your contributions using the "my contributions" link at the top of the screen, and make a personal watchlist to keep an eye on your favourite articles.

==Customisation==

A lot of the look of the site can be changed with customisation.  Using the "preferences" link, you can change the overall look of the site, your time-zone preferences, search settings, and much more.  If you know CSS, then you can change the look of the site even further with your personal style sheet.

So please consider creating an account and logging in.  It's free, and very easy.  [[Special:Userlogin|Click here]] to go to the log-in page.

[[Category:Help|Why create an account?]]</text>
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  <page>
    <title>Help:User page</title>
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      <text bytes="1935" sha1="61d0vs2udo6txxr93diydps0spef3p9" xml:space="preserve">All logged-in users have a user page. (For example, if your login name is "MyNick", your user page will have the title "MyNick".) You can find your user page with the link at the top right of every page, or by following [[Special:Mypage|this link]].  Most people use user pages to give information about themselves and their interests and keep links to useful things. 

You can make your user page as simple or as complicated as you like.  You can add formatting or colour with [[Help:Editing|wiki markup]] or with HTML, or leave it plain and simple.  You can also add [[Help:Images|pictures]], either a picture of yourself, one that expresses something about you, or just one you like.  Remember though, that all pictures added to {{SITENAME}} must be [[{{SITENAME}}:Copyrights|free-use]].

Remember that all pages on this wiki can be picked up by Google and other search engines, and are available under the [http://en.wikipedia.org/wiki/GNU_Free_Documentation_License GFDL], so keep that in mind when you write.

==Content==
You may not use your user page for any content that is prohibited on Wikia. This includes copyright violations, pornography, excessive advertising, promotion of illegal activities, and hate speech.  See the [[Wikia:Prohibited_content|prohibited content]] page on Central for more detail on this.

Other policies for what you can and can't have on your user page should be by community decision, and will differ on every Wikia. However, most communities allow users to do whatever they would like with their userpages, within Wikia policy.

==Editing user pages==

User pages are still wiki pages, so they are open for everyone to edit.  Most people will ask before making major changes to someone else's user page though.  Small changes like formatting fixes or spelling corrections are absolutely fine, and can be done freely - it's always nice to find your user page improved.

[[Category:Help|User page]]</text>
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  <page>
    <title>Help:Talk page</title>
    <ns>12</ns>
    <id>1292</id>
    <revision>
      <id>2046</id>
      <timestamp>2006-09-25T09:59:25Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
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      <text bytes="2022" sha1="26ngb4hympie84yuvzc61bfyr49zzr4" xml:space="preserve">'''Talk pages''' are for communicating with other Wikians, especially about articles and creating this wiki. There is a talk page attached to every other page, just click the '''"discussion"''' link at the top of any page to find it.  

Logged in contributors also have a personal talk page.  This is found in the same way, by clicking the '''"discussion"''' link at the top of a user page.  If you have a new message on your talk page, you will see a bright banner accross the top of all other pages.  Click the link there to go to your talk page.

There are talk pages for non-logged in contributors, but these may not always be useful.  Because they are linked to IPs, and IPs can change between visits, the messages may not get to the right person.  They are used to explain blocks of IPs, but may not be very useful for real communication.  This is another good reason to [[Help:Why create an account|create an account]].

Remember that comments on talk pages can be picked up by Google and other search engines, and are available under the [http://en.wikipedia.org/wiki/GNU_Free_Documentation_License GFDL], so keep that in mind when you write

It's possible to add a new section to a talk page without opening the whole edit page.  Just click the '''"+"''' link next to the edit link.  You will be given a space to enter a title for your new section, and to enter your comment.  You can then save, and the comment will be added as a new section at the bottom of the page.

If your talk page gets too long, you can create an archive by typing '''&lt;nowiki&gt;[[/Archive]]&lt;/nowiki&gt;''' (or any other name you like to use) onto your talk page.  You can click the new link, and copy over the older comments.

Some other hints for talk pages:

* Sign your comments by typing '''"&lt;nowiki&gt;~~~~&lt;/nowiki&gt;"''' (four tildes).  This will add your name and the date.
* Add comments to the end of the page.
* Keep your comments polite and friendly.  It's always best to be civil, even if things get heated.

[[Category:Help|Talk page]]</text>
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  </page>
  <page>
    <title>Help:Images</title>
    <ns>12</ns>
    <id>1293</id>
    <revision>
      <id>2378</id>
      <timestamp>2006-10-14T13:09:28Z</timestamp>
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        <username>Default</username>
        <id>49312</id>
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      <text bytes="3600" sha1="ir1w8i6b2hz49mu80oqdxgji4us51i5" xml:space="preserve">All images added to this wiki must be "free-use".  That is, they must either by public domain or licensed by the copyright holder under a licence that allows anyone to reuse the images.  It's important that we do not add images taken from other websites as these are usually not free-use and would be copyright violations.  See [[Help:Image copyright tags]] for more detail on licences and how to tag your images.

==Uploading==

* To upload images you must be logged in.
* Click on '''"Upload file"''' in the toolbox on the left (under the search boxes)
* The '''"Browse"''' button lets you find the image on your hard drive.  Click '''"open"''' to select the file.
* If you want to change the file name, you can do so in the '''"Destination filename"''' box.
* Use the '''"Summary"''' box to enter the source of the file and the [[Help:Image copyright tags|image copyright tag]]
* Click '''"Upload"'''.

You will be warned if the name will be changed or if there is already a file with that name.  You can then decide whether to go ahead or to abandon the upload.

==Using Images==

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;To use an image in an article, you simply surround the full name (including the "Image" part) in double square brackets:&lt;br/&gt;&lt;br/&gt;
'''&lt;nowiki&gt;[[Image:Example.jpg]]&lt;/nowiki&gt;''' will give you: [[Image:Example.jpg]]&lt;br clear=all&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;You can resize by adding the size in pixels between two pipes:&lt;br/&gt;&lt;br/&gt;
&lt;nowiki&gt;[[Image:Example.jpg&lt;/nowiki&gt;'''|50px|''']] will give you: [[Image:Example.jpg|50px|]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;
You can make an image a thumbnail an image by adding "thumb" in the same way.  If a pipe is there from a previous variable, you don't need to add another:&lt;br/&gt;&lt;br/&gt;
&lt;nowiki&gt;[[Image:Example.jpg|50px&lt;/nowiki&gt;'''|thumb|''']] will give you: [[Image:Example.jpg|50px|thumb|]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;This is automatically formatted to the right of the page.  You can change this by adding "left" or "center":&lt;br/&gt;&lt;br/&gt;
&lt;nowiki&gt;[[Image:Example.jpg|50px|thumb&lt;/nowiki&gt;'''|left|''']] will give you: [[Image:Example.jpg|50px|thumb|left|]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;Anything after the last pipe becomes the alt text or the caption:&lt;br/&gt;&lt;br/&gt;
&lt;nowiki&gt;[[Image:Example.jpg|50px|thumb|left|&lt;/nowiki&gt;'''Alt''']] will give you: [[Image:Example.jpg|50px|thumb|left|Alt]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;To link to a file without showing it on the page, you can use "Media" instead of "Image":&lt;br/&gt;&lt;br/&gt;
'''&lt;nowiki&gt;[[Media:Example.jpg]]&lt;/nowiki&gt;''' will give you: [[Media:Example.jpg]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;To link to the image page instead, use a colon before the word "Image":&lt;br/&gt;&lt;br/&gt;
'''&lt;nowiki&gt;[[:Image:Example.jpg]]&lt;/nowiki&gt;''' will give you: [[:Image:Example.jpg]]&lt;br clear="all"&gt;&lt;/div&gt;

&lt;div style="border: 1px solid #CCCCCC; padding:1em; margin: 1em 0;"&gt;Finally, to create a gallery of images you can use the &lt;nowiki&gt;&lt;gallery&gt;&lt;/nowiki&gt; tag:&lt;br/&gt;&lt;br/&gt;
'''&amp;lt;gallery&gt;&lt;br/&gt;'''
'''Image:Example.jpg|1&lt;br/&gt;'''
'''Image:Example.jpg|2&lt;br/&gt;'''
'''Image:Example.jpg|3&lt;br/&gt;'''
'''&amp;lt;/gallery&gt;'''

Will give you:

&lt;gallery&gt;
Image:Example.jpg|1
Image:Example.jpg|2
Image:Example.jpg|3
&lt;/gallery&gt;&lt;br clear="all"&gt;&lt;/div&gt;

[[Category:Help|Images]]</text>
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  <page>
    <title>Help:New page</title>
    <ns>12</ns>
    <id>1294</id>
    <revision>
      <id>1605</id>
      <timestamp>2006-05-23T17:31:17Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
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      <text bytes="1623" sha1="1vbeokidg3rxecna8zexp3sspza4v5m" xml:space="preserve">There are four easy ways to start a new page:

# You can click a red link to the title of the new page from an existing one.  For example, to create an article called "This link", you could click [[This link]] (unless someone has created it already on this Wikia).  You can also create the link yourself, in a related page or index page. Links on related pages are not only convenient for navigation, but also make people aware of the new page. 
# You can also start a new page by typing the URL directly. An easy way to produce the URL is editing the last part of the URL of another page in the same project. (For example, if you are editing on example.wikia.com and you would like to create "This link", go to &lt;nowiki&gt;http://example.wikia.com/wiki/This_link&lt;/nowiki&gt;.) To prevent your new page being an "orphan", you should link to it from other pages.
#If you search for a page that is not yet on this wiki, you will see a red link at the top of the search list.  Clicking this is another way to get to the edit page for the new article.
#The easest way to create an article is with an inputbox.  Typing the new title in the box, and pressing "create article" will take you to the edit page for that article.  To see how to add an inputbox, look at the code for the edit box of this page, or see the Central [[Wikia:Help:Inputbox|help page]]
Before using one of those last methods, have a search to see whether there is already a page with a name very like the one you propose. Splitting pages later is easier than merging near-duplicates.

&lt;center&gt;&lt;inputbox&gt;
type=create
&lt;/inputbox&gt;&lt;/center&gt;

[[Category:Help|New page]]</text>
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    <revision>
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      <contributor>
        <username>Uberfuzzy</username>
        <id>161697</id>
      </contributor>
      <minor/>
      <comment>changing to createbox</comment>
      <origin>10511</origin>
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      <format>text/x-wiki</format>
      <text bytes="1613" sha1="8rmhgppr4xlc0880sx91giw3fmi4cpw" xml:space="preserve">There are four easy ways to start a new page:

# You can click a red link to the title of the new page from an existing one.  For example, to create an article called "This link", you could click [[This link]] (unless someone has created it already on this Wikia).  You can also create the link yourself, in a related page or index page. Links on related pages are not only convenient for navigation, but also make people aware of the new page. 
# You can also start a new page by typing the URL directly. An easy way to produce the URL is editing the last part of the URL of another page in the same project. (For example, if you are editing on example.wikia.com and you would like to create "This link", go to &lt;nowiki&gt;http://example.wikia.com/wiki/This_link&lt;/nowiki&gt;.) To prevent your new page being an "orphan", you should link to it from other pages.
#If you search for a page that is not yet on this wiki, you will see a red link at the top of the search list.  Clicking this is another way to get to the edit page for the new article.
#The easest way to create an article is with an inputbox.  Typing the new title in the box, and pressing "create article" will take you to the edit page for that article.  To see how to add an inputbox, look at the code for the edit box of this page, or see the Central [[Wikia:Help:Inputbox|help page]]
Before using one of those last methods, have a search to see whether there is already a page with a name very like the one you propose. Splitting pages later is easier than merging near-duplicates.

&lt;center&gt;&lt;createbox&gt;
&lt;/createbox&gt;&lt;/center&gt;

[[Category:Help|New page]]</text>
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      <text bytes="317" sha1="g3l8sqi595s3ylwk3giidoyaxnrih4c" xml:space="preserve">&lt;span style="background:aquamarine"&gt; '''[[User:Ellis99|&lt;font color="#DB7093"&gt;Ellis99&lt;/font&gt;]]''' '''[[User talk:Ellis99|&lt;font color="#DB7093"&gt;&lt;sup&gt;I'm feeling&lt;/sup&gt;&lt;/font&gt;]]''' '''[[Special:Contributions/Ellis99|&lt;font color="#DB7093"&gt;&lt;sup&gt;the flow!&lt;/sup&gt;&lt;/font&gt;]]''' &lt;noinclude&gt;[[Category:User Templates]]&lt;/noinclude&gt;</text>
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      <timestamp>2014-07-09T14:21:06Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <minor/>
      <comment>Removing all content from page</comment>
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  <page>
    <title>Help:Image copyright tags</title>
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      <text bytes="6680" sha1="jw2ryliltbm6shtdnef8at8kgb1y0sn" xml:space="preserve">:''This page is based on [[Wikipedia:Wikipedia:Image copyright tags|Wikipedia:Image copyright tags]]. Please see that page for additional image copyright tags that you may want to use on your wiki.''

All images on Wikia must be free to use under an appropriate license or used under Fair Use. This page will help you figure out which tag to use, and how to tag your images. Most images you find on the web or in a Google image search are '''not''' free to use, even if you don't see any copyright information with them! If you do not know who created an image and what license it is under, you cannot use it. 

Please tag images on their image description page (for example [[:Image:Example.jpg|this]] is the description page for Example.jpg) with one of the tags below so we can keep track of its status.

Try to provide as much detail as possible:

* When marking an image as one of the less specific categories (such as CopyrightedFreeUse), try to specify somewhere what the actual license or other permission states.
* If you tag an image as requiring attribution, please specify who needs to be attributed! Note that the GFDL requires attribution. 
* If multiple categories apply to an image, add all that apply.

Each tag should be put on a line of its own.

== Tagging options ==

=== Public domain ===

When adding a PD tag, also specify ''why'' the image is PD. Has the author released it into the PD? Is the image old enough to be PD? Is it PD because it was created by a particular government? Is it PD because a user of Wikia created it and has uploaded it as PD? If you will be using a lot of PD images on your wiki, you may want to expand these tags and have more specific information included within them.

* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:PD|PD]]&lt;nowiki&gt;}}&lt;/nowiki&gt;. Public domain. For example, when the author has put the work into the public domain or the author died over 70 years ago (pre-1935).

===Free licenses===
Be specific about which version of the license the image is used under.

* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:Attribution|Attribution]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - For images that require attribution.
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:CopyrightedFreeUse|CopyrightedFreeUse]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - The image is copyrighted, but is free to use for any purpose. (This includes commercial use and derivative works: please be careful that the copyright holder didn't mean "personal use" only!)
*&lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:CopyrightedFreeUseProvidedThat|CopyrightedFreeUseProvidedThat]]&lt;nowiki&gt;|...}}&lt;/nowiki&gt; - Eg. provided that credit is given and copyright is attributed.  Note that non-commercial or educational use restrictions are not allowed as provisions in this tag.
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:GFDL|GFDL]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - [http://en.wikipedia.org/wiki/GNU_Free_Documentation_License GNU Free Documentation License]
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:GPL|GPL]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - GNU General Public License
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:cc-by|cc-by]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - Creative Commons Attribution
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:cc-sa|cc-sa]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - Creative Commons ShareAlike
* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:cc-by-sa|cc-by-sa]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - Creative Commons Attribution-Sharealike

===Fair use===
See [[Wikipedia:Wikipedia:Image copyright tags|Wikipedia]] for a wider selection of fair use tags, especially if you will be uploading many logos or album covers. Review [[Wikipedia:Wikipedia:Image description page#Fair use rationale]].

* &lt;nowiki&gt;{{&lt;/nowiki&gt;[[Template:Fairuse|Fairuse]]&lt;nowiki&gt;}}&lt;/nowiki&gt; - for a copyrighted image which is contended to be [[Wikipedia:Wikipedia:Fair use|fair use]].

===Unsuitable===
If you do not know the copyright status, do not upload the image! Non-free Creative Commons licenses are also not permitted. This includes images which do not allow non-commercial use or derivative works (NC and ND licenses), since these are non-[[Wikia:free content|free]]. The Sampling+ license is also not free.

Wikipedia has a range of tags explaining why an image is unsuitable. For Wikia with complex deletion procedures, you may want to consider adding such tags for the period of deletion discussion. For other wikis, you may find it more appropriate to delete the image, or tag it specifically with a &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; template.

Examples of such tags on Wikipedia include [[Wikipedia:Template:unverified|unverified]], [[Wikipedia:Template:unknown|unknown]], and [[Wikipedia:Template:copyrighted|copyrighted]].

== Rationale ==

# What's "fair use" in one country may not be "fair use" in another country; this allows people creating derivative works in other countries to extract images which aren't legal in their country.
# It is harder to create decent images than decent text, so the temptation to break copyright is bigger, so we like to be a bit more vigilant. For this very reason, sublicensees of Wikia are going to be especially concerned about images, particularly for printed versions.
# Secondly, it's easy to rewrite text that turns out to be copyrighted, but harder (though possible) to do the same for images.
# It is good practice to cite our sources, where we've (legally) copied images from elsewhere. If we give due credit, we're more likely to get permission (and some licenses require due credit anyway).
# Where Wikians have created the images, they should have a bit of fame! Putting some text on the image description page that they took it themselves, and they license it under the GFDL, is a good way to do that.

==Creating new tags or sub-categories==

Try to use the tags already available at Wikipedia. This makes it easier for people who want to re-use content from both sites.

# First create the template, for example, '''Template:Asdf'''. This can be a quick draft version of a public domain notice, for example.
# Categorize that template to '''Category:Asdf images'''.
# Edit this category to put a description.
# Add the template tag '''&lt;nowiki&gt;{{Image template notice|Asdf}}&lt;/nowiki&gt;''' in this category edit.
# Categorize this category to, for example, '''Category:Public domain images'''.
Done.
All you need to do is just tag your uploaded images with '''&lt;nowiki&gt;{{Asdf}}&lt;/nowiki&gt;'''.
All those images will be in the '''Category:Asdf images''' which in turn would be a sub-category of '''Category:Public domain images'''.

== Categories ==

Each copyright tag such as '''&lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt;''' should correspond to a category. Placing such a tag on an image will automatically put it into that category, because that template should already belong to that category.

[[Category:Help|Image copyright tags]]
[[category:copyright]]</text>
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    <title>User:Angela</title>
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  <page>
    <title>Dragon Quest Wiki:Protected page</title>
    <ns>4</ns>
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      <id>2056</id>
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      <text bytes="2183" sha1="og2bfx3c9xpbli6enajddh43mwha1h5" xml:space="preserve">[[Project:Administrators|Administrators]] can '''protect''' and unprotect pages. Protection of a page or image means that a non-admin cannot modify it.

The majority of pages on all Wikia should remain publicly editable, and '''not protected'''. Pages may, however, be temporarily or permanently protected for legal reasons (for example, license texts should not be changed) or in cases of extreme vandalism or edit warring. 

==Uses==

*Protecting highly vandalised pages, such as the [[Main Page]] on large wikis.
*Maintaining the integrity of the site's logo and favicon.
*Maintaining the integrity of key [[Project:copyrights|copyright]] and license pages.
*Protecting the interface and system messages in the MediaWiki namespace (these are protected automatically)

A '''temporary''' protection is used for:
*Enforcing a "cool down" period to stop an "edit war", upon request.
*Protecting a page or image that has been a recent target of ''persistent'' vandalism or ''persistent'' edits by a banned user. 

There is no need to protect personal .css and .js pages like user/monobook.css or user/cologneblue.js. Only the accounts associated with these pages (and admins) are able to edit them. (For more information on using these pages, see the [[Wikia:Help:User style|help page on Central]]

==Rules==
#Do not make the common mistake of protecting pages unnecessarily. For example, do not protect a page simply because it is the Main Page.
#Do not [[Help:Editing|edit]] a temporarily protected page except to add a notice explaining the page is protected.
#Do not protect a page you are involved in an edit dispute over. Admin powers are not editor privileges - admins should only act as servants to the user community at large. 
#Avoid favoring one version of the article over another, unless one version is vandalism. 
#Temporarily protected pages should not be left protected for very long.
#Talk pages and user talk pages are not protected except in extreme circumstances.
#The protection of a page on any particular version is not meant to express support for that version and requests should therefore not be made that the protected version be reverted to a different one.</text>
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      <text bytes="2201" sha1="6dxyx9eujqa4guuk7bmrdqz0436eg5i" xml:space="preserve">[[Project:Administrators|Administrators]] can '''protect''' and unprotect pages. Protection of a page or image means that a non-admin cannot modify it.

The majority of pages on all Wikia should remain publicly editable, and '''not protected'''. Pages may, however, be temporarily or permanently protected for legal reasons (for example, license texts should not be changed) or in cases of extreme vandalism or edit warring. 

==Uses==

*Protecting highly vandalised pages, such as the [[Dragon Quest Wiki|Main Page]] on large wikis.
*Maintaining the integrity of the site's logo and favicon.
*Maintaining the integrity of key [[Project:copyrights|copyright]] and license pages.
*Protecting the interface and system messages in the MediaWiki namespace (these are protected automatically)

A '''temporary''' protection is used for:
*Enforcing a "cool down" period to stop an "edit war", upon request.
*Protecting a page or image that has been a recent target of ''persistent'' vandalism or ''persistent'' edits by a banned user. 

There is no need to protect personal .css and .js pages like user/monobook.css or user/cologneblue.js. Only the accounts associated with these pages (and admins) are able to edit them. (For more information on using these pages, see the [[Wikia:Help:User style|help page on Central]]

==Rules==
#Do not make the common mistake of protecting pages unnecessarily. For example, do not protect a page simply because it is the Main Page.
#Do not [[Help:Editing|edit]] a temporarily protected page except to add a notice explaining the page is protected.
#Do not protect a page you are involved in an edit dispute over. Admin powers are not editor privileges - admins should only act as servants to the user community at large. 
#Avoid favoring one version of the article over another, unless one version is vandalism. 
#Temporarily protected pages should not be left protected for very long.
#Talk pages and user talk pages are not protected except in extreme circumstances.
#The protection of a page on any particular version is not meant to express support for that version and requests should therefore not be made that the protected version be reverted to a different one.</text>
      <sha1>6dxyx9eujqa4guuk7bmrdqz0436eg5i</sha1>
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  </page>
  <page>
    <title>Dragon Quest Wiki:Administrators</title>
    <ns>4</ns>
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    <revision>
      <id>2575</id>
      <timestamp>2007-04-04T23:08:11Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2575</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2739" sha1="a4golrm9lz7sb7oepfiie391qyxsffp" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==

The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

You may also wish to list them on this page.

*[[User:Example]]

== How do I use administrator powers? ==

See the [[Help:Administrators' how-to guide|administrators' how-to guide]] for a guide on using admin functions.

== Becoming an administrator ==

For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for adminship]]". On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

If there are no active bureaucrats and you wish to become an administrator, please contact the [[Wikia:Community Team|community staff on the Central Wikia.]]

== What can administrators not do? ==

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.

[[Category:Administration of this site]]</text>
      <sha1>a4golrm9lz7sb7oepfiie391qyxsffp</sha1>
    </revision>
    <revision>
      <id>11381</id>
      <parentid>2575</parentid>
      <timestamp>2009-11-17T17:25:42Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>/* Who are this wiki's administrators? */</comment>
      <origin>11381</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2740" sha1="36dso22m35m1elad79rjahtew0wsaf7" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==

The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

You may also wish to list them on this page.

*[[User:BigCubby]]

== How do I use administrator powers? ==

See the [[Help:Administrators' how-to guide|administrators' how-to guide]] for a guide on using admin functions.

== Becoming an administrator ==

For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for adminship]]". On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

If there are no active bureaucrats and you wish to become an administrator, please contact the [[Wikia:Community Team|community staff on the Central Wikia.]]

== What can administrators not do? ==

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.

[[Category:Administration of this site]]</text>
      <sha1>36dso22m35m1elad79rjahtew0wsaf7</sha1>
    </revision>
    <revision>
      <id>13628</id>
      <parentid>11381</parentid>
      <timestamp>2010-02-02T04:02:28Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>removed BigCubby from being listed as admin</comment>
      <origin>13628</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2359" sha1="s8h4j67ioeprxo9pxq5c7z3vjmix2j7" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==

The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

== Becoming an administrator ==

For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for adminship]]". On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.

[[Category:Administration of this site]]</text>
      <sha1>s8h4j67ioeprxo9pxq5c7z3vjmix2j7</sha1>
    </revision>
    <revision>
      <id>60028</id>
      <parentid>13628</parentid>
      <timestamp>2014-11-29T16:57:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Becoming an administrator */</comment>
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      <model>wikitext</model>
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      <text bytes="2362" sha1="myx4mea8my8dmxvchnxsc2haxtq4zyk" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==

The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

== Becoming an administrator ==

For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for User Rights]]''. On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.

[[Category:Administration of this site]]</text>
      <sha1>myx4mea8my8dmxvchnxsc2haxtq4zyk</sha1>
    </revision>
    <revision>
      <id>67883</id>
      <parentid>60028</parentid>
      <timestamp>2015-06-12T14:55:45Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2389" sha1="dzqbxyoxe33xbpgnky45c1ay03cukxw" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==
The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

== Becoming an administrator ==
For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for User Rights]]''. On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==
Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
[[Category:Dragon Quest Wiki]]
[[Category:Administration of this site]]</text>
      <sha1>dzqbxyoxe33xbpgnky45c1ay03cukxw</sha1>
    </revision>
    <revision>
      <id>67893</id>
      <parentid>67883</parentid>
      <timestamp>2015-06-12T15:05:54Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
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      <text bytes="2348" sha1="32zeqcg8c0r437rpn4t9jn4d7b1wrxt" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==
The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

== Becoming an administrator ==
For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for User Rights]]''. On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==
Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
[[Category:Dragon Quest Wiki]]</text>
      <sha1>32zeqcg8c0r437rpn4t9jn4d7b1wrxt</sha1>
    </revision>
    <revision>
      <id>188896</id>
      <parentid>67893</parentid>
      <timestamp>2020-06-29T11:31:38Z</timestamp>
      <contributor>
        <username>Nemesislivezx</username>
        <id>7802415</id>
      </contributor>
      <minor/>
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      <text bytes="2447" sha1="4vqqdpny8ir2hwgo6y4aa7nd2j67i8t" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==
The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

*[[User:The IT 15]]
*[[User:Macdawg]]
*[[User:Frostare]]
*[[User:Jfgslo]]
*[[User:Swordzmanp236]]

== Becoming an administrator ==
For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for User Rights]]''. On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==
Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
[[Category:Dragon Quest Wiki]]</text>
      <sha1>4vqqdpny8ir2hwgo6y4aa7nd2j67i8t</sha1>
    </revision>
    <revision>
      <id>196202</id>
      <parentid>188896</parentid>
      <timestamp>2020-09-03T22:43:18Z</timestamp>
      <contributor>
        <username>FlanqerBot</username>
        <id>26028522</id>
      </contributor>
      <comment>/* What can administrators not do? */category reorganization</comment>
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      <text bytes="2439" sha1="eietg34gxi3n034x9v9o9tbw7gbnc2k" xml:space="preserve">Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, '''administrators''' can access a few additional functions. 

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it can not be edited or renamed by users without admin rights.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

A '''bureaucrat''' can make other users into bureaucrats or administrators on their own wiki. They are not currently able to remove admin access from any user. Please contact one of the community staff if you need this done.

Some Wikia staff members have full access to all Wikia. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see the Central Wikia [[Wikia:Contact us|contact page]] for details on how to contact Wikia staff.

== Who are this wiki's administrators? ==
The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see [[Special:Listusers/sysop]].

*[[User:The IT 15]]
*[[User:Macdawg]]
*[[User:Frostare]]
*[[User:Jfgslo]]
*[[User:Swordzmanp236]]

== Becoming an administrator ==
For you to become an administrator, someone with bureaucrat access must make you one. On larger Wikias, there will usually be a community page for requests, with a page name such as "[[{{ns:project}}:Requests for User Rights]]''. On a smaller wiki, you may simply ask on the community portal or ask a bureaucrat directly on his or her talk page.

== What can administrators not do? ==
Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Idealy an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
[[Category:Community]]</text>
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  <page>
    <title>Help:Administrators' how-to guide</title>
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    <revision>
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      <contributor>
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      <text bytes="10866" sha1="e1ditjd9a2lxmaxsh9dly036xedju82" xml:space="preserve">Every founder of a Wikia has [[Project:administrators|administrator]] access on the wiki they founded. Other users may also be granted this access, by the founder, or by another bureaucrat. This page is a basic how-to '''guide to using your admin powers'''. This page explains how to carry out sysop actions, and does not cover the policies that you must follow before doing these. Ensure you are aware of the relevant policies on your wiki before doing anything described on this page. 

==Deleting a page==
#Click the ''delete'' or ''delete this page'' link on the page you want to delete. (If you are using the monobook skin with English as your default language, you can use the shortcut alt+d.)
#You will be shown a page with a box to type in the reason for deletion, and a confirm box. This page will give you a warning if the page has more than one revision in its history. If something looks like nonsense but has a page history, check the history before deleting it! The revision you are looking at could be just a vandalised version of a real article.
#Type your reason for deletion in the box provided. If it is a very short page, the box will contain the page text. For pages that are obviously vandalism, you may wish to leave the full text as the reason. In other cases, you should specify why you are deleting it. (For example, "this page is not about the subject of this wiki" or "this page is a copyright violation".) 
#After you have deleted the page, check to see if it has a talk page. If it does, delete this too. 
#If the page is being deleted because it should not exist, check that nothing links to it to prevent it being created again. 
#Follow any other guidelines for deleting page on your wiki, which may include archiving a deletion discussion. 

==Deleting an image==
#Check that you really want to delete the image! Image deletion is not reversible, so please be careful when doing this.
#Click on the image to be deleted, or follow the image link (for example, [[:Image:Example.jpg]]), which will take you to the image's description page.
#To delete all revisions of an image, click "delete all revisions of this image" where it appears in the image history. You may also click "delete" at the top of the page the same way you might for an article.
#To delete an older revision of an image, you must click the ''del'' link which appears next to that revision of the image. 
#:If there is more than one revision of an image, clicking the "Delete all revisions of this image" will do exactly that. You can not delete the most recent one without deleting all older copies as well, and also deleting the image description page. If you would like to delete only the most recent revision, you must revert to an earlier revision first.  
#After clicking ''Delete all revisions of this image'', you will see a confirmation screen similar to that used for page deletion. The deletion will be logged at [[Special:Log/delete]]. Again, remember image deletion is not reversible!
#If the image has a talk page, delete this too.

==Undeleting a page==
Pages can be undeleted for as long as they are in the archive. This archive is occasionally cleared out. 
#To restore a page that has not been recreated, look for a message on the page telling you how many deleted revisions there are. To restore a page that has been recreated, this message will appear when you view the page history. (You can also type the full URL to undelete; for example, http://www.wikia.com/index.php?title=Special:Undelete&amp;target=Foo to undelete [[Foo]].) 
#Click on this to go to a page which displays the deleted revisions. You can look at each revision separately, and choose whether to undelete ''all'' revisions (the default) or selected ones. 
#To undelete all revisions, click the ''restore'' button which appears on the confirmation page. (Undeletion occurs as soon as you click this; there is no further confirmation screen or a place to type a reason.) 
#To undelete only selected revisions, select the revisions you wish restore with the checkboxes next to each revision, and then click the ''restore'' button. If you do not undelete all revisions, the log will record how many you did restore.
#To view a deleted page without undeleting it, click on the timestamp of the version you wish to see. This will allow you to view that version of the page without restoring it.

==Protecting or unprotecting a page or image==
Pages may be protected from editing by anyone other than administrators. Please check to see that you are following the wiki's policies! It is a common mistake to protect pages unnecessarily; remember that protection should only be used to stop vandalism or edit wars. Main pages do not need to be protected unless they are consistently targets of vandalism.

#Click the ''protect'' or ''protect this page'' link. It is a common mistake to protect pages unnecessarily. (If you are using the monobook skin, you can use the shortcut alt+=.)
#:If you are protecting an image, click "protect" on the image description page. When an image is protected, both the page and the image are protected. The image description page will be protected, and non-sysops will not be able to revert the image to an earlier version, or upload a new version over it. 
#You will see a confirmation screen. Enter the reason for protection in the box, check the ''confirm'' box and press confirm. This will be logged at [[Special:Log/protect]]. (Please check this log occasionally to see if there are any pages where protection should be lifted, as it does not expire automatically.)
#If your wiki has a template that marks the page as protected, place this template on the page. (If your wiki does not have one, consider making one! This is helpful for new editors who may not understand what is happening or how to request that a protected page be changed.) 

Unprotection is done in exactly the same way.

==Editing a protected page==
Click ''edit this page'' in the normal way. The only difference is the warning at the top of the page reminding you the page is protected. Please check whether your wiki has a protection policy before doing this; it is discouraged to leave a page locked to administrator editing only unless there is a strong reason for it.

==Block a user or IP==
Please check whether your wiki has a policy on this! Remember that blocks should only be used to prevent damage to the wiki, and should be used as a last resort.

#Click the ''block'' link that appears next to the IP or username in recent changes or go to [[Special:Blockip]]. 
#If you went directly to [[Special:Blockip]], fill in the name or IP of the user you want to block in the first field.
#:To block a range of IPs, enter the range in this field instead. If you do not know how to do this, please read [[m:Range blocks]]. If you need help right away because of high-speed vandalism attacks, contact a staff member for assistance.
#Fill in the length of the block in the second either from the dropdown menu or, if you select "other", for some other appropriate length according to your wiki's blocking policy. Do not block shared or dynamic IP addresses for a long time, because the user you wished to block will not be using it for long, but other innocent users may.
#Add the reason for the block in the third field. This reason should explain to the user why they are blocked according your wiki's blocking policy. Remember that other users may be innocently affected by the block and will see this message, so do not put anything offensive, confusing or vague as the reason. 
#Click the ''block this user'' button. This will be logged at [[Special:Log/block]] and the user will appear in the [[Special:Ipblocklist|list of blocked IP addresses and usernames]] until the block expires. 

==Unblock a user, IP or range==
#Go to [[Special:Ipblocklist]] and find the user you want to unblock. 
#:If you want to undo an ''autoblock'' on a user with the same IP address as a blocked user, you will need to know the number assigned to the block, which will show up in the block message when the user tries to edit. You do not need to know the user's IP address, but simply unblocking the username will not lift the block.
#Click the ''unblock'' link next to the user, IP, or range you wish to unblock. If a range is blocked, you need to unblock the whole range. It isn't possible to unblock a specific IP from that range.
#Fill in the reason for the unblock on the confirmation page. This will be logged at [[Special:Log/block]] and the user will be immediately unblocked. 

==Using sysop revert==
Any user can remove vandalism from a page, but administrators have a ''rollback'' button to make this easier. To revert the edits of one user to the last version by the previous author:

#Click ''rollback'' on the page history, the user contribution list, or on the diff page. Your revert will be marked as a "minor edit" and given the automatic edit summary ''Reverted edits by X to last version by Y''. 
#In cases of large scale vandalism that flood recent changes, you may use "bot rollback". Add &lt;tt&gt;&amp;bot=1&lt;/tt&gt; to the end of the URL used to access a user's contributions. For example, http://en.wikipedia.org/w/wiki.phtml?title=Special:Contributions&amp;target=Vandal&amp;bot=1. When the rollback links on the contributions list are clicked, the revert as well as the original edit that you are reverting will both be hidden from the default Recentchanges display.

==Merging page histories==
Merging page histories is a means of fixing cut and paste moves where the histories do not overlap. This action is not reversible, so please do not attempt it unless you understand the procedure. 
#Decide which title the merged article should have. For example, take two pages, "Bird Seed" and "Birdseed". In our example, say it's "Birdseed". Delete the article currently at this title. (You should provide as the reason for deletion "merging page history" or something similar.)
#Move the other page to that new title. (So, move "Bird Seed" to "birdseed".) 
#Delete the page. ("Birdseed"&amp;mdash;which had the content you moved from "Bird Seed".)
#Undelete the page. The deleted revisions from ''both'' pages will now be available to restore.

==Editing the interface==
Admins can change the wording of the user interface messages by editing the automatically-protected pages in the MediaWiki namespace. You can see a list of these messages at [[Special:Allmessages]] You can also, change the design of the interface, or "skin", at [[MediaWiki:Monobook.css]]. 

Please note that changing some pages, such as [[MediaWiki:monobook.css]] and [[MediaWiki:monobook.js]] may make the site unusable without help restoring it; please be careful in implementing changes if you are not sure what you are doing.

[[Category:Help|Administrators' how-to guide]]
[[category:administration of this site]]</text>
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      <text bytes="10795" sha1="f5srza04x1733znuuagfyq1wmkr878r" xml:space="preserve">Every founder of a Wikia has [[Project:administrators|administrator]] access on the wiki they founded. Other users may also be granted this access, by the founder, or by another bureaucrat. This page is a basic how-to '''guide to using your admin powers'''. This page explains how to carry out sysop actions, and does not cover the policies that you must follow before doing these. Ensure you are aware of the relevant policies on your wiki before doing anything described on this page. 

==Deleting a page==
#Click the ''delete'' or ''delete this page'' link on the page you want to delete. (If you are using the monobook skin with English as your default language, you can use the shortcut alt+d.)
#You will be shown a page with a box to type in the reason for deletion, and a confirm box. This page will give you a warning if the page has more than one revision in its history. If something looks like nonsense but has a page history, check the history before deleting it! The revision you are looking at could be just a vandalised version of a real article.
#Type your reason for deletion in the box provided. If it is a very short page, the box will contain the page text. For pages that are obviously vandalism, you may wish to leave the full text as the reason. In other cases, you should specify why you are deleting it. (For example, "this page is not about the subject of this wiki" or "this page is a copyright violation".) 
#After you have deleted the page, check to see if it has a talk page. If it does, delete this too. 
#If the page is being deleted because it should not exist, check that nothing links to it to prevent it being created again. 
#Follow any other guidelines for deleting page on your wiki, which may include archiving a deletion discussion. 

==Deleting an image==
#Check that you really want to delete the image! Image deletion is not reversible, so please be careful when doing this.
#Click on the image to be deleted, or follow the image link (for example, [[:Image:Example.jpg]]), which will take you to the image's description page.
#To delete all revisions of an image, click "delete all revisions of this image" where it appears in the image history. You may also click "delete" at the top of the page the same way you might for an article.
#To delete an older revision of an image, you must click the ''del'' link which appears next to that revision of the image. 
#:If there is more than one revision of an image, clicking the "Delete all revisions of this image" will do exactly that. You can not delete the most recent one without deleting all older copies as well, and also deleting the image description page. If you would like to delete only the most recent revision, you must revert to an earlier revision first.  
#After clicking ''Delete all revisions of this image'', you will see a confirmation screen similar to that used for page deletion. The deletion will be logged at [[Special:Log/delete]]. Again, remember image deletion is not reversible!
#If the image has a talk page, delete this too.

==Undeleting a page==
Pages can be undeleted for as long as they are in the archive. This archive is occasionally cleared out. 
#To restore a page that has not been recreated, look for a message on the page telling you how many deleted revisions there are. To restore a page that has been recreated, this message will appear when you view the page history. (You can also type the full URL to undelete; for example, http://www.wikia.com/index.php?title=Special:Undelete&amp;target=Foo to undelete [[Foo]].) 
#Click on this to go to a page which displays the deleted revisions. You can look at each revision separately, and choose whether to undelete ''all'' revisions (the default) or selected ones. 
#To undelete all revisions, click the ''restore'' button which appears on the confirmation page. (Undeletion occurs as soon as you click this; there is no further confirmation screen or a place to type a reason.) 
#To undelete only selected revisions, select the revisions you wish restore with the checkboxes next to each revision, and then click the ''restore'' button. If you do not undelete all revisions, the log will record how many you did restore.
#To view a deleted page without undeleting it, click on the timestamp of the version you wish to see. This will allow you to view that version of the page without restoring it.

==Protecting or unprotecting a page or image==
Pages may be protected from editing by anyone other than administrators. Please check to see that you are following the wiki's policies! It is a common mistake to protect pages unnecessarily; remember that protection should only be used to stop vandalism or edit wars. Main pages do not need to be protected unless they are consistently targets of vandalism.

#Click the ''protect'' or ''protect this page'' link. It is a common mistake to protect pages unnecessarily. (If you are using the monobook skin, you can use the shortcut alt+=.)
#:If you are protecting an image, click "protect" on the image description page. When an image is protected, both the page and the image are protected. The image description page will be protected, and non-sysops will not be able to revert the image to an earlier version, or upload a new version over it. 
#You will see a confirmation screen. Enter the reason for protection in the box, check the ''confirm'' box and press confirm. This will be logged at [[Special:Log/protect]]. (Please check this log occasionally to see if there are any pages where protection should be lifted, as it does not expire automatically.)
#If your wiki has a template that marks the page as protected, place this template on the page. (If your wiki does not have one, consider making one! This is helpful for new editors who may not understand what is happening or how to request that a protected page be changed.) 

Unprotection is done in exactly the same way.

==Editing a protected page==
Click ''edit this page'' in the normal way. The only difference is the warning at the top of the page reminding you the page is protected. Please check whether your wiki has a protection policy before doing this; it is discouraged to leave a page locked to administrator editing only unless there is a strong reason for it.

==Block a user or IP==
Please check whether your wiki has a policy on this! Remember that blocks should only be used to prevent damage to the wiki, and should be used as a last resort.

#Click the ''block'' link that appears next to the IP or username in recent changes or go to [[Special:Blockip]]. 
#If you went directly to [[Special:Blockip]], fill in the name or IP of the user you want to block in the first field.
#:To block a range of IPs, enter the range in this field instead. If you do not know how to do this, please read [[m:Range blocks]]. If you need help right away because of high-speed vandalism attacks, contact a staff member for assistance.
#Fill in the length of the block in the second either from the dropdown menu or, if you select "other", for some other appropriate length according to your wiki's blocking policy. Do not block shared or dynamic IP addresses for a long time, because the user you wished to block will not be using it for long, but other innocent users may.
#Add the reason for the block in the third field. This reason should explain to the user why they are blocked according your wiki's blocking policy. Remember that other users may be innocently affected by the block and will see this message, so do not put anything offensive, confusing or vague as the reason. 
#Click the ''block this user'' button. This will be logged at [[Special:Log/block]] and the user will appear in the [[Special:Ipblocklist|list of blocked IP addresses and usernames]] until the block expires. 

==Unblock a user, IP or range==
#Go to [[Special:Ipblocklist]] and find the user you want to unblock. 
#:If you want to undo an ''autoblock'' on a user with the same IP address as a blocked user, you will need to know the number assigned to the block, which will show up in the block message when the user tries to edit. You do not need to know the user's IP address, but simply unblocking the username will not lift the block.
#Click the ''unblock'' link next to the user, IP, or range you wish to unblock. If a range is blocked, you need to unblock the whole range. It isn't possible to unblock a specific IP from that range.
#Fill in the reason for the unblock on the confirmation page. This will be logged at [[Special:Log/block]] and the user will be immediately unblocked. 

==Using sysop revert==
Any user can remove vandalism from a page, but administrators have a ''rollback'' button to make this easier. To revert the edits of one user to the last version by the previous author:

#Click ''rollback'' on the page history, the user contribution list, or on the diff page. Your revert will be marked as a "minor edit" and given the automatic edit summary ''Reverted edits by X to last version by Y''. 
#In cases of large scale vandalism that flood recent changes, you may use "bot rollback". Add &lt;tt&gt;&amp;bot=1&lt;/tt&gt; to the end of the URL used to access a user's contributions. For example, http://en.wikipedia.org/w/wiki.phtml?title=Special:Contributions&amp;target=Vandal&amp;bot=1. When the rollback links on the contributions list are clicked, the revert as well as the original edit that you are reverting will both be hidden from the default Recentchanges display.

==Merging page histories==
Merging page histories is a means of fixing cut and paste moves where the histories do not overlap. This action is not reversible, so please do not attempt it unless you understand the procedure. 
#Decide which title the merged article should have. For example, take two pages, "Bird Seed" and "Birdseed". In our example, say it's "Birdseed". Delete the article currently at this title. (You should provide as the reason for deletion "merging page history" or something similar.)
#Move the other page to that new title. (So, move "Bird Seed" to "birdseed".) 
#Delete the page. ("Birdseed"&amp;mdash;which had the content you moved from "Bird Seed".)
#Undelete the page. The deleted revisions from ''both'' pages will now be available to restore.

==Editing the interface==
Admins can change the wording of the user interface messages by editing the automatically-protected pages in the MediaWiki namespace. You can see a list of these messages at [[Special:Allmessages]] You can also, change the design of the interface, or "skin", at [[MediaWiki:Monobook.css]]. 

Please note that changing some pages, such as [[MediaWiki:monobook.css]] and [[MediaWiki:monobook.js]] may make the site unusable without help restoring it; please be careful in implementing changes if you are not sure what you are doing.
[[Category:Help]]</text>
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    </revision>
    <revision>
      <id>67899</id>
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      <text bytes="10826" sha1="81bw65a6z9u8px3qtewal11033gapji" xml:space="preserve">Every founder of a Wikia has [[Project:administrators|administrator]] access on the wiki they founded. Other users may also be granted this access, by the founder, or by another bureaucrat. This page is a basic how-to '''guide to using your admin powers'''. This page explains how to carry out sysop actions, and does not cover the policies that you must follow before doing these. Ensure you are aware of the relevant policies on your wiki before doing anything described on this page. 

==Deleting a page==
#Click the ''delete'' or ''delete this page'' link on the page you want to delete. (If you are using the monobook skin with English as your default language, you can use the shortcut alt+d.)
#You will be shown a page with a box to type in the reason for deletion, and a confirm box. This page will give you a warning if the page has more than one revision in its history. If something looks like nonsense but has a page history, check the history before deleting it! The revision you are looking at could be just a vandalised version of a real article.
#Type your reason for deletion in the box provided. If it is a very short page, the box will contain the page text. For pages that are obviously vandalism, you may wish to leave the full text as the reason. In other cases, you should specify why you are deleting it. (For example, "this page is not about the subject of this wiki" or "this page is a copyright violation".) 
#After you have deleted the page, check to see if it has a talk page. If it does, delete this too. 
#If the page is being deleted because it should not exist, check that nothing links to it to prevent it being created again. 
#Follow any other guidelines for deleting page on your wiki, which may include archiving a deletion discussion. 

==Deleting an image==
#Check that you really want to delete the image! Image deletion is not reversible, so please be careful when doing this.
#Click on the image to be deleted, or follow the image link (for example, [[:Image:Example.jpg]]), which will take you to the image's description page.
#To delete all revisions of an image, click "delete all revisions of this image" where it appears in the image history. You may also click "delete" at the top of the page the same way you might for an article.
#To delete an older revision of an image, you must click the ''del'' link which appears next to that revision of the image. 
#:If there is more than one revision of an image, clicking the "Delete all revisions of this image" will do exactly that. You can not delete the most recent one without deleting all older copies as well, and also deleting the image description page. If you would like to delete only the most recent revision, you must revert to an earlier revision first.  
#After clicking ''Delete all revisions of this image'', you will see a confirmation screen similar to that used for page deletion. The deletion will be logged at [[Special:Log/delete]]. Again, remember image deletion is not reversible!
#If the image has a talk page, delete this too.

==Undeleting a page==
Pages can be undeleted for as long as they are in the archive. This archive is occasionally cleared out. 
#To restore a page that has not been recreated, look for a message on the page telling you how many deleted revisions there are. To restore a page that has been recreated, this message will appear when you view the page history. (You can also type the full URL to undelete; for example, http://www.wikia.com/index.php?title=Special:Undelete&amp;target=Foo to undelete [[Foo]].) 
#Click on this to go to a page which displays the deleted revisions. You can look at each revision separately, and choose whether to undelete ''all'' revisions (the default) or selected ones. 
#To undelete all revisions, click the ''restore'' button which appears on the confirmation page. (Undeletion occurs as soon as you click this; there is no further confirmation screen or a place to type a reason.) 
#To undelete only selected revisions, select the revisions you wish restore with the checkboxes next to each revision, and then click the ''restore'' button. If you do not undelete all revisions, the log will record how many you did restore.
#To view a deleted page without undeleting it, click on the timestamp of the version you wish to see. This will allow you to view that version of the page without restoring it.

==Protecting or unprotecting a page or image==
Pages may be protected from editing by anyone other than administrators. Please check to see that you are following the wiki's policies! It is a common mistake to protect pages unnecessarily; remember that protection should only be used to stop vandalism or edit wars. Main pages do not need to be protected unless they are consistently targets of vandalism.

#Click the ''protect'' or ''protect this page'' link. It is a common mistake to protect pages unnecessarily. (If you are using the monobook skin, you can use the shortcut alt+=.)
#:If you are protecting an image, click "protect" on the image description page. When an image is protected, both the page and the image are protected. The image description page will be protected, and non-sysops will not be able to revert the image to an earlier version, or upload a new version over it. 
#You will see a confirmation screen. Enter the reason for protection in the box, check the ''confirm'' box and press confirm. This will be logged at [[Special:Log/protect]]. (Please check this log occasionally to see if there are any pages where protection should be lifted, as it does not expire automatically.)
#If your wiki has a template that marks the page as protected, place this template on the page. (If your wiki does not have one, consider making one! This is helpful for new editors who may not understand what is happening or how to request that a protected page be changed.) 

Unprotection is done in exactly the same way.

==Editing a protected page==
Click ''edit this page'' in the normal way. The only difference is the warning at the top of the page reminding you the page is protected. Please check whether your wiki has a protection policy before doing this; it is discouraged to leave a page locked to administrator editing only unless there is a strong reason for it.

==Block a user or IP==
Please check whether your wiki has a policy on this! Remember that blocks should only be used to prevent damage to the wiki, and should be used as a last resort.

#Click the ''block'' link that appears next to the IP or username in recent changes or go to [[Special:Blockip]]. 
#If you went directly to [[Special:Blockip]], fill in the name or IP of the user you want to block in the first field.
#:To block a range of IPs, enter the range in this field instead. If you do not know how to do this, please read [[m:Range blocks]]. If you need help right away because of high-speed vandalism attacks, contact a staff member for assistance.
#Fill in the length of the block in the second either from the dropdown menu or, if you select "other", for some other appropriate length according to your wiki's blocking policy. Do not block shared or dynamic IP addresses for a long time, because the user you wished to block will not be using it for long, but other innocent users may.
#Add the reason for the block in the third field. This reason should explain to the user why they are blocked according your wiki's blocking policy. Remember that other users may be innocently affected by the block and will see this message, so do not put anything offensive, confusing or vague as the reason. 
#Click the ''block this user'' button. This will be logged at [[Special:Log/block]] and the user will appear in the [[Special:Ipblocklist|list of blocked IP addresses and usernames]] until the block expires. 

==Unblock a user, IP or range==
#Go to [[Special:Ipblocklist]] and find the user you want to unblock. 
#:If you want to undo an ''autoblock'' on a user with the same IP address as a blocked user, you will need to know the number assigned to the block, which will show up in the block message when the user tries to edit. You do not need to know the user's IP address, but simply unblocking the username will not lift the block.
#Click the ''unblock'' link next to the user, IP, or range you wish to unblock. If a range is blocked, you need to unblock the whole range. It isn't possible to unblock a specific IP from that range.
#Fill in the reason for the unblock on the confirmation page. This will be logged at [[Special:Log/block]] and the user will be immediately unblocked. 

==Using sysop revert==
Any user can remove vandalism from a page, but administrators have a ''rollback'' button to make this easier. To revert the edits of one user to the last version by the previous author:

#Click ''rollback'' on the page history, the user contribution list, or on the diff page. Your revert will be marked as a "minor edit" and given the automatic edit summary ''Reverted edits by X to last version by Y''. 
#In cases of large scale vandalism that flood recent changes, you may use "bot rollback". Add &lt;tt&gt;&amp;bot=1&lt;/tt&gt; to the end of the URL used to access a user's contributions. For example, http://en.wikipedia.org/w/wiki.phtml?title=Special:Contributions&amp;target=Vandal&amp;bot=1. When the rollback links on the contributions list are clicked, the revert as well as the original edit that you are reverting will both be hidden from the default Recentchanges display.

==Merging page histories==
Merging page histories is a means of fixing cut and paste moves where the histories do not overlap. This action is not reversible, so please do not attempt it unless you understand the procedure. 
#Decide which title the merged article should have. For example, take two pages, "Bird Seed" and "Birdseed". In our example, say it's "Birdseed". Delete the article currently at this title. (You should provide as the reason for deletion "merging page history" or something similar.)
#Move the other page to that new title. (So, move "Bird Seed" to "birdseed".) 
#Delete the page. ("Birdseed"&amp;mdash;which had the content you moved from "Bird Seed".)
#Undelete the page. The deleted revisions from ''both'' pages will now be available to restore.

==Editing the interface==
Admins can change the wording of the user interface messages by editing the automatically-protected pages in the MediaWiki namespace. You can see a list of these messages at [[Special:Allmessages]] You can also, change the design of the interface, or "skin", at [[MediaWiki:Monobook.css]]. 

Please note that changing some pages, such as [[MediaWiki:monobook.css]] and [[MediaWiki:monobook.js]] may make the site unusable without help restoring it; please be careful in implementing changes if you are not sure what you are doing.
[[Category:Dragon Quest Wiki]]
[[Category:Help]]</text>
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    </revision>
    <revision>
      <id>196216</id>
      <parentid>67899</parentid>
      <timestamp>2020-09-03T22:43:53Z</timestamp>
      <contributor>
        <username>FlanqerBot</username>
        <id>26028522</id>
      </contributor>
      <comment>/* Editing the interface */category reorganization</comment>
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      <format>text/x-wiki</format>
      <text bytes="10818" sha1="rsj2dp2s3glvqbl2y39zn0bcbz1papo" xml:space="preserve">Every founder of a Wikia has [[Project:administrators|administrator]] access on the wiki they founded. Other users may also be granted this access, by the founder, or by another bureaucrat. This page is a basic how-to '''guide to using your admin powers'''. This page explains how to carry out sysop actions, and does not cover the policies that you must follow before doing these. Ensure you are aware of the relevant policies on your wiki before doing anything described on this page. 

==Deleting a page==
#Click the ''delete'' or ''delete this page'' link on the page you want to delete. (If you are using the monobook skin with English as your default language, you can use the shortcut alt+d.)
#You will be shown a page with a box to type in the reason for deletion, and a confirm box. This page will give you a warning if the page has more than one revision in its history. If something looks like nonsense but has a page history, check the history before deleting it! The revision you are looking at could be just a vandalised version of a real article.
#Type your reason for deletion in the box provided. If it is a very short page, the box will contain the page text. For pages that are obviously vandalism, you may wish to leave the full text as the reason. In other cases, you should specify why you are deleting it. (For example, "this page is not about the subject of this wiki" or "this page is a copyright violation".) 
#After you have deleted the page, check to see if it has a talk page. If it does, delete this too. 
#If the page is being deleted because it should not exist, check that nothing links to it to prevent it being created again. 
#Follow any other guidelines for deleting page on your wiki, which may include archiving a deletion discussion. 

==Deleting an image==
#Check that you really want to delete the image! Image deletion is not reversible, so please be careful when doing this.
#Click on the image to be deleted, or follow the image link (for example, [[:Image:Example.jpg]]), which will take you to the image's description page.
#To delete all revisions of an image, click "delete all revisions of this image" where it appears in the image history. You may also click "delete" at the top of the page the same way you might for an article.
#To delete an older revision of an image, you must click the ''del'' link which appears next to that revision of the image. 
#:If there is more than one revision of an image, clicking the "Delete all revisions of this image" will do exactly that. You can not delete the most recent one without deleting all older copies as well, and also deleting the image description page. If you would like to delete only the most recent revision, you must revert to an earlier revision first.  
#After clicking ''Delete all revisions of this image'', you will see a confirmation screen similar to that used for page deletion. The deletion will be logged at [[Special:Log/delete]]. Again, remember image deletion is not reversible!
#If the image has a talk page, delete this too.

==Undeleting a page==
Pages can be undeleted for as long as they are in the archive. This archive is occasionally cleared out. 
#To restore a page that has not been recreated, look for a message on the page telling you how many deleted revisions there are. To restore a page that has been recreated, this message will appear when you view the page history. (You can also type the full URL to undelete; for example, http://www.wikia.com/index.php?title=Special:Undelete&amp;target=Foo to undelete [[Foo]].) 
#Click on this to go to a page which displays the deleted revisions. You can look at each revision separately, and choose whether to undelete ''all'' revisions (the default) or selected ones. 
#To undelete all revisions, click the ''restore'' button which appears on the confirmation page. (Undeletion occurs as soon as you click this; there is no further confirmation screen or a place to type a reason.) 
#To undelete only selected revisions, select the revisions you wish restore with the checkboxes next to each revision, and then click the ''restore'' button. If you do not undelete all revisions, the log will record how many you did restore.
#To view a deleted page without undeleting it, click on the timestamp of the version you wish to see. This will allow you to view that version of the page without restoring it.

==Protecting or unprotecting a page or image==
Pages may be protected from editing by anyone other than administrators. Please check to see that you are following the wiki's policies! It is a common mistake to protect pages unnecessarily; remember that protection should only be used to stop vandalism or edit wars. Main pages do not need to be protected unless they are consistently targets of vandalism.

#Click the ''protect'' or ''protect this page'' link. It is a common mistake to protect pages unnecessarily. (If you are using the monobook skin, you can use the shortcut alt+=.)
#:If you are protecting an image, click "protect" on the image description page. When an image is protected, both the page and the image are protected. The image description page will be protected, and non-sysops will not be able to revert the image to an earlier version, or upload a new version over it. 
#You will see a confirmation screen. Enter the reason for protection in the box, check the ''confirm'' box and press confirm. This will be logged at [[Special:Log/protect]]. (Please check this log occasionally to see if there are any pages where protection should be lifted, as it does not expire automatically.)
#If your wiki has a template that marks the page as protected, place this template on the page. (If your wiki does not have one, consider making one! This is helpful for new editors who may not understand what is happening or how to request that a protected page be changed.) 

Unprotection is done in exactly the same way.

==Editing a protected page==
Click ''edit this page'' in the normal way. The only difference is the warning at the top of the page reminding you the page is protected. Please check whether your wiki has a protection policy before doing this; it is discouraged to leave a page locked to administrator editing only unless there is a strong reason for it.

==Block a user or IP==
Please check whether your wiki has a policy on this! Remember that blocks should only be used to prevent damage to the wiki, and should be used as a last resort.

#Click the ''block'' link that appears next to the IP or username in recent changes or go to [[Special:Blockip]]. 
#If you went directly to [[Special:Blockip]], fill in the name or IP of the user you want to block in the first field.
#:To block a range of IPs, enter the range in this field instead. If you do not know how to do this, please read [[m:Range blocks]]. If you need help right away because of high-speed vandalism attacks, contact a staff member for assistance.
#Fill in the length of the block in the second either from the dropdown menu or, if you select "other", for some other appropriate length according to your wiki's blocking policy. Do not block shared or dynamic IP addresses for a long time, because the user you wished to block will not be using it for long, but other innocent users may.
#Add the reason for the block in the third field. This reason should explain to the user why they are blocked according your wiki's blocking policy. Remember that other users may be innocently affected by the block and will see this message, so do not put anything offensive, confusing or vague as the reason. 
#Click the ''block this user'' button. This will be logged at [[Special:Log/block]] and the user will appear in the [[Special:Ipblocklist|list of blocked IP addresses and usernames]] until the block expires. 

==Unblock a user, IP or range==
#Go to [[Special:Ipblocklist]] and find the user you want to unblock. 
#:If you want to undo an ''autoblock'' on a user with the same IP address as a blocked user, you will need to know the number assigned to the block, which will show up in the block message when the user tries to edit. You do not need to know the user's IP address, but simply unblocking the username will not lift the block.
#Click the ''unblock'' link next to the user, IP, or range you wish to unblock. If a range is blocked, you need to unblock the whole range. It isn't possible to unblock a specific IP from that range.
#Fill in the reason for the unblock on the confirmation page. This will be logged at [[Special:Log/block]] and the user will be immediately unblocked. 

==Using sysop revert==
Any user can remove vandalism from a page, but administrators have a ''rollback'' button to make this easier. To revert the edits of one user to the last version by the previous author:

#Click ''rollback'' on the page history, the user contribution list, or on the diff page. Your revert will be marked as a "minor edit" and given the automatic edit summary ''Reverted edits by X to last version by Y''. 
#In cases of large scale vandalism that flood recent changes, you may use "bot rollback". Add &lt;tt&gt;&amp;bot=1&lt;/tt&gt; to the end of the URL used to access a user's contributions. For example, http://en.wikipedia.org/w/wiki.phtml?title=Special:Contributions&amp;target=Vandal&amp;bot=1. When the rollback links on the contributions list are clicked, the revert as well as the original edit that you are reverting will both be hidden from the default Recentchanges display.

==Merging page histories==
Merging page histories is a means of fixing cut and paste moves where the histories do not overlap. This action is not reversible, so please do not attempt it unless you understand the procedure. 
#Decide which title the merged article should have. For example, take two pages, "Bird Seed" and "Birdseed". In our example, say it's "Birdseed". Delete the article currently at this title. (You should provide as the reason for deletion "merging page history" or something similar.)
#Move the other page to that new title. (So, move "Bird Seed" to "birdseed".) 
#Delete the page. ("Birdseed"&amp;mdash;which had the content you moved from "Bird Seed".)
#Undelete the page. The deleted revisions from ''both'' pages will now be available to restore.

==Editing the interface==
Admins can change the wording of the user interface messages by editing the automatically-protected pages in the MediaWiki namespace. You can see a list of these messages at [[Special:Allmessages]] You can also, change the design of the interface, or "skin", at [[MediaWiki:Monobook.css]]. 

Please note that changing some pages, such as [[MediaWiki:monobook.css]] and [[MediaWiki:monobook.js]] may make the site unusable without help restoring it; please be careful in implementing changes if you are not sure what you are doing.
[[Category:Community]]
[[Category:Help]]</text>
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  <page>
    <title>Dragon Quest Wiki:Copyrights</title>
    <ns>4</ns>
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    <revision>
      <id>2053</id>
      <timestamp>2006-09-25T10:05:50Z</timestamp>
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      <text bytes="2339" sha1="fcbj9oel2kacwqzh19vnbfgrvma2mqk" xml:space="preserve">The '''text''' of this site is freely licensed under the terms of the '''GNU Free Documentation License''' (GFDL). Reusers of the content must retain it under the same licence, ensuring it remains free.

Please read the [[Wikia:Text of the GNU Free Documentation License]] for full details of this licence.

&lt;!--- the exact wording of the paragraph below is required by the licence; please don't change it!---&gt;
:&lt;b&gt;Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.&lt;/b&gt;
:&lt;b&gt;A copy of the license is included in the section entitled "[[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation License]]".&lt;/b&gt;
:&lt;b&gt;Content on Wikia is covered by disclaimers and the Wikia terms of use (see below).&lt;/b&gt;

==GNU Free Documentation License==

The '''GNU Free Documentation License''' ('''GFDL''') is a copyleft license for free content, designed by the Free Software Foundation (FSF).

The GFDL is a "copyleft" license, meaning the content can be copied, modified, and redistributed so long as the new version grants the same freedoms to others and acknowledges the authors of the Wikia page. Wikia content will, therefore, will remain free forever and can be used by anybody subject to certain restrictions, most of which serve to ensure that freedom.

Wikipedia, one of the web's most popular reference works, uses the GFDL. Using the same license as that site makes it easy for Wikia users to reuse the content from Wikipedia. You must adhere to the GFDL when using Wikipedia content. 

==Image guidelines==

GFDL or public domain images are strongly preferred on Wikia. Copyright-violating images are subject to deletion. Copyright information must be added to the image description page of every uploaded image. Images and other uploaded files may be available under an alternative free license, or used under fair use guidelines.

==See also==

For more information, see the following pages on the Central Wikia:

* [[Wikia:Wikia disclaimers]]
* [[Wikia:terms of use]]
* '''[[Wikia:Designated agent]]'''
* [[Wikia:Multi-licensing]]: License your own edits under the GFDL plus something else</text>
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      <minor/>
      <comment>Update. Please see [[w:Wikia:Licensing update|Wikia:Licensing update]] for details</comment>
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      <text bytes="2555" sha1="o3at8vl5irqd4xx0v3yo600p93aqbkm" xml:space="preserve">:'''''Please see [[w:Wikia:Licensing|Wikia:Licensing]] for details of the licensing on this wiki.'''''
:'''&lt;span style="color:red; font-size: 150%;"&gt;Warning!&lt;/span&gt; Information below may be outdated or incorrect.'''
The '''text''' of this site is freely licensed under the terms of the '''GNU Free Documentation License''' (GFDL). Reusers of the content must retain it under the same licence, ensuring it remains free.

Please read the [[Wikia:Text of the GNU Free Documentation License]] for full details of this licence.

&lt;!--- the exact wording of the paragraph below is required by the licence; please don't change it!---&gt;
:&lt;b&gt;Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.&lt;/b&gt;
:&lt;b&gt;A copy of the license is included in the section entitled "[[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation License]]".&lt;/b&gt;
:&lt;b&gt;Content on Wikia is covered by disclaimers and the Wikia terms of use (see below).&lt;/b&gt;

==GNU Free Documentation License==

The '''GNU Free Documentation License''' ('''GFDL''') is a copyleft license for free content, designed by the Free Software Foundation (FSF).

The GFDL is a "copyleft" license, meaning the content can be copied, modified, and redistributed so long as the new version grants the same freedoms to others and acknowledges the authors of the Wikia page. Wikia content will, therefore, will remain free forever and can be used by anybody subject to certain restrictions, most of which serve to ensure that freedom.

Wikipedia, one of the web's most popular reference works, uses the GFDL. Using the same license as that site makes it easy for Wikia users to reuse the content from Wikipedia. You must adhere to the GFDL when using Wikipedia content. 

==Image guidelines==

GFDL or public domain images are strongly preferred on Wikia. Copyright-violating images are subject to deletion. Copyright information must be added to the image description page of every uploaded image. Images and other uploaded files may be available under an alternative free license, or used under fair use guidelines.

==See also==

For more information, see the following pages on the Central Wikia:

* [[Wikia:Wikia disclaimers]]
* [[Wikia:terms of use]]
* '''[[Wikia:Designated agent]]'''
* [[Wikia:Multi-licensing]]: License your own edits under the GFDL plus something else</text>
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      <comment>Added wiki specific text</comment>
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      <text bytes="1965" sha1="8gonpkq8yue9vzkewzn205pm94113sr" xml:space="preserve">The Dragon Quest Wiki is not affiliated with or owned by Square Enix or any of its affiliated companies.  Any content which is copyright by SquareEnix (such as images) is asserted to be 'Fair Use' under international copyright law.  Any content in violation with copyright is prohibited/deleted.  

Original and/or derivative content (such as images) are licensed to the users who create it and is released under Creative Commons licensing.  

The 'text' of this site is freely licensed under the terms of the GNU Free Documentation License (GFDL). Reusers of the content must retain it under the same licence, ensuring it remains free.

Please read the [[Wikia:Text of the GNU Free Documentation License]] for full details of this licence.

&lt;!--- the exact wording of the paragraph below is required by the licence; please don't change it!---&gt;
:&lt;b&gt;Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.&lt;/b&gt;
:&lt;b&gt;A copy of the license is included in the section entitled "[[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation License]]".&lt;/b&gt;
:&lt;b&gt;Content on Wikia is covered by disclaimers and the Wikia terms of use (see below).&lt;/b&gt;

==Image guidelines==

GFDL or public domain images are strongly preferred on Wikia. Copyright-violating images are subject to deletion. Copyright information must be added to the image description page of every uploaded image. Images and other uploaded files may be available under an alternative free license, or used under fair use guidelines.

==See also==

For more information, see the following pages on the Central Wikia:

* [[Wikia:Wikia disclaimers]]
* [[Wikia:terms of use]]
* [[Wikia:Designated agent]]
* [[Wikia:Multi-licensing]]
* [[w:Wikia:Licensing|Wikia:Licensing]]</text>
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      <text bytes="532" sha1="r99nba6qockcqub290gmzw1bm7r9ojf" xml:space="preserve">This is our top-level category. (Looking at it another way, it is our root category!)

Ideally, every other category should be a subcategory of at least one other, and every article should be in at least one category; many will fit well into two (eg location and subject-matter). A full list of existing categories can be found at [[Special:Categories]].

To add a new category, just add &lt;nowiki&gt;[[category:categoryname]]&lt;/nowiki&gt; to the article or existing category page  (after checking whether any existing category is suitable).</text>
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      <text bytes="552" sha1="86vbakyeakaotk82z2394g0s6ijmlim" xml:space="preserve">This is our top-level category. (Looking at it another way, it is our root category!)

Ideally, every other category should be a subcategory of at least one other, and every article should be in at least one category; many will fit well into two (eg location and subject-matter). A full list of existing categories can be found at [[Special:Categories]].

To add a new category, just add &lt;nowiki&gt;[[category:categoryname]]&lt;/nowiki&gt; to the article or existing category page  (after checking whether any existing category is suitable).
[[Category:Browse]]</text>
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      <text bytes="633" sha1="nydsj29nrxi0h8s069duedi1g08h2qo" xml:space="preserve">This is the top-level category, or root category. Every other category should be a subcategory of at least one other category, and every article should be in at least one category; many will fit into two or more categories.

The "Content" category is intended for all articles regarding subject matter of the wiki.&lt;br/&gt;The "Organization" category is intended for administrative matters.&lt;br/&gt;A full list of existing categories can be found at [[Special:Categories]].

To add a new category to a page, add &lt;code&gt;&lt;nowiki&gt;[[Category:&lt;/nowiki&gt;''Categoryname''&lt;nowiki&gt;]]&lt;/nowiki&gt;&lt;/code&gt; to the end of the article or existing category page.</text>
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  <page>
    <title>Forum:Index</title>
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      <text bytes="676" sha1="3od4tlxsjx9x30ouhqocg9k5gy02h9h" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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title=Forum:Watercooler
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[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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      <text bytes="724" sha1="tr9754ub69ut01fot0wcgqeu6pr3zwl" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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title=Forum:Watercooler
shownamespace=false
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[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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    <revision>
      <id>14174</id>
      <parentid>14173</parentid>
      <timestamp>2010-02-09T01:28:00Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Undo revision 14173 by [[Special:Contributions/Pagoda|Pagoda]] ([[User talk:Pagoda|talk]])</comment>
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      <text bytes="676" sha1="3od4tlxsjx9x30ouhqocg9k5gy02h9h" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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title=Forum:Help desk
shownamespace=false
addlasteditor=true
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&lt;forum&gt;
namespace=Forum
category=Watercooler
title=Forum:Watercooler
shownamespace=false
addlasteditor=true
&lt;/forum&gt;
&lt;/table&gt;

[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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    <revision>
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      <timestamp>2010-12-05T05:57:57Z</timestamp>
      <contributor>
        <ip>222.73.218.225</ip>
      </contributor>
      <comment>panerai uhren</comment>
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      <text bytes="119" sha1="jq3nfkdh4gzubrtut1cgd2h25vnee4n" xml:space="preserve">I apologise, I can help nothing, but it is assured, that to you will help to find the correct decision. Do not despair.</text>
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    <revision>
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      <timestamp>2010-12-06T00:20:30Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>Undo revision 38625 by [[Special:Contributions/222.73.218.225|222.73.218.225]] ([[User talk:222.73.218.225|talk]])</comment>
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      <text bytes="676" sha1="3od4tlxsjx9x30ouhqocg9k5gy02h9h" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
&lt;forum&gt;
namespace=Forum
category=Help desk
title=Forum:Help desk
shownamespace=false
addlasteditor=true
&lt;/forum&gt;
&lt;forum&gt;
namespace=Forum
category=Watercooler
title=Forum:Watercooler
shownamespace=false
addlasteditor=true
&lt;/forum&gt;
&lt;/table&gt;

[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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      <text bytes="787" sha1="msmdvqbm9t5gk5ebdzntgszhdgzqp6c" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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category=Admin
title=Forum:Admin Stuff
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addlasteditor=true
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[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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      <comment>updating for better use of admin forum</comment>
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      <text bytes="793" sha1="ik2r60z1nh92w8ufhc9tbz54do78unw" xml:space="preserve">Welcome to the forum! Please click below to go to the help desk or the watercooler.

:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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      <comment>link correction</comment>
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:''Note: You may have to [{{fullurl:{{FULLPAGENAME}}|action=purge}} purge] this page to see changes.''

&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Forum&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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[[Category:Forums|*]]
[[Category:Help|Forums]]</text>
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    <title>Category:Help</title>
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      <text bytes="1343" sha1="ixxf9nvlpk9uje27h3hog4eyutihiof" xml:space="preserve">This category is intended to contain all the "help" pages for this Wikia: pages that can help contributors and/or readers. Most, but not all, have "Help:" at the beginning of their page names and are therefore in the "Help" namespace; an automatically-generated list of those can be found at [[Special:Allpages]] by running down the "Namespace" menu. Many wikis also make much use of a [[Help:Contents]] page, where headings and tables may be used to cover the main areas, in contrast to a [[Special:Categories|category]], which is fairly rigidly based on alphabetical order.

If you find helpful pages that you think should be here, you may include them here just by typing &lt;nowiki&gt;[[category:help]]&lt;/nowiki&gt; on them.

You can also:
* ask questions at the [[Forum:Index|forum]]
* talk to one of the [[Special:Listadmins|site administrators]] or any currently active contributor (the people whose names appear on [[Special:Recentchanges|the "Recent changes" page]]); use their User Talk pages.

If you can't find what you need on this wiki, you can seek help at the [[Wikia:Wikia|Central Wikia]].  There are more help pages at [[Wikia:Category:Help]], and you can use the [[Wikia:Forum:Index|Central forum]].  

If you still need help, you may want to contact the [[Wikia:Community support|Wikia community support team]].


[[Category:Browse]]</text>
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      <text bytes="1347" sha1="raxpasdg9uw8204qxr55p91k2rqn47b" xml:space="preserve">This category is intended to contain all the "help" pages for this Wikia: pages that can help contributors and/or readers. Most, but not all, have "Help:" at the beginning of their page names and are therefore in the "Help" namespace; an automatically-generated list of those can be found at [[Special:Allpages]] by running down the "Namespace" menu. Many wikis also make much use of a [[Help:Contents]] page, where headings and tables may be used to cover the main areas, in contrast to a [[Special:Categories|category]], which is fairly rigidly based on alphabetical order.

If you find helpful pages that you think should be here, you may include them here just by typing &lt;nowiki&gt;[[category:help]]&lt;/nowiki&gt; on them.

You can also:
* ask questions at the [[Forum:Index|forum]]
* talk to one of the [[Special:Listadmins|site administrators]] or any currently active contributor (the people whose names appear on [[Special:Recentchanges|the "Recent changes" page]]); use their User Talk pages.

If you can't find what you need on this wiki, you can seek help at the [[Wikia:Wikia|Central Wikia]].  There are more help pages at [[Wikia:Category:Help]], and you can use the [[Wikia:Forum:Index|Central forum]].  

If you still need help, you may want to contact the [[Wikia:Community support|Wikia community support team]].
[[Category:Organization]]</text>
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&lt;noinclude&gt;[[Category:Forum templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
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&lt;noinclude&gt;[[Category:Forum templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
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      <text bytes="180" sha1="6vjvazyruedypfqqz0mml88j2a0o4c3" xml:space="preserve">&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; [[Forum:{{{1}}}|{{{1}}}]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;

[[Category:{{{1}}}]]
&lt;noinclude&gt;[[Category:Forums]]&lt;/noinclude&gt;</text>
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      <text bytes="221" sha1="n3qmrbc7ihvox2ea3x8hoce2awpcf70" xml:space="preserve">&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; [[Forum:{{{1}}}|{{{1}}}]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;

[[Category:{{{1}}}]]
&lt;noinclude&gt;[[Category:Forums]][[Category:Forum templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
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      <text bytes="443" sha1="d49jhua5357w0en73v8uo1bswou7li9" xml:space="preserve">[[Category:{{{1}}}|{{PAGENAME}}]]__NEWSECTIONLINK__&lt;noinclude&gt;[[Category:Forum Templates]]&lt;/noinclude&gt;
&lt;div class="forumheader" style="background:dodgerblue; color:white; border-radius:25px 25px 25px 25px; border:1px solid powderblue;"&gt;'''Forums:''' [[Forum:Index|Index]] '''&amp;rarr;''' [[Forum:{{{1}}}|{{{1}}}]] '''&amp;rarr;''' {{PAGENAME}}&lt;/div&gt;
&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes: ~~~~ --&gt;</text>
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      <text bytes="462" sha1="5lxabgytre64awreup4i89dex10jjgw" xml:space="preserve">[[Category:{{{1}}}|{{PAGENAME}}]]__NEWSECTIONLINK__&lt;noinclude&gt;[[Category:Forums]][[Category:Forum templates]]&lt;/noinclude&gt;
&lt;div class="forumheader" style="background:dodgerblue; color:white; border-radius:25px 25px 25px 25px; border:1px solid powderblue;"&gt;'''Forums:''' [[Forum:Index|Index]] '''&amp;rarr;''' [[Forum:{{{1}}}|{{{1}}}]] '''&amp;rarr;''' {{PAGENAME}}&lt;/div&gt;
&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes: ~~~~ --&gt;</text>
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      <text bytes="491" sha1="8lpe7urme4hob0d26sc0s66d9hs87b9" xml:space="preserve">[[Category:{{{1}}}|{{PAGENAME}}]]__NEWSECTIONLINK__&lt;noinclude&gt;[[Category:Forums]][[Category:Forum templates]]&lt;/noinclude&gt;
&lt;div class="forumheader" style="background:dodgerblue; color:white; border-radius:25px 25px 25px 25px; border:1px solid powderblue;"&gt;'''Forums:''' [[Forum:Index|&lt;font color="#FFFFFF"&gt;Index&lt;/font&gt;]] '''&amp;rarr;''' [[Forum:{{{1}}}|{{{1}}}]] '''&amp;rarr;''' {{PAGENAME}}&lt;/div&gt;
&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes: ~~~~ --&gt;</text>
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      <text bytes="520" sha1="ha87ri7rgzxgg7yu8cfnqydzzxmoez7" xml:space="preserve">[[Category:{{{1}}}|{{PAGENAME}}]]__NEWSECTIONLINK__&lt;noinclude&gt;[[Category:Forums]][[Category:Forum templates]]&lt;/noinclude&gt;
&lt;div class="forumheader" style="background:dodgerblue; color:white; border-radius:25px 25px 25px 25px; border:1px solid powderblue;"&gt;'''Forums:''' [[Forum:Index|&lt;font color="#FFFFFF"&gt;Index&lt;/font&gt;]] '''&amp;rarr;''' [[Forum:{{{1}}}|&lt;font color="#FFFFFF"&gt;{{{1}}}&lt;/font&gt;]] '''&amp;rarr;''' {{PAGENAME}}&lt;/div&gt;
&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes: ~~~~ --&gt;</text>
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  <page>
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      <text bytes="85" sha1="t8z4fh7lzw6fz7c917f7nyvw59v5ucq" xml:space="preserve">The category is for pages relating to the [[Forum:Index|Forum]].

[[Category:Browse]]</text>
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      <text bytes="90" sha1="muswm0mh2vsl6katgprnsd9gtdam8i9" xml:space="preserve">The category is for pages relating to the [[Forum:Index|Forum]].
[[Category:Organization]]</text>
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  <page>
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      <text bytes="1099" sha1="6dmb4uyc3z9w5ig6n50llt0oqew3f0i" xml:space="preserve">&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;
Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
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[[Category:Forums]] [[category:help]]</text>
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      <text bytes="1089" sha1="m1jt95lgmzb196bl0plc5a7sejd5yqn" xml:space="preserve">&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;
Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
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[[Category:Forums]] [[category:help]]</text>
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Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Sticky Topic&lt;/th&gt;&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
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[[Category:Forums]] [[category:help]]</text>
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      <comment>Undo revision 14180 by [[Special:Contributions/Pagoda|Pagoda]] ([[User talk:Pagoda|talk]])</comment>
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Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
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Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
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[[Category:Forums]] [[category:help]]</text>
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Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

For other sources of help, please see the [[:Category:Help|help category]].

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
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Welcome to the help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

[[Special:RecentChangesLinked/Category:Help desk|View recent changes for this forum]] | [[:Category:Help desk|View alphabetic list of topics]]
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Welcome to the Help desk.  This is a place to ask for help from other members of this Wikia's community.  To add a new topic, please type the title in the box below then click "Add new topic".

[[Special:RecentChangesLinked/Category:Help desk|View recent changes for this forum]] | [[:Category:Help desk|View alphabetic list of topics]]
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Welcome to the Help desk. This is a place to ask for help from other members of this Wikia's community. To add a new topic, please type the title in the box below then click "Add new topic".

[[Special:RecentChangesLinked/Category:Help desk|View recent changes for this forum]] | [[:Category:Help desk|View alphabetic list of topics]]
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Welcome to the Watercooler.  This is a place for community discussion about this Wikia.  To add a new topic, please type the title in the box below and click "add new topic".

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;inputbox&gt;
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Welcome to the Watercooler.  This is a place for community discussion about this Wikia.  To add a new topic, please type the title in the box below and click "add new topic".

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
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Welcome to the Watercooler.  This is a place for community discussion about this Wikia. To add a new topic, please type the title in the box below and click "add new topic".

[[Special:RecentChangesLinked/Category:Help desk|View recent changes for this forum]] | [[:Category:Help desk|View alphabetic list of topics]]
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      <text bytes="181" sha1="pw69gbykedkd0l5vtbvg9hntz1edowj" xml:space="preserve">This is a list of topics from the [[Forum:Help desk|help desk]].  

For other sources of help, please see the [[:Category:Help|help category]]

[[Category:Forums]] [[category:help]]</text>
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  </page>
  <page>
    <title>Category:Watercooler</title>
    <ns>14</ns>
    <id>1484</id>
    <revision>
      <id>2579</id>
      <timestamp>2007-04-22T05:22:27Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
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      <text bytes="112" sha1="ax3t13h4bb6rd3rwohejfj8mvropk6c" xml:space="preserve">This is a list of topics from the [[Forum:Watercooler|Watercooler]].

[[Category:Forums]]
[[Category:community]]</text>
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  </page>
  <page>
    <title>Forum:Welcome to the watercooler</title>
    <ns>110</ns>
    <id>1490</id>
    <revision>
      <id>2115</id>
      <timestamp>2006-09-25T16:31:55Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2115</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="471" sha1="tc0kqisdyi6wnl4izgzgku0g841yt8c" xml:space="preserve">{{Forumheader|Watercooler}}

&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;

Welcome to the {{SITENAME}} watercooler.  This is a place to discuss anything about this wikia.  How you use it is up to this community.  You can discuss the subject of the wikia, or just the wikia itself, or even add an off-topic area.  See [[Help:Forums]] for more on how forums work and how to add new forums to the [[Forum:Index|index]].</text>
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  </page>
  <page>
    <title>Forum:Welcome to the help desk</title>
    <ns>110</ns>
    <id>1491</id>
    <revision>
      <id>2114</id>
      <timestamp>2006-09-25T16:31:25Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2114</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="489" sha1="pjo6fi3u76mpncdaumjxy29n7r3hae2" xml:space="preserve">{{Forumheader|Help desk}}

&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes: ~~~~ --&gt;
Welcome to the {{SITENAME}} help desk.  This is the place to ask for help with anything related to the wikia.  There are more help pages in [[:Category:Help]] or you can also ask questions on the talk pages of any of the [[Special:Listadmins|site admins]].

See [[Help:Forums]] for more on how forums work and how to add new forums to the [[Forum:Index|index]].</text>
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  <page>
    <title>Template:PD</title>
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    <id>1492</id>
    <revision>
      <id>2080</id>
      <timestamp>2006-09-25T11:48:15Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2080</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="648" sha1="5g8n7cr1itk4spaghbb5c6kbmnpvplg" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #F1F1DE; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
''[[Media:{{PAGENAME}}|This file]]  has been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.''
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Public domain files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Copyright tags]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{PD}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
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      <text bytes="656" sha1="136wz23ee7cyonzeex7kkzkz6w9gbn4" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #F1F1DE; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
''[[Media:{{PAGENAME}}|This file]]  has been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.''
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Public domain files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|PD]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{PD}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
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    <revision>
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      <timestamp>2010-09-06T03:22:35Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>34010</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="745" sha1="l6yddwos559905ez7vtz7a6x1oxohsy" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #F1F1DE; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
{|
|[[File:Tyrantula.png|50px]]
|''[[Media:{{PAGENAME}}|This file]]  has been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.''&lt;br/&gt;Tyrantula: "I caught it with my World Wide Web."
|}
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Public domain files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|PD]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{PD}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>l6yddwos559905ez7vtz7a6x1oxohsy</sha1>
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    <revision>
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      <contributor>
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        <id>5301469</id>
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      <origin>73590</origin>
      <model>wikitext</model>
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      <text bytes="757" sha1="syy9n00bp407rm45lum5hxzdivhg4q2" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #F1F1DE; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
{|
|[[File:IX - Tyrantula sprite.png|50px]]
|''[[Media:{{PAGENAME}}|This file]]  has been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.''&lt;br/&gt;Tyrantula: "I caught it with my World Wide Web."
|}
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Public domain files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|PD]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{PD}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>syy9n00bp407rm45lum5hxzdivhg4q2</sha1>
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    <revision>
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        <id>5301469</id>
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      <minor/>
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      <text bytes="760" sha1="q2jh538pxchg0x3gga6i4n3lcr8sp8b" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #F1F1DE; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
{|
| [[File:IX - Tyrantula sprite.png|50px]]
| This file has been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.''&lt;br/&gt;Tyrantula: "I caught it with my World Wide Web."
|}
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Public domain files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|PD]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{PD}}&lt;/nowiki&gt; on the image information page'''
[[Category:Copyright tags]]&lt;/noinclude&gt;</text>
      <sha1>q2jh538pxchg0x3gga6i4n3lcr8sp8b</sha1>
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  </page>
  <page>
    <title>Template:Fairuse</title>
    <ns>10</ns>
    <id>1500</id>
    <revision>
      <id>2087</id>
      <timestamp>2006-09-25T11:48:58Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2087</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="783" sha1="6t72ly8rwwusvajcriletgwvha1jvmn" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="fairuse" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFDD; padding: 0 10px; border: 1px solid #A8ACA8"&gt;
''[[Media:{{PAGENAME}}|This file]]  is [[Wikipedia:Copyright|copyrighted]]. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as '''fair use''' of the material under '''[[Wikipedia:Fair use#Fair use under United States law|United States copyright law]]'''.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt;[[Category:Fair use files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Copyright tags]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>6t72ly8rwwusvajcriletgwvha1jvmn</sha1>
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    <revision>
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      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <minor/>
      <origin>26704</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="796" sha1="fbv994mlb63r7h2hilmbl8yzhyufbz5" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="fairuse" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFDD; padding: 0 10px; border: 1px solid #A8ACA8"&gt;
''[[Media:{{PAGENAME}}|This file]]  is [[Wikipedia:Copyright|copyrighted]]. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as '''fair use''' of the material under '''[[Wikipedia:Fair use#Fair use under United States law|United States copyright law]]'''.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt;[[Category:Fair use files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|Fairuse]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>fbv994mlb63r7h2hilmbl8yzhyufbz5</sha1>
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    <revision>
      <id>238221</id>
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      <timestamp>2022-04-10T14:42:13Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <minor/>
      <origin>238221</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="772" sha1="f56hcgv775t8pdfh5grqk362ka2eaql" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="fairuse" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFDD; padding: 0 10px; border: 1px solid #A8ACA8"&gt;
''This file is [[Wikipedia:Copyright|copyrighted]]. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as '''fair use''' of the material under '''[[Wikipedia:Fair use#Fair use under United States law|United States copyright law]]'''.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt;[[Category:Fair use files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|Fairuse]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>f56hcgv775t8pdfh5grqk362ka2eaql</sha1>
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    <revision>
      <id>238222</id>
      <parentid>238221</parentid>
      <timestamp>2022-04-10T14:43:07Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>238222</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="761" sha1="a0jk3gi516jj4kmao5ehbswb96xlhp4" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="fairuse" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFDD; padding: 0 10px; border: 1px solid #A8ACA8"&gt;
''This file is [[Wikipedia:Copyright|copyrighted]]. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as '''fair use''' of the material under '''[[Wikipedia:Fair use#U.S. fair use factors|United States copyright law]]'''.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt;[[Category:Fair use files|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|Fairuse]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt; on the image information page'''
&lt;/noinclude&gt;</text>
      <sha1>a0jk3gi516jj4kmao5ehbswb96xlhp4</sha1>
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  </page>
  <page>
    <title>Dragon Quest Wiki:About</title>
    <ns>4</ns>
    <id>1501</id>
    <revision>
      <id>2552</id>
      <timestamp>2007-02-22T18:47:02Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2552</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="269" sha1="l4hjmy0rbcyi2cdvmgxspidlgxlncgj" xml:space="preserve">''This page is all about the {{SITENAME}}.''

''Click "edit" &lt;!-- not every "skin" has that link "above" --&gt;to start this page and to tell people what this wiki is all about. You may copy the introduction from its linking page on the Central Wikia as a first version.''</text>
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    </revision>
  </page>
  <page>
    <title>Help:Forums</title>
    <ns>12</ns>
    <id>1503</id>
    <revision>
      <id>2006</id>
      <timestamp>2006-09-14T16:33:21Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2006</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4265" sha1="ovura5xiea3kcvjfq5zmfw8pb0lo2lh" xml:space="preserve">Wikia's forums are adapted wiki pages that are automatically organised with index pages.  Using a forum is simple.  Each forum has an input box that allows you to type a title for a new page and press a button to create it.  The page is loaded with a template, which ensures that the page has the correct category for indexing.  It's important not to delete this template when you write your message.  

Once the page is saved, it will show in a list of all pages in that forum.  Other contributors can then add to the page in the same way as to other wiki pages.  Pages with new messages are shown in the list as bold and with an [[Image:Forum new.gif]] icon.  You can also view recent changes for the forum by clicking the link above the forum list.

==Adding new forums==

===Step 1===
A new forum can be added by editing [[Forum:Index]].  This isn't necessary to make the forums work, as the two default forums are ready to use, but it can be useful in an active community.

To add a forum, the following code (copied from this page, not from the source) should be added to '''Forum:Index''' on your Wikia, after the previous &lt;nowiki&gt;&lt;/forum&gt;&lt;/nowiki&gt; tag if there are any.

 &lt;nowiki&gt;&lt;forum&gt;
namespace=Forum
category=&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;
title=&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;
shownamespace=false
addlasteditor=true
&lt;/forum&gt;&lt;/nowiki&gt;

The only part of this code that needs editing is the "Name of forum" after "category" and "title".  This can be set as anything you choose, and will show in the index and in the navigation links at the top of each page.

===Step 2===
Once this is saved, there will be a link to the new forum page.  This can then be edited to add the following:

 &lt;nowiki&gt;&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;inputbox&gt;
type=create
break=no
prefix=Forum:
preload=Template:Forumheader/&lt;/nowiki&gt;&lt;span style="color:red"&gt;&lt;nowiki&gt;{{PAGENAME}}&lt;/nowiki&gt;&lt;/span&gt;&lt;nowiki&gt;
buttonlabel=Add new topic
&lt;/inputbox&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Topic&lt;/th&gt;
&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;
&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
&lt;forum&gt;
namespace=Forum
category={{PAGENAME}}
shownamespace=false
addlasteditor=true
&lt;/forum&gt;&lt;/table&gt;

[[Category:Forums]]&lt;/nowiki&gt;

Nothing usually needs changing in this text. ''However, there is sometimes an issue with &lt;nowiki&gt;{{PAGENAME}}&lt;/nowiki&gt; in the preload= section (hilighted in red). If you find the template not preloading, change this to the name of the template specifically. So if the Forum name is Forum:Gossip, create the preload template as Template:Forumheader/Gossip and change the preload line to '''preload=Template:Forumheader/Gossip'''.''

===Step 3===
The last thing to do is to set up a template to be loaded when someone adds a page to the new forum.  This should be at "Template:Forumheader/Name of forum", changing the name to the same forum name you used in the index.  This should contain the following:

 &lt;nowiki&gt;{{Forumheader|&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;}}

&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;&lt;/nowiki&gt;

Again, "Name of forum" needs to be changed to the new forum's name.  Once this is saved, the forum is complete.

As with many elements of Wikia, many aspects of this can be changed.  The layout, the template style, the items shown in the index, the new messages icon.... you could, for example, have an image appear automatically at the top of each page added, or have new messages show in red text.  It's also possible to use the same code as above to make subforums such as "Forum:Help/technical".  For this, the first code should be put into the parent forum page instead of the index. The inputbox forms can also have an instructional template above with the editintro parameter (See [[m:Inputbox]] for info).

[[Category:Help|Forums]]</text>
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    </revision>
    <revision>
      <id>10512</id>
      <parentid>2006</parentid>
      <timestamp>2009-05-07T03:36:15Z</timestamp>
      <contributor>
        <username>Uberfuzzy</username>
        <id>161697</id>
      </contributor>
      <minor/>
      <comment>changing to createbox</comment>
      <origin>10512</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4255" sha1="63bqxi1dsmiy1harkaw7woozmzhz0ra" xml:space="preserve">Wikia's forums are adapted wiki pages that are automatically organised with index pages.  Using a forum is simple.  Each forum has an input box that allows you to type a title for a new page and press a button to create it.  The page is loaded with a template, which ensures that the page has the correct category for indexing.  It's important not to delete this template when you write your message.  

Once the page is saved, it will show in a list of all pages in that forum.  Other contributors can then add to the page in the same way as to other wiki pages.  Pages with new messages are shown in the list as bold and with an [[Image:Forum new.gif]] icon.  You can also view recent changes for the forum by clicking the link above the forum list.

==Adding new forums==

===Step 1===
A new forum can be added by editing [[Forum:Index]].  This isn't necessary to make the forums work, as the two default forums are ready to use, but it can be useful in an active community.

To add a forum, the following code (copied from this page, not from the source) should be added to '''Forum:Index''' on your Wikia, after the previous &lt;nowiki&gt;&lt;/forum&gt;&lt;/nowiki&gt; tag if there are any.

 &lt;nowiki&gt;&lt;forum&gt;
namespace=Forum
category=&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;
title=&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;
shownamespace=false
addlasteditor=true
&lt;/forum&gt;&lt;/nowiki&gt;

The only part of this code that needs editing is the "Name of forum" after "category" and "title".  This can be set as anything you choose, and will show in the index and in the navigation links at the top of each page.

===Step 2===
Once this is saved, there will be a link to the new forum page.  This can then be edited to add the following:

 &lt;nowiki&gt;&lt;div class="forumheader"&gt;'''Forums:''' [[Forum:Index|Index]] &gt; {{PAGENAME}}&lt;/div&gt;&lt;br /&gt;

[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:{{PAGENAME}}}} View recent changes for this forum]

----
&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;!-- You could create (or transclude) a forum header here --&gt;&lt;/td&gt;&lt;td width="50%"&gt;&lt;createbox&gt;
break=no
prefix=Forum:
preload=Template:Forumheader/&lt;/nowiki&gt;&lt;span style="color:red"&gt;&lt;nowiki&gt;{{PAGENAME}}&lt;/nowiki&gt;&lt;/span&gt;&lt;nowiki&gt;
buttonlabel=Add new topic
&lt;/createbox&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;table class="forumlist" width="100%"&gt;&lt;tr&gt;&lt;th class="forum_title" align="left"&gt;Topic&lt;/th&gt;
&lt;th class="forum_edited" align="left"&gt;Last Edit&lt;/th&gt;
&lt;th class="forum_editor" align="left"&gt;Last Author&lt;/th&gt;&lt;/tr&gt;
&lt;forum&gt;
namespace=Forum
category={{PAGENAME}}
shownamespace=false
addlasteditor=true
&lt;/forum&gt;&lt;/table&gt;

[[Category:Forums]]&lt;/nowiki&gt;

Nothing usually needs changing in this text. ''However, there is sometimes an issue with &lt;nowiki&gt;{{PAGENAME}}&lt;/nowiki&gt; in the preload= section (hilighted in red). If you find the template not preloading, change this to the name of the template specifically. So if the Forum name is Forum:Gossip, create the preload template as Template:Forumheader/Gossip and change the preload line to '''preload=Template:Forumheader/Gossip'''.''

===Step 3===
The last thing to do is to set up a template to be loaded when someone adds a page to the new forum.  This should be at "Template:Forumheader/Name of forum", changing the name to the same forum name you used in the index.  This should contain the following:

 &lt;nowiki&gt;{{Forumheader|&lt;/nowiki&gt;&lt;span style="color:red"&gt;Name of forum&lt;/span&gt;&lt;nowiki&gt;}}

&lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;&lt;/nowiki&gt;

Again, "Name of forum" needs to be changed to the new forum's name.  Once this is saved, the forum is complete.

As with many elements of Wikia, many aspects of this can be changed.  The layout, the template style, the items shown in the index, the new messages icon.... you could, for example, have an image appear automatically at the top of each page added, or have new messages show in red text.  It's also possible to use the same code as above to make subforums such as "Forum:Help/technical".  For this, the first code should be put into the parent forum page instead of the index. The inputbox forms can also have an instructional template above with the editintro parameter (See [[m:Inputbox]] for info).

[[Category:Help|Forums]]</text>
      <sha1>63bqxi1dsmiy1harkaw7woozmzhz0ra</sha1>
    </revision>
  </page>
  <page>
    <title>Template:Delete</title>
    <ns>10</ns>
    <id>1507</id>
    <revision>
      <id>1815</id>
      <timestamp>2006-06-05T16:31:30Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <minor/>
      <origin>1815</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="758" sha1="bp7ua6sy7916p3kzkqo705a1vzp16ar" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.'''

If you disagree with its deletion, please explain why at [[Category talk:Candidates for deletion]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>bp7ua6sy7916p3kzkqo705a1vzp16ar</sha1>
    </revision>
    <revision>
      <id>12920</id>
      <parentid>1815</parentid>
      <timestamp>2010-01-28T18:11:59Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12920</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="741" sha1="tklwg03ncrwh0gojwh63fi2z0imf5s4" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.'''

If you disagree with its deletion, please explain why on this article's talk page or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>tklwg03ncrwh0gojwh63fi2z0imf5s4</sha1>
    </revision>
    <revision>
      <id>12921</id>
      <parentid>12920</parentid>
      <timestamp>2010-01-28T18:12:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12921</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="747" sha1="7z0lp24wak01ni2ukghk8bllo9aufb7" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.'''

If you disagree with its deletion, please explain why on this article's discussion page or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>7z0lp24wak01ni2ukghk8bllo9aufb7</sha1>
    </revision>
    <revision>
      <id>12937</id>
      <parentid>12921</parentid>
      <timestamp>2010-01-28T18:49:39Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>12937</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="768" sha1="rzzldnglncrhov3mpy5qj84679j03v5" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.'''

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>rzzldnglncrhov3mpy5qj84679j03v5</sha1>
    </revision>
    <revision>
      <id>26725</id>
      <parentid>12937</parentid>
      <timestamp>2010-07-30T18:06:48Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26725</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="804" sha1="83h9fum55yjpua6y7pypbtoexoeulrz" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.'''

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>83h9fum55yjpua6y7pypbtoexoeulrz</sha1>
    </revision>
    <revision>
      <id>45263</id>
      <parentid>26725</parentid>
      <timestamp>2011-11-20T01:42:57Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>45263</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="900" sha1="t6yg3u0l36ylxq6nn8whhb6bztdac7y" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{1}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>t6yg3u0l36ylxq6nn8whhb6bztdac7y</sha1>
    </revision>
    <revision>
      <id>47843</id>
      <parentid>45263</parentid>
      <timestamp>2012-04-20T23:30:13Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <origin>47843</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="912" sha1="jnirwft4ymvyeycqi7dis1xmb9tjxq0" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: '''{{{1|}}}'''{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|'''{{{1}}}}'''}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>jnirwft4ymvyeycqi7dis1xmb9tjxq0</sha1>
    </revision>
    <revision>
      <id>47844</id>
      <parentid>47843</parentid>
      <timestamp>2012-04-20T23:30:31Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <origin>47844</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="906" sha1="1ug7x5r9rnoc7hqyvuzeowdzzrpainl" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|'''{{{1}}}}'''}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>1ug7x5r9rnoc7hqyvuzeowdzzrpainl</sha1>
    </revision>
    <revision>
      <id>47845</id>
      <parentid>47844</parentid>
      <timestamp>2012-04-20T23:30:45Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <comment>Undo revision 47844 by [[Special:Contributions/Thenewguy34|Thenewguy34]] ([[User talk:Thenewguy34|talk]])</comment>
      <origin>47845</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="912" sha1="jnirwft4ymvyeycqi7dis1xmb9tjxq0" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: '''{{{1|}}}'''{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|'''{{{1}}}}'''}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>jnirwft4ymvyeycqi7dis1xmb9tjxq0</sha1>
    </revision>
    <revision>
      <id>47846</id>
      <parentid>47845</parentid>
      <timestamp>2012-04-20T23:30:54Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <comment>Undo revision 47843 by [[Special:Contributions/Thenewguy34|Thenewguy34]] ([[User talk:Thenewguy34|talk]])</comment>
      <origin>47846</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="900" sha1="t6yg3u0l36ylxq6nn8whhb6bztdac7y" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{1}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>t6yg3u0l36ylxq6nn8whhb6bztdac7y</sha1>
    </revision>
    <revision>
      <id>47847</id>
      <parentid>47846</parentid>
      <timestamp>2012-04-20T23:31:05Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <origin>47847</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="906" sha1="6mg7lzu754sgxw2rhxrg4tyd2351zt9" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{'''1'''}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>6mg7lzu754sgxw2rhxrg4tyd2351zt9</sha1>
    </revision>
    <revision>
      <id>47849</id>
      <parentid>47847</parentid>
      <timestamp>2012-04-20T23:32:14Z</timestamp>
      <contributor>
        <username>Thenewguy34</username>
        <id>4805709</id>
      </contributor>
      <minor/>
      <comment>Undo revision 47847 by [[Special:Contributions/Thenewguy34|Thenewguy34]] ([[User talk:Thenewguy34|talk]])  This is hard.</comment>
      <origin>47849</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="900" sha1="t6yg3u0l36ylxq6nn8whhb6bztdac7y" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{1}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
&lt;/includeonly&gt;</text>
      <sha1>t6yg3u0l36ylxq6nn8whhb6bztdac7y</sha1>
    </revision>
    <revision>
      <id>62548</id>
      <parentid>47849</parentid>
      <timestamp>2015-03-11T16:50:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62548</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="901" sha1="itu2bxl42erz0zhhsza4iyb94m515ua" xml:space="preserve">&lt;div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color: #fee; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"&gt;
'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{1}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;

'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
&lt;noinclude&gt;
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;
&lt;includeonly&gt;
[[Category:Candidates for deletion]]
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      <timestamp>2015-03-11T16:54:11Z</timestamp>
      <contributor>
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        <id>5301469</id>
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      <comment>Undo revision 62548 by [[Special:Contributions/Ellis99|Ellis99]] ([[User talk:Ellis99|talk]])</comment>
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'''This page is a candidate for deletion.''' {{#if: {{{1|}}}{{{reason|}}}|The reason given was: {{#if:{{{reason|}}}|{{{reason}}}|{{{1}}}}}}}

If you disagree with its deletion, please explain why on [[{{TALKPAGENAME}}|this article's discussion page]] or improve the page and remove the &lt;nowiki&gt;{{delete}}&lt;/nowiki&gt; tag.

Remember to check [[Special:Whatlinkshere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} the page history] before deleting.
&lt;/div&gt;&lt;br/&gt;
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'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]
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&lt;noinclude&gt;'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]&lt;/noinclude&gt;
&lt;includeonly&gt;[[Category:Articles nominated for deletion]]&lt;/includeonly&gt;</text>
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&lt;noinclude&gt;'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]&lt;/noinclude&gt;
&lt;includeonly&gt;[[Category:Candidates for deletion]]&lt;/includeonly&gt;</text>
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&lt;noinclude&gt;'''To use this template, type &lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt; on the page to be deleted.'''
[[Category:Templates|{{PAGENAME}}]]&lt;/noinclude&gt;
&lt;includeonly&gt;[[Category:Candidates for deletion]]&lt;/includeonly&gt;</text>
      <sha1>r0odfxa17bhct740nzn5m09htqs2r5d</sha1>
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&lt;includeonly&gt;[[Category:Candidates for deletion]]&lt;/includeonly&gt;
&lt;noinclude&gt;'''To use this template, type &lt;code&gt;&lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt;&lt;/code&gt; on the page to be deleted.'''
[[Category:Notices|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
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|-
|This page has been marked for deletion.&lt;br /&gt;Reason: {{{1|Not given. For information on why it has been marked for deletion, please consult one of our admins.}}}&lt;br /&gt;Remember to check [[Special:WhatLinksHere/{{NAMESPACE}}:{{PAGENAME}}|what links here]] and the [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} page history] before deleting.
|}
&lt;includeonly&gt;[[Category:Candidates for deletion]]&lt;/includeonly&gt;
&lt;noinclude&gt;'''To use this template, type &lt;code&gt;&lt;nowiki&gt;{{Delete}}&lt;/nowiki&gt;&lt;/code&gt; on the page to be deleted.'''
[[Category:Notices|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
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  <page>
    <title>Category talk:Candidates for deletion</title>
    <ns>15</ns>
    <id>1508</id>
    <revision>
      <id>2403</id>
      <timestamp>2006-11-15T12:55:12Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2403</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="84" sha1="lfedqk73emlvg2girfq46xe0v3umv4l" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''</text>
      <sha1>lfedqk73emlvg2girfq46xe0v3umv4l</sha1>
    </revision>
    <revision>
      <id>11794</id>
      <parentid>2403</parentid>
      <timestamp>2009-12-08T19:58:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Princess of Cannock */ new section</comment>
      <origin>11794</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="317" sha1="im099cy4munjge1dk7ftglk1b8b7rn8" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== Princess of Cannock ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article.</text>
      <sha1>im099cy4munjge1dk7ftglk1b8b7rn8</sha1>
    </revision>
    <revision>
      <id>11795</id>
      <parentid>11794</parentid>
      <timestamp>2009-12-08T19:58:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Princess of Cannock */</comment>
      <origin>11795</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="372" sha1="gue6g46ibbl94ozm2fczps8cx7s2j49" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== Princess of Cannock ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)</text>
      <sha1>gue6g46ibbl94ozm2fczps8cx7s2j49</sha1>
    </revision>
    <revision>
      <id>11796</id>
      <parentid>11795</parentid>
      <timestamp>2009-12-08T19:59:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Princess of Cannock */</comment>
      <origin>11796</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="376" sha1="4dquv63u58224yxqbhnv91xjyt386zj" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)</text>
      <sha1>4dquv63u58224yxqbhnv91xjyt386zj</sha1>
    </revision>
    <revision>
      <id>11803</id>
      <parentid>11796</parentid>
      <timestamp>2009-12-08T20:24:44Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* HARGON and MALROTH / SIDOH */ new section</comment>
      <origin>11803</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="457" sha1="9l5wfgeepde0thvl0fvyidmiyygm9hl" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== HARGON and MALROTH / SIDOH ==

These pages are duplicates of existing pages.</text>
      <sha1>9l5wfgeepde0thvl0fvyidmiyygm9hl</sha1>
    </revision>
    <revision>
      <id>11804</id>
      <parentid>11803</parentid>
      <timestamp>2009-12-08T20:25:14Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* HARGON and MALROTH / SIDOH */</comment>
      <origin>11804</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="520" sha1="agnbltheysbzi0ydtozrexkx7iqxrus" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)</text>
      <sha1>agnbltheysbzi0ydtozrexkx7iqxrus</sha1>
    </revision>
    <revision>
      <id>11806</id>
      <parentid>11804</parentid>
      <timestamp>2009-12-08T20:30:08Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Balzack (Ch.4) */ new section</comment>
      <origin>11806</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="634" sha1="6aryjradbmz4njhw6do2e07vpspkmls" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack (Ch.4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)</text>
      <sha1>6aryjradbmz4njhw6do2e07vpspkmls</sha1>
    </revision>
    <revision>
      <id>11807</id>
      <parentid>11806</parentid>
      <timestamp>2009-12-08T20:31:01Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Balzack (Ch.4) */</comment>
      <origin>11807</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="633" sha1="3ctjkuiee49pi5dkqapxz2gulgub5tl" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch.4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)</text>
      <sha1>3ctjkuiee49pi5dkqapxz2gulgub5tl</sha1>
    </revision>
    <revision>
      <id>11808</id>
      <parentid>11807</parentid>
      <timestamp>2009-12-08T20:35:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Balzack(Ch.4) */</comment>
      <origin>11808</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="634" sha1="7roimcah6ryxgzsnypu9pnd4o9jadzh" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)</text>
      <sha1>7roimcah6ryxgzsnypu9pnd4o9jadzh</sha1>
    </revision>
    <revision>
      <id>11811</id>
      <parentid>11808</parentid>
      <timestamp>2009-12-08T20:44:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Dragon Quest Relams of Revive */ new section</comment>
      <origin>11811</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="816" sha1="43l4fugqsmnfyvzx8jrs1wrcnix1jm3" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>43l4fugqsmnfyvzx8jrs1wrcnix1jm3</sha1>
    </revision>
    <revision>
      <id>11812</id>
      <parentid>11811</parentid>
      <timestamp>2009-12-08T20:45:17Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>11812</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="816" sha1="rld538abfmonta82k5odhbajnkg17ob" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>rld538abfmonta82k5odhbajnkg17ob</sha1>
    </revision>
    <revision>
      <id>11828</id>
      <parentid>11812</parentid>
      <timestamp>2009-12-09T12:38:08Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>/* Princess of Cannock */</comment>
      <origin>11828</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1022" sha1="pntufhwgtawm7crd05co2apus3fypd3" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>pntufhwgtawm7crd05co2apus3fypd3</sha1>
    </revision>
    <revision>
      <id>11838</id>
      <parentid>11828</parentid>
      <timestamp>2009-12-09T14:11:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* Princess of Cannock */</comment>
      <origin>11838</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1359" sha1="sth6a4jo844v73wtr9p7kv6tnx4q17j" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'?

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>sth6a4jo844v73wtr9p7kv6tnx4q17j</sha1>
    </revision>
    <revision>
      <id>11839</id>
      <parentid>11838</parentid>
      <timestamp>2009-12-09T14:12:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
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      <origin>11839</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1414" sha1="gd3pekb35aizseyegbj3w7pudbeuprw" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>gd3pekb35aizseyegbj3w7pudbeuprw</sha1>
    </revision>
    <revision>
      <id>11842</id>
      <parentid>11839</parentid>
      <timestamp>2009-12-09T14:19:09Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>/* Princess of Cannock */</comment>
      <origin>11842</origin>
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      <format>text/x-wiki</format>
      <text bytes="1879" sha1="e8nlvb3tbfgmyy79vyctoe92sthfjta" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>e8nlvb3tbfgmyy79vyctoe92sthfjta</sha1>
    </revision>
    <revision>
      <id>11873</id>
      <parentid>11842</parentid>
      <timestamp>2009-12-09T15:02:44Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
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      <comment>/* Princess of Cannock */</comment>
      <origin>11873</origin>
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      <format>text/x-wiki</format>
      <text bytes="2380" sha1="6405v6rqg5wm9gl69ohhzdwgcgwz6wi" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>6405v6rqg5wm9gl69ohhzdwgcgwz6wi</sha1>
    </revision>
    <revision>
      <id>11904</id>
      <parentid>11873</parentid>
      <timestamp>2009-12-09T17:11:27Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>/* Balzack(Ch. 4) */</comment>
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      <format>text/x-wiki</format>
      <text bytes="2574" sha1="20jyjwiz7ci905nn4jr9glu5my0mp70" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>20jyjwiz7ci905nn4jr9glu5my0mp70</sha1>
    </revision>
    <revision>
      <id>11916</id>
      <parentid>11904</parentid>
      <timestamp>2009-12-09T23:02:15Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>/* Balzack(Ch. 4) */</comment>
      <origin>11916</origin>
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      <text bytes="2796" sha1="1pjdcdbzfwa1injh5797768izeqjqax" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>1pjdcdbzfwa1injh5797768izeqjqax</sha1>
    </revision>
    <revision>
      <id>12566</id>
      <parentid>11916</parentid>
      <timestamp>2010-01-26T19:57:10Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
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      <format>text/x-wiki</format>
      <text bytes="3140" sha1="lh2cka40hkheu11su5rr03q7ycebwev" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>lh2cka40hkheu11su5rr03q7ycebwev</sha1>
    </revision>
    <revision>
      <id>12567</id>
      <parentid>12566</parentid>
      <timestamp>2010-01-26T19:57:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3142" sha1="9jvg9jbxaigejxzuess57kd99jveghh" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)</text>
      <sha1>9jvg9jbxaigejxzuess57kd99jveghh</sha1>
    </revision>
    <revision>
      <id>12574</id>
      <parentid>12567</parentid>
      <timestamp>2010-01-26T20:18:59Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Matilda (Boss) */ new section</comment>
      <origin>12574</origin>
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      <format>text/x-wiki</format>
      <text bytes="3360" sha1="04rml6ey1cjxg7vn93p23i8ag0pzhcf" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)</text>
      <sha1>04rml6ey1cjxg7vn93p23i8ag0pzhcf</sha1>
    </revision>
    <revision>
      <id>12587</id>
      <parentid>12574</parentid>
      <timestamp>2010-01-26T20:26:35Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Orgodemir Boss Forms */ new section</comment>
      <origin>12587</origin>
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      <format>text/x-wiki</format>
      <text bytes="3542" sha1="g3bxns1z5ig2pk06iw75efl5ffk73j8" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)</text>
      <sha1>g3bxns1z5ig2pk06iw75efl5ffk73j8</sha1>
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      <text bytes="3750" sha1="4v4g9pik8y77nmn0dqa9aix4m8j8ca4" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)</text>
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      <text bytes="3943" sha1="c3ivr2prm199720dlq4ywn3y9f85rcz" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.</text>
      <sha1>c3ivr2prm199720dlq4ywn3y9f85rcz</sha1>
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== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest Series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)</text>
      <sha1>425p1hknqv79bdmomlwo5jo61pidrf4</sha1>
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== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)</text>
      <sha1>gxn3fnuqg3ic06kq7oznwnswcorgypv</sha1>
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== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== [[Template:Utility templates]] ==

This template should be deleted because it has been replaced by a properly spelled template, [[Template:Utility Templates]]. --[[User:Pagoda|Pagoda]] 04:12, January 27, 2010 (UTC)</text>
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      <text bytes="4605" sha1="fmrjnbq6c6uxy0wjt6mipzmzffi90yk" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== [[Category:Utility templates]] ==

This template should be deleted because it has been replaced by a properly spelled template, [[Category:Utility Templates]]. --[[User:Pagoda|Pagoda]] 04:12, January 27, 2010 (UTC)</text>
      <sha1>fmrjnbq6c6uxy0wjt6mipzmzffi90yk</sha1>
    </revision>
    <revision>
      <id>12698</id>
      <parentid>12697</parentid>
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      <contributor>
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== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== Category:Utility templates ==

This template should be deleted because it has been replaced by a properly spelled template, Category:Utility Templates. --[[User:Pagoda|Pagoda]] 04:12, January 27, 2010 (UTC)</text>
      <sha1>rs585t22kd7u9c4nooe35b1rcehlnwp</sha1>
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      <id>12735</id>
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      <timestamp>2010-01-27T04:40:38Z</timestamp>
      <contributor>
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      <text bytes="4808" sha1="d6rzo7nkq8etvhlm35fx04r8r8737bg" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== Category:Utility templates ==

This template should be deleted because it has been replaced by a properly spelled template, Category:Utility Templates. --[[User:Pagoda|Pagoda]] 04:12, January 27, 2010 (UTC)

== [[Template:MonsterStats]] ==

This template was renamed to [[Template:Monster]].  This redirect should just be deleted before getting widespread usage. --[[User:Pagoda|Pagoda]] 04:40, January 27, 2010 (UTC)</text>
      <sha1>d6rzo7nkq8etvhlm35fx04r8r8737bg</sha1>
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      <id>12780</id>
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      <text bytes="4597" sha1="g86olysoqfjqkser2w6wmk9lpmjt2nd" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== [[Template:MonsterStats]] ==

This template was renamed to [[Template:Monster]].  This redirect should just be deleted before getting widespread usage. --[[User:Pagoda|Pagoda]] 04:40, January 27, 2010 (UTC)</text>
      <sha1>g86olysoqfjqkser2w6wmk9lpmjt2nd</sha1>
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    <revision>
      <id>12792</id>
      <parentid>12780</parentid>
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      <contributor>
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      <text bytes="5057" sha1="iu8v69mwx60j9c64kwl6wiojn4biqtx" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== [[Template:MonsterStats]] ==

This template was renamed to [[Template:Monster]].  This redirect should just be deleted before getting widespread usage. --[[User:Pagoda|Pagoda]] 04:40, January 27, 2010 (UTC)

== [[Endor Tournament Participants]] ==

This is another very general article about a collection of monsters fought during a section of [[Dragon Quest IV]].  It would make more sense to have sub-articles for each chapter of Dragon Quest IV with this information included on the Chapter 2 article.  As it is now, this article is covering something which is part of a larger portion of the Chapter 2 plot. --[[User:Pagoda|Pagoda]] 16:32, January 27, 2010 (UTC)</text>
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        <id>1199235</id>
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      <text bytes="5321" sha1="noe54rk2scwlt5hx58a3b50x9ryik4d" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== [[Dragon Quest Relams Of Revive]] ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)

== [[Template:ArmorShop]] ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== [[Template:MonsterStats]] ==

This template was renamed to [[Template:Monster]].  This redirect should just be deleted before getting widespread usage. --[[User:Pagoda|Pagoda]] 04:40, January 27, 2010 (UTC)

== [[Endor Tournament Participants]] ==

This is another very general article about a collection of monsters fought during a section of [[Dragon Quest IV]].  It would make more sense to have sub-articles for each chapter of Dragon Quest IV with this information included on the Chapter 2 article.  As it is now, this article is covering something which is part of a larger portion of the Chapter 2 plot. --[[User:Pagoda|Pagoda]] 16:32, January 27, 2010 (UTC)

== [[Hero of Dragon Quest IV's adoptive parents]] ==

This article contains very limited information about a very minor character. It makes more sense to have this information included on the Hero (Dragon Quest IV) article. --Pagoda 16:26, January 27, 2010 (UTC)</text>
      <sha1>noe54rk2scwlt5hx58a3b50x9ryik4d</sha1>
    </revision>
    <revision>
      <id>12902</id>
      <parentid>12806</parentid>
      <timestamp>2010-01-28T15:54:18Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
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      <text bytes="6012" sha1="4n2zvimgv0g25mg4ct80a2puz0u6v9w" xml:space="preserve">'''''Please use this page to discuss pages that have been labeled for deletion.'''''

== [[Final Dungeon]] ==
This article is a collection of a general nature.  Things like this are generally discouraged on a wiki.  It is also unlikely in my opinion that user would be looking for a general list for all the games in one place rather than just the info for a specific game.  --[[User:Pagoda|Pagoda]] 19:52, January 26, 2010 (UTC)


== [[Princess of Cannock]] ==

This is not a significant character in Dragon Quest II.  She is named (obviously) but does not play any part in the overall plot of the game.  In other words, she is too insignificant to merit an article. --[[User:Pagoda|Pagoda]] 19:58, December 8, 2009 (UTC)

EVERY character, EVERY monster, EVERY spell should have an article. Even if it is a small character which a lot of characters are in Dragon Quest.--[[User:BigCubby|BigCubby]] 12:38, December 9, 2009 (UTC)

I agree about monsters and spells, but I think there has to be some sort of standard for characters.  I have no problem saying that every 'named' character should have an article, or that every 'significant' character should have an article.  The Princess of Cannock is neither.  Can you be more clear what you define as a 'character'? --[[User:Pagoda|Pagoda]] 14:12, December 9, 2009 (UTC)

I am at a little mess up here because I have never played the game but just judging by the title of the article then I would say she is a little bit worth of an article just because of the "Princess" title. However I am not sure what the guidelines are or what it should be but the "Princess" part really makes me think she deserves an article. However I have never played the game, at least to this part.--[[User:BigCubby|BigCubby]] 14:19, December 9, 2009 (UTC)
:I had honestly forgotten that the Prince of Cannock had a sister and thought that this was just a typo or somethin'. While I suppose every character should get their due, it might be easier to just include the Princess of Cannock in the character list of the ''[[Dragon Quest II]]'' page and mention her in the Prince of Cannock's page, especially if she plays so little a role that she's nearly as remarkable as a town resident.--[[User:PantheonSasuke|PantheonSasuke]] 15:02, December 9, 2009 (UTC)

== [[HARGON]] and [[MALROTH / SIDOH]] ==

These pages are duplicates of existing pages. --[[User:Pagoda|Pagoda]] 20:25, December 8, 2009 (UTC)

== [[Balzack(Ch. 4)]] ==

This is another duplicate page. --[[User:Pagoda|Pagoda]] 20:30, December 8, 2009 (UTC)
:I was thinking that we should make two articles for both the battle and the character himself. Or we can make it into one big article. --[[User:BigCubby|BigCubby]] 17:11, December 9, 2009 (UTC)
::Personally, I would go with one big article to keep things simple. It might be easier for the viewer to get all Balzack/Baalzack's info on one page.--[[User:PantheonSasuke|PantheonSasuke]] 23:02, December 9, 2009 (UTC)

== Dragon Quest Relams Of Revive ==

This redirect should be deleted and replaced with a redirect with the correct title. --[[User:Pagoda|Pagoda]] 20:44, December 8, 2009 (UTC)
:This was deleted some time ago. - [[User:Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]]) 15:54, January 28, 2010 (UTC)

== Matilda (Boss) ==

I already put everything on Matilda on her character page including her boss status. It is unnecessary to have two separate pages.--[[User:Shinitenshi|Shinitenshi]] 20:18, January 26, 2010 (UTC)

== Orgodemir Boss Forms ==

These Boss forms should be redirected to Orgodemir's page. These are unnecessary pages. --[[User:Shinitenshi|Shinitenshi]] 20:26, January 26, 2010 (UTC)

== Falrish ==

Everything on the Falrod quest is on the Falrod page. There is nothing very significant in Falrish that warrants its own page. --[[User:Shinitenshi|Shinitenshi]] 21:15, January 26, 2010 (UTC)
:Redirected. - [[User:Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]]) 15:54, January 28, 2010 (UTC)

== Template:ArmorShop ==

This template redirects to the [[Template:Shop]] template.  It should be deleted before it starts being used in various places since shop should be used instead.
:Deleted - [[User:Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]]) 15:54, January 28, 2010 (UTC)

== [[Template:Main Series]] ==

This template is redundant.  [[Template:Dragon Quest series]] contains navigation to all the main series games.  Each main series game also has its own navigation template.  This template does a little of both, but really the other templates provide all the important links.  I don't think this could be used without cluttering up whatever page it is on. --[[User:Pagoda|Pagoda]] 04:05, January 27, 2010 (UTC)

== Template:MonsterStats ==

This template was renamed to [[Template:Monster]].  This redirect should just be deleted before getting widespread usage. --[[User:Pagoda|Pagoda]] 04:40, January 27, 2010 (UTC)
:Deleted - [[User:Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]]) 15:54, January 28, 2010 (UTC)

== [[Endor Tournament Participants]] ==

This is another very general article about a collection of monsters fought during a section of [[Dragon Quest IV]].  It would make more sense to have sub-articles for each chapter of Dragon Quest IV with this information included on the Chapter 2 article.  As it is now, this article is covering something which is part of a larger portion of the Chapter 2 plot. --[[User:Pagoda|Pagoda]] 16:32, January 27, 2010 (UTC)

== Hero of Dragon Quest IV's adoptive parents ==

This article contains very limited information about a very minor character. It makes more sense to have this information included on the Hero (Dragon Quest IV) article. --Pagoda 16:26, January 27, 2010 (UTC)
:A brief addition regarding demons was the only necessary addition. Everything else from this article was already there, so it's deleted. - [[User:Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]]) 15:54, January 28, 2010 (UTC)</text>
      <sha1>4n2zvimgv0g25mg4ct80a2puz0u6v9w</sha1>
    </revision>
    <revision>
      <id>12927</id>
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      <timestamp>2010-01-28T18:27:48Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <comment>distributing deletion discussion to each article's individual talk page</comment>
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      <text bytes="100" sha1="qbxevbxr1hrpdhssgj7zb5fhtvvrv7c" xml:space="preserve">'''''Please use the discussion page of each individual article to discuss reasons for deletion.'''''</text>
      <sha1>qbxevbxr1hrpdhssgj7zb5fhtvvrv7c</sha1>
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    <revision>
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      <timestamp>2010-01-28T18:28:44Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Protected "[[Category talk:Candidates for deletion]]": keep deletion discussion limited to individual article talk pages ([edit=sysop] (indefinite) [move=sysop] (indefinite))</comment>
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      <model>wikitext</model>
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      <text bytes="100" sha1="qbxevbxr1hrpdhssgj7zb5fhtvvrv7c" xml:space="preserve">'''''Please use the discussion page of each individual article to discuss reasons for deletion.'''''</text>
      <sha1>qbxevbxr1hrpdhssgj7zb5fhtvvrv7c</sha1>
    </revision>
    <revision>
      <id>12970</id>
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      <timestamp>2010-01-29T03:52:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Unprotected "[[Category talk:Candidates for deletion]]": This talk page still is useful for discussing 'groups' of pages which are eligible for deletion</comment>
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      <text bytes="100" sha1="qbxevbxr1hrpdhssgj7zb5fhtvvrv7c" xml:space="preserve">'''''Please use the discussion page of each individual article to discuss reasons for deletion.'''''</text>
      <sha1>qbxevbxr1hrpdhssgj7zb5fhtvvrv7c</sha1>
    </revision>
    <revision>
      <id>12971</id>
      <parentid>12970</parentid>
      <timestamp>2010-01-29T03:54:54Z</timestamp>
      <contributor>
        <username>Pagoda</username>
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      <text bytes="243" sha1="mwy119hf49m494lh1jxfrd24uvcnow6" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''</text>
      <sha1>mwy119hf49m494lh1jxfrd24uvcnow6</sha1>
    </revision>
    <revision>
      <id>12972</id>
      <parentid>12971</parentid>
      <timestamp>2010-01-29T03:58:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>/* 'List' articles */ new section</comment>
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      <text bytes="686" sha1="cf2d66oadbl04soifknw3imlqo7mmd6" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[:Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)</text>
      <sha1>cf2d66oadbl04soifknw3imlqo7mmd6</sha1>
    </revision>
    <revision>
      <id>12973</id>
      <parentid>12972</parentid>
      <timestamp>2010-01-29T04:01:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <minor/>
      <origin>12973</origin>
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      <format>text/x-wiki</format>
      <text bytes="695" sha1="nwg65w77l78xl79x6qtuphaz88w1dhy" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)</text>
      <sha1>nwg65w77l78xl79x6qtuphaz88w1dhy</sha1>
    </revision>
    <revision>
      <id>12974</id>
      <parentid>12973</parentid>
      <timestamp>2010-01-29T04:02:05Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <minor/>
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      <format>text/x-wiki</format>
      <text bytes="749" sha1="bjgqolajlz9ramf90lgble9yp1whb8k" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates|Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)</text>
      <sha1>bjgqolajlz9ramf90lgble9yp1whb8k</sha1>
    </revision>
    <revision>
      <id>54463</id>
      <parentid>12974</parentid>
      <timestamp>2013-08-06T16:48:38Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <origin>54463</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1135" sha1="p4gzmb5upyfebh2fhjzj3r5bhft58fc" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates|Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)

I've nominated a few pages simply containing an image. It's quite annoying to look up a monster and find just an image instead of important data. Pages like these include Ocean Naga- all it contains is a picture which is basically just a Sail Serpent's sprite. --[[User:Daisy-ReeRules|Daisy-ReeRules]] ([[w:c:moshimonsters:User talk:Daisy-ReeRules|talk]])  16:48, August 6, 2013 (UTC)</text>
      <sha1>p4gzmb5upyfebh2fhjzj3r5bhft58fc</sha1>
    </revision>
    <revision>
      <id>54464</id>
      <parentid>54463</parentid>
      <timestamp>2013-08-06T16:49:00Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>/* 'List' articles */</comment>
      <origin>54464</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1172" sha1="sruvftd82qb10ea01wwgxcaej3rgcp2" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates|Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)

== Pages containing just an image ==
I've nominated a few pages simply containing an image. It's quite annoying to look up a monster and find just an image instead of important data. Pages like these include Ocean Naga- all it contains is a picture which is basically just a Sail Serpent's sprite. --[[User:Daisy-ReeRules|Daisy-ReeRules]] ([[w:c:moshimonsters:User talk:Daisy-ReeRules|talk]])  16:48, August 6, 2013 (UTC)</text>
      <sha1>sruvftd82qb10ea01wwgxcaej3rgcp2</sha1>
    </revision>
    <revision>
      <id>54467</id>
      <parentid>54464</parentid>
      <timestamp>2013-08-06T16:51:16Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>/* Pages containing just an image */</comment>
      <origin>54467</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1247" sha1="n819sabak6thvdqdzcfj0natmqsmnxz" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates|Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)

== Pages containing just an image ==
I've nominated a few pages simply containing an image. It's quite annoying to look up a monster and find just an image instead of important data. Pages like these include Ocean Naga- all it contains is a picture which is basically just a Sail Serpent's sprite. Another example is [[Digong]], which contains two images and nothing else. --[[User:Daisy-ReeRules|Daisy-ReeRules]] ([[w:c:moshimonsters:User talk:Daisy-ReeRules|talk]])  16:48, August 6, 2013 (UTC)</text>
      <sha1>n819sabak6thvdqdzcfj0natmqsmnxz</sha1>
    </revision>
    <revision>
      <id>90511</id>
      <parentid>54467</parentid>
      <timestamp>2016-03-20T15:20:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>90511</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1244" sha1="acsljudwnihjcvuqr88hntbheviwqec" xml:space="preserve">'''''Please use this discussion page to discuss general deletion topics or 'groups' of pages which are candidates for deletion.'''''

'''''For individual pages, please use their corresponding talk pages to discuss their possible deletion.'''''

== 'List' articles ==

There are many list articles currently up for deletion (characters, locations, monsters).  After doing some reading, I think the following guide makes sense: [[Wikipedia:Wikipedia:Categories,_lists,_and_navigation_templates|Wikipedia:Categories,_lists,_and_navigation_templates]].  Accordingly, I think that lists and categories can complement one another and that all of these lists should be moved from deletion to clean up. --[[User:Pagoda|Pagoda]] 03:58, January 29, 2010 (UTC)

== Pages containing just an image ==

I've nominated a few pages simply containing an image. It's quite annoying to look up a monster and find just an image instead of important data. Pages like these include Ocean Naga- all it contains is a picture which is basically just a Sail Serpent's sprite. Another example is Digong, which contains two images and nothing else. --[[User:Daisy-ReeRules|Daisy-ReeRules]] ([[w:c:moshimonsters:User talk:Daisy-ReeRules|talk]])  16:48, August 6, 2013 (UTC)</text>
      <sha1>acsljudwnihjcvuqr88hntbheviwqec</sha1>
    </revision>
  </page>
  <page>
    <title>Category:Candidates for deletion</title>
    <ns>14</ns>
    <id>1509</id>
    <revision>
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      <text bytes="319" sha1="m7t5hvmhka3cyn8dsybsgb9v7lv88xq" xml:space="preserve">Articles in this category have been labeled for deletion.  If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].

To add a page to this category, type [[template:Delete|&lt;nowiki&gt;{{delete}}&lt;/nowiki&gt;]] on the page.

[[category:administration of this site]]</text>
      <sha1>m7t5hvmhka3cyn8dsybsgb9v7lv88xq</sha1>
    </revision>
    <revision>
      <id>62545</id>
      <parentid>2402</parentid>
      <timestamp>2015-03-11T16:14:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="318" sha1="k0poxcfwbc339x6qag7alk4vit3u63t" xml:space="preserve">Articles in this category have been labeled for deletion.  If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].

To add a page to this category, type [[template:Delete|&lt;nowiki&gt;{{delete}}&lt;/nowiki&gt;]] on the page.
[[Category:administration of this site]]</text>
      <sha1>k0poxcfwbc339x6qag7alk4vit3u63t</sha1>
    </revision>
    <revision>
      <id>62546</id>
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      <timestamp>2015-03-11T16:14:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62546</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="318" sha1="dzf9wq1ur9tcuy11bwzx2fvsuldrs10" xml:space="preserve">Articles in this category have been labeled for deletion.  If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].

To add a page to this category, type [[Template:Delete|&lt;nowiki&gt;{{delete}}&lt;/nowiki&gt;]] on the page.
[[Category:administration of this site]]</text>
      <sha1>dzf9wq1ur9tcuy11bwzx2fvsuldrs10</sha1>
    </revision>
    <revision>
      <id>62547</id>
      <parentid>62546</parentid>
      <timestamp>2015-03-11T16:15:01Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62547</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="318" sha1="40qwqpia90tmb7xjv2rypfpagr4j4cd" xml:space="preserve">Articles in this category have been labeled for deletion.  If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].

To add a page to this category, type [[Template:Delete|&lt;nowiki&gt;{{delete}}&lt;/nowiki&gt;]] on the page.
[[Category:Administration of this site]]</text>
      <sha1>40qwqpia90tmb7xjv2rypfpagr4j4cd</sha1>
    </revision>
    <revision>
      <id>67887</id>
      <parentid>62547</parentid>
      <timestamp>2015-06-12T15:00:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>67887</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="307" sha1="346o4ic1ewwc0hir0zr7i596ogt38o0" xml:space="preserve">Articles in this category have been labeled for deletion.  If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].

To add a page to this category, type [[Template:Delete|&lt;nowiki&gt;{{delete}}&lt;/nowiki&gt;]] on the page.
[[Category:Site maintenance]]</text>
      <sha1>346o4ic1ewwc0hir0zr7i596ogt38o0</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Searching</title>
    <ns>12</ns>
    <id>1514</id>
    <revision>
      <id>1801</id>
      <timestamp>2006-06-05T16:21:36Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>1801</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1705" sha1="frh21q0ni7no6c75plwy8fgmgcc5f0z" xml:space="preserve">:To search this wiki, go to [[Special:Search]], or enter a term in the search box you see in the sidebar, or use the Inputbox below.
 &lt;inputbox&gt;
 type=search
 &lt;/inputbox&gt;

The Wikia search searches this wiki, and also gives you five results from other wikis hosted by Wikia.

[http://www.wikia.com/index.php?title=Special:Search&amp;what=prefs WikiaSearch preferences] are not part of the main [[Special:Preferences]] page. In your preferences, you can set whether you want text matches and title matches to be separate, and how many results display per page. You must be [[Special:Userlogin|logged in]] to change your preferences.

The first page of results will show 5 hits from this wiki, and 5 hits from other wikis. If more results on this wiki are available, you can click the ''More pages on this wiki »'' link to view 10 more (or up to 50 more if you change your [http://www.wikia.com/index.php?title=Special:Search&amp;what=prefs WikiaSearch preferences]).

The results from other wikis will only include pages in the main (article) namespace.

If no matches are found, an alternative spelling might be suggested.

==Adding a search box==
To add a search box to any page, just type 
&lt;pre&gt;
 &lt;inputbox&gt;
 type=search
 &lt;/inputbox&gt;
&lt;/pre&gt;

It will produce this box:
 &lt;inputbox&gt;
 type=search
 &lt;/inputbox&gt;

See [[Wikia:Help:Inputbox]] on Central for more details. 

==Other ways to find pages==
To browse pages on the wiki, you can view [[Special:Allpages|a list of all pages]] or [[Special:Categories|browse by category]]. See [[Special:Log/upload]] to search for images.

You can use [http://www.google.com/search?q=site:wikia.com Google's "site search"] for to search all Wikia.

[[Category:Help|Searching]]</text>
      <sha1>frh21q0ni7no6c75plwy8fgmgcc5f0z</sha1>
    </revision>
  </page>
  <page>
    <title>File:Example.jpg</title>
    <ns>6</ns>
    <id>1515</id>
    <revision>
      <id>1739</id>
      <timestamp>2006-06-02T12:34:19Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>1739</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="109" sha1="fvy28kkj4se4vlht66cndkx9xzz7lz8" xml:space="preserve">Cropped and resized from [[Commons:Image:LotusBud0048a.jpg]]

*Photographer: [[Commons:User:Fg2|Fg2]]

{{PD}}</text>
      <sha1>fvy28kkj4se4vlht66cndkx9xzz7lz8</sha1>
    </revision>
  </page>
  <page>
    <title>Dragon Quest Wiki:Sandbox</title>
    <ns>4</ns>
    <id>1518</id>
    <revision>
      <id>2428</id>
      <timestamp>2006-12-09T19:36:09Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2428</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1682" sha1="pe88hx3n3cb30v068rihmrq4xdunbt0" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>pe88hx3n3cb30v068rihmrq4xdunbt0</sha1>
    </revision>
    <revision>
      <id>2653</id>
      <parentid>2428</parentid>
      <timestamp>2008-05-03T22:50:20Z</timestamp>
      <contributor>
        <ip>209.162.44.214</ip>
      </contributor>
      <comment>/* Simple Editing */</comment>
      <origin>2653</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1748" sha1="bjgtkwzgnwmj3sccr4iadv9kmyfoq10" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>bjgtkwzgnwmj3sccr4iadv9kmyfoq10</sha1>
    </revision>
    <revision>
      <id>12892</id>
      <parentid>2653</parentid>
      <timestamp>2010-01-28T15:46:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12892</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1810" sha1="job2odt84b86vebzav640w603esfw6m" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Speedy Delete Test==
{{speedy delete | because it stinks}}</text>
      <sha1>job2odt84b86vebzav640w603esfw6m</sha1>
    </revision>
    <revision>
      <id>12893</id>
      <parentid>12892</parentid>
      <timestamp>2010-01-28T15:47:20Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>/* Speedy Delete Test */</comment>
      <origin>12893</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1810" sha1="e4nxqrlv0gf0grwwen7w3brpi1wa15l" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Speedy Delete Test==
{{Speedy Delete | because it stinks}}</text>
      <sha1>e4nxqrlv0gf0grwwen7w3brpi1wa15l</sha1>
    </revision>
    <revision>
      <id>12894</id>
      <parentid>12893</parentid>
      <timestamp>2010-01-28T15:48:24Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>/* Speedy Delete Test */</comment>
      <origin>12894</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1817" sha1="jxv1heen6pao4yy6ls5nrv3ysnmd5td" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Speedy Delete Test==
{{Speedy Delete | reason=because it stinks}}</text>
      <sha1>jxv1heen6pao4yy6ls5nrv3ysnmd5td</sha1>
    </revision>
    <revision>
      <id>12898</id>
      <parentid>12894</parentid>
      <timestamp>2010-01-28T15:50:47Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>/* Speedy Delete Test */</comment>
      <origin>12898</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1810" sha1="e4nxqrlv0gf0grwwen7w3brpi1wa15l" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Speedy Delete Test==
{{Speedy Delete | because it stinks}}</text>
      <sha1>e4nxqrlv0gf0grwwen7w3brpi1wa15l</sha1>
    </revision>
    <revision>
      <id>12899</id>
      <parentid>12898</parentid>
      <timestamp>2010-01-28T15:51:16Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>/* Speedy Delete Test */</comment>
      <origin>12899</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1828" sha1="h9a26tfcttix908w5tix0q607tpuxfw" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Speedy Delete Test==
{{Speedy Delete | because it stinks}}
{{Speedy Delete}}</text>
      <sha1>h9a26tfcttix908w5tix0q607tpuxfw</sha1>
    </revision>
    <revision>
      <id>12943</id>
      <parentid>12899</parentid>
      <timestamp>2010-01-28T19:00:39Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12943</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1748" sha1="bjgtkwzgnwmj3sccr4iadv9kmyfoq10" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs.  The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterick (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>bjgtkwzgnwmj3sccr4iadv9kmyfoq10</sha1>
    </revision>
    <revision>
      <id>41927</id>
      <parentid>12943</parentid>
      <timestamp>2011-06-11T08:21:15Z</timestamp>
      <contributor>
        <ip>114.76.17.147</ip>
      </contributor>
      <comment>Corrected spelling/grammar</comment>
      <origin>41927</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1747" sha1="qyt8hq9w7p63gcxgzxgciakhbcf1jo3" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>qyt8hq9w7p63gcxgzxgciakhbcf1jo3</sha1>
    </revision>
    <revision>
      <id>46648</id>
      <parentid>41927</parentid>
      <timestamp>2012-02-17T02:44:17Z</timestamp>
      <contributor>
        <ip>99.196.53.42</ip>
      </contributor>
      <comment>The Sage vocational outfit must be earned by defeating Equinox in the Granite Tunnel of Woe in Quest 116.</comment>
      <origin>46648</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2698" sha1="ts90g8lg3mrmq2k30g9tkmyhq9on0zs" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

&lt;h2&gt;Simple Editing&lt;/h2&gt;
&lt;p data-rte-fromparser="true" data-rte-empty-lines-before="1"&gt;To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.
&lt;/p&gt;&lt;p data-rte-fromparser="true" data-rte-empty-lines-before="1"&gt;A blank line indicates a paragraph separation.
&lt;/p&gt;&lt;p data-rte-fromparser="true" data-rte-empty-lines-before="1"&gt;You can link to another page by putting the name or title of that page in double square brackets. 
&lt;!-- RTE::{"spaces":1,"type":"LINE_BREAK"} --&gt;&lt;img data-rte-meta="%7B%22type%22%3A%22ext%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%3Cnowiki%3E%5B%5BMain%20Page%5D%5D%3C%5C%2Fnowiki%3E%22%7D" data-rte-instance="2846-21352926584f3dbee3cc00a" class="placeholder placeholder-ext" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" type="ext" /&gt; becomes &lt;a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Main%20Page%22%2C%22link%22%3A%22Main%20Page%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMain%20Page%5D%5D%22%7D" data-rte-instance="2846-21352926584f3dbee3cc00a" href="/wiki/Main_Page" title="Main Page" class="mw-redirect"&gt;Main Page&lt;/a&gt;.
&lt;/p&gt;&lt;p data-rte-fromparser="true" data-rte-empty-lines-before="1"&gt;Don't forget the crapper position when you play golf in DQ VIII.
&lt;/p&gt;

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>ts90g8lg3mrmq2k30g9tkmyhq9on0zs</sha1>
    </revision>
    <revision>
      <id>46678</id>
      <parentid>46648</parentid>
      <timestamp>2012-02-18T03:17:15Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>restored sandbox</comment>
      <origin>46678</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1747" sha1="qyt8hq9w7p63gcxgzxgciakhbcf1jo3" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page.  Then, edit the box in the page.  Feel free to practice here, on this page.  It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

Don't forget the crapper position when you play golf in DQ VIII.

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>qyt8hq9w7p63gcxgzxgciakhbcf1jo3</sha1>
    </revision>
    <revision>
      <id>56247</id>
      <parentid>46678</parentid>
      <timestamp>2014-01-02T10:14:06Z</timestamp>
      <contributor>
        <username>Kingemocut</username>
        <id>4623874</id>
      </contributor>
      <minor/>
      <comment>/* Simple Editing */</comment>
      <origin>56247</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1678" sha1="pziozjs5emam0jz25bdullhkg1kxprt" xml:space="preserve">{{sandbox}}
&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==

To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==

Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
* it's ok to make editing mistakes
* you can preview your work before saving it
* even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>pziozjs5emam0jz25bdullhkg1kxprt</sha1>
    </revision>
    <revision>
      <id>65412</id>
      <parentid>56247</parentid>
      <timestamp>2015-04-15T14:38:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65412</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1660" sha1="4perx30gumbnlb4ym3jhan34iqdijpx" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>4perx30gumbnlb4ym3jhan34iqdijpx</sha1>
    </revision>
    <revision>
      <id>70256</id>
      <parentid>65412</parentid>
      <timestamp>2015-09-01T22:39:10Z</timestamp>
      <contributor>
        <username>Haunted330</username>
        <id>26928474</id>
      </contributor>
      <origin>70256</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2024" sha1="pvgy4u57a8hb0cxrcp38a24mvqcw5ao" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

&lt;nowiki&gt;===[[User:Username|Username]] (rank)===&lt;/nowiki&gt;

&lt;nowiki&gt;{{Request|Username|Explanation}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Support====&lt;/nowiki&gt;

&lt;nowiki&gt;{{support}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Neutral====&lt;/nowiki&gt;

&lt;nowiki&gt;{{neutral}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Oppose====&lt;/nowiki&gt;

&lt;nowiki&gt;{{oppose}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Comments====&lt;/nowiki&gt;

&lt;nowiki&gt;{{comment}}&lt;/nowiki&gt;

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>pvgy4u57a8hb0cxrcp38a24mvqcw5ao</sha1>
    </revision>
    <revision>
      <id>70257</id>
      <parentid>70256</parentid>
      <timestamp>2015-09-01T22:39:31Z</timestamp>
      <contributor>
        <username>Haunted330</username>
        <id>26928474</id>
      </contributor>
      <origin>70257</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2028" sha1="dyjp5irvuoqyf2oznk9hqvhnkk677c4" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

&lt;nowiki&gt;===[[User:Haunted330|Haunted330]] (rank)===&lt;/nowiki&gt;

&lt;nowiki&gt;{{Request|Username|Explanation}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Support====&lt;/nowiki&gt;

&lt;nowiki&gt;{{support}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Neutral====&lt;/nowiki&gt;

&lt;nowiki&gt;{{neutral}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Oppose====&lt;/nowiki&gt;

&lt;nowiki&gt;{{oppose}}&lt;/nowiki&gt;

&lt;nowiki&gt;====Comments====&lt;/nowiki&gt;

&lt;nowiki&gt;{{comment}}&lt;/nowiki&gt;

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki.  One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>dyjp5irvuoqyf2oznk9hqvhnkk677c4</sha1>
    </revision>
    <revision>
      <id>70258</id>
      <parentid>70257</parentid>
      <timestamp>2015-09-01T22:39:48Z</timestamp>
      <contributor>
        <username>Haunted330</username>
        <id>26928474</id>
      </contributor>
      <origin>70258</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1659" sha1="biuesod83q6y34io7bmfc0qg7qi3yrk" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt; becomes [[Main Page]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>biuesod83q6y34io7bmfc0qg7qi3yrk</sha1>
    </revision>
    <revision>
      <id>74623</id>
      <parentid>70258</parentid>
      <timestamp>2015-11-13T16:41:24Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>74623</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1675" sha1="fmy63c1jh3ouwy1vrc9kgvsuomd7sfa" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Dragon Quest Wiki]]&lt;/nowiki&gt; becomes [[Dragon Quest Wiki]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>fmy63c1jh3ouwy1vrc9kgvsuomd7sfa</sha1>
    </revision>
    <revision>
      <id>76443</id>
      <parentid>74623</parentid>
      <timestamp>2015-11-24T04:54:23Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Formatting for Emphasis */standardising breaks</comment>
      <origin>76443</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1677" sha1="q3ax3xkxvfyqb6233r6epc48jm9s4s4" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Dragon Quest Wiki]]&lt;/nowiki&gt; becomes [[Dragon Quest Wiki]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br /&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>q3ax3xkxvfyqb6233r6epc48jm9s4s4</sha1>
    </revision>
    <revision>
      <id>126931</id>
      <parentid>76443</parentid>
      <timestamp>2018-02-06T23:35:29Z</timestamp>
      <contributor>
        <username>N00bKing</username>
        <id>1177107</id>
      </contributor>
      <origin>126931</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2276" sha1="3jbfngkqmmx1nowbmp8ypr7we1ksrm2" xml:space="preserve">&lt;!--COMMENT  Please do not make any changes above this line.  
                         Feel free to make any changes below.
                         This is the sandbox where you can play and try out wiki editing safely. --&gt;
Welcome to the sandbox!

This page is for any tests.

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Dragon Quest Wiki]]&lt;/nowiki&gt; becomes [[Dragon Quest Wiki]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br /&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.

==Test==
#
#
#
#
#
#
#
#
#
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#</text>
      <sha1>3jbfngkqmmx1nowbmp8ypr7we1ksrm2</sha1>
    </revision>
    <revision>
      <id>126932</id>
      <parentid>126931</parentid>
      <timestamp>2018-02-06T23:37:07Z</timestamp>
      <contributor>
        <username>N00bKing</username>
        <id>1177107</id>
      </contributor>
      <origin>126932</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1616" sha1="tfku997jh3wdouzl0vk5qwb7fnxlt3c" xml:space="preserve">&lt;!-- Please do not make any changes above this line. Feel free to make any changes below. This is the sandbox where you can play and try out wiki editing safely. --&gt;
Welcome to the sandbox!

This page is for any tests.

Anyone can edit this.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Dragon Quest Wiki]]&lt;/nowiki&gt; becomes [[Dragon Quest Wiki]].

==Simple Formatting==
Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's ok to make editing mistakes
*You can preview your work before saving it
*Even after saving it, you or someone else can edit it again to make it even better

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br /&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>tfku997jh3wdouzl0vk5qwb7fnxlt3c</sha1>
    </revision>
    <revision>
      <id>157738</id>
      <parentid>126932</parentid>
      <timestamp>2019-07-07T16:07:42Z</timestamp>
      <contributor>
        <username>ThatOne"B"Guy</username>
        <id>40063893</id>
      </contributor>
      <minor/>
      <comment>I added some minor changes describing this specific page.</comment>
      <origin>157738</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1712" sha1="ph5g2n47r75r6n6m9m3vtwmgxqawpsl" xml:space="preserve">&lt;!-- Please do not make any changes above this line. Feel free to make any changes below. This is the sandbox where you can play and try out wiki editing safely. --&gt;
Welcome to the sandbox!

This page is for any tests.

Anyone can edit this.

This page also allows beginner editors to practice editing/learn how to edit wiki pages.

==Simple Editing==
To edit a page, click on the "edit" tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It's here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. 
&lt;nowiki&gt;[[Dragon Quest Wiki]]&lt;/nowiki&gt; becomes [[Dragon Quest Wiki]].

==Simple Formatting==
Create headers by putting text in between repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)
*It's okay to make editing mistakes.
*You can preview your work before saving it.
*Even after saving it, you or someone else can edit it again to make it even better!

==Formatting for Emphasis==
Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like &lt;nowiki&gt;''italics''&lt;/nowiki&gt; will create ''italics''.

Three single quotes, like &lt;nowiki&gt;'''bold text'''&lt;/nowiki&gt; will create '''bold text'''.

----
Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is &lt;nowiki&gt;&lt;br /&gt;&lt;/nowiki&gt; which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the '''nowiki''' command.</text>
      <sha1>ph5g2n47r75r6n6m9m3vtwmgxqawpsl</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Editing</title>
    <ns>12</ns>
    <id>1519</id>
    <revision>
      <id>2410</id>
      <timestamp>2006-11-17T06:31:19Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <minor/>
      <origin>2410</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7858" sha1="f2cn955ccrvj48m6l6vjfj370clt4k1" xml:space="preserve">==Absolute beginners?==
'''If you can type and click, you can edit most pages on this wiki.'''
#'''Find a page to improve'''. (''If you want, you can practice in the [[project:Sandbox|Sandbox]] first.  It's there for "practicing", or experimenting with almost anything.  It's a good place to get used to how the wiki works.'')
#'''Click "Edit this page"'''.
#An "edit box" will open - '''type''' your new sentences or corrections (just like MS or Lotus or WordPerfect wordprocessing)
#'''Click the "Save" button''' - (well, it may be wise to hit the "Preview" button first, in case of mistakes!)
#'''You're now a Web Publisher. Welcome to the team!'''

==More detail==  

As with all wikis, you can edit any non-[[Project:Protected page|protected page]] on this Wikia. Your changes will be visible immediately. Just click the "'''edit'''" link that appears near the top of every page.

Explain your edit in the "Summary" box between the edit window and the save and preview buttons. eg: "typo" or "added info on xyz".

Use the "Show preview" button to check your edit and get the formatting right before saving. Remember to '''Save page''' before moving on.

If you are logged in, you can mark an edit as minor by checking the ''This is a minor edit'' box to let people know your edit is not something substantive.

To try editing, open a new window and go to the [[PROJECT:Sandbox|Sandbox]] (which is an editing test area), and then click the "'''edit'''" link. Add something and click save.

==Formatting==
Most text formatting is usually done with wiki markup, so you don't have to learn HTML.

===Bold and italics===
'''Bold''' and ''italics'' are added by surrounding a word or phrase with multiple apostrophes ('):

*&lt;tt&gt;&lt;nowiki&gt;''italics''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as ''italics''. (2 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''bold'''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''bold'''. (3 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''''bolded italics'''''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''''bolded italics'''''.  (2&amp;nbsp;+&amp;nbsp;3&amp;nbsp;=&amp;nbsp;5 apostrophes on each side) 

===Headings and subheadings===
Headings and subheadings are an easy way to improve the organization of an article. If you can see two or more distinct topics being discussed, you can break up your article by inserting a heading for each section.

Headings can be created like this:
*&lt;tt&gt;&lt;nowiki&gt;==Main heading==&lt;/nowiki&gt;&lt;/tt&gt; (2 equals signs) &lt;!-- it's not the "top" level --&gt;
*&lt;tt&gt;&lt;nowiki&gt;===Subheading===&lt;/nowiki&gt;&lt;/tt&gt; (3 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;====Another level down====&lt;/nowiki&gt;&lt;/tt&gt; (4 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;=====Another level down=====&lt;/nowiki&gt;&lt;/tt&gt; (5 equals signs)

If an article has at least three headings, a table of contents (TOC) will be automatically generated. Try creating some headings in the [[PROJECT:Sandbox|Sandbox]] and see the effect on the TOC.

===Indenting===
To indent text, place a colon (&lt;tt&gt;:&lt;/tt&gt;) right at the beginning of a line. The more colons you put, the further indented the text will be. A newline (pressing '''Enter''' or '''Return''') marks the end of the indented paragraph.

For example:
&lt;br&gt;&lt;tt&gt;This is aligned all the way to the left.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;:&lt;/nowiki&gt;This is indented slightly.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;::&lt;/nowiki&gt;This is indented more.&lt;/tt&gt;
is shown as:
&lt;br&gt;This is aligned all the way to the left.
:This is indented slightly.
::This is indented more.

===Bullet points===
To insert a bullet, use an asterisk (&lt;tt&gt;*&lt;/tt&gt;). Similar to rectal indentation, more asterisks in front of a paragraph means more indentation.

A brief example:
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;First list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Second list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;**&lt;/nowiki&gt;Sub-list item under second&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Isn't this fun?&lt;/tt&gt;

Which is shown as:
:*First list item
:*Second list item
:**Sub-list item under second
:*Isn't this fun?

===Numbered lists===
You can also create numbered lists. For this, use the number sign or hash symbol (&lt;tt&gt;#&lt;/tt&gt;). Using more &lt;tt&gt;#&lt;/tt&gt;s will affect the level of indenting.

Example:
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;First item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;##&lt;/nowiki&gt;Sub-item under second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Third item&lt;/tt&gt;

Shows up as:
:#First item
:#Second item
:##Sub-item under second item
:#Third item

==Links==
Links are important on wikis to help readers navigate your site.

===Internal links===
You can extensively cross-reference wiki pages using internal links. You can add links to existing titles, and also to titles you think ought to exist in future.

To make a link to another page on the same wiki, just put the title in double square brackets.

For example, if you want to make a link to, say, the ''Main Page'', it would be:
:&lt;tt&gt;&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt;&lt;/tt&gt;

If you want to use words other than the article title as the text of the link, you can add an alternative name by adding it after a pipe "|" divider (SHIFT + BACKSLASH on English-layout and other keyboards).

For example, if you wanted to make a link to the [[Main Page]], but wanted it to say "home page" you would write it as such:
:&lt;tt&gt;View the &lt;nowiki&gt;[[Main Page|home page]]&lt;/nowiki&gt;...&lt;/tt&gt;

It would appear as:
:View the [[Main Page|home page]]...

When you want to use the plural of an article title (or add any other suffix) for your link, you can add the extra letters directly outside the double square brackets.

For example, you would write:

:&lt;tt&gt;Add questions to the Wikia for &lt;nowiki&gt;[[quiz]]zes&lt;/nowiki&gt;.&lt;/tt&gt;

It would appear as:

:Add questions to the Wikia for [[quiz]]zes. (the link will be red if this page does not yet exist)

===Interwiki links===
To link to another Wikia, you can use its title followed by a colon and the article name, instead of using the full URL.

For example, the Creatures Wiki home page is at [[Creatures:Main Page]], which can be typed as
:&lt;nowiki&gt;[[Creatures:Main Page]]&lt;/nowiki&gt;
:rather than as &lt;nowiki&gt;http://creatures.wikia.com/wiki/Main_Page&lt;/nowiki&gt;

This style of link works for any wiki in the interwiki map, not just for Wikia. See the Central Wikia page at [[Wikia:Help:Interwiki link]].

===External links===
If you want to link to a site outside of Wikia, you may just type the full URL for the page you want to link to.

:http://www.google.com/

It is often more useful to make the link display something other than the URL, so use '''one''' square bracket at each end, with the alternative title after the full URL address, separated by a '''space''' (''not'' a pipe). So if you want the link to appear as [http://www.google.com/ Google search engine], just type:
:&lt;tt&gt;&lt;nowiki&gt;[http://www.google.com/ Google search engine]&lt;/nowiki&gt;&lt;/tt&gt;

===Redirects===
To redirect automatically from one page to another, type &lt;nowiki&gt;#REDIRECT&lt;/nowiki&gt; and then put in brackets the name of the page to be redirected to. 

For example, you could redirect from "Cats" to "Cat". That way, anyone typing either version in the search box will automatically go to "Cat".

==Wiki variables and templates==
Use &lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt; to see the current Wikia.  For instance, '''''&lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt;''''' on this site prints out as '''''{{SITENAME}}'''''.

That and a few other templates are common to MediaWiki sites.

Check the [{{SERVER}}/index.php?title=Special%3AAllpages&amp;from=&amp;namespace=10 current list of all templates on this Wikia].

You can create templates.  After you create the page Template:XXX, using the command  &lt;nowiki&gt;{{XXX}} &lt;/nowiki&gt; will include that content in your current page.  So, if you have something that needs to be included on many other pages, you might want to use a template.

Most templates available on the Central Wikia can be used on individual wikia with just "wikia:" prefixed to the name. See the help page on Central at [[Wikia:Help:Shared templates]].

[[category:help|Editing]]</text>
      <sha1>f2cn955ccrvj48m6l6vjfj370clt4k1</sha1>
    </revision>
    <revision>
      <id>48664</id>
      <parentid>2410</parentid>
      <timestamp>2012-06-09T15:09:19Z</timestamp>
      <contributor>
        <username>Lucyrtorbe</username>
        <id>3221811</id>
      </contributor>
      <comment>/* Redirects */</comment>
      <origin>48664</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7867" sha1="r3t59r6jqr50n9b7pd674vhafj7w3f4" xml:space="preserve">==Absolute beginners?==
'''If you can type and click, you can edit most pages on this wiki.'''
#'''Find a page to improve'''. (''If you want, you can practice in the [[project:Sandbox|Sandbox]] first.  It's there for "practicing", or experimenting with almost anything.  It's a good place to get used to how the wiki works.'')
#'''Click "Edit this page"'''.
#An "edit box" will open - '''type''' your new sentences or corrections (just like MS or Lotus or WordPerfect wordprocessing)
#'''Click the "Save" button''' - (well, it may be wise to hit the "Preview" button first, in case of mistakes!)
#'''You're now a Web Publisher. Welcome to the team!'''

==More detail==  

As with all wikis, you can edit any non-[[Project:Protected page|protected page]] on this Wikia. Your changes will be visible immediately. Just click the "'''edit'''" link that appears near the top of every page.

Explain your edit in the "Summary" box between the edit window and the save and preview buttons. eg: "typo" or "added info on xyz".

Use the "Show preview" button to check your edit and get the formatting right before saving. Remember to '''Save page''' before moving on.

If you are logged in, you can mark an edit as minor by checking the ''This is a minor edit'' box to let people know your edit is not something substantive.

To try editing, open a new window and go to the [[PROJECT:Sandbox|Sandbox]] (which is an editing test area), and then click the "'''edit'''" link. Add something and click save.

==Formatting==
Most text formatting is usually done with wiki markup, so you don't have to learn HTML.

===Bold and italics===
'''Bold''' and ''italics'' are added by surrounding a word or phrase with multiple apostrophes ('):

*&lt;tt&gt;&lt;nowiki&gt;''italics''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as ''italics''. (2 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''bold'''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''bold'''. (3 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''''bolded italics'''''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''''bolded italics'''''.  (2&amp;nbsp;+&amp;nbsp;3&amp;nbsp;=&amp;nbsp;5 apostrophes on each side) 

===Headings and subheadings===
Headings and subheadings are an easy way to improve the organization of an article. If you can see two or more distinct topics being discussed, you can break up your article by inserting a heading for each section.

Headings can be created like this:
*&lt;tt&gt;&lt;nowiki&gt;==Main heading==&lt;/nowiki&gt;&lt;/tt&gt; (2 equals signs) &lt;!-- it's not the "top" level --&gt;
*&lt;tt&gt;&lt;nowiki&gt;===Subheading===&lt;/nowiki&gt;&lt;/tt&gt; (3 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;====Another level down====&lt;/nowiki&gt;&lt;/tt&gt; (4 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;=====Another level down=====&lt;/nowiki&gt;&lt;/tt&gt; (5 equals signs)

If an article has at least three headings, a table of contents (TOC) will be automatically generated. Try creating some headings in the [[PROJECT:Sandbox|Sandbox]] and see the effect on the TOC.

===Indenting===
To indent text, place a colon (&lt;tt&gt;:&lt;/tt&gt;) right at the beginning of a line. The more colons you put, the further indented the text will be. A newline (pressing '''Enter''' or '''Return''') marks the end of the indented paragraph.

For example:
&lt;br&gt;&lt;tt&gt;This is aligned all the way to the left.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;:&lt;/nowiki&gt;This is indented slightly.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;::&lt;/nowiki&gt;This is indented more.&lt;/tt&gt;
is shown as:
&lt;br&gt;This is aligned all the way to the left.
:This is indented slightly.
::This is indented more.

===Bullet points===
To insert a bullet, use an asterisk (&lt;tt&gt;*&lt;/tt&gt;). Similar to rectal indentation, more asterisks in front of a paragraph means more indentation.

A brief example:
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;First list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Second list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;**&lt;/nowiki&gt;Sub-list item under second&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Isn't this fun?&lt;/tt&gt;

Which is shown as:
:*First list item
:*Second list item
:**Sub-list item under second
:*Isn't this fun?

===Numbered lists===
You can also create numbered lists. For this, use the number sign or hash symbol (&lt;tt&gt;#&lt;/tt&gt;). Using more &lt;tt&gt;#&lt;/tt&gt;s will affect the level of indenting.

Example:
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;First item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;##&lt;/nowiki&gt;Sub-item under second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Third item&lt;/tt&gt;

Shows up as:
:#First item
:#Second item
:##Sub-item under second item
:#Third item

==Links==
Links are important on wikis to help readers navigate your site.

===Internal links===
You can extensively cross-reference wiki pages using internal links. You can add links to existing titles, and also to titles you think ought to exist in future.

To make a link to another page on the same wiki, just put the title in double square brackets.

For example, if you want to make a link to, say, the ''Main Page'', it would be:
:&lt;tt&gt;&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt;&lt;/tt&gt;

If you want to use words other than the article title as the text of the link, you can add an alternative name by adding it after a pipe "|" divider (SHIFT + BACKSLASH on English-layout and other keyboards).

For example, if you wanted to make a link to the [[Main Page]], but wanted it to say "home page" you would write it as such:
:&lt;tt&gt;View the &lt;nowiki&gt;[[Main Page|home page]]&lt;/nowiki&gt;...&lt;/tt&gt;

It would appear as:
:View the [[Main Page|home page]]...

When you want to use the plural of an article title (or add any other suffix) for your link, you can add the extra letters directly outside the double square brackets.

For example, you would write:

:&lt;tt&gt;Add questions to the Wikia for &lt;nowiki&gt;[[quiz]]zes&lt;/nowiki&gt;.&lt;/tt&gt;

It would appear as:

:Add questions to the Wikia for [[quiz]]zes. (the link will be red if this page does not yet exist)

===Interwiki links===
To link to another Wikia, you can use its title followed by a colon and the article name, instead of using the full URL.

For example, the Creatures Wiki home page is at [[Creatures:Main Page]], which can be typed as
:&lt;nowiki&gt;[[Creatures:Main Page]]&lt;/nowiki&gt;
:rather than as &lt;nowiki&gt;http://creatures.wikia.com/wiki/Main_Page&lt;/nowiki&gt;

This style of link works for any wiki in the interwiki map, not just for Wikia. See the Central Wikia page at [[Wikia:Help:Interwiki link]].

===External links===
If you want to link to a site outside of Wikia, you may just type the full URL for the page you want to link to.

:http://www.google.com/

It is often more useful to make the link display something other than the URL, so use '''one''' square bracket at each end, with the alternative title after the full URL address, separated by a '''space''' (''not'' a pipe). So if you want the link to appear as [http://www.google.com/ Google search engine], just type:
:&lt;tt&gt;&lt;nowiki&gt;[http://www.google.com/ Google search engine]&lt;/nowiki&gt;&lt;/tt&gt;

===Redirects===
To redirect automatically from one page to another, type &lt;nowiki&gt;#REDIRECT&lt;/nowiki&gt; ,and then put in [square brackets] the name of the page to be redirected to.

For example, you could redirect from "Cats" to "Cat". That way, anyone typing either version in the search box will automatically go to "Cat".

==Wiki variables and templates==
Use &lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt; to see the current Wikia.  For instance, '''''&lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt;''''' on this site prints out as '''''{{SITENAME}}'''''.

That and a few other templates are common to MediaWiki sites.

Check the [{{SERVER}}/index.php?title=Special%3AAllpages&amp;from=&amp;namespace=10 current list of all templates on this Wikia].

You can create templates.  After you create the page Template:XXX, using the command  &lt;nowiki&gt;{{XXX}} &lt;/nowiki&gt; will include that content in your current page.  So, if you have something that needs to be included on many other pages, you might want to use a template.

Most templates available on the Central Wikia can be used on individual wikia with just "wikia:" prefixed to the name. See the help page on Central at [[Wikia:Help:Shared templates]].

[[category:help|Editing]]</text>
      <sha1>r3t59r6jqr50n9b7pd674vhafj7w3f4</sha1>
    </revision>
    <revision>
      <id>48700</id>
      <parentid>48664</parentid>
      <timestamp>2012-06-10T01:26:58Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>/* Redirects */</comment>
      <origin>48700</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7977" sha1="i7de1ovnmzuj88cb8yebcyu53gwtg8x" xml:space="preserve">==Absolute beginners?==
'''If you can type and click, you can edit most pages on this wiki.'''
#'''Find a page to improve'''. (''If you want, you can practice in the [[project:Sandbox|Sandbox]] first.  It's there for "practicing", or experimenting with almost anything.  It's a good place to get used to how the wiki works.'')
#'''Click "Edit this page"'''.
#An "edit box" will open - '''type''' your new sentences or corrections (just like MS or Lotus or WordPerfect wordprocessing)
#'''Click the "Save" button''' - (well, it may be wise to hit the "Preview" button first, in case of mistakes!)
#'''You're now a Web Publisher. Welcome to the team!'''

==More detail==  

As with all wikis, you can edit any non-[[Project:Protected page|protected page]] on this Wikia. Your changes will be visible immediately. Just click the "'''edit'''" link that appears near the top of every page.

Explain your edit in the "Summary" box between the edit window and the save and preview buttons. eg: "typo" or "added info on xyz".

Use the "Show preview" button to check your edit and get the formatting right before saving. Remember to '''Save page''' before moving on.

If you are logged in, you can mark an edit as minor by checking the ''This is a minor edit'' box to let people know your edit is not something substantive.

To try editing, open a new window and go to the [[PROJECT:Sandbox|Sandbox]] (which is an editing test area), and then click the "'''edit'''" link. Add something and click save.

==Formatting==
Most text formatting is usually done with wiki markup, so you don't have to learn HTML.

===Bold and italics===
'''Bold''' and ''italics'' are added by surrounding a word or phrase with multiple apostrophes ('):

*&lt;tt&gt;&lt;nowiki&gt;''italics''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as ''italics''. (2 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''bold'''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''bold'''. (3 apostrophes on each side)
*&lt;tt&gt;&lt;nowiki&gt;'''''bolded italics'''''&lt;/nowiki&gt;&lt;/tt&gt; is rendered as '''''bolded italics'''''.  (2&amp;nbsp;+&amp;nbsp;3&amp;nbsp;=&amp;nbsp;5 apostrophes on each side) 

===Headings and subheadings===
Headings and subheadings are an easy way to improve the organization of an article. If you can see two or more distinct topics being discussed, you can break up your article by inserting a heading for each section.

Headings can be created like this:
*&lt;tt&gt;&lt;nowiki&gt;==Main heading==&lt;/nowiki&gt;&lt;/tt&gt; (2 equals signs) &lt;!-- it's not the "top" level --&gt;
*&lt;tt&gt;&lt;nowiki&gt;===Subheading===&lt;/nowiki&gt;&lt;/tt&gt; (3 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;====Another level down====&lt;/nowiki&gt;&lt;/tt&gt; (4 equals signs)
*&lt;tt&gt;&lt;nowiki&gt;=====Another level down=====&lt;/nowiki&gt;&lt;/tt&gt; (5 equals signs)

If an article has at least three headings, a table of contents (TOC) will be automatically generated. Try creating some headings in the [[PROJECT:Sandbox|Sandbox]] and see the effect on the TOC.

===Indenting===
To indent text, place a colon (&lt;tt&gt;:&lt;/tt&gt;) right at the beginning of a line. The more colons you put, the further indented the text will be. A newline (pressing '''Enter''' or '''Return''') marks the end of the indented paragraph.

For example:
&lt;br&gt;&lt;tt&gt;This is aligned all the way to the left.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;:&lt;/nowiki&gt;This is indented slightly.&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;::&lt;/nowiki&gt;This is indented more.&lt;/tt&gt;
is shown as:
&lt;br&gt;This is aligned all the way to the left.
:This is indented slightly.
::This is indented more.

===Bullet points===
To insert a bullet, use an asterisk (&lt;tt&gt;*&lt;/tt&gt;). Similar to rectal indentation, more asterisks in front of a paragraph means more indentation.

A brief example:
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;First list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Second list item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;**&lt;/nowiki&gt;Sub-list item under second&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;Isn't this fun?&lt;/tt&gt;

Which is shown as:
:*First list item
:*Second list item
:**Sub-list item under second
:*Isn't this fun?

===Numbered lists===
You can also create numbered lists. For this, use the number sign or hash symbol (&lt;tt&gt;#&lt;/tt&gt;). Using more &lt;tt&gt;#&lt;/tt&gt;s will affect the level of indenting.

Example:
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;First item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;##&lt;/nowiki&gt;Sub-item under second item&lt;/tt&gt;
:&lt;tt&gt;&lt;nowiki&gt;#&lt;/nowiki&gt;Third item&lt;/tt&gt;

Shows up as:
:#First item
:#Second item
:##Sub-item under second item
:#Third item

==Links==
Links are important on wikis to help readers navigate your site.

===Internal links===
You can extensively cross-reference wiki pages using internal links. You can add links to existing titles, and also to titles you think ought to exist in future.

To make a link to another page on the same wiki, just put the title in double square brackets.

For example, if you want to make a link to, say, the ''Main Page'', it would be:
:&lt;tt&gt;&lt;nowiki&gt;[[Main Page]]&lt;/nowiki&gt;&lt;/tt&gt;

If you want to use words other than the article title as the text of the link, you can add an alternative name by adding it after a pipe "|" divider (SHIFT + BACKSLASH on English-layout and other keyboards).

For example, if you wanted to make a link to the [[Main Page]], but wanted it to say "home page" you would write it as such:
:&lt;tt&gt;View the &lt;nowiki&gt;[[Main Page|home page]]&lt;/nowiki&gt;...&lt;/tt&gt;

It would appear as:
:View the [[Main Page|home page]]...

When you want to use the plural of an article title (or add any other suffix) for your link, you can add the extra letters directly outside the double square brackets.

For example, you would write:

:&lt;tt&gt;Add questions to the Wikia for &lt;nowiki&gt;[[quiz]]zes&lt;/nowiki&gt;.&lt;/tt&gt;

It would appear as:

:Add questions to the Wikia for [[quiz]]zes. (the link will be red if this page does not yet exist)

===Interwiki links===
To link to another Wikia, you can use its title followed by a colon and the article name, instead of using the full URL.

For example, the Creatures Wiki home page is at [[Creatures:Main Page]], which can be typed as
:&lt;nowiki&gt;[[Creatures:Main Page]]&lt;/nowiki&gt;
:rather than as &lt;nowiki&gt;http://creatures.wikia.com/wiki/Main_Page&lt;/nowiki&gt;

This style of link works for any wiki in the interwiki map, not just for Wikia. See the Central Wikia page at [[Wikia:Help:Interwiki link]].

===External links===
If you want to link to a site outside of Wikia, you may just type the full URL for the page you want to link to.

:http://www.google.com/

It is often more useful to make the link display something other than the URL, so use '''one''' square bracket at each end, with the alternative title after the full URL address, separated by a '''space''' (''not'' a pipe). So if you want the link to appear as [http://www.google.com/ Google search engine], just type:
:&lt;tt&gt;&lt;nowiki&gt;[http://www.google.com/ Google search engine]&lt;/nowiki&gt;&lt;/tt&gt;

===Redirects===
To redirect automatically from one page to another, type &lt;nowiki&gt;#REDIRECT&lt;/nowiki&gt;, and then put in [square brackets] the name of the page to be redirected to on the first line.

For example, you could redirect from "Cats" to "Cat". That way, anyone typing either version in the search box will automatically go to "Cat".

The example above would look like this in source mode: &lt;nowiki&gt;#REDIRECT [[Cat]]&lt;/nowiki&gt;.

==Wiki variables and templates==
Use &lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt; to see the current Wikia.  For instance, '''''&lt;nowiki&gt;{{SITENAME}}&lt;/nowiki&gt;''''' on this site prints out as '''''{{SITENAME}}'''''.

That and a few other templates are common to MediaWiki sites.

Check the [{{SERVER}}/index.php?title=Special%3AAllpages&amp;from=&amp;namespace=10 current list of all templates on this Wikia].

You can create templates.  After you create the page Template:XXX, using the command  &lt;nowiki&gt;{{XXX}} &lt;/nowiki&gt; will include that content in your current page.  So, if you have something that needs to be included on many other pages, you might want to use a template.

Most templates available on the Central Wikia can be used on individual wikia with just "wikia:" prefixed to the name. See the help page on Central at [[Wikia:Help:Shared templates]].

[[category:help|Editing]]</text>
      <sha1>i7de1ovnmzuj88cb8yebcyu53gwtg8x</sha1>
    </revision>
  </page>
  <page>
    <title>Template:Wikipedia</title>
    <ns>10</ns>
    <id>1520</id>
    <revision>
      <id>2437</id>
      <timestamp>2007-01-05T07:37:50Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <minor/>
      <origin>2437</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="866" sha1="hxu83rse8rzulne8q3zmo73l9qbu788" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border: 1px solid #E0E0E0; background-color: #F8F8F8"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses content from [http://www.wikipedia.org '''Wikipedia''']. The original article was at [[Wikipedia:{{{1|{{PAGENAME}}}}}|{{{1|{{PAGENAME}}}}}]]. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{PAGENAMEE}}}}}}}&amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under the [[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation License]].
|}
&lt;br/&gt;
&lt;noinclude&gt;
'''To use this template, type &lt;nowiki&gt;{{Wikipedia|page name}}&lt;/nowiki&gt; at the bottom of the article.  "Page name" should be the title of the article.'''
&lt;/noinclude&gt;</text>
      <sha1>hxu83rse8rzulne8q3zmo73l9qbu788</sha1>
    </revision>
    <revision>
      <id>10772</id>
      <parentid>2437</parentid>
      <timestamp>2009-06-21T11:47:45Z</timestamp>
      <contributor>
        <username>Uberfuzzy</username>
        <id>161697</id>
      </contributor>
      <minor/>
      <comment>update template per license change</comment>
      <origin>10772</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="753" sha1="05mryfx2s4v5r6jlwayplro5qn40b6n" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border: 1px solid #E0E0E0; background-color: #F8F8F8; color:black;"
|- 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
| http://www.wikia.com/images/Smallwikipedialogo.png 
|}&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>05mryfx2s4v5r6jlwayplro5qn40b6n</sha1>
    </revision>
    <revision>
      <id>13741</id>
      <parentid>10772</parentid>
      <timestamp>2010-02-02T18:14:49Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13741</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="751" sha1="dpphfpl38jjw2ennacm9ot9se3zrgur" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border: 1px solid #E0E0E0; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>dpphfpl38jjw2ennacm9ot9se3zrgur</sha1>
    </revision>
    <revision>
      <id>13742</id>
      <parentid>13741</parentid>
      <timestamp>2010-02-02T18:15:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13742</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="757" sha1="sb4cvl8xraksv7xjq4fgiu1txhk4aza" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border: 1px solid #E0E0E0; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}&lt;br/&gt;
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>sb4cvl8xraksv7xjq4fgiu1txhk4aza</sha1>
    </revision>
    <revision>
      <id>13744</id>
      <parentid>13742</parentid>
      <timestamp>2010-02-02T18:16:54Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13744</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="773" sha1="1ezhg20qsy7x3rm7sdu1rbgmcvhin1u" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border: padding-bottom:10px; 1px solid #E0E0E0; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>1ezhg20qsy7x3rm7sdu1rbgmcvhin1u</sha1>
    </revision>
    <revision>
      <id>13746</id>
      <parentid>13744</parentid>
      <timestamp>2010-02-02T18:17:37Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13746</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="772" sha1="9lplj4d5qy5rpc45pkklyp27kqstvrx" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; padding-bottom:10px; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>9lplj4d5qy5rpc45pkklyp27kqstvrx</sha1>
    </revision>
    <revision>
      <id>13747</id>
      <parentid>13746</parentid>
      <timestamp>2010-02-02T18:18:13Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13747</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="771" sha1="4fzg0d3gmgdjcos3jh2qh8bvr5ik9te" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; padding-bottom:5px; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>4fzg0d3gmgdjcos3jh2qh8bvr5ik9te</sha1>
    </revision>
    <revision>
      <id>13749</id>
      <parentid>13747</parentid>
      <timestamp>2010-02-02T18:19:30Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13749</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="770" sha1="hrzw5db8z3qne5azurd5zrerefffu81" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; width:90%; background-color: #F8F8F8;"
|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>hrzw5db8z3qne5azurd5zrerefffu81</sha1>
    </revision>
    <revision>
      <id>15044</id>
      <parentid>13749</parentid>
      <timestamp>2010-02-20T06:55:35Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Fixed image</comment>
      <origin>15044</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="751" sha1="16yzvk60j5kejepxtmzutqxf953kdrg" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; width:90%; background-color: #F8F8F8;"
|- 
| [[File:Smallwikipedialogo.png]] 
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>16yzvk60j5kejepxtmzutqxf953kdrg</sha1>
    </revision>
    <revision>
      <id>15046</id>
      <parentid>15044</parentid>
      <timestamp>2010-02-20T06:59:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>adjusted alignment</comment>
      <origin>15046</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="755" sha1="27evb2iynvvtvbizx117zjy98fspght" xml:space="preserve">{| align=center border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; width:90%; background-color: #F8F8F8;"
|-  
| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>27evb2iynvvtvbizx117zjy98fspght</sha1>
    </revision>
    <revision>
      <id>15224</id>
      <parentid>15046</parentid>
      <timestamp>2010-02-22T17:40:00Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Adjusting styles</comment>
      <origin>15224</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="731" sha1="odvyo4qrvki17afillvyspeif0zfqih" xml:space="preserve">{| border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; background-color: #F8F8F8;"
|-  
| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
&lt;/noinclude&gt;</text>
      <sha1>odvyo4qrvki17afillvyspeif0zfqih</sha1>
    </revision>
    <revision>
      <id>26736</id>
      <parentid>15224</parentid>
      <timestamp>2010-07-30T18:15:59Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26736</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="767" sha1="fwyvchzzu1bz4c6q80reh3xiez1ldoj" xml:space="preserve">{| border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; background-color: #F8F8F8;"
|-  
| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}
&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;</text>
      <sha1>fwyvchzzu1bz4c6q80reh3xiez1ldoj</sha1>
    </revision>
    <revision>
      <id>116552</id>
      <parentid>26736</parentid>
      <timestamp>2017-05-14T03:28:28Z</timestamp>
      <contributor>
        <username>TPIRFanSteve</username>
        <id>1812236</id>
      </contributor>
      <origin>116552</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="766" sha1="204wccuyga3190g3zuoh2gwginzwzjv" xml:space="preserve">{| border=0 cellpadding=3 cellspacing=3 style="border:1px solid #E0E0E0; margin-bottom:5px; background-color: #F8F8F8;"
|-  
| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&amp;action=history view authors)]. 
|}&lt;noinclude&gt;
;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type &lt;code&gt;&lt;nowiki&gt;{{wikipedia|page name}}&lt;/nowiki&gt;&lt;/code&gt; as the last item of the page text.
:Note that "&lt;code&gt;page name&lt;/code&gt;" should be the title of the page ''on Wikipedia''.
[[Category:Templates|{{PAGENAME}}]]
&lt;/noinclude&gt;</text>
      <sha1>204wccuyga3190g3zuoh2gwginzwzjv</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Reverting</title>
    <ns>12</ns>
    <id>1522</id>
    <revision>
      <id>1752</id>
      <timestamp>2006-06-02T15:43:21Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>1752</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2689" sha1="97maeuql55tdjeww8o52yhzqu8oyqkf" xml:space="preserve">To '''revert''' is to undo all changes made after a certain time in the past.  The result will be that the page becomes identical to how it used to be at some previous time.  A '''partial revert''' undoes only some of those changes.

To '''revert''' a page to an earlier version: 
* Go to the page you wish to revert, click on the ''History'' tab at the top of the page, then click on the '''time and date''' of the earlier version you want to revert to. It will not work if you click on 'cur', 'last', or "Compare selected versions".
* When the page displays, text similar to this: ''(Revision as of 23:19 Jul 15, 2003)'', will display. It appears below the page's title, in place of the ''From {project name}'', usually seen. 
* Verify that you've selected the correct version, then click a link to edit the page as you would normally. 
* You'll get a warning, above the edit box, about editing an out-of-date revision. 
* Ignore the warning and save the page. Be sure to add the word "revert" (or "rv") to the edit summary, along with a short explanation if not obvious.

== Reverts and edit conflicts == 

Reverts never cause an edit conflict - if between you pressing edit, and then pressing post, someone else edits the page, their edits will be silently overwritten (though still in the page history). Beware of reverting high-traffic pages! Conversely, if it looks like someone has deleted your edits, consider if it's more likely that it's one of these unfortunate revision conflicts.

== Admin-only "rollback" link ==

On a user contributions page an admin has additional "rollback" links for contributions marked '''top''' (the last edit made by anybody to that article). The diff page showing the difference between an old and the current version of a page also has this link. Clicking on the link reverts to the last edit not made by the user being reverted. The feature is especially useful in the case of a known vandal, whose edits don't need to be checked before being reverted. An automatic edit summary, ''Reverted edits by X to last version by Y'', is added. This feature cannot be used when the last two edits were by the same user, and one wants to revert to the previous version only.

If between loading the User Contributions page and pressing ''rollback'',  someone else has edited or rolled back the page already, the message ''Rollback failed'' will display with an explanation of the problem.

If the page has been created by the malicious user and nobody else has edited the page, clicking the rollback link gives the message ''Cannot revert edit; last contributor is only author of this article''. In this case delete the page. 

{{Wikipedia|Help:Reverting}}</text>
      <sha1>97maeuql55tdjeww8o52yhzqu8oyqkf</sha1>
    </revision>
  </page>
  <page>
    <title>User:Sannse</title>
    <ns>2</ns>
    <id>1523</id>
    <revision>
      <id>2565</id>
      <timestamp>2007-03-27T03:21:15Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2565</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21" sha1="ek3ept8ezkednptnzzrvbvv8lcrfjqq" xml:space="preserve">{{Wikia:User:Sannse}}</text>
      <sha1>ek3ept8ezkednptnzzrvbvv8lcrfjqq</sha1>
    </revision>
    <revision>
      <id>21026</id>
      <parentid>2565</parentid>
      <timestamp>2010-05-29T00:21:33Z</timestamp>
      <contributor>
        <username>Sannse</username>
        <id>8</id>
      </contributor>
      <comment>Updating user page</comment>
      <origin>21026</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19" sha1="h9syi7i95u21mam7mil611hpcgzdk59" xml:space="preserve">{{int:User Sannse}}</text>
      <sha1>h9syi7i95u21mam7mil611hpcgzdk59</sha1>
    </revision>
  </page>
  <page>
    <title>Dragon Quest Wiki:Community Portal</title>
    <ns>4</ns>
    <id>1526</id>
    <revision>
      <id>2029</id>
      <timestamp>2006-09-19T16:42:34Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2029</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="648" sha1="oh0rntkhyvzru1sfccin1ymg190p2b9" xml:space="preserve">This page is the starting point for all editors of this Wikia.  It lists some of the pages you might like to use as you contribute here.

* To follow the changes to this wiki, and to look out for new events and problem edits, use '''[[Special:Recentchanges|recent changes]]'''.

* If you want to discuss anything about an article, you can use '''[[Help:Talk page|the talk pages]]'''.

* For more general discussion, use '''[[Forum:Index|the forum]]'''.

* If you need help editing, you could start with '''[[Wikia:Help:Tutorial|the tutorial]] on the Central Wikia'''.

* There are also more help pages in '''[[:category:Help|the help category]]'''.</text>
      <sha1>oh0rntkhyvzru1sfccin1ymg190p2b9</sha1>
    </revision>
    <revision>
      <id>13607</id>
      <parentid>2029</parentid>
      <timestamp>2010-02-01T21:35:29Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>updated content to be user friendly</comment>
      <origin>13607</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1797" sha1="gq50rouvn15j2ipqguiy99kaurn3r1h" xml:space="preserve">Welcome to the Dragon Quest wiki!  Here you will find various starting points for contributing content.

==New to editing?==
New to editing a wiki?  Here are some places to learn how it all works:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 

The Dragon Quest wiki also has several wiki specific articles for new editors:
*[[Dragon Quest Wiki:Manual of Style]]
*[[:Category:Article guidelines]]

If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  


==Where to contribute==
There are many places which need content to be added.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].


===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]].


===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  


==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]

Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).


==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects.


==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4| the Dragon Quest Wiki namespace].</text>
      <sha1>gq50rouvn15j2ipqguiy99kaurn3r1h</sha1>
    </revision>
    <revision>
      <id>13610</id>
      <parentid>13607</parentid>
      <timestamp>2010-02-01T21:41:02Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added 'making edits' section</comment>
      <origin>13610</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2006" sha1="5pxde3hfnqon3cibjh43evaxu3ditzq" xml:space="preserve">Welcome to the Dragon Quest wiki!  Here you will find various starting points for contributing content.

==New to editing?==
New to editing a wiki?  Here are some places to learn how it all works:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 

If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  


==Where to contribute==
There are many places which need content to be added.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].


===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]].


===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  


==Making edits==
When making edits, please ensure that you adhere to [[Dragon Quest Wiki:Manual of Style]] and any [[:Category:Article guidelines| related guidelines]].  Use the preview button before submitting to view your updates.  Leave an informative message in the summary box so that tracking changes to each article is easier in the event of a rollback.

==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]

Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).


==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects.


==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4| the Dragon Quest Wiki namespace].</text>
      <sha1>5pxde3hfnqon3cibjh43evaxu3ditzq</sha1>
    </revision>
    <revision>
      <id>15052</id>
      <parentid>13610</parentid>
      <timestamp>2010-02-20T22:05:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Updated</comment>
      <origin>15052</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3094" sha1="ab65jbbk8awzwl6eq39ocraaxbg1blh" xml:space="preserve">Welcome to the Dragon Quest wiki!  This is the community portal where you will find information about editing this wiki.

==New to editing?==
New to editing a wiki?  Here are some places to learn the basics:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 
If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  

==Where to contribute==
There are lots of places where content is needed.  If you're not sure where to start, here are some helpful ideas.

===Work on a particular game===
Many users get involved by helping develop articles for a particular game in the series with which they are familiar.  Try browsing the pages associated with various games you know and see if there are any particular areas where you can add or edit something that needs content.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].  Projects tend to be related to subjects which are non-specific to one game, such as ensuring that all pages follow the same formatting.

===Upload images which are useful===
Although most enemy sprite images already exist, there are many images which are needed.  In particular maps of almost every area of every game!  There are also many other images on the web of Dragon Quest related content that should be added.  Note that all images should obey copyright laws.

===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]]. Creating a new article which is a stub is a good way to fill out sections of the wiki so that they can be populated with content later.

===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  

==Making edits==
When making edits, please ensure that you adhere to [[Dragon Quest Wiki:Manual of Style]] and any [[:Category:Article guidelines| related guidelines]].  Use the preview button before submitting to view your updates.  Leave an informative message in the summary box so that tracking changes to each article is easier in the event of a rollback.

==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]
Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).

==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects. The [[Special:ListUsers/sysop|administrators]] always welcome any comment or messages on their talk pages.

==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4| the Dragon Quest Wiki namespace].</text>
      <sha1>ab65jbbk8awzwl6eq39ocraaxbg1blh</sha1>
    </revision>
    <revision>
      <id>54942</id>
      <parentid>15052</parentid>
      <timestamp>2013-09-18T20:47:36Z</timestamp>
      <contributor>
        <username>Kingemocut</username>
        <id>4623874</id>
      </contributor>
      <minor/>
      <comment>/* Additional Info */  ~Correcting the hyperlink</comment>
      <origin>54942</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3093" sha1="ou200cbax6h6hzt5g2ewrik0zt3pyv7" xml:space="preserve">Welcome to the Dragon Quest wiki!  This is the community portal where you will find information about editing this wiki.

==New to editing?==
New to editing a wiki?  Here are some places to learn the basics:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 
If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  

==Where to contribute==
There are lots of places where content is needed.  If you're not sure where to start, here are some helpful ideas.

===Work on a particular game===
Many users get involved by helping develop articles for a particular game in the series with which they are familiar.  Try browsing the pages associated with various games you know and see if there are any particular areas where you can add or edit something that needs content.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].  Projects tend to be related to subjects which are non-specific to one game, such as ensuring that all pages follow the same formatting.

===Upload images which are useful===
Although most enemy sprite images already exist, there are many images which are needed.  In particular maps of almost every area of every game!  There are also many other images on the web of Dragon Quest related content that should be added.  Note that all images should obey copyright laws.

===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]]. Creating a new article which is a stub is a good way to fill out sections of the wiki so that they can be populated with content later.

===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  

==Making edits==
When making edits, please ensure that you adhere to [[Dragon Quest Wiki:Manual of Style]] and any [[:Category:Article guidelines| related guidelines]].  Use the preview button before submitting to view your updates.  Leave an informative message in the summary box so that tracking changes to each article is easier in the event of a rollback.

==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]
Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).

==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects. The [[Special:ListUsers/sysop|administrators]] always welcome any comment or messages on their talk pages.

==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4 the Dragon Quest Wiki namespace].</text>
      <sha1>ou200cbax6h6hzt5g2ewrik0zt3pyv7</sha1>
    </revision>
    <revision>
      <id>76903</id>
      <parentid>54942</parentid>
      <timestamp>2015-12-10T10:50:54Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>76903</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3147" sha1="jtwlity9iz3l00ptron016v13zbj98c" xml:space="preserve">Welcome to the Dragon Quest wiki!  This is the community portal where you will find information about editing this wiki.

==New to editing?==
New to editing a wiki?  Here are some places to learn the basics:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 
If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  

==Where to contribute==
There are lots of places where content is needed.  If you're not sure where to start, here are some helpful ideas.

===Work on a particular game===
Many users get involved by helping develop articles for a particular game in the series with which they are familiar.  Try browsing the pages associated with various games you know and see if there are any particular areas where you can add or edit something that needs content.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].  Projects tend to be related to subjects which are non-specific to one game, such as ensuring that all pages follow the same formatting.

===Upload images which are useful===
Although most enemy sprite images already exist, there are many images which are needed.  In particular maps of almost every area of every game!  There are also many other images on the web of Dragon Quest related content that should be added.  Note that all images should obey copyright laws.

===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]]. Creating a new article which is a stub is a good way to fill out sections of the wiki so that they can be populated with content later.

===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  

==Making edits==
When making edits, please ensure that you adhere to [[Dragon Quest Wiki:Manual of Style]] and any [[:Category:Article guidelines| related guidelines]].  Use the preview button before submitting to view your updates.  Leave an informative message in the summary box so that tracking changes to each article is easier in the event of a rollback.

==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]
Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).

==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects. The [[Special:ListUsers/sysop|administrators]] always welcome any comment or messages on their talk pages.

==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4 the Dragon Quest Wiki namespace].
[[Category:Dragon Quest Wiki]]
[[Category:Community]]</text>
      <sha1>jtwlity9iz3l00ptron016v13zbj98c</sha1>
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      <text bytes="3116" sha1="hsaoj2t2fphjj7zbdfzzjxqlf43f5ho" xml:space="preserve">Welcome to the Dragon Quest wiki!  This is the community portal where you will find information about editing this wiki.

==New to editing?==
New to editing a wiki?  Here are some places to learn the basics:
*[[Help:Getting Started]]
*[[Help:Editing]]
*[[Help:New page]]
*[[Help:Talk page]]
*[[Help:User page]]
*[[Help:Forums]]
*[[Wikia:Help:Tutorial|Wikia tutorial]] 
If you'd like to try some things out without worrying about messing something up, feel free to edit [[Dragon Quest Wiki:Sandbox]].  

==Where to contribute==
There are lots of places where content is needed.  If you're not sure where to start, here are some helpful ideas.

===Work on a particular game===
Many users get involved by helping develop articles for a particular game in the series with which they are familiar.  Try browsing the pages associated with various games you know and see if there are any particular areas where you can add or edit something that needs content.

===Help with a project===
There are several existing projects which need contributors.  See them all at [[Dragon Quest Wiki:WikiProjects]].  Projects tend to be related to subjects which are non-specific to one game, such as ensuring that all pages follow the same formatting.

===Upload images which are useful===
Although most enemy sprite images already exist, there are many images which are needed.  In particular maps of almost every area of every game!  There are also many other images on the web of Dragon Quest related content that should be added.  Note that all images should obey copyright laws.

===Write a new article===
Many articles are linked to but do not exist.  See which pages are most wanted at [[Special:WantedPages]]. Creating a new article which is a stub is a good way to fill out sections of the wiki so that they can be populated with content later.

===Expand a stub article===
Many articles are incomplete and need expansion.  See a list of stubs at [[:Category:Stubs]].  

==Making edits==
When making edits, please ensure that you adhere to [[Dragon Quest Wiki:Manual of Style]] and any [[:Category:Article guidelines| related guidelines]].  Use the preview button before submitting to view your updates.  Leave an informative message in the summary box so that tracking changes to each article is easier in the event of a rollback.

==Uploading content==
Interested in uploading content?  The basics are covered here:
*[[Help:Images]]
*[[Help:Image copyright tags]]
Make sure that what you want to upload does not [[Special:ListFiles|already exist]].  Also, make sure that any content does not violate copyright laws (see [[Dragon Quest Wiki:Copyrights]]).

==Connecting with users==
Feel free to leave messages on other users' talk pages, or visit [[Forum:Index|the forum]] to discuss various subjects. The [[Special:ListUsers/sysop|administrators]] always welcome any comment or messages on their talk pages.

==Additional Info==
For various other information about this wiki, see [http://dragonquest.wikia.com/index.php?title=Special%3APrefixIndex&amp;prefix=&amp;namespace=4 the Dragon Quest Wiki namespace].
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Wikia holds no responsibility for the content of external sites that are linked to from Wikia wikis. 

Wikia are created predominantly by volunteers, so we can make no guarantee of validity of the content. The wikis are not guaranteed to be complete, accurate or reliable. 

Please be aware that Wikia may contain content you find objectionable. You use Wikia at your own risk. 

All text on Wikia is licensed under the [http://en.wikipedia.org/wiki/GNU_Free_Documentation_License GNU Free Documentation License] unless otherwise stated. See the [[Wikia:Wikia copyrights|Central Wikia page on copyrights]] for details.

Please be aware of the '''[[Wikia:Terms of use|Wikia terms of use]]''' before using this site. &lt;/div&gt;

&lt;br /&gt;
''See also'': [[Wikia:Help:Disclaimer|Help:Disclaimer]] (on Central Wikia) for information on adding wiki-specific disclaimers to this notice.</text>
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''These files have been released into the '''[[Wikipedia:Public domain|public domain]]''' by the copyright holder, their copyright has expired, or they are ineligible for copyright. This applies worldwide.''
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''These files are licensed under the [[Wikipedia:Creative Commons|Creative&amp;nbsp;Commons]] Attribution-ShareAlike License: http://creativecommons.org/licenses/by-sa/2.5/ ''
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''These files are licensed under the [[Wikipedia:Creative Commons|Creative&amp;nbsp;Commons]] Attribution-ShareAlike License: http://creativecommons.org/licenses/by-sa/2.5/ ''
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''These files are licensed under the [[Wikipedia:Creative Commons|Creative&amp;nbsp;Commons]] Attribution-ShareAlike License: http://creativecommons.org/licenses/by-sa/2.5/ ''
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''These files are licensed under the [[Wikipedia:Creative Commons|Creative&amp;nbsp;Commons]] Attribution-ShareAlike License: http://creativecommons.org/licenses/by-sa/2.5/ ''
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''These files are licensed under [[Wikipedia:Creative Commons|Creative Commons]] ShareAlike License: http://creativecommons.org/licenses/sa/2.5/ ''
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To add to this category, type &lt;nowiki&gt;{{Cc-sa}}&lt;/nowiki&gt; on the image information page
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''These files are [[Wikipedia:Copyright|copyrighted]].  The copyright holder of these files allow anyone to use them '''for any purpose, provided that certain conditions are fulfilled'''.  See the image information page for more details ''
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''These files are [[Wikipedia:Copyright|copyrighted]].  The copyright holder of these files allows anyone to use it '''for any purpose''', including unrestricted redistribution, commercial use, and modification.
&lt;/div&gt;
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&lt;br /&gt;
To add to this category, type &lt;nowiki&gt;{{CopyrightedFreeUse}}&lt;/nowiki&gt; on the image information page
[[Category:uploaded files]]</text>
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''These files are [[Wikipedia:Copyright|copyrighted]]. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as '''fair use''' of the material under '''[[Wikipedia:Fair use#Fair use under United States law|United States copyright law]]'''.
&lt;/div&gt;
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To add to this category, type &lt;nowiki&gt;{{Fairuse}}&lt;/nowiki&gt; on the image information page
[[Category:uploaded files]]</text>
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''These files are licensed under the GFDL.  Permission is granted to copy, distribute and/or modify these files under the terms of the '''[[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. Subject to [[Wikia:Wikia disclaimers|Wikia disclaimers]].
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To add to this category, type &lt;nowiki&gt;{{GFDL}}&lt;/nowiki&gt; on the image information page
[[Category:uploaded files]]
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''These files are [[Wikipedia:free software|free software]]; you can redistribute them and/or modify them under the terms of the '''[[Wikipedia:GNU General Public License|GNU General Public License]]''' as published by the [[Wikipedia:Free Software Foundation|Free Software Foundation]]; either version 2 of the License, or (at your option) any later version. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the [http://www.gnu.org/copyleft/gpl.html GNU General Public License] for more details.''
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      <format>text/x-wiki</format>
      <text bytes="498" sha1="0drwhcgsg1o164s0ku790hc6fkphve7" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="c-attrib" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFCC; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
''These files are [[Wikipedia:Copyright|copyrighted]].  The copyright holders allow anyone to use these files for any purpose, provided the copyright holder is properly attributed.''
&lt;/div&gt;
&lt;/center&gt;
&lt;br /&gt;
To add to this category, type &lt;nowiki&gt;{{Attribution}}&lt;/nowiki&gt; on the image information page
[[Category:uploaded files]]</text>
      <sha1>0drwhcgsg1o164s0ku790hc6fkphve7</sha1>
    </revision>
  </page>
  <page>
    <title>Category:CC-BY files</title>
    <ns>14</ns>
    <id>1636</id>
    <revision>
      <id>2100</id>
      <timestamp>2006-09-25T12:19:01Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2100</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="458" sha1="sfhz6afviubjcvwlhs0sv00elqulsm0" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="cc-by" style="width: 90%; margin: 0 auto; text-align: justify; background: #F8F8F8; padding: 0 10px; border: 1px solid #A8ACA8;"&gt;
''These files are licensed under [[Wikipedia:Creative Commons|Creative Commons]] Attribution 2.5 License: http://creativecommons.org/licenses/by/2.5/''
&lt;/div&gt;
&lt;/center&gt;
&lt;br /&gt;
To add to this category, type &lt;nowiki&gt;{{Cc-by}}&lt;/nowiki&gt; on the image information page
[[Category:uploaded files]]</text>
      <sha1>sfhz6afviubjcvwlhs0sv00elqulsm0</sha1>
    </revision>
  </page>
  <page>
    <title>Template:No license</title>
    <ns>10</ns>
    <id>1637</id>
    <revision>
      <id>2105</id>
      <timestamp>2006-09-25T12:46:36Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2105</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="631" sha1="rlqx44tvfrufl9wmaq81dyvhbxrw9qm" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFFF; padding: 20px; border: 5px solid #ee0000;"&gt;
''[[Media:{{PAGENAME}}|This file]]  '''does not have information on its [[Wikipedia:Copyrights|copyright]] status'''.  Unless the copyright status is provided, it may be deleted.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Files with unknown copyright status|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Copyright tags]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''This template is added when no license template is selected on uploading images or other files'''
&lt;/noinclude&gt;</text>
      <sha1>rlqx44tvfrufl9wmaq81dyvhbxrw9qm</sha1>
    </revision>
    <revision>
      <id>26708</id>
      <parentid>2105</parentid>
      <timestamp>2010-07-30T17:37:45Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26708</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="639" sha1="2wjhmi4n3ww4hkn3g84vzsgv6c2wz6i" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFFF; padding: 20px; border: 5px solid #ee0000;"&gt;
''[[Media:{{PAGENAME}}|This file]]  '''does not have information on its [[Wikipedia:Copyrights|copyright]] status'''.  Unless the copyright status is provided, it may be deleted.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Files with unknown copyright status|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|No]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''This template is added when no license template is selected on uploading images or other files'''
&lt;/noinclude&gt;</text>
      <sha1>2wjhmi4n3ww4hkn3g84vzsgv6c2wz6i</sha1>
    </revision>
    <revision>
      <id>34000</id>
      <parentid>26708</parentid>
      <timestamp>2010-09-06T02:52:42Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>34000</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="671" sha1="hfrs8gqaeg7fp2z4ere9xfjy9grlm7d" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFFF; padding: 20px; border: 5px solid #ee0000;"&gt;
[[File:Ragged_reaper.PNG|50px]] ''[[Media:{{PAGENAME}}|This file]]  '''does not have information on its [[Wikipedia:Copyrights|copyright]] status'''.  Unless the copyright status is provided, it may be deleted.
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Files with unknown copyright status|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|No]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''This template is added when no license template is selected on uploading images or other files'''
&lt;/noinclude&gt;</text>
      <sha1>hfrs8gqaeg7fp2z4ere9xfjy9grlm7d</sha1>
    </revision>
    <revision>
      <id>34009</id>
      <parentid>34000</parentid>
      <timestamp>2010-09-06T03:16:04Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>34009</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="709" sha1="err62n5yanogvblr2nx4ywhgb65b7h4" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFFF; padding: 20px; border: 5px solid #ee0000;"&gt;
{|
|[[File:Ragged_reaper.PNG|50px]]
|''[[Media:{{PAGENAME}}|This file]]  '''does not have information on its [[Wikipedia:Copyrights|copyright]] status'''.  Unless the copyright status is provided, it may be deleted.''&lt;br/&gt;Reaper is reaping......
|}
&lt;/div&gt;
&lt;/center&gt;
&lt;includeonly&gt; [[Category:Files with unknown copyright status|{{PAGENAME}}]]&lt;/includeonly&gt;
&lt;noinclude&gt;[[Category:Licensing templates|No]]&lt;/noinclude&gt;
&lt;br /&gt;&lt;noinclude&gt;
'''This template is added when no license template is selected on uploading images or other files'''
&lt;/noinclude&gt;</text>
      <sha1>err62n5yanogvblr2nx4ywhgb65b7h4</sha1>
    </revision>
  </page>
  <page>
    <title>Category:Files with unknown copyright status</title>
    <ns>14</ns>
    <id>1638</id>
    <revision>
      <id>2392</id>
      <timestamp>2006-11-10T05:31:01Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2392</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="512" sha1="iqsor5009qnoy1bovr7ju1jdqt3d7ka" xml:space="preserve">&lt;center&gt;
&lt;div class="boilerplate" id="pd" style="width: 90%; margin: 0 auto; text-align: justify; background: #FFFFFF; padding: 20px; border: 5px solid #ee0000;"&gt;
''These files '''do not have information on their [[Wikipedia:Copyrights|copyright]] status'''.  Unless the copyright status is provided, they may be deleted.
&lt;/div&gt;
&lt;/center&gt;
&lt;br /&gt;
'''This template is automatically added when no license template is selected on uploading images or other files'''

[[Category:Uploaded files]]
[[category:copyright]]</text>
      <sha1>iqsor5009qnoy1bovr7ju1jdqt3d7ka</sha1>
    </revision>
  </page>
  <page>
    <title>MediaWiki:Common.css</title>
    <ns>8</ns>
    <id>1671</id>
    <revision>
      <id>2573</id>
      <timestamp>2007-04-02T15:20:02Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <minor/>
      <origin>2573</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="877" sha1="r0zpq0aje3iyyj0js0qu7sqosghic4s" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}


/* &lt;/pre&gt; */</text>
      <sha1>r0zpq0aje3iyyj0js0qu7sqosghic4s</sha1>
    </revision>
    <revision>
      <id>2607</id>
      <parentid>2573</parentid>
      <timestamp>2007-07-09T13:57:36Z</timestamp>
      <contributor>
        <username>Datrio</username>
        <id>57466</id>
      </contributor>
      <origin>2607</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="1430" sha1="5pdybfj74n5lptn5ccq7dbw66n6918r" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* &lt;/pre&gt; */</text>
      <sha1>5pdybfj74n5lptn5ccq7dbw66n6918r</sha1>
    </revision>
    <revision>
      <id>13391</id>
      <parentid>2607</parentid>
      <timestamp>2010-02-01T17:26:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>13391</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3351" sha1="fvxa9ldjr0yjc97jodkamprc0jjouwz" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}


/* &lt;/pre&gt; */</text>
      <sha1>fvxa9ldjr0yjc97jodkamprc0jjouwz</sha1>
    </revision>
    <revision>
      <id>13951</id>
      <parentid>13391</parentid>
      <timestamp>2010-02-05T14:11:18Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Testing styles for nav templates</comment>
      <origin>13951</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3443" sha1="mcab3seg64lxg0gfr3atvxcomm81i4i" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.dq1main {
    background: #FF531A;
    color: white;
}
.dq1sub {
    background: #FF8C6;
}


/* &lt;/pre&gt; */</text>
      <sha1>mcab3seg64lxg0gfr3atvxcomm81i4i</sha1>
    </revision>
    <revision>
      <id>13952</id>
      <parentid>13951</parentid>
      <timestamp>2010-02-05T14:12:14Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13952</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3444" sha1="pyg7aody7jvwyfwqjk8ifmbs9ad7jum" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.dq1main {
    background: #FF531A;
    color: white;
}
.dq1sub {
    background: #FF8C66;
}


/* &lt;/pre&gt; */</text>
      <sha1>pyg7aody7jvwyfwqjk8ifmbs9ad7jum</sha1>
    </revision>
    <revision>
      <id>13953</id>
      <parentid>13952</parentid>
      <timestamp>2010-02-05T14:13:06Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13953</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3444" sha1="2n12e25on05vf6rgyr0h9bgrffjj3nm" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.dq1main {
    background: #FF531A;
    color: white;
}
.dq1sub {
    background: #FFB399;
}


/* &lt;/pre&gt; */</text>
      <sha1>2n12e25on05vf6rgyr0h9bgrffjj3nm</sha1>
    </revision>
    <revision>
      <id>13955</id>
      <parentid>13953</parentid>
      <timestamp>2010-02-05T14:31:27Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Moving styles from Common.js</comment>
      <origin>13955</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3505" sha1="2nzjqydx2irftru736zn1zyf0lv8q9w" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}
.dq1main {
    background: #FF531A;
    color: white;
}
.dq1sub {
    background: #FFB399;
}


/* &lt;/pre&gt; */</text>
      <sha1>2nzjqydx2irftru736zn1zyf0lv8q9w</sha1>
    </revision>
    <revision>
      <id>13956</id>
      <parentid>13955</parentid>
      <timestamp>2010-02-05T14:36:20Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13956</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3648" sha1="osv9ve8eimzao41m6trj22ropk250i7" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}
.nav a.link {
    color: white;
}
.nav a.visited {
    color.white;
}
.nav a.hover {
    color.white;
}
.nav a.active {
    color.white;
}
.nav.dq1main {
    background: #FF531A;
    color: white;
}
.dq1sub {
    background: #FFB399;
}


/* &lt;/pre&gt; */</text>
      <sha1>osv9ve8eimzao41m6trj22ropk250i7</sha1>
    </revision>
    <revision>
      <id>13958</id>
      <parentid>13956</parentid>
      <timestamp>2010-02-05T15:02:15Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13958</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3744" sha1="7u4059bdrjr9wivrsrtczk5i7wdo2jo" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}
.nav {
    width: 100%;
    border:1px solid silver; 
    text-align:center; clear:both; 
    font-size:75%; 
    font-family:verdana;
}
.nav div {
    margin-left: 55px;
}
.navHeaderText {
    font-size:13.5px; 
    font-family:tahoma;
}
.dq1main {
    color: white;
    background: #FF531A;
}
.dq1sub {
    background: #FFB399;
}


/* &lt;/pre&gt; */</text>
      <sha1>7u4059bdrjr9wivrsrtczk5i7wdo2jo</sha1>
    </revision>
    <revision>
      <id>13961</id>
      <parentid>13958</parentid>
      <timestamp>2010-02-05T15:09:27Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13961</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3487" sha1="41gx5zljw9q2uotw20dibapoobtncz0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}
.dq1main {
    background: #FF531A;
}
.dq1sub {
    background: #FFB399;
}


/* &lt;/pre&gt; */</text>
      <sha1>41gx5zljw9q2uotw20dibapoobtncz0</sha1>
    </revision>
    <revision>
      <id>13963</id>
      <parentid>13961</parentid>
      <timestamp>2010-02-05T15:11:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13963</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3412" sha1="bzlogy6xkmo3lhutcp6o7nr84kywwdz" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}


/* &lt;/pre&gt; */</text>
      <sha1>bzlogy6xkmo3lhutcp6o7nr84kywwdz</sha1>
    </revision>
    <revision>
      <id>14464</id>
      <parentid>13963</parentid>
      <timestamp>2010-02-12T19:58:01Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Added common location template header styles</comment>
      <origin>14464</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3541" sha1="8l5m5yau0g52go26c7qdq4g7v1mptjp" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
}

/* &lt;/pre&gt; */</text>
      <sha1>8l5m5yau0g52go26c7qdq4g7v1mptjp</sha1>
    </revision>
    <revision>
      <id>14488</id>
      <parentid>14464</parentid>
      <timestamp>2010-02-12T20:23:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Added additional style for location templates</comment>
      <origin>14488</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3675" sha1="1kmy3axurrbw7u79y0er0o2mnlovgn5" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
}

/* &lt;/pre&gt; */</text>
      <sha1>1kmy3axurrbw7u79y0er0o2mnlovgn5</sha1>
    </revision>
    <revision>
      <id>14502</id>
      <parentid>14488</parentid>
      <timestamp>2010-02-12T20:31:02Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14502</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3704" sha1="29tnwtqnkws1ugf40tdacs4cb3sjxi5" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
    margin: 5px 5px 5px 5px;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
}

/* &lt;/pre&gt; */</text>
      <sha1>29tnwtqnkws1ugf40tdacs4cb3sjxi5</sha1>
    </revision>
    <revision>
      <id>14510</id>
      <parentid>14502</parentid>
      <timestamp>2010-02-12T20:41:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Formatting</comment>
      <origin>14510</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3708" sha1="7i15zmplw2dvhwmei6hud4bvocf9hlp" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
    margin: 10px 10px 10px 10px;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
}

/* &lt;/pre&gt; */</text>
      <sha1>7i15zmplw2dvhwmei6hud4bvocf9hlp</sha1>
    </revision>
    <revision>
      <id>14767</id>
      <parentid>14510</parentid>
      <timestamp>2010-02-18T17:20:06Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>14767</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3736" sha1="1t94he4jkcq5b7f5fuvkxcku5excyx2" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
    margin: 10px 10px 10px 10px;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
}

/* &lt;/pre&gt; */</text>
      <sha1>1t94he4jkcq5b7f5fuvkxcku5excyx2</sha1>
    </revision>
    <revision>
      <id>14800</id>
      <parentid>14767</parentid>
      <timestamp>2010-02-18T18:39:43Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>14800</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3964" sha1="8ltjln2gw2f1l397xrumz4rm56yxf71" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>8ltjln2gw2f1l397xrumz4rm56yxf71</sha1>
    </revision>
    <revision>
      <id>14801</id>
      <parentid>14800</parentid>
      <timestamp>2010-02-18T18:41:21Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14801</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3966" sha1="5p6niz9otg6q7mldqhcxfgay282e0r4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    border-width:1px;
    border-color:#000000;
    border-style:solid;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>5p6niz9otg6q7mldqhcxfgay282e0r4</sha1>
    </revision>
    <revision>
      <id>14824</id>
      <parentid>14801</parentid>
      <timestamp>2010-02-18T19:43:15Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>14824</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3918" sha1="9x6yoasqi879az13i695is5hinhdxza" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
}

.locationTemplateHeader a.link {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>9x6yoasqi879az13i695is5hinhdxza</sha1>
    </revision>
    <revision>
      <id>14826</id>
      <parentid>14824</parentid>
      <timestamp>2010-02-18T19:47:08Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14826</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3913" sha1="7l2pxi48qodlfhpqe9egp3bxkzd5qar" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    width:22em;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>7l2pxi48qodlfhpqe9egp3bxkzd5qar</sha1>
    </revision>
    <revision>
      <id>14877</id>
      <parentid>14826</parentid>
      <timestamp>2010-02-19T03:06:35Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14877</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3897" sha1="9u6gpl7q6jfsjmep28hzxzz5or52jkc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>9u6gpl7q6jfsjmep28hzxzz5or52jkc</sha1>
    </revision>
    <revision>
      <id>14880</id>
      <parentid>14877</parentid>
      <timestamp>2010-02-19T03:12:38Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14880</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3894" sha1="pyqgny6td42nojdo194urcxxs1598uc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 10px;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>pyqgny6td42nojdo194urcxxs1598uc</sha1>
    </revision>
    <revision>
      <id>14883</id>
      <parentid>14880</parentid>
      <timestamp>2010-02-19T03:15:53Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14883</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3925" sha1="81ky79mhtye5dirifmsfcr0nnu0i55a" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 10px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>81ky79mhtye5dirifmsfcr0nnu0i55a</sha1>
    </revision>
    <revision>
      <id>14955</id>
      <parentid>14883</parentid>
      <timestamp>2010-02-19T17:15:43Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14955</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="3924" sha1="38bb2gpxbl0n3n600mb3udk02trseop" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common color styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>38bb2gpxbl0n3n600mb3udk02trseop</sha1>
    </revision>
    <revision>
      <id>15054</id>
      <parentid>14955</parentid>
      <timestamp>2010-02-20T22:30:29Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Added equipment styles</comment>
      <origin>15054</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4583" sha1="05vd5myu5ahgy8fvj7l4wwndo8wz287" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateLabel {
    text-align: center;
    vertical-align: middle;
    background-color: firebrick;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>05vd5myu5ahgy8fvj7l4wwndo8wz287</sha1>
    </revision>
    <revision>
      <id>15058</id>
      <parentid>15054</parentid>
      <timestamp>2010-02-20T22:49:58Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15058</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4601" sha1="70gdl7tr3rp1s9rsfq4wf58nsixya7p" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateLabel {
    text-align: center;
    vertical-align: middle;
    background-color: firebrick;
    color: white;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>70gdl7tr3rp1s9rsfq4wf58nsixya7p</sha1>
    </revision>
    <revision>
      <id>15063</id>
      <parentid>15058</parentid>
      <timestamp>2010-02-20T22:54:59Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15063</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4409" sha1="ipn6j6w0sag1uyueevrgggjmjoc7lz0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 10px 10px 10px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>ipn6j6w0sag1uyueevrgggjmjoc7lz0</sha1>
    </revision>
    <revision>
      <id>15112</id>
      <parentid>15063</parentid>
      <timestamp>2010-02-21T00:41:05Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15112</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4405" sha1="qlttvmxnpkbufgk6knv47d9oms441a9" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>qlttvmxnpkbufgk6knv47d9oms441a9</sha1>
    </revision>
    <revision>
      <id>15125</id>
      <parentid>15112</parentid>
      <timestamp>2010-02-21T02:44:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15125</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4404" sha1="qygacx5stqja686acwnk9satntk4osa" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 0px 0px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>qygacx5stqja686acwnk9satntk4osa</sha1>
    </revision>
    <revision>
      <id>15126</id>
      <parentid>15125</parentid>
      <timestamp>2010-02-21T02:45:34Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15126</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4404" sha1="d88nhmw5j0nzcrxut3u91r38s8snl4p" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 2px 2px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>d88nhmw5j0nzcrxut3u91r38s8snl4p</sha1>
    </revision>
    <revision>
      <id>15127</id>
      <parentid>15126</parentid>
      <timestamp>2010-02-21T02:46:09Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15127</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4404" sha1="3kjyt6l6fk2nlpegi7txuue29c5zwjw" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */


/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>3kjyt6l6fk2nlpegi7txuue29c5zwjw</sha1>
    </revision>
    <revision>
      <id>15156</id>
      <parentid>15127</parentid>
      <timestamp>2010-02-21T16:03:37Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>15156</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="4517" sha1="pbt6q6ufe3mk2lj8qe5h99r2771zirh" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>pbt6q6ufe3mk2lj8qe5h99r2771zirh</sha1>
    </revision>
    <revision>
      <id>15318</id>
      <parentid>15156</parentid>
      <timestamp>2010-02-23T01:27:53Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Added enemy template styles</comment>
      <origin>15318</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5001" sha1="6fujkjexxk0uqqyjkofejic98wid5ah" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color:green;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>6fujkjexxk0uqqyjkofejic98wid5ah</sha1>
    </revision>
    <revision>
      <id>15323</id>
      <parentid>15318</parentid>
      <timestamp>2010-02-23T01:44:58Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15323</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5004" sha1="b7bkx4v7mvgnpjf9u7u8fs5uzzq79q8" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #E56717;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>b7bkx4v7mvgnpjf9u7u8fs5uzzq79q8</sha1>
    </revision>
    <revision>
      <id>15324</id>
      <parentid>15323</parentid>
      <timestamp>2010-02-23T01:48:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15324</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5004" sha1="1rjdcqd4ufek38o68lyanp9k8w1m0uf" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>1rjdcqd4ufek38o68lyanp9k8w1m0uf</sha1>
    </revision>
    <revision>
      <id>15372</id>
      <parentid>15324</parentid>
      <timestamp>2010-02-23T18:02:47Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Added character template styles</comment>
      <origin>15372</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5504" sha1="32ufcih4idabydft5g1lmnbd6e7z7g0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.characterTemplateHeader {
    background-color: navy;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>32ufcih4idabydft5g1lmnbd6e7z7g0</sha1>
    </revision>
    <revision>
      <id>15375</id>
      <parentid>15372</parentid>
      <timestamp>2010-02-23T18:16:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15375</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5507" sha1="1xt7sin8hul6b1v4rhg8fswsbqm2zx6" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.characterTemplateHeader {
    background-color: #33339F;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>1xt7sin8hul6b1v4rhg8fswsbqm2zx6</sha1>
    </revision>
    <revision>
      <id>15381</id>
      <parentid>15375</parentid>
      <timestamp>2010-02-23T18:22:58Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15381</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5530" sha1="1a83bwbo741rbzcj7bemmgsllp4pf2r" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    width:110px; 
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>1a83bwbo741rbzcj7bemmgsllp4pf2r</sha1>
    </revision>
    <revision>
      <id>15451</id>
      <parentid>15381</parentid>
      <timestamp>2010-02-24T03:47:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>15451</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5494" sha1="79h02pb4wdv1zsbnf1nk9iol4kihdsr" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>79h02pb4wdv1zsbnf1nk9iol4kihdsr</sha1>
    </revision>
    <revision>
      <id>16145</id>
      <parentid>15451</parentid>
      <timestamp>2010-03-16T16:15:15Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Added styles for spell templates</comment>
      <origin>16145</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5921" sha1="3quo5cg932mv39llah6elf9cnff3diy" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* &lt;/pre&gt; */</text>
      <sha1>3quo5cg932mv39llah6elf9cnff3diy</sha1>
    </revision>
    <revision>
      <id>21624</id>
      <parentid>16145</parentid>
      <timestamp>2010-06-30T16:17:42Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added navitem</comment>
      <origin>21624</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6010" sha1="rzhctg3p5qudnrio66tqr1l26ifepsu" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
    font-size: .85em;
    font-weight: lighter;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>rzhctg3p5qudnrio66tqr1l26ifepsu</sha1>
    </revision>
    <revision>
      <id>21625</id>
      <parentid>21624</parentid>
      <timestamp>2010-06-30T16:19:03Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21625</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5988" sha1="g22ss3oq8nbreklo4fi4x4c37l30370" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
    font-weight: lighter;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>g22ss3oq8nbreklo4fi4x4c37l30370</sha1>
    </revision>
    <revision>
      <id>21626</id>
      <parentid>21625</parentid>
      <timestamp>2010-06-30T16:22:14Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21626</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5962" sha1="9rntsu6wioku3lhum3p62q2mrt3h1z5" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>9rntsu6wioku3lhum3p62q2mrt3h1z5</sha1>
    </revision>
    <revision>
      <id>21632</id>
      <parentid>21626</parentid>
      <timestamp>2010-06-30T16:30:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added tnav</comment>
      <origin>21632</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5994" sha1="nxdxlnmi70pewb77yz0fhp8shnadfzs" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: 90%;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>nxdxlnmi70pewb77yz0fhp8shnadfzs</sha1>
    </revision>
    <revision>
      <id>21636</id>
      <parentid>21632</parentid>
      <timestamp>2010-06-30T16:37:43Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21636</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6040" sha1="en7p5i3bx3n8kr8k6neszofdoizen6s" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: .70em; /* value should be same as in tnav class */
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>en7p5i3bx3n8kr8k6neszofdoizen6s</sha1>
    </revision>
    <revision>
      <id>21637</id>
      <parentid>21636</parentid>
      <timestamp>2010-06-30T16:39:18Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21637</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5996" sha1="qfgb7vuesicg82xuwhpiaeesxvmnuhk" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: .70em;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>qfgb7vuesicg82xuwhpiaeesxvmnuhk</sha1>
    </revision>
    <revision>
      <id>21638</id>
      <parentid>21637</parentid>
      <timestamp>2010-06-30T16:39:56Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21638</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5998" sha1="qstp78b854sehlj260fo1s9vs3o9h7l" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: .70em;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>qstp78b854sehlj260fo1s9vs3o9h7l</sha1>
    </revision>
    <revision>
      <id>21639</id>
      <parentid>21638</parentid>
      <timestamp>2010-06-30T16:41:17Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21639</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5996" sha1="qfgb7vuesicg82xuwhpiaeesxvmnuhk" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: .70em;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>qfgb7vuesicg82xuwhpiaeesxvmnuhk</sha1>
    </revision>
    <revision>
      <id>21705</id>
      <parentid>21639</parentid>
      <timestamp>2010-07-01T14:01:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21705</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5996" sha1="67hw5h1lrhjx5czuwpejz57cjqxdghb" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
    font-size: .40em;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>67hw5h1lrhjx5czuwpejz57cjqxdghb</sha1>
    </revision>
    <revision>
      <id>21706</id>
      <parentid>21705</parentid>
      <timestamp>2010-07-01T14:03:13Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21706</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5974" sha1="htuu2qb47mxq19mul60b4vo6bgod31u" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: 95%;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: 100%;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>htuu2qb47mxq19mul60b4vo6bgod31u</sha1>
    </revision>
    <revision>
      <id>21707</id>
      <parentid>21706</parentid>
      <timestamp>2010-07-01T14:04:45Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21707</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5977" sha1="al1ghkq5hz66h2sn2tozvw22s34bo87" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>al1ghkq5hz66h2sn2tozvw22s34bo87</sha1>
    </revision>
    <revision>
      <id>21708</id>
      <parentid>21707</parentid>
      <timestamp>2010-07-01T14:08:28Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21708</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5999" sha1="8gzu8a3d2t792gjgxykw8us3lij87gk" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    text-size: .70em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>8gzu8a3d2t792gjgxykw8us3lij87gk</sha1>
    </revision>
    <revision>
      <id>21709</id>
      <parentid>21708</parentid>
      <timestamp>2010-07-01T14:09:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21709</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5999" sha1="q4h96ui0346ps5cpczqwfbfczpnuiak" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .70em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>q4h96ui0346ps5cpczqwfbfczpnuiak</sha1>
    </revision>
    <revision>
      <id>21710</id>
      <parentid>21709</parentid>
      <timestamp>2010-07-01T14:10:01Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21710</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5999" sha1="qe06iorr3zpbjwxv7sy0qdun5qu8qo8" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .80em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>qe06iorr3zpbjwxv7sy0qdun5qu8qo8</sha1>
    </revision>
    <revision>
      <id>21711</id>
      <parentid>21710</parentid>
      <timestamp>2010-07-01T14:11:07Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21711</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="5999" sha1="cxj6stz954xz4fru6r9lmickzqbpcuc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.navitem a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>cxj6stz954xz4fru6r9lmickzqbpcuc</sha1>
    </revision>
    <revision>
      <id>21767</id>
      <parentid>21711</parentid>
      <timestamp>2010-07-02T16:48:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added nav classes</comment>
      <origin>21767</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6227" sha1="6datm4x9h7mc2lqte7uv933f5aidm67" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>6datm4x9h7mc2lqte7uv933f5aidm67</sha1>
    </revision>
    <revision>
      <id>21769</id>
      <parentid>21767</parentid>
      <timestamp>2010-07-02T16:53:06Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21769</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6343" sha1="2mpqd0yturd1clfggccpxznglut0upo" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>2mpqd0yturd1clfggccpxznglut0upo</sha1>
    </revision>
    <revision>
      <id>21770</id>
      <parentid>21769</parentid>
      <timestamp>2010-07-02T16:56:10Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21770</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6346" sha1="fqznc1mavmtk7ixo81dxsr32hcjucmu" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries th a {
    color: #FFFFFF;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>fqznc1mavmtk7ixo81dxsr32hcjucmu</sha1>
    </revision>
    <revision>
      <id>21774</id>
      <parentid>21770</parentid>
      <timestamp>2010-07-02T17:08:49Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21774</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6684" sha1="27ca2qyefjr9n1ch50xf24sojjqieqn" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;" 
}

.navCommonHeaderCell {
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left; 
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries th a {
    color: #FFFFFF;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>27ca2qyefjr9n1ch50xf24sojjqieqn</sha1>
    </revision>
    <revision>
      <id>21775</id>
      <parentid>21774</parentid>
      <timestamp>2010-07-02T17:10:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21775</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6682" sha1="pkisfmftowm1m5rl2fzk4chy6inhecv" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left; 
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries th a {
    color: #FFFFFF;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>pkisfmftowm1m5rl2fzk4chy6inhecv</sha1>
    </revision>
    <revision>
      <id>21777</id>
      <parentid>21775</parentid>
      <timestamp>2010-07-02T17:14:10Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21777</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6708" sha1="9jz34ul5digx68vt8ok71spdvjg8yp4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left; 
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries tr th a {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>9jz34ul5digx68vt8ok71spdvjg8yp4</sha1>
    </revision>
    <revision>
      <id>21783</id>
      <parentid>21777</parentid>
      <timestamp>2010-07-02T17:32:29Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21783</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6728" sha1="phcgjzsqupq2cpx4vkl2qheizgxnfnc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries tr th a {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>phcgjzsqupq2cpx4vkl2qheizgxnfnc</sha1>
    </revision>
    <revision>
      <id>21785</id>
      <parentid>21783</parentid>
      <timestamp>2010-07-02T17:34:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21785</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6763" sha1="irqsr7npmgl2peipvma4uue7x32s4m7" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     border:1px solid silver; 
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries .headerLink {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>irqsr7npmgl2peipvma4uue7x32s4m7</sha1>
    </revision>
    <revision>
      <id>21787</id>
      <parentid>21785</parentid>
      <timestamp>2010-07-02T17:38:38Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21787</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6780" sha1="ieomfmmel3s1oe8080lram3tpnzyedq" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     border:1px solid silver;
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries .altBackground1 {
    background: #EAEFFA;
}

.navMainSeries .altBackground2 {
    background: #D6E0F5;

.navMainSeries .headerLink {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>ieomfmmel3s1oe8080lram3tpnzyedq</sha1>
    </revision>
    <revision>
      <id>21793</id>
      <parentid>21787</parentid>
      <timestamp>2010-07-02T18:01:01Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21793</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6790" sha1="5yimo5yeiimik5m5q4vjmtgxcoht63l" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;

.navMainSeries .headerLink {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>5yimo5yeiimik5m5q4vjmtgxcoht63l</sha1>
    </revision>
    <revision>
      <id>21794</id>
      <parentid>21793</parentid>
      <timestamp>2010-07-02T18:03:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21794</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6842" sha1="17nhquh9q231pb2hs4e8lfumr0rk2ol" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeriesTitleLink {
    font-size: 1.20em;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;

.navMainSeries .headerLink {
    color: #FFFFFF;
    font-size: 1.20em;
}

.navMainSeries .altBackground1 a {
    color: #3366CC;
}

.navMainSeries .altBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>17nhquh9q231pb2hs4e8lfumr0rk2ol</sha1>
    </revision>
    <revision>
      <id>21797</id>
      <parentid>21794</parentid>
      <timestamp>2010-07-02T18:10:06Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21797</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6653" sha1="63az52im8aq8xxyzii415zgvwi1kuac" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeriesTitleLink {
    font-size: 1.20em;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>63az52im8aq8xxyzii415zgvwi1kuac</sha1>
    </revision>
    <revision>
      <id>21798</id>
      <parentid>21797</parentid>
      <timestamp>2010-07-02T18:11:54Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21798</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6743" sha1="ej9mdlxlxxmiy7cbcvf2aqs9mz5h4cc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeriesTitleLink {
    font-size: 1.20em;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>ej9mdlxlxxmiy7cbcvf2aqs9mz5h4cc</sha1>
    </revision>
    <revision>
      <id>21799</id>
      <parentid>21798</parentid>
      <timestamp>2010-07-02T18:14:07Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21799</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6766" sha1="83fwj0204o6bk04ajqdho9m0su9sss0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* Styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}


.navMainSeries {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeries a {
    color: #FFFFFF;
}

.navMainSeriesTitleLink {
    font-size: 1.20em;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>83fwj0204o6bk04ajqdho9m0su9sss0</sha1>
    </revision>
    <revision>
      <id>21804</id>
      <parentid>21799</parentid>
      <timestamp>2010-07-02T18:47:41Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21804</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="6976" sha1="seecflmfl9pehwuzmtz30tuep129mz2" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>seecflmfl9pehwuzmtz30tuep129mz2</sha1>
    </revision>
    <revision>
      <id>21805</id>
      <parentid>21804</parentid>
      <timestamp>2010-07-02T18:50:11Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>21805</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7085" sha1="1jd6u8pv5bw8fts00k7b5yt446b208i" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>1jd6u8pv5bw8fts00k7b5yt446b208i</sha1>
    </revision>
    <revision>
      <id>22267</id>
      <parentid>21805</parentid>
      <timestamp>2010-07-07T18:03:24Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>22267</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7169" sha1="79sqlgff4ywkzxmgp2o6rox7cd5y3bb" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

#wikia_page #frontPage {
    background: [[File: Dragonquest9_wallpaper_1.jpg]];
}
    

/* &lt;/pre&gt; */</text>
      <sha1>79sqlgff4ywkzxmgp2o6rox7cd5y3bb</sha1>
    </revision>
    <revision>
      <id>22269</id>
      <parentid>22405</parentid>
      <timestamp>2010-07-07T23:27:42Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>22269</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7157" sha1="3wmal6wacvmec7vz3f0bydo7gsgei3r" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

#frontPage {
    background: [[File: Dragonquest9_wallpaper_1.jpg]];
}
    

/* &lt;/pre&gt; */</text>
      <sha1>3wmal6wacvmec7vz3f0bydo7gsgei3r</sha1>
    </revision>
    <revision>
      <id>22275</id>
      <parentid>22269</parentid>
      <timestamp>2010-07-08T00:14:14Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22275</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7239" sha1="07caj2i1aicync8zssno1axpub7rpl4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

.homeTable {
    background: url(/images/f/f1/Dragonquest9_wallpaper_1.jpg);
    background-repeat: no-repeat;
    background-position: bottom right;
 }
    

/* &lt;/pre&gt; */</text>
      <sha1>07caj2i1aicync8zssno1axpub7rpl4</sha1>
    </revision>
    <revision>
      <id>22277</id>
      <parentid>22275</parentid>
      <timestamp>2010-07-08T00:18:04Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>22277</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7303" sha1="sx6x7pqz72331ymnocq3n26bq62r3ew" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

.homeTable {
    background: url(http://images2.wikia.nocookie.net/__cb20100707232232/dragonquest/images/f/f1/Dragonquest9_wallpaper_1.jpg);
    background-repeat: no-repeat;
    background-position: bottom right;
 }
    

/* &lt;/pre&gt; */</text>
      <sha1>sx6x7pqz72331ymnocq3n26bq62r3ew</sha1>
    </revision>
    <revision>
      <id>22278</id>
      <parentid>22277</parentid>
      <timestamp>2010-07-08T00:35:57Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22278</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7086" sha1="p8qxcovassmokkjjlynldkq5hyscpeu" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

    

/* &lt;/pre&gt; */</text>
      <sha1>p8qxcovassmokkjjlynldkq5hyscpeu</sha1>
    </revision>
    <revision>
      <id>22279</id>
      <parentid>22278</parentid>
      <timestamp>2010-07-08T00:43:04Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22279</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7299" sha1="g0gtb5epmu4vigevfcv9i9nec0lsj46" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

.homeTable {
    background: url(http://images2.wikia.nocookie.net/__cb20100707232232/dragonquest/images/f/f1/Dragonquest9_wallpaper_1.jpg);
    background-repeat: no-repeat;
    background-position: top left;
 }
    

/* &lt;/pre&gt; */</text>
      <sha1>g0gtb5epmu4vigevfcv9i9nec0lsj46</sha1>
    </revision>
    <revision>
      <id>22359</id>
      <parentid>22279</parentid>
      <timestamp>2010-07-08T02:22:55Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>22359</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7980" sha1="8syhkgl2dlxli5vg3kijyps2fe2f3hy" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url();
    width: 320px;
    height: 640px;
    margin-right: 400px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url();
    background-position: 481px 0;
    height: 425px;
    top: 30px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

.homeTable {
    background: url(http://images2.wikia.nocookie.net/__cb20100707232232/dragonquest/images/f/f1/Dragonquest9_wallpaper_1.jpg);
    background-repeat: no-repeat;
    background-position: top left;
 }
    

/* &lt;/pre&gt; */</text>
      <sha1>8syhkgl2dlxli5vg3kijyps2fe2f3hy</sha1>
    </revision>
    <revision>
      <id>22373</id>
      <parentid>22359</parentid>
      <timestamp>2010-07-08T02:31:19Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>22373</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7957" sha1="08vivb9cbmfyvtquns81rusrci0u2tv" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 320px;
    height: 640px;
    margin-right: 400px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 425px;
    top: 30px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>08vivb9cbmfyvtquns81rusrci0u2tv</sha1>
    </revision>
    <revision>
      <id>22376</id>
      <parentid>22373</parentid>
      <timestamp>2010-07-08T02:34:01Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22376</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7900" sha1="mzcpdy3r47n0525xotcdqsup30eqhvv" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    margin-right: 400px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>mzcpdy3r47n0525xotcdqsup30eqhvv</sha1>
    </revision>
    <revision>
      <id>22378</id>
      <parentid>22376</parentid>
      <timestamp>2010-07-08T02:34:32Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22378</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7934" sha1="j2staahor09mteexlmnn2yh6hbpd7ze" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    margin-right: 400px;
    width:960px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    top: 0px;
    width:960px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>j2staahor09mteexlmnn2yh6hbpd7ze</sha1>
    </revision>
    <revision>
      <id>22380</id>
      <parentid>22378</parentid>
      <timestamp>2010-07-08T02:36:44Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22380</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7958" sha1="q3g1gwiz291bgvoeucpfmq6ir1tih35" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 320px;
    height: 1200px;
    margin-right: 400px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>q3g1gwiz291bgvoeucpfmq6ir1tih35</sha1>
    </revision>
    <revision>
      <id>22383</id>
      <parentid>22267</parentid>
      <timestamp>2010-07-07T21:16:04Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22383</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7958" sha1="jnce9ye1wmrawwm1ifcl2vemypqf9rg" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 320px;
    height: 1200px;
    margin-right: 400px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 781px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>jnce9ye1wmrawwm1ifcl2vemypqf9rg</sha1>
    </revision>
    <revision>
      <id>22385</id>
      <parentid>22380</parentid>
      <timestamp>2010-07-08T02:39:49Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22385</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7958" sha1="nrpw03vzwx79yitfjh0p2ye6kjc7a5h" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 100px;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>nrpw03vzwx79yitfjh0p2ye6kjc7a5h</sha1>
    </revision>
    <revision>
      <id>22388</id>
      <parentid>22385</parentid>
      <timestamp>2010-07-08T02:42:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22388</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="ilt9l0tj7n6og2udf8dl4sm2kfsrx8j" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 400px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>ilt9l0tj7n6og2udf8dl4sm2kfsrx8j</sha1>
    </revision>
    <revision>
      <id>22389</id>
      <parentid>22388</parentid>
      <timestamp>2010-07-08T02:43:14Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22389</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="id0l7tfbwv0cjszf9wj476twq2sg29a" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 320px;
    height: 1200px;
    margin-right: 400px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>id0l7tfbwv0cjszf9wj476twq2sg29a</sha1>
    </revision>
    <revision>
      <id>22390</id>
      <parentid>22389</parentid>
      <timestamp>2010-07-08T02:43:38Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22390</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="o3zvdisoiuu318wpp4lb7hu623zmldf" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 320px;
    height: 1200px;
    margin-right: 700px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>o3zvdisoiuu318wpp4lb7hu623zmldf</sha1>
    </revision>
    <revision>
      <id>22392</id>
      <parentid>22390</parentid>
      <timestamp>2010-07-08T02:45:23Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22392</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7989" sha1="js2lf1u6szdge31a5i27qopt3bwt5sn" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 700px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 1081px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>js2lf1u6szdge31a5i27qopt3bwt5sn</sha1>
    </revision>
    <revision>
      <id>22393</id>
      <parentid>22392</parentid>
      <timestamp>2010-07-08T02:45:53Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22393</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="45nhvacmmkhm62zihi5bzmfswyv773j" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 500px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 781px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>45nhvacmmkhm62zihi5bzmfswyv773j</sha1>
    </revision>
    <revision>
      <id>22395</id>
      <parentid>22393</parentid>
      <timestamp>2010-07-08T02:46:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22395</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="qrdmojip9crk2idmgsvharluo2yhvdg" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 450px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 181px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>qrdmojip9crk2idmgsvharluo2yhvdg</sha1>
    </revision>
    <revision>
      <id>22397</id>
      <parentid>22395</parentid>
      <timestamp>2010-07-08T02:47:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22397</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="pifd0lh820kenzibhan9t3s90i8a0ww" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 425px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 81px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>pifd0lh820kenzibhan9t3s90i8a0ww</sha1>
    </revision>
    <revision>
      <id>22398</id>
      <parentid>22397</parentid>
      <timestamp>2010-07-08T02:49:19Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22398</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="t30abw5f7e9ghx4ufbq9y65ehhnx9i0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 475px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 31px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>t30abw5f7e9ghx4ufbq9y65ehhnx9i0</sha1>
    </revision>
    <revision>
      <id>22400</id>
      <parentid>22398</parentid>
      <timestamp>2010-07-08T02:50:15Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22400</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="9l8flm4y3fx8of378k23a9oklzzjkiq" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 480px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 26px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>9l8flm4y3fx8of378k23a9oklzzjkiq</sha1>
    </revision>
    <revision>
      <id>22402</id>
      <parentid>22400</parentid>
      <timestamp>2010-07-08T02:50:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22402</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="do2ndpxlr91w8ypv0odj1ecye27j85i" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 482px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 21px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>do2ndpxlr91w8ypv0odj1ecye27j85i</sha1>
    </revision>
    <revision>
      <id>22403</id>
      <parentid>22383</parentid>
      <timestamp>2010-07-07T21:28:32Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22403</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="i3zzxlk96jvxptvue0nb3jdmr8qi6j7" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 484px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 19px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>i3zzxlk96jvxptvue0nb3jdmr8qi6j7</sha1>
    </revision>
    <revision>
      <id>22405</id>
      <parentid>22403</parentid>
      <timestamp>2010-07-07T21:29:17Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22405</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="fis2rscwxb5w9oes5a29act1hj57iqw" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 16px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>fis2rscwxb5w9oes5a29act1hj57iqw</sha1>
    </revision>
    <revision>
      <id>22407</id>
      <parentid>22402</parentid>
      <timestamp>2010-07-08T02:53:19Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22407</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="46f6ve048srvo76w3j6llpam5jtibrv" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 11px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>46f6ve048srvo76w3j6llpam5jtibrv</sha1>
    </revision>
    <revision>
      <id>22409</id>
      <parentid>22407</parentid>
      <timestamp>2010-07-08T02:53:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22409</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7987" sha1="inlqk5h20im5qf4attsp904ahka0cmy" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 14px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>inlqk5h20im5qf4attsp904ahka0cmy</sha1>
    </revision>
    <revision>
      <id>22421</id>
      <parentid>22409</parentid>
      <timestamp>2010-07-08T03:02:39Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>22421</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="5267qv3h2rckipg7d41v76pe3snywmn" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100708023035/dragonquest/images/7/7f/DqIX_back_left.jpg);
    width: 620px;
    height: 1200px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images4.wikia.nocookie.net/__cb20100708023102/dragonquest/images/2/2b/DqIX_back_right.jpg);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>5267qv3h2rckipg7d41v76pe3snywmn</sha1>
    </revision>
    <revision>
      <id>23489</id>
      <parentid>22421</parentid>
      <timestamp>2010-07-14T03:34:28Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>changed background of homepage</comment>
      <origin>23489</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="961u5k6dzz386uqzwke63up049yz0b4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 620px;
    height: 1200px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 1200px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>961u5k6dzz386uqzwke63up049yz0b4</sha1>
    </revision>
    <revision>
      <id>23490</id>
      <parentid>23489</parentid>
      <timestamp>2010-07-14T03:35:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23490</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="jgjieio6wztkmd08b2kwzntas0qgeaz" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 620px;
    height: 3114px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 3114px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>jgjieio6wztkmd08b2kwzntas0qgeaz</sha1>
    </revision>
    <revision>
      <id>23491</id>
      <parentid>23490</parentid>
      <timestamp>2010-07-14T03:37:23Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23491</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="8yoxzyeebh2l4yp0sofk320ct21yxra" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 620px;
    height: 2000px;
    margin-right: 450px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>8yoxzyeebh2l4yp0sofk320ct21yxra</sha1>
    </revision>
    <revision>
      <id>23492</id>
      <parentid>23491</parentid>
      <timestamp>2010-07-14T03:38:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23492</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="gh2o80n02fzzgl4kes11wksabl3iu4l" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 620px;
    height: 2000px;
    margin-right: 500px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>gh2o80n02fzzgl4kes11wksabl3iu4l</sha1>
    </revision>
    <revision>
      <id>23493</id>
      <parentid>23492</parentid>
      <timestamp>2010-07-14T03:38:46Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23493</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="q4ewzbwc706g25l5bwarx19nvly2wuc" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 620px;
    height: 2000px;
    margin-right: 525px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>q4ewzbwc706g25l5bwarx19nvly2wuc</sha1>
    </revision>
    <revision>
      <id>23498</id>
      <parentid>23493</parentid>
      <timestamp>2010-07-14T06:51:05Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23498</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="dk38bc81sz251ihi7dks7wtehl6i3d0" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 525px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>dk38bc81sz251ihi7dks7wtehl6i3d0</sha1>
    </revision>
    <revision>
      <id>23499</id>
      <parentid>23498</parentid>
      <timestamp>2010-07-14T06:51:59Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>23499</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7990" sha1="f12t8wkdbgdpe6kv1nmrju8ge5hijc4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: darkgreen;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>f12t8wkdbgdpe6kv1nmrju8ge5hijc4</sha1>
    </revision>
    <revision>
      <id>24309</id>
      <parentid>23499</parentid>
      <timestamp>2010-07-23T19:24:37Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>24309</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="tfsl3y6v4oc5jv7gmo9gcut5m9bmyvi" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #33CC4D;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>tfsl3y6v4oc5jv7gmo9gcut5m9bmyvi</sha1>
    </revision>
    <revision>
      <id>24311</id>
      <parentid>24309</parentid>
      <timestamp>2010-07-23T19:27:08Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>24311</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="d6f9qi1v6xgau0e7rhg5njri6o6gxy8" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #29A33D;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>d6f9qi1v6xgau0e7rhg5njri6o6gxy8</sha1>
    </revision>
    <revision>
      <id>24312</id>
      <parentid>24311</parentid>
      <timestamp>2010-07-23T19:27:58Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>24312</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7988" sha1="kru7u5fwfy1bjdqfusyc9acbhba9b1c" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

/*** Forum formatting (by -Algorithm &amp; -Splaka) ***/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/* Infobox template style */
.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Standard Navigationsleisten, aka box hiding thingy
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */
div.NavFrame {
    margin: 0;
    padding: 4px;
    border: 1px solid #aaa;
    text-align: center;
    border-collapse: collapse;
    font-size: .70em;
}
div.NavFrame + div.NavFrame {
    border-top-style: none;
    border-top-style: hidden;
}
div.NavPic {
    background-color: #fff;
    margin: 0;
    padding: 2px;
    float: left;
}
div.NavFrame div.NavHead {
    height: 1.6em;
    font-weight: bold;
    background-color: #ccf;
    position: relative;
}
div.NavFrame p,
div.NavFrame div.NavContent,
div.NavFrame div.NavContent p {
    font-size: .70em;
}
div.NavEnd {
    margin: 0;
    padding: 0;
    line-height: 1px;
    clear: both;
}
a.NavToggle {
    position: absolute;
    top: 0;
    right: 3px;
    font-weight: normal;
}

/* Messagebox templates */
.messagebox {
    border: 1px solid #aaa;
    background-color: #f9f9f9;
    width: 80%;
    margin: 0 auto 1em auto;
    padding: .2em;
}
.messagebox.merge {
    border: 1px solid #c0b8cc;
    background-color: #f0e5ff;
    text-align: center;
}
.messagebox.cleanup {
    border: 1px solid #9f9fff;
    background-color: #efefff;
    text-align: center;
}
.messagebox.standard-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    margin: 4px auto;
}
/* For old WikiProject banners inside banner shells. */
.mbox-inside .standard-talk,
.messagebox.nested-talk {
    border: 1px solid #c0c090;
    background-color: #f8eaba;
    width: 100%;
    margin: 2px 0;
    padding: 2px;
}
.messagebox.small {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
}
.messagebox.small-talk {
    width: 238px;
    font-size: 85%;
    float: right;
    clear: both;
    margin: 0 0 1em 1em;
    line-height: 1.25em; 
    background: #F8EABA;
}
.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/* Common styles */
.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/* common styles for navigation template */
.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

/* mainSeries nav styles */
.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

/* gameSeries nav styles */
.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*****************************
**** Portal:Main stuff **** Borrowed from world of warcraft wiki
*****************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on Portal:Main */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}
    

/* &lt;/pre&gt; */</text>
      <sha1>kru7u5fwfy1bjdqfusyc9acbhba9b1c</sha1>
    </revision>
    <revision>
      <id>25425</id>
      <parentid>24312</parentid>
      <timestamp>2010-07-27T16:25:54Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>removing unused CSS, reformatting to make easier to read</comment>
      <origin>25425</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7898" sha1="bpem1xfnkw0r73ztwld5xh40mrw7rg7" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>bpem1xfnkw0r73ztwld5xh40mrw7rg7</sha1>
    </revision>
    <revision>
      <id>25713</id>
      <parentid>25425</parentid>
      <timestamp>2010-07-28T14:41:42Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25713</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="7982" sha1="681sb2s64k85qx37qbudit61u00zmf7" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>681sb2s64k85qx37qbudit61u00zmf7</sha1>
    </revision>
    <revision>
      <id>25721</id>
      <parentid>25713</parentid>
      <timestamp>2010-07-28T16:14:08Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>added list tables styles</comment>
      <origin>25721</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8195" sha1="rt7wtb2a0ohq8wysy75o622bba5o8n9" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    width: 100%;
}

tr.odd {

}

tr.even {

}

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>rt7wtb2a0ohq8wysy75o622bba5o8n9</sha1>
    </revision>
    <revision>
      <id>25722</id>
      <parentid>25721</parentid>
      <timestamp>2010-07-28T16:15:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25722</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8320" sha1="p4wyts5bqvnmsulladj2w6pdsau4wij" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
}

.listTable tr, .listTable td {
    border: 1px solid black;
    border-collapse: collapse;
}

tr.odd {

}

tr.even {

}

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>p4wyts5bqvnmsulladj2w6pdsau4wij</sha1>
    </revision>
    <revision>
      <id>25724</id>
      <parentid>25722</parentid>
      <timestamp>2010-07-28T16:17:38Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25724</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8334" sha1="sh6f52cvg845qin4x04zz2wddaljrrn" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
}

.listTable tr, .listTable td, listTable th {
    border: 1px solid black;
    border-collapse: collapse;
}

tr.odd {

}

tr.even {

}

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>sh6f52cvg845qin4x04zz2wddaljrrn</sha1>
    </revision>
    <revision>
      <id>25725</id>
      <parentid>25724</parentid>
      <timestamp>2010-07-28T16:19:04Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25725</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8335" sha1="r7j24dutbbru719o74gucgr20to0xdg" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
}

.listTable tr, .listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
}

tr.odd {

}

tr.even {

}

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>r7j24dutbbru719o74gucgr20to0xdg</sha1>
    </revision>
    <revision>
      <id>25727</id>
      <parentid>25725</parentid>
      <timestamp>2010-07-28T16:24:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25727</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8417" sha1="irpyjhheehgbgyamb839hvmvvz6q5r1" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

tr.odd {

}

tr.even {

}

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>irpyjhheehgbgyamb839hvmvvz6q5r1</sha1>
    </revision>
    <revision>
      <id>25736</id>
      <parentid>25727</parentid>
      <timestamp>2010-07-28T16:41:56Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25736</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8564" sha1="gnz3i90nctw51jzlqwdefbobskhknaf" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>gnz3i90nctw51jzlqwdefbobskhknaf</sha1>
    </revision>
    <revision>
      <id>25752</id>
      <parentid>25736</parentid>
      <timestamp>2010-07-28T17:18:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>moved padding styles for equipment templates, formatting</comment>
      <origin>25752</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8887" sha1="hw8o8pw0ruoz6ru4mg7e81s3jye7wyr" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>hw8o8pw0ruoz6ru4mg7e81s3jye7wyr</sha1>
    </revision>
    <revision>
      <id>25849</id>
      <parentid>25752</parentid>
      <timestamp>2010-07-28T18:42:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>25849</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8933" sha1="4f7bwky5royoc2jseh2ih47g98t3a11" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>4f7bwky5royoc2jseh2ih47g98t3a11</sha1>
    </revision>
    <revision>
      <id>26208</id>
      <parentid>25849</parentid>
      <timestamp>2010-07-29T17:57:36Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26208</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="8980" sha1="rvvfln0gsd9isuq1fkv6xkuxvki6tb2" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>rvvfln0gsd9isuq1fkv6xkuxvki6tb2</sha1>
    </revision>
    <revision>
      <id>26209</id>
      <parentid>26208</parentid>
      <timestamp>2010-07-29T18:00:19Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26209</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9012" sha1="stm85s16hf8kd1nstf6dcwwc7jppy7t" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>stm85s16hf8kd1nstf6dcwwc7jppy7t</sha1>
    </revision>
    <revision>
      <id>27864</id>
      <parentid>26209</parentid>
      <timestamp>2010-08-03T15:43:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>27864</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9118" sha1="d13cecz5vfeyn3l6bz8mtlydh9glusu" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTable td, .navCommonTable th {
     padding: 2px;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding-left:55px; 
     white-space:nowrap; 
     padding-right:5px; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding-left:5px; 
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>d13cecz5vfeyn3l6bz8mtlydh9glusu</sha1>
    </revision>
    <revision>
      <id>27869</id>
      <parentid>27864</parentid>
      <timestamp>2010-08-03T15:48:09Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>27869</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9044" sha1="pwkoln660j9gwhipusfjhh5ombo4hhu" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>pwkoln660j9gwhipusfjhh5ombo4hhu</sha1>
    </revision>
    <revision>
      <id>27870</id>
      <parentid>27869</parentid>
      <timestamp>2010-08-03T15:48:56Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>27870</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9045" sha1="0h9tsmkra4ntkpwmj8qirgi0l4fsb74" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>0h9tsmkra4ntkpwmj8qirgi0l4fsb74</sha1>
    </revision>
    <revision>
      <id>27875</id>
      <parentid>27870</parentid>
      <timestamp>2010-08-03T16:03:07Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>27875</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9120" sha1="953tgx6fmd4f27lulpdvvaj34tdjoe2" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #FF6600;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>953tgx6fmd4f27lulpdvvaj34tdjoe2</sha1>
    </revision>
    <revision>
      <id>27877</id>
      <parentid>27875</parentid>
      <timestamp>2010-08-03T16:04:09Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>27877</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9120" sha1="mhjcpzq4a0ri55wspuqyfncpp6238ob" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>mhjcpzq4a0ri55wspuqyfncpp6238ob</sha1>
    </revision>
    <revision>
      <id>27878</id>
      <parentid>27877</parentid>
      <timestamp>2010-08-03T16:06:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Undo revision 27877 by [[Special:Contributions/Pagoda|Pagoda]] ([[User talk:Pagoda|talk]])</comment>
      <origin>27878</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9120" sha1="953tgx6fmd4f27lulpdvvaj34tdjoe2" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* See also: [[MediaWiki:Monobook.css]] */
/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #FF6600;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>953tgx6fmd4f27lulpdvvaj34tdjoe2</sha1>
    </revision>
    <revision>
      <id>28160</id>
      <parentid>27878</parentid>
      <timestamp>2010-08-04T16:17:18Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>28160</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9077" sha1="jib4wifchkxbphwqruovwqiuoghnth6" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #FF6600;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>jib4wifchkxbphwqruovwqiuoghnth6</sha1>
    </revision>
    <revision>
      <id>29192</id>
      <parentid>28160</parentid>
      <timestamp>2010-08-11T15:37:32Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added characterTemplateSubheader class</comment>
      <origin>29192</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9162" sha1="bij6l2myidot13ld77unta4ohpxc7qo" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #FF6600;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>bij6l2myidot13ld77unta4ohpxc7qo</sha1>
    </revision>
    <revision>
      <id>29608</id>
      <parentid>29192</parentid>
      <timestamp>2010-08-12T16:16:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>29608</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9162" sha1="bbcji7znqpr0rwclfv9ffmqhy8ey69r" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #CC5200;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>bbcji7znqpr0rwclfv9ffmqhy8ey69r</sha1>
    </revision>
    <revision>
      <id>29609</id>
      <parentid>29608</parentid>
      <timestamp>2010-08-12T16:17:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>29609</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9162" sha1="7gfpdciwrpqclajk92abwrj9ch78x16" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>7gfpdciwrpqclajk92abwrj9ch78x16</sha1>
    </revision>
    <revision>
      <id>31470</id>
      <parentid>29609</parentid>
      <timestamp>2010-08-19T18:12:51Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>31470</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9206" sha1="52lycpp89ycwiq8y44mxcmk6a42facl" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

table.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>52lycpp89ycwiq8y44mxcmk6a42facl</sha1>
    </revision>
    <revision>
      <id>32250</id>
      <parentid>31470</parentid>
      <timestamp>2010-08-25T06:17:20Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>32250</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9204" sha1="srlsf3qqqom73iho2hi8cxyrd25ic6s" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>srlsf3qqqom73iho2hi8cxyrd25ic6s</sha1>
    </revision>
    <revision>
      <id>32608</id>
      <parentid>32250</parentid>
      <timestamp>2010-08-27T16:35:18Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>32608</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9221" sha1="suizu61m2gqassnxc50c921e4pctj2h" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 2px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>suizu61m2gqassnxc50c921e4pctj2h</sha1>
    </revision>
    <revision>
      <id>32610</id>
      <parentid>32608</parentid>
      <timestamp>2010-08-27T16:37:57Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>32610</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9221" sha1="dflh10q5agen8wbop2qnb3fqtq8wgj4" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(http://images2.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>dflh10q5agen8wbop2qnb3fqtq8wgj4</sha1>
    </revision>
    <revision>
      <id>128809</id>
      <parentid>32610</parentid>
      <timestamp>2018-03-09T10:06:48Z</timestamp>
      <contributor>
        <username>FANDOMbot</username>
        <id>32794352</id>
      </contributor>
      <minor/>
      <comment>Applying changes that should make this CSS file HTTPS-ready. If you have any questions or noticed issues related to this edit, please reach out to us using the [[Special:Contact]] page.</comment>
      <origin>128809</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="9221" sha1="1mnjq2h5kw25x8bmct3y0nwkuc2v1lo" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */</text>
      <sha1>1mnjq2h5kw25x8bmct3y0nwkuc2v1lo</sha1>
    </revision>
    <revision>
      <id>211830</id>
      <parentid>128809</parentid>
      <timestamp>2021-05-10T18:04:27Z</timestamp>
      <contributor>
        <username>Pcj</username>
        <id>4133</id>
      </contributor>
      <minor/>
      <origin>211830</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="27368" sha1="j16efulzb83pv8ek0gxj1pud8c8cbyo" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}</text>
      <sha1>j16efulzb83pv8ek0gxj1pud8c8cbyo</sha1>
    </revision>
    <revision>
      <id>212706</id>
      <parentid>211830</parentid>
      <timestamp>2021-05-26T12:33:34Z</timestamp>
      <contributor>
        <username>Pcj</username>
        <id>4133</id>
      </contributor>
      <minor/>
      <origin>212706</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="27449" sha1="kkhd5vh3lagm3evzohfvqg5yhadsw8o" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: 50% 5%;
}</text>
      <sha1>kkhd5vh3lagm3evzohfvqg5yhadsw8o</sha1>
    </revision>
    <revision>
      <id>212707</id>
      <parentid>212706</parentid>
      <timestamp>2021-05-26T12:37:46Z</timestamp>
      <contributor>
        <username>Pcj</username>
        <id>4133</id>
      </contributor>
      <minor/>
      <origin>212707</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="27510" sha1="swncs1sz9g9x0al7bo2pfby091xfy57" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>swncs1sz9g9x0al7bo2pfby091xfy57</sha1>
    </revision>
    <revision>
      <id>252418</id>
      <parentid>212707</parentid>
      <timestamp>2022-08-19T16:23:59Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>This is needed for the new navbox.</comment>
      <origin>252418</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="28522" sha1="mggo2ozx0e8m3zrx0qvhwmwxk0zo8mn" xml:space="preserve">/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Default skin for navigation boxes ********************
 **********************************************************/

table.navbox {
    background: #f9f9f9;
    border: 1px solid #aaa;
    clear: both;
    font-size: 87%;
    margin: auto;
    padding: 1px;
    text-align: center;
    width: 100%;
    color: black;
}
 
table.navbox th {
    background: #ccccff;
    font-size: 105%;
    padding-left: 1em;
    padding-right: 1em;
}
 
@media print {
    .navbox {
        display: none;
    }
}

.navbox.mw-collapsible.mw-made-collapsible {
    width: 100%;
}

.navbox-vde {
    float: left;
    font-size: small;
    width: 4em;
}

.navbox-above {
	background: #ddddff;
}

.navbox-group {
    background: #ddddff;
}

.navbox-odd {
    background: transparent;
}

.navbox-even {
    background: #f7f7f7;
}

.navbox-section {
	width: 100%
}

.navbox-below {
	background: #ddddff;
}

/*** End navbox style *************************************
 **********************************************************/


/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}

.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>mggo2ozx0e8m3zrx0qvhwmwxk0zo8mn</sha1>
    </revision>
    <revision>
      <id>289765</id>
      <parentid>252418</parentid>
      <timestamp>2023-08-26T08:25:57Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>289765</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="28948" sha1="hgknvaixv7o81mvd13xvlpmm20ulign" xml:space="preserve">@import url("/load.php?mode=articles&amp;only=styles&amp;articles=u:dev:MediaWiki:AccentColorButtons.css|MediaWiki:Badges.css|u:dev:MediaWiki:BalancedCategories.css|u:dev:MediaWiki:BalancedPageBottom.css|u:dev:MediaWiki:BalancedProfile.css|u:dev:MediaWiki:BalancedSearch.css|u:dev:MediaWiki:BringExternalLinkIconsBack.css|u:dev:MediaWiki:CollapsedAbbreviations.css|MediaWiki:CSS3Tooltip.css|MediaWiki:List.css|MediaWiki:Navbox.css");
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Default skin for navigation boxes ********************
 **********************************************************/

table.navbox {
    background: #f9f9f9;
    border: 1px solid #aaa;
    clear: both;
    font-size: 87%;
    margin: auto;
    padding: 1px;
    text-align: center;
    width: 100%;
    color: black;
}
 
table.navbox th {
    background: #ccccff;
    font-size: 105%;
    padding-left: 1em;
    padding-right: 1em;
}
 
@media print {
    .navbox {
        display: none;
    }
}

.navbox.mw-collapsible.mw-made-collapsible {
    width: 100%;
}

.navbox-vde {
    float: left;
    font-size: small;
    width: 4em;
}

.navbox-above {
	background: #ddddff;
}

.navbox-group {
    background: #ddddff;
}

.navbox-odd {
    background: transparent;
}

.navbox-even {
    background: #f7f7f7;
}

.navbox-section {
	width: 100%
}

.navbox-below {
	background: #ddddff;
}

/*** End navbox style *************************************
 **********************************************************/


/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}

.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>hgknvaixv7o81mvd13xvlpmm20ulign</sha1>
    </revision>
    <revision>
      <id>289860</id>
      <parentid>289765</parentid>
      <timestamp>2023-08-26T12:48:09Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>289860</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="28975" sha1="dhvfyefmiikz39hc1yspsoajj8rjnxa" xml:space="preserve">@import url("/load.php?mode=articles&amp;only=styles&amp;articles=u:dev:MediaWiki:AccentColorButtons.css|MediaWiki:Badges.css|u:dev:MediaWiki:BalancedCategories.css|u:dev:MediaWiki:BalancedPageBottom.css|u:dev:MediaWiki:BalancedProfile.css|u:dev:MediaWiki:BalancedSearch.css|u:dev:MediaWiki:BringExternalLinkIconsBack.css|u:dev:MediaWiki:CollapsedAbbreviations.css|MediaWiki:CSS3Tooltip.css|MediaWiki:List.css|MediaWiki:Navbox.css|MediaWiki:SpoilerAlert.css");
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Default skin for navigation boxes ********************
 **********************************************************/

table.navbox {
    background: #f9f9f9;
    border: 1px solid #aaa;
    clear: both;
    font-size: 87%;
    margin: auto;
    padding: 1px;
    text-align: center;
    width: 100%;
    color: black;
}
 
table.navbox th {
    background: #ccccff;
    font-size: 105%;
    padding-left: 1em;
    padding-right: 1em;
}
 
@media print {
    .navbox {
        display: none;
    }
}

.navbox.mw-collapsible.mw-made-collapsible {
    width: 100%;
}

.navbox-vde {
    float: left;
    font-size: small;
    width: 4em;
}

.navbox-above {
	background: #ddddff;
}

.navbox-group {
    background: #ddddff;
}

.navbox-odd {
    background: transparent;
}

.navbox-even {
    background: #f7f7f7;
}

.navbox-section {
	width: 100%
}

.navbox-below {
	background: #ddddff;
}

/*** End navbox style *************************************
 **********************************************************/


/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}

.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>dhvfyefmiikz39hc1yspsoajj8rjnxa</sha1>
    </revision>
    <revision>
      <id>289862</id>
      <parentid>289860</parentid>
      <timestamp>2023-08-26T13:16:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Not needed now.</comment>
      <origin>289862</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="27964" sha1="4h2paqpwgabhrsvj497r9135zzw8qdz" xml:space="preserve">@import url("/load.php?mode=articles&amp;only=styles&amp;articles=u:dev:MediaWiki:AccentColorButtons.css|MediaWiki:Badges.css|u:dev:MediaWiki:BalancedCategories.css|u:dev:MediaWiki:BalancedPageBottom.css|u:dev:MediaWiki:BalancedProfile.css|u:dev:MediaWiki:BalancedSearch.css|u:dev:MediaWiki:BringExternalLinkIconsBack.css|u:dev:MediaWiki:CollapsedAbbreviations.css|MediaWiki:CSS3Tooltip.css|MediaWiki:List.css|MediaWiki:Navbox.css|MediaWiki:SpoilerAlert.css");
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}

.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>4h2paqpwgabhrsvj497r9135zzw8qdz</sha1>
    </revision>
    <revision>
      <id>289864</id>
      <parentid>289862</parentid>
      <timestamp>2023-08-26T13:28:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>289864</origin>
      <model>css</model>
      <format>text/css</format>
      <text bytes="27152" sha1="o0eeqscr13xkhc68szac0vnff2c0s3z" xml:space="preserve">@import url("/load.php?mode=articles&amp;only=styles&amp;articles=u:dev:MediaWiki:AccentColorButtons.css|MediaWiki:Badges.css|u:dev:MediaWiki:BalancedCategories.css|u:dev:MediaWiki:BalancedPageBottom.css|u:dev:MediaWiki:BalancedProfile.css|u:dev:MediaWiki:BalancedSearch.css|u:dev:MediaWiki:BringExternalLinkIconsBack.css|u:dev:MediaWiki:CollapsedAbbreviations.css|MediaWiki:CSS3Tooltip.css|MediaWiki:List.css|MediaWiki:Navbox.css|MediaWiki:SpoilerAlert.css");
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}

.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */

/* common.css copied for compatibility with new Wikia skin */
/***** CSS placed here will be applied to all skins on the entire site. Please ensure you do not violate Wikia's Terms of Use by obscuring or removing the advertising. *****/

/* &lt;pre&gt; */

/* Recent changes byte indicators */
.mw-plusminus-pos { color: #006500; }
.mw-plusminus-neg { color: #8B0000; }

div.ajax-poll { width:auto !important; }

.collapseButton {
    float: right;
    text-align: right;
    font-size: .85em;
}

/*** Forum styles(by -Algorithm &amp; -Splaka) **********
 ****************************************************/

.forumheader { 
     border: 1px solid #aaa; background-color: #f9f9f9; margin-top: 1em; padding: 12px; 
}
.forumlist td.forum_edited a { 
     color: black; text-decoration: none 
}
.forumlist td.forum_title a { 
     padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new { 
     font-weight: bold; background: url(/images/4/4e/Forum_new.gif) 
     center left no-repeat; padding-left: 20px; 
}
.forumlist td.forum_title a.forum_new:visited { 
     font-weight: normal; background: none; padding-left: 20px; 
}
.forumlist th.forum_title { 
     padding-left: 20px; 
}

/*** End forum styles ********************************
 *****************************************************/

/*** Infobox related styles **************************
 *****************************************************/

.infobox {
   border: 1px solid #aaaaaa;
   background-color: #f9f9f9;
   color: black;
   margin-bottom: 0.5em;
   margin-left: 1em;
   padding: 0.2em;
   float: right;
   clear: right;
}
.infobox td,
.infobox th {
   vertical-align: top;
}
.infobox caption {
   font-size: larger;
   margin-left: inherit;
}
.infobox.bordered {
   border-collapse: collapse;
}
.infobox.bordered td,
.infobox.bordered th {
   border: 1px solid #aaaaaa;
}
.infobox.bordered .borderless td,
.infobox.bordered .borderless th {
   border: 0;
}

/* Custom CSS for infoboxes with "album" type */
.portable-infobox.type-album {
   background-color: #D9D2E9; /* Fog */
   color: #4C1130; /* Blackberry */
   border: 1px solid #1d2951;
}
.portable-infobox.type-album .pi-title,
.portable-infobox.type-album .pi-header {
   background-color: #4C1130; /* Blackberry */
}
.portable-infobox.type-album .pi-header {
    color: #EAD1DC; /* Prim */
}
.portable-infobox.type-album .pi-border-color {
   border-color:  #4C1130; /* Blackberry */
}
/* End of custom CSS for infoboxes with "album" type */

/* Custom CSS for infoboxes with "anime" type */
.portable-infobox.type-anime {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-anime .pi-title,
.portable-infobox.type-anime .pi-header {
	background: linear-gradient(217deg, rgba(255,0,0,.8), rgba(255,0,0,0) 70.71%),
            linear-gradient(127deg, rgba(0,255,0,.8), rgba(0,255,0,0) 70.71%),
            linear-gradient(336deg, rgba(0,0,255,.8), rgba(0,0,255,0) 70.71%);  /* Rainbow gradient */
}
.portable-infobox.type-anime .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "anime" type */

/* Custom CSS for infoboxes with "episode" type */
.portable-infobox.type-episode {
	background-color: #f0fff8;  /* Mint Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-episode .pi-title,
.portable-infobox.type-episode .pi-header {
	background: #00b35f;  /* Jade */
}
.portable-infobox.type-episode .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "episode" type */

/* Custom CSS for portable infoboxes with "book" theme */
.portable-infobox.pi-theme-book {
   background-color: #fffff0; /* Ivory */
   color: #624a2e; /* Dallas */
   text-align: center;
}
.portable-infobox.pi-theme-book .pi-title,
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    background-color: #624a2e; /* Dallas */
}
.portable-infobox.pi-theme-book .pi-header,
.portable-infobox.pi-theme-book .pi-data-label {
    color: #fffff0; /* Ivory */
}
/* End of custom CSS for portable infoboxes with "book" theme */

/* Custom CSS for infoboxes with "manga" type */
.portable-infobox.type-manga {
    background: repeating-linear-gradient(90deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px, repeating-linear-gradient(180deg, #f0f0f0 0, #f0f0f0 5%, transparent 0, transparent 50%) 0 / 15px 15px;
	color: #444444; /* Paper gradient */
}
.portable-infobox.type-manga .pi-title,
.portable-infobox.type-manga .pi-header {
    background-color: #624A2E; /* Dallas */
}
.portable-infobox.type-manga .pi-header {
	color: #CDF9F9; /* Light Cyan */
}
/* End of custom CSS for infoboxes with "manga" type */

/* Custom CSS for infoboxes with "chapter" type */
.portable-infobox.type-chapter {
	background-color: #FEFDCB;  /* Cream */
	color: #000000;  /* Black */
}
.portable-infobox.type-chapter .pi-title,
.portable-infobox.type-chapter .pi-header {
	background: #6B5A08;  /* Raw Umber */
}
.portable-infobox.type-chapter .pi-header {
	color: #F3F3F3;  /* White Smoke */
}
/* End of custom CSS for infoboxes with "chapter" type */

/* Custom CSS for infoboxes with "song" type */
.portable-infobox.type-song {
	background-color: #663c00; /* Background color: Raw Umber */
	color: #fff4e6; /* Color: Old Lace */
}
.portable-infobox.type-song .pi-title,
.portable-infobox.type-song .pi-header {
	background-color: #fff5e6; /* Background color: Old Lace */
}
.portable-infobox.type-song .pi-title {
	color: #1a0f00; /* Color: Cocoa Brown */
}
.portable-infobox.type-song .pi-header {
	color: #4d2d00; /* Color: Baker's Chocolate */
}
/* End of custom CSS for infoboxes with "song" type */

/* Custom CSS for infoboxes with "character" type, for use with "DQ" theme only (Template:Infobox_character to reset any font weigth or style in certain data fields established by "DQ" theme */
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=japanese] .pi-data-value,
.portable-infobox.pi-theme-DQ.type-character .pi-item[data-source=romaji] .pi-data-value {
	font-weight: normal;
	font-style: normal;
}
.portable-infobox.pi-theme-DQ.type-character .pi-image-thumbnail {
    max-width: 100%;
    width: auto;
}
/* End of custom CSS for infoboxes with "character" type */

/*------------------------------------------
* Common styles for infoboxes with DQ theme
*-------------------------------------------*/

.portable-infobox.pi-theme-DQ {
  background: transparent;
  border: 1px solid grey;
  border-radius: 0 15px;
  text-align: center;
  width: 35%;
}

.portable-infobox.pi-theme-DQ .pi-item {
  padding: 10px 0 0 0;
}

.portable-infobox.pi-theme-DQ .pi-image img {
  width: 200px;
  height: auto;
}

.portable-infobox.pi-theme-DQ .pi-data {
  border-bottom: none;
}
.portable-infobox.pi-theme-DQ .pi-data-label {
  flex-basis: 140px;
  font-size: 14px;
}

.portable-infobox.pi-theme-DQ .pi-title {
  font-size: 18px;
}

.portable-infobox.pi-theme-DQ .pi-title,
.portable-infobox.pi-theme-DQ .pi-header,
.portable-infobox.pi-theme-DQ .pi-data-label {
  background: lightgrey;
  color: black;
  border-radius: 0 15px;
  padding: 5px 10px;
  font-weight: bold;
}

/*-------------------------------------
* Formatting for specific data fields
*--------------------------------------*/

/*
*  Use bold for certain data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=former-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=fan-translated-names] .pi-data-value,
.portable-infobox.pi-theme-DQ .pi-item[data-source=japanese] .pi-data-value {
  font-weight: bold;
}

/*
*  Use italics for romaji data fields
*/
.portable-infobox.pi-theme-DQ .pi-item[data-source=romaji] .pi-data-value {
  font-style: italic;
}

/*-------------------------------------
* Colors for specific infoboxes
*--------------------------------------*/

/* Colors for monster-info infoboxes (Template:MonsterInfo)
*/
.pi-theme-DQ.type-monster-info {
  border-color: pink;
}

.pi-theme-DQ.type-monster-info .pi-title,
.pi-theme-DQ.type-monster-info .pi-data-label {
  background:palevioletred;
  color:white;
}

/*** End infobox related styles ****************************
 ***********************************************************/

/*** List table styles *************************************
 ***********************************************************/

.listTable {
    border: 1px solid black;
    border-collapse: collapse;
    width: 100%;
    margin-bottom: 10px;
}

.listTable tr {
    border: 1px solid black;
    border-collapse: collapse;
}

.listTable td, .listTable th {
    border: 1px solid black;
    border-collapse: collapse;
    padding: 3px;
}

.highlight {
    background-color: #3366CC;
}

.hidden {
    display: none;
}

tr.odd {

}

tr.even {

}

/*** End list table styles ********************************
 **********************************************************/

/*** Location template styles *****************************
 **********************************************************/

.locationTemplateTable {
    font-size:90%;
    margin: 5px 10px 5px 0px;
    border-collapse: collapse;
}
.locationTemplateHeader {
    background-color: #258E36;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.locationTemplateHeader a {
    color:white;
}

.locationTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.locationTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End location template styles ****************************
 *************************************************************

/*** Equipment template styles *******************************
 *************************************************************/

.equipmentTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.equipmentTemplateTable {
    padding: 5px;
}
.equipmentTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.equipmentTemplateHeader a {
    color:white;
}

.equipmentTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}

.equipmentTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End equipment template styles *********************************
 *******************************************************************/

/*** Enemy template styles *****************************************
 *******************************************************************/

.enemyTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}
.enemyTemplateHeader {
    background-color: #CC5B14;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.enemyTemplateHeader a {
    color:white;
}

.enemyTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End enemy template styles ********************************
 ******************************************************************/

/*** Character template styles ************************************
 ******************************************************************/

.characterTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
    text-align:center;
    padding:5px;
}
.characterTemplateHeader {
    background-color: #33339F;
    color:white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.characterTemplateHeader a {
    color:white;
}

.characterTemplateSubheader {
   border: 1px solid black;
   text-align: center;
}


.characterTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End character template styles **********************************
 ********************************************************************

/*** Spell template styles ******************************************
 ********************************************************************/

.spellTemplateTable {
    font-size:90%;
    margin: 0px 5px 5px 0px;
    border-collapse: collapse;
}

.spellTemplateTable td {
    padding: 5px;
}
.spellTemplateHeader {
    background-color: firebrick;
    color: white;
    text-align: center;
    vertical-align: middle;
    border-collapse: collapse;
    border:1px solid black;
}

.spellTemplateCell {
    text-align: center;
    vertical-align: middle;
    border: 1px solid black;
    border-collapse: collapse;
}

/*** End spell template styles *************************************
 *******************************************************************/

/*** Navigation styles *********************************************
 *******************************************************************/

.navCommonTable {
     border:1px solid silver; 
     clear:both;
     text-align: center;
     width: 100%;
}

.navCommonTableTitleLink {
    font-size: 1.20em;
}

.navCommonHeaderCell {
     margin: 0px;
     padding: 2px 5px 2px 55px; 
     white-space:nowrap; 
     font-size:.95em; 
     font-weight:bold; 
     text-align:right;
}

.navCommonDataCell {
     padding: 2px 2px 2px 5px;
     font-size:.85em; 
     text-align:left;
     font-weight:bold;
     color: #000000;
}

/*
 * custom styles for navigation templates
 * Note: these groups of style classes exist as a set 
 * for a particular 'theme' of nav bars.
 * for example, navMainSeries is the default 'theme'
 */

.navMainSeries,
.navMainSeries a {
    background: #3366CC;
    color: #FFFFFF;
}

.navMainSeriesCellBackground1 {
    background: #EAEFFA;
}

.navMainSeriesCellBackground2 {
    background: #D6E0F5;
}

.navMainSeriesCellBackground1 a,
.navMainSeriesCellBackground2 a {
    color: #3366CC;
}

.navGameSeries,
.navGameSeries a {
   background: #000000;
   color: #FFFFFF;
}

.navClasses,
.navClasses a {
   background: #E65C00;
   color: #FFFFFF;
}

.tnav {
    font-size:.70em;
}

/*** End of navigation styles **********************************
 ***************************************************************/

/*** Home page styles, borrowed from world of warcraft wiki ****
 ***************************************************************/

body.mainpage #background_accent1 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033119/dragonquest/images/f/f0/DQIII_back_left.png);
    width: 666px;
    height: 2000px;
    margin-right: 486px;
    background-position: 0 0;
    top: 0;
    z-index: 0;
}

body.mainpage #background_accent2 {
    background-image: url(https://images.wikia.nocookie.net/__cb20100714033211/dragonquest/images/9/9b/DQIII_back_right.png);
    background-position: 481px 0;
    height: 2000px;
    top: 0px;
    z-index: 0;
}

body.mainpage div.monaco_shrinkwrap {
    left: 50%;
    margin-left: -485px;
    width: 971px;
}

/* hide title on homepage */
body.mainpage h1.firstHeading,body.mainpage #mainpage-newsline,body.mainpage #contentSub {
    display:none;
}

/*** End home page styles *************************************
 **************************************************************/

/* &lt;/pre&gt; */
.WikiaBlogListing h2 a {
    font-size:75% !important;
    }
.mainpage .discussion-module { 
display:none /* Turns off standard module to give deference to the bespoke one here */
}
/* this is css for the new Portable Infobox by Fandom. For more information, visit Help:PortableInfoboxes or visit portability.wikia.com. This Content Portability community is maintained by Fandom staff  who are happy to answer questions. */
.portable-infobox .pi-header  {
  background-color: #00008B ;
  color: #ffffff;
  text-align: center;
}
 .portable-infobox .pi-title  {
 background-color: #00008B ;
 color: #ffffff;
 font-weight: bold;
 text-align: center;
}
.portable-infobox {
 background-color: #ffffff ;
 color: #00008B;
 border-color: #DAA520;
 border-width: 2px;
 border-radius: 0px 0px 27px 27px;
 box-shadow: -9px 10px 15px 2px #E6E6E6;
}

/***************************************************************
*  Table styles for tentative "DragonQuest" class
*/
table.DragonQuest
{
  background: transparent;
  border: 0.5px solid grey;
  border-radius: 0 15px;

  border-collapse: separate;
  border-spacing: 0;
  
  box-shadow: -9px 8px 8px 2px #E6E6E6;
  margin-left: 8px;
  max-width: calc(100% - 8px) !important;
  text-align: left;
}

table.DragonQuest &gt; tr &gt; th,
table.DragonQuest &gt; * &gt; tr &gt; th {
  background: pink;
  border: none;
}

table.DragonQuest &gt; tr td,
table.DragonQuest &gt; * &gt; tr td {
  background-color: transparent;
  border: none;
}

/* Borders between cells
*/
table.DragonQuest &gt; * &gt; tr &gt; :not(:last-child),
table.DragonQuest &gt; tr &gt; :not(:last-child) {
  border-right: 1px solid grey;
}

table.DragonQuest &gt; * &gt; tr:not(:last-child) th,
table.DragonQuest &gt; tr:not(:last-child) th,
table.DragonQuest &gt; * &gt; tr:not(:last-child) td,
table.DragonQuest &gt; tr:not(:last-child) td {
  border-bottom: 1px solid grey;
}

/* Bottom-left corner is rounded on the first header cell (any row), and first data cell of last row.
*/
table.DragonQuest &gt; * &gt; tr &gt; th:first-child,
table.DragonQuest &gt; tr &gt; th:first-child,
table.DragonQuest &gt; * &gt; tr:last-of-type &gt; :first-child,
table.DragonQuest &gt; tr:last-of-type &gt; :first-child {
  border-radius: 0 0 0 15px;
}

table.DragonQuest &gt; * &gt; tr:first-of-type &gt; :last-child,
table.DragonQuest &gt; tr:first-of-type &gt; :last-child {
  border-radius: 0 15px 0 0;
}

/*-----------------------------------------------
* Specific styles for tenative "MonsterStats" table class
*/

/* Center text in data cells, except for the first &amp; last columns
*/
table.DragonQuest.MonsterStats &gt; tr &gt; td:not(:first-child):not(:last-child),
table.DragonQuest.MonsterStats &gt; * &gt; tr &gt; td:not(:first-child):not(:last-child)
{
  text-align: center;
}

.fandom-community-header__background.cover {
    background-position: -80% 33%;
    background-size: 80%;
    background-repeat: repeat-x;
}</text>
      <sha1>o0eeqscr13xkhc68szac0vnff2c0s3z</sha1>
    </revision>
  </page>
  <page>
    <title>Category:Copyright</title>
    <ns>14</ns>
    <id>1672</id>
    <revision>
      <id>2391</id>
      <timestamp>2006-11-10T05:29:07Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2391</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="133" sha1="amuk6899pesen46forvrmw7hx0b6bas" xml:space="preserve">Category can include subcategories and articles that have copyright implications. See also [[:Category:Policy]].

[[Category:Browse]]</text>
      <sha1>amuk6899pesen46forvrmw7hx0b6bas</sha1>
    </revision>
    <revision>
      <id>66616</id>
      <parentid>2391</parentid>
      <timestamp>2015-05-16T10:52:27Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66616</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="138" sha1="aqs2kmarz2zmv81dksni6qyycxk1wz6" xml:space="preserve">Category can include subcategories and articles that have copyright implications. See also [[:Category:Policy]].
[[Category:Organization]]</text>
      <sha1>aqs2kmarz2zmv81dksni6qyycxk1wz6</sha1>
    </revision>
  </page>
  <page>
    <title>Template talk:Welc</title>
    <ns>11</ns>
    <id>1674</id>
    <revision>
      <id>2399</id>
      <timestamp>2006-11-10T06:41:58Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2399</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1179" sha1="lqof5vrb3js53vpl6nko58n3xwvmz0q" xml:space="preserve">==How to use the template==
Just type &lt;nowiki&gt;{{subst:welc}}&lt;/nowiki&gt; on a user's Talk page then add your signature. As soon as you Save, the entry will lose its link to the template and become ordinary text, which you can edit to personalise it.

==Use of "subst:" prefix==
Using the prefix before any template name copies the template then cuts the connexion. If you omit the "subst:" the result copies just the same but will not be editable and will always show the current version of the template - probably not a good idea for a one-off welcoming message although it is useful for many other templates.

==Edit it to make it more specific to the wiki==
For example, it could say "Welcome to the '''&lt;font color=blue&gt;XYZWV Wiki&lt;/font&gt;'''". Maybe add a link to a page you particularly want new users to look at.

==Make another one just for you to use==
On your user page you could create a link to something like &lt;nowiki&gt;[[template:welcJG]]&lt;/nowiki&gt; then make the resulting page a copy of [[template:welc]] and modify it any way you like. Then you can type or paste &lt;nowiki&gt;{{subst:welcJG}}&lt;/nowiki&gt; on a newcomer's page and not need further personalising.


[[category:help]]</text>
      <sha1>lqof5vrb3js53vpl6nko58n3xwvmz0q</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Contents</title>
    <ns>12</ns>
    <id>1677</id>
    <revision>
      <id>2416</id>
      <timestamp>2006-11-17T08:08:57Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2416</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="529" sha1="njoyfo5paznjf4p5p427o1wwzooq1x8" xml:space="preserve">This page is intended to list the most useful "Help:" pages. Please help to create any that are needed or use the talk page to suggest what else we need or to ask whether we have something not listed here. See also [[:category:help]].

This may be the first one new members need:
*[[help:Editing|Editing]]

Others:
*[[help:Copying from Wikipedia|Copying from Wikipedia]]
*[[Help:New page|Creating new pages]]
*[[help:Images|Images]]

Please see the Wikia Central [[w:Help:Contents|Help pages]] for more help.

[[category:help|*]]</text>
      <sha1>njoyfo5paznjf4p5p427o1wwzooq1x8</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Copying from Wikipedia</title>
    <ns>12</ns>
    <id>1679</id>
    <revision>
      <id>2417</id>
      <timestamp>2006-11-17T08:48:13Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2417</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1002" sha1="k5o0g1um3f6fhxpoqc6ivdq5sf2xctv" xml:space="preserve">'''Copying from Wikipedia''' to this wiki is permissible because both use the same license. However, it is necessary to include the proper acknowledgment so that readers can refer to the original and discover its authors.

Whenever you do such copying from a page in the English-language ("en") version of Wikipedia, please add the following template near the bottom of the page: "Wikipedia|" (inside double curly braces, ie &lt;nowiki&gt;{{Wikipedia|}}).&lt;/nowiki&gt; Then before the final brackets paste the name of the Wikipedia article.  You need to add similar attribution for other languages of Wikipedia and for other GFDL projects.

Note that Wikia sites are not intended to duplicate substantial portions of Wikipedia. You may copy all or part of an article (and its links and templates) to start off a page on the subject, but you are expected to adapt it so as to reflect this particular wiki's slant on the subject.

[[category:help|Copying from Wikipedia]] [[category:copyright]] [[category:policy]]</text>
      <sha1>k5o0g1um3f6fhxpoqc6ivdq5sf2xctv</sha1>
    </revision>
    <revision>
      <id>12914</id>
      <parentid>2417</parentid>
      <timestamp>2010-01-28T18:02:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12914</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1004" sha1="rt8ii3idfafysvlwd2mptiuakkf591n" xml:space="preserve">'''Copying from Wikipedia''' to this wiki is permissible because both use the same license. However, it is necessary to include the proper acknowledgment so that readers can refer to the original and discover its authors.

Whenever you do such copying from a page in the English-language ("en") version of Wikipedia, please add the following template near the bottom of the page: "Wikipedia|" (inside double curly braces, ie &lt;nowiki&gt;{{Wikipedia|}}).&lt;/nowiki&gt; Then before the final brackets paste the name of the Wikipedia article.  You need to add similar attribution for other languages of Wikipedia and for other GFDL projects.

Note that Wikia sites are not intended to duplicate substantial portions of Wikipedia. You may copy all or part of an article (and its links and templates) to start off a page on the subject, but you are expected to adapt it so as to reflect this particular wiki's slant on the subject.

[[category:help|Copying from Wikipedia]] [[category:copyright]] [[category:policies]]</text>
      <sha1>rt8ii3idfafysvlwd2mptiuakkf591n</sha1>
    </revision>
    <revision>
      <id>12917</id>
      <parentid>12914</parentid>
      <timestamp>2010-01-28T18:04:50Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12917</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1012" sha1="rizsav9d0tzidywjn9sdlrn5yifd595" xml:space="preserve">'''Copying from Wikipedia''' to this wiki is permissible because both use the same license. However, it is necessary to include the proper acknowledgment so that readers can refer to the original and discover its authors.

Whenever you do such copying from a page in the English-language ("en") version of Wikipedia, please add the following template near the bottom of the page: "Wikipedia|" (inside double curly braces, ie &lt;nowiki&gt;{{Wikipedia|}}).&lt;/nowiki&gt; Then before the final brackets paste the name of the Wikipedia article.  You need to add similar attribution for other languages of Wikipedia and for other GFDL projects.

Note that Wikia sites are not intended to duplicate substantial portions of Wikipedia. You may copy all or part of an article (and its links and templates) to start off a page on the subject, but you are expected to adapt it so as to reflect this particular wiki's slant on the subject.

[[category:help|Copying from Wikipedia]] [[category:copyright]] [[category:policies|copying]]</text>
      <sha1>rizsav9d0tzidywjn9sdlrn5yifd595</sha1>
    </revision>
    <revision>
      <id>12919</id>
      <parentid>12917</parentid>
      <timestamp>2010-01-28T18:06:26Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12919</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1012" sha1="o7rgdlriabevcz555hoxgc8463xodbx" xml:space="preserve">'''Copying from Wikipedia''' to this wiki is permissible because both use the same license. However, it is necessary to include the proper acknowledgment so that readers can refer to the original and discover its authors.

Whenever you do such copying from a page in the English-language ("en") version of Wikipedia, please add the following template near the bottom of the page: "Wikipedia|" (inside double curly braces, ie &lt;nowiki&gt;{{Wikipedia|}}).&lt;/nowiki&gt; Then before the final brackets paste the name of the Wikipedia article.  You need to add similar attribution for other languages of Wikipedia and for other GFDL projects.

Note that Wikia sites are not intended to duplicate substantial portions of Wikipedia. You may copy all or part of an article (and its links and templates) to start off a page on the subject, but you are expected to adapt it so as to reflect this particular wiki's slant on the subject.

[[category:help|Copying from Wikipedia]] [[category:copyright]] [[category:policies|Copying]]</text>
      <sha1>o7rgdlriabevcz555hoxgc8463xodbx</sha1>
    </revision>
    <revision>
      <id>181186</id>
      <parentid>12919</parentid>
      <timestamp>2020-03-29T02:49:42Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Notice</comment>
      <origin>181186</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1453" sha1="3ndn63egq3goo9qodbgl8q97ax62ojv" xml:space="preserve">&lt;big&gt;&lt;span style="color:red;"&gt;'''COPYING FROM WIKIPEDIA IS DISCOURAGED IN THIS WIKI.&lt;br&gt;&lt;br&gt;While permissible due to the license, this wiki aims to provide original content and/or present it in a different way to make it more amicable for fans and future fans of [[Dragon Quest series|the ''Dragon Quest'' series]]. Copying from Wikipedia only stymies that aim. Take this into account if you decide to copy  from Wikipedia.'''&lt;/span&gt;&lt;/big&gt;

'''Copying from Wikipedia''' to this wiki is permissible because both use the same license. However, it is necessary to include the proper acknowledgment so that readers can refer to the original and discover its authors.

Whenever you do such copying from a page in the English-language ("en") version of Wikipedia, please add the following template near the bottom of the page: "Wikipedia|" (inside double curly braces, ie &lt;nowiki&gt;{{Wikipedia|}}).&lt;/nowiki&gt; Then before the final brackets paste the name of the Wikipedia article.  You need to add similar attribution for other languages of Wikipedia and for other GFDL projects.

Note that Wikia sites are not intended to duplicate substantial portions of Wikipedia. You may copy all or part of an article (and its links and templates) to start off a page on the subject, but you are expected to adapt it so as to reflect this particular wiki's slant on the subject.

[[category:help|Copying from Wikipedia]] [[category:copyright]] [[category:policies|Copying]]</text>
      <sha1>3ndn63egq3goo9qodbgl8q97ax62ojv</sha1>
    </revision>
  </page>
  <page>
    <title>User:Jimbo Wales</title>
    <ns>2</ns>
    <id>1681</id>
    <revision>
      <id>2418</id>
      <timestamp>2006-11-17T14:54:02Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2418</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="156" sha1="sljhreuyx2qb0cwniskr93xixyhk5gz" xml:space="preserve">Hi, I am Jimbo, the founder, along with Angela, of Wikia, and the founder of Wikipedia.


Leave me a message on [[User_talk:Jimbo Wales]] my user talk page.</text>
      <sha1>sljhreuyx2qb0cwniskr93xixyhk5gz</sha1>
    </revision>
  </page>
  <page>
    <title>User talk:Jimbo Wales</title>
    <ns>3</ns>
    <id>1682</id>
    <revision>
      <id>2449</id>
      <timestamp>2007-01-13T21:51:35Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2449</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="57" sha1="jwmogq242qr31y4xmxvjn34rwxouzwt" xml:space="preserve">:''Please leave messages for me at the end of this page''</text>
      <sha1>jwmogq242qr31y4xmxvjn34rwxouzwt</sha1>
    </revision>
  </page>
  <page>
    <title>User talk:Rieke Hain</title>
    <ns>3</ns>
    <id>1683</id>
    <redirect title="wikia:User talk:Rieke Hain" />
    <revision>
      <id>2421</id>
      <timestamp>2006-11-21T11:52:03Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2421</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="40" sha1="q50a1ilrzl1dkgv5jqo8ulgxsapz7zz" xml:space="preserve">#REDIRECT [[Wikia:User talk:Rieke Hain]]</text>
      <sha1>q50a1ilrzl1dkgv5jqo8ulgxsapz7zz</sha1>
    </revision>
  </page>
  <page>
    <title>Sandbox</title>
    <ns>0</ns>
    <id>1685</id>
    <redirect title="Dragon Quest Wiki:Sandbox" />
    <revision>
      <id>2435</id>
      <timestamp>2006-12-29T02:48:37Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2435</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="193" sha1="2xpcsmum34fet1r6c8pdmo3uuwx790h" xml:space="preserve">#Redirect [[Project:Sandbox]] &lt;!-- COMMENT:  The sandbox is not a content article, so it's in the project namespace. This redirect from the main, article namespace makes it easier to find.  --&gt;</text>
      <sha1>2xpcsmum34fet1r6c8pdmo3uuwx790h</sha1>
    </revision>
  </page>
  <page>
    <title>Template:Category</title>
    <ns>10</ns>
    <id>1686</id>
    <revision>
      <id>2429</id>
      <timestamp>2006-12-12T17:20:20Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2429</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="247" sha1="fthe8m613g69tru2k0y1dzln807j4ai" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.</text>
      <sha1>fthe8m613g69tru2k0y1dzln807j4ai</sha1>
    </revision>
    <revision>
      <id>12680</id>
      <parentid>2429</parentid>
      <timestamp>2010-01-27T03:59:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>12680</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="270" sha1="33d74q0q50zrug9zk5ct8mgrstkhpe5" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.
[[Category:Templates]]</text>
      <sha1>33d74q0q50zrug9zk5ct8mgrstkhpe5</sha1>
    </revision>
    <revision>
      <id>12699</id>
      <parentid>12680</parentid>
      <timestamp>2010-01-27T04:17:05Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>12699</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="279" sha1="nbbwherholycspt8yk0rtpt704s31dk" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.
[[Category:Templates|Category]]</text>
      <sha1>nbbwherholycspt8yk0rtpt704s31dk</sha1>
    </revision>
    <revision>
      <id>14251</id>
      <parentid>12699</parentid>
      <timestamp>2010-02-11T18:24:44Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Fixing template category bug</comment>
      <origin>14251</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="293" sha1="k78of2thz9sf74i08l2baixjxl36gem" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.
&lt;noinclude&gt;[[Category: Category]]&lt;/noinclude&gt;</text>
      <sha1>k78of2thz9sf74i08l2baixjxl36gem</sha1>
    </revision>
    <revision>
      <id>14252</id>
      <parentid>14251</parentid>
      <timestamp>2010-02-11T18:25:21Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>14252</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="294" sha1="dmx34qeaxg3srzokm2y77xnsgmrx4vp" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.
&lt;noinclude&gt;[[Category: Templates]]&lt;/noinclude&gt;</text>
      <sha1>dmx34qeaxg3srzokm2y77xnsgmrx4vp</sha1>
    </revision>
    <revision>
      <id>26741</id>
      <parentid>14252</parentid>
      <timestamp>2010-07-30T18:18:32Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26741</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="307" sha1="1n108lfnc3banir7saoykafue7ldzbx" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, put &lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt; in that article.
&lt;noinclude&gt;[[Category: Templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
      <sha1>1n108lfnc3banir7saoykafue7ldzbx</sha1>
    </revision>
    <revision>
      <id>126213</id>
      <parentid>26741</parentid>
      <timestamp>2018-01-30T05:30:27Z</timestamp>
      <contributor>
        <username>N00bKing</username>
        <id>1177107</id>
      </contributor>
      <origin>126213</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="332" sha1="fqnp61lwag94x7i2g0xhjxazqgguo6u" xml:space="preserve">&lt;!-- Comment:  Usage suggestion.  When using this template, put a short description of the category followed by this template. --&gt;
To add an article to this category, type &lt;code&gt;&lt;nowiki&gt;[[Category:&lt;/nowiki&gt;{{PAGENAME}}&lt;nowiki&gt;]]&lt;/nowiki&gt;&lt;/code&gt; at the bottom of an article.
&lt;noinclude&gt;[[Category:Templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
      <sha1>fqnp61lwag94x7i2g0xhjxazqgguo6u</sha1>
    </revision>
  </page>
  <page>
    <title>File:Wiki.png</title>
    <ns>6</ns>
    <id>1690</id>
    <revision>
      <id>2443</id>
      <timestamp>2007-01-13T10:10:03Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <minor/>
      <origin>2443</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="0" sha1="phoiac9h4m842xq45sp7s6u21eteeq1" xml:space="preserve" />
      <sha1>phoiac9h4m842xq45sp7s6u21eteeq1</sha1>
    </revision>
    <revision>
      <id>14023</id>
      <parentid>2443</parentid>
      <timestamp>2010-02-05T19:12:38Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>uploaded a new version of "[[File:Wiki.png]]"</comment>
      <origin>14023</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="0" sha1="phoiac9h4m842xq45sp7s6u21eteeq1" xml:space="preserve" />
      <sha1>phoiac9h4m842xq45sp7s6u21eteeq1</sha1>
    </revision>
    <revision>
      <id>15035</id>
      <parentid>14023</parentid>
      <timestamp>2010-02-20T06:19:51Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>uploaded a new version of "[[File:Wiki.png]]":&amp;#32;Blue logo</comment>
      <origin>15035</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="0" sha1="phoiac9h4m842xq45sp7s6u21eteeq1" xml:space="preserve" />
      <sha1>phoiac9h4m842xq45sp7s6u21eteeq1</sha1>
    </revision>
    <revision>
      <id>15036</id>
      <parentid>15035</parentid>
      <timestamp>2010-02-20T06:21:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>uploaded a new version of "[[File:Wiki.png]]":&amp;#32;Proper size logo</comment>
      <origin>15036</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="0" sha1="phoiac9h4m842xq45sp7s6u21eteeq1" xml:space="preserve" />
      <sha1>phoiac9h4m842xq45sp7s6u21eteeq1</sha1>
    </revision>
    <revision>
      <id>71428</id>
      <parentid>15036</parentid>
      <timestamp>2015-09-11T18:44:00Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>71428</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32" sha1="3v6y2w385zxze73mrmldyr37bbzuk1t" xml:space="preserve">[[Category:Dragon Quest Images]]</text>
      <sha1>3v6y2w385zxze73mrmldyr37bbzuk1t</sha1>
    </revision>
    <revision>
      <id>71429</id>
      <parentid>71428</parentid>
      <timestamp>2015-09-11T18:44:10Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>71429</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="37" sha1="ps3tameaemg8oo88ofisvk8kfo3sfit" xml:space="preserve">[[Category:Dragon Quest Wiki Images]]</text>
      <sha1>ps3tameaemg8oo88ofisvk8kfo3sfit</sha1>
    </revision>
  </page>
  <page>
    <title>User talk:Angela</title>
    <ns>3</ns>
    <id>1696</id>
    <revision>
      <id>2567</id>
      <timestamp>2007-03-27T03:23:10Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2567</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26" sha1="6pcs35pmcinsbupcyfpfccrwn9exsf5" xml:space="preserve">{{wikia:User talk:Angela}}</text>
      <sha1>6pcs35pmcinsbupcyfpfccrwn9exsf5</sha1>
    </revision>
  </page>
  <page>
    <title>User:Default</title>
    <ns>2</ns>
    <id>1745</id>
    <revision>
      <id>2557</id>
      <timestamp>2007-02-28T16:36:06Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2557</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="570" sha1="6yss8e7m2y1xvoso1ws0mh4gvxej1ex" xml:space="preserve">This account was used by '''[[Wikia:Wikia, Inc.|Wikia, Inc.]]''' to import the starter content to this wiki in an automated way (initial help pages, some templates, MediaWiki messages, and else). 

The single edits (except the common MediaWiki messages) were originally made by '''[[wikia:Community Team|Wikia staff]]''' and are realeased under the [[wikia:Text_of_the_GNU_Free_Documentation_License|GFDL]] (attribute to "Wikia, Inc." instead of "Default" if needed). 

----
* ''[[Special:Contributions/Default|Contributions]]''
* ''See also [[User:MediaWiki default]]''</text>
      <sha1>6yss8e7m2y1xvoso1ws0mh4gvxej1ex</sha1>
    </revision>
  </page>
  <page>
    <title>User:MediaWiki default</title>
    <ns>2</ns>
    <id>1746</id>
    <revision>
      <id>2558</id>
      <timestamp>2007-02-28T16:42:43Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2558</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="825" sha1="pdmig5gmuwfr133av348w15t6rlu3md" xml:space="preserve">This account is used by '''[[Wikia:Wikia, Inc.|Wikia, Inc.]]''', in particular by the [[wikia:Technical Team|developers]] when they run the maintenance script &lt;code&gt;rebuildMessages.php&lt;/code&gt;. The script is part of [[wikia:MediaWiki|MediaWiki]], it updates or rebuilds the interface messages to be equal to the MediaWiki default on Wikia.

This account is not a bot and cannot be blocked. If there is a problem with the text of the default messages, please inform the [[wikia:Community Team|Community Support Team]].

Requests to start or stop the script should be made to Wikia staff on the [irc://irc.freenode.net/wikia #wikia] channel on irc.freenode.net (you can use [http://irc.wikia.com irc.wikia.com] alternatively).

----
* ''[[Special:Contributions/MediaWiki default|Contributions]]''
* ''See also [[User:Default]]''</text>
      <sha1>pdmig5gmuwfr133av348w15t6rlu3md</sha1>
    </revision>
  </page>
  <page>
    <title>User:Splarka</title>
    <ns>2</ns>
    <id>1748</id>
    <redirect title="wikia:User:Splarka" />
    <revision>
      <id>2568</id>
      <timestamp>2007-03-27T11:58:46Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2568</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32" sha1="14qld7kbii5t3f415bfar97h4ursgk2" xml:space="preserve">#REDIRECT [[Wikia:User:Splarka]]</text>
      <sha1>14qld7kbii5t3f415bfar97h4ursgk2</sha1>
    </revision>
  </page>
  <page>
    <title>User:CatherineMunro</title>
    <ns>2</ns>
    <id>1749</id>
    <redirect title="wikia:User:CatherineMunro" />
    <revision>
      <id>2569</id>
      <timestamp>2007-03-27T12:01:58Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2569</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="39" sha1="nl9315kfsehxwlrs30ud7b765b6wepa" xml:space="preserve">#REDIRECT [[Wikia:User:CatherineMunro]]</text>
      <sha1>nl9315kfsehxwlrs30ud7b765b6wepa</sha1>
    </revision>
  </page>
  <page>
    <title>User:Datrio</title>
    <ns>2</ns>
    <id>1750</id>
    <redirect title="wikia:User:Datrio" />
    <revision>
      <id>2570</id>
      <timestamp>2007-03-27T12:01:37Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2570</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="31" sha1="1i18wj8ly4lqm0skuwd1dv2pfcp7f08" xml:space="preserve">#REDIRECT [[Wikia:User:Datrio]]</text>
      <sha1>1i18wj8ly4lqm0skuwd1dv2pfcp7f08</sha1>
    </revision>
  </page>
  <page>
    <title>User:Zuirdj</title>
    <ns>2</ns>
    <id>1751</id>
    <redirect title="wikia:User:Zuirdj" />
    <revision>
      <id>2571</id>
      <timestamp>2007-03-27T12:01:43Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2571</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="31" sha1="3x6i2a6buanw902i39fqy0qsjfodlzp" xml:space="preserve">#REDIRECT [[Wikia:User:Zuirdj]]</text>
      <sha1>3x6i2a6buanw902i39fqy0qsjfodlzp</sha1>
    </revision>
  </page>
  <page>
    <title>Category:Community</title>
    <ns>14</ns>
    <id>1753</id>
    <revision>
      <id>2578</id>
      <timestamp>2007-04-22T05:20:09Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2578</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="142" sha1="hj7cw6xlwum54lfiq82zyvpl2dgpvzm" xml:space="preserve">This category may include pages and subcategories related to [[Special:Activeusers|the active contributors to the site]].

[[category:browse]]</text>
      <sha1>hj7cw6xlwum54lfiq82zyvpl2dgpvzm</sha1>
    </revision>
    <revision>
      <id>66618</id>
      <parentid>2578</parentid>
      <timestamp>2015-05-16T10:53:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66618</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="147" sha1="63g4e24sigpmn06ud0v9mfej0zm77bh" xml:space="preserve">This category may include pages and subcategories related to [[Special:Activeusers|the active contributors to the site]].
[[Category:Organization]]</text>
      <sha1>63g4e24sigpmn06ud0v9mfej0zm77bh</sha1>
    </revision>
  </page>
  <page>
    <title>Help:Statistics</title>
    <ns>12</ns>
    <id>1756</id>
    <revision>
      <id>2584</id>
      <timestamp>2007-04-22T06:11:29Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2584</origin>
      <model>wikitext</model>
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      <text bytes="222" sha1="pvgzq5va21njefgijrl1bwp43vm4t76" xml:space="preserve">*[http://www.wikia.com/wikistats/ Wikistats] has details on the number of edits, pages, users, site visits, and more, for every active Wikia (updated daily).


[[Category:Community|Statistics]] [[category:help|Statistics]]</text>
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  <page>
    <title>Dragon Quest Wiki:Privacy policy</title>
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      <text bytes="1784" sha1="n42k0qguuug4ot8zn2o2tpzowzc7ho9" xml:space="preserve">&lt;!-- copied from [[w:Terms of use]] --&gt;
User information is stored on servers in the United States. The only information that you need give is a username and password. The username does not need to be your real name. Therefore, any personal information you choose to give is not compulsory. No personal information should be given on the wiki by persons aged less than 13 years.

All details submitted in your Wikia request may be made public. The email address you provide in your request will be publicly viewable on the information page about your wiki's mailing list. You may change this email in your user [[Special:preferences|preferences]], after your request. 

If you choose to enter a real name in your [[Special:preferences|preferences]], this will be publicly available. However, this field is optional, and there is no requirement for any user to give a real name. Users under 13 should not give their real name. 

Information from our server logs may be stored and used to gather aggregate data about users, and used to determine whether the identity of one or more users is the same in cases of abuse. This data includes your IP address and details about your browser. 

Your browser must permit cookies to be set (by *.wikia.com) in order for you to log in to Wikia. If you do not make an account on any wiki, there is no necessity to accept cookie requests from this site.

Edits by users who are not [[Special:Userlogin|logged in]] will show the user's IP address in the page history of the article they edited, and also in other places on the site, including watchlists and recent changes, and in any external feeds made of such pages.

[[category:policy|Privacy policy]] [[category:community|Privacy policy]] [[category:administration of this site|Privacy policy]]</text>
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      <text bytes="1786" sha1="k3afv1i2ecm4i4u7hbx12i9lr3ghwnv" xml:space="preserve">&lt;!-- copied from [[w:Terms of use]] --&gt;
User information is stored on servers in the United States. The only information that you need give is a username and password. The username does not need to be your real name. Therefore, any personal information you choose to give is not compulsory. No personal information should be given on the wiki by persons aged less than 13 years.

All details submitted in your Wikia request may be made public. The email address you provide in your request will be publicly viewable on the information page about your wiki's mailing list. You may change this email in your user [[Special:preferences|preferences]], after your request. 

If you choose to enter a real name in your [[Special:preferences|preferences]], this will be publicly available. However, this field is optional, and there is no requirement for any user to give a real name. Users under 13 should not give their real name. 

Information from our server logs may be stored and used to gather aggregate data about users, and used to determine whether the identity of one or more users is the same in cases of abuse. This data includes your IP address and details about your browser. 

Your browser must permit cookies to be set (by *.wikia.com) in order for you to log in to Wikia. If you do not make an account on any wiki, there is no necessity to accept cookie requests from this site.

Edits by users who are not [[Special:Userlogin|logged in]] will show the user's IP address in the page history of the article they edited, and also in other places on the site, including watchlists and recent changes, and in any external feeds made of such pages.

[[category:policies|Privacy policy]] [[category:community|Privacy policy]] [[category:administration of this site|Privacy policy]]</text>
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      <text bytes="1771" sha1="4j7610wkclqa8p5mwgp6zk01fxxpklf" xml:space="preserve">&lt;!-- copied from [[w:Terms of use]] --&gt;
User information is stored on servers in the United States. The only information that you need give is a username and password. The username does not need to be your real name. Therefore, any personal information you choose to give is not compulsory. No personal information should be given on the wiki by persons aged less than 13 years.

All details submitted in your Wikia request may be made public. The email address you provide in your request will be publicly viewable on the information page about your wiki's mailing list. You may change this email in your user [[Special:preferences|preferences]], after your request. 

If you choose to enter a real name in your [[Special:preferences|preferences]], this will be publicly available. However, this field is optional, and there is no requirement for any user to give a real name. Users under 13 should not give their real name. 

Information from our server logs may be stored and used to gather aggregate data about users, and used to determine whether the identity of one or more users is the same in cases of abuse. This data includes your IP address and details about your browser. 

Your browser must permit cookies to be set (by *.wikia.com) in order for you to log in to Wikia. If you do not make an account on any wiki, there is no necessity to accept cookie requests from this site.

Edits by users who are not [[Special:Userlogin|logged in]] will show the user's IP address in the page history of the article they edited, and also in other places on the site, including watchlists and recent changes, and in any external feeds made of such pages.
[[Category:Dragon Quest Wiki]]
[[Category:Administration of this site]]
[[Category:Policies]]
[[Category:Community]]</text>
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      <text bytes="1730" sha1="jip29npifz3t1c1yr7z7i7xx0foo340" xml:space="preserve">&lt;!-- copied from [[w:Terms of use]] --&gt;
User information is stored on servers in the United States. The only information that you need give is a username and password. The username does not need to be your real name. Therefore, any personal information you choose to give is not compulsory. No personal information should be given on the wiki by persons aged less than 13 years.

All details submitted in your Wikia request may be made public. The email address you provide in your request will be publicly viewable on the information page about your wiki's mailing list. You may change this email in your user [[Special:preferences|preferences]], after your request. 

If you choose to enter a real name in your [[Special:preferences|preferences]], this will be publicly available. However, this field is optional, and there is no requirement for any user to give a real name. Users under 13 should not give their real name. 

Information from our server logs may be stored and used to gather aggregate data about users, and used to determine whether the identity of one or more users is the same in cases of abuse. This data includes your IP address and details about your browser. 

Your browser must permit cookies to be set (by *.wikia.com) in order for you to log in to Wikia. If you do not make an account on any wiki, there is no necessity to accept cookie requests from this site.

Edits by users who are not [[Special:Userlogin|logged in]] will show the user's IP address in the page history of the article they edited, and also in other places on the site, including watchlists and recent changes, and in any external feeds made of such pages.
[[Category:Dragon Quest Wiki]]
[[Category:Policies]]
[[Category:Community]]</text>
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      <comment>/* top */category reorganization</comment>
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      <text bytes="1699" sha1="ksa7cwp16r7zmjzn16gr76inzj3dtys" xml:space="preserve">&lt;!-- copied from [[w:Terms of use]] --&gt;
User information is stored on servers in the United States. The only information that you need give is a username and password. The username does not need to be your real name. Therefore, any personal information you choose to give is not compulsory. No personal information should be given on the wiki by persons aged less than 13 years.

All details submitted in your Wikia request may be made public. The email address you provide in your request will be publicly viewable on the information page about your wiki's mailing list. You may change this email in your user [[Special:preferences|preferences]], after your request. 

If you choose to enter a real name in your [[Special:preferences|preferences]], this will be publicly available. However, this field is optional, and there is no requirement for any user to give a real name. Users under 13 should not give their real name. 

Information from our server logs may be stored and used to gather aggregate data about users, and used to determine whether the identity of one or more users is the same in cases of abuse. This data includes your IP address and details about your browser. 

Your browser must permit cookies to be set (by *.wikia.com) in order for you to log in to Wikia. If you do not make an account on any wiki, there is no necessity to accept cookie requests from this site.

Edits by users who are not [[Special:Userlogin|logged in]] will show the user's IP address in the page history of the article they edited, and also in other places on the site, including watchlists and recent changes, and in any external feeds made of such pages.
[[Category:Policies]]
[[Category:Community]]</text>
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  <page>
    <title>Dragon Quest Wiki:Bug reports</title>
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      <text bytes="1115" sha1="k7bxe8nlnnjiv5oik0qegqgnoa6cix3" xml:space="preserve">If something on the wiki does not work as it should, and the problem could be a "bug" in the software or server hardware, you may contact the Central Wikia [[w:Technical Team|Technical Team]].

They work on all aspects of the site, from server performance, to maintenance and adjustments to the software, to developing new features for Wikia.

==Contact the Technical Team==

Bugs and feature requests should be made at '''[http://bugs.wikia.com bugzilla]'''. 

There is a [[w:Wikia IRC channel|Wikia IRC channel]] at [http://irc.wikia.com/ #wikia] on [[w:freenode|freenode]] where you can ask questions.

''See also'' these Central Wikia pages: [[w:contact us|contact us]], [[w:database download|database download]], [[w:Talk:Technical support|reported bugs]]

==[[project:Mailing list|Mailing list]]==
An alternative that may occasionally get a faster response is to post a message on the [http://www.wikia.com/mailman/listinfo/wikia-l Central Wikia mailing list], because your problem may be one that other contributors have seen and can help you fix.


[[category:help]] [[category:administration of this site]]</text>
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      <text bytes="1103" sha1="spx0jbfzj4you1lrih6c84qn16jedem" xml:space="preserve">If something on the wiki does not work as it should, and the problem could be a "bug" in the software or server hardware, you may contact the Central Wikia [[w:Technical Team|Technical Team]].

They work on all aspects of the site, from server performance, to maintenance and adjustments to the software, to developing new features for Wikia.

==Contact the Technical Team==

Bugs and feature requests should be made at '''[http://bugs.wikia.com bugzilla]'''. 

There is a [[w:Wikia IRC channel|Wikia IRC channel]] at [http://irc.wikia.com/ #wikia] on [[w:freenode|freenode]] where you can ask questions.

''See also'' these Central Wikia pages: [[w:contact us|contact us]], [[w:database download|database download]], [[w:Talk:Technical support|reported bugs]]

==[[project:Mailing list|Mailing list]]==
An alternative that may occasionally get a faster response is to post a message on the [http://www.wikia.com/mailman/listinfo/wikia-l Central Wikia mailing list], because your problem may be one that other contributors have seen and can help you fix.
[[Category:Dragon Quest Wiki]]
[[Category:Help]]</text>
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      <text bytes="1102" sha1="4iby4g14b773xrh54cqvcu1drm8ko8d" xml:space="preserve">If something on the wiki does not work as it should, and the problem could be a "bug" in the software or server hardware, you may contact the Central Wikia [[w:Technical Team|Technical Team]].

They work on all aspects of the site, from server performance, to maintenance and adjustments to the software, to developing new features for Wikia.

==Contact the Technical Team==
Bugs and feature requests should be made at '''[http://bugs.wikia.com bugzilla]'''. 

There is a [[w:Wikia IRC channel|Wikia IRC channel]] at [http://irc.wikia.com/ #wikia] on [[w:freenode|freenode]] where you can ask questions.

''See also'' these Central Wikia pages: [[w:contact us|contact us]], [[w:database download|database download]], [[w:Talk:Technical support|reported bugs]]

==[[project:Mailing list|Mailing list]]==
An alternative that may occasionally get a faster response is to post a message on the [http://www.wikia.com/mailman/listinfo/wikia-l Central Wikia mailing list], because your problem may be one that other contributors have seen and can help you fix.
[[Category:Dragon Quest Wiki]]
[[Category:Help]]</text>
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      <text bytes="1094" sha1="742wxa2v8k19yzfmabhywrr05bylmz0" xml:space="preserve">If something on the wiki does not work as it should, and the problem could be a "bug" in the software or server hardware, you may contact the Central Wikia [[w:Technical Team|Technical Team]].

They work on all aspects of the site, from server performance, to maintenance and adjustments to the software, to developing new features for Wikia.

==Contact the Technical Team==
Bugs and feature requests should be made at '''[http://bugs.wikia.com bugzilla]'''. 

There is a [[w:Wikia IRC channel|Wikia IRC channel]] at [http://irc.wikia.com/ #wikia] on [[w:freenode|freenode]] where you can ask questions.

''See also'' these Central Wikia pages: [[w:contact us|contact us]], [[w:database download|database download]], [[w:Talk:Technical support|reported bugs]]

==[[project:Mailing list|Mailing list]]==
An alternative that may occasionally get a faster response is to post a message on the [http://www.wikia.com/mailman/listinfo/wikia-l Central Wikia mailing list], because your problem may be one that other contributors have seen and can help you fix.
[[Category:Community]]
[[Category:Help]]</text>
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    <title>Dragon Quest Wiki:Mailing list</title>
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      <text bytes="2419" sha1="0sdgv6z194a27qg1n06rehoc8v3luvv" xml:space="preserve">Every Wikia has a '''mailing list'''. See the [http://www.wikia.com/mailman/listinfo/ list info] page for a list and options to subscribe. There is also a [http://www.wikia.com/mailman/listinfo/wikia-l mailing list for Wikia as a whole], which all users are encouraged to join. This list can be used for making project-wide announcements, or for asking for help on a wiki problem from the Wikia community.

All mailing lists are publicly readable, but you need to subscribe to be able to post to the lists. Posts from non-subscribers may be delayed or accidentally discarded, as they need to be approved by a list administrator to prevent spam.

Archives of posts to any list can be found at http://www.wikia.com/pipermail/*-l/&lt;br /&gt;
Information on any list can be found at http://www.wikia.com/mailman/listinfo/*-l&lt;br /&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Replace the asterisk with the [[project:name for the wiki|name of the wiki]] (as shown in the address bar above, between the "//" and the first dot).

Alternative means of communication include user [[help:talk page|talk page]]s, and the [[w:Wikia IRC channel|Wikia IRC channel]].

==Mailing list admins==

The default mailing list administrator is the [[project:founders|founder]] of each wiki. Their primary responsibility is helping people get subscribed to, or unsubscribed from, the list (as not everyone is comfortable with the tricky web interface). Note that subscription applications must be distinguished from spam, which should be deleted. DO NOT send spammers any messages, like "You need to subscribe", because this will increase the amount of spam you receive.

Other tasks include:
# cross-posting messages that pertain to other lists;
# gently suggesting that contributors keep on topic and/or avoid flaming each other.

List admins can change specific options on their mailing list and edit the moderation queue. The admin interface is reachable by using the link http://lists.wikia.com/mailman/admin/*-l where * is the name of the wiki. Not all changes are permitted. You cannot, for example, &lt;!-- (can't mark them public if they want to be public??) mark users' email addresses as public if they have chosen to remain public, and you cannot --&gt; prevent the lists being publicly readable.

See [[m:Mailing list administration|Mailing list administration]] on Meta.wikimedia for more details.



[[category:community|Mailing list]] [[category:help|Mailing list]]</text>
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  <page>
    <title>Dragon Quest Wiki:Name for the wiki</title>
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      <text bytes="1770" sha1="bilaqlbfn60j9uilxi0ykwkrxkfimgr" xml:space="preserve">The '''name for the wiki''' usually differs from the title for the wiki, in that the name is what is used to determine the default URL. For instance, the '''Education''' Wikia is accessible as http://education.wikia.com/.

&lt;!-- Things the Founder should have considered before selecting the name:

The name should be short and easy to spell, lest people type the wrong URL when trying to find your wiki. It will be rendered in all lower case in the subdomain name, so for clarity avoid names that utilize [[Wikipedia:CamelCase|CamelCase]], eg &lt;tt&gt;HawaiiIsland&lt;/tt&gt; would become &lt;tt&gt;hawaiiisland.wikia.com&lt;/tt&gt;. Spaces should also be avoided for the same reason.

The name should be generic so that people can guess the location of your wiki. For example, if people might guess the URL of [http://music.wikia.com music.wikia.com] if they were looking for a wiki about music. Real words are therefore preferable to made up terms such as &lt;tt&gt;wikimusic&lt;/tt&gt; or &lt;tt&gt;mymusicwiki&lt;/tt&gt;.

Choose a name which will attract people to your wiki and explain to them what the wiki is about.

For convenience in typing the URL and to avoid complications, the name should only contain letters and numbers (no spaces, underscores, dashes).

The name can '''not''' be the same as a language code. See [[w:supported languages|]] for a list of these. For example, "en" is reserved to mean an English language Wikia, and cannot be used as the name for your wiki.
--&gt;

==Interwiki links==

The name for the wiki is also used for interwiki links. For example, if the name is "Creatures", an interwiki link such as [[w:c:creatures:Page title|wikia:c:creatures:Page title]] would link from any wiki on Wikia to the specified page on the Creatures wiki.


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      <text bytes="1757" sha1="r7cdi93fnbi9dnzwt8r1jyqlgv6surj" xml:space="preserve">The '''name for the wiki''' usually differs from the title for the wiki, in that the name is what is used to determine the default URL. For instance, the '''Education''' Wikia is accessible as http://education.wikia.com/.

&lt;!-- Things the Founder should have considered before selecting the name:

The name should be short and easy to spell, lest people type the wrong URL when trying to find your wiki. It will be rendered in all lower case in the subdomain name, so for clarity avoid names that utilize [[Wikipedia:CamelCase|CamelCase]], eg &lt;tt&gt;HawaiiIsland&lt;/tt&gt; would become &lt;tt&gt;hawaiiisland.wikia.com&lt;/tt&gt;. Spaces should also be avoided for the same reason.

The name should be generic so that people can guess the location of your wiki. For example, if people might guess the URL of [http://music.wikia.com music.wikia.com] if they were looking for a wiki about music. Real words are therefore preferable to made up terms such as &lt;tt&gt;wikimusic&lt;/tt&gt; or &lt;tt&gt;mymusicwiki&lt;/tt&gt;.

Choose a name which will attract people to your wiki and explain to them what the wiki is about.

For convenience in typing the URL and to avoid complications, the name should only contain letters and numbers (no spaces, underscores, dashes).

The name can '''not''' be the same as a language code. See [[w:supported languages|]] for a list of these. For example, "en" is reserved to mean an English language Wikia, and cannot be used as the name for your wiki.
--&gt;

==Interwiki links==
The name for the wiki is also used for interwiki links. For example, if the name is "Creatures", an interwiki link such as [[w:c:creatures:Page title|wikia:c:creatures:Page title]] would link from any wiki on Wikia to the specified page on the Creatures wiki.
[[Category:Dragon Quest Wiki]]</text>
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      <text bytes="1749" sha1="krv0xtwtnjf5z3oupradtwkcbbcr9hu" xml:space="preserve">The '''name for the wiki''' usually differs from the title for the wiki, in that the name is what is used to determine the default URL. For instance, the '''Education''' Wikia is accessible as http://education.wikia.com/.

&lt;!-- Things the Founder should have considered before selecting the name:

The name should be short and easy to spell, lest people type the wrong URL when trying to find your wiki. It will be rendered in all lower case in the subdomain name, so for clarity avoid names that utilize [[Wikipedia:CamelCase|CamelCase]], eg &lt;tt&gt;HawaiiIsland&lt;/tt&gt; would become &lt;tt&gt;hawaiiisland.wikia.com&lt;/tt&gt;. Spaces should also be avoided for the same reason.

The name should be generic so that people can guess the location of your wiki. For example, if people might guess the URL of [http://music.wikia.com music.wikia.com] if they were looking for a wiki about music. Real words are therefore preferable to made up terms such as &lt;tt&gt;wikimusic&lt;/tt&gt; or &lt;tt&gt;mymusicwiki&lt;/tt&gt;.

Choose a name which will attract people to your wiki and explain to them what the wiki is about.

For convenience in typing the URL and to avoid complications, the name should only contain letters and numbers (no spaces, underscores, dashes).

The name can '''not''' be the same as a language code. See [[w:supported languages|]] for a list of these. For example, "en" is reserved to mean an English language Wikia, and cannot be used as the name for your wiki.
--&gt;

==Interwiki links==
The name for the wiki is also used for interwiki links. For example, if the name is "Creatures", an interwiki link such as [[w:c:creatures:Page title|wikia:c:creatures:Page title]] would link from any wiki on Wikia to the specified page on the Creatures wiki.
[[Category:Community]]</text>
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    </revision>
  </page>
  <page>
    <title>Help:User access levels</title>
    <ns>12</ns>
    <id>1762</id>
    <revision>
      <id>2591</id>
      <timestamp>2007-04-22T12:20:56Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2591</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3769" sha1="514uuj0lf4lrbmx21ggyvjx0tfsytpy" xml:space="preserve">Different users have access to different functions of the site. Wiki [[project:founders|founders]] are given administrator and bureaucrat access. They can make any other user on their wiki an administrator or bureaucrat.

==Anyone==

Anyone, including users without a user [[w:account|account]], can read the wiki as well as create new pages and edit unprotected pages. Any non-banned user is free to create a user account.

==Logged in users==

Users who have [[Special:Userlogin|created an account and logged in]] (this is free and only requires a username and password) can change the title of a page by moving it. (That is much better and faster than creating a new page and moving the content.)

Logged-in users can upload an image or other file to the wiki. There are restrictions on which file types can be uploaded.

Logged-in users can mark a page on recent changes as "[[w:Recent changes patrol|patrolled]]" to show other users that they have checked an edit.

Logged-in users can also customize the display of the wiki using [[Special:Preferences]], as well as maintain a page watchlist.

==Rollback==

Users with the "rollback" permission are able to revert vandalism and bad-faith edits by using the rollback link on diff pages and user contributions list. They are just like logged-in users, only with one extra button.

Bureaucrats can give users rollback rights by using the form at [[Special:Giverollback]]. The action will be logged on [[Special:Log/gvrollback]].

==Administrators ("sysops")==

Administrators can [[w:deletion|delete]] pages and page histories. They can also undelete a previously deleted page, or undelete specific revisions of it. Administrators can also delete and undelete uploaded files.

Administrators can lock (protect) a page so it cannot be edited or renamed by users without admin rights.

Administrators can block an IP address or user name from editing.

Administrators can [[w:Help:Revert|revert]] bad edits more easily using a "rollback" link which appears on diff pages and user contributions lists.

Administrators can edit the [[w:MediaWiki namespace|MediaWiki namespace]] to make changes to the interface.

On Wikipedia, an admin is defined as a "trusted user". You should be aware that this might ''not'' be the case on Wikia. The requester of a wiki will be given admin access to that wiki on the [[MeatBall:PrincipleOfFirstTrust|Principle of First Trust]]. If a user later turns out to be irresponsible with the admin access, it may be removed by [[Special:Listusers/staff|staff]] at any time.

For details, see the [[Help:Administrators' how-to guide|administrators' how-to guide]].

==Bureaucrats==

A bureaucrat can make other users into bureaucrats or administrators on the wiki where they are a bureaucrat and give trusted users a [[Help:GiveRollback|rollback function]] on their own wiki. They are not currently able to remove admin access from any user. Please contact [[User:Angela|Angela]] if you need admin access removed from any user.

===Instructions for bureaucrats===
(''Please see http://www.wikia.com/index.php?title=Help:User_access_levels&amp;action=edit#Instructions_for_bureaucrats for full details.'')
Briefly, the commonest duties are:
#Bureaucrat can grant or revoke rollback rights for users through [[Special:Giverollback]]. 
#Bureaucrats can turn other users into admins or bureaucrats using [[Special:Makesysop]]. There is a link to this on the list of [[Special:Specialpages|special pages]].


==Staff==

Some Wikia staff members have full access to all wikis. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see [[w:contact us|contact us]] for details on how to contact Wikia staff. 

[[Category:Community|User access levels]]
[[Category:Help|User access levels]]</text>
      <sha1>514uuj0lf4lrbmx21ggyvjx0tfsytpy</sha1>
    </revision>
    <revision>
      <id>3136</id>
      <parentid>2591</parentid>
      <timestamp>2008-10-13T19:00:39Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>/* Bureaucrats */</comment>
      <origin>3136</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3705" sha1="3r5qq4eyp6jn88fic2hciutwdnm1i5z" xml:space="preserve">Different users have access to different functions of the site. Wiki [[project:founders|founders]] are given administrator and bureaucrat access. They can make any other user on their wiki an administrator or bureaucrat.

==Anyone==

Anyone, including users without a user [[w:account|account]], can read the wiki as well as create new pages and edit unprotected pages. Any non-banned user is free to create a user account.

==Logged in users==

Users who have [[Special:Userlogin|created an account and logged in]] (this is free and only requires a username and password) can change the title of a page by moving it. (That is much better and faster than creating a new page and moving the content.)

Logged-in users can upload an image or other file to the wiki. There are restrictions on which file types can be uploaded.

Logged-in users can mark a page on recent changes as "[[w:Recent changes patrol|patrolled]]" to show other users that they have checked an edit.

Logged-in users can also customize the display of the wiki using [[Special:Preferences]], as well as maintain a page watchlist.

==Rollback==

Users with the "rollback" permission are able to revert vandalism and bad-faith edits by using the rollback link on diff pages and user contributions list. They are just like logged-in users, only with one extra button.

Bureaucrats can give users rollback rights by using the form at [[Special:Giverollback]]. The action will be logged on [[Special:Log/gvrollback]].

==Administrators ("sysops")==

Administrators can [[w:deletion|delete]] pages and page histories. They can also undelete a previously deleted page, or undelete specific revisions of it. Administrators can also delete and undelete uploaded files.

Administrators can lock (protect) a page so it cannot be edited or renamed by users without admin rights.

Administrators can block an IP address or user name from editing.

Administrators can [[w:Help:Revert|revert]] bad edits more easily using a "rollback" link which appears on diff pages and user contributions lists.

Administrators can edit the [[w:MediaWiki namespace|MediaWiki namespace]] to make changes to the interface.

On Wikipedia, an admin is defined as a "trusted user". You should be aware that this might ''not'' be the case on Wikia. The requester of a wiki will be given admin access to that wiki on the [[MeatBall:PrincipleOfFirstTrust|Principle of First Trust]]. If a user later turns out to be irresponsible with the admin access, it may be removed by [[Special:Listusers/staff|staff]] at any time.

For details, see the [[Help:Administrators' how-to guide|administrators' how-to guide]].

==Bureaucrats==

A bureaucrat can make other users into bureaucrats or administrators on the wiki where they are a bureaucrat and give trusted users a [[Help:GiveRollback|rollback function]] on their own wiki. They are not currently able to remove admin access from any user. Please contact [[User:Angela|Angela]] if you need admin access removed from any user.

===Instructions for bureaucrats===
(''Please see http://help.wikia.com/wiki/Help:User_access_levels#What_can_bureaucrats_do_on_a_wiki? for full details.'')
Briefly, the commonest duties are:
#Bureaucrat can grant or revoke rollback rights for users and turn other users into admins or bureaucrats using [[Special:Userrights]]. There is a link to this on the list of [[Special:Specialpages|special pages]].

==Staff==

Some Wikia staff members have full access to all wikis. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see [[w:contact us|contact us]] for details on how to contact Wikia staff. 

[[Category:Community|User access levels]]
[[Category:Help|User access levels]]</text>
      <sha1>3r5qq4eyp6jn88fic2hciutwdnm1i5z</sha1>
    </revision>
    <revision>
      <id>3137</id>
      <parentid>3136</parentid>
      <timestamp>2008-10-13T19:01:47Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>/* Bureaucrats */</comment>
      <origin>3137</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3683" sha1="7i797hhh7hirh6coox76xo786u6zdhc" xml:space="preserve">Different users have access to different functions of the site. Wiki [[project:founders|founders]] are given administrator and bureaucrat access. They can make any other user on their wiki an administrator or bureaucrat.

==Anyone==

Anyone, including users without a user [[w:account|account]], can read the wiki as well as create new pages and edit unprotected pages. Any non-banned user is free to create a user account.

==Logged in users==

Users who have [[Special:Userlogin|created an account and logged in]] (this is free and only requires a username and password) can change the title of a page by moving it. (That is much better and faster than creating a new page and moving the content.)

Logged-in users can upload an image or other file to the wiki. There are restrictions on which file types can be uploaded.

Logged-in users can mark a page on recent changes as "[[w:Recent changes patrol|patrolled]]" to show other users that they have checked an edit.

Logged-in users can also customize the display of the wiki using [[Special:Preferences]], as well as maintain a page watchlist.

==Rollback==

Users with the "rollback" permission are able to revert vandalism and bad-faith edits by using the rollback link on diff pages and user contributions list. They are just like logged-in users, only with one extra button.

Bureaucrats can give users rollback rights by using the form at [[Special:Giverollback]]. The action will be logged on [[Special:Log/gvrollback]].

==Administrators ("sysops")==

Administrators can [[w:deletion|delete]] pages and page histories. They can also undelete a previously deleted page, or undelete specific revisions of it. Administrators can also delete and undelete uploaded files.

Administrators can lock (protect) a page so it cannot be edited or renamed by users without admin rights.

Administrators can block an IP address or user name from editing.

Administrators can [[w:Help:Revert|revert]] bad edits more easily using a "rollback" link which appears on diff pages and user contributions lists.

Administrators can edit the [[w:MediaWiki namespace|MediaWiki namespace]] to make changes to the interface.

On Wikipedia, an admin is defined as a "trusted user". You should be aware that this might ''not'' be the case on Wikia. The requester of a wiki will be given admin access to that wiki on the [[MeatBall:PrincipleOfFirstTrust|Principle of First Trust]]. If a user later turns out to be irresponsible with the admin access, it may be removed by [[Special:Listusers/staff|staff]] at any time.

For details, see the [[Help:Administrators' how-to guide|administrators' how-to guide]].

==Bureaucrats==

A bureaucrat can make other users into bureaucrats or administrators on the wiki where they are a bureaucrat and give trusted users a rollback function on their own wiki. They are not currently able to remove admin access from any user. Please contact [[User:Angela|Angela]] if you need admin access removed from any user.

===Instructions for bureaucrats===
(''Please see http://help.wikia.com/wiki/Help:User_access_levels#What_can_bureaucrats_do_on_a_wiki? for full details.'')
Briefly, the commonest duties are:
#Bureaucrat can grant or revoke rollback rights for users and turn other users into admins or bureaucrats using [[Special:Userrights]]. There is a link to this on the list of [[Special:Specialpages|special pages]].

==Staff==

Some Wikia staff members have full access to all wikis. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see [[w:contact us|contact us]] for details on how to contact Wikia staff. 

[[Category:Community|User access levels]]
[[Category:Help|User access levels]]</text>
      <sha1>7i797hhh7hirh6coox76xo786u6zdhc</sha1>
    </revision>
    <revision>
      <id>3138</id>
      <parentid>3137</parentid>
      <timestamp>2008-10-13T19:02:55Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>/* Bureaucrats */</comment>
      <origin>3138</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3791" sha1="sft29cg7k8cgmykkdisqvbwtl8ru5g9" xml:space="preserve">Different users have access to different functions of the site. Wiki [[project:founders|founders]] are given administrator and bureaucrat access. They can make any other user on their wiki an administrator or bureaucrat.

==Anyone==

Anyone, including users without a user [[w:account|account]], can read the wiki as well as create new pages and edit unprotected pages. Any non-banned user is free to create a user account.

==Logged in users==

Users who have [[Special:Userlogin|created an account and logged in]] (this is free and only requires a username and password) can change the title of a page by moving it. (That is much better and faster than creating a new page and moving the content.)

Logged-in users can upload an image or other file to the wiki. There are restrictions on which file types can be uploaded.

Logged-in users can mark a page on recent changes as "[[w:Recent changes patrol|patrolled]]" to show other users that they have checked an edit.

Logged-in users can also customize the display of the wiki using [[Special:Preferences]], as well as maintain a page watchlist.

==Rollback==

Users with the "rollback" permission are able to revert vandalism and bad-faith edits by using the rollback link on diff pages and user contributions list. They are just like logged-in users, only with one extra button.

Bureaucrats can give users rollback rights by using the form at [[Special:Giverollback]]. The action will be logged on [[Special:Log/gvrollback]].

==Administrators ("sysops")==

Administrators can [[w:deletion|delete]] pages and page histories. They can also undelete a previously deleted page, or undelete specific revisions of it. Administrators can also delete and undelete uploaded files.

Administrators can lock (protect) a page so it cannot be edited or renamed by users without admin rights.

Administrators can block an IP address or user name from editing.

Administrators can [[w:Help:Revert|revert]] bad edits more easily using a "rollback" link which appears on diff pages and user contributions lists.

Administrators can edit the [[w:MediaWiki namespace|MediaWiki namespace]] to make changes to the interface.

On Wikipedia, an admin is defined as a "trusted user". You should be aware that this might ''not'' be the case on Wikia. The requester of a wiki will be given admin access to that wiki on the [[MeatBall:PrincipleOfFirstTrust|Principle of First Trust]]. If a user later turns out to be irresponsible with the admin access, it may be removed by [[Special:Listusers/staff|staff]] at any time.

For details, see the [[Help:Administrators' how-to guide|administrators' how-to guide]].

==Bureaucrats==

A bureaucrat can make other users into bureaucrats or administrators on the wiki where they are a bureaucrat and give trusted users a rollback function on their own wiki. They are not currently able to remove admin access from any user. Please contact [[Special:Listusers/staff|a staff member]] if you need admin access removed from any user.

===Instructions for bureaucrats===
(''Please see [http://help.wikia.com/wiki/Help:User_access_levels#What_can_bureaucrats_do_on_a_wiki? http://help.wikia.com/wiki/Help:User_access_levels#What_can_bureaucrats_do_on_a_wiki?] for full details.'')
Briefly, the commonest duties are:
#Bureaucrat can grant or revoke rollback rights for users and turn other users into admins or bureaucrats using [[Special:Userrights]]. There is a link to this on the list of [[Special:Specialpages|special pages]].

==Staff==

Some Wikia staff members have full access to all wikis. They will be shown in [[Special:Listusers/staff]] on any wiki. Please see [[w:contact us|contact us]] for details on how to contact Wikia staff. 

[[Category:Community|User access levels]]
[[Category:Help|User access levels]]</text>
      <sha1>sft29cg7k8cgmykkdisqvbwtl8ru5g9</sha1>
    </revision>
  </page>
  <page>
    <title>Dragon Quest Wiki:Founders</title>
    <ns>4</ns>
    <id>1763</id>
    <revision>
      <id>2592</id>
      <timestamp>2007-04-22T13:01:53Z</timestamp>
      <contributor>
        <username>Default</username>
        <id>49312</id>
      </contributor>
      <origin>2592</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1660" sha1="pvlc9in22rp0l4le1j1c7awonkhwzku" xml:space="preserve">A '''"founder"''' of a Wikia is simply the person who first proposed that the wiki be created (by submitting a [[w:c:requests|wiki request form]]). Founders do not have any authority within the wiki to overrule the communities that form there, and they do not [[w:ownership|own]] the wiki that they founded. 

==Admins==
Founders are automatically given [[Help:User access levels|administrator and bureaucrat access]] to their wiki, but the purpose of this is to allow them to clean up vandalism more easily, not to give them control over the content. 

Any other registered user of a Wikia can also become an admin, either by asking the founder, or by [[Wikia:Community Team|contacting Wikia]] (or another bureaucrat, if any) if the founder is inactive. (See the [[project:Administrators|Administrators]] page.)

==Mailing list==
All Wikia founders are encouraged to join the [[w:|Central Wikia]] [http://lists.wikia.com/mailman/listinfo/wikia-l mailing list] and to pass on messages from there to the community of each Wikia.

==Contacting wiki founders==
The founder of a wiki is listed on [[w:Category:Wikia descriptions|Central Wikia's description page]] for that wiki and may be named somewhere in the wiki itself. 

If you are [[Special:Userlogin|logged in]] and have a valid email address in your [[Special:Preferences|preferences]], you may be able to contact a founder of a wiki using the ''email this user'' link on their user page. This will work only if they have a valid email address set in their preferences. You can also click the link to their user page, then click "discussion" and leave them a public message there.


[[Category:Community]]</text>
      <sha1>pvlc9in22rp0l4le1j1c7awonkhwzku</sha1>
    </revision>
  </page>
  <page>
    <title>User:Vivi Leonhart</title>
    <ns>2</ns>
    <id>1767</id>
    <revision>
      <id>2599</id>
      <timestamp>2007-04-25T23:20:56Z</timestamp>
      <contributor>
        <username>Vivi Leonhart</username>
        <id>109793</id>
      </contributor>
      <comment>New page: '''I AM GOING TO EDIT THIS DON'T WORRY I NEED TO GET SOME ARTICLES STARTED FIRST...'''  [[Image:Kh2-sora.jpg|left|thumb|Sora from Kingdom Hearts II]] [[Image:Roxas.JPG|right|thumb|Roxas, S...</comment>
      <origin>2599</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13430" sha1="n3z0h4hpyjg2d0of5cilc209b6dki8r" xml:space="preserve">'''I AM GOING TO EDIT THIS DON'T WORRY I NEED TO GET SOME ARTICLES STARTED FIRST...'''

[[Image:Kh2-sora.jpg|left|thumb|Sora from Kingdom Hearts II]]
[[Image:Roxas.JPG|right|thumb|Roxas, Sora's Nobody in Kingdom Hearts II]]

{|name="userboxes" id="userboxes" style="float: right; margin-left: 1em; margin-bottom: 1ex; width: 242px; border: 2px solid red; clear: right"

|-
!&lt;font color=black&gt;About me&lt;/font&gt;
|-
|{{user male}}
|-
|{{user aquarius}}
|-
|{{user pronomura}}
|-
|{{user CecilDK}}
|-
|{{user Arc}}
|-
|{{user vivi}}
|-
|{{user Vaan}}
|-
|{{user sora}}
|-
|{{user roxas}}
|-
|{{user ACcloud}}
|-
|{{user ACvincent}}
|-
|{{user moogle}}
|-
|{{user III}}
|-
|{{user IV}}
|-
|{{user V}}
|-
|{{user IX}}
|-
|{{user X}}
|-
|{{user XII}}
|-
|{{user KH}}
|-

{| class="infobox" style="border: 1px #AAAAAA solid; background: #F9F9F9; ; padding: 7px; width:340px; text-align:center;" align="center"
|+ colspan="2" style="font-size: 16;"|'''Vivi Leonhart'''
|-
|colspan="2" style="text-align:center;"|http://i112.photobucket.com/albums/n197/christine340207/Vivi.jpg
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Age&lt;/font&gt;'''
|style="background:#FF0000"|'''17 (N/A)'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;HP&lt;/font&gt;'''
|style="background:#FF0000"|'''1856/1856'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;MP&lt;/font&gt;'''
|style="background:#FF0000"|'''Cannot Use [[Magic]]'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Class&lt;/font&gt;'''
|style="background:#FF0000"|'''[[Dark Knight]]'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Level&lt;/font&gt;'''
|style="background:#FF0000"|'''17'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;EXP&lt;/font&gt;'''
|style="background:#FF0000"|'''15069'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Next LV&lt;/font&gt;'''
|style="background:#FF0000"|'''12405'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Weapon(s)&lt;/font&gt;
|style="background:#FF0000"|'''Dark Sword &amp; Dark Sheild'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Commands&lt;/font&gt;'''
|style="background:#FF0000"|'''Attack - [[Souleater]] - Items'''
|-
|valign="top" style="background:#FF0000"|'''[[Limit Break|&lt;font color="white"&gt;Limit Break&lt;/font&gt;]]'''
|style="background:#FF0000"|'''"Souleating Darkness"'''
|-
|valign="top" style="background:#FF0000"|'''&lt;font color="white"&gt;Come visit me on YouTube!&lt;/font&gt;'''
|style="background:#FF0000"|'''http://www.youtube.com/profile?user=NeoShadow12888676767'''
|}

==Battle Records==

'''Final Fantasy IV'''

Got Excaliber for [[Cecil]]

Got all Weapons from the Cave of Trials at Mt. Ordeals

'''Final Fantasy IX'''

Got the game in the year 2007...

'''Kingdom Hearts II'''

Beat [[Sephiroth]]

Got Ultima Weapon for [[Sora]]

Got Save the King for Goofy

Got Save the Queen for Donald

Beat Final Boss First Time I tried it... HE WAS EASY! But fun as hell...

'''Final Fantasy XII'''

Got passed middle of game withough saving over it by accident...

Got Lamia's Tiara from the monster in Tomb of Raithwell

==Square-Enix Games, Movies, and Media==

===Games/Movies I Own===

[[Kingdom Hearts]]

[[Kingdom Hearts: Chain of Memories]]

[[Kingdom Hearts II]]

[[Final Fantasy III]] DS

[[Final Fantasy IV]] Advance

[[Final Fantasy V]] Advance

[[Final Fantasy VII: Dirge of Cerberus]]

[[Final Fantasy IX]]

[[Final Fantasy X]]

[[Final Fantasy XII]]

Radiata Stories

Star Ocean: Till The End of Time

Dragon Quest VIII: Journey of the Cursed King

Dragon Quest Heroes: Rocket Slime

Children of Mana

[[Final Fantasy VII: Advent Children]]

[[Final Fantasy VII: Advent Children]] - Special Limited Edition

[[Final Fantasy VII: Last Order]]

[[Final Fantasy: The Spirits Within]]

[[Final Fantasy XII]]: Art Collection

===Games/Movies I Want===

[[Final Fantasy Tactics]]

[[Final Fantasy Tactics Advance]]

[[Final Fantasy Tactics A2: The Sealed Grimoire]]

[[Final Fantasy XII: Revenant Wings]]

[[Kingdom Hearts II]] Final Mix+

[[Final Fantasy VI Advance]]

[[Final Fantasy XIII]] &lt;Heh, need a [[PlayStation 3]] and Plasma Screen TV first!

==Favorite Summons==

&lt;div class="thumb tleft" style="width:320px;pxj"&gt;
&lt;div class=thumbcaption"&gt;Ifrit - Flames of Hell &lt;/div&gt;
&lt;youtube width="320" height="240"&gt;9sgLWXcjL6w&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Shiva - Diamond Dust&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;ncZsI1nNN4I&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Ramuh - Judgement Bolt&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;UhEWvP-11pI&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Knights of Round - Ultimate End&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;lgeNixxCQWU&lt;/youtube&gt;
&lt;/div&gt;

[[Image:Ffxii espers belias.jpg|left|350px]]

[[Image:Mateus.jpg|right|350px]]

[[Image:Ffxii espers famfrit.jpg|left|350px]]

[[Image:Cuch.jpg|right|350px]]

[[Image:Chaos.jpg||left|350px]]

[[Image:Zalera.jpg|right|350px]]

[[Image:Zeromus.jpg|left|350px]]

[[Image:Exodus.jpg|right|350px]]

[[Image:Zodiark.jpg|left|350px]]
{{-}}

==Stuff I think about on Final Fantasy==

'''Characters'''

{| border="2" cellpadding="3"
|-
! Game !! &lt;font color=red&gt;First&lt;/font&gt; !! &lt;font color="black"&gt;Second&lt;/font&gt; !! &lt;font color=black&gt;Third&lt;/font&gt; !! &lt;font color="Blue"&gt;Forth&lt;/font&gt;
|- 
| [[Final Fantasy I]] || N/A || N/A || N/A || N/A 
|-
| [[Final Fantasy II]] || N/A || N/A || N/A || N/A
|-
| [[Final Fantasy III]] || [[Luneth]] || [[Ingus]] || [[Cid]] || N/A
|-
| [[Final Fantasy IV]] || [[Cecil]] || [[Kain]] || [[Edge]] || [[Rydia]]
|-
| [[Final Fantasy V]] || [[Bartz]] || [[Faris]] || [[Cid]] || Mid
|-
| [[Final Fantasy VI]] || N/A || N/A || N/A || N/A
|-
| [[Final Fantasy VII]] || [[Cloud]] || [[Sephiroth]] || [[Aerith]] || [[Cid]]
|-
| [[Final Fantasy VIII]] || [[Squall]] (Leon) || N/A || N/A || N/A
|-
| [[Final Fantasy IX]] || [[Zidane]] || [[Vivi]] || [[Freya]] || [[Steiner]]
|-
| [[Final Fantasy X ]]|| [[Tidus]] || [[Yuna]] || [[Kimahri Ronso]] || [[Auron]]
|-
| [[Final Fantasy XII]] || [[Vaan]] || [[Balthier]] || [[Basch]] || [[Famfrit (Final Fantasy XII)]]
|-
| [[Kingdom Hearts]] || [[Sora]] || [[Riku]] || [[Kairi]] || Goofy
|-
| [[Kingdom Hearts II]] || [[Sora]] || [[Riku]] || [[Kairi]] || Mickey
|}

'''Character Role'''

{| border="2" cellpadding="3"
|-
! Role !! &lt;font color="Red"&gt;Best&lt;/font&gt; !! &lt;font color="Black"&gt;Second Best&lt;/font&gt; !! &lt;font color="Black"&gt;Third Best&lt;/font&gt; !! &lt;font color="Blue"&gt;Worst&lt;/font&gt;
|-
| Male Protagonist || [[Sora]] || [[Cloud]] || [[Vaan]] || N/A
|-
| Female Protagonist || [[Aerith]] || [[Terra]] || [[Rydia]] || [[Kairi]]
|-
| Male Supporting Character || [[Riku]] || [[Balthier]] || [[Kain]] || [[Cid]] (FFXI)
|-
| Female Supporting Character || [[Tifa]] || [[Freya]] || [[Rosa]] || [[Selphie]]
|-
| Female Love Intrest || [[Kairi]] || [[Rosa]] || [[Garnet]] || [[Rinoa]]
|-
| Temporary Player Character || [[Cid]] (FFIX) || [[Larsa]] || [[Beatrix]] || [[Marcus]]
|-
| Villain || [[Sephiroth]] || [[Kefka]] || [[Zeromus]] || [[Ultimecia]]
|-
| [[Cid]] || [[Cid Highwind]] || N/A || N/A || [[Cid Kramer]]
|-
| [[Airship]] || [[Final Fantasy VII]] || [[Final Fantasy IX]] || [[Final Fantasy III]] || [[Final Fantasy VIII]]
|}

'''Category'''

{| border="2" cellpadding="3"
|-
! Category !! &lt;font color="Red"&gt;Best&lt;/font&gt; !! &lt;font color="Black"&gt;Second Best&lt;/font&gt; !! &lt;font color="Black"&gt;Third Best&lt;/font&gt; !! &lt;font color="Blue"&gt;Worst&lt;/font&gt;
|-
| Game || [[Final Fantasy VII]] || [[Kingdom Hearts II]] || [[Final Fantasy VIII]] || [[Final Fantasy X-2]]
|-
| Story || [[Final Fantasy VII]] || [[Final Fantasy IX]] || [[Final Fantasy IV]] || [[Final Fantasy X-2]]
|-
| Graphical Style || [[Final Fantasy XIII]] || [[Final Fantasy XII]] || [[Final Fantasy IX]] || [[Final Fantasy VII]] 
|-
| Soundtrack || [[Final Fantasy VII]] || [[Final Fantasy IX]] || [[Final Fantasy IV]] || [[Final Fantasy VIII]]
|-
| Character Cast || [[Final Fantasy VII]] || [[Final Fantasy VIII]] || [[Final Fantasy IV]] || [[Final Fantasy V]]
|-
| World || [[Final Fantasy XII]] || [[Final Fantasy VII]] || [[Final Fantasy IX]] || [[Final Fantasy X-2]]
|-
| Monsters || [[Final Fantasy XII]] || [[Final Fantasy III]] || [[Final Fantasy IV]] || N/A
|-
| Final Dungeon || [[Kingdom Hearts II]] || [[Final Fantasy VII]] || [[Final Fantasy IV]] || [[Final Fantasy V]] &lt;It was my favorite because it ENDED!
|-
| Final Battle || [[Kingdom Hearts II]] || [[Final Fantasy IV]] || [[Final Fantasy X]] || [[Final Fantasy]]
|-
| Battle System || [[Final Fantasy XII]] || [[Final Fantasy IX]] || [[Kingdom Hearts II]] || [[Final Fantasy X-2]]
|-
| Skill System || [[Final Fantasy XII]] || [[Final Fantasy X]] || [[Final Fantasy VIII]] || N/A
|-
| [[Limit Break]] || [[Final Fantasy VII]] || [[Kingdom Hearts II]] || [[Final Fantasy X]] || [[Final Fantasy VI]]
|}

'''Character Classes'''

{| border="2" cellpadding="3"
|-
! Character Class !! &lt;font color=red&gt;Best&lt;/font&gt; !! &lt;font color="black"&gt;Second BEst&lt;/font&gt; !! &lt;font color=black&gt;Third Best&lt;/font&gt; !! &lt;font color="blue"&gt;Worst&lt;/font&gt;
|- 
| [[Warrior]] || [[Ingus]] || [[Steiner]] || [[Beatrix]] ||  [[Squall]]
|-
| [[Monk]] || [[Yang]] || [[Arc]] (As a Monk) || [[Galuf]] (As a Monk) || N/A
|-
| [[White Mage]] || [[Refia]] (As a White Mage) || [[Garnet]] (or Dagger) || [[Lenna]] (As a White Mage) || [[Rosa]]
|-
| [[Black Mage]] || [[Vivi]] || [[Arc]] (As a Black Mage) || [[Galuf]] (As a Black Mage) || N/A
|-
| [[Thief]] || [[Refia]] (As a Thief) || [[Zidane]] || [[Locke]] || N/A
|-
| [[Dark Knight]] || [[Cecil]] || Luneth (As a Dark Knight) || Any Dark Knight from [[Final Fantasy XI]] || N/A
|-
| [[Dragoon]] || [[Kain]] || [[Cid Highwind]] || [[Ingus]] (as a Dragoon) || Any Dragoon from [[Final Fantasy XI]]
|-
| [[Summoner]] || [[Rydia]] || [[Yuna]] || [[Arc]] (As a Summoner) || N/A
|}

'''Summons'''

{| border="2" cellpadding="3"
|-
! Character Class !! &lt;font color=red&gt;Best&lt;/font&gt; !! &lt;font color="black"&gt;Second Best&lt;/font&gt; !! &lt;font color=black&gt;Third Best&lt;/font&gt; !! &lt;font color="blue"&gt;Worst&lt;/font&gt;
|- 
| [[Final Fantasy IV]] || [[Ifrit]] || [[Bahamut]] || [[Shiva]] ||  [[Chocobo]]
|-
| [[Final Fantasy V]] || [[Ifrit]] || [[Bahamut]] || ||
|-
| [[Final Fantasy IX]] || [[Ifrit]] || [[Bahamut]] || ||
|-
| [[Final Fantasy XII]] || [[Famfrit the Darkenning Cloud|Famfrit]] || [[Belias]] || [[Zodiark]] || [[Mateus]]
|}

==Current Games==

'''[[Kingdom Hearts II]]'''

Saving all (or at leaast most) of the Boss Battles

'''[[Final Fantasy IV]] Advance'''

Getting the entire Beistary Full

'''[[Final Fantasy X]]'''

Trying to get ALL of the Shpere Grid full.

'''[[Final Fantasy XII]]'''

Replaying it. I'm tring to use the Licence Board properly this time...

==Projects==

Heres some stuff I do. Some are reveiws, some try to convince you that some games are better than you think... and so on... 

'''Current Project Count - 3'''

[[User:Vivi Leonhart/Final Fantasy XII|Final Fantasy XII Review]]  &lt;&lt;&lt; In Progress

[[User:Vivi Leonhart/Kingdom Hearts II|Kingdom Hearts II Review]]  &lt;&lt;&lt; COMPLETE

[[User:Vivi Leonhart/Final Fantasy VIII|Why Final Fantasy VIII is better than you think...]]  &lt;&lt;&lt; COMPLETE

==Friends==

'''GunbladeX82'''

http://finalfantasy.wikia.com/wiki/User:GunbladeX82

I met him on http://www.youtube.com and mentioned the Final Fantasy Wiki to him. He made an account here!

==Some of my favroite Videos...==

These are some of my favorite videos of Square-Enix games.
Thanks to my friends on http://youtube.com, ASephiroth, Ashe10 and everybody else... YOU ROCK!

&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;FFXII 122333 Challenge Part 30 - Esper Chuchulainn - from Ashe10&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;VHWSkiaZTHs&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;KH2FM Cavern of Rememberance Axel No Damage - from apulapul2000&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;oG5xVSs_Bw0&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;KH2FM ~ RE:Com - Guard Armor - from ASephiroth&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;YGZutNDw8KE&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Funny Fantasy - from MeliChan923 &lt;/div&gt;
&lt;youtube width="320" height="240"&gt;1G4517MgYsE&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Funny Fantasy V - from MeliChan923 &lt;/div&gt;
&lt;youtube width="320" height="240"&gt;MZ4EdewlF9E&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Star Ocean: Till The End of Time Review - by SsurTrebor&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;mm7XGAz3qPo&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Kingdom Hearts II Review - from SsurTrebor - P.S. I requested him to review =)&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;tU2QnE85JTQ&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tright"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt;Final Fantasy - History Of - from GoingCrazy201&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;9AkzRBtsULo&lt;/youtube&gt;
&lt;/div&gt;
&lt;div class="thumb tleft"  style="width:320px;"&gt;
&lt;div class="thumbcaption"&gt; Beating Sephiroth for the second time(proof) - from jul1anx&lt;/div&gt;
&lt;youtube width="320" height="240"&gt;9AkzRBtsULo&lt;/youtube&gt;
&lt;/div&gt;</text>
      <sha1>n3z0h4hpyjg2d0of5cilc209b6dki8r</sha1>
    </revision>
    <revision>
      <id>11372</id>
      <parentid>2599</parentid>
      <timestamp>2009-11-14T22:59:37Z</timestamp>
      <contributor>
        <ip>99.179.60.98</ip>
      </contributor>
      <comment>Replaced content with '&lt;br /&gt;
&lt;div style="width:320px;" class="thumb tleft"&gt;  &lt;/div&gt;'</comment>
      <origin>11372</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="61" sha1="q32r98gt4wb8y2w315tpj9hqu5axpxk" xml:space="preserve">&lt;br /&gt;
&lt;div style="width:320px;" class="thumb tleft"&gt;  &lt;/div&gt;</text>
      <sha1>q32r98gt4wb8y2w315tpj9hqu5axpxk</sha1>
    </revision>
  </page>
  <page>
    <title>User talk:Vivi Leonhart</title>
    <ns>3</ns>
    <id>1769</id>
    <revision>
      <id>2601</id>
      <timestamp>2007-06-01T02:14:28Z</timestamp>
      <contributor>
        <username>Angela</username>
        <id>2</id>
      </contributor>
      <comment>logo</comment>
      <origin>2601</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="425" sha1="izt9mjqz23dwhqiou1v7e7freh203ss" xml:space="preserve">==Logo==
Hi Vivi Leonhart. Thanks for [[Special:Contributions/Vivi Leonhart|your continued work]] on this wiki. Did you know that you can [[w:Help:Improving your Wikia#Change the logo|change the logo]] for this wiki by [[Special:Upload|uploading]] a .png file called [[:Image:Wiki.png|Wiki.png]]? Let me know if you need any help with that. [[User:Angela|Angela]] &lt;sup&gt;[[User talk:Angela|talk]]&lt;/sup&gt; 02:14, 1 June 2007 (UTC)</text>
      <sha1>izt9mjqz23dwhqiou1v7e7freh203ss</sha1>
    </revision>
    <revision>
      <id>4731</id>
      <parentid>2601</parentid>
      <timestamp>2009-02-23T03:45:45Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <origin>4731</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="695" sha1="f7yvrc02847qvmob8qnjkkl45uaa1fj" xml:space="preserve">==Logo==
Hi Vivi Leonhart. Thanks for [[Special:Contributions/Vivi Leonhart|your continued work]] on this wiki. Did you know that you can [[w:Help:Improving your Wikia#Change the logo|change the logo]] for this wiki by [[Special:Upload|uploading]] a .png file called [[:Image:Wiki.png|Wiki.png]]? Let me know if you need any help with that. [[User:Angela|Angela]] &lt;sup&gt;[[User talk:Angela|talk]]&lt;/sup&gt; 02:14, 1 June 2007 (UTC)

==DQ?==
Hi, are you responsible for anything on [http://dragonquest.wikia.com/wiki/ Dragon Quest Wiki?] I'd like to discuss moving "Dragon Quest (game)" to "Dragon Quest," a page that already exists. [[User:SpongeBathBill|SpongeBathBill]] 03:45, 23 February 2009 (UTC)</text>
      <sha1>f7yvrc02847qvmob8qnjkkl45uaa1fj</sha1>
    </revision>
    <revision>
      <id>5746</id>
      <parentid>4731</parentid>
      <timestamp>2009-03-01T03:49:22Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>never mind, i just did what had to be done</comment>
      <origin>5746</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="425" sha1="izt9mjqz23dwhqiou1v7e7freh203ss" xml:space="preserve">==Logo==
Hi Vivi Leonhart. Thanks for [[Special:Contributions/Vivi Leonhart|your continued work]] on this wiki. Did you know that you can [[w:Help:Improving your Wikia#Change the logo|change the logo]] for this wiki by [[Special:Upload|uploading]] a .png file called [[:Image:Wiki.png|Wiki.png]]? Let me know if you need any help with that. [[User:Angela|Angela]] &lt;sup&gt;[[User talk:Angela|talk]]&lt;/sup&gt; 02:14, 1 June 2007 (UTC)</text>
      <sha1>izt9mjqz23dwhqiou1v7e7freh203ss</sha1>
    </revision>
    <revision>
      <id>64094</id>
      <parentid>5746</parentid>
      <timestamp>2015-04-06T23:16:15Z</timestamp>
      <contributor>
        <username>TheHungrySage</username>
        <id>24535159</id>
      </contributor>
      <origin>64094</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="613" sha1="5ftdfdcvsukmbz4hz5rvvzuz0ondsyj" xml:space="preserve">==Logo==
Hi Vivi Leonhart. Thanks for [[Special:Contributions/Vivi Leonhart|your continued work]] on this wiki. Did you know that you can [[w:Help:Improving your Wikia#Change the logo|change the logo]] for this wiki by [[Special:Upload|uploading]] a .png file called [[:Image:Wiki.png|Wiki.png]]? Let me know if you need any help with that. [[User:Angela|Angela]] &lt;sup&gt;[[User talk:Angela|talk]]&lt;/sup&gt; 02:14, 1 June 2007 (UTC)

Hey, Vivi-there is an inquiry into your demotion happenning, if you can show any signs of activity/intelligence/life, it would be much apreciated to those trying to defend your position.</text>
      <sha1>5ftdfdcvsukmbz4hz5rvvzuz0ondsyj</sha1>
    </revision>
    <revision>
      <id>65026</id>
      <parentid>64094</parentid>
      <timestamp>2015-04-12T12:19:42Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65026</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="649" sha1="knlafwn0jhfuq0wl2jnty3vviwz2keh" xml:space="preserve">==Logo==
Hi Vivi Leonhart. Thanks for [[Special:Contributions/Vivi Leonhart|your continued work]] on this wiki. Did you know that you can [[w:Help:Improving your Wikia#Change the logo|change the logo]] for this wiki by [[Special:Upload|uploading]] a .png file called [[:Image:Wiki.png|Wiki.png]]? Let me know if you need any help with that. [[User:Angela|Angela]] &lt;sup&gt;[[User talk:Angela|talk]]&lt;/sup&gt; 02:14, 1 June 2007 (UTC)

==Position==
Hey, Vivi-there is an inquiry into your demotion happenning, if you can show any signs of activity/intelligence/life, it would be much apreciated to those trying to defend your position. [[User:TheHungrySage]]</text>
      <sha1>knlafwn0jhfuq0wl2jnty3vviwz2keh</sha1>
    </revision>
  </page>
  <page>
    <title>Enix</title>
    <ns>0</ns>
    <id>1770</id>
    <redirect title="Square Enix" />
    <revision>
      <id>2603</id>
      <timestamp>2007-06-27T03:53:42Z</timestamp>
      <contributor>
        <username>Vivi Leonhart</username>
        <id>109793</id>
      </contributor>
      <comment>New page: Enix (Now [[Square-Enix]]) is a game making group that is responsable for the [[Dragon Quest (Series)|Dragon Quest series]]. It has partnered up with Squaresoft and is now called [[Square-...</comment>
      <origin>2603</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="611" sha1="2rfk8tqyzhutqkvq6yoom55om0gyt7c" xml:space="preserve">Enix (Now [[Square-Enix]]) is a game making group that is responsable for the [[Dragon Quest (Series)|Dragon Quest series]]. It has partnered up with Squaresoft and is now called [[Square-Enix]]. It has also partnered up with a company called Tri-Ace to make the Star Ocean, Valkyrie Profile and Radiata Stories series. 

http://upload.wikimedia.org/wikipedia/en/b/ba/Enix_logo.png

^The old "Enix" Logo^

Game Series by Enix-

*Dragon Quest
*Star Ocean
*Valkyrie Profile
*Radiata Stories
*Grandia
*Drakengard
*Itadaki Street

Many more games have come under the Enix name since they're partnership with Square.</text>
      <sha1>2rfk8tqyzhutqkvq6yoom55om0gyt7c</sha1>
    </revision>
    <revision>
      <id>2977</id>
      <parentid>2603</parentid>
      <timestamp>2008-09-15T02:11:03Z</timestamp>
      <contributor>
        <ip>64.230.46.196</ip>
      </contributor>
      <origin>2977</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="611" sha1="4nsk08u9d55xejgvnum5l4q6n5owy0c" xml:space="preserve">Enix (Now [[Square-Enix]]) is a game making group that is responsible for the [[Dragon Quest (Series)|Dragon Quest series]]. It has partnered up with Squaresoft and is now called [[Square-Enix]]. It has also partnered up with a company called Tri-Ace to make the Star Ocean, Valkyrie Profile and Radiata Stories series. 

http://upload.wikimedia.org/wikipedia/en/b/ba/Enix_logo.png

^The old "Enix" Logo^

Game Series by Enix-

*Dragon Quest
*Star Ocean
*Valkyrie Profile
*Radiata Stories
*Grandia
*Drakengard
*Itadaki Street

Many more games have come under the Enix name since they're partnership with Square.</text>
      <sha1>4nsk08u9d55xejgvnum5l4q6n5owy0c</sha1>
    </revision>
    <revision>
      <id>2978</id>
      <parentid>2977</parentid>
      <timestamp>2008-09-15T02:11:22Z</timestamp>
      <contributor>
        <ip>64.230.46.196</ip>
      </contributor>
      <origin>2978</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="609" sha1="ikmwa506m7buuo6m1c2oys6irscj4hy" xml:space="preserve">Enix (Now [[Square-Enix]]) is a game making group that is responsible for the [[Dragon Quest (Series)|Dragon Quest series]]. It has partnered up with Squaresoft and is now called [[Square-Enix]]. It has also partnered up with a company called Tri-Ace to make the Star Ocean, Valkyrie Profile and Radiata Stories series. 

http://upload.wikimedia.org/wikipedia/en/b/ba/Enix_logo.png

^The old "Enix" Logo^

Game Series by Enix-

*Dragon Quest
*Star Ocean
*Valkyrie Profile
*Radiata Stories
*Grandia
*Drakengard
*Itadaki Street

Many more games have come under the Enix name since their partnership with Square.</text>
      <sha1>ikmwa506m7buuo6m1c2oys6irscj4hy</sha1>
    </revision>
    <revision>
      <id>4503</id>
      <parentid>2978</parentid>
      <timestamp>2009-02-21T18:54:11Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <origin>4503</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="588" sha1="9y2wj9bi4yqsb9wc2dg03dl0bzlus39" xml:space="preserve">Enix was a software company that was responsible for the [[Dragon Quest (series)|Dragon Quest series]]. It has partnered up with Squaresoft and is now called [[Square Enix]]. It has also partnered up with a company called Tri-Ace to make the Star Ocean, Valkyrie Profile and Radiata Stories series. 

http://upload.wikimedia.org/wikipedia/en/b/ba/Enix_logo.png

^The old "Enix" Logo^

Game Series by Enix-

*Dragon Quest
*Star Ocean
*Valkyrie Profile
*Radiata Stories
*Grandia
*Drakengard
*Itadaki Street

Many more games have come under the Enix name since their partnership with Square.</text>
      <sha1>9y2wj9bi4yqsb9wc2dg03dl0bzlus39</sha1>
    </revision>
    <revision>
      <id>11049</id>
      <parentid>4503</parentid>
      <timestamp>2009-10-21T03:08:18Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>Redirected page to [[Square Enix]]</comment>
      <origin>11049</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25" sha1="dv53rmurgay2u9cbzdeshjr9o7oeoce" xml:space="preserve">#REDIRECT [[Square Enix]]</text>
      <sha1>dv53rmurgay2u9cbzdeshjr9o7oeoce</sha1>
    </revision>
    <revision>
      <id>118139</id>
      <parentid>11049</parentid>
      <timestamp>2017-08-31T22:19:05Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>Redirected page to [[Square Enix#Enix Corporation]]</comment>
      <origin>118139</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="42" sha1="cc7qnm72sa4d4clgppy03vkcs3p01wp" xml:space="preserve">#REDIRECT [[Square Enix#Enix Corporation]]</text>
      <sha1>cc7qnm72sa4d4clgppy03vkcs3p01wp</sha1>
    </revision>
  </page>
  <page>
    <title>Template:!</title>
    <ns>10</ns>
    <id>1772</id>
    <revision>
      <id>2605</id>
      <timestamp>2007-07-09T13:53:42Z</timestamp>
      <contributor>
        <username>Datrio</username>
        <id>57466</id>
      </contributor>
      <comment>New page: |</comment>
      <origin>2605</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1" sha1="7boi6rb359a8bssoe6mvr1x1c03ftug" xml:space="preserve">|</text>
      <sha1>7boi6rb359a8bssoe6mvr1x1c03ftug</sha1>
    </revision>
    <revision>
      <id>40539</id>
      <parentid>2605</parentid>
      <timestamp>2011-03-06T00:02:37Z</timestamp>
      <contributor>
        <ip>99.230.48.159</ip>
      </contributor>
      <origin>40539</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10" sha1="kd3lp0p1fgtj4kptgqo9s75n8ngumfx" xml:space="preserve">
8u9y79y77</text>
      <sha1>kd3lp0p1fgtj4kptgqo9s75n8ngumfx</sha1>
    </revision>
    <revision>
      <id>40560</id>
      <parentid>40539</parentid>
      <timestamp>2011-03-06T03:36:41Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/99.230.48.159|99.230.48.159]] ([[User talk:99.230.48.159|talk]] | [[Special:Block/99.230.48.159|block]]) to last version by [[User:Datrio|Datrio]]</comment>
      <origin>40560</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1" sha1="7boi6rb359a8bssoe6mvr1x1c03ftug" xml:space="preserve">|</text>
      <sha1>7boi6rb359a8bssoe6mvr1x1c03ftug</sha1>
    </revision>
    <revision>
      <id>65343</id>
      <parentid>40560</parentid>
      <timestamp>2015-04-14T14:24:01Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65343</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="208" sha1="m0ancdyvlcz6xi6unriaxde22zdak27" xml:space="preserve">|&lt;noinclude&gt;

Needed for creating a pipe, in [[m:Help:Table|wikitables]] contained in [[m:ParserFunctions|Parser Functions]].

See [[m:Template:!]]
[[Category:General wiki templates|{{PAGENAME}}]]&lt;/noinclude&gt;</text>
      <sha1>m0ancdyvlcz6xi6unriaxde22zdak27</sha1>
    </revision>
  </page>
  <page>
    <title>Template:Infobox</title>
    <ns>10</ns>
    <id>1773</id>
    <revision>
      <id>2606</id>
      <timestamp>2007-07-09T13:55:31Z</timestamp>
      <contributor>
        <username>Datrio</username>
        <id>57466</id>
      </contributor>
      <comment>New page: {| class="infobox" style="font-size:90%;width:22em;" |-  ! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{Type}}} |-  ! colspan="2" style="font-size:125%;tex...</comment>
      <origin>2606</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1224" sha1="bjjcn5badx879wrf7tgtcp57jw1nyf2" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{Type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{Title}}}
|-
{{#if:{{{Image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{Image}}}{{#if:{{{Caption|}}}|&lt;br /&gt;{{{Caption}}}}}
}}
|-
! {{{1}}}
| {{{2}}}
|-
{{#if:{{{3|}}}|
! {{{3}}}
{{!}} {{{4}}}
}}
|-
{{#if:{{{5|}}}|
! {{{5}}}
{{!}} {{{6}}}
}}
|-
{{#if:{{{7|}}}|
! {{{7}}}
{{!}} {{{8}}}
}}
|-
{{#if:{{{9|}}}|
! {{{9}}}
{{!}} {{{10}}}
}}
|-
{{#if:{{{11|}}}|
! {{{11}}}
{{!}} {{{12}}}
}}
|-
{{#if:{{{13|}}}|
! {{{13}}}
{{!}} {{{14}}}
}}
|-
{{#if:{{{15|}}}|
! {{{15}}}
{{!}} {{{16}}}
}}
|-
{{#if:{{{17|}}}|
! {{{17}}}
{{!}} {{{18}}}
}}
|-
{{#if:{{{19|}}}|
! {{{19}}}
{{!}} {{{20}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| Type    =
| Title   =
| Image   =
| Caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>bjjcn5badx879wrf7tgtcp57jw1nyf2</sha1>
    </revision>
    <revision>
      <id>13710</id>
      <parentid>2606</parentid>
      <timestamp>2010-02-02T17:03:06Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>modified formatting only</comment>
      <origin>13710</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1224" sha1="2lny27ihlpy02v2d8r984wtgjrq165y" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
! {{{1}}}
| {{{2}}}
|-
{{#if:{{{3|}}}|
! {{{3}}}
{{!}} {{{4}}}
}}
|-
{{#if:{{{5|}}}|
! {{{5}}}
{{!}} {{{6}}}
}}
|-
{{#if:{{{7|}}}|
! {{{7}}}
{{!}} {{{8}}}
}}
|-
{{#if:{{{9|}}}|
! {{{9}}}
{{!}} {{{10}}}
}}
|-
{{#if:{{{11|}}}|
! {{{11}}}
{{!}} {{{12}}}
}}
|-
{{#if:{{{13|}}}|
! {{{13}}}
{{!}} {{{14}}}
}}
|-
{{#if:{{{15|}}}|
! {{{15}}}
{{!}} {{{16}}}
}}
|-
{{#if:{{{17|}}}|
! {{{17}}}
{{!}} {{{18}}}
}}
|-
{{#if:{{{19|}}}|
! {{{19}}}
{{!}} {{{20}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>2lny27ihlpy02v2d8r984wtgjrq165y</sha1>
    </revision>
    <revision>
      <id>13712</id>
      <parentid>13710</parentid>
      <timestamp>2010-02-02T17:11:54Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>added 2 more label/data pairs</comment>
      <origin>13712</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1350" sha1="l03coa88y7eqilmxwdx7gef2vzfvqwx" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
! {{{1}}}
| {{{2}}}
|-
{{#if:{{{3|}}}|
! {{{3}}}
{{!}} {{{4}}}
}}
|-
{{#if:{{{5|}}}|
! {{{5}}}
{{!}} {{{6}}}
}}
|-
{{#if:{{{7|}}}|
! {{{7}}}
{{!}} {{{8}}}
}}
|-
{{#if:{{{9|}}}|
! {{{9}}}
{{!}} {{{10}}}
}}
|-
{{#if:{{{11|}}}|
! {{{11}}}
{{!}} {{{12}}}
}}
|-
{{#if:{{{13|}}}|
! {{{13}}}
{{!}} {{{14}}}
}}
|-
{{#if:{{{15|}}}|
! {{{15}}}
{{!}} {{{16}}}
}}
|-
{{#if:{{{17|}}}|
! {{{17}}}
{{!}} {{{18}}}
}}
|-
{{#if:{{{19|}}}|
! {{{19}}}
{{!}} {{{20}}}
|-
{{#if:{{{21|}}}|
! {{{21}}}
{{!}} {{{22}}}
|-
{{#if:{{{23|}}}|
! {{{23}}}
{{!}} {{{24}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>l03coa88y7eqilmxwdx7gef2vzfvqwx</sha1>
    </revision>
    <revision>
      <id>13729</id>
      <parentid>13712</parentid>
      <timestamp>2010-02-02T17:47:24Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>changed parameter names, expanded to 25 value pairs</comment>
      <origin>13729</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2308" sha1="ma5qvlq1nmx7vpcbx5o88q4cv2kfjj1" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{label1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{label2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{label3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{label4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{label5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{label6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{label7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{label8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{label9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{label10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
|-
{{#if:{{{label11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
|-
{{#if:{{{label12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
|-
{{#if:{{{label13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
|-
{{#if:{{{label14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
|-
{{#if:{{{label15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
|-
{{#if:{{{label16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
|-
{{#if:{{{label17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
|-
{{#if:{{{label18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
|-
{{#if:{{{label19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
|-
{{#if:{{{label20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
|-
{{#if:{{{label21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
|-
{{#if:{{{label22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
|-
{{#if:{{{label23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
|-
{{#if:{{{label24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
|-
{{#if:{{{label25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>ma5qvlq1nmx7vpcbx5o88q4cv2kfjj1</sha1>
    </revision>
    <revision>
      <id>13730</id>
      <parentid>13729</parentid>
      <timestamp>2010-02-02T17:49:49Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13730</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2305" sha1="6t41v7wd99audtxtzf5idvhpnnwuqky" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{label1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{label2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{label3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{label4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{label5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{label6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{label7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{label8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{label9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
|-
{{#if:{{{label10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
|-
{{#if:{{{label11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
|-
{{#if:{{{label12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
|-
{{#if:{{{label13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
|-
{{#if:{{{label14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
|-
{{#if:{{{label15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
|-
{{#if:{{{label16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
|-
{{#if:{{{label17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
|-
{{#if:{{{label18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
|-
{{#if:{{{label19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
|-
{{#if:{{{label20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
|-
{{#if:{{{label21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
|-
{{#if:{{{label22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
|-
{{#if:{{{label23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
|-
{{#if:{{{label24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
|-
{{#if:{{{label25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>6t41v7wd99audtxtzf5idvhpnnwuqky</sha1>
    </revision>
    <revision>
      <id>13731</id>
      <parentid>13730</parentid>
      <timestamp>2010-02-02T17:51:11Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13731</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2353" sha1="mdeqlf8ykpok81s05b1e0f2wfg5my5q" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{label1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{label2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{label3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{label4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{label5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{label6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{label7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{label8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{label9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{label10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{label11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{label12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{label13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{label14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{label15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{label16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{label17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{label18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{label19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{label20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{label21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{label22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{label23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{label24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{label25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;includeonly&gt;[[Category:{{{Type}}}]]&lt;/includeonly&gt;&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>mdeqlf8ykpok81s05b1e0f2wfg5my5q</sha1>
    </revision>
    <revision>
      <id>13734</id>
      <parentid>13731</parentid>
      <timestamp>2010-02-02T17:57:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>removed category include</comment>
      <origin>13734</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2303" sha1="18a596l0nfvh4c7vwal9fxse8hhbbvh" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{label1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{label2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{label3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{label4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{label5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{label6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{label7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{label8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{label9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{label10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{label11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{label12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{label13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{label14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{label15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{label16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{label17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{label18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{label19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{label20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{label21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{label22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{label23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{label24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{label25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>18a596l0nfvh4c7vwal9fxse8hhbbvh</sha1>
    </revision>
    <revision>
      <id>13738</id>
      <parentid>13734</parentid>
      <timestamp>2010-02-02T18:04:02Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13738</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2278" sha1="huwinssxv78wyh70jf8thd63kzegwlv" xml:space="preserve">{| class="infobox" style="font-size:90%;width:22em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>huwinssxv78wyh70jf8thd63kzegwlv</sha1>
    </revision>
    <revision>
      <id>13795</id>
      <parentid>13738</parentid>
      <timestamp>2010-02-03T14:01:12Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>removed width style</comment>
      <origin>13795</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2267" sha1="kuq0qblau1qbme92dmszvu1yodvnjm5" xml:space="preserve">{| class="infobox" style="font-size:90%;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>kuq0qblau1qbme92dmszvu1yodvnjm5</sha1>
    </revision>
    <revision>
      <id>13796</id>
      <parentid>13795</parentid>
      <timestamp>2010-02-03T14:03:37Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>modified styles</comment>
      <origin>13796</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2298" sha1="cb9zqzpxjt5w0f5l9ktuxz1ff73ke1c" xml:space="preserve">{| class="infobox" style="font-size:88%; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>cb9zqzpxjt5w0f5l9ktuxz1ff73ke1c</sha1>
    </revision>
    <revision>
      <id>13797</id>
      <parentid>13796</parentid>
      <timestamp>2010-02-03T14:05:09Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>added cellpadding</comment>
      <origin>13797</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2314" sha1="2nbnvvfwl9we8lyexste7p1dpq4wi92" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>2nbnvvfwl9we8lyexste7p1dpq4wi92</sha1>
    </revision>
    <revision>
      <id>13798</id>
      <parentid>13797</parentid>
      <timestamp>2010-02-03T14:07:16Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13798</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2314" sha1="rfahhni48klykpb2ke8l04kyax49bdt" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:86%; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>rfahhni48klykpb2ke8l04kyax49bdt</sha1>
    </revision>
    <revision>
      <id>13799</id>
      <parentid>13798</parentid>
      <timestamp>2010-02-03T14:09:08Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13799</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2331" sha1="7htns0o8cmsew66cf2ue8m9d5u1jplt" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
&lt;/noinclude&gt;</text>
      <sha1>7htns0o8cmsew66cf2ue8m9d5u1jplt</sha1>
    </revision>
    <revision>
      <id>14612</id>
      <parentid>13799</parentid>
      <timestamp>2010-02-15T01:22:58Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Added category</comment>
      <origin>14612</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2362" sha1="fqzzk3i0lxb4z5pj88st2y7bene0daz" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#DEDEE2;" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>fqzzk3i0lxb4z5pj88st2y7bene0daz</sha1>
    </revision>
    <revision>
      <id>24576</id>
      <parentid>14612</parentid>
      <timestamp>2010-07-24T12:46:06Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <origin>24576</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2448" sha1="dr0pe31ehn5clhh3tz35mrbbaq42y1p" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#{{#if: {{{bgcolor|}}} | {{{bgcolor}}} | DEDEE2}};" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| bgcolor = ''HTML color value'' (optional)
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>dr0pe31ehn5clhh3tz35mrbbaq42y1p</sha1>
    </revision>
    <revision>
      <id>24577</id>
      <parentid>24576</parentid>
      <timestamp>2010-07-24T12:47:35Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <comment>/* Usage */</comment>
      <origin>24577</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2444" sha1="dthbc0l6ng4unj722f1dwh8s9o6of66" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#{{#if: {{{bgcolor|}}} | {{{bgcolor}}} | DEDEE2}};" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| bgcolor = HTML color value (optional)
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>dthbc0l6ng4unj722f1dwh8s9o6of66</sha1>
    </revision>
    <revision>
      <id>24579</id>
      <parentid>24577</parentid>
      <timestamp>2010-07-24T12:54:23Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <comment>/* Usage */</comment>
      <origin>24579</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2600" sha1="tr5dc9pub064rrto44tsq11gl7d7wq5" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#{{#if: {{{bgcolor|}}} | {{{bgcolor}}} | DEDEE2}};" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
bgcolor is the bckground color of the area where ''type'' is. bgcolor uses HTML color code, if none is entered, by default it is '''DEDEE2''' (light grey).
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| bgcolor = HTML color value (optional)
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>tr5dc9pub064rrto44tsq11gl7d7wq5</sha1>
    </revision>
    <revision>
      <id>24631</id>
      <parentid>24579</parentid>
      <timestamp>2010-07-24T17:37:23Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>24631</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2600" sha1="41gcj7s4uj7tdjmbuqor4k757lkdyrj" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#{{#if: {{{bgcolor|}}} | {{{bgcolor}}} | DEDEDE}};" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
bgcolor is the bckground color of the area where ''type'' is. bgcolor uses HTML color code, if none is entered, by default it is '''DEDEDE''' (light grey).
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| bgcolor = HTML color value (optional)
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>41gcj7s4uj7tdjmbuqor4k757lkdyrj</sha1>
    </revision>
    <revision>
      <id>26744</id>
      <parentid>24631</parentid>
      <timestamp>2010-07-30T18:20:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>26744</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2613" sha1="r90jlptdpc1hknecs9unnzn89nh6z0y" xml:space="preserve">{| class="infobox" cellspacing="5" style="font-size:88%; text-align:left; width:22em; line-height:1.5em;"
|- 
! style="font-size:110%;text-align:center;background:#{{#if: {{{bgcolor|}}} | {{{bgcolor}}} | DEDEDE}};" colspan="2" | {{{type}}}
|- 
! colspan="2" style="font-size:125%;text-align:center;"| {{{title}}}
|-
{{#if:{{{image|}}} |
{{!}} colspan="2" style="font-size:90%;text-align:center;padding-bottom:.5em;" {{!}} {{{image}}}{{#if:{{{caption|}}}|&lt;br /&gt;{{{caption}}}}}
}}
|-
{{#if:{{{data1|}}}|
! {{{label1}}}
{{!}} {{{data1}}}
}}
|-
{{#if:{{{data2|}}}|
! {{{label2}}}
{{!}} {{{data2}}}
}}
|-
{{#if:{{{data3|}}}|
! {{{label3}}}
{{!}} {{{data3}}}
}}
|-
{{#if:{{{data4|}}}|
! {{{label4}}}
{{!}} {{{data4}}}
}}
|-
{{#if:{{{data5|}}}|
! {{{label5}}}
{{!}} {{{data5}}}
}}
|-
{{#if:{{{data6|}}}|
! {{{label6}}}
{{!}} {{{data6}}}
}}
|-
{{#if:{{{data7|}}}|
! {{{label7}}}
{{!}} {{{data7}}}
}}
|-
{{#if:{{{data8|}}}|
! {{{label8}}}
{{!}} {{{data8}}}
}}
|-
{{#if:{{{data9|}}}|
! {{{label9}}}
{{!}} {{{data9}}}
}}
|-
{{#if:{{{data10|}}}|
! {{{label10}}}
{{!}} {{{data10}}}
}}
|-
{{#if:{{{data11|}}}|
! {{{label11}}}
{{!}} {{{data11}}}
}}
|-
{{#if:{{{data12|}}}|
! {{{label12}}}
{{!}} {{{data12}}}
}}
|-
{{#if:{{{data13|}}}|
! {{{label13}}}
{{!}} {{{data13}}}
}}
|-
{{#if:{{{data14|}}}|
! {{{label14}}}
{{!}} {{{data14}}}
}}
|-
{{#if:{{{data15|}}}|
! {{{label15}}}
{{!}} {{{data15}}}
}}
|-
{{#if:{{{data16|}}}|
! {{{label16}}}
{{!}} {{{data16}}}
}}
|-
{{#if:{{{data17|}}}|
! {{{label17}}}
{{!}} {{{data17}}}
}}
|-
{{#if:{{{data18|}}}|
! {{{label18}}}
{{!}} {{{data18}}}
}}
|-
{{#if:{{{data19|}}}|
! {{{label19}}}
{{!}} {{{data19}}}
}}
|-
{{#if:{{{data20|}}}|
! {{{label20}}}
{{!}} {{{data20}}}
}}
|-
{{#if:{{{data21|}}}|
! {{{label21}}}
{{!}} {{{data21}}}
}}
|-
{{#if:{{{data22|}}}|
! {{{label22}}}
{{!}} {{{data22}}}
}}
|-
{{#if:{{{data23|}}}|
! {{{label23}}}
{{!}} {{{data23}}}
}}
|-
{{#if:{{{data24|}}}|
! {{{label24}}}
{{!}} {{{data24}}}
}}
|-
{{#if:{{{data25|}}}|
! {{{label25}}}
{{!}} {{{data25}}}
}}
|}
&lt;noinclude&gt;

== Usage ==
bgcolor is the bckground color of the area where ''type'' is. bgcolor uses HTML color code, if none is entered, by default it is '''DEDEDE''' (light grey).
{| style="float: left; background: transparent;"
| 
&lt;pre&gt;{{Infobox
| bgcolor = HTML color value (optional)
| type    =
| title   =
| image   =
| caption =
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
| header | value
}}&lt;/pre&gt;
|}
[[Category:Infobox templates|{{PAGENAME}}]]
&lt;/noinclude&gt;</text>
      <sha1>r90jlptdpc1hknecs9unnzn89nh6z0y</sha1>
    </revision>
    <revision>
      <id>163084</id>
      <parentid>26744</parentid>
      <timestamp>2019-09-24T23:24:40Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>Infobox updated using the [[Help:PortableInfoboxes|portable infobox]] migration tool</comment>
      <origin>163084</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4984" sha1="6xc1dvpt1xjhp6skt32fsk65pee8dqd" xml:space="preserve">&lt;infobox&gt;
	&lt;data source="bgcolor"&gt;&lt;label&gt;bgcolor&lt;/label&gt;&lt;/data&gt;
	&lt;data source="type"&gt;&lt;label&gt;type&lt;/label&gt;&lt;/data&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"/&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label1"&gt;&lt;label&gt;label1&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label2"&gt;&lt;label&gt;label2&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label3"&gt;&lt;label&gt;label3&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label4"&gt;&lt;label&gt;label4&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label5"&gt;&lt;label&gt;label5&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label6"&gt;&lt;label&gt;label6&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label7"&gt;&lt;label&gt;label7&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label8"&gt;&lt;label&gt;label8&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label9"&gt;&lt;label&gt;label9&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label10"&gt;&lt;label&gt;label10&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label11"&gt;&lt;label&gt;label11&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label12"&gt;&lt;label&gt;label12&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label13"&gt;&lt;label&gt;label13&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label14"&gt;&lt;label&gt;label14&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label15"&gt;&lt;label&gt;label15&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label16"&gt;&lt;label&gt;label16&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label17"&gt;&lt;label&gt;label17&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label18"&gt;&lt;label&gt;label18&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label19"&gt;&lt;label&gt;label19&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label20"&gt;&lt;label&gt;label20&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label21"&gt;&lt;label&gt;label21&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label22"&gt;&lt;label&gt;label22&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label23"&gt;&lt;label&gt;label23&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label24"&gt;&lt;label&gt;label24&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="label25"&gt;&lt;label&gt;label25&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
== Usage &amp; preview ==
Type in this:

&lt;pre&gt;
{{Infobox
|bgcolor=
|type=
|title=
|image=
|caption=
|data1=
|label1=
|data2=
|label2=
|data3=
|label3=
|data4=
|label4=
|data5=
|label5=
|data6=
|label6=
|data7=
|label7=
|data8=
|label8=
|data9=
|label9=
|data10=
|label10=
|data11=
|label11=
|data12=
|label12=
|data13=
|label13=
|data14=
|label14=
|data15=
|label15=
|data16=
|label16=
|data17=
|label17=
|data18=
|label18=
|data19=
|label19=
|data20=
|label20=
|data21=
|label21=
|data22=
|label22=
|data23=
|label23=
|data24=
|label24=
|data25=
|label25=
}}

&lt;/pre&gt;

to see this:

{{Infobox
|bgcolor=This is a test
|type=This is a test
|title=This is a test
|image=This is a test
|caption=This is a test
|data1=This is a test
|label1=This is a test
|data2=This is a test
|label2=This is a test
|data3=This is a test
|label3=This is a test
|data4=This is a test
|label4=This is a test
|data5=This is a test
|label5=This is a test
|data6=This is a test
|label6=This is a test
|data7=This is a test
|label7=This is a test
|data8=This is a test
|label8=This is a test
|data9=This is a test
|label9=This is a test
|data10=This is a test
|label10=This is a test
|data11=This is a test
|label11=This is a test
|data12=This is a test
|label12=This is a test
|data13=This is a test
|label13=This is a test
|data14=This is a test
|label14=This is a test
|data15=This is a test
|label15=This is a test
|data16=This is a test
|label16=This is a test
|data17=This is a test
|label17=This is a test
|data18=This is a test
|label18=This is a test
|data19=This is a test
|label19=This is a test
|data20=This is a test
|label20=This is a test
|data21=This is a test
|label21=This is a test
|data22=This is a test
|label22=This is a test
|data23=This is a test
|label23=This is a test
|data24=This is a test
|label24=This is a test
|data25=This is a test
|label25=This is a test
}}


[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
&lt;/noinclude&gt;</text>
      <sha1>6xc1dvpt1xjhp6skt32fsk65pee8dqd</sha1>
    </revision>
    <revision>
      <id>175578</id>
      <parentid>163084</parentid>
      <timestamp>2020-02-25T20:26:19Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>175578</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3611" sha1="b3147513tpfd5e1ksekof367v50xsyi" xml:space="preserve">&lt;infobox&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"&gt;&lt;caption source="caption"/&gt;&lt;/image&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
== Usage &amp; preview ==
Type in this:

&lt;pre&gt;
{{Infobox
|title=
|image=
|caption=
|data1=
|label1=
|data2=
|label2=
|data3=
|label3=
|data4=
|label4=
|data5=
|label5=
|data6=
|label6=
|data7=
|label7=
|data8=
|label8=
|data9=
|label9=
|data10=
|label10=
|data11=
|label11=
|data12=
|label12=
|data13=
|label13=
|data14=
|label14=
|data15=
|label15=
|data16=
|label16=
|data17=
|label17=
|data18=
|label18=
|data19=
|label19=
|data20=
|label20=
|data21=
|label21=
|data22=
|label22=
|data23=
|label23=
|data24=
|label24=
|data25=
|label25=
}}

&lt;/pre&gt;

to see this:

{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|data1=This is info 1
|label1=This is label 1
|data2=This is info 2
|label2=This is label 2
|data3=This is a test
|label3=This is a test
|data4=This is a test
|label4=This is a test
|data5=This is a test
|label5=This is a test
|data6=This is a test
|label6=This is a test
|data7=This is a test
|label7=This is a test
|data8=This is a test
|label8=This is a test
|data9=This is a test
|label9=This is a test
|data10=This is a test
|label10=This is a test
|data11=This is a test
|label11=This is a test
|data12=This is a test
|label12=This is a test
|data13=This is a test
|label13=This is a test
|data14=This is a test
|label14=This is a test
|data15=This is a test
|label15=This is a test
|data16=This is a test
|label16=This is a test
|data17=This is a test
|label17=This is a test
|data18=This is a test
|label18=This is a test
|data19=This is a test
|label19=This is a test
|data20=This is a test
|label20=This is a test
|data21=This is a test
|label21=This is a test
|data22=This is a test
|label22=This is a test
|data23=This is a test
|label23=This is a test
|data24=This is a test
|label24=This is a test
|data25=This is a test
|label25=This is a test
}}&lt;br style="clear:both;"/&gt;

[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>b3147513tpfd5e1ksekof367v50xsyi</sha1>
    </revision>
    <revision>
      <id>175583</id>
      <parentid>175578</parentid>
      <timestamp>2020-02-25T21:41:49Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <comment>Protected "[[Template:Infobox]]" (‎[move=sysop] (indefinite))</comment>
      <origin>175583</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3611" sha1="b3147513tpfd5e1ksekof367v50xsyi" xml:space="preserve">&lt;infobox&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"&gt;&lt;caption source="caption"/&gt;&lt;/image&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
== Usage &amp; preview ==
Type in this:

&lt;pre&gt;
{{Infobox
|title=
|image=
|caption=
|data1=
|label1=
|data2=
|label2=
|data3=
|label3=
|data4=
|label4=
|data5=
|label5=
|data6=
|label6=
|data7=
|label7=
|data8=
|label8=
|data9=
|label9=
|data10=
|label10=
|data11=
|label11=
|data12=
|label12=
|data13=
|label13=
|data14=
|label14=
|data15=
|label15=
|data16=
|label16=
|data17=
|label17=
|data18=
|label18=
|data19=
|label19=
|data20=
|label20=
|data21=
|label21=
|data22=
|label22=
|data23=
|label23=
|data24=
|label24=
|data25=
|label25=
}}

&lt;/pre&gt;

to see this:

{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|data1=This is info 1
|label1=This is label 1
|data2=This is info 2
|label2=This is label 2
|data3=This is a test
|label3=This is a test
|data4=This is a test
|label4=This is a test
|data5=This is a test
|label5=This is a test
|data6=This is a test
|label6=This is a test
|data7=This is a test
|label7=This is a test
|data8=This is a test
|label8=This is a test
|data9=This is a test
|label9=This is a test
|data10=This is a test
|label10=This is a test
|data11=This is a test
|label11=This is a test
|data12=This is a test
|label12=This is a test
|data13=This is a test
|label13=This is a test
|data14=This is a test
|label14=This is a test
|data15=This is a test
|label15=This is a test
|data16=This is a test
|label16=This is a test
|data17=This is a test
|label17=This is a test
|data18=This is a test
|label18=This is a test
|data19=This is a test
|label19=This is a test
|data20=This is a test
|label20=This is a test
|data21=This is a test
|label21=This is a test
|data22=This is a test
|label22=This is a test
|data23=This is a test
|label23=This is a test
|data24=This is a test
|label24=This is a test
|data25=This is a test
|label25=This is a test
}}&lt;br style="clear:both;"/&gt;

[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>b3147513tpfd5e1ksekof367v50xsyi</sha1>
    </revision>
    <revision>
      <id>178266</id>
      <parentid>175583</parentid>
      <timestamp>2020-03-11T03:37:29Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Expanded</comment>
      <origin>178266</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5728" sha1="aogzmplocbjdeyom5c8glrjj0erk1ta" xml:space="preserve">&lt;infobox&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"&gt;&lt;caption source="caption"/&gt;&lt;/image&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
==Usage==
This template is designed to be used in any article that doesn't about a specific infobox design. Simply copy and paste the following template and fill in the fields:
&lt;pre&gt;
{{Infobox
|title=
|image=
|caption=
|label1=
|data1=
|label2=
|data2=
|label3=
|data3=
|label4=
|data4=
|label5=
|data5=
|label6=
|data6=
|label7=
|data7=
|label8=
|data8=
|label9=
|data9=
|label10=
|data10=
|label11=
|data11=
|label12=
|data12=
|label13=
|data13=
|label14=
|data14=
|label15=
|data15=
|label16=
|data16=
|label17=
|data17=
|label18=
|data18=
|label19=
|data19=
|label20=
|data20=
|label21=
|data21=
|label22=
|data22=
|label23=
|data23=
|label24=
|data24=
|label25=
|data25=
}}
&lt;/pre&gt;
==Explanation of the fields==
*'''title''': This is the name that will appear at the top of the infobox. If left empty, it defaults to page name.
*'''image''': This field is for an image allusive to the article. You don't need to use brackets or the prefix "File:", only put the name of the file as uplodaded on the wiki.
*'''caption''': This is the caption of the image, if you wish to say something about it, for example, its source.
*'''label1-25''': This field will display the label at the left of a row, for example, age, race, etc.
*'''data1-25''': This field will display the desired data corresponding to the label designated, for example, 15, human, etc.

==Example==
Type in this:

&lt;pre&gt;
{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}
&lt;/pre&gt;

to see this:

{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}&lt;br style="clear:both;"/&gt;

[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>aogzmplocbjdeyom5c8glrjj0erk1ta</sha1>
    </revision>
    <revision>
      <id>219412</id>
      <parentid>178266</parentid>
      <timestamp>2021-08-14T12:33:02Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Better.</comment>
      <origin>219412</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22573" sha1="2usevwg1kg9cvzi9z5k18kgsw1x1haj" xml:space="preserve">&lt;infobox theme="infobox" layout="stacked"&gt;
    &lt;panel&gt;
        &lt;!--
            #########
            Section 1
            #########
        --&gt;
        &lt;section name="section1"&gt;
            &lt;label&gt;{{#if:{{{2-menu_item|}}}{{{3-menu_item|}}}{{{4-menu_item|}}}|&lt;!--
                --&gt;{{{menu_item}}}&lt;!--
            --&gt;}}&lt;/label&gt;
            &lt;title source="name"&gt;
                &lt;format&gt;{{{name}}}&lt;/format&gt;
                &lt;default&gt;{{Pagename}}&lt;/default&gt;
            &lt;/title&gt;
            &lt;image source="image"&gt;
                    &lt;default&gt;
                    {{#if:{{{stage2|}}}{{{stage3|}}}{{{stage4|}}}|&lt;!-- If they do exist, don't add tabber--&gt;|
                        {{#tag:gallery|
                            {{{image1|}}}{{!}}{{#if:{{{tab1|}}}|{{{tab1}}}|Current}}
                            {{{image2|}}}{{!}}{{#if:{{{tab2|}}}|{{{tab2}}}|Additional}}
                            {{{image3|}}}{{!}}{{#if:{{{tab3|}}}|{{{tab3}}}|Previous}}
                        }}
                    }}
                    &lt;/default&gt;
            &lt;/image&gt;
            &lt;data source="caption"&gt;&lt;default&gt;{{{caption|}}}&lt;/default&gt;&lt;/data&gt;

            &lt;navigation&gt;{{#if:{{{blockSP|}}}|&lt;center&gt;{{{blockSP}}}&lt;/center&gt;&lt;br/&gt;}}{{#if:{{{block1|}}}|&lt;center&gt;{{{block1}}} {{#if:{{{block1|}}}{{{block2|}}}|{{{separate}}}|&lt;/center&gt;}}}}&lt;!--

            --&gt;{{#if:{{{block2|}}}|{{#if:{{{block1}}}||&lt;center&gt;}} {{{block2}}}&lt;/center&gt;}}&lt;!--

            --&gt;{{#if:{{{block3|}}}|&lt;center&gt;{{{block3}}} {{#if:{{{block3|}}}{{{block4|}}}|{{{separate}}}|&lt;/center&gt;}}}}&lt;!--

            --&gt;{{#if:{{{block4|}}}|{{#if:{{{block3|}}}||&lt;center&gt;}} {{{block4}}}&lt;/center&gt;}}&lt;/navigation&gt;

            &lt;group collapse="open"&gt;
                &lt;header&gt;{{{header1}}}&lt;/header&gt;
                &lt;data source="Row 1 info"&gt;&lt;label&gt;{{{Row 1 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 2 info"&gt;&lt;label&gt;{{{Row 2 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 3 info"&gt;&lt;label&gt;{{{Row 3 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 4 info"&gt;&lt;label&gt;{{{Row 4 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 5 info"&gt;&lt;label&gt;{{{Row 5 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 6 info"&gt;&lt;label&gt;{{{Row 6 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 7 info"&gt;&lt;label&gt;{{{Row 7 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 8 info"&gt;&lt;label&gt;{{{Row 8 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 9 info"&gt;&lt;label&gt;{{{Row 9 title}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 10 info"&gt;&lt;label&gt;{{{Row 10 title}}}:&lt;/label&gt;&lt;/data&gt;
            &lt;/group&gt;

            &lt;group collapse="closed" orientation="horizontal" row-items="2"&gt;
                &lt;header&gt;{{{header2}}}&lt;/header&gt;
                &lt;data source="Cell 1 info"&gt;&lt;label&gt;{{{Cell 1 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 2 info"&gt;&lt;label&gt;{{{Cell 2 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 3 info"&gt;&lt;label&gt;{{{Cell 3 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 4 info"&gt;&lt;label&gt;{{{Cell 4 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 5 info"&gt;&lt;label&gt;{{{Cell 5 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 6 info"&gt;&lt;label&gt;{{{Cell 6 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 7 info"&gt;&lt;label&gt;{{{Cell 7 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 8 info"&gt;&lt;label&gt;{{{Cell 8 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 9 info"&gt;&lt;label&gt;{{{Cell 9 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 10 info"&gt;&lt;label&gt;{{{Cell 10 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 11 info"&gt;&lt;label&gt;{{{Cell 11 title}}}&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Cell 12 info"&gt;&lt;label&gt;{{{Cell 12 title}}}&lt;/label&gt;&lt;/data&gt;
            &lt;/group&gt;
    
            &lt;group collapse="closed"&gt;
                &lt;header&gt;{{{header3}}}&lt;/header&gt;
                &lt;data source="Row 11 info"&gt;&lt;label&gt;{{{Row 11 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 12 info"&gt;&lt;label&gt;{{{Row 12 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 13 info"&gt;&lt;label&gt;{{{Row 13 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 14 info"&gt;&lt;label&gt;{{{Row 14 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 15 info"&gt;&lt;label&gt;{{{Row 15 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 16 info"&gt;&lt;label&gt;{{{Row 16 title|}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="Row 17 info"&gt;&lt;label&gt;{{{Row 17 title|}}}:&lt;/label&gt;&lt;/data&gt;
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                        {{{end2|}}} {{!}} {{#if:{{{endtab2|}}}|{{{endtab2}}}|Image 2}}
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            --&gt;{{#if:{{{2-block2|}}}|{{#if:{{{2-block1}}}||&lt;center&gt;}} {{{2-block2}}}&lt;/center&gt;}}&lt;!--

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                &lt;data source="2-Row 20 info"&gt;&lt;label&gt;{{{2-Row 20 title|{{{Row 20 title}}}}}}:&lt;/label&gt;&lt;/data&gt;
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            &lt;group collapse="closed"&gt;
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                &lt;image source="2-end"&gt;
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                    {{#tag:gallery|
                        {{{2-end1|}}} {{!}} {{{2-endtab1|Image 1}}}
                        {{{2-end2|}}} {{!}} {{{2-endtab2|Image 2}}}
                        {{{2-end3|}}} {{!}} {{{2-endtab3|Image 3}}}
                        {{{2-end4|}}} {{!}} {{{2-endtab4|Image 4}}}
                    }}
                    &lt;/default&gt;
                &lt;/image&gt;
                &lt;data source="2-endcaption"&gt;&lt;default&gt;{{{2-endcaption|}}}&lt;/default&gt;&lt;/data&gt;
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        &lt;/section&gt;
        &lt;!--
            #########
            Section 3
            #########
        --&gt;
        &lt;section name="3-section"&gt;
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            --&gt;{{#if:{{{3-menu_item|}}}|&lt;!--
                --&gt;{{{3-menu_item}}}&lt;!--
            --&gt;}}&lt;!--
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                &lt;format&gt;{{{3-name}}}&lt;/format&gt;
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            &lt;image source="3-image"&gt;
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                {{#tag:gallery|
                    {{{3-image1|}}}{{!}}{{{3-tab1}}}
                    {{{3-image2|}}}{{!}}{{{3-tab2}}}
                    {{{3-image3|}}}{{!}}{{{3-tab3}}}
                }}
                &lt;/default&gt;
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            &lt;data source="3-caption"&gt;&lt;default&gt;{{{3-caption|}}}&lt;/default&gt;&lt;/data&gt;

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            --&gt;{{#if:{{{3-block2|}}}|{{#if:{{{3-block1}}}||&lt;center&gt;}} {{{3-block2}}}&lt;/center&gt;}}&lt;!--

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            --&gt;{{#if:{{{3-block4|}}}|{{#if:{{{3-block3|}}}||&lt;center&gt;}} {{{3-block4}}}&lt;/center&gt;}}&lt;/navigation&gt;

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                &lt;data source="3-Row 20 info"&gt;&lt;label&gt;{{{3-Row 20 title|{{{Row 20 title}}}}}}:&lt;/label&gt;&lt;/data&gt;
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            &lt;group collapse="closed"&gt;
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                    {{#tag:gallery|
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                        {{{3-end2|}}} {{!}} {{{3-endtab2|Image 2}}}
                        {{{3-end3|}}} {{!}} {{{3-endtab3|Image 3}}}
                        {{{3-end4|}}} {{!}} {{{3-endtab4|Image 4}}}
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        &lt;/section&gt;
        &lt;!--
            #########
            Section 4
            #########
        --&gt;
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                &lt;data source="4-Row 10 info"&gt;&lt;label&gt;{{{4-Row 10 title|{{{Row 10 title}}}}}}:&lt;/label&gt;&lt;/data&gt;
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                &lt;data source="4-Row 19 info"&gt;&lt;label&gt;{{{4-Row 19 title|{{{Row 19 title}}}}}}:&lt;/label&gt;&lt;/data&gt;
                &lt;data source="4-Row 20 info"&gt;&lt;label&gt;{{{4-Row 20 title|{{{Row 20 title}}}}}}:&lt;/label&gt;&lt;/data&gt;
            &lt;/group&gt;
            
            &lt;group collapse="closed"&gt;
                &lt;header&gt;{{{4-header4}}}&lt;/header&gt;
                &lt;image source="4-end"&gt;
                    &lt;default&gt;
                    {{#tag:gallery|
                        {{{4-end1|}}} {{!}} {{{4-endtab1|Image 1}}}
                        {{{4-end2|}}} {{!}} {{{4-endtab2|Image 2}}}
                        {{{4-end3|}}} {{!}} {{{4-endtab3|Image 3}}}
                        {{{4-end4|}}} {{!}} {{{4-endtab4|Image 4}}}
                    }}
                    &lt;/default&gt;
                &lt;/image&gt;
                &lt;data source="4-endcaption"&gt;&lt;default&gt;{{{4-endcaption|}}}&lt;/default&gt;&lt;/data&gt;
            &lt;/group&gt;
        &lt;/section&gt;
    &lt;/panel&gt;
&lt;/infobox&gt;&lt;noinclude&gt;
{{clear}}
[[Category:Utility templates]]
&lt;/noinclude&gt;</text>
      <sha1>2usevwg1kg9cvzi9z5k18kgsw1x1haj</sha1>
    </revision>
    <revision>
      <id>223750</id>
      <parentid>219412</parentid>
      <timestamp>2021-10-07T16:35:37Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Undo revision 219412 by [[Special:Contributions/Ellis99|Ellis99]] ([[User talk:Ellis99|talk]]) Unworkable as it was</comment>
      <origin>223750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5728" sha1="aogzmplocbjdeyom5c8glrjj0erk1ta" xml:space="preserve">&lt;infobox&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"&gt;&lt;caption source="caption"/&gt;&lt;/image&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
==Usage==
This template is designed to be used in any article that doesn't about a specific infobox design. Simply copy and paste the following template and fill in the fields:
&lt;pre&gt;
{{Infobox
|title=
|image=
|caption=
|label1=
|data1=
|label2=
|data2=
|label3=
|data3=
|label4=
|data4=
|label5=
|data5=
|label6=
|data6=
|label7=
|data7=
|label8=
|data8=
|label9=
|data9=
|label10=
|data10=
|label11=
|data11=
|label12=
|data12=
|label13=
|data13=
|label14=
|data14=
|label15=
|data15=
|label16=
|data16=
|label17=
|data17=
|label18=
|data18=
|label19=
|data19=
|label20=
|data20=
|label21=
|data21=
|label22=
|data22=
|label23=
|data23=
|label24=
|data24=
|label25=
|data25=
}}
&lt;/pre&gt;
==Explanation of the fields==
*'''title''': This is the name that will appear at the top of the infobox. If left empty, it defaults to page name.
*'''image''': This field is for an image allusive to the article. You don't need to use brackets or the prefix "File:", only put the name of the file as uplodaded on the wiki.
*'''caption''': This is the caption of the image, if you wish to say something about it, for example, its source.
*'''label1-25''': This field will display the label at the left of a row, for example, age, race, etc.
*'''data1-25''': This field will display the desired data corresponding to the label designated, for example, 15, human, etc.

==Example==
Type in this:

&lt;pre&gt;
{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}
&lt;/pre&gt;

to see this:

{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}&lt;br style="clear:both;"/&gt;

[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>aogzmplocbjdeyom5c8glrjj0erk1ta</sha1>
    </revision>
    <revision>
      <id>223751</id>
      <parentid>223750</parentid>
      <timestamp>2021-10-07T16:35:58Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <comment>Changed protection level for "[[Template:Infobox]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</comment>
      <origin>223750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5728" sha1="aogzmplocbjdeyom5c8glrjj0erk1ta" xml:space="preserve">&lt;infobox&gt;
	&lt;title source="title"&gt;&lt;default&gt;{{PAGENAME}}&lt;/default&gt;&lt;/title&gt;
	&lt;image source="image"&gt;&lt;caption source="caption"/&gt;&lt;/image&gt;
	&lt;data source="data1"&gt;&lt;label&gt;{{{label1}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data2"&gt;&lt;label&gt;{{{label2}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data3"&gt;&lt;label&gt;{{{label3}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data4"&gt;&lt;label&gt;{{{label4}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data5"&gt;&lt;label&gt;{{{label5}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data6"&gt;&lt;label&gt;{{{label6}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data7"&gt;&lt;label&gt;{{{label7}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data8"&gt;&lt;label&gt;{{{label8}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data9"&gt;&lt;label&gt;{{{label9}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data10"&gt;&lt;label&gt;{{{label10}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data11"&gt;&lt;label&gt;{{{label11}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data12"&gt;&lt;label&gt;{{{label12}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data13"&gt;&lt;label&gt;{{{label13}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data14"&gt;&lt;label&gt;{{{label14}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data15"&gt;&lt;label&gt;{{{label15}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data16"&gt;&lt;label&gt;{{{label16}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data17"&gt;&lt;label&gt;{{{label17}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data18"&gt;&lt;label&gt;{{{label18}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data19"&gt;&lt;label&gt;{{{label19}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data20"&gt;&lt;label&gt;{{{label20}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data21"&gt;&lt;label&gt;{{{label21}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data22"&gt;&lt;label&gt;{{{label22}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data23"&gt;&lt;label&gt;{{{label23}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data24"&gt;&lt;label&gt;{{{label24}}}&lt;/label&gt;&lt;/data&gt;
	&lt;data source="data25"&gt;&lt;label&gt;{{{label25}}}&lt;/label&gt;&lt;/data&gt;
&lt;/infobox&gt;
&lt;noinclude&gt;
==Usage==
This template is designed to be used in any article that doesn't about a specific infobox design. Simply copy and paste the following template and fill in the fields:
&lt;pre&gt;
{{Infobox
|title=
|image=
|caption=
|label1=
|data1=
|label2=
|data2=
|label3=
|data3=
|label4=
|data4=
|label5=
|data5=
|label6=
|data6=
|label7=
|data7=
|label8=
|data8=
|label9=
|data9=
|label10=
|data10=
|label11=
|data11=
|label12=
|data12=
|label13=
|data13=
|label14=
|data14=
|label15=
|data15=
|label16=
|data16=
|label17=
|data17=
|label18=
|data18=
|label19=
|data19=
|label20=
|data20=
|label21=
|data21=
|label22=
|data22=
|label23=
|data23=
|label24=
|data24=
|label25=
|data25=
}}
&lt;/pre&gt;
==Explanation of the fields==
*'''title''': This is the name that will appear at the top of the infobox. If left empty, it defaults to page name.
*'''image''': This field is for an image allusive to the article. You don't need to use brackets or the prefix "File:", only put the name of the file as uplodaded on the wiki.
*'''caption''': This is the caption of the image, if you wish to say something about it, for example, its source.
*'''label1-25''': This field will display the label at the left of a row, for example, age, race, etc.
*'''data1-25''': This field will display the desired data corresponding to the label designated, for example, 15, human, etc.

==Example==
Type in this:

&lt;pre&gt;
{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}
&lt;/pre&gt;

to see this:

{{Infobox
|title=This is the title of the infobox
|image=Wiki-wordmark.png
|caption=This is the wiki wordmark
|label1=This is label 1
|data1=This is info 1
|label2=This is label 2
|data2=This is info 2
|label3=This is a test
|data3=This is a test
|label4=This is a test
|data4=This is a test
|label5=This is a test
|data5=This is a test
|label6=This is a test
|data6=This is a test
|label7=This is a test
|data7=This is a test
|label8=This is a test
|data8=This is a test
|label9=This is a test
|data9=This is a test
|label10=This is a test
|data10=This is a test
|label11=This is a test
|data11=This is a test
|label12=This is a test
|data12=This is a test
|label13=This is a test
|data13=This is a test
|label14=This is a test
|data14=This is a test
|label15=This is a test
|data15=This is a test
|label16=This is a test
|data16=This is a test
|label17=This is a test
|data17=This is a test
|label18=This is a test
|data18=This is a test
|label19=This is a test
|data19=This is a test
|label20=This is a test
|data20=This is a test
|label21=This is a test
|data21=This is a test
|label22=This is a test
|data22=This is a test
|label23=This is a test
|data23=This is a test
|label24=This is a test
|data24=This is a test
|label25=This is a test
|data25=This is a test
}}&lt;br style="clear:both;"/&gt;

[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
[[Category:Infobox templates]]
&lt;/noinclude&gt;</text>
      <sha1>aogzmplocbjdeyom5c8glrjj0erk1ta</sha1>
    </revision>
  </page>
  <page>
    <title>File:DQ9logo.png</title>
    <ns>6</ns>
    <id>1774</id>
    <revision>
      <id>2608</id>
      <timestamp>2007-07-09T14:04:22Z</timestamp>
      <contributor>
        <username>Datrio</username>
        <id>57466</id>
      </contributor>
      <comment>New page: == Licensing == {{Fairuse}}</comment>
      <origin>2608</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27" sha1="j42pnwbrr8mifbnh12219bz8gox25bi" xml:space="preserve">== Licensing ==
{{Fairuse}}</text>
      <sha1>j42pnwbrr8mifbnh12219bz8gox25bi</sha1>
    </revision>
  </page>
  <page>
    <title>Dragon Quest IX</title>
    <ns>0</ns>
    <id>1775</id>
    <revision>
      <id>2609</id>
      <timestamp>2007-07-09T14:15:58Z</timestamp>
      <contributor>
        <username>Datrio</username>
        <id>57466</id>
      </contributor>
      <minor/>
      <comment>New page: {{Infobox |Title=Dragon Quest IX |Type=Video Game |Image=[[Image:DQ9logo.png|220px]] |Caption=Defenders of the Starry Sky |Developer|[[Level-5]] |Publisher|[[Square Enix]] |Platform|[[Nint...</comment>
      <origin>2609</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1130" sha1="jxguuae5vcnmexb256wzanfhevgg11i" xml:space="preserve">{{Infobox
|Title=Dragon Quest IX
|Type=Video Game
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2007
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used to inputting commands during battle.</text>
      <sha1>jxguuae5vcnmexb256wzanfhevgg11i</sha1>
    </revision>
    <revision>
      <id>2651</id>
      <parentid>2609</parentid>
      <timestamp>2008-02-27T22:07:50Z</timestamp>
      <contributor>
        <ip>84.171.112.219</ip>
      </contributor>
      <origin>2651</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1130" sha1="nfc3wofhxxgg72cbfvhjrw0xqh98j83" xml:space="preserve">{{Infobox
|Title=Dragon Quest IX
|Type=Video Game
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used to inputting commands during battle.</text>
      <sha1>nfc3wofhxxgg72cbfvhjrw0xqh98j83</sha1>
    </revision>
    <revision>
      <id>2959</id>
      <parentid>2651</parentid>
      <timestamp>2008-07-21T18:17:23Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>2959</origin>
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|Type=Video Game
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used to inputting commands during battle.

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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used for inputting commands during battle.

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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used for inputting commands during battle.

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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the very first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics alike the ones found in the previous installment, [[Dragon Quest VIII]].
* The touch screen will be used for inputting commands during battle.

{{Dragon Quest series}}</text>
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
* The touch screen will be used for inputting commands during battle.

{{stub}}

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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players by Wi-Fi.
* 3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
* The touch screen will be used for inputting commands during battle.
{{stub}}

{{Dragon Quest series}}</text>
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
* The touch screen will be used for inputting commands during battle.
{{stub}}

{{Dragon Quest series}}</text>
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map simler to ''[[Dragon Quest VIII]]''
{{stub}}

{{Dragon Quest series}}</text>
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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''
{{stub}} '''STORY'''



&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The story begins with two angels (one of wich is the main player) swooping down to a unamed villige whear thay save a girl from monsters.

The angels face the monsters and get a glowing object from the monster fly off to the city of the angels in the sky.

In the city the player places the glowing object on the earth tree and the will go to the villige to collect more of the objects.

Once the player collects all the glowing objecs he/she will see a object flying in the sky witch turns out to be a steam train.

the player returns to the sky city wher he puts the objecs by the tree.

as he dose the train flys by crashing into the city the player will get knocked into the world below...

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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''
{{stub}} {{Dragon Quest series}}</text>
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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

== Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''
{{stub}} {{Dragon Quest series}}
[[Category:Story]]</text>
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''
{{stub}} {{Dragon Quest series}}

Gameplay

Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit] Plot

As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

[edit] Development

Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

[edit] Impact and Reception

A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]
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      <text bytes="7475" sha1="tojrbuxw17xm0r5241leahxcmuxv817" xml:space="preserve">{{Infobox
|Title=Dragon Quest IX
|Type=Main series games
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''



== Gameplay ==

== 
== Headline text ==
 ==


Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit] 


== == == Plot == == ==




As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

[edit] Development

Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

[edit] Impact and Reception

A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]

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[[Category:Story]]</text>
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|Type=Main series games
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''



== Gameplay ==

== 



Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit]

== == == Plot == == ==




As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

[edit] Development

Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

[edit] Impact and Reception

A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]

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[[Category:Story]]</text>
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|Title=Dragon Quest IX
|Type=Main series games
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''


== Gameplay ==

== 



Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit]

== == == Plot == == ==




As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

===  ===


=== Develipment ===
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

== [edit] Impact and Reception ==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]

{{stub}} {{Dragon Quest series}}
[[Category:Story]]</text>
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|Title=Dragon Quest IX
|Type=Main series games
|Image=[[Image:DQ9logo.png|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|TBA 2008
}}

Dragon Quest IX Hoshizora no Mamoribito

Developer(s) 	Level-5
Publisher(s) 	Square Enix
Designer(s) 	Yūji Horii
Akihiro Hino
Artist(s) 	Akira Toriyama
Composer(s) 	Koichi Sugiyama
Series 	Dragon Quest
Platform(s) 	Nintendo DS
Release date(s) 	JP July 11, 2009[1]
NA TBA
PAL TBA
Genre(s) 	Role-playing game
Mode(s) 	Single-player, multiplayer
Rating(s) 	CERO: A
Media 	Nintendo DS Game Card

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

== Gameplay ==

== 



Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit]

== == == Plot == == ==




As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

===  ===


=== Develipment ===
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

== [edit] Impact and Reception ==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]

{{stub}} {{Dragon Quest series}}

References

   1. ^ a b Ashcraft, Brian (February 12, 2009). "Square Enix: "Dragon Quest IX Delay May Affect Final Fantasy XIII"". Kotaku. http://kotaku.com/5152760/square-enix-dragon-quest-ix-delay-may-affect-final-fantasy-xiii. Retrieved on 2009-04-09. 
   2. ^ "Scan featuring the turn-based system". Jeux-France.com. http://www.jeux-france.com/Webmasters/Images/55451020070425_135925_0_big.jpg. Retrieved on 2009-04-09. 
   3. ^ a b c Ashcraft, Brian (2009-07-06). "Dragon Quest IX Is Gonna Be Hard, Yo". Kotaku. http://kotaku.com/5308120/dragon-quest-ix-is-gonna-be-hard-yo. Retrieved on 2009=07=10. 
   4. ^ Gantayat, Anoop (December 12, 2006). "Dragon Quest 9 Set for DS". IGN.com. http://ds.ign.com/articles/750/750590p1.html. Retrieved on 2009-04-09. 
   5. ^ "スクエニ、DS「ドラゴンクエストIX」新情報「クエスト」や超重要キャラクタなどを公開" (in Japanese). Game.Watch.Impress.co.jp. January 5, 2009. http://game.watch.impress.co.jp/docs/20090105/dqix.htm. Retrieved on 2009-04-09. 
   6. ^ a b Spencer (January 5, 2009). "What Is The Story In Dragon Quest IX About Anyway?". Siliconera.com. http://www.siliconera.com/2009/01/05/what-is-the-story-in-dragon-quest-ix-about-anyway/. Retrieved on 2009-04-09. 
   7. ^ a b Ashcraft, Brian (2009-07-08). "Dragon Quest IX's One Save Data Slot Explained!". Kotaku. http://kotaku.com/5309725/dragon-quest-ixs-one-save-data-slot-explained. Retrieved on 2009=07=10. 
   8. ^ Mangiro, Tom (2009-07-13). "Dragon Quest IX opens to 2.3M in Japan - Report". Gamespot. http://www.gamespot.com/ds/rpg/dragonquestix/news.html?sid=6213279&amp;om_act=convert&amp;om_clk=newsfeatures&amp;tag=newsfeatures;title;1. Retrieved on 2009-07-16. 
   9. ^ "ファンの声を反映したプログラムで、今年もドラゴンクエストコンサートが盛大に幕開け (Japanese)". Famitsū. 2006-08-11. http://www.famitsu.com/game/news/2006/08/11/103,1155293596,58611,0,0.html. Retrieved on 2006-09-19. 
  10. ^ "Dragon Quest Delayed". IGN. 2007-08-27. http://ds.ign.com/articles/815/815976p1.html. Retrieved on 2007-08-27. 
  11. ^ "Dragon Quest IX new video". Gamekyo. 2008-12-22. http://www.gamekyo.com/videoen13863_dragon-quest-ix-new-video.html. Retrieved on 2008-12-22. 
  12. ^ a b Ashcraft, Brian (2009-07-10). "Look! People Lining Up For DQIX". Kotaku. http://kotaku.com/5312292/look-people-lining-up-for-dqix/gallery. Retrieved on 2009-07-11. 
  13. ^ a b c d e Tanaka, John (2009-07-13). "Dragon Quest IX: Two Million Served:Mega numbers for Square Enix's RPG epic..". ign. http://ds.ign.com/articles/100/1003045p1.html. Retrieved on 2009-07-16. 
  14. ^ Ashcraft, Brian (2009-07-09). "Broken Street Date Or Not, Don't Play DQIX Just Yet!". Kotaku. http://kotaku.com/5311471/broken-street-date-or-not-dont-play-dqix-just-yet. Retrieved on 2009-07-11. 
  15. ^ Tanaka, John (2009-07-14). "Dragon Quest IX Ships Three Million: Series crosses fifty million mark.". ign. http://ds.ign.com/articles/100/1003408p1.html. Retrieved on 2009-07-16. 
  16. ^ Ashcraft, Brian (2009-07-09). "Hey Pirates, Beware of Fake Dragon Quest IX Hentai Boobies!". Kotaku. http://kotaku.com/5310666/hey-pirates-beware-of-fake-dragon-quest-ix-hentai-boobies. Retrieved on 2009-07-15. 
  17. ^ Wales, David (January 1, 2009). "Final Fantasy XIII no longer most anticipated title in Japan". PS3.PSU.com. http://ps3.psu.com/Final-Fantasy-XIII-no-longer-most-anticipated-title-in-Japan--a0005956-p0.php. Retrieved on 2009-03-04. 
  18. ^ Ashcraft, Brian (2009-06-30). "Why Is There A Tanned Fairy In Dragon Quest IX?". Kotaku. http://kotaku.com/5304195/why-is-there-a-tanned-fairy-in-dragon-quest-ix. Retrieved on 2009-07-13. 
  19. ^ Ashcraft, Brian (2009-07-13). "These Amazon Japan Customers Do Not Like DQIX". Kotaku. http://kotaku.com/5313062/these-amazon-japan-customers-do-not-like-dqix. Retrieved on 2009-07-13. 
  20. ^ "Famitsu July 14 (DQ9 review)". NeoGAF. 2009-07-14. http://www.neogaf.com/forum/showthread.php?t=368204. Retrieved on 2009-07-14. 

[edit] External links

    * Official Dragon Quest IX Japanese Website
    * Teaser Site The Official Dragon Quest IX Teaser Website from Level 5
    * Dragon Quest IX at IGN
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|Caption=Defenders of the Starry Sky
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Dragon Quest IX Hoshizora no Mamoribito

Developer(s) 	Level-5
Publisher(s) 	Square Enix
Designer(s) 	Yūji Horii
Akihiro Hino
Artist(s) 	Akira Toriyama
Composer(s) 	Koichi Sugiyama
Series 	Dragon Quest
Platform(s) 	Nintendo DS
Release date(s) 	JP July 11, 2009[1]
NA TBA
PAL TBA
Genre(s) 	Role-playing game
Mode(s) 	Single-player, multiplayer
Rating(s) 	CERO: A
Media 	Nintendo DS Game Card

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

 Game features
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

== Gameplay ==

== 



Dragon Quest IX continues the Dragon Quest tradition of turn-based combat,[2] but is much harder than its previous titles.[3] The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.[4]

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests.[5] Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.[6]

The game includes only one save slot.[3][7]

[edit]

== == == Plot == == ==




As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."[6]

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

===  ===


=== Develipment ===
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series.[8] In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[9] On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay.[10] At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.[11]

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."[1]

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot.[3] Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[7]

[edit] Release
	Please help improve this article by expanding it. Further information might be found on the talk page.

Dragon Quest IX shipped with over 2 million pre-order sales.[12][13] While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[14] In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.[12][13] Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records.[15][13] The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.[13]

== [edit] Impact and Reception ==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.[16]

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan,[13] Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.[17]

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy.[18] According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game.[19] Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.[20]

[edit]



References

 1. ^ a b Ashcraft, Brian (February 12, 2009). "Square Enix: "Dragon Quest IX Delay May Affect Final Fantasy XIII"". Kotaku. [http://kotaku.com/5152760/square-enix-dragon-quest-ix-delay-may-affect-final-fantasy-xiii http://kotaku.com/5152760/square-enix-dragon-quest-ix-delay-may-affect-final-fantasy-xiii]. Retrieved on 2009-04-09.   2. ^ "Scan featuring the turn-based system". Jeux-France.com. [http://www.jeux-france.com/Webmasters/Images/55451020070425_135925_0_big.jpg http://www.jeux-france.com/Webmasters/Images/55451020070425_135925_0_big.jpg]. Retrieved on 2009-04-09.   3. ^ a b c Ashcraft, Brian (2009-07-06). "Dragon Quest IX Is Gonna Be Hard, Yo". Kotaku. [http://kotaku.com/5308120/dragon-quest-ix-is-gonna-be-hard-yo http://kotaku.com/5308120/dragon-quest-ix-is-gonna-be-hard-yo]. Retrieved on 2009=07=10.   4. ^ Gantayat, Anoop (December 12, 2006). "Dragon Quest 9 Set for DS". IGN.com. [http://ds.ign.com/articles/750/750590p1.html http://ds.ign.com/articles/750/750590p1.html]. Retrieved on 2009-04-09.   5. ^ "スクエニ、DS「ドラゴンクエストIX」新情報「クエスト」や超重要キャラクタなどを公開" (in Japanese). Game.Watch.Impress.co.jp. January 5, 2009. [http://game.watch.impress.co.jp/docs/20090105/dqix.htm http://game.watch.impress.co.jp/docs/20090105/dqix.htm]. Retrieved on 2009-04-09.   6. ^ a b Spencer (January 5, 2009). "What Is The Story In Dragon Quest IX About Anyway?". Siliconera.com. [http://www.siliconera.com/2009/01/05/what-is-the-story-in-dragon-quest-ix-about-anyway/ http://www.siliconera.com/2009/01/05/what-is-the-story-in-dragon-quest-ix-about-anyway/]. Retrieved on 2009-04-09.   7. ^ a b Ashcraft, Brian (2009-07-08). "Dragon Quest IX's One Save Data Slot Explained!". Kotaku. [http://kotaku.com/5309725/dragon-quest-ixs-one-save-data-slot-explained http://kotaku.com/5309725/dragon-quest-ixs-one-save-data-slot-explained]. Retrieved on 2009=07=10.   8. ^ Mangiro, Tom (2009-07-13). "Dragon Quest IX opens to 2.3M in Japan - Report". Gamespot. [http://www.gamespot.com/ds/rpg/dragonquestix/news.html?sid=6213279&amp;om_act=convert&amp;om_clk=newsfeatures&amp;tag=newsfeatures;title;1 http://www.gamespot.com/ds/rpg/dragonquestix/news.html?sid=6213279&amp;amp;om_act=convert&amp;amp;om_clk=newsfeatures&amp;amp;tag=newsfeatures;title;1]. Retrieved on 2009-07-16.   9. ^ "ファンの声を反映したプログラムで、今年もドラゴンクエストコンサートが盛大に幕開け (Japanese)". Famitsū. 2006-08-11. [http://www.famitsu.com/game/news/2006/08/11/103,1155293596,58611,0,0.html http://www.famitsu.com/game/news/2006/08/11/103,1155293596,58611,0,0.html]. Retrieved on 2006-09-19.  10. ^ "Dragon Quest Delayed". IGN. 2007-08-27. [http://ds.ign.com/articles/815/815976p1.html http://ds.ign.com/articles/815/815976p1.html]. Retrieved on 2007-08-27.  11. ^ "Dragon Quest IX new video". Gamekyo. 2008-12-22. [http://www.gamekyo.com/videoen13863_dragon-quest-ix-new-video.html http://www.gamekyo.com/videoen13863_dragon-quest-ix-new-video.html]. Retrieved on 2008-12-22.  12. ^ a b Ashcraft, Brian (2009-07-10). "Look! People Lining Up For DQIX". Kotaku. [http://kotaku.com/5312292/look-people-lining-up-for-dqix/gallery http://kotaku.com/5312292/look-people-lining-up-for-dqix/gallery]. Retrieved on 2009-07-11.  13. ^ a b c d e Tanaka, John (2009-07-13). "Dragon Quest IX: Two Million Served:Mega numbers for Square Enix's RPG epic..". ign. [http://ds.ign.com/articles/100/1003045p1.html http://ds.ign.com/articles/100/1003045p1.html]. Retrieved on 2009-07-16.  14. ^ Ashcraft, Brian (2009-07-09). "Broken Street Date Or Not, Don't Play DQIX Just Yet!". Kotaku. [http://kotaku.com/5311471/broken-street-date-or-not-dont-play-dqix-just-yet http://kotaku.com/5311471/broken-street-date-or-not-dont-play-dqix-just-yet]. Retrieved on 2009-07-11.  15. ^ Tanaka, John (2009-07-14). "Dragon Quest IX Ships Three Million: Series crosses fifty million mark.". ign. [http://ds.ign.com/articles/100/1003408p1.html http://ds.ign.com/articles/100/1003408p1.html]. Retrieved on 2009-07-16.  16. ^ Ashcraft, Brian (2009-07-09). "Hey Pirates, Beware of Fake Dragon Quest IX Hentai Boobies!". Kotaku. [http://kotaku.com/5310666/hey-pirates-beware-of-fake-dragon-quest-ix-hentai-boobies http://kotaku.com/5310666/hey-pirates-beware-of-fake-dragon-quest-ix-hentai-boobies]. Retrieved on 2009-07-15.  17. ^ Wales, David (January 1, 2009). "Final Fantasy XIII no longer most anticipated title in Japan". PS3.PSU.com. [http://ps3.psu.com/Final-Fantasy-XIII-no-longer-most-anticipated-title-in-Japan--a0005956-p0.php http://ps3.psu.com/Final-Fantasy-XIII-no-longer-most-anticipated-title-in-Japan--a0005956-p0.php]. Retrieved on 2009-03-04.  18. ^ Ashcraft, Brian (2009-06-30). "Why Is There A Tanned Fairy In Dragon Quest IX?". Kotaku. [http://kotaku.com/5304195/why-is-there-a-tanned-fairy-in-dragon-quest-ix http://kotaku.com/5304195/why-is-there-a-tanned-fairy-in-dragon-quest-ix]. Retrieved on 2009-07-13.  19. ^ Ashcraft, Brian (2009-07-13). "These Amazon Japan Customers Do Not Like DQIX". Kotaku. [http://kotaku.com/5313062/these-amazon-japan-customers-do-not-like-dqix http://kotaku.com/5313062/these-amazon-japan-customers-do-not-like-dqix]. Retrieved on 2009-07-13.  20. ^ "Famitsu July 14 (DQ9 review)". NeoGAF. 2009-07-14. [http://www.neogaf.com/forum/showthread.php?t=368204 http://www.neogaf.com/forum/showthread.php?t=368204]. Retrieved on 2009-07-14.

[edit] External links

 * Official Dragon Quest IX Japanese Website   * Teaser Site The Official Dragon Quest IX Teaser Website from Level 5   * Dragon Quest IX at IGN


 {{Dragon Quest series}}
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}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]
{{Dragon Quest series}}
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Release date|July 11, 2009 (Japan)&lt;br /&gt;TBA (NA)&lt;br /&gt;2010 (PAL)
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}



{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Caption=Defenders of the Starry Sky
|Developer|[[Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|July 11, 2009 (Japan)&lt;br /&gt;2010 (NA)&lt;br /&gt;TBA (PAL)
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}







{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Release date|July 11, 2009 (Japan)&lt;br /&gt;2010 (NA)&lt;br /&gt;TBA (PAL)
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fair as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}











{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Caption=Defenders of the Starry Sky
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|Platform|[[Nintendo DS|NDS]]
|Release date|July 11, 2009 (Japan)&lt;br /&gt;2010 (NA)&lt;br /&gt;TBA (PAL)
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}











{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Platform|[[Nintendo DS|NDS]]
|Release date|July 11, 2009 (Japan)&lt;br /&gt;2010 (NA)&lt;br /&gt;TBA (PAL)
}}
'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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|Caption=Defenders of the Starry Sky
|Developer|[[wikipedia:Level-5|Level-5]]
|Publisher|[[Square Enix]]
|Platform|[[Nintendo DS|NDS]]
|Release date|July 11, 2009 (Japan)&lt;br /&gt;2010 (NA)&lt;br /&gt;TBA (PAL)
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}</text>
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Console role-playing game|Role-playing game]]
|modes = [[Single-player]], [[multiplayer game|multiplayer]]
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|released = {{vgrelease|JP=July 11, 2009|NA=2010|EU=2010}}
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Game features==
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Impact and Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}</text>
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|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Console role-playing game|Role-playing game]]
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'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
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[[Category:Dragon Quest IX]]
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Console role-playing game|Role-playing game]]
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|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=2010|EU=2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Console role-playing game|Role-playing game]]
|modes = [[Single-player]], [[multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=2010|EU=2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
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|released = {{vgrelease|JP=July 11, 2009|NA=2010|EU=2010}}
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|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
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|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=Summer 2010|EU=2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Dragon Quest IX Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Plot==
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game's title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras."

The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


{{Dragon Quest series}}















{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=Summer 2010|EU=2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  Nintendo announced in early 2010 that they had plans to publish the game in North American in the summer of 2010.  Further details are expected to be revealed at [http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010 E3].

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

===North America===
Nintendo announced in early 2010 that they plan to release the game in the summer of 2010.  

===Europe===
No details regarding a European release have been announced.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
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|platforms = [[Nintendo DS]]
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|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  Nintendo announced in early 2010 that they had plans to publish the game in North American in the summer of 2010.  Further details are expected to be revealed at [http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010 E3].

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

===North America===
Nintendo announced in early 2010 that they plan to release the game in the summer of 2010.  

===Europe===
No details regarding a European release have been announced.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
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|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
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|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Defenders of the Starry Sky''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  Nintendo announced in early 2010 that they had plans to publish the game in North American in the summer of 2010.  Further details are expected to be revealed at [http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010 E3].

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

===North America===
Nintendo announced in early 2010 that they plan to release the game in the summer of 2010.  

===Europe===
No details regarding a European release have been announced.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Sky''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  Nintendo announced in early 2010 that they had plans to publish the game in North American in the summer of 2010.  Further details are expected to be revealed at [http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010 E3].

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

===North America===
Nintendo announced in early 2010 that they plan to release the game in the summer of 2010.  

===Europe===
No details regarding a European release have been announced.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
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|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  Nintendo announced in early 2010 that they had plans to publish the game in North American in the summer of 2010.  Further details are expected to be revealed at [http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010 E3].

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

===North America===
Nintendo announced in early 2010 that they plan to release the game in the summer of 2010.  

===Europe===
No details regarding a European release have been announced.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[Image:DragonQuestIXBoxArtJP.jpeg|220px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
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|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

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|artist = [[Akira Toriyama]]
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|developer = [[Level-5]]
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|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|image=[[File:DQIXDS_box_art.jpg|300px]]
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===The (U) ROM has been released here, all working. [http://www.youtube.com/watch?v=mlbBUxgCf34 Video]===
======
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the kingdom of angels. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Sandy]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Sandy]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the kingdom of angels. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

The game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== Wifi Shop ===
Dragon Quest IX features an online wifi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The wifi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The wifi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in a kingdom where angels, including the [[Hero (Dragon Quest IX)|Hero]], reside. The [[Hero (Dragon Quest IX)|Hero]] begins as a guardian angel who has just undertaken protection of a human village. These angels have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Goddess fruit. The fruit is very rare and the "World Tree" it grows on must be empowered with "Star Auras, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Star Auras for the World Tree to produce the Goddess Fruit. Just as the celestial train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the Goddess Fruit, the celestial train, and the Hero down to the mortal world.

The Hero awakens without wings or a halo and finds he has been rescued from the base of the waterfall in the town he formerly protected. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his angel's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the Hero finds the broken down celestial train and its faerie driver, [[Stella]]. Sandy promises to help the Hero return to the kingdom of angels if he can prove he is one.

By helping humans, the Hero gathers Star Auras though he can no longer see them. His ability to aid and protect the humans convinces [[Stella]] who, restoring power to the celestial train with the Star Auras, helps the Hero return to the Observatory. Upon his return, the Hero discovers that the Goddess Fruit has also fallen to the human world and that many angels have been dispatched to find them, though no one has yet returned. His prayers to become an angel again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
  
==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to Stornway due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{Spoilers}}
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to Stornway due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
{{Endspoiler}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to Stornway due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to [[Stornway]] due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to [[Stornway]] due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.


==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

Corvus: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory where [[Celestrian]]s, including the [[Hero (Dragon Quest IX)|Hero]], resides. The [[Hero (Dragon Quest IX)|Hero]] begins the new guardian who has just undertaken protection of [[Angel Falls]]. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the Golden Fyggs. The fruit is very rare and the "World Tree" it grows on must be empowered with "Benevolessence, which are obtained by helping people in the mortal world."

By helping and protecting his town and earning their thanks, the Hero obtains enough Benevolessence for the World Tree to produce the fyggs. Just as the Starlight Express, the train that will take the angels to the kingdom of God arrives, the kingdom of angels is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starlight Express, and the Hero down to the [[Protectorate]], or the world below.

The Hero awakens without his signature wings or a halo, and finds he has been rescued from the base of the waterfall in Angel Falls. He learns a little about his fall and the great earthquake that happened about the same time. Having lost most of his powers, but not his memory or the ability to see deceased and magical spirits (or ghosts), he travels about trying to find a way back to the Observatory. The first adventure is to reconnect Angel Falls to [[Stornway]] due to the landslides caused by the great earthquake. He does and the Hero also meets up with Patty, who recruits Erinn, the local innkeeper, to Stornway. The hero also finds the broken down Starlight Express and its faerie driver, [[Stella]]. Stella promises to help the Hero return to the Observatory if he can prove he is one. He goes to Stornway, and volunteers to defeat the Wight Knight. He hopes that he can prove to Stella that he is a Celestrian. It turns out that the Wight Knight was being deceived by his own enemy, and defeats her with the Hero. The Starlight Express still does not work, and the Hero goes to the neighboring town, [[Coffinwell]], a town stricken by disease. The hero convinces an archaeologist to work with him, and he recommends that they look in the [[Quarantomb]]. He reseals the curse that had been once awaken due to the earthquake. The town remains same, but not without the sacrifice of the archeologist's own wife. However, the Hero had collected enough benevolessence to go back to the Starlight Express

Upon his return to the Observatory, the Hero discovers that the fyggs has also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. His prayers to become an Celestrian again are unanswered but a vision is presented to the Hero as he stands before the World Tree. Taking the vision as a sign, the Hero is charged with returning to the human world to help collect the Goddess Fruit.

As the [[Hero (Dragon Quest IX)|Hero]] travels the human world in search of the Goddess Fruit he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their respective boss, usually their demented form, the Hero sets the possessed free and regains the Goddess Fruit one by one.


==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[Corvus]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
In the game you have to have sex with evryother character and impregnicate the females, more points for impregnicating babies or eldery.{{spoiler|start}}

==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[Corvus]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
The basic plot involves an ex-angel who has fallen to earth becoming a human.{{spoiler|start}}

==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[Corvus]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world,[11] known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.
The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella (? Sandy?). Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.
As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.{{spoiler|start}}

==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[Corvus]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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        <id>58177</id>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.
The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.
As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.{{spoiler|start}}

==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[Corvus]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.

==Characters==

Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
For spoiler-free quick walkthrough, see: [[DQIX QuickWalkthrough]]
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
For spoiler-free quick walkthrough, see: [[DQIX QuickWalkthrough]]
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angle Fall's.
She Joins Patty And Takes Over Her Father's In IN Stornway. 

Patty: A friend of Erinn's Father who you meet in the Hexagon. Also The Owner Of Patty's Party Planning.

Jona Jones: A Timid girl from Port Llaffan. Her Father turn's into a fake Llevianathan after eating a Fygg.

Stella: A Faerie And Also The Co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A Ghost That When Alive, Found Corvus on a beach south of Wormwood, She Is Also From Wormwood.

[[Corvus]]: The Guardian Of Wormwood Creek, And Also Aquila's Teacher, Goes Missing After He Falls Down From The Observatory, He Caused The Earthquake And Killed The Almighty One.

Celestia: The Daughter Of The Almighty One, Celestia Sacrificed Herself and transformed into the World Tree Yggdrasil, until it is proven Mortals have goodness in there hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he has been rescued from the base of the waterfall in Angel Falls. As he comes to he learns a little about his fall and the great earthquake that happened at the same time. Having lost most of his Celestrian's powers, but not his memory or the ability to see deceased and magical spirits, he travels about trying to find a way back to the Observatory. During an adventure to reconnect his village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he can prove he is one.
By helping humans, the main character gathers benevolessence though he can no longer see them. His ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway. 

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Llevianathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway. 

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Llevianathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express. 

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}} 

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
Aquila: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express.

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express.

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one.  After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.  During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack there superior and nearly kills you.  The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving     Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express.

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.What a great beginning.I think bob should not have been the one tried for injustice in the comical omegathon...^.^

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack there superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express.

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack there superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

Erinn: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

Patty: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

Jona Jones: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

Stella: A Faerie and also the co-captain of the Starflight Express.

Sterling: Captain of the Starflight Express. The one Stella has been looking for.

Serena: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

Celestia: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack there superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.
{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 DS systems linking together using local wireless (similar to Pictochat) to play together.  The 3 guests join the host system's world and can go anywhere which the host has explored.  Guests are not required to stay with the host, but rather can wander wherever they like.  Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms' command.  Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited.  Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest.  This shop sells items and treasure maps which the player can purchase.  The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week.  Nintendo and Square have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]).  The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it recieved better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.

Since the day of the game's launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Stella, the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to "slam" the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless.  There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes. The game is very addictive and Gladiator is an awesome class

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command. Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Pies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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        <id>256695</id>
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      <comment>Undo revision 35717 by [[Special:Contributions/86.169.198.111|86.169.198.111]] ([[User talk:86.169.198.111|talk]]) removed without reason</comment>
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      <text bytes="14628" sha1="kqc0udosq3s54vvumrdlvpsnx4tffg2" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Characters==
{{spoiler|start}}
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

{{spoiler|end}}

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>kqc0udosq3s54vvumrdlvpsnx4tffg2</sha1>
    </revision>
    <revision>
      <id>35838</id>
      <parentid>35830</parentid>
      <timestamp>2010-09-30T17:02:42Z</timestamp>
      <contributor>
        <username>CorpusDei</username>
        <id>1032649</id>
      </contributor>
      <comment>got rid of the broken spoiler tags for the characters section, and mover the plot section down because it was the only way to make the spoiler tags work properly.</comment>
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      <text bytes="14597" sha1="jtpmena4fu43n7c8lia5w3be9jddwyj" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight


==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a chip butty.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight


==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a figg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.

[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father's inn in Stornway.

[[Patty]]: A friend of Erinn's father, of whom you meet in the Hexagon. Also the owner of Patty's Party Planning.

[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.

[[Stella]]: A Faerie and also the co-captain of the Starflight Express.

[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.

[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.

[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila's teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.

[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like to ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}} 


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Lost the plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="16191" sha1="ffb9fccs99uvl0kcgbw19ic3fh02hzs" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him. the hero of the story is DALLAS&amp;nbsp
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and kicks his ass. He then rapes his mother and siblings in their asses, respectively.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it's international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.

*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.

*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.

*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.

*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.

*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.

*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.

*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.

*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........

*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.

*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.

*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.

*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.

*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.

*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.

*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*hexagoon he is the first boss who prowls around the hexagon eating or capturing people who pass his wau

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>bcpgyhs4r06lddy6h2usy7m93vaw9h3</sha1>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlock the other games in the main series Dragon Quest 9 is a 3rd person rpg in battles and there are nome more random encounters instead the enimes are on a open world map and can chase you if they see you very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlock the other games in the main series Dragon Quest 9 is a 3rd person rpg in battles and there are nome more random encounters instead the enimes are on a open world map and can chase you if they see you very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlock the other games in the main series Dragon Quest 9 is a 3rd person rpg in battles and there are nome more random encounters instead the enimes are on a open world map and can chase you if they see you very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she defeats Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she defeats Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==

*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she defeats Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the "World Tree" it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she defeats Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can't attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she defeats Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over thefdn ghbsdemysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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        <id>4026959</id>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person rpg in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen will be used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that is wandering the Protectorate in search of someone........
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss
*Hexagoon: he is the first boss who prowls around the hexagon eating or capturing people who pass his way

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>ilmfzpbttp8216x30yoogywc4gqjfe3</sha1>
    </revision>
    <revision>
      <id>42976</id>
      <parentid>42188</parentid>
      <timestamp>2011-07-21T22:18:46Z</timestamp>
      <contributor>
        <username>Psychicken17</username>
        <id>3175425</id>
      </contributor>
      <comment>Put things in correct tense. Also, the Hexagoon isn't really that much of a character.</comment>
      <origin>42976</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17990" sha1="3t49ftzokeg63807vts7ejays1ing3w" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Procreate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*Jack of Alltrades: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*Queen Voluptua: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless. go to McDonalds for wifi access.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>4jbg2uq2uo3yw8hlk2411ii171kox7d</sha1>
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      <id>43188</id>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Fuck Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagnist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo.
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the '[[Call to Arms]] ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:So I herd u liek mudipz?]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus|Zem]][[Zenus|us]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
hey peeps what you typed is wierd;I love dragon quest.
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

Plot Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate. By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate. The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one. By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs. As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hidden under a statue in the town church, which later becomes the Guardian Satue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the  the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.                                                                                                                                   With the evil defeated and the Celestrians purpose fulfilled, they rise up to the heavens and become stars. Mortals forget about Celestrians.

In Port Llaffan, once you have completed the game, you can do a storry quest and lets you see Stella and Sterling again as well as gaining controll of the starflight express and exploring places you couldn't on boat or on foot and being able to visit the realm of the almighty. Using DQVC you can access other story quests.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
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|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
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empty

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

spoilerz
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>hkv17zbuttccj20wigz79rjtd179r1l</sha1>
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      <timestamp>2012-10-14T16:27:20Z</timestamp>
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        <ip>70.77.52.140</ip>
      </contributor>
      <comment>The bontents of the shop change every day, not every week.</comment>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.
* The touch screen is used for inputting commands during battle
* Real time map like ''[[Dragon Quest VIII]]''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. 

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians.
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="18484" sha1="iwozjjbywe22mo1pmivexk17u3cjjq2" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.


==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.You can alls tap dat "ass" thats a feature if you make her "wet" or an achievement

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Okay my name is Ghost and these guys dont know sht about this game okay! This game is every kids childhood this is what got me into gaming!  Okay This shit is real its my life man! ITS MY LIFE!

Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.You can alls tap dat "ass" thats a feature if you make her "wet" or an achievement

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Okay my name is Ghost and these guys dont know sht about this game okay! This game is every kids childhood this is what got me into gaming!  Okay This shit is real its my life man! ITS MY LIFE!

Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] -Okay he is you dumbass give me a brake
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.You can alls tap dat "ass" thats a feature if you make her "wet" or an achievement

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Okay my name is Ghost and these guys dont know sht about this game okay! This game is every kids childhood this is what got me into gaming!  Okay This shit is real its my life man! ITS MY LIFE!

Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] -Okay he is you dumbass give me a brake
*[[Aquila]]: Traitor
*[[Apus Major]]: Fat Man
*[[Erinn]]: Your Slut
*[[Patty]]: 2nd Slut
*[[Stella]]: Annoying Bitch
*[[Pavo]]: A Girl i would fuck
*[[Sellma]]: 3rd slut
*[[Serena]]: A Ghost slut whos in love with the last boss corvus the gay fashionista demon
*[[Corvus]]: Gay fashionista demon
*[[Sterling]]: Faggot i mean good old fatguts
*[[Greygnarl]]: Douchebag dragon
*[[Barbarus]]:Douchebag dragons boyfriend
*[[King Godwyn]]: A Boss who will own you in the game
*[[Zenus]]: Idk
*[[Celestria]]: Another sexy bitch
*[[Jack of Alltrades]]: Crazy Old man
*King Schott: King of deez here nuts
*Princess Simona: Daughter of deez nutz
*[[Queen Voluptua]]: A HOT AS BITCH WHO NEEDS BIG BOOBS LIKE JESSICA
*Drak:Evil little snivy bastard
*Ivor: A Gay kid who hits on you but you dont know it
*Yo mama:....?
*Wight Knight:A Hard ass Boss ijk A pussy bitch

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.You can alls tap dat "ass" thats a feature if you make her "wet" or an achievement

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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      <text bytes="18484" sha1="iwozjjbywe22mo1pmivexk17u3cjjq2" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - Hi
*You-Hero
*Me-Hero
*Apussy Major  
*weenus
*weenis
*winus
*minus'
*binus
*hinus
*anus
*anis
*banis
*bag
*bag of rocks
*peepee
*peeppee
*hitler
*hitler
*hitler
*hitler

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*King Schott: King of Stornway
*Princess Simona: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*Drak: Queen Voluptua's pet lizard.
*Ivor: Early Companion
*Wight Knight: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
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|series = ''[[Dragon Quest]]''
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest. {{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that her and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest. 
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close in May 2014, due Nintendo closing Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]]at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close in May 20, 2014, due Nintendo closing Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close on May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who aquilla refers to as "lieutenant hootingham-gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close on May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await him/her.

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close on May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop will close on May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American and English box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]
}}

'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}

==Plot==

{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The WiFi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}

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{{Dragon Quest series}}
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|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
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|publisher = [[Square Enix]]
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'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.


==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.


Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.


The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.


Unlike the other Dragon Quest games, the game includes only one save slot.
===Game features===
* Highly customizable characters, with many different faces, skin colors, weapons and armors.
* Co-operative play with up to four players through local ad-hoc.
* 3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
* The touch screen is used for inputting commands during battle.
* Real time map like ''[[Dragon Quest VIII]]. ''


==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona
{{spoiler|start}} On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting. {{spoiler|end}}


==Plot==


{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.


The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.


As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.


During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.


However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..


Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}


==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.


=== Co-op Mode ===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.


Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].


=== WiFi Shop ===
Dragon Quest IX features an online WiFi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.


The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.


The WiFi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.


=== Tag Mode ===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.


When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.


Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.


==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.


The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.


On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."


Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]


==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.


Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.


==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.


Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.


==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]


==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}


{{DQIX}}
{{Dragon Quest series}}
 
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' (''Hoshizora no Mamoribito'', ''ドラゴンクエストIX 星空の守り人'') is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at [[IGN]]

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero (Dragon Quest IX)|Hero]] - The hero is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.[[File:Dragon_quest_chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
* [http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
* [http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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      <text bytes="19224" sha1="q4o15opuz5h15m9ey8kaxqrg4qooy6j" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and recieving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.
[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19251" sha1="at1bc2iczbfdy0yitf47tfcaf8jnrv9" xml:space="preserve">{{Infobox VG
|type=Main series games
|title=Dragon Quest IX: Sentinels of the Starry Skies
|image=[[File:DQIXDS_box_art.jpg|300px]]
|caption=North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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      <text bytes="19259" sha1="8r3vtnbq3awf950l5sm0u42qac5d8ej" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|300px]]
|caption = North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|300px]]
|caption = North American box art
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|300px]]
|caption = Boxart od Dragon Quest IX US
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19362" sha1="h3d16h4682kv7757egvk6kqys15az6l" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart od Dragon Quest IX US
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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      <text bytes="19349" sha1="35puvqok9g55h5fwxpbeozpufl8l8oz" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Game Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Main Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''Dragon Quest VIII''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''[[Dragon Quest VIII]]. ''

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = Role-playing game
|modes = Single-player, Multiplayer
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian's powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and engages in battle with Aquila. The player will find themselves unable to attack Aquila (or even move) because Celestrians can't attack their superior, and thus he nearly kills him/her. The train is then attacked by a large black dragon and strange man who Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which he/she then uses to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus the dark dragon. During the fight, Greygnarl sacrifices himself and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where he/she finds Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, he/she battles Corvus. At first it is impossible to attack (again, Corvus is a Celestrian and cannot be attacked by less superior Celestrians) but with the one remaining fygg, the hero is turned into a mortal and is able to defeat Corvus.

However, it is revealed that Corvus is not the true and final boss. The story continues on for the hero with new adventures that await them..

Once the story is completed there are still loads of quests to do and loads more bosses to fight in the Grottoes that are unlocked.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = Role-playing game
|modes = Single-player, Multiplayer
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = Role-playing game
|modes = Single-player, Multiplayer
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Games]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19044" sha1="8cml4d3ifoz2yshzlnft6lotubjvuma" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest IX: Sentinels of the Starry Skies
|image = [[File:DQIXDS box art.jpg|200px]]
|caption = Boxart of US DS
|designer = [[Yūji Horii]]&lt;br /&gt;[[Akihiro Hino]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|developer = [[Level-5]]
|publisher = [[Square Enix]]
|genre = Role-playing game
|modes = Single-player, Multiplayer
|platforms = [[Nintendo DS]]
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}
|ratings = {{vgratings|CERO=A}}
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
{{nihongo|Dragon Quest IX: Sentinels of the Starry Skies|ドラゴンクエストIX 星空の守り人|Doragon Kuesuto Nain Hoshizora no Mamoribito}} is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US DS
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix (JP)&lt;br /&gt;[[Nintendo]] (NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESPB = E}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="18927" sha1="r0zpn8oxz5slk9emgtccaky8nmcxyxi" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US DS
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESPB = E}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="18932" sha1="5jy3p7bwr4n06iii7s1d9y5splx3mec" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (series)|Dragon Quest series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="18942" sha1="8cxm739i64v20r7x6xyis7d05k727ub" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
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      <text bytes="19054" sha1="23qmnn9yksc67ujde93qmt2xc9ighmu" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19064" sha1="9fnjhz1nb7g5gv503fe1ta818cs3ox0" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E|PEGI = 12}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19065" sha1="ppg0agidmoidk21cfcb1l8cd98y56ns" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E
|PEGI = 12}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19226" sha1="hv4caqo6sw7h86s5725l74mxyg4z4zy" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E
|PEGI = 12}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19229" sha1="i98patxhjif95kqn3lduaydqqy6f1q5" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E
|PEGI = 12}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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    <revision>
      <id>108794</id>
      <parentid>106780</parentid>
      <timestamp>2016-11-16T07:06:35Z</timestamp>
      <contributor>
        <username>King Marth 64</username>
        <id>3006074</id>
      </contributor>
      <comment>The ESRB rating for this game is rated E+10 not E.</comment>
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      <text bytes="19232" sha1="mjmutliriobvnjhgsl00f2y3dzf1i1k" xml:space="preserve">{{Game
|Title = Dragon Quest IX: Sentinels of the Starry Skies
|Image = DQIXDS box art.jpg
|Caption = Boxart of US version
|Japanese title = ドラゴンクエストIX 星空の守り人
|Romaji title = Doragon Kuesuto Nain Hoshizora no Mamoribito
|Developer = [[Level-5]]&lt;br /&gt;[[Square Enix]]
|Publisher = Square Enix&lt;br /&gt;(JP)&lt;br /&gt;[[Nintendo]]&lt;br /&gt;(NA and PAL)
|Player = 1
|Platform = [[Nintendo DS]]
|Japanese release date = July 11, 2009
|North America release date = July 11, 2010
|European release date = July 23, 2010
|Australian release date = August 19, 2010
|CERO = A
|ESRB = E+10
|PEGI = 12}}
'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19064" sha1="qsny74w06cptrxneerbila8hofcna91" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5|publisher = Square-Enix|director = Akihiro Hino, Jin Fujisawa|designer = Yuji Horii, Akihiro Hino|writer = Yuji Horii, Fuminori Ishikawa, Takeshi Uchikawa, Kenjiro Mori, Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = Role-Playing|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19065" sha1="h6exnoc8qtvu366n7hj7dwk1mu55um2" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet　— like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19063" sha1="efq72t9dh62tplf0bg6xpgaaayxlpa8" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="19094" sha1="60wzqmhgjtxht1867aht8nktnf7em39" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="19096" sha1="5xo0k0ds9mai1ktbp0m7fxxlwbz7228" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX/9|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="19094" sha1="60wzqmhgjtxht1867aht8nktnf7em39" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="19650" sha1="czb8k6monldgj6fdypshnsg5sfgpqxv" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, Princess Mona

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="19720" sha1="lw0o3j31gho8gyoxqerj0baj6zjwrye" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="19965" sha1="ngmn3t8b5myfnpa05t7193ae2qe9zyv" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Huter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="20008" sha1="e6hkath2i90j3x1va8eeg5lqiupf32l" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Huter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[de:Dragon Quest IX: Hüter des Himmels]]</text>
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      <text bytes="20009" sha1="2n330qnoct19a1jqujj4x2m4ykd1nfb" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.
{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[de:Dragon Quest IX: Hüter des Himmels]]</text>
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      <text bytes="20227" sha1="kcohgh2ae5hjwee7mymt2f14rlw4d9c" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*Dragon Quest IX is the first entry in the series to launch on a handheld
*Dragon Quest IX is the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="20374" sha1="jp3y5hta7yp8wgtxgljx8unsuf2e7wy" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}'''Dragon Quest IX: Sentinels of the Starry Skies''' is the ninth installment of the main ''[[Dragon Quest (game series)|Dragon Quest game series]]'', and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, Dragon Quest 9 is a 3rd person RPG in battles and there are no more random encounters. Instead the enemies are on a open world map and can chase you if they see you, very similar to Dragon Quest monster Joker.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other Dragon Quest games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII|VIII]]''.
*The touch screen is used for inputting commands during battle.
*Real time map like ''VIII''.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God's Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian's powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the Goddess Fruit's power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the starflight express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
Dragon Quest IX features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
Dragon Quest IX features an online Wi-Fi shop which can be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so 2 different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.

==Development==
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.

The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The Catridge for the DS]]
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to the release of ''IX'', it was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*Dragon Quest IX is the first entry in the series to launch on a handheld
*Dragon Quest IX is the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries
*Dragon Quest IX is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In Dragon Quest IX, there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of it's mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by the former title, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that Dragon Quest IX would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by the former title, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = Everyone}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by the former title, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="20770" sha1="jchmoipc6gz7thvpbuzfe25cok021ud" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest IX''}}
{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by the former title, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
      <sha1>jchmoipc6gz7thvpbuzfe25cok021ud</sha1>
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    <revision>
      <id>143036</id>
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      <timestamp>2018-09-28T23:27:49Z</timestamp>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customizable characters, with many different faces, skin colors, weapons and armors.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters, with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IK'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters, with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest (game series)|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters, with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters, with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Dragon Quest IX]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="20764" sha1="bqke72xx1xeo0pdznowcqlo2kb1skvv" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters, with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Drak]]: Queen Voluptua's pet lizard.
*[[Ivor]]: Early Companion
*[[Wight Knight]]: The game's second boss, searching for his true love, [[Princess Mona]] after being cursed whilst attempting to slay the witch [[Morag]].

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="20568" sha1="61nc1mh1mk6dpinj3iav5v34d93h8sb" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="20647" sha1="i83a69qn10nbmg4lstdq3ve9m41bqhy" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="20698" sha1="7nt5vuxiismdbztmr785fyom93t6m6p" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="20865" sha1="cgwz1nkll2pjj9otjmayebhaulxosq7" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="20953" sha1="jxfxieeoz1q31uvhzhssg6j0s42xh6r" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="21117" sha1="90xb7uayl8s683bfhkhkbymgvs1u7i8" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="21648" sha1="sx97lkzhwprr606dzgbjytaysdyvvoa" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest IX.png|Cover
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="21692" sha1="9tz3shad5qkezoh9spgfj0usrdivd0v" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===Japan===
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is an H anime slideshow that bricks the Nintendo DS.

Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub, a location in-game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.

In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a/ There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub, a location in-game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="22073" sha1="5vgzu40ixb3zbpa24takd8icskhlmku" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+}}
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console.  The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.

Unlike the other games in the main series, ''Dragon Quest IX'' is a 3rd person RPG in battles and there are no more random encounters. Instead, the enemies are on an open world map and can pursue the player party from within their field of view, much as in ''[[Dragon Quest Monsters: Joker]]''.

The game includes a quest system. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous ''Dragon Quest'' installments, ''Dragon Quest IX'' contains many open-ended mini-quests. Upon completion a quest, it is recorded in the "Quest List", serving as an in-game achievement list. Quests can unlock many things, such as vocations and rare equipment.

Unlike the other ''Dragon Quest'' games, the game includes only one save slot.

===Features===
*Highly customisable characters with many different faces, skin colours, weapons and armours.
*Co-operative play with up to four players through local ad-hoc.
*3D graphics similar to those found in the previous installment, ''[[Dragon Quest VIII]]''.
*The touch screen is used for inputting commands during battle.
*A real-time map is displayed during gameplay. As in ''Dragon Quest VIII'', the locations of doors and stairs are also clearly marked.

===New Features===
Introduction of sub-categories for weapons. Example, swords are now in a category called "swords", bows are now in a category called "bows".

==Plot==
{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The main character begins as the guardian who has just undertaken protection of [[Angel Falls]], a human village. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]] - The hero/heroine is a silent protagonist and Celestrian under the tutelage of Aquila, assigned to watch over the village of Angel Falls in his/her master's stead. Later fell from the Observatory after strange beams struck through the heavens during the Fyggbloom, losing wings and halo. Like a lot of RPG games, his/her speech is not shown on screen, but may be accompanied by the text:
*[[Aquila]]: A fellow Celestrian and mentor of the Hero. A firm but fair master, he went missing after the hero and the fyggs fell from the Observatory.
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand.
*[[Erinn]]: A young woman living with her grandfather in Angel Falls; she finds the hero after he/she fell into the base of the waterfall. Her father was the "Inncredible Inntertainer," and Patty recruits her to help restore his old establishment, the Quester's Rest, in Stornway.
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the hero at the Quester's Rest.
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the hero and is always ready to give advice.
*[[Pavo]]: A Celestrian with the power to open the Rapportal. Enables the player to use multiplayer mode.
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service.
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of Corvus.
*[[Corvus]]: The Guardian Of Wormwood Creek, and once Aquila's teacher. He went missing long ago under mysterious circumstances.
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light.
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale.
*[[Barbarus]]: A dark dragon who was summoned by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago.
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned.
*[[Zenus]]: The Grand Architect who created the world, known as simply the "Almighty" to the mortals and Celestrians. Had no intention of sparing the mortals lives
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their heart.
*[[Jack of Alltrades]]: Arbiter of Vocations, after defeating him at the Tower of Trades, you may enter different vocations.
*[[King Schott]]: King of Stornway
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Ivor]]: Early Companion

{{spoiler|start}}
On an extra quest later in the story, you find out that [[Patty]] and her friend Phoebe used to be fighters. But when Phoebe gave her life to protect a baby, she buried her and gave up fighting.

{{spoiler|end}}

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===Wi-Fi Shop===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub, a location in-game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}</text>
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    <revision>
      <id>192994</id>
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      <timestamp>2020-08-17T17:01:09Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
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      <text bytes="24080" sha1="e65n7fxwqwjt0rc7cslu5e21dhx7hoy" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every week
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== &lt;br&gt;
Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in wireless. There are 3 different modes.

===Co-op Mode===
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system's world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the 'Call to Arms ' command.

Guest players are given a special 'Watchers Wing' item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester's Rest]].

===[[DQVC]]===
''Dragon Quest IX'' featured an online Wi-Fi shop which could be accessed from the Quester's Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary daily from player to player, so two different players will likely have different items for sale each day. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Carver]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester's Rest.

The Wi-Fi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.

The Wi-Fi Shop has closed as of May 20, 2014, due to Nintendo closing the Nintendo WiFi Connection. Despite this, using [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68659694 these] action replay codes should give you all the extra items that required a Ninendo WiFi Connection. it is also possible to use [http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55849363 this] one for only the quests.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}</text>
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    </revision>
    <revision>
      <id>192995</id>
      <parentid>192994</parentid>
      <timestamp>2020-08-17T18:01:04Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>corrected wireless/wifi info</comment>
      <origin>192995</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23233" sha1="49dvuk9ik8rtckvrcyt6hvcaioxgjw1" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
Dragon Quest IX.png|Japan Box Art
DQIX North America.png|US Box Art
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="23775" sha1="8w5kqlik5xlgnkpwysjwnojjmke69jv" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24181" sha1="6bwpdquv1weossqiq8tushbvomts5zh" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24265" sha1="1w96lkivg8m39ovjymcshmj9oprx236" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = &lt;tabber&gt;
English = [[File:Dq5ds logo us.png]]
|-|
Japanese = [[File:DQIX - Japan Logo.jpg]]
&lt;/tabber&gt;|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <timestamp>2020-10-23T21:25:30Z</timestamp>
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      <text bytes="24249" sha1="c9t2wcv5ri82fx4cvlbidsz1qplwi4w" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer|caption=|series=|distributor=}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}</text>
      <sha1>c9t2wcv5ri82fx4cvlbidsz1qplwi4w</sha1>
    </revision>
    <revision>
      <id>203458</id>
      <parentid>199101</parentid>
      <timestamp>2020-12-13T23:39:26Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <origin>203458</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24242" sha1="npektd13lu2ylmqis9xrym0eqrum1aw" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer|caption=|series=|distributor=}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX Box Japan Artwork|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer|caption=|series=|distributor=}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|-|
Japanese = [[File:DQIX - Japan Logo.jpg]]
&lt;/tabber&gt;|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24246" sha1="1i1utcbmarohtu0hv8zt7kpaimcmtsn" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer|caption=|series=|distributor=}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
Dragon Quest IX.png|Japan Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Back
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24207" sha1="rvefyke1m8t7njeq3s6evru9a7q9rvk" xml:space="preserve">{{Infobox_Videogame|title = Dragon Quest lX|image = Dq5ds logo us.png|developer = Level-5
Square-Enix|publisher = Square-Enix|director = Akihiro Hino
Jin Fujisawa|designer = Yuji Horii
Akihiro Hino|writer = Yuji Horii

Fuminori Ishikawa

Takeshi Uchikawa

Kenjiro Mori

Misato Zenba|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = DS|released_japan = July 11, 2009|released_NA = July 11, 2010|genre = RPG|ratings = '''ESRB''': E10+|japan_title = ドラゴンクエストIX 星空の守り人|romaji_title = doragon kuesuto IX hoshizora no morijin|released_other = EU: July 23, 2010
AU: August 19, 2010|modes = Single-player, multiplayer|caption=|series=|distributor=}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer
}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24339" sha1="moqqtuut1wyd0zpqsgw6ngjlgo9l4ip" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer
}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*It's the only mainline game where every party member is silent and player-created.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer
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'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

==== New to the Series ====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

==== Returning Features ====
* Turn-based combat used in battles
* A levelling system that involves gaining experience points
* A map that gets updated in real-time is visible during gameplay
* 3D graphics used consistently for gameplay
* The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
* Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
* The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
* [[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
* [[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.

{{spoiler|end}}

==Characters==

=== Main ===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

=== Supporting ===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

=== Side ===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

== Multiplayer ==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watchers Wing]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

== [[DQVC]] ==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

=== Japan ===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

== Unused Content ==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies|Swedish = Dragon Quest IX: Sentinels of the Starry Skies|Greek = Dragon Quest IX: Sentinels of the Starry Skies|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados|Russian = Dragon Quest IX: Часовые из звездного неба|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==Gallery==

=== Box Art ===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

=== Promotional Artwork ===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==See also==
[[Dragon Quest IX (beta)]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone</text>
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
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|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24576" sha1="9q4msac815v2moulagcody1yfabq4rx" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''[https://stonks.boats/N3F7QQ Dragon Quest IX: Sentinels of the Starry Skies] '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [https://stonks.boats/N3F7QQ ''Dragon Quest'' game series], and the first to be initially released on a handheld console. [https://stonks.boats/N3F7QQ Game Link Here] The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <timestamp>2023-06-24T06:47:46Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Hotgameplay|Hotgameplay]] ([[User talk:Hotgameplay|talk]]) to last revision by [[User:EmicalFire055|EmicalFire055]]</comment>
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      <text bytes="24495" sha1="939cm77la44fyie329obasjkm7xkke1" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24436" sha1="djr92wngggf8mtmkwyy02q4apj82il7" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人, Dragon Quest IX: Protectors of the Starry Sky
|romaji_title = Doragon Kuesuto Nain: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies ''''' is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto IX Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The tension system introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[de:Dragon Quest IX: Hüter des Himmels]]
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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      <text bytes="24668" sha1="3j6u25lkite9yca7s53l1hu9zkgx8ue" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player, multiplayer}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX|
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}

[[de:Dragon Quest IX: Hüter des Himmels]]
[[es:Dragon Quest IX: Centinelas del Firmamento]]
[[fr:Dragon Quest IX : Les Sentinelles du firmament]]
[[ja:ドラゴンクエストIX 星空の守り人]]</text>
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    </revision>
    <revision>
      <id>362687</id>
      <parentid>317812</parentid>
      <timestamp>2025-09-08T07:56:22Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>362687</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24691" sha1="gfwcjx9h3jd7xctaj9e2whmhhcgh5ge" xml:space="preserve">{{Infobox_Videogame
|image = Dq5ds logo us.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = DQIX Logo.png
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|-|
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&lt;/tabber&gt;
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = &lt;tabber&gt;
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|-|
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|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|JPN Box Art Back
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
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|image = &lt;tabber&gt;
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|-|
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|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth installment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.
*Tag mode inspired Hideki Konno to implement the StreetPass feature in the Nintendo 3DS and make it a large feature of that handheld system.&lt;ref&gt;https://www.siliconera.com/nintendo-3ds-streetpass-feature-inspired-in-part-by-dragon-quest-ix-success/&lt;/ref&gt; 

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|JPN Box Art Back
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}

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|image = &lt;tabber&gt;
English = [[File:DQIX Logo.png|200px]]
|-|
Japanese = [[File:DQ9logo.png|200px]]
&lt;/tabber&gt;
|japan_title = ドラゴンクエストIX 星空の守り人
|romaji_title = Doragon Kuesuto Nein: Hoshizora no Morijin
|developer = Level-5&lt;br&gt;Square Enix
|publisher = JP: Square Enix&lt;br&gt;WW: Nintendo
|director = Akihiro Hino&lt;br&gt;Jin Fujisawa
|designer = Yuji Horii&lt;br&gt;Akihiro Hino
|writer = Yuji Horii&lt;br&gt;Fuminori Ishikawa&lt;br&gt;Takeshi Uchikawa&lt;br&gt;Kenjiro Mori&lt;br&gt;Misato Zenba
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Nintendo DS
|released_japan = July 11, 2009
|released_NA = July 11, 2010
|released_other = EU: July 23, 2010&lt;br&gt;AU: August 19, 2010
|genre = RPG
|ratings = '''CERO''': A&lt;br&gt;'''ESRB''': E10+&lt;br&gt;'''PEGI''': 12
|modes = Single-player&lt;br&gt;Multiplayer|title=Dragon Quest IX}}
'''''Dragon Quest IX: Sentinels of the Starry Skies '''''(ドラゴンクエストIX 星空の守り人 lit. ''"Dragon Quest IX: Protectors of the Sky"'' in Japanese) is the ninth instalment of the main [[Dragon Quest series|''Dragon Quest'' game series]], and the first to be initially released on a handheld console. The game was first released on July 11, 2009 in Japan. It was released in North America on July 11, 2010, in Europe on July 23, 2010 and in Australia on August 19, 2010.

==Blurb==
'''This quest is made for you!'''

'''Character creation and customisation'''

'''Team up with your friends'''

'''A rich expansive world to explore'''

==Gameplay==
''Dragon Quest IX'' continues the series tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players. 

It is the first to give the player the ability to customise and create the characters in their party, including the [[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]], the protagonist, character. The customisation options encompass both appearances and apparel.

Enemies physically spawn in regions instead of using the series' traditional random encounters. When the protagonist is within the field of view of an enemy, the enemy may pursue or flee from the party depending on the party's collective statistics.

There is a new quest system that involves side-quests that contribute both to the main story and side-stories, given by non-player characters. Multiple quests can be accepted at once, although not all quests are available to start right away. Quests may include fetching materials, defeating monsters and running errands for characters. There are also open-ended mini quests, unlike in other games in the series. Progress of quests can be viewed in the Quest Log.

=== Battle ===
Battles utilise both a 1st-person perspective when deciding the party's moves for a turn and a 3rd-person perspective that follows the movement of both the party and the enemies in action. 

There is also a combo system that both the party and enemies can use when attacking the same target with identical moves. The combo counter is a multiplier that stacks after each move and multiplies the damage of consecutive attacks.

Experience points gained from battles is split amongst the party depending on the levels of each member. Higher level characters receive more experience points, while lower level characters receive less experience points. If a character falls during battle, they also receive experience points depending on how many turns they were alive for.

A [[Coup de Grâce]] system is available in battle, where each character randomly gets the chance to utilise the system in battle. When a character gets access to use Coup de Grâce, it allows them to perform a special ability based on their vocation that pertains to a variety of effects and perks. If all characters have access to Coup de Grâce at once, they can all perform a Co-op de Grâce. Access to Coup de Grâce does not crossover between battles and is lost after use.

===Features===

====New to the Series====
*Customisable characters with a variety of face types, skin colours, hair colours, hairstyles, body types and eye colours
*All equipment, such as weapons and armour, are all cosmetic except for accessories
*Cooperative play with up to four players through local wireless play (ad-hoc)
*An online store, the [[DQVC]] Shopping Service, that allows the player to purchase from a list of items that gets refreshed every day
*[[Coup de Grâce]] abilities
*A combo system that multiplies the damage of consecutive attacks
*A different [[Vocation system (Dragon Quest IX)|vocation system]] and various new vocations are available
*[[Treasure Maps (Dragon Quest IX)|Treasure Maps]] that grant the ability to enter [[Grotto|Grottoes]]
*A quest system that involves side-quests that contribute both to the main story and side-stories
*The touch screen is used for inputting commands during battle
*Unlike the other ''Dragon Quest'' games, the game includes only one save slot
*Pre-rendered video cutscenes that are shown throughout the game
*Emotes that can be assigned and performed

====Returning Features====
*Turn-based combat used in battles
*A levelling system that involves gaining experience points
*A map that gets updated in real-time is visible during gameplay
*3D graphics used consistently for gameplay
*The ability to choose tactics such as Show No Mercy and Focus on Healing to automate a party member's turn, or Follow Orders when wanting to manually decide actions, introduced in ''[[Dragon Quest IV]]''
*Enemies that physically spawn and can pursue the party when they are in an enemy's field of view, introduced in ''[[Dragon Quest Monsters: Joker]]''
*The [[Tension|tension system]] introduced in ''[[Dragon Quest VIII]]'' is available in battle
*[[Vocation|Vocations]] that can be assigned to each party member, introduced in ''[[Dragon Quest III]]''
*[[Krak Pot]] that allows for alchemy and can be used to create new equipment and items using recipes and materials; introduced in ''Dragon Quest VIII''

==Story==
Dragon Quest IX begins in Angel Falls, where the Hero is introduced as the new Guardian of [[Angel Falls]] after having just undertaken protection of the village with [[Aquila]].{{spoiler|start}}''Dragon Quest IX'' begins in the [[Observatory]], the floating kingdom of the [[Celestrian]]s, including the main protagonist. The Celestrians have been trying for some time to reach the [[Realm of the Almighty]]. However, before they can leave, they require a fruit called the [[fygg]]. The fruit is very rare and Yggdrasil, the tree it grows on (also known as the World Tree), must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.

By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the [[Starflight Express]] that will take the Celestrians to the Realm of the Almighty arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.

The main character awakens without wings or a halo and finds they have been rescued from the base of the waterfall in Angel Falls. As they come to, they learn a little about their fall and the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but not their memory or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an adventure to reconnect their village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if they can prove they really are a Celestrian.

By helping humans, the main character gathers benevolessence, though they can no longer see it. Their ability to aid and protect the humans convinces [[Stella]] who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon their return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrians have been dispatched to find them, though no one has yet returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the fyggs.

As the main character travels the Protectorate in search of the fyggs, they find that the fruit has the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero's mission to travel from land to land, finding and battling those possessed by the fyggs' power. As they defeat these individuals in their twisted forms, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, they return to the Starflight Express with Stella and head for the observatory.

During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. They refuse to give him the fyggs, and engage in battle with Aquila. The main character finds themselves unable to attack Aquila (or even move), because Celestrians can't attack their superior, and thus he nearly kills them. The train is then attacked by a large black dragon, and strange man whom Aquilla refers to as "Lieutenant Hootingham-Gore". The main character soon falls out of the starflight express and awakes in Wormwood Creek. They them enter Wormwood Forest and meet Serena, who wants the main character to find a serene necklace she hid under the Guardian Statue. The main character finds the necklace and, after retrieving it, returns to Serena, who agrees to break the seal blocking the entrance to the Bowhole. The hero defeats the beast Gadrongo, and gets the Wyrmlight Bow, which they then use to open a path to Upover. The hero climbs the Magmaroo, a volcano where the light dragon Greygnarl resides. After battling him and receiving the dragon warrior armor, he and the hero battle Barbarus, the dark dragon. During the fight, Greygnarl sacrifices himself, and the hero falls to the Gortress. Teaming up with Sterling, a fellow jailmate, the hero escapes the Gortress and returns to the Observatory. Yggdrasil turns into the goddess Celestria, who guides the hero to Gittingham Palace. The hero defeats King Godwyn's ultimate form and gains access to the Oubliette, where they find Corvus. He rides Barbarus to the Realm of the Almighty, and corrupts it into the Realm of the Mighty. Ascending the hellish domain, the hero battles Corvus. At first it is impossible to attack (as Corvus is a Celestrian and cannot be attacked by lesser Celestrians), but with the one remaining fygg, the hero is turned into a mortal, and is able to defeat Corvus.
{{spoiler|end}}

==Characters==
===Main===
*[[Hero/Heroine (Dragon Quest IX)|Hero/Heroine]]: A silent protagonist and Celestrian under the mentorship of Aquila, Guardianship of Angel Falls
*[[Stella]]: A flippant fairy, keen on fashion but prone to malaproprism, Stella is the skipper of the [[Starflight Express]] and has been trying to find her missing boss who she calls 'old fatguts'. Manages the [[Battle Records]] for the protagonist and is always ready to give them tips

===Supporting===
*[[Aquila]]: A fellow Celestrian and mentor of the Hero
*[[Apus Major]]: The most senior of all the Celestrians, this all-knowing ancient acts as the Observatory's harbinger
*[[Erinn]]: A young female innkeeper living with her grandfather in Angel Falls
*[[Patty]]: A feisty party girl and old acquaintance of Erinn's father
*[[Serena (Dragon Quest IX)|Serena]]: A forlorn ghost of a woman that wanders the Protectorate in search of someone
{{spoiler|start}}
*[[Barbarus]]: A dark dragon who is controlled by the Gittish Empire to do their bidding. Famously clashed with Greygnarl long ago
*[[Celestria]]: The daughter of The Almighty who transformed into [[Yggdrasil]], the World Tree
*[[Corvus]]: Former Guardian of [[Wormwood Creek]] and Aquila's former mentor. He is the main antagonist in the game
*[[Greygnarl]]: An ancient dragon known as the "Hero of the Heavens," he still bears wounds from when he clashed with Barbarus and the Gittish Empire. He is attended by the residents of Upover, and gets first dibs on the local ale
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his Gittish Empire. His death was shrouded in mystery, but he and his empire seems to have returned
*[[Sterling]]: The Captain of the Starflight Express, who went missing after it was struck by a mysterious beam of light
*[[Zenus]]: The God of the world, The Almighty
{{spoiler|end}}

===Side===
*[[Ivor]]: Acquaintance from Angel Falls
*[[Jack of Alltrades]]: Arbiter of Vocations in Alltrades Abbey
*[[King Schott]]: King of Stornway
*[[Pavo]]: A Celestrian with the power to open the Rapportal
*[[Princess Simona]]: Daughter of King Schott
*[[Queen Voluptua]]: Queen of Gleeba
*[[Sellma]]: A representative of the Sinndicate of Pubs, Inns, and Taverns (S.P.I.T.), sent to Quester's Rest to manage the DQVC Shopping Service

==Multiplayer==
''Dragon Quest IX'' features various forms of multiplayer using the Nintendo DS's built in local wireless feature (ad-hoc).

===Rapportal (Co-op Mode)===
The Rapportal is a co-op feature in Dragon Quest IX and is accessed by talking to [[Pavo]] in the [[Quester's Rest]] Inn found in [[Stornway]]. Co-op allows for up to 4 DS systems running Dragon Quest IX to connect via the local wireless feature. Three guest players can join a host player's world and can go to anywhere the host has already visited. Guests can freely explore the world and battles can be fought together as a group. The host also has the ability to summon the other players into a battle using the [[Call to Arms]] ability.

Guest players are given a [[Watcher's wings]] item that allows them to teleport back to their own world. Players can also leave multiplayer at any time by speaking to Pavo again.

===Tag Mode===
Tag Mode is a passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, ''Dragon Quest IX'' looks for other ''Dragon Quest IX'' games and exchanges data with them.

When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other ''Dragon Quest IX'' players.

Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other ''Dragon Quest IX'' players using tag mode in any local area.

==[[DQVC]]==
The online DQVC Wi-Fi shop can be accessed from the Quester's Rest through talking to [[Sellma]]. This shop sells equipment, items and treasure maps. The contents of the shop are refreshed daily and are different per player.

''The DQVC store has closed as of May 20, 2014, due to Nintendo closing the Nintendo Wi-Fi Connection.''

==Development==
[[File:Dragon quest chip.jpg|thumb|The cartridge for the DS]]
''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' would be released exclusively for the Nintendo DS handheld video game console, making it the first numbered ''Dragon Quest'' title to debut on a handheld.

The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.

On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that the delay may affect the release of ''Final Fantasy XIII'', stating that he "[could] not say there [would not] be an effect."

''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game of its time. The rationale was that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers said, "people can always find out information on the internet — like that's part of the game experience." In addition, the game has only one save slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there was not enough space on the cartridge for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.

==Release==
[[File:DQIX - Japan Logo.jpg|thumb]]

===Japan===
''Dragon Quest IX'' shipped with over 2 million pre-order sales. While the game's official release date  was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play it until the official release date. In spite of the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.

Within a two-day period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analysts said that 3 million may have been too conservative and expected 5 million copies sold in Japan alone with large overseas sales expectations that could break previous ''Dragon Quest'' sales records. Ultimately, ''Dragon Quest IX'' set the record for the highest premiere-week sales post-2000, which was previously held by its predecessor, ''Dragon Quest VIII''.

==Reception==
===International===
Famitsu has scored the game with 40/40, the first ''Dragon Quest'' game to achieve a perfect score and the tenth game to be awarded a perfect score. After its international release, it received positive reviews, including an 87% on Metacritic.com and a user score of 9.0.

===Japan===
[https://en.wikipedia.org/wiki/Akihabara Akihibara] became a hotspot for players of the game shortly after its release, increasing the social aspect of the Multiplayer and Treasure Map functions. Patty's Pub (Luida's Bar), based on The Questor's Rest in the game, was soon given a real-world equivalent in the aforementioned location, largely due to the rarity of a single treasure map featuring characters of whom appear only once during normal gameplay.

==Trivia==
*Prior to its release, the game was known as ''Dragon Quest IX: Defenders of the Starry Skies''
**A malware version of the ROM was released early on 2chan. Instead of the actual game however, it was an H-anime slideshow which [https://en.wikipedia.org/wiki/Brick_(electronics) bricked] the Nintendo DS.
*''Dragon Quest IX'' was the first entry in the series to launch on a handheld.
*''Dragon Quest IX'' was the last entry in the series to be developed by Level-5, with Square Enix taking over for the following mainline entries.
*''Dragon Quest IX'' is the only entry in the mainline series that is purely exclusive to one system, with no remakes or ports available for the game.
*''Dragon Quest IX'' was the first game in the series to be numbered for its PAL release; previous PAL titles omitted sequel numbering.
*It's the only mainline game where every party member is silent and player-created.
*Tag mode inspired Hideki Konno to implement the StreetPass feature in the Nintendo 3DS and make it a large feature of that handheld system.&lt;ref&gt;https://www.siliconera.com/nintendo-3ds-streetpass-feature-inspired-in-part-by-dragon-quest-ix-success/&lt;/ref&gt; 

==Unused Content==
In ''Dragon Quest IX'', there is an unused debug mode where you can access models and animations of any monster and NPC. There is also an option in the debug mode called 'Debug', that creates the default character and puts them in a black void area, playing the Stornway Inn music.
[[File:IX - Unused - 60c.png|thumb|148x148px|A close up of the unused monster.]]
In the debug mode, each monster is given a number, followed by a letter. E.g.: Slime is 1a, She Slime is 1b, Sacksquach is 60a. There is an unused monster under 60c, without a name. It is a pure white Sacksquach without anything coming out of its mouth.

==Gallery==
===Box Art===
&lt;gallery hideaddbutton="true"&gt;
DQIX North America.png|US Box Art Front
DQIX - US back cover.jpg|US Box Art Back
DQIX - EU Front Cover.jpg|EU Box Art Front
DQIX Box Japan Artwork.png|Japan Box Art Front
DQIX - Japan Box Art Back.jpg|JPN Box Art Back
&lt;/gallery&gt;

===Promotional Artwork===
&lt;gallery hideaddbutton="true"&gt;
Dragonquest9 wallpaper 1.jpg|Promotional wallpaper used in outside of Japan
DQIX - Promotion Artwork 1.jpg|Promotional wallpaper used in Japan
DQIX - Promotion Artwork 3.jpg
DQIX - Promotion Artwork 2.jpg
DQIX - Promotion Artwork 4.jpg
DQIX - Promotion Artwork 5.jpg
DQIX - Promotion Artwork 6.jpg
DQIX - Promotion Artwork 7.jpg
DQIX - Promotion Artwork 8.jpg
DQ9logo.png|Japanese Logo
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
ドラゴンクエストIX 星空の守り人 ジャンプフェスタ2009出展映像|''Jump Festa 2009'' trailer
ドラゴンクエストⅨ 星空の守り人 ゲーム紹介映像|Introduction video
ドラゴンクエストⅨ 星空の守り人 CM メイキング|Japanese live-action TV ads plus making of
ドラクエⅨ 当時のCM集【ドラクエ9】|Collection of Japanese TV ads
Dragon Quest IX Trailer - E3 2010|'''E3 2010'' trailer
Dragon Quest IX - Seth Green Commercial|US TV ad
Dragon Quest IX Seth Green commercial 2 Date Night|US TV ad
Seth Green on why he likes Dragon Quest IX
ドラゴンクエスト9 オープニング （高画質・高音質）HQ|Cinematic intro
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Dragon Quest IX: Les Sentinelles du Firmament 
|German = Dragon Quest IX: Hüter des Himmels
|Spanish = Dragon Quest IX: Centinelas del Firmamento 
|Italian = Dragon Quest IX: Le Sentinelle del Cielo
|Dutch = Dragon Quest IX: Wachters van de Starry Skies
|Swedish = Dragon Quest IX: Sentinels of the Starry Skies
|Greek = Dragon Quest IX: Sentinels of the Starry Skies
|Portuguese = Dragon Quest IX: Sentinels dos céus estrelados
|Russian = Dragon Quest IX: Часовые из звездного неба
|Chinese = 勇者斗恶龙IX - 星空的守护者|Korean = 드래곤 퀘스트 IX 별하늘의 수호자}}

==See also==
*[[Beta and Unused elements in Dragon Quest IX]]

==External links==
*[http://www.dqix.jp/ Official ''Dragon Quest IX'' Japanese Website]
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official ''Dragon Quest IX'' Teaser Website from Level 5
*[http://ds.ign.com/objects/849/849436.html ''Dragon Quest IX''] at IGN

==References==
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}
{{DQIX}}
{{Dragon Quest series}}
[[Category:Main series games]]
[[Category:Dragon Quest IX]]
[[Category:Main series games]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}

[[de:Dragon Quest IX: Hüter des Himmels]]
[[es:Dragon Quest IX: Centinelas del Firmamento]]
[[fr:Dragon Quest IX : Les Sentinelles du firmament]]
[[ja:ドラゴンクエストIX 星空の守り人]]</text>
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  <page>
    <title>Koichi Sugiyama</title>
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      <comment>New page: '''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the ...</comment>
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      <text bytes="4843" sha1="rf6uw8o2334h292su94cfhiyx3q36tn" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit [[RPG]] video game [[Dragon Quest (game)|Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the [[London Philharmonic Orchestra]] to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the [[Orchestral Game Concerts]], which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the [[Tokyo Metropolitan Symphony Orchestra]] for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European [[Symphonic Game Music Concert]]. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited.

== Dragon Quest Discography ==
* ''[[Dragon Quest (video game)|Dragon Quest]]'' ([[1986]])
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' ([[1987]]) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' ([[1988]])
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' ([[1990]]) 	 	
* ''[[Hanjyuku Hero: Aah Sekai yo Hanjuku Nare]]'' ([[1992]])
* ''[[Divertimento ~ Hanjuku Hero]]'' ([[1993]]) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' ([[1992]]) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' ([[1993]]) 	 	
* ''[[Itadaki Street 2: Neon Sign ha Bara Iro ni]]'' ([[1994]]) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' ([[1995]]) 	 	
* ''[[Dragon Quest Monsters]]'' ([[1998]]) 	 	
* ''[[Torneko no Daibouken 2]]'' ([[1999]]) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' ([[2000]])
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' ([[2000]]) 	 	
* ''[[Torneko no Daibouken 3: The Last Hope]]'' ([[2000]])
* ''[[Dragon Quest Monsters 2]]'' ([[2001]])	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' ([[2003]]) 	 	
* ''[[Dragon Quest Monsters: Caravan Hearts]]'' ([[2003]]) 	 	
* ''[[Itadaki Street Special]]'' ([[2004]]) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' ([[2004]]) (also conductor)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' ([[2006]])
* ''[[Dragon Quest IX]]

[[Category:People]]</text>
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    <revision>
      <id>14038</id>
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      <comment>moved [[Koichi Sugiyama]] to [[Kōichi Sugiyama]]</comment>
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      <text bytes="4843" sha1="rf6uw8o2334h292su94cfhiyx3q36tn" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit [[RPG]] video game [[Dragon Quest (game)|Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the [[London Philharmonic Orchestra]] to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the [[Orchestral Game Concerts]], which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the [[Tokyo Metropolitan Symphony Orchestra]] for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European [[Symphonic Game Music Concert]]. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited.

== Dragon Quest Discography ==
* ''[[Dragon Quest (video game)|Dragon Quest]]'' ([[1986]])
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' ([[1987]]) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' ([[1988]])
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' ([[1990]]) 	 	
* ''[[Hanjyuku Hero: Aah Sekai yo Hanjuku Nare]]'' ([[1992]])
* ''[[Divertimento ~ Hanjuku Hero]]'' ([[1993]]) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' ([[1992]]) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' ([[1993]]) 	 	
* ''[[Itadaki Street 2: Neon Sign ha Bara Iro ni]]'' ([[1994]]) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' ([[1995]]) 	 	
* ''[[Dragon Quest Monsters]]'' ([[1998]]) 	 	
* ''[[Torneko no Daibouken 2]]'' ([[1999]]) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' ([[2000]])
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' ([[2000]]) 	 	
* ''[[Torneko no Daibouken 3: The Last Hope]]'' ([[2000]])
* ''[[Dragon Quest Monsters 2]]'' ([[2001]])	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' ([[2003]]) 	 	
* ''[[Dragon Quest Monsters: Caravan Hearts]]'' ([[2003]]) 	 	
* ''[[Itadaki Street Special]]'' ([[2004]]) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' ([[2004]]) (also conductor)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' ([[2006]])
* ''[[Dragon Quest IX]]

[[Category:People]]</text>
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      <text bytes="4672" sha1="dsmcc73yn88kcxtn3ae5stufyep8nj5" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Quest Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Quest Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
[[Category:People]]</text>
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    <revision>
      <id>23080</id>
      <parentid>22004</parentid>
      <timestamp>2010-07-10T21:57:09Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
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      <minor/>
      <comment>/* Dragon Quest Discography */   According to GFAQS. I didn't put Joker 2 though.</comment>
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      <text bytes="4768" sha1="1esvr0hdgf4l6xx4ybbd5d9vz53d1lc" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Quest Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Quest Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monster: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
[[Category:People]]</text>
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      <text bytes="4769" sha1="kyddvs6sqobhqz8zr9c86sn32u6kezt" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Quest Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Quest Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
[[Category:People]]</text>
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      <text bytes="4771" sha1="3ctxe9qph8v55hzpzp7bcoducx55eqj" xml:space="preserve">'''Koichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest]] series, with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Quest Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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      <text bytes="4800" sha1="n3vfdpgxz8n2dql8aje664ra0eq2lbx" xml:space="preserve">'''Kōichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the ''[[Dragon Quest (series)|Dragon Quest series]]'', with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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      <text bytes="4810" sha1="97ivdaseccydnf5mhkf72u53eq16e2m" xml:space="preserve">'''Kōichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the ''[[Dragon Quest (game series)|Dragon Quest game series]]'', with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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      <text bytes="4798" sha1="icvuz2k2h56ny796engw63f0yh49gn1" xml:space="preserve">'''Kōichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]], with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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      <text bytes="4798" sha1="icvuz2k2h56ny796engw63f0yh49gn1" xml:space="preserve">'''Kōichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]], with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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      <text bytes="4798" sha1="icvuz2k2h56ny796engw63f0yh49gn1" xml:space="preserve">'''Kōichi Sugiyama''' (''すぎやま こういち, Sugiyama Kō'ichi?'') (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]], with other works done for Japanese TV shows, such as Space Runaway Ideon, Cyborg 009, and Gatchaman.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the "PC-8801", and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game [[Dragon Quest]] for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD "[[Dragon Quest I Symphonic Suite]]" was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies.

In 1987 he composed for [[Dragon Quest II]], and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "[[Dragon Quest II Symphonic Suite]]" were performed. The "Family Classic Concerts" have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]].  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the [[Dragon Quest VIII]] Original soundtrack, and the "[[Dragon Quest VIII Symphonic Suite]]" as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for [[Dragon Quest VIII]], as well as his classic compositions from the past. In August 2005 his music from [[Dragon Quest]] was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko|Torneko no Daibouken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko no Daibouken 2]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Dragon Quest Monsters: Slime Morimori]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi) (his birth name is 椙山 浩一, which is pronounced the same) (born 11 April 1931) is the lead composer of [[Dragon Quest series|the ''Dragon Quest'' series]], with other works done for Japanese TV shows, such as ''Space Runaway Ideon'', ''Cyborg 009'', and ''Gatchaman''.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the PC-8801, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game ''[[Dragon Quest]]'' for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko: The Last Hope]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi) (his birth name is 椙山 浩一, which is pronounced the same) (born 11 April 1931) is the lead composer of [[Dragon Quest series|the ''Dragon Quest'' series]], with other works done for Japanese TV shows, such as ''Space Runaway Ideon'', ''Cyborg 009'', and ''Gatchaman''.

== History on Dragon Quest ==
Sugiyama started composing with a smaller Japanese home computer called the PC-8801, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game ''[[Dragon Quest]]'' for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

== Dragon Quest Discography ==
* ''[[Dragon Quest]]'' (1986)
* ''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
* ''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
* ''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
* ''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
* ''Divertimento ~ Hanjuku Hero'' (1993) 	 	
* ''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
* ''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
* ''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
* ''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
* ''[[Dragon Warrior Monsters]]'' (1998) 	 	
* ''[[Torneko: The Last Hope]]'' (1999) 	 	
* ''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
* ''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
* ''[[Torneko: The Last Hope]]'' (2000)
* ''[[Dragon Warrior Monsters 2]]'' (2001)	 	
* ''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
* ''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
* ''[[Itadaki Street Special]]'' (2004) 	
* ''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
* ''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
* ''[[Dragon Quest Monsters: Joker]]'' (2006)
* ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
* ''[[Dragon Quest IX]] (2009)
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi) (his birth name is 椙山 浩一, which is pronounced the same) (born 11 April 1931) is the lead composer of the ''[[Dragon Quest series]]'', with other works done for Japanese TV shows, such as ''Space Runaway Ideon'', ''Cyborg 009'', and ''Gatchaman''.

==History on Dragon Quest==
Sugiyama started composing with a smaller Japanese home computer called the PC-8801, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game ''[[Dragon Quest]]'' for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kouichi}}, his birth name is "椙山 浩一", which is pronounced the same, is the lead composer of the ''[[Dragon Quest series]]'', with other works done for Japanese TV shows, such as ''Space Runaway Ideon'', ''Cyborg 009'' and ''Gatchaman''.

==History on Dragon Quest==
Sugiyama started composing with a smaller Japanese home computer called the PC-8801, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game ''[[Dragon Quest]]'' for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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|title   = Koichi Sugiyama
|image   = Koichi Sugiyama 2011-06-30.jpg
|caption = Sugiyama in 2011
|label1  = Born
|data1   = 1931-04-11, [[wikipedia:Tokyo|Tokyo]], [[wikipedia:Japan|Japan]]
|label2  = Nationality
|data2   = Japanese
|label3  = Occupation
|data3   = Composer
|label4  = Years active
|data4   = 1958-present
|label5  = Known for
|data5   = ''[[Dragon Quest series]]'' music
}}
{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kōichi}} (birth name: 椙山 浩一 ''Sugiyama Kōichi'') is the lead composer of the ''[[Dragon Quest series]]''.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1 &amp; 2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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|caption = Sugiyama in 2011
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|label2  = Nationality
|data2   = Japanese
|label3  = Occupation
|data3   = Composer
|label4  = Years active
|data4   = 1958-present
|label5  = Known for
|data5   = ''[[Dragon Quest series]]'' music
}}
{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kōichi}} (birth name: 椙山 浩一 ''Sugiyama Kōichi'') is the lead composer of the ''[[Dragon Quest series]]''.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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|label3  = Occupation
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|label4  = Years active
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|label5  = Known for
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--&gt;
}}
{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kōichi}} (birth name: 椙山 浩一 ''Sugiyama Kōichi'') is the lead composer of the ''[[Dragon Quest series]]''.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kōichi}} (birth name: 椙山 浩一 ''Sugiyama Kōichi'') is the lead composer of the ''[[Dragon Quest series]]''.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama sadly passed away on October 7th, 2021.

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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|label3  = Occupation
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|label5  = Known for
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{{Nihongo|Koichi Sugiyama|すぎやま こういち|Sugiyama Kōichi}} (birth name: 椙山 浩一 ''Sugiyama Kōichi'') is the lead composer of the ''[[Dragon Quest series]]''.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama sadly passed away on September 30th, 2021.

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]].

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama sadly passed away on 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

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|caption = Sugiyama in 2011
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|data3   = Japanese
|label4  = Occupation
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]].

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama sadly passed away on 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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|caption = Sugiyama in 2011
|label1  = Born
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|label2  = Died
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]].

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 
  
In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama sadly passed away on September, 30th, 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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|caption = Sugiyama in 2011
|label1  = Born
|data1   = 1931-04-11, [[wikipedia:Tokyo|Tokyo]], [[wikipedia:Japan|Japan]]
|label2  = Died
|data2   = 2021-09-30
|label3  = Nationality
|data3   = Japanese
|label4  = Occupation
|data4   = Composer
|label5  = Years active
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|label6  = Known for
|data6   = [[Dragon Quest series|''Dragon Quest'' series]] music
}}
'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]].

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

As reported by gaming news outlet SiliconEra, Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]].

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from the series' beginnings up to 2021.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

Currently, from 2006, he is also working on diverse projects, one of them being the music for ''[[Dragon Quest Swords]]''. On August 19, 2006 Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu as saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."

Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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|label4  = Occupation
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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kouichi; birth name: 椙山 浩一, Sugiyama Kouichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from the series' beginnings up to 2021.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On 19 August 2006 Sugiyama delivered a progress report on ''Dragon Quest IX'' when he was interviewed in Japanese video game magazine ''Famitsu'' saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spinoff games. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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|image   = Koichi Sugiyama 2011-06-30.jpg
|caption = Sugiyama in 2011
|label1  = Born
|data1   = 1931-04-11, [[wikipedia:Tokyo|Tokyo]], [[wikipedia:Japan|Japan]]
|label2  = Died
|data2   = 2021-09-30
|label3  = Nationality
|data3   = Japanese
|label4  = Occupation
|data4   = Composer
|label5  = Years active
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|label6  = Known for
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}}
'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kōichi; birth name: 椙山 浩一, Sugiyama Kōichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from the series' beginnings up to 2021.

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On 19 August 2006 Sugiyama delivered a progress report on ''Dragon Quest IX'' when he was interviewed in Japanese video game magazine ''Famitsu'' saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spinoff games. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, Sugiyama Kōichi; birth name: 椙山 浩一, Sugiyama Kōichi) was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from the series' beginnings up to 2021, his death. 

==History on ''Dragon Quest''==
In the mid-1980s, Sugiyama was already a celebrity in Japan, having composed for such television shows as ''[https://ultra.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''. After answering a questionnaire for Enix's home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by the company to compose for their Famicom video game ''[[Dragon Quest]]''. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the album ''[[Dragon Quest Suite]]'' was release, the first time a video game score was by a professional orchestra, in this case [[wikipedia:Tokyo Strings Ensemble|the Tokyo Strings Ensemble]].

In 1987 he composed for ''[[Dragon Quest II]]'', and then held the very first video game music concert in the world. ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on 20 August 1987 at Suntory Hall, Tokyo, Japan. A suite ''Dragon Quest'' and suite ''Dragon Quest II'' were performed along with ''[[wikipedia:The Carnival of the Animals|Le carnaval des animaux]]''. The ''Family Classic Concerts'' have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.

Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts. 

In September 1995, Sugiyama composed the ''[[Dragon Quest Ballet]]''.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Koichi also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.  

In late 2004, he finished and released the ''[[Dragon Quest VIII]]'' original soundtrack, and the ''Symphonic Suite Dragon Quest VIII'' as well.

In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for ''Dragon Quest VIII'', as well as his classic compositions from the past. In August 2005 his music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert. There, for the first time his music was presented in a live symphonic concert outside Japan.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On 19 August 2006 Sugiyama delivered a progress report on ''Dragon Quest IX'' when he was interviewed in Japanese video game magazine ''Famitsu'' saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spinoff games. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Mr. Sugiyama passed away 30 September 2021 due to complications related to [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==
*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987) 	
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990) 	 	
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993) 	 	
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992) 	 	
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993) 	 	
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994) 	 	
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995) 	 	
*''[[Dragon Warrior Monsters]]'' (1998) 	 	
*''[[Torneko: The Last Hope]]'' (1999) 	 	
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000) 	 	
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)	 	
*''[[Slime Morimori Dragon Quest]]'' (2003) 	 	
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003) 	 	
*''[[Itadaki Street Special]]'' (2004) 	
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)

==Videos==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


==References==
&lt;references /&gt;

==External links==
*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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}}
'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August 2005, music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert, the first full performance of ''Dragon Quest'' music outside of Japan.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)''

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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}}
'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception until his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August 2005, music from ''Dragon Quest'' was performed live at the European Symphonic Game Music Concert, the first full performance of ''Dragon Quest'' music outside of Japan.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)''

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)''

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
&lt;/gallery&gt;


== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)''

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
THE MUSIC OF DRAGON QUEST - Koichi Sugiyama Retrospective - sackchief
&lt;/gallery&gt;

== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjyuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''Divertimento ~ Hanjuku Hero'' (1993)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Torneko: The Last Hope]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004) (also conductor)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]'' (2006)
*''[[Dragon Quest IX]] (2009)''

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
THE MUSIC OF DRAGON QUEST - Koichi Sugiyama Retrospective - sackchief
&lt;/gallery&gt;

== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]'' (1987)
*''[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]'' (1988)
*''[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]'' (1990)
*''Hanjuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Torneko's Great Adventure 3]]'' (2002)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]'' (2004)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Young Yangus and the Mysterious Dungeon]]'' (2006)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest IX]]'' (2009)
*''[[Dragon Quest Monsters: Joker 2]]'' (2010)
*''[[Dragon Quest X]]'' (2012)
*''[[Dragon Quest XI]]'' (2017)

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
THE MUSIC OF DRAGON QUEST - Koichi Sugiyama Retrospective - sackchief
&lt;/gallery&gt;

== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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|caption = Sugiyama in 2011
|label1  = Born
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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II]]'' (1987)
*''[[Dragon Quest III]]'' (1988)
*''[[Dragon Quest IV]]'' (1990)
*''Hanjuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''[[Dragon Quest V]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Torneko's Great Adventure 3]]'' (2002)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII]]'' (2004)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Young Yangus and the Mysterious Dungeon]]'' (2006)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest IX]]'' (2009)
*''[[Dragon Quest Monsters: Joker 2]]'' (2010)
*''[[Dragon Quest X]]'' (2012)
*''[[Dragon Quest XI]]'' (2017)

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
THE MUSIC OF DRAGON QUEST - Koichi Sugiyama Retrospective - sackchief
&lt;/gallery&gt;

== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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'''Koichi Sugiyama''' (すぎやま こういち, ''Sugiyama Kōichi''; birth name: 椙山 浩一, ''Sugiyama Kōichi'') was a Japanese musician. He was the lead composer of the [[Dragon Quest series|''Dragon Quest'' series]] from its inception up to his death in 2021.

==Background==
Sugiyama began composing music while in high school. After graduating from the University of Tokyo will full honors, he worked as a director at Fuji TV until 1965, when he decided to focus only on music and orchestral arrangements.

By the early 1980s, Sugiyama became a national celebrity in Japan for his contributions to television shows, feature films and anime; including ''[https://ultraseries.fandom.com/wiki/Return_of_Ultraman Return of Ultraman]'' and ''[https://en.wikipedia.org/wiki/Space_Runaway_Ideon Space Runaway Ideon]''.

==History with ''Dragon Quest''==
After answering a questionnaire for the home computer game ''Morita Kazurō no Shogi'', Sugiyama was contacted by its publisher Enix to compose for their Famicom video game ''[[Dragon Quest]]''. His classical-influenced score for the game was critically acclaimed, considered revolutionary for a console game at the time.&lt;ref&gt;Gifford, Kevin (2011-07-16) [https://web.archive.org/web/20131019134326/http://www.1up.com/features/essential-50-dragon-warrior "The Essential 50 Part 20 -- Dragon Warrior"] 1UP.com. Retrieved 2021-10-07.&lt;/ref&gt; The score was eventually recorded by the Tokyo Strings Ensemble (conducted by Sugiyama) for ''[[Dragon Quest Suite]]'', the first full-length album to feature video game music performed with live instruments. The practice has been repeated for every mainline ''Dragon Quest'' game, with the original soundtracks re-recorded by full orchestras for the ''Symphonic Suite Dragon Quest'' albums.

After composing for ''[[Dragon Quest II]]'', Sugiyama held the ''[[Family Classic Concert: Dragon Quest in Concert|Family Classic Concert]]'' at the Suntory Hall in Tokyo, in August 20, 1987. It was the first video game music concert, with the scores of ''Dragon Quest'' and ''Dragon Quest II'' arranged and conducted by Sugiyama. The ''Family Classic Concert'' became an annual event, with thirty-three concerts held between 1986 and 2019.&lt;ref&gt;"[http://sugimania.com/family/index.html Koichi Sugiyama's official Family Classic Concerts listing"]. Retrieved 2021-10-07.&lt;/ref&gt;

From 1991 to 1996, Sugiyama promoted the Orchestral Game Concerts, featuring music from over eighteen video game composers (including Sugiyama) performed by the Tokyo City Philharmonic Orchestra and the Tokyo Symphony Orchestra. During this time, Sugiyama composed for other video games and had some of their soundtracks included in the Orchestral Game Concerts.

In 1996, Sugiyama debuted ''Ballet Dragon Quest'', a ballet performance from the Star Dancers troupe set to music from the first six ''Dragon Quest'' games. ''Ballet Dragon Quest'' has since been staged eleven times between 1996 and 2019.

In 2005, he held a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra to promote ''Dragon Quest VIII''. In August of that year, music from ''Dragon Quest'' was performed live for the first time outside of Japan at the European Symphonic Game Music Concert.

In 2006, Sugiyama worked on multiple projects, including the score for ''[[Dragon Quest Swords]]''. On August 19, 2006, Sugiyama was interviewed by Japanese video game magazine ''Famitsu''. Asked about progress on ''[[Dragon Quest IX]]'', he answered, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited."

Sugiyama continued to work on further ''Dragon Quest'' material over the following decade and beyond, producing the soundtracks for ''Dragon Quest X'', ''Dragon Quest XI'', and several spin-offs. Although he was unusually politically active in his personal life, Sugiyama's works by and large did not reflect his stances on Japanese culture of the time. 

Sugiyama passed away on September 30, 2021, due to complications from [[wikipedia:Septic shock|septic shock]].&lt;ref&gt;Kiya, Andrew (2021-10-07) [https://www.siliconera.com/dragon-quest-series-composer-koichi-sugiyama-has-died/ "Dragon Quest Series Composer Koichi Sugiyama Has Died"]. Siliconera. Retrieved 2021-10-07.&lt;/ref&gt;

==Dragon Quest Discography==

*''[[Dragon Quest]]'' (1986)
*''[[Dragon Quest II]]'' (1987)
*''[[Dragon Quest III]]'' (1988)
*''[[Dragon Quest IV]]'' (1990)
*''Hanjuku Hero: Aah Sekai yo Hanjuku Nare'' (1992)
*''[[Dragon Quest V]]'' (1992)
*''[[Torneko no Daiboken: Fushigi no Dungeon]]'' (1993)
*''Itadaki Street 2: Neon Sign ha Bara Iro ni'' (1994)
*''[[Dragon Quest VI]]'' (1995)
*''[[Dragon Warrior Monsters]]'' (1998)
*''[[Torneko: The Last Hope]]'' (1999)
*''[[Dragon Quest Monsters 1·2]]'' (2000)
*''[[Dragon Quest VII]]'' (2000)
*''[[Dragon Warrior Monsters 2]]'' (2001)
*''[[Torneko's Great Adventure 3]]'' (2002)
*''[[Slime Morimori Dragon Quest]]'' (2003)
*''[[Dragon Quest Monsters: Caravan Heart]]'' (2003)
*''[[Itadaki Street Special]]'' (2004)
*''[[Dragon Quest VIII]]'' (2004)
*''[[Dragon Quest Heroes: Rocket Slime]]'' (2005)
*''[[Young Yangus and the Mysterious Dungeon]]'' (2006)
*''[[Dragon Quest Monsters: Joker]]'' (2006)
*''[[Dragon Quest IX]]'' (2009)
*''[[Dragon Quest Monsters: Joker 2]]'' (2010)
*''[[Dragon Quest X]]'' (2012)
*''[[Dragon Quest XI]]'' (2017)

==Videos ==
&lt;gallery hideaddbutton="true"&gt;
-Archive Dragon Quest- Entrevu avec Koichi Sugiyama - Spécial Dragon Quest II|1987 interview with Koichi Sugiyama about ''[[Dragon Quest II]]''
THE MUSIC OF DRAGON QUEST - Koichi Sugiyama Retrospective - sackchief
&lt;/gallery&gt;

== References==
&lt;references /&gt;

==External links ==

*[http://sugimania.com/ The world of Koichi Sugiyama] official website (Japanese)
*[[wikipedia:Koichi_Sugiyama|Koichi Sugiyama]] at [[wikipedia:wikipedia|Wikipedia]]

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      <comment>New page: {{Infobox |Title=Dragon Quest |Type=Video Game |Image=[[Image:DQ1logo.jpg|220px]] |Caption=Defenders of the Starry Sky |Developer|[[Enix]] |Publisher|[[Enix]] |Platform|[[Nintendo Entertai...</comment>
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|TBA 2007
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in [[1986]] in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''[[DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called Alefgard.  A villain by the name of Dragonlord has kidnapped the princess of Tantegel and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


[[Category:Video games|Dragon Quest 01]]</text>
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in [[1986]] in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''[[DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called Alefgard.  A villain by the name of Dragonlord has kidnapped the princess of Tantegel and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


[[Category:Video games|Dragon Quest 01]]</text>
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in [[1986]] in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''[[DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called Alefgard.  A villain by the name of Dragonlord has kidnapped the princess of Tantegel and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)</text>
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called Alefgard.  A villain by the name of Dragonlord has kidnapped the princess of Tantegel and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)</text>
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|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)</text>
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    <revision>
      <id>2636</id>
      <parentid>2632</parentid>
      <timestamp>2007-11-30T20:30:06Z</timestamp>
      <contributor>
        <ip>204.122.253.240</ip>
      </contributor>
      <comment>Removing all content from page</comment>
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      <id>2638</id>
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      <timestamp>2007-11-30T20:30:37Z</timestamp>
      <contributor>
        <username>Cometstyles</username>
        <id>139279</id>
      </contributor>
      <comment>Undo revision 2636 by [[Special:Contributions/204.122.253.240|204.122.253.240]] ([[User talk:204.122.253.240|Talk]])</comment>
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      <text bytes="8486" sha1="a0uy6410tr8nht3wtt0jll5t4xpsf3j" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color version is based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previous in a set of board game video games which were only available in Japan.

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)</text>
      <sha1>a0uy6410tr8nht3wtt0jll5t4xpsf3j</sha1>
    </revision>
    <revision>
      <id>2674</id>
      <parentid>2638</parentid>
      <timestamp>2008-05-19T07:06:33Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>minor additions.</comment>
      <origin>2674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8528" sha1="0wkkh2x5l1yybznkhd1as93md76nf1f" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)</text>
      <sha1>0wkkh2x5l1yybznkhd1as93md76nf1f</sha1>
    </revision>
    <revision>
      <id>2675</id>
      <parentid>2674</parentid>
      <timestamp>2008-05-19T07:24:46Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>add a "differences from later games" section, adapted from ja.wikipedia.</comment>
      <origin>2675</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10007" sha1="k9unf326qyfrb0t1moywu6f6p7gmg9x" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist. * There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. will
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] 
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.</text>
      <sha1>k9unf326qyfrb0t1moywu6f6p7gmg9x</sha1>
    </revision>
    <revision>
      <id>2676</id>
      <parentid>2675</parentid>
      <timestamp>2008-05-19T07:25:12Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <minor/>
      <comment>/* Differences from later games */</comment>
      <origin>2676</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10003" sha1="cma5oyxy0lboevzouv6wmmmgf8h8j6s" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist. * There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] 
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.</text>
      <sha1>cma5oyxy0lboevzouv6wmmmgf8h8j6s</sha1>
    </revision>
    <revision>
      <id>2677</id>
      <parentid>2676</parentid>
      <timestamp>2008-05-19T07:25:29Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Differences from later games */ Also, monsters only attack the protagonist singly...</comment>
      <origin>2677</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10071" sha1="imb9p7yu7evyj1i3qdwd6kfzcq2isfl" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] 
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.</text>
      <sha1>imb9p7yu7evyj1i3qdwd6kfzcq2isfl</sha1>
    </revision>
    <revision>
      <id>2678</id>
      <parentid>2677</parentid>
      <timestamp>2008-05-19T07:34:37Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Differences from later games */ I didn't remember that there were holy water shops, but that's what ja.wiki says. Also add reference to the password system.</comment>
      <origin>2678</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10474" sha1="mdqv5oph92dwen0yojso3od9oql1w2x" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# Erdrick's Cave - After leveling up and equipping oneself in the nearby town of Brecconary, travel a short distance northwest of Tantegel Castle to the tomb of Erdrick. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# Garinham - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# Kol - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the Fairy Flute buried just south of a spring.
# Swamp Cave - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a green dragon resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# Rimuldar - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# Stones of Sunlight - With a magic key, the basement of Tantegel castle is now accessible, found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# Mountain Cave - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a Fighter's Ring, which permanently increases strength.
# Grave of Garinham - A magic key now provides access to this large dungeon. At the very bottom the silver harp can be found, which is an essential item.
# Staff of Rain - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing Princess Gwaelin - The green dragon in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides Gwaelin's Love, a tool for finding the location of Erdrick's Token later.
# Hauskness - South of the Mountain Cave, this town has been taken over by monsters. An Axe Knight inside the weapon shop guards Erdrick's Armor, but is extremely powerful.
# Erdrick's Token - South and east of Hauskness, across a bridge into a vast swamp lies the token. 
# Cantlin - North of the swamp, a modern city surrounded by massive walls. It is guarded by a Golem which must be defeated to gain entry. The Silver Shield is available in one of three equipment shops, although a magic key is needed.
# Rainbow Drop - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# Charlock Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. This final dungeon contains the most powerful weapon -- Erdrick's Sword. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The Ball of Light and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gawelin proposes and the King offers the throne. You decline, however, opting to seek out and form your own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.</text>
      <sha1>mdqv5oph92dwen0yojso3od9oql1w2x</sha1>
    </revision>
    <revision>
      <id>2679</id>
      <parentid>2678</parentid>
      <timestamp>2008-05-19T07:41:06Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Story */ rewrite a bit; also add links, although they do not yet go anywhere.</comment>
      <origin>2679</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10735" sha1="96aecq8v07lqwfh4jtqzqs5p2az0y0e" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Story==

# [[Erdrick's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. While it cannot be fully explored at this point, the weapons and armor available are superior to those in Brecconary.
# [[Kol]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the other northest edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the [[Dragonlord]]'s lair awaits. This final dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.</text>
      <sha1>96aecq8v07lqwfh4jtqzqs5p2az0y0e</sha1>
    </revision>
    <revision>
      <id>2680</id>
      <parentid>2679</parentid>
      <timestamp>2008-05-19T08:00:51Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>locations from ja.wikipedia. will delete the Babelfish junk presently.</comment>
      <origin>2680</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14481" sha1="swbbdhkzqlat5xv0hzckihtxpn1aora" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This area opens up a great deal of venues, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available.
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the [[Dragonlord]]'s lair awaits. This final dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. At the climax of the game, you are offered a chance to join him and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, and thus, peace returns to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.


Castle &amp; town etc () As for English declared place name inside those of the North American edition (two 併 are recorded as for those which, the left side NES edition, the right side GB edition). * [radatomu] castle (Tantegel): It is the castle which is center of [arehugarudo], is the starting point of venture. Unless there is a key, you do not insert the east side half of the castle 1 floors. Also the old person who recovers treasure warehouse and MP exists. In addition, there is also an entrance of the basement in the certain place. * Town of [radatomu] (Brecconaly and Tantegel): Castle town of [radatomu] castle. The weapon guard house and the instrument house, the inn, you called the saintly water house, in a general way facility is even. * Cave of [roto] (Erdrick' s Cave): The cave of 2 layer system which is on north north west of [radatomu]. It can read the message to which hero [roto] leaves. Demon does not appear. * Town of [garai] (Garinham): The town which exists in the [garaiya] peninsula which is on north west of [radatomu]. It was made by wandering minstrel [garai]. Septentrional of town there is a building which is covered on the big roof, furthermore, there is an entrance “of the grave of the labyrinth [garai] which” the musical instrument which [garai] leaves sleeps on the reverse side. * Cave of rocky mountain (Rock Mountain Cave): The cave of 2 layer system which is on southwest of [radatomu]. There is no important item. Structure differs with the old work and with [rimeiku] edition substantially. * Mylar (Kol): The village in the forest which from [radatomu] is on east. There is a hot spring that it is effective in [riumachi]. This hot spring has become hint of a certain secret. * Cave of marsh (Swamp Cave): South of the mylar and the chunnel which ties with the north of [rimurudaru]. There is a room to which the roller is captive, the dragon has protected that. * [rimurudaru] (Rimuldar): South of the mylar, the town which is surrounded in the central lake of the [rimurudaru] island. There is a store and prediction about to sell the key, but with the old work there is no instrument house. * [domudora] (Hauskness and Domdora): Far south of town of [garai], the town which is in the [domudora] desert. It is ruined in demon and the ruins has converted, but somewhere certain guard is buried. From this work 'in III it is story of former times' age it was not ruined in demon and it existed as the town which has vigor. * [merukido] (Cantlin and Mercado): The fort city which is the [arehugarudo] southern plateau. It is protected by the monster go rem which the human made. There are many stores, also the expensive arms are sold. * Castle of the Dragon God (Charlock Castle): Center of the enemy which is the island of the other side of [radatomu]. John enormous and complicated Don who consist of all the 8 layers of the terrestrial 1 floors and the underground 7 floors. If there is a stairway which is hidden and does not find this stairway, it cannot arrive in the lowest layer where the Dragon God is. Structure of the underground labyrinth differs from with the old work and [rimeiku] edition. [Compilation] castle &amp; town etc


==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.</text>
      <sha1>swbbdhkzqlat5xv0hzckihtxpn1aora</sha1>
    </revision>
    <revision>
      <id>2681</id>
      <parentid>2680</parentid>
      <timestamp>2008-05-19T08:09:21Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Plot and list of locations */ finish edits.</comment>
      <origin>2681</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11683" sha1="rttxdl65ryfayx0lswk3j0ceaz6pu5d" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)


==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.</text>
      <sha1>rttxdl65ryfayx0lswk3j0ceaz6pu5d</sha1>
    </revision>
    <revision>
      <id>2682</id>
      <parentid>2681</parentid>
      <timestamp>2008-05-19T08:22:46Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Soundtrack */ Add a list of characters. ja.wiki says the Dragonlord's first form looks like a Taoist demon, apparently.</comment>
      <origin>2682</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12485" sha1="337f1mpg4lsydjr6rdb0og5tf2ryncc" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*Protagonist: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form. 

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.</text>
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      <contributor>
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      <text bytes="12562" sha1="s6zcbb4p8kh9hilbt1bgeo8nvfyk5x5" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*Protagonist: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form. 

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}</text>
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      <text bytes="12578" sha1="okkjlraqo2cjqzf0sxomszthzd0w81h" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*Protagonist: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form. 

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}</text>
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      <text bytes="12596" sha1="ftwiog8uafya79bwcwk0qsaueitsspn" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# Overture March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
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|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [Most of these shops can themselves only be entered with a key.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese versions of this game, and of [[Dragon Quest II]], have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
[[monsters]]
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}</text>
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    <revision>
      <id>3003</id>
      <parentid>3002</parentid>
      <timestamp>2008-09-29T03:31:52Z</timestamp>
      <contributor>
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        <id>256695</id>
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      <text bytes="12763" sha1="l3m2lnf6kgl0bjkfggnr5uj1srqpbjr" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
[[monsters]]
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>3004</id>
      <parentid>3003</parentid>
      <timestamp>2008-09-29T03:32:11Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>/* Differences from later games */</comment>
      <origin>3004</origin>
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      <text bytes="12750" sha1="g1vtdik6stux7431g3t6t4skr16upvb" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Video Game
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}</text>
      <sha1>g1vtdik6stux7431g3t6t4skr16upvb</sha1>
    </revision>
    <revision>
      <id>3121</id>
      <parentid>3004</parentid>
      <timestamp>2008-10-13T17:36:37Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>3121</origin>
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      <format>text/x-wiki</format>
      <text bytes="12757" sha1="nwm0jukrvvj13zgpzm3l0rqbqsq201g" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
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|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
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|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
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|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
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|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
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      <text bytes="12815" sha1="fdvkk45ck97terikwhn1bn0rafaqkvw" xml:space="preserve">{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
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{{Template:Dragon Quest series}}
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      <text bytes="12949" sha1="orl3wmgm5o8gxjxx857q61xcml0id3g" xml:space="preserve">:&lt;small&gt;''This article is about the original game, titled ''Dragon Quest''. For series information, see ''[[Dragon Quest (series)]]''
{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Template:DQI}}
{{Template:Dragon Quest series}}
[[dragonquestmonsters]]</text>
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      <text bytes="12957" sha1="3mfy4qfg97jzwv89fg6vch4igs66l07" xml:space="preserve">:&lt;small&gt;''This article is about the original game, titled ''Dragon Quest''. For series information, see ''[[Dragon Quest (series)]]''&lt;/small&gt;
{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]''. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Template:DQI}}
{{Template:Dragon Quest series}}
[[dragonquestmonsters]]</text>
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      <text bytes="12997" sha1="oa52aamxcg0lrltxk2d3sqykztxerw1" xml:space="preserve">:&lt;small&gt;''This article is about the original game, titled ''Dragon Quest''. For series information, see ''[[Dragon Quest (series)]]''&lt;/small&gt;
{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the [[Game Boy Color]] remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Template:DQI}}
{{Template:Dragon Quest series}}
[[dragonquestmonsters]]</text>
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      <text bytes="12993" sha1="k3ap4ybjqi98zwcoeu7egs125nls3g0" xml:space="preserve">:&lt;small&gt;''This article is about the original game, titled ''Dragon Quest''. For series information, see ''[[Dragon Quest (series)]]''&lt;/small&gt;
{{Infobox
|Title=Dragon Quest
|Type=Main series games
|Image=[[Image:DQ1logo.jpg|220px]]
|Caption=Defenders of the Starry Sky
|Developer|[[Enix]]
|Publisher|[[Enix]]
|Platform|[[Nintendo Entertainment System|NES]]
|Release date|May 27, 1986
}}'''''Dragon Quest''''', (called '''Dragon Warrior''' in North America) is the first game in the ''[[Dragon Quest games|Dragon Quest]]'' series, hence also known as '''''Dragon Quest I''''', was developed by [[Enix]] (now [[Square Enix]]) and released in 1986 in Japan for the [[MSX]] and the [[Famicom|Nintendo Family Computer]] ("Famicom").  The game was localized for North American release in 1989, but the title was changed to '''''Dragon Warrior''''' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and it added a battery backed-up save feature, whereas the Japanese version used passwords.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine. It was re-released along with ''[[Dragon Quest II]]'' in a compilation known as ''[[Dragon Quest I &amp; II]]''. ''Dragon Quest I'' has recently been released on cellular phones.

''Dragon Quest'' takes place in a country called [[Alefgard]].  A villain by the name of [[Dragonlord]] has kidnapped the princess of [[Tantegel]] and an artifact called the [[Orb of Light]] (also known as Ball of Light).  Eventually the hero who is a descendant of the legendary [[Erdrick]] has emerged and has vowed to rescue the princess and defeat the Dragonlord.

''Dragon Quest'' was wildly popular in Japan and became the first in a series that now includes eight games, with several spin-offs, including ''[[Dragon Quest Monsters]]''.  ''Dragon Quest'' is regarded as the first console RPG or role playing game, a popular genre that also includes the ''[[Final Fantasy]]'' series.  Seemingly primitive by today's standards, ''Dragon Quest'' features one-on-one combat, a limited array of items and spells, and only five towns and five dungeons.  Nevertheless, it was successful financially and well received by many fans.

In Japan, many characters, locations, and spells had different names. In Japan [[Erdrick]] was originally called Roto (or Loto), [[King Lorik]] was called King Lars, [[Princess Gwaelin]] was known as Laura, and the Dragonlord was known as King Dragon. [[Tantegel Castle]] was called Ladutorm Castle, [[Brecconary]] was called Ladutorm town, [[Garinham]] was called Galai, [[Kol]] was called Maira, and [[Cantlin]] was called Mercado. [[Charlock Castle]] was not named in the Japanese version. Spells generally had nonsense names, but the term for the heal spell, [[Hoimi]], became the official term for heal in Japan. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names.

In the Game Boy Color remake Dragonlord's name was changed to Draco Lord, and Erdrick is now known as Loto.  Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system.  Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002.  The Game Boy Color and mobile phone versions are based on the Super Famicom version.

Loto's Sword is used during an optional boss fight in [[finalfantasy:Final Fantasy XII|Final Fantasy XII]] and is also the prize for winning said battle. This also marks the first time the mix of Final Fantasy and Dragon Quest has happened in the light of both Square and Enix merging to be noticed in the western world, (Technically speaking, the crossover has happened a few time previously in [[Itadaki Street]], a set of board game video games which were only available in Japan.)

==Plot and list of locations==

#[[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
#[[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armory/weapon shop, an item shop, an inn, and a holy water shop.
# [[Erdrick's Cave]] or [[Loto's Cave]] - After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the B2F. Although this will reveal a good deal of the story, it is not strictly necessary.
# [[Garinham]] or [[Garai]] - Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game.
# [[Kol]] or [[Mylar]] - Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the PC in the remakes.
# [[Swamp Cave]] - This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
# [[Rimuldar]] - This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
# [[Stones of Sunlight]] - With a magic key, the basement of Tantegel castle is now accessible; it can be found around the back of the castle. This is the first of three items required to reach the Dragonlord's Keep.
# [[Mountain Cave]] - Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
# [[Grave of Garinham]] - A magic key now provides access to this large dungeon. At the very bottom the [[silver harp]] can be found, which is an essential item.
# [[Staff of Rain]] - Northwest of Kol, another bridge leads to an isolated peninsula with a shrine. The old man there will trade the staff for the silver harp.
# Rescuing [[Princess Gwaelin]] - The [[Green Dragon Boss|green dragon]] in the Swamp Cave can be defeated at this point so the princess can be returned home. She provides [[Gwaelin's Love]], a tool which gives the PC's coordinates; it is used for finding Erdrick's Token later.
# [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
# [[Erdrick's Token]] - South and east of Hauskness, across a bridge into a vast swamp, lies the token. 
# [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
# [[Rainbow Drop]] - Southeast of Rimuldar, another old man will create the Rainbow Drop out of the Staff of Rain and Stones of Sunlight upon seeing Erdrick's Token. 
# [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 
# The [[Ball of Light]] and Endgame - If his offer is denied and the Dragonlord defeated, peace will return to Alefgard. Monsters disappear from all areas and townspeople have words of thanks. All shops and inns cease business, but the real goal is to return to Tantegel Castle. There, Princess Gwaelin proposes and the King offers the throne. The hero accepts the former offer, but declines the latter, opting instead to seek out and form his own kingdom.

==List of Characters==

*[[Hero (Dragon Quest I)|Hero]]: A descendant of the Legendary Hero [[Erdrick]] (or [[Loto]]). He arrives from an unknown location to help the land of Alefgard.
*[[Erdrick]]/[[Loto]]: He rescued Alefguard in ancient times, by defeating a [[Zoma|great demon]]. He has left a message for his descendant, in the cave which bears his name.
* [[Lorik]] or [[Lars]]: The king of Tantegel Castle, and ruler of Alefgard. 
* [[Gwaelin]] or [[Lora]]: Daughter of King [[Lorik]]. Imprisoned in the Swamp Cave south of [[Kol]], by the servants of the Dragonlord.
* The [[Dragonlord]]: The final boss of the story, he has stolen the ball of light in order to lock Alefguard in perpetual darkness. He has two forms, a humanoid wizard (resembling a Taoist demon), and an enormous dragon which is his true form.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Differences from later games==

* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games. 
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot. 
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. 
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
{{Wikipedia|Dragon Quest (game)}}
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      <text bytes="13254" sha1="2ock2i9f0zu20hh7wsm8lqpws0mk6uj" xml:space="preserve">:&lt;small&gt;''This article is about the original game in the Dragon Quest series. For series information, see ''[[Dragon Quest (series)]]&lt;/small&gt;
{{Infobox VG
|type=Main series games
|title=Dragon Quest
|image=[[File:Dragon-Warrior-I-II.jpg|300px]]
|caption=Game Boy Boxart
|developer=[[Chunsoft]]
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer=[[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist=[[Akira Toriyama]]
|composer=[[Koichi Sugiyama]]
|released='''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
|modes=[[Wikipedia:Single player|Single player]]
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
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'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
* [[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
* The [[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQI}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
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|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
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'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
* [[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
* The [[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQI}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
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|series = ''[[Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQI}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13140" sha1="23awtrogk4je2y9s687gr29hwq7t0xx" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQI}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
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|series = ''[[Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:

# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQI}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <id>65155</id>
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      <timestamp>2015-04-13T09:20:08Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="13136" sha1="jjcgk7nes2mjhf4grujkvrldqbrmtoq" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13158" sha1="0lbqzyd2pmqasst8rhylkqah2knzc2j" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
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|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <timestamp>2015-04-13T13:08:15Z</timestamp>
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        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="13162" sha1="nyleakff5sco48wpb3vdf4xe35v9e4e" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13190" sha1="iir2afvtsha0emi61nud9vjjdqalbd8" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
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|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <timestamp>2015-04-16T17:45:51Z</timestamp>
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        <id>5301469</id>
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      <text bytes="13204" sha1="d98o2ks3g434pqmkqb6m0c0srofhtq5" xml:space="preserve">{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>66500</id>
      <parentid>65551</parentid>
      <timestamp>2015-05-16T07:26:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="13245" sha1="8y88tzwiq5pwxnssqj11h21f94pug2a" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = {{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;Yukinobu Chida
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''Famicom'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''Super Famicom'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|Famicom]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|Super Famicom]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13194" sha1="37bw8d8jsbahlvim12gyfllfotn9zlv" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = [Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit NES cartridge}}GBC/SNES/MSX cartridges
|requirements = 
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|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13199" sha1="hfm3fbtg1meq2y0ie7rrgc7hyy5rg9e" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:Dragon-Warrior-I-II.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit NES cartridge}}GBC/SNES/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13187" sha1="lqr2lm4lnvt0mrr4pajm74pe6swyz2o" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Game Boy Boxart
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit NES cartridge}}GBC/SNES/MSX cartridges
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|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13188" sha1="fj2zbf1tsck6ib168fl9dd8w2n54hw7" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit NES cartridge}}GBC/SNES/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13289" sha1="lkblk0t3dogfrnhe58l3dep27l9pkpx" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|media = {{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit NES cartridge}}GBC/SNES/MSX cartridges
|requirements = 
|input = 
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <id>70659</id>
      <parentid>70235</parentid>
      <timestamp>2015-09-07T10:54:15Z</timestamp>
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        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="12962" sha1="hpvtebgai9q80e5vado1vyu124z0uqr" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = Role-playing game
|modes = Single player
|ratings = '''Game Boy Color'''&lt;br /&gt;{{vgratings|ESRB=E}}
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android]]&lt;br /&gt;[[iOS]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12998" sha1="qroati0d774lpjcxg6f6jsvhzih52jj" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = Role-playing game
|modes = Single player
|ratings = '''Game Boy Color'''&lt;br /&gt;{{vgratings|ESRB=E}}
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Nintendo Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13065" sha1="g0z2m9wd4d8p3k1w3x8dbt49ba6fvda" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = Role-playing game
|modes = Single player
|ratings = '''Game Boy Color'''&lt;br /&gt;{{vgratings|ESRB=E}}
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Nintendo Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES Longplay [185] Dragon Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="13063" sha1="3szsxlpv9up1qn9zousbzu8jjhs3a90" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP) &lt;br /&gt; [[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = Role-playing game
|modes = Single player
|ratings = '''Game Boy Color'''&lt;br /&gt;{{vgratings|ESRB=E}}
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Nintendo Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>71717</id>
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      <text bytes="13052" sha1="lesb2mvcahogm1auxqfzg2pgz8yi0a7" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Infobox VG
|type = Main series games
|title = Dragon Quest
|image = [[File:DQ1logo.jpg|300px]]
|caption = Boxart of NA NES
|developer = [[Chunsoft]]
|publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|designer = [[Yūji Horii]]&lt;br /&gt;[[Koichi Nakamura]]&lt;br /&gt;[[Yukinobu Chida]]
|artist = [[Akira Toriyama]]
|composer = [[Koichi Sugiyama]]
|released = '''NES'''&lt;br /&gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX'''&lt;br /&gt;{{vgrelease|JP=1986}}'''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Mobile phones'''&lt;br /&gt;{{vgrelease|JP=2004}}'''Wii'''&lt;br /&gt;{{vgrelease|JP=September 15, 2011}}'''Android &amp; iOS'''&lt;br /&gt;{{vgrelease|JP=November 28, 2013|WW=September 11, 2014}}
|genre = Role-playing game
|modes = Single player
|ratings = '''Game Boy Color'''&lt;br /&gt;{{vgratings|ESRB=E}}
|platforms = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color|GBC]]&lt;br /&gt;(hybrid cartridge)&lt;br /&gt;[[Mobile phone]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12976" sha1="radhx3sfcizmpnv2zfqwcur18v4rzsw" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエストIV 導かれし者たち
|Romaji title = Doragon Kuesuto Fō Michibikareshi Monotachi
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest.  He can equip various weapons and armor and battles enemy monsters in one-on-one combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat an evil boss marking the end of his adventure.  This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragon]]s and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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        <id>7802415</id>
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      <text bytes="12947" sha1="m6ewcmzok1hkvoxp4ohmqe6tl3v66c9" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto Fō Michibikareshi Monotachi
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12918" sha1="dwggam6fw5yve66q0xf8ee19szecbsu" xml:space="preserve">{{For|the series|Dragon Quest (series)}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12923" sha1="6132tnec3bnkvywvm2ps7jnkyz5j685" xml:space="preserve">{{For|the series|Dragon Quest (game series)}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (series)|Dragon Quest series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12933" sha1="1ci626fm5y6fl2c5fjadfauqa8d0nhz" xml:space="preserve">{{For|the series|Dragon Quest (game series)}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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    <revision>
      <id>86919</id>
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      <text bytes="12943" sha1="guucz3ymlcbvk4vfmuvvjmjefndzu1v" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>93327</id>
      <parentid>86919</parentid>
      <timestamp>2016-04-05T10:59:14Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest I → [[Category:Dragon Quest game]] (automatic)</comment>
      <origin>93327</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12946" sha1="fqq6jcgvjy59yl469mgjlwlcfctlm9w" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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      <id>114803</id>
      <parentid>93327</parentid>
      <timestamp>2017-04-03T10:16:46Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <minor/>
      <comment>Added MSX2.</comment>
      <origin>114803</origin>
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      <text bytes="12986" sha1="m4ytzg7m9wdq1g9uooqlwf4kocvospa" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>114806</id>
      <parentid>114803</parentid>
      <timestamp>2017-04-03T10:27:42Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <minor/>
      <origin>114806</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13009" sha1="d1dzmloqxqttcacu9jtj183yddgux40" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>114811</id>
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      <timestamp>2017-04-03T10:57:30Z</timestamp>
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        <username>Megami Tensei</username>
        <id>24311558</id>
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      <text bytes="13132" sha1="m06lqpdiuj8l7d3pp820vpwo3nrd8l9" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>m06lqpdiuj8l7d3pp820vpwo3nrd8l9</sha1>
    </revision>
    <revision>
      <id>114812</id>
      <parentid>114811</parentid>
      <timestamp>2017-04-03T11:07:52Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <origin>114812</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13056" sha1="sot2ofa6pq0hxv1ck6dhuts5fnu928t" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;'''Game Boy Color'''&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>114813</id>
      <parentid>114812</parentid>
      <timestamp>2017-04-03T11:10:28Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <origin>114813</origin>
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      <text bytes="13030" sha1="p4pm3jcu6wlyugd1ql0y21japhg7zum" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>p4pm3jcu6wlyugd1ql0y21japhg7zum</sha1>
    </revision>
    <revision>
      <id>114814</id>
      <parentid>114813</parentid>
      <timestamp>2017-04-03T11:13:26Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <comment>/* Packaging artwork */</comment>
      <origin>114814</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13053" sha1="cgcem47p2yovo48bkfad8nkvbk3083y" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1Logo.jpg|NES (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>cgcem47p2yovo48bkfad8nkvbk3083y</sha1>
    </revision>
    <revision>
      <id>114815</id>
      <parentid>114814</parentid>
      <timestamp>2017-04-03T11:14:20Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <comment>/* Packaging artwork */</comment>
      <origin>114815</origin>
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      <text bytes="13053" sha1="1tyocirhfrm0c4htiso1dyfagebsw0r" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|NES (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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    </revision>
    <revision>
      <id>114818</id>
      <parentid>114815</parentid>
      <timestamp>2017-04-03T11:15:35Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <comment>/* Packaging artwork */</comment>
      <origin>114818</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13079" sha1="mpm9wkttqpf7fvjfshy9n5rxkkxp733" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQ1logo.jpg
|Caption = Boxart of NA NES
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>mpm9wkttqpf7fvjfshy9n5rxkkxp733</sha1>
    </revision>
    <revision>
      <id>114821</id>
      <parentid>114818</parentid>
      <timestamp>2017-04-03T11:20:14Z</timestamp>
      <contributor>
        <username>Megami Tensei</username>
        <id>24311558</id>
      </contributor>
      <origin>114821</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13078" sha1="8wpl1rf7uufwo1hjyhkwqljcihspe8p" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Game
|Title = Dragon Quest
|Image = DQiOS logo.png
|Caption = Offical Logo
|Japanese title = ドラゴンクエスト
|Romaji title = Doragon Kuesuto
|Developer = [[Chunsoft]]
|Publisher = [[Enix]] (JP)&lt;br /&gt;[[Nintendo]] (NA)
|Player = 1
|Platform = [[Nintendo Entertainment System|NES]]&lt;br /&gt;[[MSX]]&lt;br /&gt;[[MSX2]]&lt;br /&gt;[[Mobile]]&lt;br /&gt;[[Wii]]&lt;br /&gt;[[Android (operating system)|Android]]&lt;br /&gt;[[iOS]]
|Japanese release date = '''NES'''&lt;br /&gt;May 27, 1986&lt;br /&gt;'''MSX'''&lt;br /&gt;1986&lt;br /&gt;'''MSX2'''&lt;br /&gt;1986&lt;br /&gt;'''SNES'''&lt;br /&gt;December 18, 1993&lt;br /&gt;September 23, 1999&lt;br /&gt;'''Mobile'''&lt;br /&gt;2004&lt;br /&gt;'''Wii'''&lt;br /&gt;September 15, 2011&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;November 28, 2013
|North America release date = '''NES'''&lt;br /&gt;August 1989&lt;br /&gt;September 27, 2000}&lt;br /&gt;'''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|European release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|Australian release date = '''Android &amp; iOS'''&lt;br /&gt;September 11, 2014
|CERO = 
|ESRB = E
|PEGI = }}
'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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    <revision>
      <id>116315</id>
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        <id>31930160</id>
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      <text bytes="12389" sha1="q3qr7gr2os03kiv0pi8hykg47rzn3lh" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES|released_japan = May 27, 1986|released_NA = August 1989|genre = Role-playing}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>q3qr7gr2os03kiv0pi8hykg47rzn3lh</sha1>
    </revision>
    <revision>
      <id>116334</id>
      <parentid>116315</parentid>
      <timestamp>2017-05-11T07:13:30Z</timestamp>
      <contributor>
        <username>Footballjunkie7</username>
        <id>31930160</id>
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      <text bytes="12502" sha1="atz0q4ynrcxjw0ilc1w4mwrmqieuk49" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES, SNES, GBC, Wii|released_japan = NES: May 27, 1986
SNES: December 18, 1993
GBC: September 23, 1999
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
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      <text bytes="12508" sha1="m3jti48mqxgon5sg9mik3yiqes2z9zc" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES, SNES, GBC, Wii|released_japan = NES: May 27, 1986

SNES: December 18, 1993

GBC: September 23, 1999  
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>m3jti48mqxgon5sg9mik3yiqes2z9zc</sha1>
    </revision>
    <revision>
      <id>116340</id>
      <parentid>116335</parentid>
      <timestamp>2017-05-11T07:27:29Z</timestamp>
      <contributor>
        <username>Footballjunkie7</username>
        <id>31930160</id>
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      <text bytes="12528" sha1="5gfn8migrt6rvxb1pbflzwlk4f2edcx" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES, SNES, GBC, Wii|released_japan = NES: May 27, 1986

SNES: December 18, 1993

GBC: September 23, 1999  
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>5gfn8migrt6rvxb1pbflzwlk4f2edcx</sha1>
    </revision>
    <revision>
      <id>116349</id>
      <parentid>116340</parentid>
      <timestamp>2017-05-11T07:43:25Z</timestamp>
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        <username>Footballjunkie7</username>
        <id>31930160</id>
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      <origin>116349</origin>
      <model>wikitext</model>
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      <text bytes="12528" sha1="jobs2fsamznhz4waysqxyyqjxpwmm8q" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES

SNES

GBC

Wii|released_japan = NES: May 27, 1986

SNES: December 18, 1993

GBC: September 23, 1999  
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]</text>
      <sha1>jobs2fsamznhz4waysqxyyqjxpwmm8q</sha1>
    </revision>
    <revision>
      <id>117233</id>
      <parentid>116349</parentid>
      <timestamp>2017-07-18T03:12:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>117233</origin>
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      <format>text/x-wiki</format>
      <text bytes="12559" sha1="mlr3e1gt6q63euotp6ziazdjs7ehq5a" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES

SNES

GBC

Wii|released_japan = NES: May 27, 1986

SNES: December 18, 1993

GBC: September 23, 1999  
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
      <sha1>mlr3e1gt6q63euotp6ziazdjs7ehq5a</sha1>
    </revision>
    <revision>
      <id>123200</id>
      <parentid>117233</parentid>
      <timestamp>2017-11-08T09:02:41Z</timestamp>
      <contributor>
        <username>Borjitasstoi</username>
        <id>30415965</id>
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      <origin>123200</origin>
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      <format>text/x-wiki</format>
      <text bytes="12580" sha1="gpw00s5zsj82p3uw15a8yz1erhyjmk6" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES

SNES

GBC

Wii|released_japan = NES: May 27, 1986

SNES: December 18, 1993

GBC: September 23, 1999  

3DS: August 6, 2017
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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        <id>11214165</id>
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      <text bytes="12614" sha1="aluqo6a7vz03qhrd1jxxs8vu7abbjr1" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = NES

MSX

MSX2

SNES

GBC

Wii|released_japan = NES: May 27, 1986

MSX: 1986

MSX2: 1986

SNES: December 18, 1993

GBC: September 23, 1999  

3DS: August 6, 2017
 
Wii: September 15, 2011|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    </revision>
    <revision>
      <id>125168</id>
      <parentid>125165</parentid>
      <timestamp>2017-12-25T07:20:50Z</timestamp>
      <contributor>
        <username>Th3AustralianGam3r</username>
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      <text bytes="12708" sha1="jj718v3opxk5vppcqxjvfrfow15p58g" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

SNES

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="12717" sha1="suenjuyarx5x7pii6abyewhmixdpj8k" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    </revision>
    <revision>
      <id>125416</id>
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      <text bytes="12723" sha1="n6jkpa021xdrsdx8uul243aw6armq83" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
      <sha1>n6jkpa021xdrsdx8uul243aw6armq83</sha1>
    </revision>
    <revision>
      <id>132402</id>
      <parentid>125416</parentid>
      <timestamp>2018-05-23T08:42:28Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>132402</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12850" sha1="q1dzyjsd35in2xr5t8xmsczai6l0gqb" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
      <sha1>q1dzyjsd35in2xr5t8xmsczai6l0gqb</sha1>
    </revision>
    <revision>
      <id>132508</id>
      <parentid>132402</parentid>
      <timestamp>2018-05-24T05:20:15Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Trivia */ Added note on EME usage</comment>
      <origin>132508</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13143" sha1="o9tk299cluvygw44qn1cpbtczgy8xuv" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    <revision>
      <id>134879</id>
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      <timestamp>2018-07-04T02:53:32Z</timestamp>
      <contributor>
        <username>Shroomy-p</username>
        <id>26957768</id>
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      <comment>Ruined the page forever</comment>
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      <text bytes="172" sha1="bgxzyp3l4nux7p72klgeve0f9t4ttjd" xml:space="preserve">==Ole ole-ole ole. Ole, ole==
==&lt;nowiki/&gt;==
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <timestamp>2018-07-04T02:53:47Z</timestamp>
      <contributor>
        <username>Shroomy-p</username>
        <id>26957768</id>
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[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <contributor>
        <username>Shroomy-p</username>
        <id>26957768</id>
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      <comment>Adding categories</comment>
      <origin>134881</origin>
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      <text bytes="13143" sha1="o9tk299cluvygw44qn1cpbtczgy8xuv" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}'''Dragon Quest''' (localized as ''Dragon Warrior'') is the original Dragon Quest game and the first in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    </revision>
    <revision>
      <id>141028</id>
      <parentid>134888</parentid>
      <timestamp>2018-08-31T22:00:34Z</timestamp>
      <contributor>
        <username>Sackchief</username>
        <id>4389214</id>
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      <text bytes="13126" sha1="cf830uccwn21lsd1agxh3tnhm3ghzfe" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''Dragon Quest''' (originally localized as ''Dragon Warrior'') is the first title in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and the [[NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
      <sha1>cf830uccwn21lsd1agxh3tnhm3ghzfe</sha1>
    </revision>
    <revision>
      <id>141030</id>
      <parentid>141028</parentid>
      <timestamp>2018-08-31T22:05:29Z</timestamp>
      <contributor>
        <username>Sackchief</username>
        <id>4389214</id>
      </contributor>
      <origin>141030</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13191" sha1="b5394xsw6cazzf7koq68lfzssu1vok3" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''Dragon Quest''' (originally localized as ''Dragon Warrior'') is the first title in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom|NES]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    </revision>
    <revision>
      <id>141031</id>
      <parentid>141030</parentid>
      <timestamp>2018-08-31T22:05:50Z</timestamp>
      <contributor>
        <username>Sackchief</username>
        <id>4389214</id>
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      <text bytes="13187" sha1="cbb7jo2w8tapyj1fjvcga4p7wo482ml" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''Dragon Quest''' (originally localized as ''Dragon Warrior'') is the first title in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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    <revision>
      <id>141035</id>
      <parentid>141031</parentid>
      <timestamp>2018-08-31T22:12:45Z</timestamp>
      <contributor>
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        <id>4389214</id>
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      <text bytes="13422" sha1="hogpl801asvsuxsdxrsbqgj5n626kp5" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''Dragon Quest''' (originally localized as ''Dragon Warrior'') is the first title in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]</text>
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      <text bytes="13472" sha1="f9lldiiurfnpivro0atvk4xc1ckz7y1" xml:space="preserve">{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''Dragon Quest''' (originally localized as ''Dragon Warrior'') is the first title in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotions magazine.

Dragon Quest was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
Dragon Quest is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II|II]]'' which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES

MSX

MSX2

Super Famicom

GBC

Mobile

Wii

Android

iOS

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999 

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS: August 6, 2017
 
|released_NA = NES: August 1989
GBC: September 27, 2000|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localized for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick Trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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{{For|the other variants of Dragon Quest|Dragon Quest}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
      <sha1>oq81eukel7wpabtimlogas9u3tl8rey</sha1>
    </revision>
    <revision>
      <id>173031</id>
      <parentid>170020</parentid>
      <timestamp>2020-01-30T23:54:08Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>Part two</comment>
      <origin>173031</origin>
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      <format>text/x-wiki</format>
      <text bytes="13860" sha1="b4izhjuwd2gqgvg4k4eg3us6a5pz2bi" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
      <sha1>b4izhjuwd2gqgvg4k4eg3us6a5pz2bi</sha1>
    </revision>
    <revision>
      <id>173032</id>
      <parentid>173031</parentid>
      <timestamp>2020-01-30T23:55:25Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>Swordzmanp236 moved page [[Dragon Quest (game)]] to [[Dragon Quest]]: This is kind of how our big sister site does it.</comment>
      <origin>173032</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13860" sha1="b4izhjuwd2gqgvg4k4eg3us6a5pz2bi" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest game]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <id>173147</id>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest (game series)|''Dragon Quest'' game series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Itadaki Street series|''Itadaki Street'']], a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Packaging artwork==
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <id>175665</id>
      <parentid>175357</parentid>
      <timestamp>2020-02-26T01:00:59Z</timestamp>
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        <id>901832</id>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Itadaki Street series|''Itadaki Street'']], a set of board game video games only available in Japan.)
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <text bytes="13948" sha1="l4odcd32ck9bibvrit3dm10e0j76ms4" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Itadaki Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <id>175676</id>
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        <username>Jfgslo</username>
        <id>901832</id>
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      <text bytes="13948" sha1="ej3dqupza608q13d5c1i4uh1fyxoz71" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]]: Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery&gt;
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become the de facto standard for role playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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        <id>1708748</id>
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      <text bytes="14107" sha1="l7lh46xgcm240rubpt6uwa7qrw8erzo" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role playing game). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <id>178371</id>
      <parentid>178370</parentid>
      <timestamp>2020-03-11T21:16:29Z</timestamp>
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        <id>1708748</id>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The ending will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.'' {{For|other works in the Dragon Quest universe|Dragon Quest series}}
{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NSTC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <text bytes="14122" sha1="8okj5l3sbxk3ze2es6xltdsl0u2ip70" xml:space="preserve">{{DISPLAYTITLE:''Dragon Quest''}}
:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Articles on Wikipedia]]
[[Category:Main series games]]
[[Category:NES games]]
[[Category:GameBoy games]]</text>
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      <text bytes="14037" sha1="fr84ixflumk5cw2xcn3tdlawlgefrug" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
DragonQuestWii.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14063" sha1="1dwo6mnrg47k8bzf988fk22900y22n2" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14105" sha1="3ovlc98sqbua4t82qr1acu71ggfvsil" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14189" sha1="b8h3hnv8z48w5zvi5hu46zep7zq4fjx" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = DQSeriesLogo.png|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14441" sha1="5760bjc5jaxh9vu1mk7bvdyna5j7wjh" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = &lt;tabber&gt;
Original = [[File:DQSeriesLogo.png]]
|-|
Dragon Warrior [[File:DQ1 - Dragon Warrior.jpg]]
|-|
NES = [[DQNES logo.png]]
|-|
Remake = [[DQI - Remake Logo.png]]
&lt;/tabber&gt;|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii|japan_title = ドラゴンクエスト|romaji_title = doragon kuesuto|modes = Single-player}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    </revision>
    <revision>
      <id>193227</id>
      <parentid>193226</parentid>
      <timestamp>2020-08-19T00:05:13Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <origin>193227</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14451" sha1="9g5w1vj0svaxw93wd8fb4yledwz0cpc" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = &lt;tabber&gt;
Original = [[File:DQSeriesLogo.png]]
|-|
Dragon Warrior [[File:DQ1 - Dragon Warrior.jpg]]
|-|
NES = [[File:DQNES logo.png]]
|-|
Remake = [[File:DQI - Remake Logo.png]]
&lt;/tabber&gt;|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii|japan_title = ドラゴンクエスト|romaji_title = doragon kuesuto|modes = Single-player}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>9g5w1vj0svaxw93wd8fb4yledwz0cpc</sha1>
    </revision>
    <revision>
      <id>193228</id>
      <parentid>193227</parentid>
      <timestamp>2020-08-19T00:05:35Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <origin>193228</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14453" sha1="orj2izyg2ym39xviz312sfkmmo0dl65" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = &lt;tabber&gt;
Original = [[File:DQSeriesLogo.png]]
|-|
Dragon Warrior = [[File:DQ1 - Dragon Warrior.jpg]]
|-|
NES = [[File:DQNES logo.png]]
|-|
Remake = [[File:DQI - Remake Logo.png]]
&lt;/tabber&gt;|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii|japan_title = ドラゴンクエスト|romaji_title = doragon kuesuto|modes = Single-player}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>orj2izyg2ym39xviz312sfkmmo0dl65</sha1>
    </revision>
    <revision>
      <id>198021</id>
      <parentid>193228</parentid>
      <timestamp>2020-10-11T11:41:01Z</timestamp>
      <contributor>
        <username>Abacos</username>
        <id>760571</id>
      </contributor>
      <comment>Added "name changes" section</comment>
      <origin>198021</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15505" sha1="0hkn25ltkxua4u4rm4ws8nr1lpdz0w8" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = &lt;tabber&gt;
Original = [[File:DQSeriesLogo.png]]
|-|
Dragon Warrior = [[File:DQ1 - Dragon Warrior.jpg]]
|-|
NES = [[File:DQNES logo.png]]
|-|
Remake = [[File:DQI - Remake Logo.png]]
&lt;/tabber&gt;|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii|japan_title = ドラゴンクエスト|romaji_title = doragon kuesuto|modes = Single-player}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>0hkn25ltkxua4u4rm4ws8nr1lpdz0w8</sha1>
    </revision>
    <revision>
      <id>199221</id>
      <parentid>198021</parentid>
      <timestamp>2020-10-24T02:42:59Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <origin>199221</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15384" sha1="h4qse198463y5xk1982uc5p0dspfci9" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame|title = Dragon Quest|image = {{Logo|DQI}}|developer = Chunsoft|publisher = Enix|director = Koichi Nakamura|designer = Yuji Horii|artist = Akira Toriyama|composer = Koichi Sugiyama|platform = Famicom/NES, MSX, MSX2, PC98, X68000, Super Famicom, GBC, Mobile, Wii, Android, iOS, 3DS, PS4, Nintendo Switch

|released_japan = Famicom: May 27, 1986

MSX: 1986

MSX2: 1986

Super Famicom: December 18, 1993

GBC: September 23, 1999

Mobile: 2004

Wii: September 15, 2011

Android &amp; iOS: November 28, 2013

3DS &amp; PS4: August 6, 2017

Nintendo Switch: September 27, 2019 (WW)
 
|released_NA = NES: August 1989

GBC: September 27, 2000

Android &amp; iOS: September 11, 2014 (WW)

Nintendo Switch: September 27, 2019 (WW)|genre = RPG|writer = Yuji Horii|japan_title = ドラゴンクエスト|romaji_title = doragon kuesuto|modes = Single-player|caption=|series=|distributor=|released_other=|ratings=}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for levelling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>h4qse198463y5xk1982uc5p0dspfci9</sha1>
    </revision>
    <revision>
      <id>211118</id>
      <parentid>199221</parentid>
      <timestamp>2021-04-20T22:57:36Z</timestamp>
      <contributor>
        <username>Zombiekiller14</username>
        <id>2086708</id>
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      <text bytes="15450" sha1="fmfuac258bxffrrnnckzhbiat9dqg5x" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = doragon kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX, MSX2: 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>fmfuac258bxffrrnnckzhbiat9dqg5x</sha1>
    </revision>
    <revision>
      <id>212680</id>
      <parentid>211118</parentid>
      <timestamp>2021-05-25T10:05:02Z</timestamp>
      <contributor>
        <username>Cam1170</username>
        <id>37645349</id>
      </contributor>
      <minor/>
      <comment>added release dates for MSX2 and MSX to the infobox</comment>
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      <text bytes="15486" sha1="ad3m2e46tjkat2p1e27k0vcjqxbp6w8" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = doragon kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Blurb==
===NES version===
'''Dragon Warrior... the epic beginning of a new era in video games.'''

It is the exact same, just with a slightly different name. It came out in the August of 1989.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV commercial
Dragon Warrior Commercial 1989|NES TV commercial
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15453" sha1="43mw4yxsejr3ettz5is9uq13ihk8krj" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}

{{quote|A new legend is about to be born.|Japanese TV spot}}



{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}


'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>43mw4yxsejr3ettz5is9uq13ihk8krj</sha1>
    </revision>
    <revision>
      <id>224519</id>
      <parentid>218900</parentid>
      <timestamp>2021-10-30T01:40:30Z</timestamp>
      <contributor>
        <username>Nemesislivezx</username>
        <id>7802415</id>
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      <text bytes="15484" sha1="6w1p4p1tv4hu0joj5i5nb6hqtg5v2x1" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}

{{quote|A new legend is about to be born.|Japanese TV spot}}



{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}


'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-Game Logo
Dragon Quest Switch release promo.jpg|Nintendo Switch Promotional Image
DQSNES.jpg|Super Famicom Image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>6w1p4p1tv4hu0joj5i5nb6hqtg5v2x1</sha1>
    </revision>
    <revision>
      <id>224528</id>
      <parentid>224519</parentid>
      <timestamp>2021-10-30T03:52:41Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Nemesislivezx|Nemesislivezx]] ([[User talk:Nemesislivezx|talk]]) to last revision by [[User:The Dead Skin|The Dead Skin]]</comment>
      <origin>218900</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15453" sha1="43mw4yxsejr3ettz5is9uq13ihk8krj" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}

{{quote|A new legend is about to be born.|Japanese TV spot}}



{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}


'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>43mw4yxsejr3ettz5is9uq13ihk8krj</sha1>
    </revision>
    <revision>
      <id>226999</id>
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      <timestamp>2021-12-10T04:58:22Z</timestamp>
      <contributor>
        <username>TPIRFanSteve</username>
        <id>1812236</id>
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      <text bytes="15448" sha1="f5z19l3ge42dmymhx5geypkz20zjvwd" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Characters name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Locations name changes
|-
! Japanese&lt;br&gt; Original || NES&lt;br&gt; localization || GBC&lt;br&gt; remix
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    </revision>
    <revision>
      <id>230394</id>
      <parentid>226999</parentid>
      <timestamp>2022-01-05T12:58:03Z</timestamp>
      <contributor>
        <username>The Dead Skin</username>
        <id>7258079</id>
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      <text bytes="15390" sha1="a7mwdf1axhlheba71yecwktbsy78z0r" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console RPGs (role-playing games). The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero one-on-one, never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* In Japan, many characters, locations, and spells had different names. In Japan Erdrick was originally called Roto (or Loto), King Lorik was called King Lars, Princess Gwaelin was known as Laura, and the Dragonlord was known as King Dragon. Tantegel Castle was called Ladutorm Castle, Brecconary was called Ladutorm town, Garinham was called Galai, Kol was called Maira, and Cantlin was called Mercado. Charlock Castle was not named in the Japanese version. The [[Game Boy Color]] release of ''Dragon Warrior'' in the USA had a more accurate translation of many character and town names. Spell names in Japan were a combination of gibberish and onomatopoeia; for example, in future NES titles, the basic attack spell "Blaze" was "Mera," from the Japanese "meramera," the sound of something bursting into flames. More recent localizations of the games attempt a similar naming scheme ("Sizz," etc.).
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV|IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), and is the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened In the American NES version of Final Fantasy, where the grave of Erdrick can be found in the village of Elfland, as well as a few times in [[Fortune Street series|the ''Fortune Street'' series]]).
* Iti s actually possible to complete the game without saving Princess Gwaelin as it is not necessary to fight the Dragon within the cave in order to receive the three sage's items.  The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>230395</id>
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        <id>7258079</id>
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      <text bytes="13897" sha1="8a5ttdg9plfma31d0g8sbto6sowfetb" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}Long before the game begins, a hero named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred [[Ball of Light]]. The hero returned to the [[Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, [[Dragon family|Dragons]] and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and [[Lady Lora]] were stolen by the Dragonlord himself.

After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.

After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green Dragon]], who is hiding her in a cave. After killing the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>231210</id>
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      <timestamp>2022-01-09T16:38:09Z</timestamp>
      <contributor>
        <username>The Dead Skin</username>
        <id>7258079</id>
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      <text bytes="13134" sha1="m7b12lyvin61q1rnkuzbeyw6igqrdwl" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>m7b12lyvin61q1rnkuzbeyw6igqrdwl</sha1>
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    <revision>
      <id>231211</id>
      <parentid>231210</parentid>
      <timestamp>2022-01-09T16:38:33Z</timestamp>
      <contributor>
        <username>The Dead Skin</username>
        <id>7258079</id>
      </contributor>
      <minor/>
      <comment>/* Plot */</comment>
      <origin>231211</origin>
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      <text bytes="13135" sha1="12ilf2uoa7frzqcmt34xmfhfqytdm95" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>12ilf2uoa7frzqcmt34xmfhfqytdm95</sha1>
    </revision>
    <revision>
      <id>231492</id>
      <parentid>231211</parentid>
      <timestamp>2022-01-11T18:55:02Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
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      <origin>231492</origin>
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      <text bytes="13239" sha1="ta5pqmhp6ih69rr9wt4tx3w7ydevhne" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ロト (Loto) || Erdrick || Loto
|-
| ラルス16世 (Lars XVI) || Lorik || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm
|-
| マイラ (Maira) || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora
|-
| メルキド (Mercado) || Cantlin || Mercado
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    </revision>
    <revision>
      <id>231494</id>
      <parentid>231492</parentid>
      <timestamp>2022-01-11T19:03:57Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>231494</origin>
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      <format>text/x-wiki</format>
      <text bytes="13428" sha1="0fk74pmdo66lz9p632knm7noxiuayrn" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Mercado) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>0fk74pmdo66lz9p632knm7noxiuayrn</sha1>
    </revision>
    <revision>
      <id>231495</id>
      <parentid>231494</parentid>
      <timestamp>2022-01-11T19:06:35Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>231495</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13429" sha1="k4qgfaqphnc4w5fuk0ddba7tg2twj1z" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Mercado) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>k4qgfaqphnc4w5fuk0ddba7tg2twj1z</sha1>
    </revision>
    <revision>
      <id>234657</id>
      <parentid>231495</parentid>
      <timestamp>2022-02-01T10:53:47Z</timestamp>
      <contributor>
        <username>Abacos</username>
        <id>760571</id>
      </contributor>
      <comment>Dragon Quest inspiration (I love Japanese games, but let us give credit where it is due)</comment>
      <origin>234657</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13947" sha1="je5wpmcov9bpnddi90sxktp6f9wh0tp" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The authors of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Mercado) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>je5wpmcov9bpnddi90sxktp6f9wh0tp</sha1>
    </revision>
    <revision>
      <id>257198</id>
      <parentid>234657</parentid>
      <timestamp>2022-10-07T17:32:20Z</timestamp>
      <contributor>
        <username>Paladin Lethe</username>
        <id>51919962</id>
      </contributor>
      <comment>Changed Radiant spell name to Glow to match the wiki naming conventions.</comment>
      <origin>257198</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13944" sha1="ktp3jzi8jgk2ejxskdl8rr2crrxvyr8" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The authors of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Mercado) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>ktp3jzi8jgk2ejxskdl8rr2crrxvyr8</sha1>
    </revision>
    <revision>
      <id>257199</id>
      <parentid>257198</parentid>
      <timestamp>2022-10-07T17:35:57Z</timestamp>
      <contributor>
        <username>Paladin Lethe</username>
        <id>51919962</id>
      </contributor>
      <minor/>
      <comment>Edited description of torch and Glow spell. Previous text implied both diminish and wear out, but this is only true for the Glow spell.</comment>
      <origin>257199</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13985" sha1="fh7cp4o2fe6va4uycpl46w8gnxkgamd" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The authors of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Mercado) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>fh7cp4o2fe6va4uycpl46w8gnxkgamd</sha1>
    </revision>
    <revision>
      <id>257200</id>
      <parentid>257199</parentid>
      <timestamp>2022-10-07T17:45:01Z</timestamp>
      <contributor>
        <username>Paladin Lethe</username>
        <id>51919962</id>
      </contributor>
      <minor/>
      <comment>Corrected romanization for メルキド from Mercado to Merkido. Actual romanji should be Merukido, but Merkido seems consistent with how other romanizationsin this table are presented.</comment>
      <origin>257200</origin>
      <model>wikitext</model>
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      <text bytes="13985" sha1="3csq6r4hu2891f2khblxv50qamteauy" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The authors of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armor and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be traveled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to various of the original conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>3csq6r4hu2891f2khblxv50qamteauy</sha1>
    </revision>
    <revision>
      <id>257218</id>
      <parentid>257200</parentid>
      <timestamp>2022-10-08T04:57:20Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <origin>257218</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13994" sha1="kbolwt4a7pw9b7efys6rougvzvjnjsb" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)|
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>kbolwt4a7pw9b7efys6rougvzvjnjsb</sha1>
    </revision>
    <revision>
      <id>279771</id>
      <parentid>257218</parentid>
      <timestamp>2023-05-27T02:51:32Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>/* Videos */ Video</comment>
      <origin>279771</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14023" sha1="ks5h0737e24qqgv4ujdfa2is1i4v4xk" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===

Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===

[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.

{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>ks5h0737e24qqgv4ujdfa2is1i4v4xk</sha1>
    </revision>
    <revision>
      <id>289858</id>
      <parentid>279771</parentid>
      <timestamp>2023-08-26T12:44:54Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Plot */</comment>
      <origin>289858</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14020" sha1="9urirrhxskq2ug2dodoemlbokee9lxe" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>9urirrhxskq2ug2dodoemlbokee9lxe</sha1>
    </revision>
    <revision>
      <id>317864</id>
      <parentid>289858</parentid>
      <timestamp>2024-05-22T12:16:59Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Interlanguage links.</comment>
      <origin>317864</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14086" sha1="0kqnbx97eordfdovey9gh6rfc87aupu" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>0kqnbx97eordfdovey9gh6rfc87aupu</sha1>
    </revision>
    <revision>
      <id>319897</id>
      <parentid>317864</parentid>
      <timestamp>2024-06-07T04:36:27Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>We showed the Nintendo Switch release of 'September 27, 2019' for Worldwide in Japan, I took out (WW) which was besides the Nintendo Switch JP Release in Brackets, as we already have the Switch release in "RELEASED IN NORTH AMERICA..."</comment>
      <origin>319897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14081" sha1="mrqeu4jkmhjs45zbdlvr3c304uyjad3" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

==Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects.

* All battles are one-on-one; there is only one player character, and enemies never appear in groups.
* There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
* Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no helmet slot.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

=== Name changes ===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+ Character names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ロト (Loto) || Erdrick || Loto || Erdrick
|-
| ラルス16世 (Lars XVI) || Lorik || The King || The King
|-
| ローラ (Laura/Lora) || Gwaelin || Lora || Gwaelin
|-
| 竜王 (Dragon Lord) || Dragonlord || DracoLord || Dragonlord
|-
| みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)'' || || 
|-
| ゆうてい ([[Yuji Horii|Yuutei]]) || Howard || || 
|-
| キムこう ([[Hajime Kimura|Lord Kim]]) || Nester || || 
|}

{| class="article-table"
|+ Location names
|-
! Japanese || English (NES)|| English (GBC) || English (new versions)
|-
| ラダトーム (Ladatorm) || Brecconary || Tantegel || Tantegel
|-
| ガライの町 (Garai's Town) || Garinham || Galenholm || Galenholm
|-
| マイラ (Maira) || Kol || Kol || Kol
|-
| リムルダール (Rimuldar) || Rimuldar || Rimuldar || Rimuldar
|-
| ドムドーラ (Domdora) || Hauksness || Domdora || Damdara
|-
| メルキド (Merkido) || Cantlin || Mercado || Cantlin
|-
| 竜王の城 (Dragonlord's castle) || Charlock castle || DracoLord's castle || Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

===Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
* The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* In fact, the contents of chests aren't saved in the North American NES version either.
* A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
* Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
* It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
# [[Overture]] March (3:59)
# Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
# Fight (2:12)
# Dungeons (3:40)
# King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton=true&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>320717</id>
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        <username>Zeusshomaly22</username>
        <id>48465518</id>
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      <text bytes="14373" sha1="lg6eq83fo1op1tozrkuc966382q77lw" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest II HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14435" sha1="fzd7w92gmja9u0zul5c8cr0wdskxa6z" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest II HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14491" sha1="bybb0rd15mxwezqbqyg6n4g9qtkosuq" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest II HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    <revision>
      <id>326179</id>
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      <timestamp>2024-09-18T18:49:11Z</timestamp>
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      <text bytes="14492" sha1="o85sdfijzdx4xe5rhf3f4de8wfhvor3" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
DQ1logo.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14505" sha1="1bkfn9adk5a13hlnh27pvl9ceu0ui19" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Warrior originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    </revision>
    <revision>
      <id>338057</id>
      <parentid>332786</parentid>
      <timestamp>2025-01-20T20:45:34Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>338057</origin>
      <model>wikitext</model>
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      <text bytes="14503" sha1="47w1qvbaho4rh6sj3542kh36ilcfsdw" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Quest originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14539" sha1="e1kcizrzdexyewd7p1txjt9u7c942ve" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Quest originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>e1kcizrzdexyewd7p1txjt9u7c942ve</sha1>
    </revision>
    <revision>
      <id>349635</id>
      <parentid>349633</parentid>
      <timestamp>2025-05-27T08:36:25Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>349635</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14563" sha1="sqeeq13ja68gw9f7zq9bfs3gg5zdl44" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Quest originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>sqeeq13ja68gw9f7zq9bfs3gg5zdl44</sha1>
    </revision>
    <revision>
      <id>349684</id>
      <parentid>349635</parentid>
      <timestamp>2025-05-27T22:25:36Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>349684</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14574" sha1="cnhp2qkqayy1c2nbdsn65de5vwnamo1" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Quest originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>cnhp2qkqayy1c2nbdsn65de5vwnamo1</sha1>
    </revision>
    <revision>
      <id>349761</id>
      <parentid>349684</parentid>
      <timestamp>2025-05-28T10:53:29Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>The game (HD 2D version) is available for pre order including Jb Hi-Fi from my country, so I linked it in :) It's nice to know, right? revert if not needed, I find it cool!</comment>
      <origin>349761</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14775" sha1="n2qgy6ekx508ctwumlza14926nd5gph" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]].  Dragon Quest originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. The game was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI, see [https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake here].

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}
[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]
[[Category:Dragon Quest I]]
[[Category:Main series games]]
{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>n2qgy6ekx508ctwumlza14926nd5gph</sha1>
    </revision>
    <revision>
      <id>354104</id>
      <parentid>349761</parentid>
      <timestamp>2025-06-24T00:06:13Z</timestamp>
      <contributor>
        <username>Araly Xeno</username>
        <id>32623927</id>
      </contributor>
      <origin>354104</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14771" sha1="qm8nx92v9nkyo46jzq2pp96g6fs478c" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI, see [https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake here].

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>qm8nx92v9nkyo46jzq2pp96g6fs478c</sha1>
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    <revision>
      <id>356563</id>
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      <timestamp>2025-07-14T11:38:45Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
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      <comment>Fixed the JB Hi-Fi link</comment>
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      <text bytes="14779" sha1="2gtirf0pup7iwa92c1dixojw7mrveci" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI, see here.&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
DQNES logo.png|Super Famicom in-game logo
Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>2gtirf0pup7iwa92c1dixojw7mrveci</sha1>
    </revision>
    <revision>
      <id>356837</id>
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      <timestamp>2025-07-17T14:52:46Z</timestamp>
      <contributor>
        <username>Norhrd0987</username>
        <id>49290029</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>356837</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14814" sha1="sl99m3sikoa9bgtmlzb6v93m0vh2mgx" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI, see here.&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14876" sha1="ba4r7vcssmy8lqzvwbz3rl82pkvtfxu" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI, see here.&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14877" sha1="nbvjqnatthh33nvqjigt7tluynqnq91" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI for example&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>nbvjqnatthh33nvqjigt7tluynqnq91</sha1>
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    <revision>
      <id>361154</id>
      <parentid>361153</parentid>
      <timestamp>2025-08-23T04:41:55Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>Added {{tt|*|JB Hi-Fi does NOT ship overseas, you have to reside in Australia or New Zealand to order from them online}} after the JB Hi-Fi link</comment>
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      <text bytes="14991" sha1="sbrtqpjd3vt011d3e5d0ct14umlqvpd" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI for example&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;{{tt|*|JB Hi-Fi does NOT ship overseas, you have to reside in Australia or New Zealand to order from them online}}

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>sbrtqpjd3vt011d3e5d0ct14umlqvpd</sha1>
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      <id>362088</id>
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      <timestamp>2025-09-03T16:30:56Z</timestamp>
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        <username>Frostare</username>
        <id>3393943</id>
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      <text bytes="14993" sha1="bd1x118727h8cnx1j0t89ukf17flhpi" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025, in which physical copies of the HD-2D Remake are available for pre order on sites like Australia's JB Hi-FI for example&lt;ref&gt;https://www.jbhifi.com.au/products/playstation-5-dragon-quest-i-ii-hd-2d-remake&lt;/ref&gt;{{tt|*|JB Hi-Fi does NOT ship overseas, you have to reside in Australia or New Zealand to order from them online}}

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>bd1x118727h8cnx1j0t89ukf17flhpi</sha1>
    </revision>
    <revision>
      <id>362451</id>
      <parentid>362088</parentid>
      <timestamp>2025-09-05T06:20:09Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>Removed the JB Hi-Fi info as the game is close to release anyways. And plus, in 10 days it's my 20th!</comment>
      <origin>362451</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14669" sha1="s4v8om9y5bms7djn8mtrgjqz2mno974" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = {{Logo|DQI}}
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>362716</id>
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      <text bytes="14669" sha1="kvu7c1qlxwj9yvryi4r7on5tbc1k166" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = DQI Logo.png
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
      <sha1>kvu7c1qlxwj9yvryi4r7on5tbc1k166</sha1>
    </revision>
    <revision>
      <id>362718</id>
      <parentid>362716</parentid>
      <timestamp>2025-09-08T08:51:05Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>Added both it's Japanese and English logos in quick access panel</comment>
      <origin>362718</origin>
      <model>wikitext</model>
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      <text bytes="14765" sha1="de7xid2pxjwm7e51cnj9h7aztydfr4z" xml:space="preserve">:''This article is about the first game in the series.''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14789" sha1="gpl05e1a3dk3oubtc2w0zu9wk8hvwyu" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14849" sha1="bcrd69qomjq9e6bd9xih0y8unhtwzi9" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
&lt;/gallery&gt;
===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14861" sha1="jq1g1ioiukjtpnmxm05dadlqqal7s6o" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14881" sha1="c4lggl5iteg96bz9aon95qvbbvx69x1" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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        <id>43608206</id>
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      <text bytes="14901" sha1="k75tg8bqkwtzrwh0ilkq8j30prg1yti" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14921" sha1="6vaccv17kartwm1eu5pxy34o7otl1t6" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    <revision>
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      <timestamp>2025-10-18T03:44:12Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370548</origin>
      <model>wikitext</model>
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      <text bytes="14941" sha1="3c814qav2st8k9yby7dy62zxb16bppa" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="14961" sha1="o3o3sumugkebtorqlzed7zcbq1jv572" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15021" sha1="nfm4ytm5qhdonxbjj6bo22nwwt1d8zx" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>370719</id>
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        <username>EmicalFire055</username>
        <id>43608206</id>
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      <text bytes="15056" sha1="lpw2y1x7bj5f946h7ce5yl52t02uezc" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <id>370725</id>
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      <text bytes="15076" sha1="o55s280j1ied1v9330nclsgryjg0pg3" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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    </revision>
    <revision>
      <id>370726</id>
      <parentid>370725</parentid>
      <timestamp>2025-10-19T20:39:05Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370726</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15136" sha1="8etthe2rab042ankmppjt7uu06iq7k6" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15216" sha1="menl0dbclnx5cod38vt8am40l43ta1j" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
GDcbCbdaEAAeMJV.jpg
GDcbCbobMAAQDtO.jpg
GDcbCbtawAAc9Yk.jpg
GDcbCagaQAAO8Oh.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15236" sha1="4kjb6tn8lc4r16p5z6h7zol031b0dwi" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes will be released in 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
GDcbCbdaEAAeMJV.jpg
GDcbCbobMAAQDtO.jpg
GDcbCbtawAAc9Yk.jpg
GDcbCagaQAAO8Oh.jpg
F lkOKeXMAAyUmN.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15232" sha1="8pqcilteod3a7naagv92ywrulsh20go" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes was released on 30 October 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
GDcbCbdaEAAeMJV.jpg
GDcbCbobMAAQDtO.jpg
GDcbCbtawAAc9Yk.jpg
GDcbCagaQAAO8Oh.jpg
F lkOKeXMAAyUmN.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="15233" sha1="6ft3mtajsecmb9rymf1zqpu4oki7xy3" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes was released on 30 October, 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
GDcbCbdaEAAeMJV.jpg
GDcbCbobMAAQDtO.jpg
GDcbCbtawAAc9Yk.jpg
GDcbCagaQAAO8Oh.jpg
F lkOKeXMAAyUmN.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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        <id>48465518</id>
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      <text bytes="15234" sha1="42bj3ebr5r3phdocb1anvcpvr0wvqwu" xml:space="preserve">:''This article is about the first game in [[Dragon Quest series|the series]].''
{{For|other works in the Dragon Quest universe|Dragon Quest series}}

{{Infobox_Videogame
|title = Dragon Quest
|japan_title = ドラゴンクエスト
|romaji_title = Doragon Kuesuto
|image = &lt;tabber&gt;
English = [[File:DQI Logo.png|200px]]
|-|
Japanese = [[File:DQI Japanese Logo.png|200px]]
&lt;/tabber&gt;
|developer = Chunsoft
|publisher = Enix
|director = Koichi Nakamura
|designer = Yuji Horii
|writer = Yuji Horii
|artist = Akira Toriyama
|composer = Koichi Sugiyama
|platform = Famicom/Nintendo Entertainment System (NES)&lt;br&gt;MSX&lt;br&gt;MSX2&lt;br&gt;PC98&lt;br&gt;X68000, Super Famicom&lt;br&gt;Game Boy Color&lt;br&gt;Mobile&lt;br&gt;Nintendo Wii&lt;br&gt;Android&lt;br&gt;iOS&lt;br&gt;Nintendo 3DS&lt;br&gt;PlayStation 4&lt;br&gt;Nintendo Switch&lt;br&gt;Xbox Series S/X (HD-2D Remake)&lt;br&gt;PC (HD-2D Remake)&lt;br&gt;PS5 (HD-2D Remake)&lt;br&gt;Nintendo Switch 2 (HD-2D Remake)
|released_japan = Famicom: May 27, 1986&lt;br&gt;MSX2: November 21, 1986&lt;br&gt;MSX: December 18, 1986&lt;br&gt;Super Famicom: December 18, 1993&lt;br&gt;GBC: September 23, 1999&lt;br&gt;Mobile: 2004&lt;br&gt;Wii: September 15, 2011&lt;br&gt;Android, iOS: November 28, 2013&lt;br&gt;3DS, PS4: August 6, 2017&lt;br&gt;Nintendo Switch: September 27, 2019&lt;br&gt;HD-2D Remake: October 30, 2025
|released_NA = NES: August 1989&lt;br&gt;GBC: September 27, 2000&lt;br&gt;Android, iOS: September 11, 2014 (WW)&lt;br&gt;Nintendo Switch: September 27, 2019 (WW)&lt;br&gt;HD-2D Remake: October 30, 2025
|genre = RPG
|modes = Single-player
}}
{{quote|A new legend is about to be born.|Japanese TV spot}}
{{quote|Dragon Warrior... the epic beginning of a new era in video games.|NES version blurb}}

'''''Dragon Quest''''' (originally localised as '''''Dragon Warrior''''') is the first title in the [[Dragon Quest series|''Dragon Quest'' series]]. It was developed by [[Chunsoft]] and published by [[Enix]]. The game was originally released in 1986 in Japan for the [[MSX]] and the [[Famicom]]. It was localised for North American release in 1987, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''DragonQuest''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery-backed save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''Nintendo Power'', the company's in-house promotional magazine. On May 27th 2024, Dragon Quest III HD-2D Remake alongside [[Dragon Quest]] and [[Dragon Quest II]] has been announced to release on Xbox Series S/X, Switch, PC and PS5 on November 14th, 2024, while the [[Dragon Quest]] and [[Dragon Quest II]] remakes was released on 30 October, 2025.

''Dragon Quest'' was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. Along with ''Final Fantasy'', ''Dragon Quest'' would spawn a successful franchise that would become the de facto standard for role-playing video games.

== Gameplay==
The creators of ''Dragon Quest'' took inspiration from two earlier American computer role-playing games: ''Wizardry I: Proving Grounds of the Mad Overlord'' (1981) and ''Ultima III: Exodus'' (1983). In particular, the latter inspired the top-down open world structure, while the former inspired the combat system.

''Dragon Quest'' is one of the first console role-playing games. The player controls a single character who is able to travel from town to town exploring on his quest. He can equip various weapons and armour and battles enemy monsters in one-on-one combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must defeat an evil boss marking the end of his adventure. This game formula was replicated in most, if not all, console RPGs.

As the first game in the series, ''Dragon Quest'' heavily differs from its successors in several aspects. 

*All battles are one-on-one; there is only one player character, and enemies never appear in groups.
*There are no [[vehicle]]s. The overworld can only be travelled on foot, and the [[Chimera wing]] and [[Zoom]] spell only return the player to [[Tantegel Castle]].
*Tantegel Castle is the only save point in the game.
* Acquired weapons, armour and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no helmet slot.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow|Glow spell]]. These have limited range. The Glow spell range is larger, but diminishes and eventually wears out, unlike the torch. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*There are special menu commands to climb stairs and open chests, which are done automatically in later games. In the Japanese version, certain commands require choosing a direction, since characters only face forward.

==Characters==
*[[Hero (Dragon Quest)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: A hero who rescued Alefgard years earlier. Left a message for his descendant, in the cave which bears his name. (In the North American localisation, he is known as Erdrick, with similar changes to locations and items: Erdrick's Hollow, Erdrick's Sword, and so on.)
*[[Lorik]]: The King of [[Tantegel]], and ruler of Alefgard.
*[[Princess Gwaelin]]: Daughter of King Lorik. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the Ball of Light in order to lock Alefgard in perpetual darkness.

===Name changes===
The English localisation for the NES significantly altered the original names of characters and locations. Later, the Game Boy port restored some of those to better match the original version. The newer versions honour the NES localization by returning to variations of the originally conceived names.
{| class="article-table"
|+Character names
|-
!Japanese||English (NES)||English (GBC)|| English (new versions)
|-
|ロト (Loto) ||Erdrick||Loto|| Erdrick
|-
|ラルス16世 (Lars XVI)|| Lorik||The King||The King
|-
|ローラ (Laura/Lora)||Gwaelin||Lora||Gwaelin
|-
|竜王 (Dragon Lord)||Dragonlord ||DracoLord||Dragonlord
|-
|みやおう ([[Hiroshi Miyaoka|Miyaou]]) || ''(nameless)''|| ||
|-
|ゆうてい ([[Yuji Horii|Yuutei]]) || Howard|| ||
|-
|キムこう ([[Hajime Kimura|Lord Kim]])||Nester|| ||
|}

{| class="article-table"
|+Location names
|-
!Japanese|| English (NES)||English (GBC)||English (new versions)
|-
|ラダトーム (Ladatorm) ||Brecconary||Tantegel||Tantegel
|-
|ガライの町 (Garai's Town)||Garinham||Galenholm||Galenholm
|-
| マイラ (Maira)|| Kol||Kol||Kol
|-
|リムルダール (Rimuldar)|| Rimuldar||Rimuldar||Rimuldar
|-
|ドムドーラ (Domdora) ||Hauksness||Domdora ||Damdara
|-
|メルキド (Merkido)||Cantlin||Mercado||Cantlin
|-
|竜王の城 (Dragonlord's castle)
|Charlock castle||DracoLord's castle||Dragonlord's castle
|}

==Plot==
{{spoiler|start}}
===Backstory===
Long before the game's events, the legendary hero Erdrick used the [[Sphere of Light|Ball of Light]] to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to [[Lorik|King Lorik]], bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.

However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping [[Dragon family|dragon]] who knelt before him instead of attacking. The mountain man learned dark magic and became known as the [[Dragonlord]].

One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and [[The Dragonlord's Castle]] rose from the earth.

Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.

During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped [[Princess Gwaelin]] and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.

===Main story===
[[Hero (Dragon Quest)|A young hero]] offers to retrieve the Ball of Light for King Lorik XVI. After traveling the land of Alefgard and becoming more and more powerful, the Hero rescues Princess Gwaelin from the clutches of a [[Green Dragon]], who is hiding her in a cave.

Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including the immensely powerful Erdrick's Sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil.

Gwaelin proposes to him and King Lorik offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.
{{spoiler|end}}

==Legacy==
===Remakes ===
In the Game Boy Color remake Dragonlord's name was changed to Dracolord, and Erdrick is now known as Loto. Several conveniences were added, such as a vault for storing gold and items, and a streamlined menu system. Monsters yield more experience and gold after being defeated to reduce the amount of time needed to raise levels and save up for purchases.

The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version.

===Sequels===
Dragon Quest was followed by ''[[Dragon Quest II]]'', which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into ''[[Dragon Quest III]]''. Together, these first three games comprise what is known as the [[Erdrick trilogy]].

=== Spinoffs===
As the first game in the series, ''Dragon Quest'' has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.

==Trivia==
*The bonuses awarded for leveling up depend on the name chosen for the hero.
*The NES and mobile versions attempt to tell the game's story using [[wikipedia:Early Modern English|Early Modern English]]. The NES version limits this somewhat even as it persists in battle, while the mobile version uses a fuller range of the language in its dialogue, but not in battle.
*The original Japanese Famicom and MSX versions of this game (and ''Dragon Quest II'') have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*In fact, the contents of chests aren't saved in the North American NES version either.
*A myth persists that the Japanese name of the [[Heal]] spell, ''Hoimi'' (ホイミ), became the official term for "healing" in Japan. In truth, Enix held a public ceremony to "induct" the word into the Japanese language, but this was a promotional stunt for the release of ''[[Dragon Quest IV]]''.
*Erdrick's Sword makes an appearance in [[Finalfantasy:Final Fantasy XII|''Final Fantasy XII'']] as the Wyrmhero Blade (Tolo's Sword), the strongest greatsword in the game. The blade will only appear in the Rabanastre bazaar once three specific items are sold to it.
*It is possible to complete the game without saving Princess Gwaelin, as it is not necessary to fight the Dragon within the cave to receive the three sage's items. The [[Ending]] will not have her included as a result.

==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
#[[Overture]] March (3:59)
#Château Ladutorm (3:25)
# People (3:36)
# Unknown World (2:07)
#Fight (2:12)
#Dungeons (3:40)
#King Dragon (3:08)
# Finale (2:40)

==Gallery==
&lt;gallery hideaddbutton="true"&gt;
File:DQNES logo.png|Super Famicom in-game logo
File:Dragon Quest Switch release promo.jpg|Nintendo Switch promotional image
File:GvkNOEeWcAALZEG.jpg
DQSNES.jpg
GOlFVNxWkAANq4N.jpg
GUAZ9DmW4AA-Sno.jpg
GRO7YCuWYAA5lmX.jpg
GpnSzsLa0AIL7O3.jpg
GpnTO9aa4AAFVbO.jpg
GDb8YAFbEAA7Sil.jpg
GDb8YACbcAAdL96.jpg
GDcHnTKa0AEVgRB.jpg
GDcHnTLbEAAEF7y.jpg
GpnTPDpakAAuPlO.jpg
GpnTPDobcAAfTUD.jpg
GpnTPFJbYAAwEu-.jpg
GDcbCbdaEAAeMJV.jpg
GDcbCbobMAAQDtO.jpg
GDcbCbtawAAc9Yk.jpg
GDcbCagaQAAO8Oh.jpg
F lkOKeXMAAyUmN.jpg
&lt;/gallery&gt;

===Packaging artwork===
&lt;gallery&gt;
DragonQuestFamicom.jpg|Famicom
File:GcON714aQAAJPi9.jpg|Nintendo Entertainment System (NTSC)
DragonQuestMSX.jpg|MSX
DragonQuestMSX2.jpg|MSX2
Dragon Quest 25th Anniversary Collection.jpg|Wii
GOjuxC8bMAAxwRd.jpg|With figurines
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton="true"&gt;
【初代】ドラゴンクエスト CM|Famicom TV spot (1986)
Dragon Warrior Commercial 1989|NES TV spot (1989)
NES_Longplay_185_Dragon_Warrior
The History of RPGs Ep. 1 Remastered Dragon Quest (Dragon Warrior) Analysis (1986)
The Origins of Dragon Quest 1
Dragon Quest - The Mother of All JRPGs - Retrospective Review
What's So Great About Dragon Quest? - Birth of the JRPG
DRAGON QUEST I &amp; II HD-2D Remake – Erdrick's Legacy Trailer
DRAGON QUEST I &amp; II HD-2D Remake- Gameplay Overview Trailer
&lt;/gallery&gt;

==References==
{{Wikipedia|Dragon Quest (video game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{DQ}}
{{Dragon Quest series}}

[[Category:Dragon Quest I]]
[[Category:Main series games]]

[[de:Dragon Quest]]
[[es:Dragon Quest]]
[[fr:Dragon Quest (jeu)]]
[[ja:ドラゴンクエスト]]

{{DISPLAYTITLE:''Dragon Quest''}}</text>
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      <text bytes="27" sha1="j42pnwbrr8mifbnh12219bz8gox25bi" xml:space="preserve">== Licensing ==
{{Fairuse}}</text>
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      <comment>New page: == Licensing == {{Fairuse}}</comment>
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    <title>Slime</title>
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    <revision>
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      <timestamp>2007-12-11T06:22:08Z</timestamp>
      <contributor>
        <username>Rocket101</username>
        <id>263591</id>
      </contributor>
      <comment>New page: Slime is the mascot of the Dragon Quest series.  == Different kind of Slime == They are different kind of Slime in the Dragon Quest series. The list of slime:  *Slime:They are blue,weak an...</comment>
      <origin>2640</origin>
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      <format>text/x-wiki</format>
      <text bytes="2221" sha1="t1thpt0l17hpz1a2w68edun2g45p5wb" xml:space="preserve">Slime is the mascot of the Dragon Quest series.

== Different kind of Slime ==
They are different kind of Slime in the Dragon Quest series.
The list of slime:

*Slime:They are blue,weak and the first monster the player encounter but
there are some Slime that can turn into a King Slime by calling other 
Slime to fuse into one King Slime.
*She-Slime:Is called a She-Slime because of the lip but the gender is
unknown.Slightly stronger than the Slime.
*Metal Slime:A Slime made of metal.Give high EXP to any player who can
defeat it but it have high defense,able to dodge and often run away.
*Dark Slime:A black and stronger version of the Slime.
*Bubble Slime:A green poisonous melted Slime.
*Liquid Metal Slime:A metal version of the Bubble Slime.Have similar
ability to Metal Slime but more stronger,more HP,more defense and give
more EXP.
*Heal Slime:Floating Slime that can cast healing spell to allies.
Advanced version are call Cure Slime.
*Marine Slime:A Slime who live inside a conch shell underwater.
*Slime Knight:A Slime mounted by a knight.
*Metal Slime Knight:A metal version of the Slime Knight.Strangely,
it does not have high defense,run away or give high exp.
*King Slime:A bigger,fatter and stronger version of the Slime wearing
a crown.
*Metal King Slime:A metal version of the King Slime.Have similar ability
to Metal Slime and Liquid Metal Slime but more stronger,more defense,more
HP and give more EXP.
*King Cureslime:Green version of the King Slime.Can cast Omniheal in one
turn.
*Gold Slime:A slime shaped like a top or jewel.
*Granslime:Only Dragon Quest Monster 2 and and later Monster game.Highly
Intelligent.
*Platinum King:A platinum version of the Gold Slime.
*Wing Slime:A winged version of the Slime.
*Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the
Slime.
*Spot King:A Spot Slime version of the King Slime.
*Dragon Slime:A winged like-reptilian version of the Slime.
*Snail Slime:A snail version of the Slime.Slow-moving with a conch shell.
*Behemoth Slime:A giant version of the Slime.
*Ultrus:Dragon Quest 8 only.A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>t1thpt0l17hpz1a2w68edun2g45p5wb</sha1>
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    <revision>
      <id>2641</id>
      <parentid>2640</parentid>
      <timestamp>2007-12-11T06:24:16Z</timestamp>
      <contributor>
        <username>Rocket101</username>
        <id>263591</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2225" sha1="dm0xszu9sjei9didow043eaqva16psr" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different kind of Slime ==
They are different kind of Slime in the Dragon Quest series.
The list of slime:

*Slime:They are blue,weak and the first monster the player encounter but
there are some Slime that can turn into a King Slime by calling other 
Slime to fuse into one King Slime.
*She-Slime:Is called a She-Slime because of the lip but the gender is
unknown.Slightly stronger than the Slime.
*Metal Slime:A Slime made of metal.Give high EXP to any player who can
defeat it but it have high defense,able to dodge and often run away.
*Dark Slime:A black and stronger version of the Slime.
*Bubble Slime:A green poisonous melted Slime.
*Liquid Metal Slime:A metal version of the Bubble Slime.Have similar
ability to Metal Slime but more stronger,more HP,more defense and give
more EXP.
*Heal Slime:Floating Slime that can cast healing spell to allies.
Advanced version are call Cure Slime.
*Marine Slime:A Slime who live inside a conch shell underwater.
*Slime Knight:A Slime mounted by a knight.
*Metal Slime Knight:A metal version of the Slime Knight.Strangely,
it does not have high defense,run away or give high exp.
*King Slime:A bigger,fatter and stronger version of the Slime wearing
a crown.
*Metal King Slime:A metal version of the King Slime.Have similar ability
to Metal Slime and Liquid Metal Slime but more stronger,more defense,more
HP and give more EXP.
*King Cureslime:Green version of the King Slime.Can cast Omniheal in one
turn.
*Gold Slime:A slime shaped like a top or jewel.
*Granslime:Only Dragon Quest Monster 2 and and later Monster game.Highly
Intelligent.
*Platinum King:A platinum version of the Gold Slime.
*Wing Slime:A winged version of the Slime.
*Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the
Slime.
*Spot King:A Spot Slime version of the King Slime.
*Dragon Slime:A winged like-reptilian version of the Slime.
*Snail Slime:A snail version of the Slime.Slow-moving with a conch shell.
*Behemoth Slime:A giant version of the Slime.
*Ultrus:Dragon Quest 8 only.A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>dm0xszu9sjei9didow043eaqva16psr</sha1>
    </revision>
    <revision>
      <id>2646</id>
      <parentid>2641</parentid>
      <timestamp>2008-02-09T02:10:20Z</timestamp>
      <contributor>
        <ip>131.230.180.216</ip>
      </contributor>
      <comment>/* Different kind of Slime */ spacing after punctuation and removing exess caraige returns</comment>
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      <format>text/x-wiki</format>
      <text bytes="2246" sha1="gr9dn36y49hsdhjaim9dwytnxzblf4g" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different kind of Slime ==
They are different kind of Slime in the Dragon Quest series.
The list of slime:

*Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
*She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
*Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
*Dark Slime:A black and stronger version of the Slime.
*Bubble Slime:A green poisonous melted Slime.
*Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
*Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
*Marine Slime:A Slime who live inside a conch shell underwater.
*Slime Knight:A Slime mounted by a knight.
*Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
*King Slime:A bigger, fatter and stronger version of the Slime wearing a crown.
*Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
*King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
*Gold Slime:A slime shaped like a top or jewel.
*Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
*Platinum King:A platinum version of the Gold Slime.
*Wing Slime:A winged version of the Slime.
*Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
*Spot King:A Spot Slime version of the King Slime.
*Dragon Slime:A winged like-reptilian version of the Slime.
*Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
*Behemoth Slime:A giant version of the Slime.
*Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>gr9dn36y49hsdhjaim9dwytnxzblf4g</sha1>
    </revision>
    <revision>
      <id>3021</id>
      <parentid>2646</parentid>
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      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>/* Different kind of Slime */ King Slime</comment>
      <origin>3021</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2305" sha1="ihmn88qv6tl5zzlbtlhrauytei6qn50" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different kind of Slime ==
They are different kind of Slime in the Dragon Quest series.
The list of slime:

*Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
*She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
*Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
*Dark Slime:A black and stronger version of the Slime.
*Bubble Slime:A green poisonous melted Slime.
*Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
*Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
*Marine Slime:A Slime who live inside a conch shell underwater.
*Slime Knight:A Slime mounted by a knight.
*Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
*[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
*Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
*King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
*Gold Slime:A slime shaped like a top or jewel.
*Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
*Platinum King:A platinum version of the Gold Slime.
*Wing Slime:A winged version of the Slime.
*Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
*Spot King:A Spot Slime version of the King Slime.
*Dragon Slime:A winged like-reptilian version of the Slime.
*Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
*Behemoth Slime:A giant version of the Slime.
*Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>ihmn88qv6tl5zzlbtlhrauytei6qn50</sha1>
    </revision>
    <revision>
      <id>3034</id>
      <parentid>3021</parentid>
      <timestamp>2008-10-10T17:38:36Z</timestamp>
      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>/* Different kind of Slime */ converted to definition list</comment>
      <origin>3034</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2305" sha1="ptmthctt4sh8ty5gkcv8xvshmdwxuww" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different kind of Slime ==
They are different kind of Slime in the Dragon Quest series.
The list of slime:

;Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Dark Slime:A black and stronger version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Slime Knight:A Slime mounted by a knight.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Platinum King:A platinum version of the Gold Slime.
;Wing Slime:A winged version of the Slime.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Behemoth Slime:A giant version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>ptmthctt4sh8ty5gkcv8xvshmdwxuww</sha1>
    </revision>
    <revision>
      <id>3035</id>
      <parentid>3034</parentid>
      <timestamp>2008-10-10T17:42:04Z</timestamp>
      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>ordered by alphabet</comment>
      <origin>3035</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2227" sha1="1rya7saxrr29gt89a4op9jlsqgo7izi" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;Behemoth Slime:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not ;Platinum King:A platinum version of the Gold Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
have high defense, run away, or give high exp.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>1rya7saxrr29gt89a4op9jlsqgo7izi</sha1>
    </revision>
    <revision>
      <id>3036</id>
      <parentid>3035</parentid>
      <timestamp>2008-10-10T17:43:30Z</timestamp>
      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>/* Different types of Slimes */ added Red Slime</comment>
      <origin>3036</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2277" sha1="1167jb0wm0sb7khgeopb042etdiiaxt" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;Behemoth Slime:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;Red Slime:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.</text>
      <sha1>1167jb0wm0sb7khgeopb042etdiiaxt</sha1>
    </revision>
    <revision>
      <id>3164</id>
      <parentid>3036</parentid>
      <timestamp>2008-10-18T04:15:16Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>3164</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2299" sha1="rwr23ms6or8gcpatxvjvuwivvx1eaf1" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;Behemoth Slime:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;Red Slime:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
      <sha1>rwr23ms6or8gcpatxvjvuwivvx1eaf1</sha1>
    </revision>
    <revision>
      <id>3285</id>
      <parentid>3164</parentid>
      <timestamp>2009-02-18T17:10:09Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>3285</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2303" sha1="n1m1f16luutesgxwd3j7lkk3d44n82n" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;Behemoth Slime:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;Slime:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
      <sha1>n1m1f16luutesgxwd3j7lkk3d44n82n</sha1>
    </revision>
    <revision>
      <id>3289</id>
      <parentid>3285</parentid>
      <timestamp>2009-02-18T17:16:51Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>3289</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2307" sha1="1n00qgbysx1nqkcicktqj1by627njhe" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;Behemoth Slime:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
      <sha1>1n00qgbysx1nqkcicktqj1by627njhe</sha1>
    </revision>
    <revision>
      <id>3290</id>
      <parentid>3289</parentid>
      <timestamp>2009-02-18T17:18:23Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>3290</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2311" sha1="omwbqi475hgk9d5ik99k0hz7l1wk32d" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;[[Behemoth Slime]]:A giant version of the Slime.
;Bubble Slime:A green poisonous melted Slime.
;Dark Slime:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
      <sha1>omwbqi475hgk9d5ik99k0hz7l1wk32d</sha1>
    </revision>
    <revision>
      <id>3291</id>
      <parentid>3290</parentid>
      <timestamp>2009-02-18T17:19:14Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>3291</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2319" sha1="0zujfnr3992izq23xwr5ppxm9orfpw4" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;[[Behemoth Slime]]:A giant version of the Slime.
;[[Bubble Slime]]:A green poisonous melted Slime.
;[[Dark Slime]]:A black and stronger version of the Slime.
;Dragon Slime:A winged like-reptilian version of the Slime.
;Gold Slime:A slime shaped like a top or jewel.
;Granslime:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;Heal Slime:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;King Cureslime:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;Liquid Metal Slime:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;Marine Slime:A Slime who live inside a conch shell underwater.
;Metal King Slime:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;Metal Slime:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;Metal Slime Knight:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;Platinum King:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;She-Slime:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;Slime Knight:A Slime mounted by a knight.
;Snail Slime:A snail version of the Slime. Slow-moving with a conch shell.
;Spot Slime:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;Spot King:A Spot Slime version of the King Slime.
;Wing Slime:A winged version of the Slime.
;Ultrus:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
      <sha1>0zujfnr3992izq23xwr5ppxm9orfpw4</sha1>
    </revision>
    <revision>
      <id>3292</id>
      <parentid>3291</parentid>
      <timestamp>2009-02-18T17:22:16Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>3292</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2391" sha1="kaktm8ifr424xj0w58xj24uahcmm87g" xml:space="preserve">The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;[[Behemoth Slime]]:A giant version of the Slime.
;[[Bubble Slime]]:A green poisonous melted Slime.
;[[Dark Slime]]:A black and stronger version of the Slime.
;[[Dragon Slime]]:A winged like-reptilian version of the Slime.
;[[Gold Slime]]:A slime shaped like a top or jewel.
;[[Granslime]]:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;[[Heal Slime]]:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;[[King Cureslime]]:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;[[Liquid Metal Slime]]:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;[[Marine Slime]]:A Slime who live inside a conch shell underwater.
;[[Metal King Slime]]:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;[[Metal Slime]]:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;[[Metal Slime Knight]]:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;[[Platinum King]]:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;[[She-Slime]]:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;[[Slime Knight]]:A Slime mounted by a knight.
;[[Snail Slime]]:A snail version of the Slime. Slow-moving with a conch shell.
;[[Spot Slime]]:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;[[Spot King]]:A Spot Slime version of the King Slime.
;[[Wing Slime]]:A winged version of the Slime.
;[[Ultrus]]:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
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      <id>4517</id>
      <parentid>3292</parentid>
      <timestamp>2009-02-21T21:24:10Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>adding image</comment>
      <origin>4517</origin>
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      <text bytes="2424" sha1="drmr1udc0hd5peqn8f6cov3pirei5z1" xml:space="preserve">[[Image:Slime-smalll.jpg|right]]
The Slime is the mascot of the Dragon Quest series.

== Different types of Slimes ==

;[[Behemoth Slime]]:A giant version of the Slime.
;[[Bubble Slime]]:A green poisonous melted Slime.
;[[Dark Slime]]:A black and stronger version of the Slime.
;[[Dragon Slime]]:A winged like-reptilian version of the Slime.
;[[Gold Slime]]:A slime shaped like a top or jewel.
;[[Granslime]]:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;[[Heal Slime]]:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;[[King Cureslime]]:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;[[Liquid Metal Slime]]:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;[[Marine Slime]]:A Slime who live inside a conch shell underwater.
;[[Metal King Slime]]:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;[[Metal Slime]]:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;[[Metal Slime Knight]]:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;[[Platinum King]]:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;[[She-Slime]]:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;[[Slime Knight]]:A Slime mounted by a knight.
;[[Snail Slime]]:A snail version of the Slime. Slow-moving with a conch shell.
;[[Spot Slime]]:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;[[Spot King]]:A Spot Slime version of the King Slime.
;[[Wing Slime]]:A winged version of the Slime.
;[[Ultrus]]:Dragon Quest 8 only. A team made up of three Slime.

== Trivia ==
The Slime is very weak but is the main hero in Dragon Quest Heroes:Rocket
Slime whose name is Rocket.
[[Category:Monsters]]</text>
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    <revision>
      <id>10383</id>
      <parentid>4517</parentid>
      <timestamp>2009-04-15T01:07:28Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>a little re-working</comment>
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      <text bytes="2866" sha1="m36xd1ysx3rtgx47utf1sqgbyirknqw" xml:space="preserve">[[Image:Slime-smalll.jpg|right]]

The '''Slime''' is a recurring enemy in and the mascot of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.

== Variants ==

;[[Behemoth Slime]]:A giant version of the Slime.
;[[Bubble Slime]]:A green poisonous melted Slime.
;[[Dark Slime]]:A black and stronger version of the Slime.
;[[Dragon Slime]]:A winged like-reptilian version of the Slime.
;[[Gold Slime]]:A slime shaped like a top or jewel.
;[[Granslime]]:Only in [[Dragon Quest Monster 2]] and and later Monster games. Highly Intelligent.
;[[Heal Slime]]:Floating Slime that can cast healing spell to allies. Advanced version are called Cure Slime.
;[[King Cureslime]]:Green version of the King Slime. Can cast Omniheal in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular slimes merging.
;[[Liquid Metal Slime]]:A metal version of the Bubble Slime.Have similar ability to Metal Slime but more stronger, more HP,more defense and give more EXP.
;[[Marine Slime]]:A Slime who live inside a conch shell underwater.
;[[Metal King Slime]]:A metal version of the King Slime.Have similar ability to Metal Slime and Liquid Metal Slime but more stronger,more defense,more HP and give more EXP.
;[[Metal Slime]]:A Slime made of metal. Give high EXP to any player who can defeat it but it have high defense, able to dodge and often run away.
;[[Metal Slime Knight]]:A metal version of the Slime Knight. Strangely, it does not have high defense, run away, or give high exp.
;[[Platinum King]]:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;[[She-Slime]]:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue,weak and the first monster the player encounter but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;[[Slime Knight]]:A Slime mounted by a knight.
;[[Snail Slime]]:A snail version of the Slime. Slow-moving with a conch shell.
;[[Spot Slime]]:A spotted yellow version of the Slime.Slightly bigger than the Slime.
;[[Spot King]]:A Spot Slime version of the King Slime.
;[[Wing Slime]]:A winged version of the Slime.
;[[Ultrus]]:Dragon Quest 8 only. A team made up of three Slime.

== Good Slimes ==
Although the Slime is generally considered an enemy and one of the weakest monsters in the series, a couple of Slimes have been heroes:
*[[Healie]] from ''[[Dragon Quest IV]]''
*[[Rocket]] from ''[[Dragon Quest Heroes: Rocket Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

{{stub}}
[[Category:Monsters]]</text>
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    </revision>
    <revision>
      <id>10384</id>
      <parentid>10383</parentid>
      <timestamp>2009-04-15T01:15:21Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>cleanup</comment>
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      <text bytes="2956" sha1="b9eozybounh4g6vu3p2udyzpznth1mk" xml:space="preserve">[[Image:Slime-smalll.jpg|right]]

The '''Slime''' is a recurring enemy in and the mascot of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.

== Variants ==

;[[Behemoth Slime]]:A giant version of the Slime.
;[[Bubble Slime]]:A green poisonous melted Slime.
;[[Dark Slime]]:A black and stronger version of the Slime.
;[[Dragon Slime]]:A winged like-reptilian version of the Slime.
;[[Gold Slime]]:A slime shaped like a top or jewel.
;[[Granslime]]:A highly intelligent Slime, appearing only in ''[[Dragon Quest Monsters 2]]'' and and later ''Monsters'' games. 
;[[Heal Slime]]:Floating Slime that can cast healing spell to allies. Advanced specimens are called [[Cure Slime]]s.
;[[King Cureslime]]:Green version of the King Slime. Can cast [[Omniheal]] in one turn.
;[[King Slime]]:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular Slimes merging.
;[[Liquid Metal Slime]]:A metal version of the Bubble Slime. Have similar ability to Metal Slime but are stronger, have more HP and defense, and give more EXP.
;[[Marine Slime]]:A Slime who live inside a conch shell underwater.
;[[Metal King Slime]]:A metal version of the King Slime. Have abilities similar to Metal Slimes and Liquid Metal Slimes but are stronger, have more defense and HP, and give more EXP.
;[[Metal Slime]]:A Slime made of metal. Gives high EXP to any player who can defeat it but it has high defense, often able to dodge or run away.
;[[Metal Slime Knight]]:A metal version of the Slime Knight. Contrary to other "Metal" versions, it does not have high defense, run away, or give high EXP.
;[[Platinum King]]:A platinum version of the Gold Slime.
;[[Red Slime]]:Stronger than the standard blue Slime.
;[[She-Slime]]:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]:They are blue, weak and the first monster the player encounter, but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;[[Slime Knight]]:A Slime mounted by a knight.
;[[Snail Slime]]:A snail version of the Slime. Slow-moving with a conch shell.
;[[Spot Slime]]:A spotted, yellow, slightly larger version of the Slime.
;[[Spot King]]:A Spot Slime version of the King Slime.
;[[Wing Slime]]:A winged version of the Slime.
;[[Ultrus]]:A team made up of three Slime. Appears only in ''[[Dragon Quest VIII]]''.

== Good Slimes ==
Although the Slime is generally considered an enemy and one of the weakest monsters in the series, a couple of Slimes have been heroes:
*[[Healie]] from ''[[Dragon Quest IV]]''
*[[Rocket]] from ''[[Dragon Quest Heroes: Rocket Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

{{stub}}
[[Category:Monsters]]</text>
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    </revision>
    <revision>
      <id>10883</id>
      <parentid>10384</parentid>
      <timestamp>2009-07-29T02:56:44Z</timestamp>
      <contributor>
        <username>Tharthan</username>
        <id>1486444</id>
      </contributor>
      <origin>10883</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2981" sha1="c4bnt4mjy5wlcfgxolfzdbggetl4jgq" xml:space="preserve">[[Image:Slime-smalll.jpg|right]]

The '''Slime''' is a recurring enemy in and the mascot of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.

== Variants ==

;[[Behemoth Slime]]
:A giant version of the Slime.
;[[Bubble Slime]]
:A green poisonous melted Slime.
;[[Dark Slime]]
:A black and stronger version of the Slime.
;[[Dragon Slime]]
:A winged like-reptilian version of the Slime.
;[[Gold Slime]]
:A slime shaped like a top or jewel.
;[[Granslime]]
:A highly intelligent Slime, appearing only in ''[[Dragon Quest Monsters 2]]'' and and later ''Monsters'' games.
;[[Heal Slime]]
:Floating Slime that can cast healing spell to allies. Advanced specimens are called [[Cure Slime]]s.
;[[King Cureslime]]
:Green version of the King Slime. Can cast [[Omniheal]] in one turn.
;[[King Slime]]
:A bigger, fatter and stronger version of the Slime wearing a crown. It is created during battle by regular Slimes merging.
;[[Liquid Metal Slime]]
:A metal version of the Bubble Slime. Have similar ability to Metal Slime but are stronger, have more HP and defense, and give more EXP.
;[[Marine Slime]]
:A Slime who live inside a conch shell underwater.
;[[Metal King Slime]]
:A metal version of the King Slime. Have abilities similar to Metal Slimes and Liquid Metal Slimes but are stronger, have more defense and HP, and give more EXP.
;[[Metal Slime]]
:A Slime made of metal. Gives high EXP to any player who can defeat it but it has high defense, often able to dodge or run away.
;[[Metal Slime Knight]]
:A metal version of the Slime Knight. Contrary to other "Metal" versions, it does not have high defense, run away, or give high EXP.
;[[Platinum King]]
:A platinum version of the Gold Slime.
;[[Red Slime]]
:Stronger than the standard blue Slime.
;[[She-Slime]]
:Is called a She-Slime because of the lip but the gender is unknown. Slightly stronger than the Slime.
;[[Slime]]
:They are blue, weak and the first monster the player encounters, but there are some Slime that can turn into a King Slime by calling other Slime to fuse into one King Slime.
;[[Slime Knight]]
:A Slime mounted by a knight.
;[[Snail Slime]]
:A snail version of the Slime. Slow-moving with a conch shell.
;[[Spot Slime]]
:A spotted, yellow, slightly larger version of the Slime.
;[[Spot King]]
:A Spot Slime version of the King Slime.
;[[Wing Slime]]
:A winged version of the Slime.
;[[Ultrus]]
:A team made up of three Slime. Appears only in ''[[Dragon Quest VIII]]''.

== Good Slimes ==
Although the Slime is generally considered an enemy and one of the weakest monsters in the series, a couple of Slimes have been heroes:
*[[Healie]] from ''[[Dragon Quest IV]]''
*[[Rocket]] from ''[[Dragon Quest Heroes: Rocket Slime]]''

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
{{stub}}
[[Category:Monsters]]</text>
      <sha1>c4bnt4mjy5wlcfgxolfzdbggetl4jgq</sha1>
    </revision>
    <revision>
      <id>11099</id>
      <parentid>10883</parentid>
      <timestamp>2009-10-24T17:45:44Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>11099</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1041" sha1="qz4lnb8euv6axzwauavlja8ru5zn40u" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game and likely the first monster the player ever encounters in a battle.

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

{{stub}}
[[Category:Monsters]]</text>
      <sha1>qz4lnb8euv6axzwauavlja8ru5zn40u</sha1>
    </revision>
    <revision>
      <id>11329</id>
      <parentid>11099</parentid>
      <timestamp>2009-11-07T02:39:40Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>11329</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2754" sha1="i2vir1x0grrvaf2xqkn529r3mmr650t" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

{{stub}}
[[Category:Monsters]]</text>
      <sha1>i2vir1x0grrvaf2xqkn529r3mmr650t</sha1>
    </revision>
    <revision>
      <id>12422</id>
      <parentid>11329</parentid>
      <timestamp>2010-01-22T21:15:45Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>12422</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2948" sha1="6w0iq8xgxij1bav4xloez1s2i6973kk" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

{{stub}}
[[Category:Monsters]]</text>
      <sha1>6w0iq8xgxij1bav4xloez1s2i6973kk</sha1>
    </revision>
    <revision>
      <id>12444</id>
      <parentid>12422</parentid>
      <timestamp>2010-01-23T18:22:38Z</timestamp>
      <contributor>
        <ip>82.3.174.141</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>12444</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3007" sha1="ky4y52bpgiz4oyiztx8cxcyedr4whnq" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

{{stub}}
[[Category:Monsters]]</text>
      <sha1>ky4y52bpgiz4oyiztx8cxcyedr4whnq</sha1>
    </revision>
    <revision>
      <id>12450</id>
      <parentid>12444</parentid>
      <timestamp>2010-01-23T19:30:04Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>12450</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3098" sha1="gomlxnebg6uv65erdn244rrfpsctvgq" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

{{stub}}
[[Category:Monsters]]</text>
      <sha1>gomlxnebg6uv65erdn244rrfpsctvgq</sha1>
    </revision>
    <revision>
      <id>12489</id>
      <parentid>12450</parentid>
      <timestamp>2010-01-25T05:58:26Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>12489</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3118" sha1="ige6jxk41kcfo79i7n0uodu0wj3awua" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>ige6jxk41kcfo79i7n0uodu0wj3awua</sha1>
    </revision>
    <revision>
      <id>12528</id>
      <parentid>12489</parentid>
      <timestamp>2010-01-26T16:49:07Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Dragon Quest VII */</comment>
      <origin>12528</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3253" sha1="f8cglqkt90an36wihua8pk92kbz7asd" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[Slime (Family)]]&lt;/small&gt;
 

[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with Dragon Quest IV, there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Drakee]]s.

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===
The slime will sometimes drop a Slime Heart after the party frees [[Dharma Temple]]. It will allow one party member to become a slime.

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime (Dragon Quest VIII)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>f8cglqkt90an36wihua8pk92kbz7asd</sha1>
    </revision>
    <revision>
      <id>12646</id>
      <parentid>12528</parentid>
      <timestamp>2010-01-27T03:24:55Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>12646</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3551" sha1="pem7xejdjc7aknnmb47erk7kuxdon8g" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].

===''[[Dragon Quest II]]''===

===''[[Dragon Quest III]]''===

===''[[Dragon Quest IV]]''===

===''[[Dragon Quest V]]''===

===''[[Dragon Quest VI]]''===

===''[[Dragon Quest VII]]''===
The slime will sometimes drop a Slime Heart after the party frees [[Dharma Temple]]. It will allow one party member to become a slime.

===''[[Dragon Quest VIII]]''===

===''[[Dragon Quest IX]]''===

===''[[Dragon Quest X]]''===

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>pem7xejdjc7aknnmb47erk7kuxdon8g</sha1>
    </revision>
    <revision>
      <id>12873</id>
      <parentid>12646</parentid>
      <timestamp>2010-01-28T01:41:19Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>/* Appearances */  Added some of the monster tables for now. Info I don't have and/or are uncertain about will appear as ???</comment>
      <origin>12873</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6944" sha1="k220dl4mmxdep8bsy9fg3lpzuqgo5id" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
|}

===''[[Dragon Quest II]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
|}

===''[[Dragon Quest III]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest IV]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest V]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VI]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VII]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
The slime will sometimes drop a Slime Heart after the party frees [[Dharma Temple]]. It will allow one party member to become a slime.
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VIII]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
|}

===''[[Dragon Quest IX]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest X]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>k220dl4mmxdep8bsy9fg3lpzuqgo5id</sha1>
    </revision>
    <revision>
      <id>12876</id>
      <parentid>12873</parentid>
      <timestamp>2010-01-28T02:38:43Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Dragon Quest VII */</comment>
      <origin>12876</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6967" sha1="rpnyznn13cna93j9k2436psq3fqbbyp" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
|}

===''[[Dragon Quest II]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
|}

===''[[Dragon Quest III]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest IV]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest V]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VI]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VII]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}
The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
|}
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
|}

===''[[Dragon Quest VIII]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
|}

===''[[Dragon Quest IX]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest X]]''===
{| style="width:100%" border="0"
|{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
|}

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>rpnyznn13cna93j9k2436psq3fqbbyp</sha1>
    </revision>
    <revision>
      <id>12962</id>
      <parentid>12876</parentid>
      <timestamp>2010-01-28T22:32:11Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>removing tables, using clear directive thingies</comment>
      <origin>12962</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6840" sha1="sinvl8ltq1izvlrj6bpqqciufo8ys7q" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>sinvl8ltq1izvlrj6bpqqciufo8ys7q</sha1>
    </revision>
    <revision>
      <id>13013</id>
      <parentid>12962</parentid>
      <timestamp>2010-01-30T15:58:15Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>/* Dragon Quest */</comment>
      <origin>13013</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6858" sha1="8kgv58q5i8aq8od8xla978clueymf20" xml:space="preserve">:&lt;small&gt;''This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>8kgv58q5i8aq8od8xla978clueymf20</sha1>
    </revision>
    <revision>
      <id>13286</id>
      <parentid>13013</parentid>
      <timestamp>2010-02-01T15:37:37Z</timestamp>
      <contributor>
        <username>Punkrat</username>
        <id>1657638</id>
      </contributor>
      <origin>13286</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6876" sha1="imukm9opglke7nye7h6d9fmef63m9vw" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Monsters]]
[[Category:Slimes]]</text>
      <sha1>imukm9opglke7nye7h6d9fmef63m9vw</sha1>
    </revision>
    <revision>
      <id>15227</id>
      <parentid>13286</parentid>
      <timestamp>2010-02-22T17:49:31Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Updating categories</comment>
      <origin>15227</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6896" sha1="ovoe54x495vu72z3ed5bdmapogddok4" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]</text>
      <sha1>ovoe54x495vu72z3ed5bdmapogddok4</sha1>
    </revision>
    <revision>
      <id>15706</id>
      <parentid>15227</parentid>
      <timestamp>2010-03-04T18:51:42Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>15706</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7078" sha1="d2m6pmuj4he9kqn64v1ckpxrzgtz639" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]</text>
      <sha1>d2m6pmuj4he9kqn64v1ckpxrzgtz639</sha1>
    </revision>
    <revision>
      <id>15820</id>
      <parentid>15706</parentid>
      <timestamp>2010-03-10T18:24:59Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Updated categories</comment>
      <origin>15820</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7381" sha1="d15rnjv3a3ryr3y4t4kk27o5x4u6pb1" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>d15rnjv3a3ryr3y4t4kk27o5x4u6pb1</sha1>
    </revision>
    <revision>
      <id>16584</id>
      <parentid>15820</parentid>
      <timestamp>2010-03-20T20:11:46Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <comment>/* Dragon Quest V */</comment>
      <origin>16584</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7332" sha1="fq0xj86iokjtt92hqx57m4q4emz6na7" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>fq0xj86iokjtt92hqx57m4q4emz6na7</sha1>
    </revision>
    <revision>
      <id>16585</id>
      <parentid>16584</parentid>
      <timestamp>2010-03-20T20:12:34Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <comment>/* Dragon Quest V */</comment>
      <origin>16585</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7349" sha1="6b4ysdtx57vuhp8z0llnf6on2sac17a" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>6b4ysdtx57vuhp8z0llnf6on2sac17a</sha1>
    </revision>
    <revision>
      <id>16586</id>
      <parentid>16585</parentid>
      <timestamp>2010-03-20T20:14:14Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <comment>/* Dragon Quest VI */</comment>
      <origin>16586</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7317" sha1="kg3up5rl88szqlndrqzuuc0oa2yqvhc" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest VIII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=[[Farebury]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>kg3up5rl88szqlndrqzuuc0oa2yqvhc</sha1>
    </revision>
    <revision>
      <id>16587</id>
      <parentid>16586</parentid>
      <timestamp>2010-03-20T20:17:14Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <comment>/* Dragon Quest VIII */</comment>
      <origin>16587</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7269" sha1="agv7xpu2g67otfu7crrx0ocplhufx74" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Slime family]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>agv7xpu2g67otfu7crrx0ocplhufx74</sha1>
    </revision>
    <revision>
      <id>17409</id>
      <parentid>16587</parentid>
      <timestamp>2010-04-12T13:16:13Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added categories</comment>
      <origin>17409</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7439" sha1="tj7u4vpsp6qldzdr1uc3pjo3wy1579z" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the latter two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]</text>
      <sha1>tj7u4vpsp6qldzdr1uc3pjo3wy1579z</sha1>
    </revision>
    <revision>
      <id>21413</id>
      <parentid>17409</parentid>
      <timestamp>2010-06-18T05:57:14Z</timestamp>
      <contributor>
        <ip>96.60.173.203</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>21413</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7439" sha1="25epx01l037vp8j3ynxejaorvkxt6xr" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]</text>
      <sha1>25epx01l037vp8j3ynxejaorvkxt6xr</sha1>
    </revision>
    <revision>
      <id>22283</id>
      <parentid>21413</parentid>
      <timestamp>2010-07-08T00:47:06Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>22283</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7461" sha1="o31n9oznj1851aroa2uvsgjqdfg0deh" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.

*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]</text>
      <sha1>o31n9oznj1851aroa2uvsgjqdfg0deh</sha1>
    </revision>
    <revision>
      <id>23373</id>
      <parentid>22283</parentid>
      <timestamp>2010-07-13T13:46:34Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>23373</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7814" sha1="8n4mhk8q2e36l5fuk7kk22lzr85v5kz" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]</text>
      <sha1>8n4mhk8q2e36l5fuk7kk22lzr85v5kz</sha1>
    </revision>
    <revision>
      <id>23722</id>
      <parentid>23373</parentid>
      <timestamp>2010-07-16T03:07:24Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>23722</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7851" sha1="4q5kf9mc4bfipnz8iacctedjzzrezfi" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>4q5kf9mc4bfipnz8iacctedjzzrezfi</sha1>
    </revision>
    <revision>
      <id>23852</id>
      <parentid>23722</parentid>
      <timestamp>2010-07-18T00:19:50Z</timestamp>
      <contributor>
        <ip>98.122.134.210</ip>
      </contributor>
      <origin>23852</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8090" sha1="qf633abtorwug156kwoyodgwz6lklhf" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>qf633abtorwug156kwoyodgwz6lklhf</sha1>
    </revision>
    <revision>
      <id>25398</id>
      <parentid>23852</parentid>
      <timestamp>2010-07-27T14:08:46Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>25398</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8095" sha1="t9h4nskms163hgavhgq87klax1fnt20" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>t9h4nskms163hgavhgq87klax1fnt20</sha1>
    </revision>
    <revision>
      <id>25568</id>
      <parentid>25398</parentid>
      <timestamp>2010-07-28T04:10:01Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25568</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8162" sha1="kj1ecdq6ztv5wtzpx2wt76q90zabz3c" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest]]''
|romanji=
|hp=3
|experience=1
|gold=1 (NES)&lt;br /&gt;2 (GB)
|droppedItems=
|skills=
|spells=
|location=[[Tantegel]] Area
|}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>kj1ecdq6ztv5wtzpx2wt76q90zabz3c</sha1>
    </revision>
    <revision>
      <id>25569</id>
      <parentid>25568</parentid>
      <timestamp>2010-07-28T04:15:11Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest */</comment>
      <origin>25569</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8153" sha1="m60f8vspo4quz0ixktx2jv4q1tm1cgt" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]
|game = ''[[Dragon Quest]]''
|console = NES
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>m60f8vspo4quz0ixktx2jv4q1tm1cgt</sha1>
    </revision>
    <revision>
      <id>25573</id>
      <parentid>25569</parentid>
      <timestamp>2010-07-28T04:17:17Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25573</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8194" sha1="9h32uby0sprnu32k34pkvnniznd0aov" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]
|game = ''[[Dragon Quest]]''
|console = NES
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>9h32uby0sprnu32k34pkvnniznd0aov</sha1>
    </revision>
    <revision>
      <id>25574</id>
      <parentid>25573</parentid>
      <timestamp>2010-07-28T04:20:20Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest */</comment>
      <origin>25574</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8226" sha1="72eq9iyf0cthazjbq3600gc4i1z8hyi" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest II]]''
|romanji=
|hp=4
|experience=2
|gold=2
|droppedItems=
|skills=
|spells=
|location=[[Lorasia]] Area
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>72eq9iyf0cthazjbq3600gc4i1z8hyi</sha1>
    </revision>
    <revision>
      <id>25575</id>
      <parentid>25574</parentid>
      <timestamp>2010-07-28T04:32:49Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest II */</comment>
      <origin>25575</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8229" sha1="1ev89zxngayhivwgtzktvy9f2gem8qs" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|experience = 1
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>1ev89zxngayhivwgtzktvy9f2gem8qs</sha1>
    </revision>
    <revision>
      <id>25580</id>
      <parentid>25575</parentid>
      <timestamp>2010-07-28T04:37:15Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25580</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8325" sha1="mj0r39u9v729x23ilte5evujkbttp35" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|experience = 1
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DW3 - GBC.png|Dragon Warrior III (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>mj0r39u9v729x23ilte5evujkbttp35</sha1>
    </revision>
    <revision>
      <id>25583</id>
      <parentid>25580</parentid>
      <timestamp>2010-07-28T04:42:40Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25583</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8316" sha1="7krxoilc2plid17vyh1bcx4mlfg3bpg" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|experience = 1
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest III]]''
|romanji=
|hp=8
|experience=5
|gold=2
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>7krxoilc2plid17vyh1bcx4mlfg3bpg</sha1>
    </revision>
    <revision>
      <id>25584</id>
      <parentid>25583</parentid>
      <timestamp>2010-07-28T04:48:29Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>25584</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8372" sha1="gwds4y85kk35p4x2cmnfeb0ilgxdbbw" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|experience = 1
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|experience = 5
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>gwds4y85kk35p4x2cmnfeb0ilgxdbbw</sha1>
    </revision>
    <revision>
      <id>25587</id>
      <parentid>25584</parentid>
      <timestamp>2010-07-28T04:54:47Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest */</comment>
      <origin>25587</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8372" sha1="g236qqq68sdxvg24meik1ouno5d8k8k" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|experience = 1
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|experience = 5
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>g236qqq68sdxvg24meik1ouno5d8k8k</sha1>
    </revision>
    <revision>
      <id>25588</id>
      <parentid>25587</parentid>
      <timestamp>2010-07-28T04:56:05Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest II */</comment>
      <origin>25588</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8434" sha1="jvllnmajkujh14yemw7wt3iwbbkdf2s" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|experience = 5
|gold = 2
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>jvllnmajkujh14yemw7wt3iwbbkdf2s</sha1>
    </revision>
    <revision>
      <id>25590</id>
      <parentid>25588</parentid>
      <timestamp>2010-07-28T04:58:40Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>25590</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8540" sha1="c7cchk66877ox9xgk4mxwibvdxw4vlp" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>c7cchk66877ox9xgk4mxwibvdxw4vlp</sha1>
    </revision>
    <revision>
      <id>25595</id>
      <parentid>25590</parentid>
      <timestamp>2010-07-28T05:05:07Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25595</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8624" sha1="sf5zt47gp2dzurwfaesnsjkl4qp9kot" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEPSX.gif|Dragon Quest IV (PSX [JP Only])
DQ4SLIMEDS.png|Dragon Quest IV (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>sf5zt47gp2dzurwfaesnsjkl4qp9kot</sha1>
    </revision>
    <revision>
      <id>25596</id>
      <parentid>25595</parentid>
      <timestamp>2010-07-28T05:05:34Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25596</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8576" sha1="hzxo4ttxje95o6glfsmbhr59d2aaevm" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=8
|experience=1
|gold=2
|droppedItems=Medicinal Herb
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:nopic.png|50px]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest IV]]''
|romanji=
|hp=???
|experience=3
|gold=1
|droppedItems=Medicinal Herb
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>hzxo4ttxje95o6glfsmbhr59d2aaevm</sha1>
    </revision>
    <revision>
      <id>25604</id>
      <parentid>25596</parentid>
      <timestamp>2010-07-28T05:11:57Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest IV */</comment>
      <origin>25604</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8396" sha1="0rs2k8xup4szjnq2cunb7vnn4z3gijn" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster


|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster


|float = right
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest V]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>0rs2k8xup4szjnq2cunb7vnn4z3gijn</sha1>
    </revision>
    <revision>
      <id>25606</id>
      <parentid>25604</parentid>
      <timestamp>2010-07-28T05:19:04Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest V */</comment>
      <origin>25606</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8184" sha1="foiwemskrffjcprmtxuytxw5m7s0tnv" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster


|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest V]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>foiwemskrffjcprmtxuytxw5m7s0tnv</sha1>
    </revision>
    <revision>
      <id>25607</id>
      <parentid>25606</parentid>
      <timestamp>2010-07-28T05:25:50Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest IV */</comment>
      <origin>25607</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8475" sha1="mxifzqj9d4szrrh7ll6jus2thpbqjmx" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>mxifzqj9d4szrrh7ll6jus2thpbqjmx</sha1>
    </revision>
    <revision>
      <id>25609</id>
      <parentid>25607</parentid>
      <timestamp>2010-07-28T05:27:55Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25609</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8516" sha1="5n5uefw11md9lnj77tws9dzmlqgooqg" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
SLIME - DQ5 - DS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>5n5uefw11md9lnj77tws9dzmlqgooqg</sha1>
    </revision>
    <revision>
      <id>25612</id>
      <parentid>25609</parentid>
      <timestamp>2010-07-28T05:29:36Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25612</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8510" sha1="ewmrvadxqh90lg3zz22an2pgc1b6ols" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>ewmrvadxqh90lg3zz22an2pgc1b6ols</sha1>
    </revision>
    <revision>
      <id>25614</id>
      <parentid>25612</parentid>
      <timestamp>2010-07-28T05:35:58Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest V */</comment>
      <origin>25614</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8883" sha1="0wisro21yjmhtzyr0e7cimoc3cdlvl2" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>0wisro21yjmhtzyr0e7cimoc3cdlvl2</sha1>
    </revision>
    <revision>
      <id>25615</id>
      <parentid>25614</parentid>
      <timestamp>2010-07-28T05:37:20Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest IV */</comment>
      <origin>25615</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8892" sha1="o4y8l82dunzi88v6mshniacc6ls44mm" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy

|float = Left
|name = Slime
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>o4y8l82dunzi88v6mshniacc6ls44mm</sha1>
    </revision>
    <revision>
      <id>25616</id>
      <parentid>25615</parentid>
      <timestamp>2010-07-28T05:37:48Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest V */</comment>
      <origin>25616</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8901" sha1="effmlhoapwtoerlgm9sr20l95nsbh28" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VI]]''
|console = SNES
|hp = 12
|experience = 3
|gold = 4
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slime2.gif]][[Image:Slimelv8.gif]]
|name=slimification
|game=''[[Dragon Quest VI]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>effmlhoapwtoerlgm9sr20l95nsbh28</sha1>
    </revision>
    <revision>
      <id>25624</id>
      <parentid>25616</parentid>
      <timestamp>2010-07-28T05:53:29Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest VI */</comment>
      <origin>25624</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9030" sha1="pdal702ittcttnlqlnhex7svoz0l90c" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster





|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>pdal702ittcttnlqlnhex7svoz0l90c</sha1>
    </revision>
    <revision>
      <id>25628</id>
      <parentid>25624</parentid>
      <timestamp>2010-07-28T06:05:39Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>25628</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9116" sha1="mpvcedhrmf1eru1dmr5846rsbd9wnf7" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=''[[Dragon Quest VII]]''
|romanji=
|hp= 7
|experience= 1
|gold= 1
|droppedItems= Herb
|skills=
|spells=
|location= Rexwood (Past), Krage (Disc 2)
|}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster
|float=right
|image=[[Image:Slimelv8.gif]]
|name=slimification (Slime Lv8)
|game=''[[Dragon Quest VII]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills= Calls other Slimes, 8 can form a King Slime
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>mpvcedhrmf1eru1dmr5846rsbd9wnf7</sha1>
    </revision>
    <revision>
      <id>25630</id>
      <parentid>25628</parentid>
      <timestamp>2010-07-28T06:13:55Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest VII */</comment>
      <origin>25630</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9203" sha1="3m0hk3fcoxkkn6036zu02exv6jr3c7o" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>3m0hk3fcoxkkn6036zu02exv6jr3c7o</sha1>
    </revision>
    <revision>
      <id>25632</id>
      <parentid>25630</parentid>
      <timestamp>2010-07-28T06:15:33Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25632</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9243" sha1="mwkyhjuoc9z5b0p3g5qux7wya744077" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
Image:Slime.gif|''Dragon Quest V''
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
DQ5SLIMEDS.png|Dragon Quest V (DS)
SLIME - DQ8.png|Dragon Quest VIII (PS2)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>mwkyhjuoc9z5b0p3g5qux7wya744077</sha1>
    </revision>
    <revision>
      <id>25633</id>
      <parentid>25632</parentid>
      <timestamp>2010-07-28T06:16:51Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25633</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9243" sha1="40nsvx8gg1ty41md69jl3y5167zegv4" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster

|float = right
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|experience = 1
|gold = 1
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>40nsvx8gg1ty41md69jl3y5167zegv4</sha1>
    </revision>
    <revision>
      <id>25634</id>
      <parentid>25633</parentid>
      <timestamp>2010-07-28T06:20:01Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest VIII */</comment>
      <origin>25634</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9378" sha1="ev8vegk5ffe4z2zjee2eehrfa9vxyml" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>ev8vegk5ffe4z2zjee2eehrfa9vxyml</sha1>
    </revision>
    <revision>
      <id>25636</id>
      <parentid>25634</parentid>
      <timestamp>2010-07-28T06:21:44Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25636</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9412" sha1="s3cj7lrb5gnvj1xhrc6qrindqhg00pa" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
Slimes are common monsters that are found all over the world. Their simple yet loveable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
{{Monster
|float=right
|image=[[Image:DQIX-Slime.png|50px]]
|name=Slime
|game=''[[Dragon Quest IX]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>s3cj7lrb5gnvj1xhrc6qrindqhg00pa</sha1>
    </revision>
    <revision>
      <id>25637</id>
      <parentid>25636</parentid>
      <timestamp>2010-07-28T06:24:45Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>25637</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9490" sha1="f2cdk6xecaacplj2e3frs6hdbbcvdsl" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster
|float=right
|image=[[Image:nopic.png|50px]]
|name=Slime
|game=''[[Dragon Quest X]]''
|romanji=
|hp=???
|experience=???
|gold=???
|droppedItems=
|skills=
|spells=
|location=???
|}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>f2cdk6xecaacplj2e3frs6hdbbcvdsl</sha1>
    </revision>
    <revision>
      <id>25638</id>
      <parentid>25637</parentid>
      <timestamp>2010-07-28T06:25:20Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest X */</comment>
      <origin>25638</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9465" sha1="tm6aixyjuplrce7w3dz8wiwdskkk983" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>tm6aixyjuplrce7w3dz8wiwdskkk983</sha1>
    </revision>
    <revision>
      <id>25639</id>
      <parentid>25638</parentid>
      <timestamp>2010-07-28T06:28:53Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>25639</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9692" sha1="lz9r3pyk0syewvusvoqc3sjsdwo9nd4" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2
|attack = 2
|defense = 3
|agility = 5
|spells = 4 - [[Fireball]]
13 - [[Radiant]]
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>lz9r3pyk0syewvusvoqc3sjsdwo9nd4</sha1>
    </revision>
    <revision>
      <id>25641</id>
      <parentid>25639</parentid>
      <timestamp>2010-07-28T06:29:43Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>25641</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9735" sha1="so1n5b8nwlcfugblt9g6x400v300lcu" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2
|attack = 2
|defense = 3
|agility = 5
|spells = 4 - [[Fireball]]
13 - [[Radiant]]
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>so1n5b8nwlcfugblt9g6x400v300lcu</sha1>
    </revision>
    <revision>
      <id>25642</id>
      <parentid>25641</parentid>
      <timestamp>2010-07-28T06:30:18Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>25642</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9768" sha1="s4wplkz3cjgj9pnv99if18f3byv752f" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2
|attack = 2
|defense = 3
|agility = 5
|spells = 4 - [[Fireball]]
13 - [[Radiant]]
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>s4wplkz3cjgj9pnv99if18f3byv752f</sha1>
    </revision>
    <revision>
      <id>25643</id>
      <parentid>25642</parentid>
      <timestamp>2010-07-28T06:34:00Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>25643</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10015" sha1="aei79c2c53afeclrst6t43vj1z31763" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2
|attack = 2
|defense = 3
|agility = 5
|spells = 4 - [[Fireball]]
13 - [[Radiant]]
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 7
|attack = 4
|defense = 5
|agility = 3
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>aei79c2c53afeclrst6t43vj1z31763</sha1>
    </revision>
    <revision>
      <id>25655</id>
      <parentid>25643</parentid>
      <timestamp>2010-07-28T08:36:16Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>25655</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10028" sha1="4uty84m7xl47ahqxn1oexbztzlojrx4" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy



|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2
|attack = 2
|defense = 3
|agility = 5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 7
|attack = 4
|defense = 5
|agility = 3
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>4uty84m7xl47ahqxn1oexbztzlojrx4</sha1>
    </revision>
    <revision>
      <id>25947</id>
      <parentid>25655</parentid>
      <timestamp>2010-07-28T22:51:52Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>25947</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10047" sha1="ln714cch6e7h97hrpa36qh5ml8jwp5w" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 7
|attack = 4
|defense = 5
|agility = 3
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>ln714cch6e7h97hrpa36qh5ml8jwp5w</sha1>
    </revision>
    <revision>
      <id>25948</id>
      <parentid>25947</parentid>
      <timestamp>2010-07-28T22:53:41Z</timestamp>
      <contributor>
        <username>Couchcreature</username>
        <id>2215902</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>25948</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10191" sha1="6fxp21hzrpnmjcp2rlcynsmnv68ghny" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the 'Big Book of Beasts'.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>6fxp21hzrpnmjcp2rlcynsmnv68ghny</sha1>
    </revision>
    <revision>
      <id>25966</id>
      <parentid>25948</parentid>
      <timestamp>2010-07-28T23:24:43Z</timestamp>
      <contributor>
        <ip>142.167.227.213</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>25966</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10195" sha1="06c9o19x94e2q0be630ynyqxv6v4zkl" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in the [['Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>06c9o19x94e2q0be630ynyqxv6v4zkl</sha1>
    </revision>
    <revision>
      <id>25968</id>
      <parentid>25966</parentid>
      <timestamp>2010-07-28T23:25:38Z</timestamp>
      <contributor>
        <ip>142.167.227.213</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>25968</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10195" sha1="2ynj6uf8y8nc1adrs545upeallnc9sq" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>2ynj6uf8y8nc1adrs545upeallnc9sq</sha1>
    </revision>
    <revision>
      <id>26633</id>
      <parentid>25968</parentid>
      <timestamp>2010-07-30T15:57:26Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <minor/>
      <origin>26633</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10293" sha1="hla6oy72kwy5jqu3k3kix3ixridqlu2" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster

|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>hla6oy72kwy5jqu3k3kix3ixridqlu2</sha1>
    </revision>
    <revision>
      <id>26881</id>
      <parentid>26633</parentid>
      <timestamp>2010-07-31T01:29:44Z</timestamp>
      <contributor>
        <ip>98.122.134.210</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>26881</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10335" sha1="663a08jbbmfyb1cn1wp1seevdep6vb5" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>663a08jbbmfyb1cn1wp1seevdep6vb5</sha1>
    </revision>
    <revision>
      <id>27789</id>
      <parentid>26881</parentid>
      <timestamp>2010-08-03T04:39:44Z</timestamp>
      <contributor>
        <ip>96.227.67.142</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>27789</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10417" sha1="o7a76k62kn7lcrufkln02whazh0tl6w" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Category:Slimes|Slimes]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;

{{stub}}
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>o7a76k62kn7lcrufkln02whazh0tl6w</sha1>
    </revision>
    <revision>
      <id>29033</id>
      <parentid>27789</parentid>
      <timestamp>2010-08-11T00:37:04Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>29033</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10397" sha1="oqbub7fejllt7igtdal2jiwu9ih2dzj" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Slimes|*]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>oqbub7fejllt7igtdal2jiwu9ih2dzj</sha1>
    </revision>
    <revision>
      <id>32419</id>
      <parentid>29033</parentid>
      <timestamp>2010-08-26T05:33:50Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <origin>32419</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10397" sha1="6ea5etveytk8o3kbn8fzkq577aly9q7" xml:space="preserve">:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;


[[Image:Slime-smalll.jpg|right]]
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>6ea5etveytk8o3kbn8fzkq577aly9q7</sha1>
    </revision>
    <revision>
      <id>32750</id>
      <parentid>32419</parentid>
      <timestamp>2010-08-28T14:02:36Z</timestamp>
      <contributor>
        <username>SnowyStarIH</username>
        <id>2191336</id>
      </contributor>
      <minor/>
      <origin>32750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10479" sha1="j8i82gumq8hlwtlnjpz2dvikmvluhyb" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>j8i82gumq8hlwtlnjpz2dvikmvluhyb</sha1>
    </revision>
    <revision>
      <id>34941</id>
      <parentid>32750</parentid>
      <timestamp>2010-09-17T20:36:49Z</timestamp>
      <contributor>
        <username>TamerKoh</username>
        <id>3070337</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>34941</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10529" sha1="d7w7j92od5i0bine7a0u05z486myi56" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>d7w7j92od5i0bine7a0u05z486myi56</sha1>
    </revision>
    <revision>
      <id>35259</id>
      <parentid>34941</parentid>
      <timestamp>2010-09-24T11:34:07Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35259</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10547" sha1="hsuht6rbuuqdlko3uim8v7stb7g4k7g" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===

{{Monster


|float = left
|name = Slime
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = ???
|experience = 2
|gold = 4
|droppedItem = [[Herb]] (common)
[[Slimedrop]] (rare)
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[Alltrades Abbey]], [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>hsuht6rbuuqdlko3uim8v7stb7g4k7g</sha1>
    </revision>
    <revision>
      <id>35273</id>
      <parentid>35259</parentid>
      <timestamp>2010-09-24T13:45:53Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35273</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12033" sha1="159czpnm19ja6slq8hvcq0dpolrkb7l" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|droppedItem = [[Medicinal Herb]] (common, 12.5%)&lt;br&gt;
[[Slimedrop]] (rare, 6.25%)
|bestiaryNumber=001
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|droppedItem = [[Medicinal Herb]] (common)&lt;br&gt;
[[Slimedrop]] (rare)
|bestiaryNumber=001
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|droppedItem = [[Medicinal Herb]] (common)&lt;br&gt;
[[Slimedrop]] (rare)
|bestiaryNumber=001
|description = Game description: "Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers."
Guide description: "They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis."
|locations = [[Bloomingdale]]
}}


&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>159czpnm19ja6slq8hvcq0dpolrkb7l</sha1>
    </revision>
    <revision>
      <id>35409</id>
      <parentid>35273</parentid>
      <timestamp>2010-09-26T13:18:01Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35409</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12096" sha1="1mrisixvzduwco589jimlzjwznug9c5" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}


&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>1mrisixvzduwco589jimlzjwznug9c5</sha1>
    </revision>
    <revision>
      <id>37187</id>
      <parentid>35409</parentid>
      <timestamp>2010-10-14T23:26:33Z</timestamp>
      <contributor>
        <username>Lafferluff</username>
        <id>3041593</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>37187</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12138" sha1="5j2y8f2900ausksm0ul867yf08kawhd" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster



|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster






|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster




|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy


|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster


|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Monster

|float = left
|name = Slime
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 7
|attack = 9
|defense = 8
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
|locations = [[Rexwood]], [[Krage]]
}}The slime will sometimes drop a Slime Heart after the party frees [[Dharma]]. It will allow one party member to become a slime.
&lt;br style="clear: right;"/&gt;
{{Monster

|float = left
|name = Slimification (Slime Lv8)
|image = [[Image:Slimelv8.gif]]
|game = ''[[Dragon Quest VII]]''
|console = PSX
|hp = 120
|mp = 100
|attack = 58
|defense = 35
|agility = 30
|experience = 150
|gold = 50
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}


&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest X]]''===
{{Monster

|float = Left
|name = Slime
|image = [[Image:nopic.png|50px]]
|game = ''[[Dragon Quest X]]''
|console = Wii (?)
|hp = ???
|experience = ???
|gold = ???
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest Monsters]]''===
''{{Enemy




|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy

|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[She-Slime]]
*[[Metal Slime]]
*[[Dark Slime]]
*[[King Slime]]
*[[Behemoth Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>5j2y8f2900ausksm0ul867yf08kawhd</sha1>
    </revision>
    <revision>
      <id>37209</id>
      <parentid>37187</parentid>
      <timestamp>2010-10-15T02:36:28Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <origin>37209</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12330" sha1="jwy748isi59c9aa6d1faoddrbhxwqra" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>jwy748isi59c9aa6d1faoddrbhxwqra</sha1>
    </revision>
    <revision>
      <id>37210</id>
      <parentid>37209</parentid>
      <timestamp>2010-10-15T02:39:03Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <origin>37210</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12601" sha1="l6ph9lhejq12vbven8yclwmb4pdt7iu" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>l6ph9lhejq12vbven8yclwmb4pdt7iu</sha1>
    </revision>
    <revision>
      <id>37408</id>
      <parentid>37210</parentid>
      <timestamp>2010-10-17T08:51:00Z</timestamp>
      <contributor>
        <username>Lafferluff</username>
        <id>3041593</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>37408</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12619" sha1="ay112dtybsg8267dxxpb3ctzq6oe80g" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = ''[[Dragon Quest IV]]''
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = [[Dragon Quest IV]]
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Herb]]
|skills = Call for help
|spells = [[Slimification]]
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>ay112dtybsg8267dxxpb3ctzq6oe80g</sha1>
    </revision>
    <revision>
      <id>37796</id>
      <parentid>37408</parentid>
      <timestamp>2010-10-23T08:55:47Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest IV */</comment>
      <origin>37796</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12830" sha1="9w0xk7sqe5npfdfqr0q18xgpxkc5lof" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>9w0xk7sqe5npfdfqr0q18xgpxkc5lof</sha1>
    </revision>
    <revision>
      <id>40165</id>
      <parentid>37796</parentid>
      <timestamp>2011-02-20T00:49:49Z</timestamp>
      <contributor>
        <ip>70.181.58.211</ip>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>40165</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12991" sha1="9hoycojmvmeowe80se3xzcojg66eees" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>9hoycojmvmeowe80se3xzcojg66eees</sha1>
    </revision>
    <revision>
      <id>40185</id>
      <parentid>40165</parentid>
      <timestamp>2011-02-20T04:31:40Z</timestamp>
      <contributor>
        <ip>74.90.42.241</ip>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>40185</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13119" sha1="7ihzuupuayhy3o5mhpb2x1pne6nyruc" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>7ihzuupuayhy3o5mhpb2x1pne6nyruc</sha1>
    </revision>
    <revision>
      <id>40686</id>
      <parentid>40185</parentid>
      <timestamp>2011-03-13T15:20:36Z</timestamp>
      <contributor>
        <ip>24.211.219.41</ip>
      </contributor>
      <comment>/* Dragon Quest VIII */</comment>
      <origin>40686</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13426" sha1="b93k20tycowy5i8nxbgela1yxeo7dqj" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>b93k20tycowy5i8nxbgela1yxeo7dqj</sha1>
    </revision>
    <revision>
      <id>40885</id>
      <parentid>40686</parentid>
      <timestamp>2011-04-04T15:48:57Z</timestamp>
      <contributor>
        <ip>86.152.3.94</ip>
      </contributor>
      <comment>/* Related Enemies */</comment>
      <origin>40885</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13451" sha1="sp4n43nsmdxajpjpaex3qgeb9ewl1gz" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>sp4n43nsmdxajpjpaex3qgeb9ewl1gz</sha1>
    </revision>
    <revision>
      <id>41577</id>
      <parentid>40885</parentid>
      <timestamp>2011-05-27T08:01:11Z</timestamp>
      <contributor>
        <username>Yard</username>
        <id>1047693</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>41577</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13471" sha1="ixsvbotzfuq3zqmo5u8f6zjr68ynd9i" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good''.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>ixsvbotzfuq3zqmo5u8f6zjr68ynd9i</sha1>
    </revision>
    <revision>
      <id>41881</id>
      <parentid>41577</parentid>
      <timestamp>2011-06-08T19:41:21Z</timestamp>
      <contributor>
        <ip>24.99.83.130</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>41881</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13503" sha1="dpy3uhy4814mmczkmjnc21wv7idsn2t" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;


===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>dpy3uhy4814mmczkmjnc21wv7idsn2t</sha1>
    </revision>
    <revision>
      <id>41882</id>
      <parentid>41881</parentid>
      <timestamp>2011-06-08T19:47:32Z</timestamp>
      <contributor>
        <ip>24.99.83.130</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>41882</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13617" sha1="szyxtrsuhf8y0n1s1qh3u791tagyo2b" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>szyxtrsuhf8y0n1s1qh3u791tagyo2b</sha1>
    </revision>
    <revision>
      <id>42242</id>
      <parentid>41882</parentid>
      <timestamp>2011-07-05T02:27:04Z</timestamp>
      <contributor>
        <username>Weegeesquare5098</username>
        <id>4118924</id>
      </contributor>
      <origin>42242</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13678" sha1="7f9n8al2caiy4tyj7oimbbqjojf3y47" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>7f9n8al2caiy4tyj7oimbbqjojf3y47</sha1>
    </revision>
    <revision>
      <id>42245</id>
      <parentid>42242</parentid>
      <timestamp>2011-07-05T11:26:10Z</timestamp>
      <contributor>
        <username>Metal king chris</username>
        <id>4026959</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>42245</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13830" sha1="9kruje3o1oyqvyg1h4h56v6bln7mbiy" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*==[[Rocket]] - the heroic slime the player uses in Rocket Slime.==
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>9kruje3o1oyqvyg1h4h56v6bln7mbiy</sha1>
    </revision>
    <revision>
      <id>42246</id>
      <parentid>42245</parentid>
      <timestamp>2011-07-05T11:30:33Z</timestamp>
      <contributor>
        <username>Metal king chris</username>
        <id>4026959</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>42246</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13826" sha1="7t6tx76cc7z6d9jgrud2yydlagjksy2" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>7t6tx76cc7z6d9jgrud2yydlagjksy2</sha1>
    </revision>
    <revision>
      <id>43569</id>
      <parentid>42246</parentid>
      <timestamp>2011-08-08T23:02:47Z</timestamp>
      <contributor>
        <ip>98.234.50.167</ip>
      </contributor>
      <origin>43569</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13910" sha1="aa1njcn09ol5ljvl4ucgzvzulb4pqhc" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.  They were also in the forerunner of the series, called Dragon warrior for the NES.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>aa1njcn09ol5ljvl4ucgzvzulb4pqhc</sha1>
    </revision>
    <revision>
      <id>43603</id>
      <parentid>43569</parentid>
      <timestamp>2011-08-11T00:02:11Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Dragon Warrior = Dragon Quest</comment>
      <origin>43603</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13826" sha1="7t6tx76cc7z6d9jgrud2yydlagjksy2" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
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      <id>43610</id>
      <parentid>43603</parentid>
      <timestamp>2011-08-11T01:21:59Z</timestamp>
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      <text bytes="13862" sha1="1lfchwcfu9d4xhcfne7ed35avcw81vm" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest to date, and the forerunner, Dragon Warrior.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>1lfchwcfu9d4xhcfne7ed35avcw81vm</sha1>
    </revision>
    <revision>
      <id>43611</id>
      <parentid>43610</parentid>
      <timestamp>2011-08-11T01:39:07Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>43611</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13846" sha1="mqhrxpxv6mz4m5y8dh9d4125pecsh3q" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him he can join your team.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>mqhrxpxv6mz4m5y8dh9d4125pecsh3q</sha1>
    </revision>
    <revision>
      <id>43745</id>
      <parentid>43611</parentid>
      <timestamp>2011-08-18T18:04:23Z</timestamp>
      <contributor>
        <ip>24.111.140.96</ip>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>43745</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13898" sha1="tccgv6a2m5odaym2ocexcat4wxrkw1n" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>tccgv6a2m5odaym2ocexcat4wxrkw1n</sha1>
    </revision>
    <revision>
      <id>43771</id>
      <parentid>43745</parentid>
      <timestamp>2011-08-20T20:22:19Z</timestamp>
      <contributor>
        <ip>71.10.226.200</ip>
      </contributor>
      <comment>/* Dragon Quest Heroes: Rocket Slime */</comment>
      <origin>43771</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14482" sha1="3k4al5jeyg3mjze9a1ety2dxcpknfi1" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''              In rocket slime, the slimes have been captured by the plob and rocket needs to save all 100 slimes from swotsy to orichlslime which is a bonus slime required to get into the hero's well. Sometimes after taking out a plob tank, a slime box might be inside there. Try to remember that the more slimes you rescue, the more iron balls you will be able to get rid of. Also, some slimes may offer to fight along with rocket which may help you out a lot. Every time you save a slime you will get aletter from them and get either an item or a recipe so make sure you read these!===

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>3k4al5jeyg3mjze9a1ety2dxcpknfi1</sha1>
    </revision>
    <revision>
      <id>43774</id>
      <parentid>43771</parentid>
      <timestamp>2011-08-20T23:40:55Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>43774</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14451" sha1="ckxgl0cpx1msow18xfnt5hxt5mozd80" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>ckxgl0cpx1msow18xfnt5hxt5mozd80</sha1>
    </revision>
    <revision>
      <id>43777</id>
      <parentid>43774</parentid>
      <timestamp>2011-08-22T06:26:00Z</timestamp>
      <contributor>
        <username>Fluffsamasprime</username>
        <id>4312267</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>43777</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14512" sha1="52p5tbxwwc19xwinqrm3ir9zhua3ohm" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears whcih looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>52p5tbxwwc19xwinqrm3ir9zhua3ohm</sha1>
    </revision>
    <revision>
      <id>43780</id>
      <parentid>43777</parentid>
      <timestamp>2011-08-22T06:27:19Z</timestamp>
      <contributor>
        <username>Fluffsamasprime</username>
        <id>4312267</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>43780</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14512" sha1="0ish6318hljnl0ntxqbd9m0m6iucfn1" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*Slime stack
*King slime

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>0ish6318hljnl0ntxqbd9m0m6iucfn1</sha1>
    </revision>
    <revision>
      <id>44483</id>
      <parentid>43780</parentid>
      <timestamp>2011-10-07T19:19:44Z</timestamp>
      <contributor>
        <ip>86.147.114.95</ip>
      </contributor>
      <comment>/* Related Enemies */</comment>
      <origin>44483</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14520" sha1="scnjevtet3jfm5ezik56vhic5i5xauu" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>scnjevtet3jfm5ezik56vhic5i5xauu</sha1>
    </revision>
    <revision>
      <id>44918</id>
      <parentid>44483</parentid>
      <timestamp>2011-10-19T17:39:54Z</timestamp>
      <contributor>
        <username>OxMZxo</username>
        <id>4528721</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest IX */</comment>
      <origin>44918</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14516" sha1="egauc7754d4zkyowvqguscaldd52rek" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = ''Dragon Quest IX''
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>egauc7754d4zkyowvqguscaldd52rek</sha1>
    </revision>
    <revision>
      <id>44919</id>
      <parentid>44918</parentid>
      <timestamp>2011-10-19T17:40:28Z</timestamp>
      <contributor>
        <username>OxMZxo</username>
        <id>4528721</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>44919</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14512" sha1="5gtqd2w73fxlqfuq12u1ffb558lvx9i" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>5gtqd2w73fxlqfuq12u1ffb558lvx9i</sha1>
    </revision>
    <revision>
      <id>45011</id>
      <parentid>44919</parentid>
      <timestamp>2011-10-29T22:02:13Z</timestamp>
      <contributor>
        <username>Psychicken17</username>
        <id>3175425</id>
      </contributor>
      <minor/>
      <comment>/* Trivia */</comment>
      <origin>45011</origin>
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      <format>text/x-wiki</format>
      <text bytes="14660" sha1="bz60me3ob6xesbx2ekpbbmy5z1dbqo5" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
[[Category:Enemies]]

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
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    <revision>
      <id>45213</id>
      <parentid>45011</parentid>
      <timestamp>2011-11-16T18:27:01Z</timestamp>
      <contributor>
        <ip>68.69.225.143</ip>
      </contributor>
      <origin>45213</origin>
      <model>wikitext</model>
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      <text bytes="14780" sha1="js6xnnejmi3ml6ye18nsjuib5rvy1wx" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
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    </revision>
    <revision>
      <id>45668</id>
      <parentid>45213</parentid>
      <timestamp>2011-12-10T13:55:24Z</timestamp>
      <contributor>
        <username>Rocketslime 1 1</username>
        <id>3448772</id>
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      <origin>45668</origin>
      <model>wikitext</model>
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      <text bytes="14810" sha1="lrcdido4zaokgh1obs1q51cijm7dtft" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
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    <revision>
      <id>46973</id>
      <parentid>45668</parentid>
      <timestamp>2012-03-08T01:31:56Z</timestamp>
      <contributor>
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      <text bytes="14547" sha1="oa33rs8d6tfy35qgi9dxmr5icr94sj5" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

slime likes pie.!!!!!!!!!!!!!!! 

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>oa33rs8d6tfy35qgi9dxmr5icr94sj5</sha1>
    </revision>
    <revision>
      <id>46975</id>
      <parentid>46973</parentid>
      <timestamp>2012-03-08T01:33:11Z</timestamp>
      <contributor>
        <ip>71.255.245.244</ip>
      </contributor>
      <origin>46975</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14573" sha1="agi4wqom5uxt1r7tekl64e17dijpxtt" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

slime likes pie.!!!!!!!!!!!!!!!

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts'|'The Big Book of&amp;nbsp;]]Poop'

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>agi4wqom5uxt1r7tekl64e17dijpxtt</sha1>
    </revision>
    <revision>
      <id>46976</id>
      <parentid>46975</parentid>
      <timestamp>2012-03-08T01:37:28Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/71.255.245.244|71.255.245.244]] ([[User talk:71.255.245.244|talk]] | [[Special:Block/71.255.245.244|block]]) to last version by [[User:Rocketslime 1 1|Rocketslime 1 1]]</comment>
      <origin>46976</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14810" sha1="lrcdido4zaokgh1obs1q51cijm7dtft" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - First monster you receive in Dragon Warrior Monster.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>lrcdido4zaokgh1obs1q51cijm7dtft</sha1>
    </revision>
    <revision>
      <id>47969</id>
      <parentid>46976</parentid>
      <timestamp>2012-04-25T16:32:01Z</timestamp>
      <contributor>
        <username>Felding</username>
        <id>5024406</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>47969</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14989" sha1="i0lc0y800w7nmtow5v4ovx61c6914oi" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, In legend of zelda: a link to the past, another enemy called slime appears which looks like a green version of the slime.
*Slime is still the first monster in Dragon Quest you fight.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>i0lc0y800w7nmtow5v4ovx61c6914oi</sha1>
    </revision>
    <revision>
      <id>47970</id>
      <parentid>47969</parentid>
      <timestamp>2012-04-25T16:37:52Z</timestamp>
      <contributor>
        <username>Felding</username>
        <id>5024406</id>
      </contributor>
      <comment>Factual correction</comment>
      <origin>47970</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15172" sha1="lqxcibuecue4lgch3ek6pihbav5n570" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>lqxcibuecue4lgch3ek6pihbav5n570</sha1>
    </revision>
    <revision>
      <id>49639</id>
      <parentid>47970</parentid>
      <timestamp>2012-07-30T19:59:25Z</timestamp>
      <contributor>
        <ip>99.250.145.172</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 2 */</comment>
      <origin>49639</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15230" sha1="j46km8bx1gnfbzgafx9hj7i180o4r9k" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2|Dragons dont do quests and i dont get the title at all :)]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]''===

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>j46km8bx1gnfbzgafx9hj7i180o4r9k</sha1>
    </revision>
    <revision>
      <id>49640</id>
      <parentid>49639</parentid>
      <timestamp>2012-07-30T20:01:08Z</timestamp>
      <contributor>
        <ip>99.250.145.172</ip>
      </contributor>
      <comment>/* Slime MoriMori Dragon Quest: Shougeki no Shippo Dan */</comment>
      <origin>49640</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15385" sha1="3kxea11pagjvul4iym5zvjcqtyuere0" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2|Dragons dont do quests and i dont get the title at all :)]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|ggggggg MoreMore Dragon Quest: Shougeki no Shippo]]''&lt;span style="font-style: italic;"&gt; popopo no popo no shipo hippo shipo&lt;/span&gt;===
do dippo lippo smicko kikko

===''[[Dragon Quest Heroes: Rocket Slime]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>3kxea11pagjvul4iym5zvjcqtyuere0</sha1>
    </revision>
    <revision>
      <id>49641</id>
      <parentid>49640</parentid>
      <timestamp>2012-07-30T20:02:04Z</timestamp>
      <contributor>
        <ip>99.250.145.172</ip>
      </contributor>
      <comment>/* Dragon Quest Heroes: Rocket Slime */</comment>
      <origin>49641</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15438" sha1="0aeupcc6jatkkkz3mtjivv97nte9u4v" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters: Joker 2|Dragons dont do quests and i dont get the title at all :)]]''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|ggggggg MoreMore Dragon Quest: Shougeki no Shippo]]''&lt;span style="font-style: italic;"&gt; popopo no popo no shipo hippo shipo&lt;/span&gt;===
do dippo lippo smicko kikko

===''[[Dragon Quest Heroes: Rocket Slime|Dragon Quest Heroes: team rocket blasting off again!]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===



==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>0aeupcc6jatkkkz3mtjivv97nte9u4v</sha1>
    </revision>
    <revision>
      <id>49644</id>
      <parentid>49641</parentid>
      <timestamp>2012-07-30T20:05:43Z</timestamp>
      <contributor>
        <ip>204.195.181.236</ip>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>49644</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15409" sha1="o64bsoknbwf4c42ttx11ms7e3n26oyx" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|ggggggg MoreMore Dragon Quest: Shougeki no Shippo]]''&lt;span style="font-style: italic;"&gt; popopo no popo no shipo hippo shipo&lt;/span&gt;===
do dippo lippo smicko kikko

===''[[Dragon Quest Heroes: Rocket Slime|Dragon Quest Heroes: team rocket blasting off again!]]''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>o64bsoknbwf4c42ttx11ms7e3n26oyx</sha1>
    </revision>
    <revision>
      <id>49645</id>
      <parentid>49644</parentid>
      <timestamp>2012-07-30T20:06:58Z</timestamp>
      <contributor>
        <ip>204.195.181.236</ip>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>49645</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15136" sha1="8oltxq28xagacggi1euqt72so4hhvtd" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>8oltxq28xagacggi1euqt72so4hhvtd</sha1>
    </revision>
    <revision>
      <id>49702</id>
      <parentid>49645</parentid>
      <timestamp>2012-07-31T21:28:48Z</timestamp>
      <contributor>
        <ip>24.218.160.84</ip>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>49702</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15239" sha1="2x2qu20we5keirrvnpw8atzz47r40x1" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
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    <revision>
      <id>50829</id>
      <parentid>49702</parentid>
      <timestamp>2012-09-23T15:34:01Z</timestamp>
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      <text bytes="15303" sha1="mjg5ka9j9zepxggbzpxix6yai1joyap" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
Slime likes to flip itself at you because it is mentally slow. The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]]. 
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>mjg5ka9j9zepxggbzpxix6yai1joyap</sha1>
    </revision>
    <revision>
      <id>50830</id>
      <parentid>50829</parentid>
      <timestamp>2012-09-23T16:32:36Z</timestamp>
      <contributor>
        <ip>89.243.213.222</ip>
      </contributor>
      <origin>50830</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15241" sha1="n60739u6s9edmgu912jc88sx8wsypoc" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].  
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>n60739u6s9edmgu912jc88sx8wsypoc</sha1>
    </revision>
    <revision>
      <id>51161</id>
      <parentid>50830</parentid>
      <timestamp>2012-10-12T01:01:58Z</timestamp>
      <contributor>
        <username>Legendary Pop-Fizz</username>
        <id>5185663</id>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>51161</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15401" sha1="j3sa92ld8ynep2zho1jbh84q1scgr7z" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and Kind Trode looking for Princess Medea.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's waork station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>j3sa92ld8ynep2zho1jbh84q1scgr7z</sha1>
    </revision>
    <revision>
      <id>51894</id>
      <parentid>51161</parentid>
      <timestamp>2012-12-25T14:18:12Z</timestamp>
      <contributor>
        <ip>80.3.21.24</ip>
      </contributor>
      <comment>/* Dragon Quest VIII */</comment>
      <origin>51894</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16394" sha1="013r58ay4d3khd97uvu3uv7u4lnl932" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's waork station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>013r58ay4d3khd97uvu3uv7u4lnl932</sha1>
    </revision>
    <revision>
      <id>52950</id>
      <parentid>51894</parentid>
      <timestamp>2013-02-23T21:53:58Z</timestamp>
      <contributor>
        <username>TwinTails100</username>
        <id>5740297</id>
      </contributor>
      <comment>/* Super Smash Bros. WiiU/3ds */</comment>
      <origin>52950</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16393" sha1="f0howrh28jmte1kkarzq2oceqecz96a" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]</text>
      <sha1>f0howrh28jmte1kkarzq2oceqecz96a</sha1>
    </revision>
    <revision>
      <id>53135</id>
      <parentid>52950</parentid>
      <timestamp>2013-03-12T21:06:18Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>53135</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16429" sha1="56zghmavhmo5gtngy582dw1zoe1g2tz" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>56zghmavhmo5gtngy582dw1zoe1g2tz</sha1>
    </revision>
    <revision>
      <id>54037</id>
      <parentid>53135</parentid>
      <timestamp>2013-06-18T09:13:01Z</timestamp>
      <contributor>
        <ip>188.39.91.186</ip>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>54037</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15674" sha1="cl10k5m8qsyjmfnbd11t7sk1p2x2u7z" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The best monster in DQ history. This is so useful that you won't be able to say apple before it helps you out in some way. On DQ7 and after, this monster triples the experience you gain from other monsters, effectively making training easier.

And in DQM and DQM 2, this monster can turn into ANYTHING. 

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>cl10k5m8qsyjmfnbd11t7sk1p2x2u7z</sha1>
    </revision>
    <revision>
      <id>54038</id>
      <parentid>54037</parentid>
      <timestamp>2013-06-18T09:14:34Z</timestamp>
      <contributor>
        <ip>188.39.91.186</ip>
      </contributor>
      <comment>/* Dragon Quest */</comment>
      <origin>54038</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15695" sha1="4a3w4epd94bf8t5s54tf6fjxxukknp4" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The best monster in DQ history. This is so useful that you won't be able to say apple before it helps you out in some way. On DQ7 and after, this monster triples the experience you gain from other monsters, effectively making training easier.

And in DQM and DQM 2, this monster can turn into ANYTHING. 

==Appearances==
===''[[Dragon Quest]]: DICK CHAPPY EDITION''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    </revision>
    <revision>
      <id>54052</id>
      <parentid>54038</parentid>
      <timestamp>2013-06-18T13:37:33Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/188.39.91.186|188.39.91.186]] ([[User talk:188.39.91.186|talk]] | [[Special:Block/188.39.91.186|block]]) to last version by [[User:Frostare|Frostare]]</comment>
      <origin>54052</origin>
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      <text bytes="16429" sha1="56zghmavhmo5gtngy582dw1zoe1g2tz" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station. Meaning Slime will appear as a third-party fighter.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>56zghmavhmo5gtngy582dw1zoe1g2tz</sha1>
    </revision>
    <revision>
      <id>55900</id>
      <parentid>54052</parentid>
      <timestamp>2013-11-12T00:01:54Z</timestamp>
      <contributor>
        <username>Totoofze47</username>
        <id>1707697</id>
      </contributor>
      <comment>/* Super Smash Bros. WiiU/3ds */</comment>
      <origin>55900</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16377" sha1="bhd2w933ifpgjfqsv9hwsr7bjmo8kls" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = ''[[Dragon Quest IX]]''
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
&lt;br style="clear: right;"/&gt;

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>bhd2w933ifpgjfqsv9hwsr7bjmo8kls</sha1>
    </revision>
    <revision>
      <id>56183</id>
      <parentid>55900</parentid>
      <timestamp>2013-12-23T15:38:34Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>56183</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16333" sha1="eyc40i8xznmdycqjfsbjy0940zd5djm" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===


===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''
===''Super Smash Bros. WiiU/3ds''===
''Artwork and Slime's name'' was leaked from Sakurai's work station.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    </revision>
    <revision>
      <id>56184</id>
      <parentid>56183</parentid>
      <timestamp>2013-12-23T15:44:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Add a summary of your edit</comment>
      <origin>56184</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16335" sha1="q6lsq5rqv7de4poh30kujeixm7y9xmr" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest]]''
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = ''[[Dragon Quest II]]''
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = ''[[Dragon Quest III]]''
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest V]]''
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = [[Dragon Quest V]]
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = ''[[Dragon Quest VI]]''
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = ''[[Dragon Quest VIII]]''
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

===''[[Dragon Quest Monsters: Caravan Heart]]''===

===''[[Dragon Quest Monsters: Joker]]''===

===''[[Dragon Quest Monsters Joker 2|Dragon Quest Monsters: Joker 2]] ''===

===''[[Torneko no Daibouken: Fushigi no Dungeon]]''===

===''[[Torneko: The Last Hope]]''===

===''[[Torneko no Daibouken 3: Fushigi no Dungeon]]''===

===''[[Shounen Yangus to Fushigi no Dungeon]]''===

===''[[Dragon Quest: Monster Battle Road]]''===

===''[[Dragon Quest: Monster Battle Road II]]''===

===''[[Dragon Quest Heroes: Rocket Slime]] ''===
In Dragon Quest Heroes: Rocket Slime, the slimes are the peaceful inhabitants of the town of Boingburg. At the beginning of the game, all of the slimes, save Rocket, have been captured by the Plob and Rocket needs to save all 100 slimes, from Swotsy to Orichlslime.

The Plob also placed iron balls that can only be removed when a certain number of slimes have been rescued.

Also, some slimes can fight along with Rocket in the Schleiman Tank which may help a lot.

Each slime rescued will send a letter to Rocket containing an item or alchemy recipe.

===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''===

===''[[Dragon Quest Swords]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]]''===

===''[[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]]''===

===''[[Itadaki Street DS]]''===

===''[[Fortune Street]]''===
''Mario Sport Mix''

''Slime can be Unlocked by 28 Matches in a Sport Or Slime misson at Flower Cup.''

===''Super Smash Bros. Wii U/ 3DS''===
''Artwork and Slime's name'' was leaked from Sakurai's work station.

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    <revision>
      <id>56185</id>
      <parentid>56184</parentid>
      <timestamp>2013-12-23T15:53:04Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <comment>Add a summary of your edit</comment>
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      <text bytes="14702" sha1="5szbs9dlmhn2g7cns08x81lll5vqdoe" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>5szbs9dlmhn2g7cns08x81lll5vqdoe</sha1>
    </revision>
    <revision>
      <id>57229</id>
      <parentid>56185</parentid>
      <timestamp>2014-03-31T16:21:16Z</timestamp>
      <contributor>
        <username>Liquidmetalslime</username>
        <id>12526418</id>
      </contributor>
      <origin>57229</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14713" sha1="gneul9344am99wfx2nbwmc1t1uw21s5" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the main and strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in the game. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve after the events in the Well. Also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>gneul9344am99wfx2nbwmc1t1uw21s5</sha1>
    </revision>
    <revision>
      <id>57812</id>
      <parentid>57229</parentid>
      <timestamp>2014-05-10T22:56:06Z</timestamp>
      <contributor>
        <username>EeveeRoxas</username>
        <id>24569960</id>
      </contributor>
      <comment>/* Notable Slimes */ Added some more information on Slash and cleaned up some other areas of the section.</comment>
      <origin>57812</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14807" sha1="hlz6nhedpsxqhpnkj0bsvjmtlaxamai" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]] [[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>hlz6nhedpsxqhpnkj0bsvjmtlaxamai</sha1>
    </revision>
    <revision>
      <id>60235</id>
      <parentid>57812</parentid>
      <timestamp>2014-12-31T23:20:21Z</timestamp>
      <contributor>
        <username>Mai Is Me</username>
        <id>4059391</id>
      </contributor>
      <comment>/* Dragon Quest V */</comment>
      <origin>60235</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14794" sha1="4xwij828vborf26pzt0up20goaf6ni2" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =100
| family=Slime
| type=Slime
| game= Dragon Quest
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>4xwij828vborf26pzt0up20goaf6ni2</sha1>
    </revision>
    <revision>
      <id>60349</id>
      <parentid>60235</parentid>
      <timestamp>2015-01-11T22:32:30Z</timestamp>
      <contributor>
        <username>Mai Is Me</username>
        <id>4059391</id>
      </contributor>
      <origin>60349</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14872" sha1="ey82x75r0goc5nm861e1bau0mn4hszy" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime-smalll.jpg
| size =
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest 
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>ey82x75r0goc5nm861e1bau0mn4hszy</sha1>
    </revision>
    <revision>
      <id>60351</id>
      <parentid>60349</parentid>
      <timestamp>2015-01-11T22:40:43Z</timestamp>
      <contributor>
        <username>Mai Is Me</username>
        <id>4059391</id>
      </contributor>
      <origin>60351</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14871" sha1="n0grswjjsfxguphzrgzcqjby5ey9i25" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest 
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}

The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}

The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster


|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}

Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}

Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}

Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>n0grswjjsfxguphzrgzcqjby5ey9i25</sha1>
    </revision>
    <revision>
      <id>60352</id>
      <parentid>60351</parentid>
      <timestamp>2015-01-11T22:41:55Z</timestamp>
      <contributor>
        <username>Mai Is Me</username>
        <id>4059391</id>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>60352</origin>
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      <format>text/x-wiki</format>
      <text bytes="14855" sha1="m1p4t2cjqsb73gwivq78c4kar1kv6e4" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest 
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;
===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;
===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.
===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.
A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.
===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].
{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}
Basic, no reinforcements
{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}
Can call up more to create a [[Slime stack]]
{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>m1p4t2cjqsb73gwivq78c4kar1kv6e4</sha1>
    </revision>
    <revision>
      <id>60353</id>
      <parentid>60352</parentid>
      <timestamp>2015-01-11T22:42:19Z</timestamp>
      <contributor>
        <username>Mai Is Me</username>
        <id>4059391</id>
      </contributor>
      <comment>/* Dragon Quest VI */</comment>
      <origin>60353</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14855" sha1="jtzs6bq8xs04b0bjjfjl2jkdzevh84v" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest 
}}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;

The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2
}}Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]   [[Image:SLIME_GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]] [[Image:SLIME_-_DQ3_-_SNES.png‎]] [[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br&gt;[[Lakanaba]] outskirts&lt;br&gt;[[Casabranca]] outskirts
}}&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]] [[Image:Slimelv8.gif]] [[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations=[[Havre Léon]] outskirts (chapter 4)
}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]
}}&lt;br style="clear: right;"/&gt;
===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]
}}
&lt;br style="clear: right;"/&gt;
{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]
}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb &lt;br&gt; Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood &lt;br&gt; Krage
|}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8) &lt;br&gt; Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia &lt;br&gt; Probina
|}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.
===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.
A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.
A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.
===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].
{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]
}}
Basic, no reinforcements
{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey]], [[Tower of Trades]]
}}
Can call up more to create a [[Slime stack]]
{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]
}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]
}}''

===''[[Dragon Quest Monsters 2]]''===
''{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.
}}''

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]][[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>jtzs6bq8xs04b0bjjfjl2jkdzevh84v</sha1>
    </revision>
    <revision>
      <id>61690</id>
      <parentid>60353</parentid>
      <timestamp>2015-03-01T16:16:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61690</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14872" sha1="3y2ifop32oo9ni6flsndb4u1zyn3ks5" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Quest Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    </revision>
    <revision>
      <id>61691</id>
      <parentid>61690</parentid>
      <timestamp>2015-03-01T16:17:47Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest IX */</comment>
      <origin>61691</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14895" sha1="8itjnmndg76qwhx0c5isnfaohi8e08k" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Quest Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Quest Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>8itjnmndg76qwhx0c5isnfaohi8e08k</sha1>
    </revision>
    <revision>
      <id>62022</id>
      <parentid>61691</parentid>
      <timestamp>2015-03-05T20:05:23Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Notable Slimes */</comment>
      <origin>62022</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14897" sha1="3xsrw2lnu452xadtfsdk420i2kktwjm" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Quest Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main silme in the [[Slimopolis]] and is the strongest silme there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you recieve in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>3xsrw2lnu452xadtfsdk420i2kktwjm</sha1>
    </revision>
    <revision>
      <id>62023</id>
      <parentid>62022</parentid>
      <timestamp>2015-03-05T20:05:48Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Notable Slimes */</comment>
      <origin>62023</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14897" sha1="4w8no3nlxnhwbm5rkkuf2ekw67gjptt" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Quest Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>4w8no3nlxnhwbm5rkkuf2ekw67gjptt</sha1>
    </revision>
    <revision>
      <id>62033</id>
      <parentid>62023</parentid>
      <timestamp>2015-03-05T20:11:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>62033</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14899" sha1="94xagdsfw81j5j555d75ws3cjscfvya" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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      <id>65584</id>
      <parentid>62033</parentid>
      <timestamp>2015-04-19T01:47:10Z</timestamp>
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      <text bytes="14960" sha1="9w7id7u6hyry7j282xd97x0s35y7wfq" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
File:Dragon_Quest_(Mobile)_-_Slime.png|Dragon Quest (Mobile)
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    <revision>
      <id>65586</id>
      <parentid>65584</parentid>
      <timestamp>2015-04-19T01:53:47Z</timestamp>
      <contributor>
        <username>Axcelaw</username>
        <id>25834952</id>
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      <text bytes="14974" sha1="d2n7nffz3e1rhaxcxmha7awxoga7mi4" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
File:Dragon_Quest_(Mobile)_-_Slime.png|Slime in ''Dragon Quest'' (Mobile).
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
      <sha1>d2n7nffz3e1rhaxcxmha7awxoga7mi4</sha1>
    </revision>
    <revision>
      <id>65588</id>
      <parentid>65586</parentid>
      <timestamp>2015-04-19T02:04:45Z</timestamp>
      <contributor>
        <username>Axcelaw</username>
        <id>25834952</id>
      </contributor>
      <minor/>
      <origin>65588</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14992" sha1="9ulht8cbufos2psn4shgke1sduejn7j" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Image:Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Image:Slime2.gif|''Dragon Quest VI''
Image:Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
File:Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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      <id>65643</id>
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      <timestamp>2015-04-21T14:34:51Z</timestamp>
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      <text bytes="14969" sha1="8yw10ps932ri9l1rmfo383dnyoplzum" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Slimes|*]]
[[Category:Dragon quest X enemies]]</text>
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    </revision>
    <revision>
      <id>66803</id>
      <parentid>65643</parentid>
      <timestamp>2015-05-22T12:05:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66803</origin>
      <model>wikitext</model>
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      <text bytes="14947" sha1="sqpzn7xnnl2yrmcf9tjoijgyqpikjm0" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome-chan]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>sqpzn7xnnl2yrmcf9tjoijgyqpikjm0</sha1>
    </revision>
    <revision>
      <id>67514</id>
      <parentid>66803</parentid>
      <timestamp>2015-06-06T19:29:52Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Notable Slimes */</comment>
      <origin>67514</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14943" sha1="5uptrzsm83173tccsk2z18wc1vv70to" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daiboken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>5uptrzsm83173tccsk2z18wc1vv70to</sha1>
    </revision>
    <revision>
      <id>67515</id>
      <parentid>67514</parentid>
      <timestamp>2015-06-06T19:30:36Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Notable Slimes */</comment>
      <origin>67515</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14961" sha1="75npu2fyv1ti250709pk7tfgdt7ror7" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>75npu2fyv1ti250709pk7tfgdt7ror7</sha1>
    </revision>
    <revision>
      <id>68852</id>
      <parentid>67515</parentid>
      <timestamp>2015-07-24T18:58:04Z</timestamp>
      <contributor>
        <username>GemSlime</username>
        <id>5756397</id>
      </contributor>
      <comment>Added DQMJ and DQMJ2, but definitely needs more.</comment>
      <origin>68852</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16296" sha1="smsogxpl343ueijo05nppcz32mqqejz" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

Dragon Quest Monsters: Joker{{Enemy|bestiaryNumber = 1|name = Slime|game = Dragon Quest Monsters: Joker|console = DS|hp = 1|gold = 1|family = Slime}}Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

Dragon Quest Monsters: Joker 2{{Enemy|bestiaryNumber = 1|name = Slime|game = Dragon Quest Monsters: Joker 2|console = DS|hp = 1|gold = 1|skills = Slimer|family = Slime|locations = The Albatross, Treepidation, Dark World}}Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
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    </revision>
    <revision>
      <id>68952</id>
      <parentid>68852</parentid>
      <timestamp>2015-07-29T13:04:53Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>68952</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16333" sha1="cbvam2z745m4plwozfpmenl3di5j81c" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].   
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}
&lt;br style="clear: right;"/&gt;

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}
&lt;br style="clear: right;"/&gt;

===''[[Dragon Quest VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
&lt;br style="clear: right;"/&gt;
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

==Spin-Off Appearances==
===''[[Dragon Quest Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

Dragon Quest Monsters: Joker{{Enemy|bestiaryNumber = 1|name = Slime|game = Dragon Quest Monsters: Joker|console = DS|hp = 1|gold = 1|family = Slime}}Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

Dragon Quest Monsters: Joker 2{{Enemy|bestiaryNumber = 1|name = Slime|game = Dragon Quest Monsters: Joker 2|console = DS|hp = 1|gold = 1|skills = Slimer|family = Slime|locations = The Albatross, Treepidation, Dark World}}Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest XI enemies]]</text>
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    </revision>
    <revision>
      <id>68994</id>
      <parentid>68952</parentid>
      <timestamp>2015-08-04T16:20:44Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>68994</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16148" sha1="r4x2m16p9ofp2p2nwvxayc7qoh86ru2" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].

===''[[Dragon Quest II|II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters|Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}
Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}
Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest XI enemies]]</text>
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      <text bytes="16148" sha1="9e7w6qzq6inbnqro9tkdbc4ug11l7hi" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].

===''[[Dragon Quest II|II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (DQIX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters|Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}
Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}
Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
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[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
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      <text bytes="16159" sha1="qjf1sri19ygfg7hi6ukplglhqkjln55" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].

===''[[Dragon Quest II|II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (DQIX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters|Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}
Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}
Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
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      <id>71801</id>
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      <timestamp>2015-10-07T10:16:50Z</timestamp>
      <contributor>
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        <id>5301469</id>
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      <text bytes="16170" sha1="knofg0vm2g2vjmubpqgoba2taxezgx6" xml:space="preserve">{{MonsterInfo
| name=Slime
| image=Slime1.png
| size =100px
| japanese=スライム
| romanji=''Suraimu''
| family=Slime
| ex-family=
| type=Slime
| element=
| rarity=
| game= Dragon Quest }}
:&lt;small&gt;''[[File:Slime.png]]This article is about the monster. For the family, see ''[[:Slime family]]&lt;/small&gt;
The '''Slime''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the very first game, Slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every Dragon Quest/Dragon Warrior game to date.

==Characteristics==
The basic Slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other Slimes.

They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger Slimes that can call on others of their kind; they may form a [[King Slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the Slime Stack. In the DS remake of ''Dragon Quest IV'', these Slimes appear under '''slimification''' in [['The Big Book of Beasts']].

In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In [[Dragon Quest IX]], all slimes have a certain verbal tic, ''goo'', which can replace words like ''good, ''and ''slime ''can replace time.

The basic Slime gives 1 Experience Point and 1 Gold Coin.

==Appearances==
===''[[Dragon Quest]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}
Slimes make their debut as one of the first enemies the player is likely to encounter alongside [[Red Slime]]s and [[Dracky|Drackies]].

===''[[Dragon Quest II|II]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME GBC.gif]]
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png]][[Image:SLIME - DQ3 - SNES.png‎]][[Image:DW3SLIME.gif]]
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|float = Left
|name = Slimification
|image = [[Image:SLIME - DW1,2,3,4 - NES.png‎]][[Image:Slimelv8.gif]][[Image:DQ4SLIMEDS.png]]
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|float = Left
|name = Slime
|image = [[Image:Slime.gif]][[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = [[Image:Slime.gif]] [[Image:Slimelv8.gif]][[File:Slime5.gif]]
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|float = left
|name = Slimification
|image = [[Image:Slime2.gif]][[Image:DQ5SLIMEDS.png]]
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].

{{Enemy
|float=
|image=[[Image:Slimelv8.gif]]
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|float = left
|name = Slime
|image = [[Image:SLIME_-_DQ8.png]]
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}
The slime is the first enemy you encounter after a brief cutscene with Yangus and King Trode looking for Princess Medea.

A special slime can be found in the waterfall cave. When the party first find him he tells you about a chest at a dead end and ask him if you believe him. You can say yes or no. His attitude changes depending on your answer. If you want to take a very small detour, move down the left path leading to a set of stairs. When you emerge there is a chest at the end of the platform overlooking the water. When you entered the cave and looked on the left side watery place, you should have seen it on a platform. Claim the copper sword for your hero. When you return to the slime he will say that you found his treasure. His attitude now will always be positive no matter the options of your choice before. Slimes are also the tutorial monster fighting three of them in the opening cutscenes to begin the game.

A slime must also be fought to start the monster arena quests. It is called Smiley and can be found on the path close to castle Trodain where King Trode resided in before he was cursed.

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].

{{Monster
|float = left
|name = Slime (Normal)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}
Basic, no reinforcements

{{Monster
|float = left
|name = Slime (Newid Isle)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}
Can call up more to create a [[Slime stack]]

{{Monster
|float = left
|name = Slime (Bloomingdale)
|image = [[Image:DQ9SLIME.png]]
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
Can call up more to make a [[King slime]]

===''[[Dragon Quest Monsters|Monsters]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|float = Left
|name = Slime
|image = [[Image:DQMSLIME.png]]
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}
Slimes are a Rank F member of the Slime Family. One can be chosen as the starter monster of the game. They can be found on Infant Isle.

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}
Slimes are found directly outside of the Albatross as the weakest enemy in the game, as well as the easiest to scout. Slimes can also be found in Treepidation, and may drop Medicinal Herbs when fleeing from the Wormonger or when defeated. Some can be found in the Arena as NPCs, with their 'slime accent.' Extremely hard versions of Slimes can also be seen in the Dark World. They are Rank F members of the Slime family, and can be specially synthesized into a Rank C King Slime, or a Rank C Slime X.

Slime Xs are made from two Level 20 Slimes, and two Level 50 Slime Xs can be synthesized into a Rank S Slime Xy. Both cannot be found in the wild.

==Notable Slimes==
*[[Rocket]] - The heroic slime the player uses in Rocket Slime.
*[[Slival]] - Arch-rival of Rocket and anti-hero in the storyline of Rocket Slime.
*[[Gome]] - Friend of Dai in the Dragon Quest manga, [[Dragon Quest: Dai no Daibōken|Dai no Daibōken]]
*[[Hammer]] - Is the main slime in the [[Slimopolis]] and is the strongest slime there. If you manage to beat him the owner of the Slimopolis, Sledge, lets you have his other slime, Goober
*Slib - The first monster you receive in [[Dragon Quest Monsters]]. Slib is the only monster to have Hotblooded as his default nature.
*Slash - The first monster you receive in in [[Dragon Warrior Monsters 2]]. He is recruited after the events in the Well in the beginning of the game. He is also notable for having a default Hotblooded nature.

==Related Enemies==
*[[Dark Slime]]
*[[Metal Slime]]
*[[She-Slime]]
*[[Slime stack]]
*[[King slime]]

==See Also==
*[[Slime (Class)]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Gallery==
&lt;gallery captionalign="left"&gt;
SLIME - DW1,2,3,4 - NES.png|Dragon Warrior I + II + III + IV NES
SLIME GBC.gif|Dragon Warrior 1 + 2 (GBC)
SLIME - DQ3 - SNES.png|Dragon Warrior III (SNES)
DW3SLIME.gif|Dragon Warrior III (GBC)
DQ4SLIMEDS.png|Dragon Quest IV (DS)
Slime.gif|''Dragon Quest V''
DQ5SLIMEDS.png|Dragon Quest V (DS)
Slime2.gif|''Dragon Quest VI''
Slimelv8.gif|''Dragon Quest VII''
SLIME - DQ8.png|Dragon Quest VIII (PS2)
DQ9SLIME.png|Dragon Quest IX (DS)
DQMSLIME.png|Dragon Warrior Monsters (GBC)
dqm12_slime.gif|Dragon Quest Monsters 1 + 2 (PS1)
Slime SNES.png|Dragon Quest I + II (SNES)
Dragon_Quest_(Mobile)_-_Slime.png|Slime in the ''Dragon Quest'' remake for Android/iOS.
&lt;/gallery&gt;
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
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    <revision>
      <id>73302</id>
      <parentid>71801</parentid>
      <timestamp>2015-10-26T11:57:00Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="9412" sha1="bh7cszmj4bj73tgbcxiocbmlp4hqk2s" xml:space="preserve">{{Missing Image}}{{MonsterInfo
|name = Slime
|image = 
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is an monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}

===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>bh7cszmj4bj73tgbcxiocbmlp4hqk2s</sha1>
    </revision>
    <revision>
      <id>73303</id>
      <parentid>73302</parentid>
      <timestamp>2015-10-26T12:02:27Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* IX */</comment>
      <origin>73303</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9466" sha1="ppbhs3n63icu0u8jow31rf0w30gfe24" xml:space="preserve">{{Missing Image}}{{MonsterInfo
|name = Slime
|image = 
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is an monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>ppbhs3n63icu0u8jow31rf0w30gfe24</sha1>
    </revision>
    <revision>
      <id>73363</id>
      <parentid>73303</parentid>
      <timestamp>2015-10-27T11:18:02Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>73363</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9465" sha1="7qv5rk0j7kxnmd6pko7muta9301tpfz" xml:space="preserve">{{Missing Image}}{{MonsterInfo
|name = Slime
|image = 
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>7qv5rk0j7kxnmd6pko7muta9301tpfz</sha1>
    </revision>
    <revision>
      <id>74298</id>
      <parentid>73363</parentid>
      <timestamp>2015-11-10T20:21:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>74298</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9971" sha1="q3prpbyhbxf0riyxl2sfpf3sr2s3u29" xml:space="preserve">{{Missing Image}}{{MonsterInfo
|name = Slime
|image = 
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>q3prpbyhbxf0riyxl2sfpf3sr2s3u29</sha1>
    </revision>
    <revision>
      <id>75481</id>
      <parentid>74298</parentid>
      <timestamp>2015-11-21T01:23:41Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>75481</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9983" sha1="2c515fw5wel85u7ih6syvvzpziefowb" xml:space="preserve">{{Missing Image}}{{MonsterInfo
|name = Slime
|image = Slime-01.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>2c515fw5wel85u7ih6syvvzpziefowb</sha1>
    </revision>
    <revision>
      <id>75483</id>
      <parentid>75481</parentid>
      <timestamp>2015-11-21T01:24:06Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>75483</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9966" sha1="h0w68jmcuva86b013qapgwqtnmrbsuu" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = Slime-01.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>h0w68jmcuva86b013qapgwqtnmrbsuu</sha1>
    </revision>
    <revision>
      <id>75581</id>
      <parentid>75483</parentid>
      <timestamp>2015-11-21T12:48:56Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>75581</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9972" sha1="fmxsr8f5r0hg8yrbe52ckh81qqc6ut8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>fmxsr8f5r0hg8yrbe52ckh81qqc6ut8</sha1>
    </revision>
    <revision>
      <id>76468</id>
      <parentid>75581</parentid>
      <timestamp>2015-11-24T04:56:46Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* ''[[Dragon Quest IX|IX]]'' */standardising breaks</comment>
      <origin>76468</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9976" sha1="o5h7dw28kjasdjgmmo236t7s6huk29q" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Monster
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Monster
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>o5h7dw28kjasdjgmmo236t7s6huk29q</sha1>
    </revision>
    <revision>
      <id>76757</id>
      <parentid>76468</parentid>
      <timestamp>2015-12-02T01:22:09Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Template:Monster -&gt; Template:Enemy</comment>
      <origin>76757</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9952" sha1="p88fc9o2whbobszn5uw78udos7gyv87" xml:space="preserve">{{EnemyInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>p88fc9o2whbobszn5uw78udos7gyv87</sha1>
    </revision>
    <revision>
      <id>76762</id>
      <parentid>76757</parentid>
      <timestamp>2015-12-02T01:25:40Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <comment>Fixing template</comment>
      <origin>76762</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9954" sha1="h2ljie4qfsqh008567yet7a71hbsyxa" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Enemies]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>h2ljie4qfsqh008567yet7a71hbsyxa</sha1>
    </revision>
    <revision>
      <id>76932</id>
      <parentid>76762</parentid>
      <timestamp>2015-12-11T17:13:47Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76932</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9933" sha1="1zt75zk0z1z1i5sdmb9bhkvpe85g5kt" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>1zt75zk0z1z1i5sdmb9bhkvpe85g5kt</sha1>
    </revision>
    <revision>
      <id>76950</id>
      <parentid>76932</parentid>
      <timestamp>2015-12-11T21:58:01Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>76950</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10017" sha1="g2dmjvgym465mc8pd1pqfhspbbti100" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]</text>
      <sha1>g2dmjvgym465mc8pd1pqfhspbbti100</sha1>
    </revision>
    <revision>
      <id>79830</id>
      <parentid>76950</parentid>
      <timestamp>2015-12-27T05:51:34Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>79830</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10206" sha1="2fg84ntvluhaxm9k9ss5vw6kifg2wwt" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>2fg84ntvluhaxm9k9ss5vw6kifg2wwt</sha1>
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    <revision>
      <id>79852</id>
      <parentid>79830</parentid>
      <timestamp>2015-12-27T10:36:58Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="10206" sha1="kf0z7114o00l6p28ybg1uqb4m65ciwc" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]</text>
      <sha1>kf0z7114o00l6p28ybg1uqb4m65ciwc</sha1>
    </revision>
    <revision>
      <id>80720</id>
      <parentid>79852</parentid>
      <timestamp>2016-01-03T06:22:51Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>[[Project:Bot requests|Bot]]: Shortening game tag (001b)</comment>
      <origin>80720</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10613" sha1="s0tr8pgyh30tyd7lrkr52vve448bc9i" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2&lt;nowiki&gt;{{!}}&lt;/nowiki&gt;Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]</text>
      <sha1>s0tr8pgyh30tyd7lrkr52vve448bc9i</sha1>
    </revision>
    <revision>
      <id>80728</id>
      <parentid>80720</parentid>
      <timestamp>2016-01-03T06:25:22Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <comment>Undoing due to error</comment>
      <origin>80728</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10206" sha1="kf0z7114o00l6p28ybg1uqb4m65ciwc" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]</text>
      <sha1>kf0z7114o00l6p28ybg1uqb4m65ciwc</sha1>
    </revision>
    <revision>
      <id>80799</id>
      <parentid>80728</parentid>
      <timestamp>2016-01-03T10:50:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>80799</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10233" sha1="2012uiia0nm9ihn7hodf06ztni95jcc" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]</text>
      <sha1>2012uiia0nm9ihn7hodf06ztni95jcc</sha1>
    </revision>
    <revision>
      <id>82684</id>
      <parentid>80799</parentid>
      <timestamp>2016-01-17T01:49:01Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>82684</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10286" sha1="6113e7rawldiidt2pt8s2u2d5cf2yb8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]</text>
      <sha1>6113e7rawldiidt2pt8s2u2d5cf2yb8</sha1>
    </revision>
    <revision>
      <id>82896</id>
      <parentid>82684</parentid>
      <timestamp>2016-01-17T11:46:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>82896</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10286" sha1="41bg4w4h8jd1ndg0al2w96n6jn6eokp" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>41bg4w4h8jd1ndg0al2w96n6jn6eokp</sha1>
    </revision>
    <revision>
      <id>82897</id>
      <parentid>82896</parentid>
      <timestamp>2016-01-17T11:47:08Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>82897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10286" sha1="t7s2hqncbs83lpflbefyfnbnmass4k3" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>t7s2hqncbs83lpflbefyfnbnmass4k3</sha1>
    </revision>
    <revision>
      <id>82908</id>
      <parentid>82897</parentid>
      <timestamp>2016-01-17T12:13:20Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>82908</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10268" sha1="2t53gk2a9x2lruwalv5hqqa7d8ywyd0" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = 
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>2t53gk2a9x2lruwalv5hqqa7d8ywyd0</sha1>
    </revision>
    <revision>
      <id>82909</id>
      <parentid>82908</parentid>
      <timestamp>2016-01-17T12:13:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>82909</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10286" sha1="t7s2hqncbs83lpflbefyfnbnmass4k3" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
*[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>t7s2hqncbs83lpflbefyfnbnmass4k3</sha1>
    </revision>
    <revision>
      <id>83343</id>
      <parentid>82909</parentid>
      <timestamp>2016-01-19T13:28:57Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* See also */</comment>
      <origin>83343</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10285" sha1="nz3ih8risfnxcsduqbqcf5dz02llt7j" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>nz3ih8risfnxcsduqbqcf5dz02llt7j</sha1>
    </revision>
    <revision>
      <id>84275</id>
      <parentid>83343</parentid>
      <timestamp>2016-01-25T18:53:37Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>All IX monster have been formatted (at last!)</comment>
      <origin>84275</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10379" sha1="qzz9to1hwc3tmxhopqufqpzd873a95x" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>qzz9to1hwc3tmxhopqufqpzd873a95x</sha1>
    </revision>
    <revision>
      <id>84276</id>
      <parentid>84275</parentid>
      <timestamp>2016-01-25T18:54:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>84276</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10389" sha1="a2mbvbq0g80g1jzqmbf2ic4pmwb9g8q" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>a2mbvbq0g80g1jzqmbf2ic4pmwb9g8q</sha1>
    </revision>
    <revision>
      <id>85967</id>
      <parentid>84276</parentid>
      <timestamp>2016-02-15T04:06:03Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: Link update</comment>
      <origin>85967</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10399" sha1="2n4cse5d3xp5ibpvbilnlyf3b4ngvmf" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>2n4cse5d3xp5ibpvbilnlyf3b4ngvmf</sha1>
    </revision>
    <revision>
      <id>87843</id>
      <parentid>85967</parentid>
      <timestamp>2016-02-22T09:43:38Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>87843</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10452" sha1="niba03puehpu5qd581cfgu0ekz91o71" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>niba03puehpu5qd581cfgu0ekz91o71</sha1>
    </revision>
    <revision>
      <id>87926</id>
      <parentid>87843</parentid>
      <timestamp>2016-02-23T17:11:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>87926</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10468" sha1="j76fa7yquq5n6ukfzk1cwhozwll4sea" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>j76fa7yquq5n6ukfzk1cwhozwll4sea</sha1>
    </revision>
    <revision>
      <id>88049</id>
      <parentid>87926</parentid>
      <timestamp>2016-02-24T07:16:01Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>88049</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10478" sha1="s70k7enp9a4il802syvmm0bfuid5mps" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>s70k7enp9a4il802syvmm0bfuid5mps</sha1>
    </revision>
    <revision>
      <id>88209</id>
      <parentid>88049</parentid>
      <timestamp>2016-02-26T03:11:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88209</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10562" sha1="pmtg6n4ffrt7c21s5hvz0fb79c6ajt1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>pmtg6n4ffrt7c21s5hvz0fb79c6ajt1</sha1>
    </revision>
    <revision>
      <id>88649</id>
      <parentid>88209</parentid>
      <timestamp>2016-02-29T03:34:46Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88649</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10649" sha1="3y51i8hta039rvbqgpndr58exk3xmyf" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]</text>
      <sha1>3y51i8hta039rvbqgpndr58exk3xmyf</sha1>
    </revision>
    <revision>
      <id>88802</id>
      <parentid>88649</parentid>
      <timestamp>2016-02-29T05:24:13Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88802</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10688" sha1="2rw8ej1qpgr9st7pbce0ntyf6d72yly" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[King slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>2rw8ej1qpgr9st7pbce0ntyf6d72yly</sha1>
    </revision>
    <revision>
      <id>90278</id>
      <parentid>88802</parentid>
      <timestamp>2016-03-18T09:42:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Related monsters */</comment>
      <origin>90278</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10704" sha1="ac334jnbih0mo465brcc2cv34g2c1rp" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ac334jnbih0mo465brcc2cv34g2c1rp</sha1>
    </revision>
    <revision>
      <id>90279</id>
      <parentid>90278</parentid>
      <timestamp>2016-03-18T09:44:23Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Related monsters */</comment>
      <origin>90279</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10735" sha1="hi92g7guucl3ky7af6lfvww3jgvnqx9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>hi92g7guucl3ky7af6lfvww3jgvnqx9</sha1>
    </revision>
    <revision>
      <id>90284</id>
      <parentid>90279</parentid>
      <timestamp>2016-03-18T09:47:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Related monsters */</comment>
      <origin>90284</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10752" sha1="669vh1kufver018ym5kt08kew6jgpyn" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>90863</id>
      <parentid>90284</parentid>
      <timestamp>2016-03-26T10:25:56Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
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      <format>text/x-wiki</format>
      <text bytes="10936" sha1="937p01u6ebar3n8k3wy92caq3yozvjw" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>937p01u6ebar3n8k3wy92caq3yozvjw</sha1>
    </revision>
    <revision>
      <id>91075</id>
      <parentid>90863</parentid>
      <timestamp>2016-04-05T07:50:50Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* ''[[Dragon Quest VII|VII]]'' */[[Project:Bot requests|Bot]]: param change</comment>
      <origin>91075</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10935" sha1="im28ozh2rb03c6ys039sg3816640lgs" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romaji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>im28ozh2rb03c6ys039sg3816640lgs</sha1>
    </revision>
    <revision>
      <id>92342</id>
      <parentid>91075</parentid>
      <timestamp>2016-04-05T08:38:34Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* See also */[[Project:Bot requests|Bot]]: category changes</comment>
      <origin>92342</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10937" sha1="b7e5t5978ry9cs5avzd646qj70wt5qt" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romanji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romaji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>b7e5t5978ry9cs5avzd646qj70wt5qt</sha1>
    </revision>
    <revision>
      <id>92450</id>
      <parentid>92342</parentid>
      <timestamp>2016-04-05T09:43:07Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: param changes</comment>
      <origin>92450</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10936" sha1="r1v0e1s4m8pywad7o2u89sj22iavrjs" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romaji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>r1v0e1s4m8pywad7o2u89sj22iavrjs</sha1>
    </revision>
    <revision>
      <id>92646</id>
      <parentid>92450</parentid>
      <timestamp>2016-04-05T10:04:39Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* ''[[Dragon Quest VII|VII]]'' */[[Project:Bot requests|Bot]]: rev bad param changes</comment>
      <origin>92646</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10937" sha1="to4s34bb7pmrrcatnu683kihljw0i7h" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest I enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>to4s34bb7pmrrcatnu683kihljw0i7h</sha1>
    </revision>
    <revision>
      <id>93375</id>
      <parentid>92646</parentid>
      <timestamp>2016-04-05T11:00:55Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest I enemies → [[Category:Dragon Quest game monsters]] (automatic)</comment>
      <origin>93375</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10941" sha1="f48aorcm6xrae23alfb4geq74hjygsx" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>f48aorcm6xrae23alfb4geq74hjygsx</sha1>
    </revision>
    <revision>
      <id>93604</id>
      <parentid>93375</parentid>
      <timestamp>2016-04-05T11:07:22Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest II enemies → [[Category:Dragon Quest II monsters]] (automatic)</comment>
      <origin>93604</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10942" sha1="83ei474i0b9zr7h10gqcpickyow6dhz" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>83ei474i0b9zr7h10gqcpickyow6dhz</sha1>
    </revision>
    <revision>
      <id>93734</id>
      <parentid>93604</parentid>
      <timestamp>2016-04-05T11:08:25Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest III enemies → [[Category:Dragon Quest III monsters]] (automatic)</comment>
      <origin>93734</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10942" sha1="9gnim8ownjhuvswvul04lwq18afekyj" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9gnim8ownjhuvswvul04lwq18afekyj</sha1>
    </revision>
    <revision>
      <id>93878</id>
      <parentid>93734</parentid>
      <timestamp>2016-04-05T11:10:20Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest IV enemies → [[Category:Dragon Quest IV monsters]] (automatic)</comment>
      <origin>93878</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10943" sha1="ncdny675zn6d61l3e73845tc9jxapxn" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ncdny675zn6d61l3e73845tc9jxapxn</sha1>
    </revision>
    <revision>
      <id>93945</id>
      <parentid>93878</parentid>
      <timestamp>2016-04-05T12:19:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>93945</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10944" sha1="rg7f44ljagy29w5p41lb0h62cgfieux" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rg7f44ljagy29w5p41lb0h62cgfieux</sha1>
    </revision>
    <revision>
      <id>94899</id>
      <parentid>93945</parentid>
      <timestamp>2016-04-11T06:21:05Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest XI enemies → [[Category:Dragon Quest XI monsters]] (automatic)</comment>
      <origin>94899</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="fvbry3zpzsp4bhiziy4npr040chzroz" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>fvbry3zpzsp4bhiziy4npr040chzroz</sha1>
    </revision>
    <revision>
      <id>95017</id>
      <parentid>94899</parentid>
      <timestamp>2016-04-11T06:21:30Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest V enemies → [[Category:Dragon Quest V monsters]] (automatic)</comment>
      <origin>95017</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="6h3020thx5uh09vhicuf6evsr7qtsdy" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>6h3020thx5uh09vhicuf6evsr7qtsdy</sha1>
    </revision>
    <revision>
      <id>95387</id>
      <parentid>95017</parentid>
      <timestamp>2016-04-11T06:22:45Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest VI enemies → [[Category:Dragon Quest VI monsters]] (automatic)</comment>
      <origin>95387</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="npxnzvzixjlady7uaf9b3e25djncgy7" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>npxnzvzixjlady7uaf9b3e25djncgy7</sha1>
    </revision>
    <revision>
      <id>95797</id>
      <parentid>95387</parentid>
      <timestamp>2016-04-11T06:24:15Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest VIII enemies → [[Category:Dragon Quest VIII monsters]] (automatic)</comment>
      <origin>95797</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="06ev8laijudkd03ce7llabzhywpv0e8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>06ev8laijudkd03ce7llabzhywpv0e8</sha1>
    </revision>
    <revision>
      <id>95862</id>
      <parentid>95797</parentid>
      <timestamp>2016-04-11T06:24:28Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest IX enemies → [[Category:Dragon Quest IX monsters]] (automatic)</comment>
      <origin>95862</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="260x7hr8sbono19ja19d5lsmeobqzwn" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>260x7hr8sbono19ja19d5lsmeobqzwn</sha1>
    </revision>
    <revision>
      <id>95943</id>
      <parentid>95862</parentid>
      <timestamp>2016-04-11T06:24:43Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest VII enemies → [[Category:Dragon Quest VII monsters]] (automatic)</comment>
      <origin>95943</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="2uguhpr9om1951urbbuvzcmrrl35xb0" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>2uguhpr9om1951urbbuvzcmrrl35xb0</sha1>
    </revision>
    <revision>
      <id>96246</id>
      <parentid>95943</parentid>
      <timestamp>2016-04-11T06:27:21Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest X enemies → [[Category:Dragon Quest X monsters]] (automatic)</comment>
      <origin>96246</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10945" sha1="qxc831vf4hrbcd7o8x06msc3fx89jp5" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>qxc831vf4hrbcd7o8x06msc3fx89jp5</sha1>
    </revision>
    <revision>
      <id>96325</id>
      <parentid>96246</parentid>
      <timestamp>2016-04-11T06:34:35Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* See also */[[Project:Bot requests|Bot]] task</comment>
      <origin>96325</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10959" sha1="h25zb8qv0f2htq1bin3h9qbvu4rbf05" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>h25zb8qv0f2htq1bin3h9qbvu4rbf05</sha1>
    </revision>
    <revision>
      <id>97319</id>
      <parentid>96325</parentid>
      <timestamp>2016-04-11T08:13:48Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Warrior Monsters 2 enemies → [[Category:Dragon Warrior Monsters 2 monsters]] (automatic)</comment>
      <origin>97319</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10960" sha1="g8rvvdlg3p5e8a2custwdwly2zcmb10" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>g8rvvdlg3p5e8a2custwdwly2zcmb10</sha1>
    </revision>
    <revision>
      <id>98915</id>
      <parentid>97319</parentid>
      <timestamp>2016-05-01T00:45:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>98915</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11036" sha1="4u79koovpmmrgq5jn5mnmp06ydeb09a" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==In other languages==
* Japanese: スライム ''Suraimu''
* Spanish: Limo
==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>4u79koovpmmrgq5jn5mnmp06ydeb09a</sha1>
    </revision>
    <revision>
      <id>98916</id>
      <parentid>98915</parentid>
      <timestamp>2016-05-01T00:50:16Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>98916</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11050" sha1="rxzbwynkp69fdb3yysc5domdkpmafk4" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==In other languages==
*Japanese: スライム ''Suraimu''
*Spanish: Limo
*French: Gluant
==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rxzbwynkp69fdb3yysc5domdkpmafk4</sha1>
    </revision>
    <revision>
      <id>98918</id>
      <parentid>98916</parentid>
      <timestamp>2016-05-01T01:06:49Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>98918</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11071" sha1="77q80lgc7nvdy7a0g2m8n0p0t8ompbk" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==In other languages==
* Japanese: スライム ''Suraimu''
* Spanish: Limo
* French: Gluant
* German: Schleim
==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>77q80lgc7nvdy7a0g2m8n0p0t8ompbk</sha1>
    </revision>
    <revision>
      <id>98919</id>
      <parentid>98918</parentid>
      <timestamp>2016-05-01T04:18:09Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>98919</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11083" sha1="40eq0jpsicfu0tki7vctfsqrmqwlq83" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==In other languages==
* Japanese: スライム ''Suraimu''
* Spanish: ''Limo''
* French: ''Gluant''
* German: ''Schleim''
==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>40eq0jpsicfu0tki7vctfsqrmqwlq83</sha1>
    </revision>
    <revision>
      <id>98926</id>
      <parentid>98919</parentid>
      <timestamp>2016-05-01T06:19:46Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>98926</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11046" sha1="997sefcalnur9lqpr565ock2n8lmn3b" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>997sefcalnur9lqpr565ock2n8lmn3b</sha1>
    </revision>
    <revision>
      <id>100571</id>
      <parentid>98926</parentid>
      <timestamp>2016-06-05T18:55:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>100571</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11048" sha1="l3xmmdoukukbkkchc7lkeb0pahc11lb" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>l3xmmdoukukbkkchc7lkeb0pahc11lb</sha1>
    </revision>
    <revision>
      <id>100747</id>
      <parentid>100571</parentid>
      <timestamp>2016-06-15T00:38:11Z</timestamp>
      <contributor>
        <username>Alpha Omega Plus</username>
        <id>25926219</id>
      </contributor>
      <origin>100747</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11052" sha1="4ss77egsqzdmuv3l8vpfutiyulamj6m" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a [[monster]] who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>4ss77egsqzdmuv3l8vpfutiyulamj6m</sha1>
    </revision>
    <revision>
      <id>100750</id>
      <parentid>100747</parentid>
      <timestamp>2016-06-15T06:11:53Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>100750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11048" sha1="l3xmmdoukukbkkchc7lkeb0pahc11lb" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>l3xmmdoukukbkkchc7lkeb0pahc11lb</sha1>
    </revision>
    <revision>
      <id>101902</id>
      <parentid>100750</parentid>
      <timestamp>2016-07-17T22:51:02Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>101902</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11070" sha1="1saqn6pbgvwqijvuku8dpe20t7crovs" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1saqn6pbgvwqijvuku8dpe20t7crovs</sha1>
    </revision>
    <revision>
      <id>101903</id>
      <parentid>101902</parentid>
      <timestamp>2016-07-17T22:57:22Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>101903</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11087" sha1="9e4ojd36jjcr12jbvl1uxb5hdh2tjvr" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9e4ojd36jjcr12jbvl1uxb5hdh2tjvr</sha1>
    </revision>
    <revision>
      <id>101904</id>
      <parentid>101903</parentid>
      <timestamp>2016-07-17T22:59:49Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>101904</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11122" sha1="9wxeqx4csbk6fme3ghe9s4y3geyvabn" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9wxeqx4csbk6fme3ghe9s4y3geyvabn</sha1>
    </revision>
    <revision>
      <id>103350</id>
      <parentid>101904</parentid>
      <timestamp>2016-09-02T04:31:55Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>103350</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11141" sha1="grlavopr80nx8hdp9t5tr8hwjhvf5sq" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Electric slime]]
==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>grlavopr80nx8hdp9t5tr8hwjhvf5sq</sha1>
    </revision>
    <revision>
      <id>103367</id>
      <parentid>103350</parentid>
      <timestamp>2016-09-02T13:55:34Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>103367</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11142" sha1="6fzt565xbibbzudindf1bwc2tnq6kn1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>6fzt565xbibbzudindf1bwc2tnq6kn1</sha1>
    </revision>
    <revision>
      <id>104141</id>
      <parentid>103367</parentid>
      <timestamp>2016-09-23T17:22:47Z</timestamp>
      <contributor>
        <username>Slime265</username>
        <id>29845877</id>
      </contributor>
      <comment>/* Joker */</comment>
      <origin>104141</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11162" sha1="43z6vn2gbw1tlt8tzax9s0mf01f9mnk" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>43z6vn2gbw1tlt8tzax9s0mf01f9mnk</sha1>
    </revision>
    <revision>
      <id>106305</id>
      <parentid>104141</parentid>
      <timestamp>2016-10-17T03:54:04Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>106305</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11388" sha1="fuvbeta1d3g3xf4xxlkwh4ci10cmi81" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>fuvbeta1d3g3xf4xxlkwh4ci10cmi81</sha1>
    </revision>
    <revision>
      <id>106466</id>
      <parentid>106305</parentid>
      <timestamp>2016-10-20T18:15:16Z</timestamp>
      <contributor>
        <username>QuestDragon</username>
        <id>30279123</id>
      </contributor>
      <origin>106466</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11525" sha1="9e8tz9jqoov1gft6zf5xhiw6tjzum95" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

They have appeared in all of the games, appearing often around the first area you begin at. They tend to be very weak.

==Characteristics==
It is blue and shaped like a droplet, they have round eyes and a goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
* [[King Slime]]

*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>106548</id>
      <parentid>106466</parentid>
      <timestamp>2016-10-21T12:21:55Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/QuestDragon|QuestDragon]] ([[User talk:QuestDragon|talk]] | [[Special:Block/QuestDragon|block]]) to last version by [[User:The IT 15|The IT 15]]</comment>
      <origin>106548</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11388" sha1="fuvbeta1d3g3xf4xxlkwh4ci10cmi81" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>107568</id>
      <parentid>106548</parentid>
      <timestamp>2016-11-06T02:25:46Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>107568</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11421" sha1="9nn1khxi8qlmaela5djhrcavj5sfu5z" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9nn1khxi8qlmaela5djhrcavj5sfu5z</sha1>
    </revision>
    <revision>
      <id>110919</id>
      <parentid>107568</parentid>
      <timestamp>2016-12-20T22:27:55Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>110919</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11487" sha1="5l8ny23pwip3o098e06glv2ekkeh71c" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>5l8ny23pwip3o098e06glv2ekkeh71c</sha1>
    </revision>
    <revision>
      <id>112356</id>
      <parentid>110919</parentid>
      <timestamp>2017-01-13T13:23:26Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>112356</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11503" sha1="crcquwrgqodzj3b5r1au5vjklb8msje" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>crcquwrgqodzj3b5r1au5vjklb8msje</sha1>
    </revision>
    <revision>
      <id>112464</id>
      <parentid>112356</parentid>
      <timestamp>2017-01-15T04:40:17Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>112464</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11547" sha1="461pw3bp0xtf0upi9r7fputato5i143" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>461pw3bp0xtf0upi9r7fputato5i143</sha1>
    </revision>
    <revision>
      <id>113282</id>
      <parentid>112464</parentid>
      <timestamp>2017-02-13T21:45:09Z</timestamp>
      <contributor>
        <username>Skipperki1</username>
        <id>24025731</id>
      </contributor>
      <minor/>
      <comment>/* VIII */ Updated VIII entry to include 3DS info</comment>
      <origin>113282</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11565" sha1="sdgdkbkacvyugwv9u5u7mqfa1si738l" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>sdgdkbkacvyugwv9u5u7mqfa1si738l</sha1>
    </revision>
    <revision>
      <id>114636</id>
      <parentid>113282</parentid>
      <timestamp>2017-03-27T01:10:07Z</timestamp>
      <contributor>
        <username>777Xenon</username>
        <id>27718903</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>114636</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11614" sha1="tilzv5benly090gretx2xk19s75pkx5" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest V recruitable monsters]]</text>
      <sha1>tilzv5benly090gretx2xk19s75pkx5</sha1>
    </revision>
    <revision>
      <id>114786</id>
      <parentid>114636</parentid>
      <timestamp>2017-04-03T04:21:45Z</timestamp>
      <contributor>
        <username>Scarewell200</username>
        <id>31658618</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>114786</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11713" sha1="r4022fil2nug2scht6mh08gik8ab2u7" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest V recruitable monsters]]</text>
      <sha1>r4022fil2nug2scht6mh08gik8ab2u7</sha1>
    </revision>
    <revision>
      <id>114787</id>
      <parentid>114786</parentid>
      <timestamp>2017-04-03T04:23:16Z</timestamp>
      <contributor>
        <username>Scarewell200</username>
        <id>31658618</id>
      </contributor>
      <comment>/* Joker */</comment>
      <origin>114787</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11737" sha1="mg4s4gk7alk2eczu1k0sxx49wita9d8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest V recruitable monsters]]</text>
      <sha1>mg4s4gk7alk2eczu1k0sxx49wita9d8</sha1>
    </revision>
    <revision>
      <id>115030</id>
      <parentid>114787</parentid>
      <timestamp>2017-04-05T19:21:36Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>115030</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11785" sha1="6aib4uvr3rkozj2zhsd3p4nad6pblvw" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>6aib4uvr3rkozj2zhsd3p4nad6pblvw</sha1>
    </revision>
    <revision>
      <id>116116</id>
      <parentid>115030</parentid>
      <timestamp>2017-05-08T02:02:15Z</timestamp>
      <contributor>
        <username>Techno Dazza</username>
        <id>31950299</id>
      </contributor>
      <origin>116116</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11985" sha1="63jrhpb3vuiio21s7en3kibldelphyx" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>63jrhpb3vuiio21s7en3kibldelphyx</sha1>
    </revision>
    <revision>
      <id>116117</id>
      <parentid>116116</parentid>
      <timestamp>2017-05-08T02:04:24Z</timestamp>
      <contributor>
        <username>Techno Dazza</username>
        <id>31950299</id>
      </contributor>
      <origin>116117</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11985" sha1="5jogpbhl8lke6n5pvgtkxkharxz10ee" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>5jogpbhl8lke6n5pvgtkxkharxz10ee</sha1>
    </revision>
    <revision>
      <id>116125</id>
      <parentid>116117</parentid>
      <timestamp>2017-05-08T02:27:50Z</timestamp>
      <contributor>
        <username>Techno Dazza</username>
        <id>31950299</id>
      </contributor>
      <comment>/* Strategy */</comment>
      <origin>116125</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12037" sha1="rvrk5l130s56lpa4srt1n4ty3piv70u" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electric slime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rvrk5l130s56lpa4srt1n4ty3piv70u</sha1>
    </revision>
    <revision>
      <id>116789</id>
      <parentid>116125</parentid>
      <timestamp>2017-06-10T01:32:10Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>116789</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12035" sha1="49v88etrl6n39cc0u3x42k8zm4cwbu1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>49v88etrl6n39cc0u3x42k8zm4cwbu1</sha1>
    </revision>
    <revision>
      <id>117412</id>
      <parentid>116789</parentid>
      <timestamp>2017-07-29T17:35:04Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>117412</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12051" sha1="8znftlviscn80vl2s8zi9bzz52o6et1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>8znftlviscn80vl2s8zi9bzz52o6et1</sha1>
    </revision>
    <revision>
      <id>117492</id>
      <parentid>117412</parentid>
      <timestamp>2017-07-31T06:22:33Z</timestamp>
      <contributor>
        <username>Alpha Omega Plus</username>
        <id>25926219</id>
      </contributor>
      <origin>117492</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12097" sha1="m6or5zqqdm1rpd80bu21xbadwovf56q" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>118819</id>
      <parentid>117492</parentid>
      <timestamp>2017-09-15T13:32:01Z</timestamp>
      <contributor>
        <username>Goldbishop</username>
        <id>1158076</id>
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      <text bytes="12200" sha1="s5fiah8p9unkfns8w53z55ho4paxuyq" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>s5fiah8p9unkfns8w53z55ho4paxuyq</sha1>
    </revision>
    <revision>
      <id>120362</id>
      <parentid>118819</parentid>
      <timestamp>2017-10-06T08:11:22Z</timestamp>
      <contributor>
        <username>Tadi Chan</username>
        <id>33165484</id>
      </contributor>
      <origin>120362</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12219" sha1="ksnkdq9nw7bucxgvwela9mqaothrnt8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
'''Slime''' is a monster who appears in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

==Characteristics==
It is known for its onion/droplet shape, round eyes, and goofy, toothless smile.

==Strategy==
Slimes are the weakest creatures in Dragon Quest and should be taken down quite easily. Even in groups it should be easy to take them down with a normal attack from a boomerang or whip.

Tips to Combat:

- Treat with the Lowest Priority.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}
In some areas in ''IX'', slimes have different stats.

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]:slime +slime =slime''===
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ksnkdq9nw7bucxgvwela9mqaothrnt8</sha1>
    </revision>
    <revision>
      <id>120548</id>
      <parentid>120362</parentid>
      <timestamp>2017-10-12T23:24:03Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <origin>120548</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14720" sha1="rgg2pj8igco4t714a8l628s59n58gva" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>125337</id>
      <parentid>120548</parentid>
      <timestamp>2017-12-30T05:24:48Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>125337</origin>
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      <text bytes="14967" sha1="f13v10ebienzzre1nu7jo27uggqhycd" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===''[[Dragon Quest (game)|Dragon Quest]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest
|console = NES, GBC
|hp = 3
|attack = 5
|defense = 3
|agility = 2
|experience = 1
|gold = 2}}

===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>126064</id>
      <parentid>125337</parentid>
      <timestamp>2018-01-24T23:30:03Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>126064</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15096" sha1="he8fvnehxtck9j1nth18581hjw8jcz9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===I===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}


===''[[Dragon Quest II|II]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest II
|console = NES, GBC
|hp = 4
|attack = 7
|defense = 5
|agility = 2
|experience = 1
|gold = 2
|droppedItem = [[Herb]]}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>he8fvnehxtck9j1nth18581hjw8jcz9</sha1>
    </revision>
    <revision>
      <id>126106</id>
      <parentid>126064</parentid>
      <timestamp>2018-01-25T06:17:03Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>126106</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15254" sha1="for5beip6c384u8hh5wqhq8erb98bcs" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===I===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===II===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]
}}

===''[[Dragon Quest III|III]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest III
|console = NES, SNES, GBC
|hp = 8
|attack = 9 (NES)
4 {GBC)
|defense = 5
|agility = 4 (NES)
9 (GBC)
|experience = 6 (NES)
4 (GBC)
|gold = 2
|droppedItem = [[Herb]]
|bestiaryNumber = 001
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>127354</id>
      <parentid>126106</parentid>
      <timestamp>2018-02-23T05:06:36Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>127354</origin>
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      <text bytes="15388" sha1="ixzbpz26cnmchreb6o8at6mdfo35xx0" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]
}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ixzbpz26cnmchreb6o8at6mdfo35xx0</sha1>
    </revision>
    <revision>
      <id>127384</id>
      <parentid>127354</parentid>
      <timestamp>2018-02-23T21:45:07Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>127384</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15422" sha1="d0aluq1q1m31ymky4g9w34rptjf37vz" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|West Island of Zahan]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]
}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>d0aluq1q1m31ymky4g9w34rptjf37vz</sha1>
    </revision>
    <revision>
      <id>127385</id>
      <parentid>127384</parentid>
      <timestamp>2018-02-23T21:47:43Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>127385</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15480" sha1="hblew7mvwa4y7fotvw2r8fll9cyte9n" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===''[[Dragon Quest IV|IV]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 8
|attack = 9
|defense = 5
|agility = 3
|experience = 1
|gold = 2
|droppedItem = [[Medicinal herb]]
|locations=[[Burland]] outskirts&lt;br /&gt;[[Strathbaile Burrow]]&lt;br /&gt;[[Strathbaile]] outskirts (chapter 1)&lt;br /&gt;[[Lakanaba]] outskirts&lt;br /&gt;[[Casabranca]] outskirts}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===''[[Dragon Quest V|V]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 7
|attack = 7
|defense = 5
|agility = 3
|experience = 1
|gold = 1
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VI|VI]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 12
|attack = 14
|defense = 13
|agility = 4
|experience = 4
|gold = 3
|droppedItem = [[Herb]]}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===''[[Dragon Quest VII|VII]]''===
{{Enemy
|image=
|name=Slime
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=7
|mp=0
|attack=9
|defense=8
|agility=3
|experience=1
|gold=1
|droppedItem=Herb&lt;br /&gt;Slime Heart
|skills=
|spells=
|family=Slime
|bestiaryNumber=1
|captureRate=Very Easy
|description=
|locations=Rexwood&lt;br /&gt;Krage}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===''[[Dragon Quest VIII|VIII]]''===
{{Enemy
|name = Slime
|image = 
|game = Dragon Quest VIII
|console = PS2, 3DS
|hp = 7
|attack = 10
|defense = 8
|agility = 6
|experience = 1
|gold = 1(PS2), 2(3DS)
|droppedItem = [[Herb]] (common)
[[Amor Seco Essence]] (Rare)
|locations = [[Farebury Region]], [[Kingdom of Trodain]], [[Waterfall Cave]], [[Isolated Plateau]], [[Baccarat Reigon]], [[Areas Accessible By Air]]
|bestiaryNumber = 1
|mp = 0
|family = Slime
|description = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.}}

===''[[Dragon Quest IX|IX]]''===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 8
|experience = 2
|gold = 4
|attack=10
|defense=7
|agility=7
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Angel Falls]], [[The Hexagon]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 55
|experience = 48
|gold = 16
|attack=42
|defense=48
|agility=80
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = ''Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.''&lt;br /&gt;(extended) ''They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.''
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}

{{Enemy
|name = Slime
|image = 
|game = Dragon Quest IX
|console = DS
|hp = 76
|experience = 72
|gold = 24
|attack=52
|defense=65
|agility=128
|droppedItem = [[Medicinal Herb]] (common, 1/8)&lt;br /&gt;[[Slimedrop]] (rare, 1/16)
|bestiaryNumber=001
|description = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|locations = [[Bloomingdale]]}}

===''[[Dragon Quest X|X]]''===
===''[[Dragon Quest XI|XI]]''===
===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Monster Meadows Quotes==
===PS1===
-"Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs."

-"Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?"

-"Gaahhh! Don't hit me! Oh, sorry. Force of habit."

===3DS===
-"I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!"

-"Gloopity gloop!"

-"I'm a goo little slime! I never cause anyone any bother!"

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>129052</id>
      <parentid>127385</parentid>
      <timestamp>2018-03-12T03:24:07Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>129052</origin>
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      <text bytes="16679" sha1="4vk31i51xq4u1a5hdlytcx1cx8lu6c7" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = 
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = Unknown
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>129053</id>
      <parentid>129052</parentid>
      <timestamp>2018-03-12T03:25:25Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>129053</origin>
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      <text bytes="16830" sha1="j6ig3mrrinh9u641y7hihsgo29cl56q" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = 
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = Unknown
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>j6ig3mrrinh9u641y7hihsgo29cl56q</sha1>
    </revision>
    <revision>
      <id>129054</id>
      <parentid>129053</parentid>
      <timestamp>2018-03-12T04:56:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>129054</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16937" sha1="eajfx2qvcsjlxouq185rnr1ln1kx3ub" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = Unknown
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>eajfx2qvcsjlxouq185rnr1ln1kx3ub</sha1>
    </revision>
    <revision>
      <id>129716</id>
      <parentid>129054</parentid>
      <timestamp>2018-03-29T03:48:33Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>129716</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16949" sha1="kdsgi2i4g6bcg90ovak8vna13laiok1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = [[Heliodor Region]]
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <text bytes="16950" sha1="6g6sfrmzglt8bdnlwprqos5zflpgo3y" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = [[Heliodor Region]]
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>129949</id>
      <parentid>129718</parentid>
      <timestamp>2018-04-04T04:05:15Z</timestamp>
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        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="16985" sha1="qdhpdta4axaxoc55y7xmfdsouhz5951" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = [[Heliodor Region]]
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>130326</id>
      <parentid>129949</parentid>
      <timestamp>2018-04-07T04:54:55Z</timestamp>
      <contributor>
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        <id>26510180</id>
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      <text bytes="17034" sha1="bz5ii1elpe1oh5mj7wq197tg1h04idl" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 
|Gold = 
|drop = Unknown
|abilities = Unknown
|spells = None
|note = None
|location = [[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>131336</id>
      <parentid>130326</parentid>
      <timestamp>2018-04-24T04:33:08Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="17063" sha1="iyultonfrxyr96yvq2araq8f2ag36om" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>iyultonfrxyr96yvq2araq8f2ag36om</sha1>
    </revision>
    <revision>
      <id>134669</id>
      <parentid>131336</parentid>
      <timestamp>2018-06-30T05:03:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>134669</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17083" sha1="1badk2izztn0ntdkf5xsibo1jlq466h" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1badk2izztn0ntdkf5xsibo1jlq466h</sha1>
    </revision>
    <revision>
      <id>135343</id>
      <parentid>134669</parentid>
      <timestamp>2018-07-12T04:37:10Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>135343</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17106" sha1="k7kwwusp8bi6slvf2qn2sfcwvi3eyy8" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>135406</id>
      <parentid>135343</parentid>
      <timestamp>2018-07-13T01:16:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>135406</origin>
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      <text bytes="17067" sha1="4aplt4cxt61kwwpawv0d79tc66ygv7x" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}
The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]
{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <id>136901</id>
      <parentid>135406</parentid>
      <timestamp>2018-07-30T13:03:06Z</timestamp>
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        <id>32369707</id>
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      <text bytes="17075" sha1="a36xcxflaiva0nqdw2w9p1600kgdl3h" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}
{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>a36xcxflaiva0nqdw2w9p1600kgdl3h</sha1>
    </revision>
    <revision>
      <id>137770</id>
      <parentid>136901</parentid>
      <timestamp>2018-08-06T02:29:31Z</timestamp>
      <contributor>
        <username>Shroomy-p</username>
        <id>26957768</id>
      </contributor>
      <minor/>
      <comment>Mooshry moved page [[Slime]] to [[Board Thread:WOWOWOWOWOWO]]</comment>
      <origin>137770</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17075" sha1="a36xcxflaiva0nqdw2w9p1600kgdl3h" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}
{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>a36xcxflaiva0nqdw2w9p1600kgdl3h</sha1>
    </revision>
    <revision>
      <id>137826</id>
      <parentid>137770</parentid>
      <timestamp>2018-08-06T19:15:11Z</timestamp>
      <contributor>
        <username>Raylan13</username>
        <id>3183460</id>
      </contributor>
      <minor/>
      <comment>Raylan13 moved page [[Board Thread:WOWOWOWOWOWO]] to [[Slime]] over a redirect without leaving a redirect: revert</comment>
      <origin>137826</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17075" sha1="a36xcxflaiva0nqdw2w9p1600kgdl3h" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = None
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = None
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Unknown
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}
{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = None
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = None
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese=史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>a36xcxflaiva0nqdw2w9p1600kgdl3h</sha1>
    </revision>
    <revision>
      <id>138310</id>
      <parentid>137826</parentid>
      <timestamp>2018-08-15T02:33:53Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>138310</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17234" sha1="jljsfc93lu0ko614bl1ef0579ao7v4z" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch. 1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>jljsfc93lu0ko614bl1ef0579ao7v4z</sha1>
    </revision>
    <revision>
      <id>138642</id>
      <parentid>138310</parentid>
      <timestamp>2018-08-21T21:41:34Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Dragon Quest IV */</comment>
      <origin>138642</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17280" sha1="rgp8wqc15teatkashvuztmdmes71tgo" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rgp8wqc15teatkashvuztmdmes71tgo</sha1>
    </revision>
    <revision>
      <id>138643</id>
      <parentid>138642</parentid>
      <timestamp>2018-08-21T21:42:13Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>138643</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17295" sha1="3e38hok266f99sdejgbtw7p6rbwy5oa" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>138775</id>
      <parentid>138643</parentid>
      <timestamp>2018-08-22T02:42:36Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="17329" sha1="8ty66xo51r3pmtgov3rkrnxtkd0z454" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''Slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>142347</id>
      <parentid>138775</parentid>
      <timestamp>2018-09-20T04:55:21Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
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      <origin>142347</origin>
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      <text bytes="17329" sha1="ha4bh5a97r60q8if0qa19m1lcagbdiy" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ha4bh5a97r60q8if0qa19m1lcagbdiy</sha1>
    </revision>
    <revision>
      <id>142724</id>
      <parentid>142347</parentid>
      <timestamp>2018-09-22T15:01:29Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>142724</origin>
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      <text bytes="17375" sha1="4hf15fn7dslwhk6dmmg2k13xlbfsfhs" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>4hf15fn7dslwhk6dmmg2k13xlbfsfhs</sha1>
    </revision>
    <revision>
      <id>143438</id>
      <parentid>142724</parentid>
      <timestamp>2018-10-07T02:11:09Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>143438</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17799" sha1="th7iof4pvys36uvqj087zzt9ybucgm4" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = None
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>th7iof4pvys36uvqj087zzt9ybucgm4</sha1>
    </revision>
    <revision>
      <id>143690</id>
      <parentid>143438</parentid>
      <timestamp>2018-10-09T02:27:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>143690</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17894" sha1="fqc1m90a29ueojlbdx9ecagmt2u5t3i" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>143695</id>
      <parentid>143690</parentid>
      <timestamp>2018-10-09T02:41:13Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>143695</origin>
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      <format>text/x-wiki</format>
      <text bytes="17930" sha1="pju1d9z2go4rsneji9g0wz0nc3hxob2" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest IV
|console = NES, PSX, DS
|hp = 40
|attack = ??
|defense = 30
|agility = 15
|experience = 3
|gold = 1
|droppedItem = [[Medicinal herb]]
|skills = Call for help
|spells = [[Slimification]]
|locations = [[Havre Léon]] outskirts (chapter 4)}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest V
|console = SNES, PS2, DS
|hp = 53
|attack = 53
|defense = 35
|agility = 56
|experience = 24
|gold = 18
|droppedItem = [[Herb]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
{{Enemy
|name = Slimification
|image = 
|game = Dragon Quest VI
|console = SNES, DS
|hp = 150
|attack = 105
|defense = 72
|agility = 86
|experience = 24
|gold = 18
|droppedItem = [[Slime Armor]]
|skills = Calls for help
|spells = [[Slimification]]}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

{{Enemy
|image=
|name=SlimeLv8
|game=Dragon Quest VII
|console=PSX
|romanji=
|hp=120
|mp=100
|attack=58
|defense=35
|agility=30
|experience=150
|gold=50
|droppedItem=Herb
|skills=Call for Help (SlimeLv8)&lt;br /&gt;Call for Help (KingSlime)
|spells=
|family=Slime
|bestiaryNumber=229
|captureRate=Hard
|description=
|locations=Hamelia&lt;br /&gt;Probina}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>pju1d9z2go4rsneji9g0wz0nc3hxob2</sha1>
    </revision>
    <revision>
      <id>146631</id>
      <parentid>143695</parentid>
      <timestamp>2018-10-27T19:24:04Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>146631</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16784" sha1="5zvvsk7irewm09e10al7fbgsgpcmp0x" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>148365</id>
      <parentid>146631</parentid>
      <timestamp>2018-11-22T20:12:55Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="16827" sha1="6286u4n7ndqse8lhenr29q68qju7aa4" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <id>149718</id>
      <parentid>148365</parentid>
      <timestamp>2018-12-23T03:11:41Z</timestamp>
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        <id>26510180</id>
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      <text bytes="16894" sha1="0f2j5rzmq8m3ce6ztry4z2uase4zfs7" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>0f2j5rzmq8m3ce6ztry4z2uase4zfs7</sha1>
    </revision>
    <revision>
      <id>149724</id>
      <parentid>149718</parentid>
      <timestamp>2018-12-23T03:15:11Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>149724</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16894" sha1="1l4q6b4uzzquylqbgmvjhqg50um6ghj" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num = 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1l4q6b4uzzquylqbgmvjhqg50um6ghj</sha1>
    </revision>
    <revision>
      <id>150393</id>
      <parentid>149724</parentid>
      <timestamp>2019-01-14T04:33:41Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>150393</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16896" sha1="m1zgij2cffj02ymo3lbsm37r1g20r95" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>m1zgij2cffj02ymo3lbsm37r1g20r95</sha1>
    </revision>
    <revision>
      <id>150647</id>
      <parentid>150393</parentid>
      <timestamp>2019-01-26T21:40:47Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Dragon Quest XI */</comment>
      <origin>150647</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16901" sha1="hwef1ttlkcdhjv7roc0qfd8fb5vrgpr" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}
===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = 
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===''[[Dragon Warrior Monsters|Monsters]]''===
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

===''[[Dragon Warrior Monsters 2|Monsters 2]]''===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''===
===''[[Dragon Quest Monsters: Joker|Joker]]''===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===''[[Dragon Quest Monsters: Joker 2|Joker 2]]''===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===''[[Dragon Quest Monsters: Joker 2 Professional|Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>152448</id>
      <parentid>150647</parentid>
      <timestamp>2019-03-15T03:36:45Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>152448</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16806" sha1="0yjqlv717xeplfhrgt2gybwwk3mjoin" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Side games==
===Monsters series===
====[[Dragon Warrior Monsters]]====
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>0yjqlv717xeplfhrgt2gybwwk3mjoin</sha1>
    </revision>
    <revision>
      <id>152449</id>
      <parentid>152448</parentid>
      <timestamp>2019-03-15T03:37:37Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>152449</origin>
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      <text bytes="16846" sha1="drn30jh8c47kq6wy455d2ihjaaicdm0" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===Main series===
====[[Dragon Quest (game)|Dragon Quest]]====
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Side games==
===Monsters series===
====[[Dragon Warrior Monsters]]====
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>drn30jh8c47kq6wy455d2ihjaaicdm0</sha1>
    </revision>
    <revision>
      <id>152863</id>
      <parentid>152449</parentid>
      <timestamp>2019-04-03T23:08:36Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>152863</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16895" sha1="r76qkivk604mqk9hmtez5v7qf3aarr9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===Main series===
====[[Dragon Quest (game)|Dragon Quest]]====
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Side games==
===Monsters series===
====[[Dragon Warrior Monsters]]====
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 2/5
|mp = 4/5
|attack = 2/5
|defense = 3/5
|agility = 5/5
|spells = 4 - [[Sizz|Fireball]]&lt;br /&gt;13 - [[Radiant]]&lt;br /&gt;
39 - [[Mega Magic]]
|family = [[Slime Family]]}}

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>r76qkivk604mqk9hmtez5v7qf3aarr9</sha1>
    </revision>
    <revision>
      <id>154538</id>
      <parentid>152863</parentid>
      <timestamp>2019-05-18T05:38:55Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154538</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16987" sha1="esz1gifkyolfblorpwwjg52501lto15" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===Main series===
====[[Dragon Quest (game)|Dragon Quest]]====
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv.4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]](Lv.39)
|How to breed = No breeding recipe exists for this monster.
|note = 
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>154539</id>
      <parentid>154538</parentid>
      <timestamp>2019-05-18T05:40:20Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="16930" sha1="1v19ahheemy2w3onhqjpitfl6196kgx" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv.4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv.39)
|How to breed = No breeding recipe exists for this monster.
|note = 
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>154540</id>
      <parentid>154539</parentid>
      <timestamp>2019-05-18T05:40:36Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154540</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16940" sha1="5e0bvx4rdos170vfcn8zhjwe8s5u9kq" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv.4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv.39)
|How to breed = No breeding recipe exists for this monster.
|note = 
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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      <id>154551</id>
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      <text bytes="16972" sha1="qvwqh58yut6arh7lldx42260z4vs821" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv.4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv.39)
|How to breed = No breeding recipe exists for this monster.
|note = 
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>qvwqh58yut6arh7lldx42260z4vs821</sha1>
    </revision>
    <revision>
      <id>154694</id>
      <parentid>154551</parentid>
      <timestamp>2019-05-22T02:54:43Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154694</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16974" sha1="cej47znmg3udzro0osfbqi4qwtrdggi" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = 
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>cej47znmg3udzro0osfbqi4qwtrdggi</sha1>
    </revision>
    <revision>
      <id>155493</id>
      <parentid>154694</parentid>
      <timestamp>2019-06-11T02:17:32Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155493</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17016" sha1="sve7esjs8sd60lbkhdu8lg5r422zu5b" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS version}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>155882</id>
      <parentid>155493</parentid>
      <timestamp>2019-06-13T02:39:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155882</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17028" sha1="5gb551om070owyoywdaehws5q12ua3c" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>156424</id>
      <parentid>155882</parentid>
      <timestamp>2019-06-23T03:49:58Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>156424</origin>
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      <text bytes="17034" sha1="7sfoecgcahci0z8qwnj8hj8o2ti0sad" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>156426</id>
      <parentid>156424</parentid>
      <timestamp>2019-06-23T03:50:40Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="17034" sha1="p6t5fy2m6x4nnffrfu0xb38gqm4gz56" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num =1 
|name = Slime
|family = Slime
|image = SLIME GBC.gif
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC, iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC, iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC, iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>p6t5fy2m6x4nnffrfu0xb38gqm4gz56</sha1>
    </revision>
    <revision>
      <id>156579</id>
      <parentid>156426</parentid>
      <timestamp>2019-06-24T04:56:53Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>156579</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17099" sha1="lbwmhg6olp1e4rkjoegzto4q38ec1fx" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>lbwmhg6olp1e4rkjoegzto4q38ec1fx</sha1>
    </revision>
    <revision>
      <id>157127</id>
      <parentid>156579</parentid>
      <timestamp>2019-07-01T07:21:10Z</timestamp>
      <contributor>
        <username>User000name</username>
        <id>26248757</id>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>157127</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17362" sha1="pujcadrz3q27zno88f637ivnatnnswn" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>pujcadrz3q27zno88f637ivnatnnswn</sha1>
    </revision>
    <revision>
      <id>157686</id>
      <parentid>157127</parentid>
      <timestamp>2019-07-07T03:29:31Z</timestamp>
      <contributor>
        <username>Drewm319</username>
        <id>31916169</id>
      </contributor>
      <minor/>
      <comment>Added DQ11 monster description</comment>
      <origin>157686</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17478" sha1="kuriath43tqf2wahiz57tralzmap9ik" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

Normal Slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

Slimes that fuse into Slime stacks

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

Slimes that fuse into King slimes

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
Normal
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

Vicious
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>kuriath43tqf2wahiz57tralzmap9ik</sha1>
    </revision>
    <revision>
      <id>158019</id>
      <parentid>157686</parentid>
      <timestamp>2019-07-10T22:59:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>158019</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17550" sha1="i6z6uezdt777ygj3jyjwxwkuvu6f6ux" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>i6z6uezdt777ygj3jyjwxwkuvu6f6ux</sha1>
    </revision>
    <revision>
      <id>159734</id>
      <parentid>158019</parentid>
      <timestamp>2019-08-12T12:31:54Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Vicious */ Added its stats and can we move the slimes that fuse into slime stacks and king slimes to the 1:8 Slime page?</comment>
      <origin>159734</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17558" sha1="2j61ok7w2w0gytih40aqgdbfmh4vv3d" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====

{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|family = Slime|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    <revision>
      <id>159835</id>
      <parentid>159734</parentid>
      <timestamp>2019-08-15T21:14:30Z</timestamp>
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        <username>Alexrwatts</username>
        <id>37191730</id>
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      <text bytes="17588" sha1="sfjamvbjhoaf92zpkc4fx3axr6bf1s9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|traits = Slime
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>sfjamvbjhoaf92zpkc4fx3axr6bf1s9</sha1>
    </revision>
    <revision>
      <id>159840</id>
      <parentid>159835</parentid>
      <timestamp>2019-08-15T21:23:34Z</timestamp>
      <contributor>
        <username>Alexrwatts</username>
        <id>37191730</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker */</comment>
      <origin>159840</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17600" sha1="t0zbgju1d52p02r9wspdccapkrrepu4" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>t0zbgju1d52p02r9wspdccapkrrepu4</sha1>
    </revision>
    <revision>
      <id>159841</id>
      <parentid>159840</parentid>
      <timestamp>2019-08-15T21:26:44Z</timestamp>
      <contributor>
        <username>Alexrwatts</username>
        <id>37191730</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker */</comment>
      <origin>159841</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17631" sha1="p90eb948uh7fiejpyuxvvphbvggg13a" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|hp = 1
|gold = 1
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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      <timestamp>2019-08-15T21:35:05Z</timestamp>
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        <username>Alexrwatts</username>
        <id>37191730</id>
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      <text bytes="17605" sha1="0rkwtad0ddo9xc8f2m022bawtgseoar" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>159846</id>
      <parentid>159844</parentid>
      <timestamp>2019-08-15T21:38:47Z</timestamp>
      <contributor>
        <username>Alexrwatts</username>
        <id>37191730</id>
      </contributor>
      <origin>159846</origin>
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      <format>text/x-wiki</format>
      <text bytes="17640" sha1="6ma6vb1mgdk2tms6akzo8rmjjsyl8pd" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main Game Appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (common, 1/8)&lt;br&gt;[[Slimedrop]] (rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Slimedrop]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]]&lt;br&gt;[[Heliodor Region]]&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>160518</id>
      <parentid>159846</parentid>
      <timestamp>2019-08-29T21:58:37Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>160518</origin>
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      <text bytes="17696" sha1="l06a2hugsc798j5zxyozper44s0q9e3" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;Slime heart
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
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    </revision>
    <revision>
      <id>160520</id>
      <parentid>160518</parentid>
      <timestamp>2019-08-29T21:59:40Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="17721" sha1="rvxhvvpptu2ohbrfd51y2g09eqvppml" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]</text>
      <sha1>rvxhvvpptu2ohbrfd51y2g09eqvppml</sha1>
    </revision>
    <revision>
      <id>162397</id>
      <parentid>160520</parentid>
      <timestamp>2019-09-13T09:24:29Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>162397</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17761" sha1="oivxbtwqtaof8xy4g9b1k7a3abep2p1" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk Monsters]]</text>
      <sha1>oivxbtwqtaof8xy4g9b1k7a3abep2p1</sha1>
    </revision>
    <revision>
      <id>162400</id>
      <parentid>162397</parentid>
      <timestamp>2019-09-13T09:26:19Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>162400</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17761" sha1="lau5k6qmkmq5fkppch2i7pj43ik1beo" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 {SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 {SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>lau5k6qmkmq5fkppch2i7pj43ik1beo</sha1>
    </revision>
    <revision>
      <id>163473</id>
      <parentid>162400</parentid>
      <timestamp>2019-09-29T03:21:08Z</timestamp>
      <contributor>
        <username>PlNG</username>
        <id>3407035</id>
      </contributor>
      <minor/>
      <comment>Cleanup - Balance brackets</comment>
      <origin>163473</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17761" sha1="fg964yf3qefyxssxaxwudyx1iw2czud" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>fg964yf3qefyxssxaxwudyx1iw2czud</sha1>
    </revision>
    <revision>
      <id>164864</id>
      <parentid>163473</parentid>
      <timestamp>2019-10-15T12:39:21Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>The Vicious monster concept is appearing in Dragon Quest X as a sort of a call forward.</comment>
      <origin>164864</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17769" sha1="ldvubkb8d30ubj2upwmn723li1rtc0q" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = Unknown
}}
Vicious

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
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    </revision>
    <revision>
      <id>165495</id>
      <parentid>164864</parentid>
      <timestamp>2019-10-28T05:32:37Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>165495</origin>
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      <text bytes="17782" sha1="rfy06hauvd4q4iq84qi0bn9u9uqn3rd" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]
}}
Vicious

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
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    </revision>
    <revision>
      <id>165771</id>
      <parentid>165495</parentid>
      <timestamp>2019-11-01T21:37:53Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="18038" sha1="po6sn61nnv9j2ljzo3oqscsy785x3kx" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
Normal{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]
}}
Vicious{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
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    <revision>
      <id>167712</id>
      <parentid>165771</parentid>
      <timestamp>2019-11-19T03:57:19Z</timestamp>
      <contributor>
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        <id>26510180</id>
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      <text bytes="18075" sha1="k5f39w2ghfxoetupm801ju63cx74h55" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Pukuretto Region]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>k5f39w2ghfxoetupm801ju63cx74h55</sha1>
    </revision>
    <revision>
      <id>167714</id>
      <parentid>167712</parentid>
      <timestamp>2019-11-19T03:59:04Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>167714</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18076" sha1="5m49ec5kd4r9z49dxpezxiiprsqcvns" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>5m49ec5kd4r9z49dxpezxiiprsqcvns</sha1>
    </revision>
    <revision>
      <id>167716</id>
      <parentid>167714</parentid>
      <timestamp>2019-11-19T04:03:02Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>167716</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18235" sha1="4ow3hfwt2gbib1j3x5npd0b7c76s8mw" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>4ow3hfwt2gbib1j3x5npd0b7c76s8mw</sha1>
    </revision>
    <revision>
      <id>169698</id>
      <parentid>167716</parentid>
      <timestamp>2019-12-18T02:04:08Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>169698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18456" sha1="i6ps3kmpyggp41l6djr4btauf7x16r6" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>i6ps3kmpyggp41l6djr4btauf7x16r6</sha1>
    </revision>
    <revision>
      <id>171864</id>
      <parentid>169698</parentid>
      <timestamp>2020-01-16T17:12:34Z</timestamp>
      <contributor>
        <username>Term Term Terminator Term Term Terminating Time</username>
        <id>44848955</id>
      </contributor>
      <comment>/* Trivia */</comment>
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      <text bytes="18554" sha1="l2y3vgbulchwfp42b69bveh6mgb6cd9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = [[Bound]]&lt;br&gt;[[Zing]]
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>l2y3vgbulchwfp42b69bveh6mgb6cd9</sha1>
    </revision>
    <revision>
      <id>172075</id>
      <parentid>171864</parentid>
      <timestamp>2020-01-19T17:44:24Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>172075</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18858" sha1="5735pu6pszr95cfkyvhs7k1fnymd6u3" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Agoomulator]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>5735pu6pszr95cfkyvhs7k1fnymd6u3</sha1>
    </revision>
    <revision>
      <id>172076</id>
      <parentid>172075</parentid>
      <timestamp>2020-01-19T17:44:57Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>172076</origin>
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      <format>text/x-wiki</format>
      <text bytes="18841" sha1="fhm3uan1sh6q35mnjprv16rvb9zj6e6" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>fhm3uan1sh6q35mnjprv16rvb9zj6e6</sha1>
    </revision>
    <revision>
      <id>172077</id>
      <parentid>172076</parentid>
      <timestamp>2020-01-19T17:45:25Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>172077</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18857" sha1="g26xdtuqu6qs85b5fg5qwsqb2wll4fj" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>g26xdtuqu6qs85b5fg5qwsqb2wll4fj</sha1>
    </revision>
    <revision>
      <id>172460</id>
      <parentid>172077</parentid>
      <timestamp>2020-01-25T17:40:56Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Vicious */</comment>
      <origin>172460</origin>
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      <format>text/x-wiki</format>
      <text bytes="18866" sha1="pa8870l4utzy8ui7pruu2qzkhafudo0" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Class)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>pa8870l4utzy8ui7pruu2qzkhafudo0</sha1>
    </revision>
    <revision>
      <id>173602</id>
      <parentid>172460</parentid>
      <timestamp>2020-02-07T10:05:58Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* See also */</comment>
      <origin>173602</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18869" sha1="jpisyjyekguz60uk63s7wlo8bwfwgco" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>jpisyjyekguz60uk63s7wlo8bwfwgco</sha1>
    </revision>
    <revision>
      <id>175590</id>
      <parentid>173602</parentid>
      <timestamp>2020-02-25T22:13:48Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>175590</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18886" sha1="303g9vin1rjhyj9w5ejncxa3wv52s5y" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>303g9vin1rjhyj9w5ejncxa3wv52s5y</sha1>
    </revision>
    <revision>
      <id>175709</id>
      <parentid>175590</parentid>
      <timestamp>2020-02-26T13:43:37Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>175709</origin>
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      <text bytes="18902" sha1="brucuupg3zvblud7bloepv680hhdred" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>brucuupg3zvblud7bloepv680hhdred</sha1>
    </revision>
    <revision>
      <id>176502</id>
      <parentid>175709</parentid>
      <timestamp>2020-03-03T13:07:39Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>176502</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18920" sha1="1xc2y9983d6dlsesqp0tfgwe0pc0ryj" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>1xc2y9983d6dlsesqp0tfgwe0pc0ryj</sha1>
    </revision>
    <revision>
      <id>178091</id>
      <parentid>176502</parentid>
      <timestamp>2020-03-10T01:15:35Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>178091</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18937" sha1="tigckatgitv93usadt7ttpj72jgh9vm" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Dark slime (Dragon Quest VIII)|Dark slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
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    <revision>
      <id>178113</id>
      <parentid>178091</parentid>
      <timestamp>2020-03-10T03:11:17Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="18907" sha1="3yli9jrmt4h2vzfii3k4p3a6zrx2j0w" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest (game){{!}}Dragon Quest|related monster(s) = She-slime&lt;br&gt;Metal slime}}The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===[[Dragon Quest (game)|Dragon Quest]]===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
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    <revision>
      <id>178239</id>
      <parentid>178113</parentid>
      <timestamp>2020-03-10T16:49:32Z</timestamp>
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      <text bytes="18877" sha1="aiub2sc8qpu7qbbpllh22cixq6p4ddz" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Main game appearances==
===''[[Dragon Quest]]''===
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

===[[Dragon Quest II]]===
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

===[[Dragon Quest IV]]===
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

===[[Dragon Quest V]]===
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

===[[Dragon Quest VI]]===
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

===[[Dragon Quest VII]]===
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

===[[Dragon Quest IX]]===
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

====Normal Slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

====Slimes that fuse into Slime stacks====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

====Slimes that fuse into King slimes====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

===[[Dragon Quest X]]===
====Normal====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

====Vicious====
{{DragonQuestXMonster|num = |name = Vicious slime|family = Slime|HP = 1966|Attack = 310|Defense = 310|Agility = 0|drop = [[Special medicine]]&lt;br&gt;Slime flower|EXP = 1062|Gold = 1|note = None|abilities = Normal attack|spells = None|location = Unknown|MP = 452}}

===[[Dragon Quest XI]]===
====Normal====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

====Vicious====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

==Monster Series Appearances==
===[[Dragon Warrior Monsters]]===
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

===[[Dragon Warrior Monsters 2]]===
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

===[[Dragon Quest Monsters: Caravan Heart]]===
===[[Dragon Quest Monsters: Joker]]===
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

===[[Dragon Quest Monsters: Joker 2]]===
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

===[[Dragon Quest Monsters: Joker 2 Professional]]===
===[[Dragon Quest Monsters: Terry's Wonderland 3D]]===
===[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]===
===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest Monsters: Joker 3]]===
===''[[Torneko: The Last Hope|The Last Hope]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===
===''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Yomigaerishi Densetsu no Ken]]''===
===''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|The Masked Queen and the Tower of Mirrors]]''===
=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
; Caliburgh Meadow
: Recruit

=== [[Dragon Quest Builders]] ===
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

=== [[Captain N: The Game Master]] ===
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]</text>
      <sha1>aiub2sc8qpu7qbbpllh22cixq6p4ddz</sha1>
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    <revision>
      <id>178801</id>
      <parentid>178239</parentid>
      <timestamp>2020-03-14T17:21:20Z</timestamp>
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        <id>26510180</id>
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      <text bytes="19347" sha1="d4ixwkopx5rnagwkyczesgoxss24nph" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
===''[[Dragon Quest]]''====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]===
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
===[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]===
===[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]===

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <id>178802</id>
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      <text bytes="19351" sha1="if0dtu400l4q9x0k39asnj3sj0x4v06" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
===''[[Dragon Quest]]''====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]===
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>if0dtu400l4q9x0k39asnj3sj0x4v06</sha1>
    </revision>
    <revision>
      <id>178803</id>
      <parentid>178802</parentid>
      <timestamp>2020-03-14T17:22:10Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>178803</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19352" sha1="qfqvpk375wn54cimi37m44xmrfvzsry" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====''[[Dragon Quest]]''====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]===
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>qfqvpk375wn54cimi37m44xmrfvzsry</sha1>
    </revision>
    <revision>
      <id>178804</id>
      <parentid>178803</parentid>
      <timestamp>2020-03-14T17:22:33Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>178804</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19353" sha1="7n2btavzn9vag2mp62f7hyn6phrnki9" xml:space="preserve">{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====''[[Dragon Quest]]''====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

{{Stub}}
[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords: The Masked Queen and the Tower of Mirrors monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====''[[Dragon Quest]]''====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Super Light]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II|Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Battle Road Scanner monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <id>183014</id>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in the ''Dragon Quest'' series. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (SNES, GBC and iOS)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (SNES, GBC and iOS)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (SNES, GBC and iOS)
|EXP = 6 (NES)&lt;br&gt;4 (SNES, GBC and iOS)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <text bytes="19083" sha1="exr29421kgb8is9g84qwex3qc55uog6" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>exr29421kgb8is9g84qwex3qc55uog6</sha1>
    </revision>
    <revision>
      <id>187818</id>
      <parentid>187523</parentid>
      <timestamp>2020-06-12T04:18:39Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>187818</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19123" sha1="hll7i1syh3i0k7b4x2uvmwvp7d3lri0" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>hll7i1syh3i0k7b4x2uvmwvp7d3lri0</sha1>
    </revision>
    <revision>
      <id>188953</id>
      <parentid>187818</parentid>
      <timestamp>2020-06-30T04:45:56Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>188953</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19221" sha1="px6i4kus87h6lhwlhnrhibih3fhde32" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the ''Dragon Quest'' series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>khoxtzuknkibom4z7xxwz5xwvkpzukn</sha1>
    </revision>
    <revision>
      <id>192220</id>
      <parentid>191864</parentid>
      <timestamp>2020-08-12T22:14:17Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>192220</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19543" sha1="ms06nbpa27qj8dvb14acrlmdj6r3o4d" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
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    <revision>
      <id>192541</id>
      <parentid>192220</parentid>
      <timestamp>2020-08-15T11:48:13Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>192541</origin>
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      <text bytes="19595" sha1="hti2q62gicg2e0g9uqw5ps7anl5mykm" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]</text>
      <sha1>hti2q62gicg2e0g9uqw5ps7anl5mykm</sha1>
    </revision>
    <revision>
      <id>194002</id>
      <parentid>192541</parentid>
      <timestamp>2020-08-24T19:58:26Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>194002</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19635" sha1="4gb26kettca854q5kzgkj0y95m1k02s" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = DQVIII - Slime.png
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]|sprite=|former names=|fan-translated names=|ex-family=}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]] The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]|sprite=|former names=|fan-translated names=|ex-family=}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
      <sha1>sryz4m1djw495oqla2qnfismtmcwla3</sha1>
    </revision>
    <revision>
      <id>203393</id>
      <parentid>201108</parentid>
      <timestamp>2020-12-12T07:58:58Z</timestamp>
      <contributor>
        <username>Thatguyfromuae</username>
        <id>1722488</id>
      </contributor>
      <comment>/* Dragon Quest Heroes II */</comment>
      <origin>203393</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19821" sha1="kibdwfziqmx3cbhhybkeh469j9txb4e" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
|related monster(s) = [[She-slime]]&lt;br&gt;[[Metal slime]]|sprite=|former names=|fan-translated names=|ex-family=}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
      <sha1>kibdwfziqmx3cbhhybkeh469j9txb4e</sha1>
    </revision>
    <revision>
      <id>203875</id>
      <parentid>203393</parentid>
      <timestamp>2020-12-19T02:16:48Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>203875</origin>
      <model>wikitext</model>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]</text>
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    <revision>
      <id>223226</id>
      <parentid>212740</parentid>
      <timestamp>2021-09-28T22:05:35Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>223226</origin>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (SNES, GBC and iOS)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)
}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = 
}}A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon quest 7(3ds remake) freindly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slime appears as an Assist Trophy and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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      <id>224737</id>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Switch versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.



==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest
}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]
}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]
}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]
}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]
}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]
}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)
}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}
}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]
}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]
}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]
}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]
}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]
}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown
}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)
}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====
====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====
====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====
====[[Dragon Quest of the Stars]]====
====[[Dragon Quest Rivals]]====
====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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    <revision>
      <id>235544</id>
      <parentid>229264</parentid>
      <timestamp>2022-02-09T10:40:55Z</timestamp>
      <contributor>
        <username>Crazy Muzzarino</username>
        <id>4551144</id>
      </contributor>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
; Caliburgh Meadow
: Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|Miracle Flash
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
      <sha1>pgbtooouqq7wwn8opibgti6rdbbcb27</sha1>
    </revision>
    <revision>
      <id>242785</id>
      <parentid>240283</parentid>
      <timestamp>2022-06-30T17:48:52Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>242785</origin>
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      <text bytes="20648" sha1="nzbcrbxdieb6lyy2d7w6s6g50aq64x7" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
      <sha1>o23nnpk20g78h02kjbad34upkaiu173</sha1>
    </revision>
    <revision>
      <id>242800</id>
      <parentid>242790</parentid>
      <timestamp>2022-06-30T17:57:14Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>242800</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20686" sha1="39ux6m2yafu7q1gy2f77xdwvp3xm433" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Korean = 슬라임
|Chinese = 史萊姆}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
      <sha1>39ux6m2yafu7q1gy2f77xdwvp3xm433</sha1>
    </revision>
    <revision>
      <id>246374</id>
      <parentid>242800</parentid>
      <timestamp>2022-07-19T04:32:33Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>246374</origin>
      <model>wikitext</model>
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      <text bytes="20687" sha1="san80iu6mb1ksh4wvmwpvypof859qa6" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임
}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Ethene Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Joker 2 Professional]]====

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series ===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

== Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
* Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called Slime appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
* In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임
}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
      <sha1>hrz7h82gn826ato2r6cfhyjnp8p2j4k</sha1>
    </revision>
    <revision>
      <id>254935</id>
      <parentid>251898</parentid>
      <timestamp>2022-09-05T16:50:04Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Added Cutie and Marble Slimes to the related monsters list for Slime</comment>
      <origin>254935</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20981" sha1="93rbpes75ruamay2kbelv7qnq2bfz4a" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in [[Dragon Quest series|the&amp;nbsp;''Dragon Quest''&amp;nbsp;series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임
}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[1:8 Slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cutie slime]]
*[[Electroslime]]
*[[Evil slime]]
*[[Gold slime]]
*[[King slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Onion Slime]]
*[[Pink slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Hero slime]]
*[[Green slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Shogun slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime (Amalgoomated)]]
*[[She-slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[ja:スライム]]
[[es:Limo]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Hero slime]]
*[[Green slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Shogun slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime (Amalgoomated)]]
*[[She-slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>0x3cj6shb7war34dp7j2nx7ak57adpj</sha1>
    </revision>
    <revision>
      <id>262273</id>
      <parentid>262272</parentid>
      <timestamp>2022-12-16T22:06:00Z</timestamp>
      <contributor>
        <username>Araly Xeno</username>
        <id>32623927</id>
      </contributor>
      <origin>262273</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21267" sha1="qriec02lwfdcdu9taf4wcz3gohaf5oh" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime_Model.png|Slime's model from ''Itadaki Street Special''
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Hero slime]]
*[[Green slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Shogun slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime (Amalgoomated)]]
*[[She-slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>qriec02lwfdcdu9taf4wcz3gohaf5oh</sha1>
    </revision>
    <revision>
      <id>262690</id>
      <parentid>262273</parentid>
      <timestamp>2022-12-20T10:36:19Z</timestamp>
      <contributor>
        <username>Demongodivuul</username>
        <id>39165453</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>262690</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21300" sha1="7tyoxuj7x1c72e03xjcgo225kk74wvo" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|Miracle Strike
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Hero slime]]
*[[Green slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Shogun slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime (Amalgoomated)]]
*[[She-slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>7tyoxuj7x1c72e03xjcgo225kk74wvo</sha1>
    </revision>
    <revision>
      <id>263698</id>
      <parentid>262690</parentid>
      <timestamp>2022-12-31T21:14:20Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>263698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21300" sha1="8g0mpkis265asi25eo2wv87ot2xjfjv" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Hero slime]]
*[[Green slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Shogun slime]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime (Amalgoomated)]]
*[[She-slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>8g0mpkis265asi25eo2wv87ot2xjfjv</sha1>
    </revision>
    <revision>
      <id>263890</id>
      <parentid>263698</parentid>
      <timestamp>2023-01-04T00:33:57Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>263890</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21349" sha1="g93slg64fzivjh18trjbsvwm6pr0ayu" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade Slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>g93slg64fzivjh18trjbsvwm6pr0ayu</sha1>
    </revision>
    <revision>
      <id>264028</id>
      <parentid>263890</parentid>
      <timestamp>2023-01-05T07:18:54Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <origin>264028</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21852" sha1="34wde2y99yd7dil944hxiom2mtc0y6c" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG Kingdom of Loathing has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The'' ''Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue color, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue color in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that you fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in Mario Sports Mix. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The ''All Hands Productions''&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the Dragon Quest VI remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In Dragon Quest VII remake friendly slimes can be seen hopping around at King Maximo's Castle.
*In Super Smash Bros. Ultimate, Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade Slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>34wde2y99yd7dil944hxiom2mtc0y6c</sha1>
    </revision>
    <revision>
      <id>264058</id>
      <parentid>264028</parentid>
      <timestamp>2023-01-05T13:47:36Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>Fix spelling/formatting</comment>
      <origin>264058</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21882" sha1="239pf925ldjfhwuf67fq7yyfif65w0t" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade Slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>239pf925ldjfhwuf67fq7yyfif65w0t</sha1>
    </revision>
    <revision>
      <id>265211</id>
      <parentid>264058</parentid>
      <timestamp>2023-01-18T11:40:30Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>265211</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21927" sha1="boaj6w5gflixtygyp6qwp79q70ny41o" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie Slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade Slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]
[[Category:Dragon Quest Champions monsters]]</text>
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      <timestamp>2023-01-19T22:17:48Z</timestamp>
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        <id>47986012</id>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade Slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slime]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br/&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br/&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br/&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br/&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP =0 
|Attack =10 
|Defense =8 
|Agility =4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP =15 
|Attack =82 
|Defense =77 
|Agility =82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope|The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===''[[Dissidia Final Fantasy Opera Omnia]]''===
{{Empty}}

===''Final Fantasy Brave Exvius''===
{{Empty}}

===''[[War of the Visions: Final Fantasy Brave Exvius]]''===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Ace]]
*[[Gregooey]]
*[[Hammer (Slime)|Hammer]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Sublime slime]]
*[[Ten slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]</text>
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{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Cave monsters]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest game bosses]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes bosses]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Three-monster-slot monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>7ce6p96v63t332mqa7mgz4a4w9uhfbv</sha1>
    </revision>
    <revision>
      <id>267440</id>
      <parentid>267439</parentid>
      <timestamp>2023-02-01T19:18:34Z</timestamp>
      <contributor>
        <username>Araly Xeno</username>
        <id>32623927</id>
      </contributor>
      <origin>267440</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22059" sha1="ljx30igymfh5re9dawqn1kai0wor9d1" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Slime
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>ljx30igymfh5re9dawqn1kai0wor9d1</sha1>
    </revision>
    <revision>
      <id>272791</id>
      <parentid>267440</parentid>
      <timestamp>2023-03-25T03:46:46Z</timestamp>
      <contributor>
        <ip>131.0.114.93</ip>
      </contributor>
      <origin>272791</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22060" sha1="azpwrslowsll89fhx619wuehy6m8c73" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]</text>
      <sha1>azpwrslowsll89fhx619wuehy6m8c73</sha1>
    </revision>
    <revision>
      <id>279845</id>
      <parentid>272791</parentid>
      <timestamp>2023-05-27T22:23:43Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>279845</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22135" sha1="pm6h1bs6vw8bm0zkigad3k6c442w276" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]</text>
      <sha1>pm6h1bs6vw8bm0zkigad3k6c442w276</sha1>
    </revision>
    <revision>
      <id>280051</id>
      <parentid>279845</parentid>
      <timestamp>2023-06-01T18:34:04Z</timestamp>
      <contributor>
        <ip>79.229.199.60</ip>
      </contributor>
      <origin>280051</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22183" sha1="lxwjq00vij14qb1ysu6k48mdsv3eiv5" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World|rank=F|traits=Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]</text>
      <sha1>lxwjq00vij14qb1ysu6k48mdsv3eiv5</sha1>
    </revision>
    <revision>
      <id>282833</id>
      <parentid>280051</parentid>
      <timestamp>2023-06-21T14:42:40Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>282833</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22244" sha1="2700cxn1h3r94hns0v2eoekodk3uabm" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World|rank=F|traits=Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>2700cxn1h3r94hns0v2eoekodk3uabm</sha1>
    </revision>
    <revision>
      <id>288803</id>
      <parentid>282833</parentid>
      <timestamp>2023-08-12T22:59:43Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>288803</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22283" sha1="g1cd63pdqrg8fgsuajdf3kqx7srtbo0" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|image = {{Monsterimage|Slime}}
|japanese = スライム
|romaji = Suraimu
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World|rank=F|traits=Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]

&lt;!--Interlanguage links--&gt;

[[es:Limo]]
[[ja:スライム]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Fortune Street characters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|image = {{Monsterimage|Slime}}
|family = Slime
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = Slimer
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = The Albatross, Treepidation, Dark World|rank=F|traits=Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series ===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
* The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>289307</id>
      <parentid>289149</parentid>
      <timestamp>2023-08-20T18:33:51Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>289307</origin>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]</text>
      <sha1>e4mws43mgsxpk7gbgl9pzb0smojjs7j</sha1>
    </revision>
    <revision>
      <id>297213</id>
      <parentid>289307</parentid>
      <timestamp>2023-11-08T22:19:55Z</timestamp>
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        <id>28767241</id>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Reigon]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Dark slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]</text>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>kyuhufkfawqd0anz5apty88apncemqw</sha1>
    </revision>
    <revision>
      <id>306749</id>
      <parentid>306493</parentid>
      <timestamp>2024-03-10T22:14:34Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Locations (DQVIII).</comment>
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{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>8nq0qhvbsz4xivieavcrssf2bwtujv1</sha1>
    </revision>
    <revision>
      <id>306975</id>
      <parentid>306749</parentid>
      <timestamp>2024-03-13T05:34:55Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Locations (DQVIII).</comment>
      <origin>306975</origin>
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      <text bytes="22945" sha1="l7y12vxm47hqdci60uzs2sngw1ecgr3" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>l7y12vxm47hqdci60uzs2sngw1ecgr3</sha1>
    </revision>
    <revision>
      <id>308039</id>
      <parentid>306975</parentid>
      <timestamp>2024-03-23T14:56:54Z</timestamp>
      <contributor>
        <username>DayChan7777</username>
        <id>52259414</id>
      </contributor>
      <comment>Added a section for The Dark Prince with a list of growth rates, resistances, traits, skills, and all essential information in regards to that game.</comment>
      <origin>308039</origin>
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      <format>text/x-wiki</format>
      <text bytes="24105" sha1="tjxqmxfsebcl3cql7olc0zy5aue3kti" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===
====[[Torneko: The Last Hope]]====

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>tjxqmxfsebcl3cql7olc0zy5aue3kti</sha1>
    </revision>
    <revision>
      <id>308054</id>
      <parentid>308039</parentid>
      <timestamp>2024-03-23T15:06:12Z</timestamp>
      <contributor>
        <username>DayChan7777</username>
        <id>52259414</id>
      </contributor>
      <comment>Added multiple Mystery Dungeon games and the entire Rocket Slime spin-off series to the list of games Slimes appear in.</comment>
      <origin>308054</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24557" sha1="1pw8e1bz6pfrhn2pbqrrn2yg7vm0pwl" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>1pw8e1bz6pfrhn2pbqrrn2yg7vm0pwl</sha1>
    </revision>
    <revision>
      <id>308072</id>
      <parentid>308054</parentid>
      <timestamp>2024-03-23T15:36:19Z</timestamp>
      <contributor>
        <username>DayChan7777</username>
        <id>52259414</id>
      </contributor>
      <comment>Added Slime to the Rank G Monster category since that's what it is in The Dark Prince.</comment>
      <origin>308072</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24586" sha1="ntinl5fpxolw0e85x7zy9feazcq56eh" xml:space="preserve">{{Stub}}
{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Rank G monsters]]</text>
      <sha1>ntinl5fpxolw0e85x7zy9feazcq56eh</sha1>
    </revision>
    <revision>
      <id>308240</id>
      <parentid>308072</parentid>
      <timestamp>2024-03-23T22:06:56Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <origin>308240</origin>
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      <text bytes="24833" sha1="qa099gm5b922q9emcrqfnwdsvt3okj9" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack|spells=|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Rank G monsters]]</text>
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      <id>309383</id>
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      <text bytes="24846" sha1="jpr5075qq7c2rrjdiywacr2wmbqo9qu" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Rank G monsters]]</text>
      <sha1>jpr5075qq7c2rrjdiywacr2wmbqo9qu</sha1>
    </revision>
    <revision>
      <id>312876</id>
      <parentid>309383</parentid>
      <timestamp>2024-04-23T19:30:29Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>312876</origin>
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      <text bytes="24846" sha1="rih8d1cz9desd08u762tt61l5wfj7kn" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', slimes have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="24844" sha1="60vtuzlhfd3i1t5dobldvsv8pz2cvxi" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[es:Limo]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>60vtuzlhfd3i1t5dobldvsv8pz2cvxi</sha1>
    </revision>
    <revision>
      <id>318227</id>
      <parentid>313595</parentid>
      <timestamp>2024-05-24T02:27:13Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Interlanguage links.</comment>
      <origin>318227</origin>
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      <format>text/x-wiki</format>
      <text bytes="24873" sha1="s4wx3hs7kd0bkgt8bdwg6a1v82ygjtq" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    <revision>
      <id>320624</id>
      <parentid>318227</parentid>
      <timestamp>2024-06-17T04:11:12Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="24969" sha1="cfxgmdknk6wd94y2qoa0pzyjzuj8w7a" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
{{Enemy
|name = Slime
|image = 
|game = Dragon Warrior Monsters 2
|console = GBC
|hp = 6/10
|mp = 6/10
|attack = 5/10
|defense = 6/10
|agility = 6/10
|spells = [[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
|family = [[Slime Family]]
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====

====[[Dragon Quest Monsters: Joker]]====
{{Enemy
|image =  [[File:slime-joker.png]]
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker
|console = DS
|rank = F
|skills = [[Slimer]]
|family = Slime
|traits = Critical Massacre
|synthesis = Generic Synthesis
|locations = Infant Isle}}In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Enemy
|bestiaryNumber = 1
|name = Slime
|game = Dragon Quest Monsters: Joker 2
|console = DS
|skills = Slimer
|family = Slime
|locations = [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
|rank = F
|traits = Critical Massacre, Crafty Frizzer}}Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional====

====[[Dragon Quest Monsters: Super Light]]====

==== [[Dragon Quest Monsters: The Dark Prince]] ====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

===== Growth Rates =====

* HP = 1 Star
* MP = 2 Stars
* Attack = 1 Star
* Defense = 1 Star
* Agility = 3 Stars
* Wisdom = 1 Star

===== Resistances =====

* Fire = 0
* Water = 50
* Wind = 0
* Earth = -25
* Explosion = 50
* Ice = 0
* Electricity = 50
* Light = 50
* Dark = -25
* Debilitation = 25
* Bedazzlement = 50
* Antimagic = 0
* MP Absorbtion = -25
* Confusion = 25
* Sleep = 0
* Paralysis = 50
* Stun = 0
* Poison = 25
* Instant Death = 0

===Mystery Dungeon series===

==== [[Torneko's Great Adventure]] ====

====[[Torneko: The Last Hope]]====

==== [[Torneko's Great Adventure 3]] ====

==== [[Young Yangus and the Mysterious Dungeon]] ====

=== Slime Morimori / Rocket Slime Series ===

==== [[Slime Morimori Dragon Quest]] ====
Spin-off feature a Slime protagonist named [[Rocket]].

==== [[Rocket Slime]] ====
[[Rocket]] returns as the protagonist of this game.

==== [[Slime Morimori Dragon Quest 3]] ====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====

====[[Dragon Quest Swords]]====

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
!Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====

===Other series===
====[[Dragon Quest: Monster Parade]]====

====[[Dragon Quest of the Stars]]====

====[[Dragon Quest Rivals]]====

====[[Dragon Quest Walk]]====

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="25027" sha1="2t27iiis4fzb7o9vkyegh99bo6malzt" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{{Empty}}
====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Empty}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>2t27iiis4fzb7o9vkyegh99bo6malzt</sha1>
    </revision>
    <revision>
      <id>324178</id>
      <parentid>324142</parentid>
      <timestamp>2024-08-16T18:27:26Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Terry's Wonderland 3D */</comment>
      <origin>324178</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25106" sha1="h1tntbbb1i4h4bwtn3d0wppt955t334" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{{Empty}}
====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Empty}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>h1tntbbb1i4h4bwtn3d0wppt955t334</sha1>
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    <revision>
      <id>324244</id>
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      <timestamp>2024-08-18T23:03:41Z</timestamp>
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        <username>EmicalFire055</username>
        <id>43608206</id>
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      <text bytes="25184" sha1="j916zv7f1yldirpl6n028st5hgt4ev6" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{{Empty}}
====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Empty}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>j916zv7f1yldirpl6n028st5hgt4ev6</sha1>
    </revision>
    <revision>
      <id>324245</id>
      <parentid>324244</parentid>
      <timestamp>2024-08-18T23:05:00Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 3/Joker 3 Professional */</comment>
      <origin>324245</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25230" sha1="bf7yfdkdl0otflco720ao7tega3b8qx" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{{Empty}}
====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>bf7yfdkdl0otflco720ao7tega3b8qx</sha1>
    </revision>
    <revision>
      <id>324246</id>
      <parentid>324245</parentid>
      <timestamp>2024-08-18T23:08:04Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Caravan Heart */</comment>
      <origin>324246</origin>
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      <text bytes="25459" sha1="4433mmivxn3bfeaufiovxlq3x0jdjdi" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    <revision>
      <id>324247</id>
      <parentid>324246</parentid>
      <timestamp>2024-08-18T23:12:11Z</timestamp>
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        <username>EmicalFire055</username>
        <id>43608206</id>
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      <text bytes="25971" sha1="6reemrqnsyxgul3otj2fuzvrilfkcn4" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
{{Empty}}

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>6reemrqnsyxgul3otj2fuzvrilfkcn4</sha1>
    </revision>
    <revision>
      <id>324248</id>
      <parentid>324247</parentid>
      <timestamp>2024-08-19T01:49:02Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Builders 2 */</comment>
      <origin>324248</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26078" sha1="5l8d6wgleg4od7jtscx0dvmsdhfxb3w" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
{{Empty}}

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>5l8d6wgleg4od7jtscx0dvmsdhfxb3w</sha1>
    </revision>
    <revision>
      <id>324249</id>
      <parentid>324248</parentid>
      <timestamp>2024-08-19T02:12:06Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest: Scan Battlers */</comment>
      <origin>324249</origin>
      <model>wikitext</model>
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      <text bytes="26136" sha1="6yeu3w4l53iixp5hgy5sin35y9ccxiu" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>6yeu3w4l53iixp5hgy5sin35y9ccxiu</sha1>
    </revision>
    <revision>
      <id>324250</id>
      <parentid>324249</parentid>
      <timestamp>2024-08-19T02:40:54Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Treasures */</comment>
      <origin>324250</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26746" sha1="m2inc875rgqhsxucm1hq0ctbl8bp4p4" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>m2inc875rgqhsxucm1hq0ctbl8bp4p4</sha1>
    </revision>
    <revision>
      <id>324824</id>
      <parentid>324250</parentid>
      <timestamp>2024-08-26T01:04:07Z</timestamp>
      <contributor>
        <username>ValHam</username>
        <id>50729092</id>
      </contributor>
      <comment>DQ3 addition, and DQ7 revamp.</comment>
      <origin>324824</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26765" sha1="j4khxer6ce02mhypy0ehqp5xciyu4w6" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image =DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num =1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

===== Ancestor =====
{{DragonQuestXMonster|num=|name=Slime Ancestor|family=Slime|note=|location=[[Waldo Region]]|abilities=Normal attack&lt;br&gt;Flees|spells=None|drop=[[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)|EXP=2500|Gold=1|HP=|MP=|Attack=|Defense=|Agility=}}
====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]

;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
{{Joker rank and slot number|Rank=F}}
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number|Rank=F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=F|Slot number=One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number|Rank=F|Slot number=One}}

==== [[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy|bestiaryNumber=001|name=Slime|game=The Dark Prince|console=Nintendo Switch|rank=G|droppedItem=Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)|skills=Slimer|traits=Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)|family=Slime|description=Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?|locations=Terrestria (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

===== Resistances =====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

=== Mystery Dungeon series===
==== [[Torneko's Great Adventure]] ====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

==== [[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series ===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]] ====
{{Empty}}

===Heroes series===
==== [[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

==== [[Dragon Quest Builders 2]] ====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest'' ==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:DQT Slime.png|Tact artwork.
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia ==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
* The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
* In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
* [[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
* [[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
* [[Jade slime]]
* [[Lemon hart]]
* [[Lemon slime]]
* [[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
* [[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
* [[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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        <id>47986012</id>
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      <text bytes="26833" sha1="tcfo0xt4z1mozv506oger4rcz4jpcfm" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>tcfo0xt4z1mozv506oger4rcz4jpcfm</sha1>
    </revision>
    <revision>
      <id>331088</id>
      <parentid>330962</parentid>
      <timestamp>2024-10-31T04:29:14Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>/* Notable Slimes */</comment>
      <origin>331088</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26847" sha1="82wf8zviba8wcbiezjmrrta35j4y6t5" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>332418</id>
      <parentid>331088</parentid>
      <timestamp>2024-11-14T19:20:14Z</timestamp>
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        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="26986" sha1="dip2px0ijzqu7fxnzbexn26u71zo29w" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>dip2px0ijzqu7fxnzbexn26u71zo29w</sha1>
    </revision>
    <revision>
      <id>334844</id>
      <parentid>332418</parentid>
      <timestamp>2024-11-28T22:22:17Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>334844</origin>
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      <format>text/x-wiki</format>
      <text bytes="27025" sha1="c7cc6m9k8hha2lmdxwcck7f9gk8w6a4" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

==== [[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
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      <id>336339</id>
      <parentid>334844</parentid>
      <timestamp>2024-12-14T22:04:56Z</timestamp>
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        <username>Brix9000</username>
        <id>47986012</id>
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      <text bytes="27210" sha1="bipoh6lywyo8x36v4z8x2j6ugrllvv3" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
[[File:SLIME GBC.gif]]

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="27394" sha1="2xhitszgurhrjgu7x0btqer3111lbpj" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

===[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>336398</id>
      <parentid>336395</parentid>
      <timestamp>2024-12-17T17:54:44Z</timestamp>
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        <id>47986012</id>
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      <text bytes="27395" sha1="80mg8b3rk5ou3vdi8oq40qeszhx5p77" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = None
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 
|name = Vicious slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = None
|abilities = Normal attack
|spells = None
|location = Unknown}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 
|name = Slime Ancestor
|family = Slime
|note = 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <id>340099</id>
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      <timestamp>2025-02-10T23:06:01Z</timestamp>
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        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="28126" sha1="kc9mgdvfxumctsc5sgzjwc77c4wc6tu" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num =392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num =649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
* Debilitation = 25
*Bedazzlement = 50
* Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
* Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;
==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]] 
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]] 
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="28173" sha1="lezy57zdl9b4616ifuqe6k0lefitz8q" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>lezy57zdl9b4616ifuqe6k0lefitz8q</sha1>
    </revision>
    <revision>
      <id>343804</id>
      <parentid>343573</parentid>
      <timestamp>2025-03-24T22:56:03Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Tact */</comment>
      <origin>343804</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="28914" sha1="ri5l8869g3jq71sphisljb9yc4b3ywl" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
{{Empty}}

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>ri5l8869g3jq71sphisljb9yc4b3ywl</sha1>
    </revision>
    <revision>
      <id>343805</id>
      <parentid>343804</parentid>
      <timestamp>2025-03-24T22:56:58Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Super Smash Bros. Ultimate */</comment>
      <origin>343805</origin>
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      <text bytes="29073" sha1="7j6jjw8bhwfrbdwgk8pnjnjxatxj1n1" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>7j6jjw8bhwfrbdwgk8pnjnjxatxj1n1</sha1>
    </revision>
    <revision>
      <id>363873</id>
      <parentid>343805</parentid>
      <timestamp>2025-09-17T13:06:23Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>363873</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="29119" sha1="qi08iaiyxvsic0lbg3jiuixrj153p79" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Sprites==
&lt;gallery&gt;
File:SLIME GBC.gif
&lt;/gallery&gt;

==Screenshot==
&lt;gallery&gt;
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <text bytes="29082" sha1="mzqjt4e3phgspqwse2zitwb26du0b9j" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <id>367721</id>
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      <timestamp>2025-09-29T01:49:52Z</timestamp>
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      <text bytes="29085" sha1="1vvdmilm1hfkys1a3l3xgpscaaoubzf" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = None
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
      <sha1>1vvdmilm1hfkys1a3l3xgpscaaoubzf</sha1>
    </revision>
    <revision>
      <id>370824</id>
      <parentid>367721</parentid>
      <timestamp>2025-10-21T02:35:58Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>370824</origin>
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      <text bytes="29294" sha1="0ocw0ti3d2f0mwxd4u83ngsae7swwjp" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
Fortune Street - Slime.png|Slime in Fortune Street.
Fortune Street - Slime 2.png|Slime in Fortune Street.
DQH - Slime.png|Heroes Artwork.
DQT Slime.png|Tact artwork.
DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <text bytes="29349" sha1="pm5l9pasjs3lmomfdwedizpopthlr69" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1
|Gold = 1 (NES)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note = 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <text bytes="29536" sha1="scr1f14c0123qvunldc5f22higw23b2" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Wetsern Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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    </revision>
    <revision>
      <id>374832</id>
      <parentid>372459</parentid>
      <timestamp>2025-11-03T19:26:43Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>374832</origin>
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      <text bytes="29675" sha1="nkbobmbilzzc475c1fmdsk95jfhkyjn" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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    </revision>
    <revision>
      <id>378808</id>
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      <timestamp>2025-11-13T07:09:14Z</timestamp>
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      <text bytes="29738" sha1="ixfpgrx5m0j1vubq0ynzycjorwu7isl" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare)
|abilities = Normal attack
|spells = None
|note = None
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <text bytes="30105" sha1="ic90hlpzaso42le1nl1pb7e6zwnhh1f" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy|Ballymolloy area]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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    </revision>
    <revision>
      <id>386450</id>
      <parentid>385965</parentid>
      <timestamp>2026-01-09T22:07:05Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="30095" sha1="etavj8xdyy6d8e9r2ajhxb9uma9cgfw" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <id>390649</id>
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      <timestamp>2026-02-06T01:29:26Z</timestamp>
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        <id>28767241</id>
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      <text bytes="30159" sha1="jvyocbjliqo7bi7toykqghkcrvuf0ls" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Highendreigh Tower]] (Past){{tt|*|Reimagined remake only}}&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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    </revision>
    <revision>
      <id>390880</id>
      <parentid>390649</parentid>
      <timestamp>2026-02-07T18:05:05Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <origin>390880</origin>
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      <text bytes="30095" sha1="etavj8xdyy6d8e9r2ajhxb9uma9cgfw" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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    <revision>
      <id>391443</id>
      <parentid>390880</parentid>
      <timestamp>2026-02-12T15:28:47Z</timestamp>
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        <username>KKRF04</username>
        <id>59404412</id>
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      <text bytes="30412" sha1="epau3vs8en26xjpbdb0blan2vxi4fze" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
File:SlimeFantasia.png|A Slime sit on Hero's shoulder, in ''1988's Dragon Quest Fantasia''.
File:CookedSlimeFantasia.png|The said Slime getting cooked horribly, after being knocked over by the Hero.
File:2DSlimeFantasia.png|A group of Slimes dropped from tree, ambushed the Hero. (noitced they are being 2D animated)
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
      <sha1>epau3vs8en26xjpbdb0blan2vxi4fze</sha1>
    </revision>
    <revision>
      <id>391447</id>
      <parentid>391443</parentid>
      <timestamp>2026-02-12T15:49:27Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Media appearances */</comment>
      <origin>391447</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="30972" sha1="4z981oic3ln5fhe0izw43pemusdr6ws" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

====''1988 Dragon Quest Fantasia''====
Slimes appear at the forest of this version of Hero set camp in, when one of them rest in his shoulder after falling from the tree above, causing it being knocked over into the pot, and cooked horribly, this led to others slimes to drop by and attack the hero, the latter retreat from them, which them now take over the camp.

Unlike many game and media, this version of Slime is capable to regrow their body from attack and being boiled, and have a more sticky appearence that leave a trait of goo when jump in midair.

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
File:SlimeFantasia.png|A Slime sit on Hero's shoulder, in ''1988's Dragon Quest Fantasia''.
File:CookedSlimeFantasia.png|The said Slime getting cooked horribly, after being knocked over by the Hero.
File:2DSlimeFantasia.png|A group of Slimes dropped from tree, ambushed the Hero. (noitced they are being 2D animated)
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
      <sha1>4z981oic3ln5fhe0izw43pemusdr6ws</sha1>
    </revision>
    <revision>
      <id>391974</id>
      <parentid>391447</parentid>
      <timestamp>2026-02-21T21:26:27Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Other languages */</comment>
      <origin>391974</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="31000" sha1="q86cykie4n64hn8twr4ll65k6d17lu0" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1 (NES and HD-2D Remake)&lt;br&gt;2 (Remakes)
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6 (NES)&lt;br&gt;5 (Remakes)
|MP = 0
|Attack = 8 (NES)&lt;br&gt;7 (Remakes)
|Defense = 5
|Agility = 3 (NES)&lt;br&gt;2 (Remakes)
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note =Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9 (NES)&lt;br&gt;4 (Remakes)
|Defense = 5
|Agility = 4 (NES)&lt;br&gt;9 (Remakes)
|EXP = 6 (NES)&lt;br&gt;4 (Remakes)
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1 (All versions prior to the Reimagined remake)&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1 (All versions prior to the Reimagined remake)&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1 (PS2)&lt;br&gt;2 (3DS)
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note =A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

====''1988 Dragon Quest Fantasia''====
Slimes appear at the forest of this version of Hero set camp in, when one of them rest in his shoulder after falling from the tree above, causing it being knocked over into the pot, and cooked horribly, this led to others slimes to drop by and attack the hero, the latter retreat from them, which them now take over the camp.

Unlike many game and media, this version of Slime is capable to regrow their body from attack and being boiled, and have a more sticky appearence that leave a trait of goo when jump in midair.

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
File:SlimeFantasia.png|A Slime sit on Hero's shoulder, in ''1988's Dragon Quest Fantasia''.
File:CookedSlimeFantasia.png|The said Slime getting cooked horribly, after being knocked over by the Hero.
File:2DSlimeFantasia.png|A group of Slimes dropped from tree, ambushed the Hero. (noitced they are being 2D animated)
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임|Latin American Spanish=Limo}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <text bytes="31119" sha1="9rk7xnrgzf0ddkgkd25lmmfmkvxi13g" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1{{tt|*|NES and HD-2D Remake only}}&lt;br&gt;2{{tt|*|Remakes}}
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6{{tt|*|NES}}&lt;br&gt;5{{tt|*|Remakes}}
|MP = 0
|Attack = 8{{tt|*|NES}}&lt;br&gt;7{{tt|*|Remakes}}
|Defense = 5
|Agility = 3{{tt|*|NES}}&lt;br&gt;2{{tt|*|Remakes}}
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9{{tt|*|NES}}&lt;br&gt;4{{tt|*|Remakes}}
|Defense = 5
|Agility = 4{{tt|*|NES}}&lt;br&gt;9{{tt|*|Remakes}}
|EXP = 6{{tt|*|NES}}&lt;br&gt;4{{tt|*|Remakes}}
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1{{tt|*|All versions prior to the Reimagined remake}}&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1{{tt|*|All versions prior to the Reimagined remake}}&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1{{tt|*|PS2}}&lt;br&gt;2{{tt|*|3DS}}
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note = A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

====''1988 Dragon Quest Fantasia''====
Slimes appear at the forest of this version of Hero set camp in, when one of them rest in his shoulder after falling from the tree above, causing it being knocked over into the pot, and cooked horribly, this led to others slimes to drop by and attack the hero, the latter retreat from them, which them now take over the camp.

Unlike many game and media, this version of Slime is capable to regrow their body from attack and being boiled, and have a more sticky appearence that leave a trait of goo when jump in midair.

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
File:SlimeFantasia.png|A Slime sit on Hero's shoulder, in ''1988's Dragon Quest Fantasia''.
File:CookedSlimeFantasia.png|The said Slime getting cooked horribly, after being knocked over by the Hero.
File:2DSlimeFantasia.png|A group of Slimes dropped from tree, ambushed the Hero. (noitced they are being 2D animated)
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임
|Latin American Spanish = Limo}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
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      <id>395878</id>
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      <timestamp>2026-04-23T00:56:03Z</timestamp>
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      <text bytes="31166" sha1="0rlkk0zj7vzrwque9m7puc3ip3z7qu3" xml:space="preserve">{{MonsterInfo
|name = Slime
|japanese = スライム
|romaji = Suraimu
|family = Slime
|image = {{Monsterimage|Slime}}
|game = Dragon Quest}}
The '''Slime''' is a recurring monster in the [[Dragon Quest series]]. Introduced in the original ''[[Dragon Quest]]'', they have since become the series' mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime family|Monster Family]]. The basic slime has been in every ''Dragon Quest'' game to date.

==Characteristics==
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].

Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with ''Dragon Quest IV'', there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in ''Dragon Quest IX'' three slimes may join to form the [[slime stack]].

In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, 'slimier' ones, such as saying ''goo'' instead of ''good'', ''gooman'' instead of ''human'', and ''slime'' instead of ''time'', to give just a few (or goo) examples.

While there are [[:Category:Male slimes|male and female slimes]], the sex/gender of regular or nameless slimes is ambiguous and something that one cannot tell from their appearance; one cannot discern this information either all of the time or some of the time.

==Appearances==
===Main games===
====[[Dragon Quest]]====
{{DragonQuestIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQiOS - Slime.png
|HP = 3&lt;br&gt;8{{tt|*|HD-2D Remake only}}
|MP = 0
|Attack = 5
|Defense = 3
|Agility = 2
|EXP = 1&lt;br&gt;2{{tt|*|HD-2D Remake only}}
|Gold = 1{{tt|*|NES and HD-2D Remake only}}&lt;br&gt;2{{tt|*|Remakes}}
|drop = [[Medicinal herb]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Tantegel|Tantegel area]]&lt;br&gt;[[Erdrick's Hollow|Erdrick's Hollow area]]&lt;br&gt;[[Galenholm|Galenholm area]]}}

====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num = 1 
|name = Slime
|family = Slime
|image = DQIIiOS - Slime.png
|HP = 6{{tt|*|NES}}&lt;br&gt;5{{tt|*|Remakes}}
|MP = 0
|Attack = 8{{tt|*|NES}}&lt;br&gt;7{{tt|*|Remakes}}
|Defense = 5
|Agility = 3{{tt|*|NES}}&lt;br&gt;2{{tt|*|Remakes}}
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Midenhall|Midenhall area]]&lt;br&gt;[[Zahan|Zahan Western Island]]}}

====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ3MobileSlime.png 
|HP = 8
|MP = 0
|Attack = 9{{tt|*|NES}}&lt;br&gt;4{{tt|*|Remakes}}
|Defense = 5
|Agility = 4{{tt|*|NES}}&lt;br&gt;9{{tt|*|Remakes}}
|EXP = 6{{tt|*|NES}}&lt;br&gt;4{{tt|*|Remakes}}
|Gold = 8
|drop = [[Medicinal herb]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile... 
|location = [[Aliahan|Aliahan area]]&lt;br&gt;[[Dreamer's Tower]]&lt;br&gt;[[Promontory Passage]]&lt;br&gt;[[Tantegel|Tantegel area]]&lt;br&gt;[[Cantlin|Cantlin area]]}}

====[[Dragon Quest IV]]====
{{DragonQuestIVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 8
|MP = 0
|Attack = 9
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 2
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Burland|Burland area]]&lt;br&gt;[[Strathbaile|Strathbaile area]] (Ch.1)&lt;br&gt;[[Strathbaile Burrow]]&lt;br&gt;[[Auld Well]] (Ch.1)&lt;br&gt;[[Loch Tur]] (Ch.1)&lt;br&gt;[[Lakanaba|Lakanaba area]]&lt;br&gt;[[Cave of Safekeeping]]&lt;br&gt;[[Laissez Fayre|Laissez Fayre area]] (Ch.4)&lt;br&gt;[[Hidden Valley|Hidden Valley area]]&lt;br&gt;[[Casabranca|Casabranca area]]}}

====[[Dragon Quest V]]====
{{DragonQuestVMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 7
|MP = 0
|Attack = 7
|Defense = 5
|Agility = 3
|EXP = 1
|Gold = 1
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Whealbrook Adit]]&lt;br&gt;[[Ancient Ruins|Ancient Ruins area]] (Gen 1)&lt;br&gt;[[Fortuna|Fortuna area]]&lt;br&gt;[[Dominicus' Dominion|Dominicus' Dominion area]]&lt;br&gt;[[Talon Tower|Talon Tower area]]}}

====[[Dragon Quest VI]]====
{{DragonQuestVIMonster
|num = 15
|name = Slime
|family = Slime
|image = DQ5SLIMEDS.png
|HP = 12
|MP = 0
|Attack = 14
|Defense = 13
|Agility = 4
|EXP = 4
|Gold = 3
|drop = [[Medicinal herb]]
|abilities = Normal attack
|spells = None
|note = None
|location = [[Wellshire|Wellshire area]]&lt;br&gt;[[Port Haven|Port Haven area]]&lt;br&gt;[[Madame Luca's House|Outside Madame Luca's House]]&lt;br&gt;[[Lucid Grotto]]&lt;br&gt;[[Mountain Path]] (Lower World)}}

====[[Dragon Quest VII]]====
{{DragonQuestVIIMonster
|num = 1{{tt|*|2 in the Reimagined remake}}
|name = Slime
|family = Slime
|image = DQ7PS1Slime.png
|HP = 7
|MP = 0
|Attack = 9
|Defense = 8
|Agility = 3
|EXP = 1{{tt|*|All versions prior to the Reimagined remake}}&lt;br&gt;2{{tt|*|Reimagined remake only}}
|Gold = 1{{tt|*|All versions prior to the Reimagined remake}}&lt;br&gt;3{{tt|*|Reimagined remake only}}
|drop = [[Medicinal herb]]&lt;br&gt;[[Monster heart|Slime heart]] (Rare){{tt|*|All versions prior to the Reimagined remake}}
|abilities = Normal attack
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Ballymolloy Region]] (Past)&lt;br&gt;[[Rainbow Mines]]&lt;br&gt;[[The Tower (dungeon)|The Tower]]&lt;br&gt;[[Gröndal|Gröndal area]] (Present, after Orgodemir's resurrection)
|quotes = 
'''PSX:'''
{{Quote|Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.}}&lt;br/&gt;
{{Quote|Damn. People are always kicking my ass. What's that? What do you mean, which end is my ass?}}&lt;br/&gt;
{{Quote|Gaahhh! Don't hit me! Oh, sorry. Force of habit.}}
'''3DS:'''
{{Quote|I love Monty! He's so goo to me! And so oozy-going! Thank you so much for telling me about him, (player's name)!}}&lt;br/&gt;
{{Quote|Gloopity gloop!}}&lt;br/&gt;
{{Quote|I'm a goo little slime! I never cause anyone any bother!}}}}

====[[Dragon Quest VIII]]====
{{DragonQuestVIIIMonster
|num = 1
|name = Slime
|family = Slime
|image = SLIME - DQ8.png
|HP = 7
|MP = 0
|Attack = 10
|Defense = 8
|Agility = 6
|EXP = 1
|Gold = 1{{tt|*|PS2}}&lt;br&gt;2{{tt|*|3DS}}
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Amor seco essence]] (Rare)
|abilities = Normal attack
|spells = None
|note = A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.
|location = [[Farebury Region]]&lt;br&gt;[[Kingdom of Trodain]]&lt;br&gt;[[Unnamed Isles]]&lt;br&gt;[[Waterfall Cave]]&lt;br&gt;[[Isolated Plateau]]&lt;br&gt;[[Baccarat Region]]&lt;br&gt;[[Untrodden Groves|Areas Accessible By Air]]}}

====[[Dragon Quest IX]]====
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a Slime stack; likewise those near [[Bloomingdale]] will attempt to form a King slime. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won't be able to form the stack until they are down to three.

=====Normal Slimes=====
{{DragonQuestIXMonster
|num = 1
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 8
|MP = 0
|Attack = 10
|Defense = 7
|Agility = 7
|EXP = 2
|Gold = 4
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Angel Falls]]&lt;br&gt;[[The Hexagon]]}}

=====Slimes that fuse into Slime stacks=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 55
|MP = 0
|Attack = 42
|Defense = 48
|Agility = 80
|EXP = 48
|Gold = 16
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[Slime stack]] if there are three slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Newid Isle]]&lt;br&gt;[[Tower of Trades]]}}

=====Slimes that fuse into King slimes=====
{{DragonQuestIXMonster
|num = -
|name = Slime
|family = Slime
|image = DQ9SLIME.png
|HP = 76
|MP = 0
|Attack = 52
|Defense = 65
|Agility = 128
|EXP = 72
|Gold = 24
|drop = [[Medicinal Herb]] (Common, 1/8)&lt;br&gt;[[Slimedrop]] (Rare, 1/16)
|abilities = Normal attack&lt;br&gt;Calls for back-up (Slime)&lt;br&gt;Fuse into [[King slime]] if there are eight slimes
|spells = None
|note = Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
|location = [[Bloomingdale]]}}

====[[Dragon Quest X]]====
=====Normal=====
{{DragonQuestXMonster
|num = 1 
|name = Slime
|family = Slime
|image = 
|HP = 5
|MP = 2
|Attack = 9
|Defense = 11
|Agility = 80
|EXP = 2
|Gold = 1
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = A cute monster with a jiggly light blue body and round eyes. Everyone is familiar with it.&lt;br&gt;Their cool, jiggly bodies seem to get tiring when it gets hot. In midsummer, slimes sleep in the shade of rocks.
|location = [[Rangao Mountains]]&lt;br&gt;[[Poppopolis Region]]&lt;br&gt;[[Akuronia Mine]]&lt;br&gt;[[Laniacka Fault]]&lt;br&gt;[[Tsusukuru Plains]]&lt;br&gt;[[Korutto Region]]&lt;br&gt;[[Sazamir Grasslands]]&lt;br&gt;[[Tenton Region]]&lt;br&gt;[[Snowy Mountains]]}}

=====Vicious=====
{{DragonQuestXMonster
|num = 392 
|name = Vicious Slime
|family = Slime
|HP = 1,966
|MP = 452
|Attack = 310
|Defense = 310
|Agility = 0
|EXP = 1,062
|Gold = 1
|drop = [[Special medicine]] (Common)&lt;br&gt;Slime flower (Rare)
|note = An evil slime with extraordinary strength. Its piercing red eyes are filled with murderous intent.&lt;br&gt;Don't let the familiar jiggly appearance fool you, as you'll be defeated by his well-trained blue muscles.
|abilities = Normal attack
|spells = None
|location = Dark Death Wasteland&lt;br&gt;Gerhena Fantasy&lt;br&gt;Eastern Bellvine Forest}}

=====Ancestor=====
{{DragonQuestXMonster
|num = 649 
|name = Slime Ancestor
|family = Slime
|note = A well-known original slime, its body is enveloped in a green aura and has a strong offensive instinct.&lt;br&gt;It is said that it was born into this world in the form of a gooey liquid, but one day, it received a revelation from God and evolved into a jiggly form. 
|location = [[Waldo Region]]
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|drop = [[Special medicine]] (Normal)&lt;br&gt;Slime flower (Rare)
|EXP = 2,500
|Gold = 1
|HP = 
|MP = 
|Attack = 
|Defense = 
|Agility = }}

====[[Dragon Quest XI]]====
=====Normal=====
{{DragonQuestXIMonster
|num = 1
|name = Slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 7
|MP = 0 
|Attack = 10 
|Defense = 8 
|Agility = 4 
|EXP = 2
|Gold = 2
|drop = [[Medicinal herb]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack&lt;br&gt;Flees
|spells = None
|note = These mainstays of the monster world are beloved by all. They're round, ridiculous rascals you simply can't stay mad at.
|location = [[Cobblestone Tor]] (Early game)&lt;br&gt;[[Heliodor Region]] (Early game)&lt;br&gt;[[The Eerie Eyrie]] (Mid game)&lt;br&gt;[[Galenholm]] (Only in the 3DS and Definitive versions)}}

=====Vicious=====
{{DragonQuestXIViciousMonster
|num = 196
|name = Vicious slime
|family = Slime
|image = DQXI - Slime 2D.png
|HP = 72
|MP = 15 
|Attack = 82 
|Defense = 77 
|Agility = 82 
|EXP = 105
|Gold = 40
|drop = [[Strong medicine]] (Common)&lt;br&gt;[[Slimedrop]] (Rare)
|abilities = Normal attack
|spells = [[Zammle]]
|note = Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
|location = [[Heliodor Region]] (Mid game)&lt;br&gt;[[The Emerald Coast]] (Mid game)&lt;br&gt;[[The Champs Sauvage|The Champs Sauvage (North)]] (Mid game)&lt;br&gt;[[Insula Orientalis]] (Mid game)&lt;br&gt;[[The Eerie Valley]] (Post game)}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Slime
|family = Slime
|image = Dwm slime.png
|HP = 2/5
|Attack = 2/5
|Defense = 3/5
|Agility = 5/5
|Wisdom = 4/5
|spells and abilities = [[Sizz|Fireball]] (Lv. 4)&lt;br&gt;[[Glow|Radiant]] (Lv. 13)&lt;br&gt;[[Magic Burst|MegaMagic]] (Lv. 39)
|How to breed = No breeding recipe exists for this monster.
|note = The most abundane of this popular species.
|location = }}

A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[Kingdom of GreatTree|GreatTree]].

====[[Dragon Warrior Monsters 2]]====
;HP:6/10
;MP:6/10
;ATK:5/10
;DEF:6/10
;AGI:6/10
; Spells:[[Sizz|Firebal]], [[Radiant]], [[MegaMagic]]
;Family:[[Slime Family]]
;Locations: &lt;nowiki&gt;You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with &lt;/nowiki&gt;[[Cobi]] and [[Tara|Tara's]] family to [[Kingdom of GreatLog|GreatLog]].

====[[Dragon Quest Monsters: Caravan Heart]]====
{| class="fandom-table"
|-
|'''Rarity'''
|'''Weight'''
|'''XP'''
|'''HP'''
|'''MP'''
|'''ATK'''
|'''DEF'''
|'''SPD'''
|'''WIS'''
|'''Defense Res'''
|'''Status Res'''
|-
|1 Stars
|1
|739
|6/492
|2/435
|3/575
|3/575
|1/267
|14/999
|0
|3
|}

====[[Dragon Quest Monsters: Joker]]====
[[File:slime-joker.png|thumb]]
;Bestiary Number:1
;Skills: [[Slimer]]
;Family: [[Slime family]]
;Traits: Critical Massacre
;Synthesis: Generic Synthesis
;Locations: Infant Isle
{{Joker rank and slot number
|Rank = F}}

In a break from tradition, the slime is ''not'' the first monster given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
{{Joker 2 rank and slot number
|Rank = F}}
;Bestiary Number: 1
;Skills: Slimer
;Family: [[Slime family]]
;Locations: [[Albatross|The Albatross]], [[Treepidation]], [[Nadiria|Dark World]]
;Traits: Critical Massacre, Crafty Frizzer

Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game and are a measly Rank F monster. Slimes, when synthesised over level twenty, create a '''Slime X'''. Two level fifty Slime X's make a '''Slime XY'''.

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!Book Number
!HP
!MP
!ATK
!DEF
|-
|001
|900
|412
|600
|463
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Joker 3]]/Joker 3 Professional ====
{{Joker 3 rank and slot number
|Rank = F
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Enemy
|bestiaryNumber = 001
|name = Slime
|game = The Dark Prince
|console = Nintendo Switch
|rank = G
|droppedItem = Medical Herb (Normal)&lt;br&gt;Seed of Agility (Rare)
|skills = Slimer
|traits = Zapmeister (LV1)&lt;br&gt;Critical Triumph (LV20)&lt;br&gt;Big Bully (LV40)&lt;br&gt;&lt;br&gt;Large Size:&lt;br&gt;Tactical Genius (LV1)&lt;br&gt;Insta-Accel (LV1)&lt;br&gt;Ultra Crafty Zapper (LV60)
|family = Slime
|description = Adored by all for its flexy physique and funny face, this little monster is something of an icon. Who wouldn't want one for a pal?
|locations = [[Terrestria]] (All Seasons)&lt;br&gt;Circle of Caprice (Lower Echelon)&lt;br&gt;Circle of Temper Middle Echelon (All Seasons)}}
One of the earliest monsters Psaro can encounter.

=====Growth Rates=====
*HP = 1 Star
*MP = 2 Stars
*Attack = 1 Star
*Defense = 1 Star
*Agility = 3 Stars
*Wisdom = 1 Star

=====Resistances=====
*Fire = 0
*Water = 50
*Wind = 0
*Earth = -25
*Explosion = 50
*Ice = 0
*Electricity = 50
*Light = 50
*Dark = -25
*Debilitation = 25
*Bedazzlement = 50
*Antimagic = 0
*MP Absorbtion = -25
*Confusion = 25
*Sleep = 0
*Paralysis = 50
*Stun = 0
*Poison = 25
*Instant Death = 0

===Mystery Dungeon series===
====[[Torneko's Great Adventure]]====
{{Empty}}

====[[Torneko: The Last Hope]]====
{{Empty}}

====[[Torneko's Great Adventure 3]]====
{{Empty}}

====[[Young Yangus and the Mysterious Dungeon]]====
{{Empty}}

===Slime Morimori / Rocket Slime Series===
====[[Slime Morimori Dragon Quest]]====
Spin-off feature a Slime protagonist named [[Rocket]].

====[[Rocket Slime]]====
[[Rocket]] returns as the protagonist of this game.

====[[Slime Morimori Dragon Quest 3]]====
[[Rocket]] returns once more as the protagonist.

===Swords series===
====[[Kenshin Dragon Quest]]====
{{Empty}}

====[[Dragon Quest Swords]]====
{{Empty}}

===Heroes series===
====[[Dragon Quest Heroes]]====
;[[Caliburgh Meadow]]
:Recruit

====[[Dragon Quest Heroes II]]====
Can be found at [[Greena Pastures]].

===Builders series===
====[[Dragon Quest Builders]]====
Their main drop when they are defeated in this game is '''blue goo''', while the she-slimes drop '''orange oil'''.

====[[Dragon Quest Builders 2]]====
Slimes are found in [[Furrowfield]], the [[Isle of Awakening]] and Explorer's Shores. They can drop oil upon defeat.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road]], [[Dragon Quest: Monster Battle Road II]]/Legend, and [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill
! Description
|-
|[[Slime Spank]]
|Damages one enemy. Has a high chance of a critical hit
|-
|[[Gooing Gah-Gah]]
|Attacks all enemies while potentially dazzling them
|-
|[[Spank-Dunk]]
|Damages one enemy with a light attribute attack. Has a high chance of a critical hit
|}

====[[Dragon Quest: Scan Battlers]]====
The slime is a normal card in season 1. It's card number is 01-045.

===Other series===
====[[Fortune Street]]====
Appears as a playable character.

Description: The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and speak almost perfect "gooman".

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|[[Slime family|Slime]]
|Attack
|F
|90
|325
|148
|160
|133
|147
|100
|2
|5
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|N/A
|[[Body Slam]]
|[[Zap]]
|'''Talent Blossoming:''' [[Scorch]]
|Zap Potency +2%
|1 Heart: Max MP +5, Stats up&lt;br&gt;2 Heart: Bang Res +25, Stats up&lt;br&gt;3 Heart: Zap &amp; Scorch Potency +5%, Stats up&lt;br&gt;4 Heart: Crack Res +25, Stats up&lt;br&gt;5 Heart: Zap &amp; Scorch Potency +5%, Stats up
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Bang, Crack, Curse &amp; Charm&lt;br&gt;100% Dazzle
| -50% Frizz &amp; Zam spell&lt;br&gt;-100% Snooze &amp; Spell Lock
|}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Portable Adventure]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Treasures]]====
{| class="fandom-table"
|+Stats
!Forte
!Treasure Capacity
!Safekeeping Score
!Favorite Foods
!Traits
|-
|Launch
|2
|100%
|Abracaprese&lt;br&gt;Abracaprese alla Kazam&lt;br&gt;Wonderwater&lt;br&gt;Distilled Wonderwater
|Rubber Skin&lt;br&gt;Shrinking Violet&lt;br&gt;Idealist&lt;br&gt;Strange Skin&lt;br&gt;Debilitator
|}
{| class="fandom-table"
|+Resistances
!Strong
!Weak
|-
|Gravity&lt;br&gt;Debilitation&lt;br&gt;Light
|Slash&lt;br&gt;Poison
|}
'''Abilities'''
*[[Frizz]]
*[[Slime Stomp]]
*[[Slime Spank]]
*[[Oozeflash]]
*[[Muster Strength]]
*[[Frizzle]]
*[[Miracle Slash]]
*Dragon Attack: [[Meteoric Rise]]

The slime is found in all areas.

====[[Dragon Quest: The Adventure of Dai - A Hero's Bonds]]====
{{Empty}}

====[[Infinity Strash: Dragon Quest - The Adventure of Dai]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

=== [[Dragon Quest Smash/Grow]] ===
{{Empty}}

==Beyond ''Dragon Quest''==
===[[Dissidia Final Fantasy Opera Omnia]]===
{{Empty}}

===Final Fantasy Brave Exvius===
{{Empty}}

===[[War of the Visions: Final Fantasy Brave Exvius]]===
A slime appears as a Normal (N) recruitable unit of the Lightning element during the ''Dragon Quest Tact'' crossover campaign and is the central character of "[[A Slime's Adventure in Ardra]]". In this unique story, the slime must fight solo in a series of battles to earn ranking materials and level up.

====[[Super Smash Bros. Ultimate]]====
The Slime appears as a spirit, a cameo figure in one of the Hero's victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.

===Media appearances===
====[[Captain N: The Game Master]]====
Slimes appear in Episode 23 "Trojan Dragon", where they attack Captain N and his friends after they got the [[Sunstone]] back from the [[Dragonlord]]. The Slimes, along with the [[Blue dragon]] and the [[Knight aberrant]], are the only Dragon Quest monsters to appear on the show.

====[[Dragon Quest: Your Story]]====
{{Empty}}

====''1988 Dragon Quest Fantasia''====
Slimes appear at the forest of this version of Hero set camp in, when one of them rest in his shoulder after falling from the tree above, causing it being knocked over into the pot, and cooked horribly, this led to others slimes to drop by and attack the hero, the latter retreat from them, which them now take over the camp.

Unlike many game and media, this version of Slime is capable to regrow their body from attack and being boiled, and have a more sticky appearence that leave a trait of goo when jump in midair.

==Gallery==
&lt;gallery&gt;
File:DQX Mjoll with monsters.jpg|2 Slimes near [[Mjoll]] cuddling a She-Slime in ''Dragon Quest X''.
File:ISS-Slime Model.png|Slime's model from ''Itadaki Street Special''
File:Mario Sports Mix - Slime.png|A Slime in Mario Sports Mix.
File:Mario Sports Mix - Volleyball.png|Slime playing Volleyball against a FF Ninja in Mario Sports Mix.
File:Fortune Street - Slime.png|Slime in Fortune Street.
File:Fortune Street - Slime 2.png|Slime in Fortune Street.
File:DQH - Slime.png|Heroes Artwork.
File:DQT Slime.png|Tact artwork.
File:DQB2 MON 1.png|DQB2 Bestiary icon
File:SLIME GBC.gif
File:Fortune Street Screenshot Slime and Platypunk in Yoshi's Island.png|Slime and Platypunk in Yoshi's Island from [[Fortune Street]].
File:Dragon Quest (Mobile) - Slime.png
File:DQERDTRI HD2D - Slime idle.gif|HD2D remake idle animation
File:SlimeFantasia.png|A Slime sit on Hero's shoulder, in ''1988's Dragon Quest Fantasia''.
File:CookedSlimeFantasia.png|The said Slime getting cooked horribly, after being knocked over by the Hero.
File:2DSlimeFantasia.png|A group of Slimes dropped from tree, ambushed the Hero. (noitced they are being 2D animated)
&lt;/gallery&gt;

==Trivia==
*Unlike his contemporaries, longtime ''Nintendo Power'' staff writer (and current Nintendo of America localisation manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.
*The internet MMORPG ''Kingdom of Loathing'' has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some "slime-looking enemy" (possibly the creeping crud&lt;sup&gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&lt;/sup&gt;) from the ''Wizardry series''.&lt;sup&gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&lt;/sup&gt;
*An enemy character called the "Slime" is also featured in the Namco arcade game ''The Tower of Druaga'', which predates the original Dragon Quest by two years. Also, in ''The Legend of Zelda: A Link to the Past'', an enemy called [https://zelda.fandom.com/wiki/Blue_Zol Slime] appears. Instead of boasting the famous blue colour, it instead appears as a greenish-orange version of the popular slime and more resembles an onion, though it has the blue colour in ''The Legend of Zelda: Four Swords Adventures'' and ''Cadence of Hyrule''.
*The Slime is the first monster family in the games that the player can fight. Mottle Slimes are one of the first enemies encountered in DQ VI, however.
*A Slime appears as a playable character in ''Mario Sports Mix''. It has 3 different costumes, Normal, She-Slime, and Metal Slime.
*The All Hands Productions&lt;nowiki/&gt;' cover of "[https://www.youtube.com/watch?v=Dc_crS4mWCM Trying to Lose a Raincloud]" also has raindrop hand puppets resembling Slime, based on their similarities with the puppet, and this enemy on the series.
*In the ''Dragon Quest VI'' remake, there is a minigame called Slip n' Slime. The game involves curling with a slime, bowling, navigating obstacle courses, and ski jump tournaments.
*In the ''Dragon Quest VII'' remake, friendly slimes can be seen hopping around at King Maximo's Castle.
*In ''Super Smash Bros. Ultimate'', Slimes appear as an Stage Background Character, Taunt, Spirit and a Hat for the Mii Fighters.

==Other languages==
{{Languages
|French = Gluant
|German = Schleim&lt;br&gt;Slime (M)
|Spanish = Limo
|Italian = Slime
|Dutch = Slime
|Portuguese = Meleco
|Russian = слизь
|Chinese = 史萊姆
|Korean = 슬라임
|Latin American Spanish = Limo}}

==Notable Slimes==
*[[Gloopert]]
*[[Goonther]]
*[[Gregooey]]
*[[Majellan]]
*[[Rocket]]
*[[Slamichi]]
*[[Slayoshi]]
*[[Slide]]
*[[Slival]]
*[[Splatrick]]
*[[Splodger Splodgington Oozequire]]

==Related monsters==
*[[Ace]]
*[[Baby slime]]
*[[Berry slime]]
*[[Black slime]]
*[[Buchi cookie]]
*[[Candy slime]]
*[[Cherry slime]]
*[[Chocoslime]]
*[[Cloud slime]]
*[[Cream slime]]
*[[Cutie slime]]
*[[Don landmark slime]]
*[[Electroslime]]
*[[Evil metal slime]]
*[[Evil she-slime]]
*[[Evil slime]]
*[[Flan slime]]
*[[Fuji slime]]
*[[Gold slime]]
*[[Green slime]]
*[[Hammer (Slime)|Hammer]]
*[[Hero slime]]
*[[Jade slime]]
*[[Lemon hart]]
*[[Lemon slime]]
*[[Lime slime]]
*[[Mama lade]]
*[[Marble slime]]
*[[Meddle slime]]
*[[Metal slime]]
*[[Mottle mendslime]]
*[[Mottle she-slime]]
*[[Mottle slime]]
*[[Muscat dad]]
*[[Old man orange]]
*[[Onion slime]]
*[[Pink slime]]
*[[Pirate slime]]
*[[Polka dot slime]]
*[[Ribbon slime]]
*[[Sealion slime]]
*[[Shadow slime]]
*[[She-slime]]
*[[Shogun slime]]
*[[Slime (Amalgoomated)]]
*[[Slime X]]
*[[Slime XY]]
*[[Slimewell]]
*[[Snow slime]]
*[[Special metal slime]]
*[[Sublime slime]]
*[[Surah]]
*[[Ten slime]]
*[[USJ slime]]
*[[Vamp slime]]
*[[Yuleslime]]

==See also==
*[[Slime (Vocation)]]

[[de:Schleim]]
[[es:Limo]]
[[fr:Gluant]]
[[ja:スライム]]
[[Category:Rank G monsters]]
[[Category:Rank F monsters]]
[[Category:Grasslands monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest game monsters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest IV monsters]]
[[Category:Dragon Quest V monsters]]
[[Category:Dragon Quest V recruitable monsters]]
[[Category:Dragon Quest VI monsters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VIII monsters]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Caravan Heart monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Torneko's Great Adventure monsters]]
[[Category:Torneko: The Last Hope monsters]]
[[Category:Torneko's Great Adventure 3 monsters]]
[[Category:Young Yangus and the Mysterious Dungeon monsters]]
[[Category:Fortune Street characters]]
[[Category:Kenshin Dragon Quest monsters]]
[[Category:Dragon Quest Swords monsters]]
[[Category:Dragon Quest Wars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes II monsters]]
[[Category:Dragon Quest Builders monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Scan Battlers monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Your Story characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest: The Adventure of Dai - Portable Adventure monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Treasures monsters]]
[[Category:Dragon Quest: The Adventure of Dai - A Hero's Bonds monsters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Infinity Strash: Dragon Quest - The Adventure of Dai monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Smash/Grow monsters]]</text>
      <sha1>0rlkk0zj7vzrwque9m7puc3ip3z7qu3</sha1>
    </revision>
  </page>
  <page>
    <title>User:Hexedmagica</title>
    <ns>2</ns>
    <id>1788</id>
    <revision>
      <id>2644</id>
      <timestamp>2007-12-15T00:24:34Z</timestamp>
      <contributor>
        <username>Hexedmagica</username>
        <id>118343</id>
      </contributor>
      <comment>New page: Just go to my FFWiki Userpage: [finalfantasy.wikia.com/wiki/User:Hexedmagica]</comment>
      <origin>2644</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="77" sha1="f2z9v8cv2xelp5ix31ttjgliclxggzg" xml:space="preserve">Just go to my FFWiki Userpage: [finalfantasy.wikia.com/wiki/User:Hexedmagica]</text>
      <sha1>f2z9v8cv2xelp5ix31ttjgliclxggzg</sha1>
    </revision>
  </page>
  <page>
    <title>Dragon Warrior I &amp; II</title>
    <ns>0</ns>
    <id>1798</id>
    <revision>
      <id>2704</id>
      <timestamp>2008-05-20T06:46:00Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>start.</comment>
      <origin>2704</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="894" sha1="it58ygd5efflkegx65thyet6gswk1i7" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* Resurrection spells work in battle, and will heal the PC to full HP, instead of 1 as in the original.</text>
      <sha1>it58ygd5efflkegx65thyet6gswk1i7</sha1>
    </revision>
    <revision>
      <id>2705</id>
      <parentid>2704</parentid>
      <timestamp>2008-05-20T07:01:19Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Changes to the original games */ copy info from ja.wiki.</comment>
      <origin>2705</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1723" sha1="mwfju7vt6xl7yhqnfgtf6lssshcpxaa" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.</text>
      <sha1>mwfju7vt6xl7yhqnfgtf6lssshcpxaa</sha1>
    </revision>
    <revision>
      <id>2706</id>
      <parentid>2705</parentid>
      <timestamp>2008-05-20T07:14:43Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>entries from ja.wiki</comment>
      <origin>2706</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2619" sha1="9riaubb7kkzksjg1wj1d4vrnfdh9jag" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]].
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.</text>
      <sha1>9riaubb7kkzksjg1wj1d4vrnfdh9jag</sha1>
    </revision>
    <revision>
      <id>2707</id>
      <parentid>2706</parentid>
      <timestamp>2008-05-20T07:20:29Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>some more info.</comment>
      <origin>2707</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2853" sha1="bbqi423j4pekw5i0vr8cqg5wsdj3sk7" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]].
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].</text>
      <sha1>bbqi423j4pekw5i0vr8cqg5wsdj3sk7</sha1>
    </revision>
    <revision>
      <id>2708</id>
      <parentid>2707</parentid>
      <timestamp>2008-05-20T07:27:44Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>More info, on the Gameboy version.</comment>
      <origin>2708</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3428" sha1="fgbq1oidif0hz7omsg2zsouyoeghmbu" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]].
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.</text>
      <sha1>fgbq1oidif0hz7omsg2zsouyoeghmbu</sha1>
    </revision>
    <revision>
      <id>2709</id>
      <parentid>2708</parentid>
      <timestamp>2008-05-20T07:35:43Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Further changes in the Gameboy Versions */ some more info, including en.wiki material.</comment>
      <origin>2709</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4019" sha1="qhmuwmwwls8ajpmtdiigjmhwtz774di" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]].
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.</text>
      <sha1>qhmuwmwwls8ajpmtdiigjmhwtz774di</sha1>
    </revision>
    <revision>
      <id>2710</id>
      <parentid>2709</parentid>
      <timestamp>2008-05-20T07:42:42Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Changes to the original games */ some more info from en.wiki.</comment>
      <origin>2710</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4482" sha1="s7axxbs5yie72vuxq3c5t24pax1anc0" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.</text>
      <sha1>s7axxbs5yie72vuxq3c5t24pax1anc0</sha1>
    </revision>
    <revision>
      <id>2716</id>
      <parentid>2710</parentid>
      <timestamp>2008-05-26T04:06:25Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>wikipedia templates.</comment>
      <origin>2716</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4569" sha1="ekd01qtuh9w5vndz9hvuf03oy3s92j2" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}</text>
      <sha1>ekd01qtuh9w5vndz9hvuf03oy3s92j2</sha1>
    </revision>
    <revision>
      <id>2801</id>
      <parentid>2716</parentid>
      <timestamp>2008-06-10T03:56:03Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Further changes in the Gameboy Versions */</comment>
      <origin>2801</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4585" sha1="on9osg7dqyb61ywm7p3flbsg8kra2n4" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
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      <text bytes="4616" sha1="eu1l3qhkp0d8whuvvy7jldy6katqu5e" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Main Series}}
[[Category:Main series games]]</text>
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      <text bytes="4671" sha1="ou6ixhwronos4evpjydju96i5eralat" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Main Series}}
[[Category:Main series games]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]]. 
* One can now save the game in [[Lianport]]. 
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future. 

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version. 
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura. 
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Main Series}}</text>
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'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Main Series}}</text>
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      <text bytes="4564" sha1="9asuhqoe4d8v0lcpkt39885ds9ac4ca" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}</text>
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      <text bytes="4583" sha1="pgo1orqxymqp77ug3uww1l1yypi6ed1" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
[[Category:Games]]</text>
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      <text bytes="4589" sha1="kre5shnnsem1r5fs492jgf3owyyv4nc" xml:space="preserve">'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games, released for the Super Famicom in 1993, and rereleased for the Game Boy Color in 1999. It had an American release in 2000.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

=== Changes to the original games ===

* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.

* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.

* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.

* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].

* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.

* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.

* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.

* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

=== Further changes in the Gameboy Versions ===

* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.

* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.

* The American release has more accurate translations than the original, and uses shorter names to save display space.

{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|200px]]
| caption = Boxart of Dragon Quest I &amp; II NA
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = 
| platforms = [[Super Nintendo Entertainment System]]&lt;br /&gt;[[Game Boy Color]]
| media =
| requirements =
| input =
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
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[[Category:Dragon Quest II]]</text>
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of Dragon Quest I &amp; II NA
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = 
| platforms = [[Super Nintendo Entertainment System]]&lt;br /&gt;[[Game Boy Color]]
| media =
| requirements =
| input =
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = 
| platforms = [[Super Nintendo Entertainment System]]&lt;br /&gt;[[Game Boy Color]]
| media =
| requirements =
| input =
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = 
| platforms = [[Super Nintendo Entertainment System]]&lt;br /&gt;[[Game Boy Color]]
|series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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      <parentid>70655</parentid>
      <timestamp>2015-09-07T10:52:54Z</timestamp>
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="5184" sha1="j1mypus5zuiclgbx9yll62y87cay4ae" xml:space="preserve">{{Infobox VG
| type = Main series games
| title = Dragon Quest I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Quest I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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| type = Main series games
| title = Dragon Warrior I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (series)|Dragon Quest]]''}}
'''Dragon Warrior I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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| type = Main series games
| title = Dragon Warrior I &amp; II
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (game series)|Dragon Quest game series]]''}}
'''Dragon Warrior I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (game series)|Dragon Quest game series]]''}}
'''Dragon Warrior I &amp; II''' is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 [[Dragon Quest V]], and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (game series)|Dragon Quest game series]]''}}
'''''Dragon Warrior I &amp; II''''' is an enhanced remake of the first two [[Dragon Quest (game series)|''Dragon Quest'']] games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 ''[[Dragon Quest V]]'', and the games have been rebalanced to make them slightly easier.

==Changes==
===Changes to the original games===
* The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
* Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
* The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
* [[Resurrection spell]]s work in battle, and will heal the PC to full HP, instead of 1 as in the original.
* In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
* In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
* The Princess of Moonbrooke now gains [[ZAORIKU]] in place of [[TORAMANA]].
* Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
* The hero of the first game learns [[MAHOTON]] at 12th level, instead of [[RARIHO]].
* The [[Green Dragon Boss|green dragon]] guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
* There are now stat-enhancing [[seed]]s in both games, hidden in various pots, beds, etc.
* PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
* The Prince of Cannock can now equip the [[Sword of Erdrick]], which was impossible in the original game.
* Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
* [[Malroth]]/[[Sidoh]] has many more HP and no longer casts the [[Allheal spell]].
* There is now an item shop in the town of [[Rimuldar]], in the first game. Also, there is an armory and weapon shop in [[Cannock]], and [[Vault]]s in [[Tantegel]] town, and [[Mercado]].
* One can now save the game in [[Lianport]].
* [[Charlock Castle]] and the [[Mountain Cave (Dragon Quest I)|Mountain Cave]] have had their layouts altered.
* The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
* The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
* At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
* There are no longer cameo appearances of [[Yuuji Hori]] and [[Anna Makino]].

===Further changes in the Gameboy versions===
* As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
* To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
* A temporary one-time save (the so-called [[Field Log]]) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
* The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
* Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
* Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
* The American release has more accurate translations than the original, and uses shorter names to save display space.
{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (game series)|Dragon Quest game series]]''}}
'''Dragon Quest I &amp; II''' is a remake of the first two NES ''Dragon Quest'' games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Released for the Super Famicom on December 13, 1993 and later re-released for the Game Boy Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the fifth entry.

Though the two titles have since been separated for mobile phone releases, the changes implemented in the original super famicom bundle package have become permanent additions and improvements seen in every version of the games since.

==Changes==
* A general purpose button has been added for faster interaction with npcs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armor can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord|Dragonlord's]] true form is color corrected to better match [[Akira Toriyama|Akira Toriyama's]] artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = ''[[Dragon Quest (game series)|Dragon Quest game series]]''}}
'''Dragon Quest I &amp; II''' is a remake of the first two NES ''Dragon Quest'' games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Released for the Super Famicom on December 13, 1993 and later re-released for the Game Boy Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the fifth entry.

Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord|Dragonlord's]] true form is color corrected to better match [[Akira Toriyama|Akira Toriyama's]] artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = [[Dragon Quest series|''Dragon Quest'' series]]}}
'''Dragon Quest I &amp; II''' is a remake of the first two NES ''Dragon Quest'' games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Released for the Super Famicom on December 13, 1993 and later re-released for the Game Boy Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the fifth entry.

Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord|Dragonlord's]] true form is color corrected to better match [[Akira Toriyama|Akira Toriyama's]] artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Kōichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = [[Dragon Quest series|''Dragon Quest'' series]]}}
'''Dragon Quest I &amp; II''' is a remake of the first two NES ''Dragon Quest'' games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Released for the Super Famicom on December 13, 1993 and later re-released for the Game Boy Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the fifth entry.

Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord|Dragonlord's]] true form is color corrected to better match [[Akira Toriyama|Akira Toriyama's]] artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]</text>
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{{Infobox VG
| type = Main series games
| title = ''Dragon Warrior I &amp; II''
| image = [[File:Dragon-Warrior-I-II.jpg|300px]]
| caption = Boxart of NA GBC
| developer = [[Tose]]
| publisher = [[Enix]]
| designer = [[Yūji Horii]]
| artist = [[Akira Toriyama]]
| composer = [[Koichi Sugiyama]]
| released = '''SNES'''&lt;br /&gt;{{vgrelease|JP=December 18, 1993}}'''GBC'''&lt;br /&gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}
| genre = Role-playing game
| modes = Single player
| ratings = 
| platforms = [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;[[Game Boy Color]]
| series = [[Dragon Quest series|''Dragon Quest'' series]]}}
'''Dragon Quest I &amp; II''' is a remake of the first two NES ''Dragon Quest'' games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Released for the Super Famicom on December 13, 1993 and later re-released for the Game Boy Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the fifth entry.

Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord|Dragonlord's]] true form is color corrected to better match [[Akira Toriyama|Akira Toriyama's]] artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.{{Wikipedia|Dragon_Warrior_I_%26_II}}
{{Wikipedia-ja|ドラゴンクエストI・II}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]</text>
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|title            = 
|image            = Dragon-Warrior-I-II.jpg
|caption          = North American Game Boy Color cover
|japan_title      = ドラゴンクエストI・II
|romaji_title     = Dragon Quest I·II
|series           = [[:Category:Main series games|Main series]]
|developer        = [[Chunsoft]]&lt;br&gt;[[TOSE]] (Game Boy Color)
|publisher        = [[Enix]]
|distributor      = 
|director         = 
|designer         = [[Yuji Horii]]
|writer           = Yuji Horii
|artist           = [[Akira Toriyama]]
|composer         = [[Koichi Sugiyama]]
|platform         = [[w:c:nintendo:Super Famicom|Super Famicom]]&lt;br&gt;[[w:c:nintendo:Game Boy Color|Game Boy Color]]
|released_japan   = '''Super Famicom'''&lt;br&gt;18 December 1993&lt;br&gt;'''Game Boy Color'''&lt;br&gt;23 September 1999
|released_NA      = '''Game Boy Color'''&lt;br/&gt;27 September 2000
|released_other   = 
|genre            = [[wikipedia:Role-playing video game|Role-playing game]]
|modes            = [[wikipedia:Single-player video game|Single-player]]
|ratings          = '''ESRB''': E (Everyone)
}}
'''''Dragon Warrior I &amp; II''''', titled in Japan '''''Dragon Quest I·II''''' (ドラゴンクエストI・II), is a compilation remake of the first two [[Dragon Quest series|''Dragon Quest'']] video games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Its original version was released in Japan for [[w:c:nintendo:Super Famicom|Super Famicom]] on 13 December 1993. It was later ported for [[w:c:nintendo:Game Boy Color|Game Boy Color]] and released on 23 September 1999 in Japan and on 21 September 2000 in North America.

The compilation featured full remakes of the two games with enhanced graphics and a more streamlined gameplay, following elements established by ''[[Dragon Quest V]]'', which established the game engine used for the Super Famicom version.

The Game Boy Color version is essentially the Super Famicom version  with downgraded graphics and audio, although it implements further minor improvements.

The changes implemented in these remakes have been kept in further re-releases of the two titles, such as their [[wikipedia:Mobile device|mobile]] and [[w:c:nintendo:Nintendo Switch|Nintendo Switch]] versions.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.

==Gallery==
&lt;gallery&gt;
Dragon Quest I·II.jpg|Super Famicom cover
Dragon Quest I·II GBC.jpg|Japanese Game Boy Color cover
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
CM SFC ENIX ドラゴンクエスト１，２ ～目を開けて夢を見よ～|Japanese TV ad (Super Famicom)
CM エニックス ドラゴンクエスト 1.2 （GBC） DRAGON QUEST 1 &amp; 2|Japanese TV ads (Game Boy Color)
&lt;/gallery&gt;

==External links==
*[https://www.jp.square-enix.com/game/detail/dq1-2/ Official page] at [[Square Enix]] (Japanese)
*[https://ja.wikipedia.org/wiki/ドラゴンクエストI・II Article] at Japanese [[wikipedia:Wikipedia|Wikipedia]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info] at [[wikipedia:GameFAQs|GameFAQs]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info (Game Boy Color)] at GameFAQs
*[https://www.mobygames.com/game/snes/dragon-quest-i-ii Game info] at [[wikipedia:MobyGames|MobyGames]]
*[https://www.mobygames.com/game/gameboy-color/dragon-warrior-i-ii Game info (Game Boy Color)] at MobyGames
{{Dragon Quest series}}
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]
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|title            = 
|image            = Dragon Warrior I &amp; II.jpg
|caption          = North American Game Boy Color cover
|japan_title      = ドラゴンクエストI・II
|romaji_title     = Dragon Quest I·II
|series           = [[:Category:Main series games|Main series]]
|developer        = [[Chunsoft]]&lt;br&gt;[[TOSE]] (Game Boy Color)
|publisher        = [[Enix]]
|distributor      = 
|director         = 
|designer         = [[Yuji Horii]]
|writer           = Yuji Horii
|artist           = [[Akira Toriyama]]
|composer         = [[Koichi Sugiyama]]
|platform         = [[w:c:nintendo:Super Famicom|Super Famicom]]&lt;br&gt;[[w:c:nintendo:Game Boy Color|Game Boy Color]]
|released_japan   = '''Super Famicom'''&lt;br&gt;18 December 1993&lt;br&gt;'''Game Boy Color'''&lt;br&gt;23 September 1999
|released_NA      = '''Game Boy Color'''&lt;br/&gt;27 September 2000
|released_other   = 
|genre            = [[wikipedia:Role-playing video game|Role-playing game]]
|modes            = [[wikipedia:Single-player video game|Single-player]]
|ratings          = '''ESRB''': E (Everyone)
}}
'''''Dragon Warrior I &amp; II''''', titled in Japan '''''Dragon Quest I·II''''' (ドラゴンクエストI・II), is a compilation remake of the first two [[Dragon Quest series|''Dragon Quest'']] video games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Its original version was released in Japan for [[w:c:nintendo:Super Famicom|Super Famicom]] on 13 December 1993. It was later ported for [[w:c:nintendo:Game Boy Color|Game Boy Color]] and released on 23 September 1999 in Japan and on 21 September 2000 in North America.

The compilation featured full remakes of the two games with enhanced graphics and a more streamlined gameplay, following elements established by ''[[Dragon Quest V]]'', which established the game engine used for the Super Famicom version.

The Game Boy Color version is essentially the Super Famicom version  with downgraded graphics and audio, although it implements further minor improvements.

The changes implemented in these remakes have been kept in further re-releases of the two titles, such as their [[wikipedia:Mobile device|mobile]] and [[w:c:nintendo:Nintendo Switch|Nintendo Switch]] versions.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.

==Gallery==
&lt;gallery&gt;
Dragon Quest I·II.jpg|Super Famicom cover
Dragon Quest I·II GBC.jpg|Japanese Game Boy Color cover
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
CM SFC ENIX ドラゴンクエスト１，２ ～目を開けて夢を見よ～|Japanese TV ad (Super Famicom)
CM エニックス ドラゴンクエスト 1.2 （GBC） DRAGON QUEST 1 &amp; 2|Japanese TV ads (Game Boy Color)
&lt;/gallery&gt;

==External links==
*[https://www.jp.square-enix.com/game/detail/dq1-2/ Official page] at [[Square Enix]] (Japanese)
*[https://ja.wikipedia.org/wiki/ドラゴンクエストI・II Article] at Japanese [[wikipedia:Wikipedia|Wikipedia]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info] at [[wikipedia:GameFAQs|GameFAQs]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info (Game Boy Color)] at GameFAQs
*[https://www.mobygames.com/game/snes/dragon-quest-i-ii Game info] at [[wikipedia:MobyGames|MobyGames]]
*[https://www.mobygames.com/game/gameboy-color/dragon-warrior-i-ii Game info (Game Boy Color)] at MobyGames
{{Dragon Quest series}}
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]
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|title            = 
|image            = Dragon Warrior I &amp; II.jpg
|caption          = North American Game Boy Color cover
|japan_title      = ドラゴンクエストI・II
|romaji_title     = Dragon Quest I·II
|series           = [[:Category:Main series games|Main series]]
|developer        = [[Chunsoft]]&lt;br&gt;[[TOSE]] (Game Boy Color)
|publisher        = [[Enix]]
|distributor      = 
|director         = 
|designer         = [[Yuji Horii]]
|writer           = Yuji Horii
|artist           = [[Akira Toriyama]]
|composer         = [[Koichi Sugiyama]]
|platform         = [[w:c:nintendo:Super Famicom|Super Famicom]]&lt;br&gt;[[w:c:nintendo:Game Boy Color|Game Boy Color]]
|released_japan   = '''Super Famicom'''&lt;br&gt;18 December 1993&lt;br&gt;'''Game Boy Color'''&lt;br&gt;23 September 1999
|released_NA      = '''Game Boy Color'''&lt;br/&gt;27 September 2000
|released_other   = 
|genre            = [[wikipedia:Role-playing video game|Role-playing game]]
|modes            = [[wikipedia:Single-player video game|Single-player]]
|ratings          = '''ESRB''': E (Everyone)
}}
'''''Dragon Warrior I &amp; II''''', titled in Japan '''''Dragon Quest I·II''''' (ドラゴンクエストI・II), is a compilation remake of the first two [[Dragon Quest series|''Dragon Quest'']] video games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Its original version was released in Japan for [[w:c:nintendo:Super Famicom|Super Famicom]] on 13 December 1993. It was later ported for [[w:c:nintendo:Game Boy Color|Game Boy Color]] and released on 23 September 1999 in Japan and on 21 September 2000 in North America.

The compilation featured full remakes of the two games with enhanced graphics and a more streamlined gameplay, following elements established by ''[[Dragon Quest V]]'', which established the game engine used for the Super Famicom version.

The Game Boy Color version is essentially the Super Famicom version  with downgraded graphics and audio, although it implements further minor improvements.

The changes implemented in these remakes have been kept in further re-releases of the two titles, such as their [[wikipedia:Mobile device|mobile]] and [[w:c:nintendo:Nintendo Switch|Nintendo Switch]] versions.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.

==Gallery==
&lt;gallery&gt;
Dragon Quest I·II.jpg|Super Famicom cover
Dragon Quest I·II GBC.jpg|Japanese Game Boy Color cover
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
CM SFC ENIX ドラゴンクエスト１，２ ～目を開けて夢を見よ～|Japanese TV ad (Super Famicom)
CM エニックス ドラゴンクエスト 1.2 （GBC） DRAGON QUEST 1 &amp; 2|Japanese TV ads (Game Boy Color)
&lt;/gallery&gt;

==External links==
*[https://www.jp.square-enix.com/game/detail/dq1-2/ Official page] at [[Square Enix]] (Japanese)
*[https://ja.wikipedia.org/wiki/ドラゴンクエストI・II Article] at Japanese [[wikipedia:Wikipedia|Wikipedia]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info] at [[wikipedia:GameFAQs|GameFAQs]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info (Game Boy Color)] at GameFAQs
*[https://www.mobygames.com/game/snes/dragon-quest-i-ii Game info] at [[wikipedia:MobyGames|MobyGames]]
*[https://www.mobygames.com/game/gameboy-color/dragon-warrior-i-ii Game info (Game Boy Color)] at MobyGames
{{Dragon Quest series}}
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]
[[Category:Compilations]]
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      <text bytes="6460" sha1="70n2srkpmdjtoau3gp5f7aojmc7tbmn" xml:space="preserve">{{Infobox Videogame
|title            = 
|image            = Dragon Warrior I &amp; II.jpg
|caption          = North American Game Boy Color cover
|japan_title      = ドラゴンクエストI・II
|romaji_title     = Dragon Quest I·II
|series           = [[:Category:Main series games|Main series]]
|developer        = [[Chunsoft]]&lt;br&gt;[[TOSE]] (Game Boy Color)
|publisher        = [[Enix]]
|distributor      = 
|director         = 
|designer         = [[Yuji Horii]]
|writer           = Yuji Horii
|artist           = [[Akira Toriyama]]
|composer         = [[Koichi Sugiyama]]
|platform         = [[w:c:nintendo:Super Famicom|Super Famicom]]&lt;br&gt;[[w:c:nintendo:Game Boy Color|Game Boy Color]]
|released_japan   = '''Super Famicom'''&lt;br&gt;18 December 1993&lt;br&gt;'''Game Boy Color'''&lt;br&gt;23 September 1999
|released_NA      = '''Game Boy Color'''&lt;br/&gt;27 September 2000
|released_other   = 
|genre            = [[wikipedia:Role-playing video game|Role-playing game]]
|modes            = [[wikipedia:Single-player video game|Single-player]]
|ratings          = '''ESRB''': E (Everyone)
}}
'''''Dragon Warrior I &amp; II''''', titled in Japan '''''Dragon Quest I·II''''' (ドラゴンクエストI・II), is a compilation remake of the first two [[Dragon Quest series|''Dragon Quest'']] video games, ''[[Dragon Quest]]'' and ''[[Dragon Quest II]]''.

Its original version was released in Japan for [[w:c:nintendo:Super Famicom|Super Famicom]] on 13 December 1993. It was later ported for [[w:c:nintendo:Game Boy Color|Game Boy Color]] and released on 23 September 1999 in Japan and on 21 September 2000 in North America.

The compilation featured full remakes of the two games with enhanced graphics and a more streamlined gameplay, following elements established by ''[[Dragon Quest V]]'', which established the game engine used for the Super Famicom version.

The Game Boy Color version is essentially the Super Famicom version  with downgraded graphics and audio, although it implements further minor improvements.

The changes implemented in these remakes have been kept in further re-releases of the two titles, such as their [[wikipedia:Mobile device|mobile]] and [[w:c:nintendo:Nintendo Switch|Nintendo Switch]] versions.

==Changes==
* A general purpose button has been added for faster interaction with NPCs, chests, and doors.
* Movement has been changed from a full tile to half a tile per press of the D-pad.
* Items can be sold to weapon shops and weapons can be sold to item shops.
* Weapons and armour can be equipped the moment they are bought.
* Battle screen backgrounds and spell animations have been added.
* Mist and fog effects have been added to certain dungeons and towns
* Resilience has been added to the list of character statistics, with agility now influencing turn order instead of base defence.
* Experience requirements for each level have been slightly reduced.
* The HP of all boss monsters has been increased, by a factor of 700% in one case.
* Most monsters drop additional Gold, with the exact amount varying between species.
* Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
* In the Japanese version, a full Kanji script has been implemented.

=== ''Dragon Quest'' changes ===
* In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
* Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
* Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
* The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
* The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
* The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].

=== ''Dragon Quest II'' changes ===
* The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
* Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
* When purchasing an item a list of equipable characters and affected attributes will be displayed.
* The [[Prince of Cannock]] can now equip the [[Sword of Kings]] and [[Aurora blade]].
* The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
* [[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
* [[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
* Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
* [[Malroth]] will no longer cast [[Fullheal]] during battle.

==Gallery==
&lt;gallery&gt;
Dragon Quest I·II.jpg|Super Famicom cover
Dragon Quest I·II GBC.jpg|Japanese Game Boy Color cover
&lt;/gallery&gt;

==Videos==
&lt;gallery hideaddbutton=true&gt;
CM SFC ENIX ドラゴンクエスト１，２ ～目を開けて夢を見よ～|Japanese TV ad (Super Famicom)
CM エニックス ドラゴンクエスト 1.2 （GBC） DRAGON QUEST 1 &amp; 2|Japanese TV ads (Game Boy Color)
&lt;/gallery&gt;

==External links==
*[https://www.jp.square-enix.com/game/detail/dq1-2/ Official page] at [[Square Enix]] (Japanese)
*[https://ja.wikipedia.org/wiki/ドラゴンクエストI・II Article] at Japanese [[wikipedia:Wikipedia|Wikipedia]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info] at [[wikipedia:GameFAQs|GameFAQs]]
*[https://gamefaqs.gamespot.com/snes/564868-dragon-quest-i-and-ii Game info (Game Boy Color)] at GameFAQs
*[https://www.mobygames.com/game/snes/dragon-quest-i-ii Game info] at [[wikipedia:MobyGames|MobyGames]]
*[https://www.mobygames.com/game/gameboy-color/dragon-warrior-i-ii Game info (Game Boy Color)] at MobyGames
{{Dragon Quest series}}
[[Category:Dragon Quest I]]
[[Category:Dragon Quest II]]
[[Category:Compilations]]
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      <text bytes="951" sha1="4o9krtmagi926wnli8tb232x5rzzhd6" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise: 

* [[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]], a 2004 [[PlayStation 2]] game, as its name suggests, features characters from [[Dragon Quest]] and [[Final Fantasy]].
* [[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]], a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from [[Dragon Quest]] and [[Final Fantasy]].
* [[Itadaki Street DS]], a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Super Mario Brothers'' franchise.

Earlier games in the series generally do not feature Dragon Quest characters.</text>
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      <text bytes="970" sha1="ce4imn54mtvdyechx50tp8az75yq605" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise: 

* [[Dragon Quest &amp; Final Fantasy in Itadaki Street Special]], a 2004 [[PlayStation 2]] game, as its name suggests, features characters from [[Dragon Quest]] and [[Final Fantasy]].
* [[Dragon Quest &amp; Final Fantasy in Itadaki Street Portable]], a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from [[Dragon Quest]] and [[Final Fantasy]].
* [[Itadaki Street DS]], a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Super Mario Brothers'' franchise.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Games]]</text>
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    <revision>
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      <text bytes="1682" sha1="liex5j15oqiujgj4evyd0t75536kahs" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise: 

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* Dragon Quest &amp; Final Fantasy in Itadaki Street Portable, a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from [[Dragon Quest]] and [[Final Fantasy]].
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Super Mario Brothers'' franchise.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
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      <id>44415</id>
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      <text bytes="1898" sha1="ks8hp6knhjhmf8fj4zt76afvjfz69fk" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* Dragon Quest &amp; Final Fantasy in Itadaki Street Portable, a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from [[Dragon Quest]] and [[Final Fantasy]].
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Super Mario Brothers'' franchise.
[[Fortune Street]] is an upcoming game in the series and the first to be released outside of Japan.  US release date is December 5, 2012.  It will feature characters from Nintendo's Mushroom Kingdom and Dragon Quest.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
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      <text bytes="1896" sha1="ce6pnvrh2i73jcq3i4htg6mu6ajbafx" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* Dragon Quest &amp; Final Fantasy in Itadaki Street Portable, a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from [[Dragon Quest]] and [[Final Fantasy]].
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Super Mario Brothers'' franchise.
[[Fortune Street]] is an upcoming game in the series and the first to be released outside of Japan. US release date is December 5, 2011. It will feature characters from Nintendo's Mushroom Kingdom and Dragon Quest.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
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      <text bytes="1896" sha1="mejry6rk4dnl3cq6yko9yakeb5skd2z" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the only game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
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      <minor/>
      <comment>Jfgslo moved page [[Itadaki Street]] to [[Itadaki Street series]] without leaving a redirect: Clarity</comment>
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      <text bytes="1896" sha1="mejry6rk4dnl3cq6yko9yakeb5skd2z" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the only game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
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    </revision>
    <revision>
      <id>175356</id>
      <parentid>175355</parentid>
      <timestamp>2020-02-24T02:12:24Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <comment>Protected "[[Itadaki Street series]]" (‎[move=sysop] (indefinite))</comment>
      <origin>175356</origin>
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      <format>text/x-wiki</format>
      <text bytes="1896" sha1="mejry6rk4dnl3cq6yko9yakeb5skd2z" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
[[Itadaki Street]] is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the only game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
      <sha1>mejry6rk4dnl3cq6yko9yakeb5skd2z</sha1>
    </revision>
    <revision>
      <id>175366</id>
      <parentid>175356</parentid>
      <timestamp>2020-02-24T02:18:21Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <origin>175366</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1902" sha1="ovw3svkr94kpg2s0p3kw37eekpq853i" xml:space="preserve">'''Itadaki Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
'''''Itadaki Street''''' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the only game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
      <sha1>ovw3svkr94kpg2s0p3kw37eekpq853i</sha1>
    </revision>
    <revision>
      <id>175371</id>
      <parentid>175366</parentid>
      <timestamp>2020-02-24T05:09:51Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>+</comment>
      <origin>175371</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2116" sha1="jc1l025hdycmx14u5av90h352tjlhza" xml:space="preserve">'''Fortune Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
'''''Itadaki Street''''' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[w:c:finalfantasy:Final Fantasy series|Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''. 
*A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
      <sha1>jc1l025hdycmx14u5av90h352tjlhza</sha1>
    </revision>
    <revision>
      <id>175670</id>
      <parentid>175371</parentid>
      <timestamp>2020-02-26T01:18:23Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <comment>Jfgslo moved page [[Itadaki Street series]] to [[Fortune Street series]]: English name of the series</comment>
      <origin>175670</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2116" sha1="jc1l025hdycmx14u5av90h352tjlhza" xml:space="preserve">'''Fortune Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
'''''Itadaki Street''''' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[w:c:finalfantasy:Final Fantasy series|Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''. 
*A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Spinoff games]]</text>
      <sha1>jc1l025hdycmx14u5av90h352tjlhza</sha1>
    </revision>
    <revision>
      <id>176658</id>
      <parentid>175670</parentid>
      <timestamp>2020-03-03T17:22:43Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Changed category</comment>
      <origin>176658</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2126" sha1="gwjg8ma828i2sjun6vutqd4imkfold8" xml:space="preserve">'''Fortune Street''' is a series of Monopoly-like electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
'''''Itadaki Street''''' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] ([[Manya]] in Japan)
* [[Dragon Quest IV]]: [[Nara]] ([[Minea]] in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] ([[Kukule]] in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[w:c:finalfantasy:Final Fantasy series|Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
[[Fortune Street]] is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''. 
*A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Fortune Street series| ]]</text>
      <sha1>gwjg8ma828i2sjun6vutqd4imkfold8</sha1>
    </revision>
    <revision>
      <id>176659</id>
      <parentid>176658</parentid>
      <timestamp>2020-03-03T17:25:30Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>176659</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2199" sha1="kqlgldietazth02z4pek1d1285ye1f1" xml:space="preserve">'''''Fortune Street''''' is a series of [[wikipedia:Monopoly (game)|''Monopoly''-like]] electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] or [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
'''''Itadaki Street''''' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] (Manya in Japan)
* [[Dragon Quest IV]]: [[Nara]] (Minea in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] (Kukule in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]


* ''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable'', a 2006 [[PlayStation Portable]] game, as its name suggests, also features characters from the ''[[Dragon Quest]]'' and ''[[w:c:finalfantasy:Final Fantasy series|Final Fantasy]]'' series. 
* Itadaki Street DS, a 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.
''[[Fortune Street]]'' is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''. 
*A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Fortune Street series| ]]
{{DISPLAYTITLE:''Fortune Street'' series}}</text>
      <sha1>kqlgldietazth02z4pek1d1285ye1f1</sha1>
    </revision>
    <revision>
      <id>196460</id>
      <parentid>176659</parentid>
      <timestamp>2020-09-08T13:32:43Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>196460</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2134" sha1="co24w58853rvedam0fyz742a9i8a2o4" xml:space="preserve">{{DISPLAYTITLE:''Fortune Street'' series}}
'''''Fortune Street''''' (Itadaki Street) is a series of [[wikipedia:Monopoly (game)|''Monopoly''-like]] electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] and then [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Itadaki Street 2==
{{main|Itadaki Street 2}}
The first game to feature ''Dragon Quest'' elements.

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
''Fortune Street'' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] (Manya in Japan)
* [[Dragon Quest IV]]: [[Nara]] (Minea in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] (Kukule in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]

==Itadaki Street DS==
A 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.

==Fortune Street==
{{main|Fortune Street}}
''[[Fortune Street]]'' is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

==Fortune Street Smart==
A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
[[Category:Fortune Street series| ]]</text>
      <sha1>co24w58853rvedam0fyz742a9i8a2o4</sha1>
    </revision>
    <revision>
      <id>196461</id>
      <parentid>196460</parentid>
      <timestamp>2020-09-08T13:33:19Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>196461</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2158" sha1="eyytjhfk9vmb79lfb3q8ratbc92pa85" xml:space="preserve">{{DISPLAYTITLE:''Fortune Street'' series}}
'''''Fortune Street''''' (Itadaki Street) is a series of [[wikipedia:Monopoly (game)|''Monopoly''-like]] electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] and then [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Itadaki Street 2==
{{main|Itadaki Street 2}}
The first game to feature ''Dragon Quest'' elements.

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
''Fortune Street'' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena]]
* [[Dragon Quest IV]]: [[Mara]] (Manya in Japan)
* [[Dragon Quest IV]]: [[Nara]] (Minea in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] (Kukule in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]

==Itadaki Street DS==
A 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.

==Fortune Street==
{{main|Fortune Street}}
''[[Fortune Street]]'' is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

==Fortune Street Smart==
A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
{{Dragon Quest series}}
[[Category:Fortune Street series| ]]</text>
      <sha1>eyytjhfk9vmb79lfb3q8ratbc92pa85</sha1>
    </revision>
    <revision>
      <id>279279</id>
      <parentid>196461</parentid>
      <timestamp>2023-05-15T15:07:21Z</timestamp>
      <contributor>
        <username>Nemesislivezx</username>
        <id>7802415</id>
      </contributor>
      <minor/>
      <origin>279279</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2182" sha1="bti3tvldidx84bpn02ifyncitwtxvtf" xml:space="preserve">{{DISPLAYTITLE:''Fortune Street'' series}}
'''''Fortune Street''''' (Itadaki Street) is a series of [[wikipedia:Monopoly (game)|''Monopoly''-like]] electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] and then [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Itadaki Street 2==
{{main|Itadaki Street 2}}
The first game to feature ''Dragon Quest'' elements.

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
''Fortune Street'' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

* [[Slime]]
* [[Dragon Quest IV]]: [[Alena (Dragon Quest IV)|Alena]]
* [[Dragon Quest IV]]: [[Mara]] (Manya in Japan)
* [[Dragon Quest IV]]: [[Nara]] (Minea in Japan)
* [[Dragon Quest V]]: [[Bianca]]
* [[Dragon Quest VII]]: [[Kiefer]]
* [[Dragon Quest VII]]: [[Maribel]]
* [[Dragon Quest VIII]]: [[Jessica]]
* [[Dragon Quest VIII]]: [[Angelo]] (Kukule in Japan)
* [[Dragon Quest VIII]]: [[Yangus]]
* [[Dragon Quest VIII]]: [[Trode]]
* [[Dragon Quest VIII]]: [[Marcello]]

==Itadaki Street DS==
A 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.

==Fortune Street==
{{main|Fortune Street}}
''[[Fortune Street]]'' is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

==Fortune Street Smart==
A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.
{{Dragon Quest series}}
[[Category:Fortune Street series| ]]</text>
      <sha1>bti3tvldidx84bpn02ifyncitwtxvtf</sha1>
    </revision>
    <revision>
      <id>288361</id>
      <parentid>279279</parentid>
      <timestamp>2023-08-04T19:11:49Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>288361</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2128" sha1="o1ydzfqjkdwhw3i2x1c5bg1ur17wdj3" xml:space="preserve">{{DISPLAYTITLE:''Fortune Street'' series}}
'''''Fortune Street''''' (Itadaki Street) is a series of [[wikipedia:Monopoly (game)|''Monopoly''-like]] electronic board games created by [[Yuji Horii]] and released in Japan by [[Enix]] and then [[Square Enix]]. Each game features themed characters drawn from the company's various franchises. Three games in the series so far feature characters (or monsters) drawn from the Dragon Quest franchise:

==Itadaki Street 2==
{{main|Itadaki Street 2}}
The first game to feature ''Dragon Quest'' elements.

==Dragon Quest &amp; Final Fantasy in Itadaki Street Special==
''Fortune Street'' is a series of electronic board games released in Japan by [[Square Enix]]. '''Dragon Quest &amp; Final Fantasy in Itadaki Street Portable''', released in 2006 for the PSP, includes characters from Square Enix's Dragon Quest and Final Fantasy video game series much like [[Itadaki Street Special]].

It features the following characters from Dragon Quest:

*[[Slime]]
*[[Dragon Quest IV]]: [[Alena (Dragon Quest IV)|Alena]]
*[[Dragon Quest IV]]: [[Maya]]
*[[Dragon Quest IV]]: [[Meena]]
*[[Dragon Quest V]]: [[Bianca]]
*[[Dragon Quest VII]]: [[Kiefer]]
*[[Dragon Quest VII]]: [[Maribel]]
*[[Dragon Quest VIII]]: [[Jessica Albert]]
*[[Dragon Quest VIII]]: [[Angelo]]
*[[Dragon Quest VIII]]: [[Yangus]]
*[[Dragon Quest VIII]]: [[Trode]]
*[[Dragon Quest VIII]]: [[Marcello]]

==Itadaki Street DS==
A 2007 [[Nintendo DS]] game, features characters drawn from [[Dragon Quest]] and from Nintendo's ''Mario'' franchise.

==Fortune Street==
{{main|Fortune Street}}
''[[Fortune Street]]'' is the first game in the series to be released outside of Japan. It was released on December 5, 2011. It also features characters from Nintendo's ''Mario'' franchise and ''Dragon Quest''.

==Fortune Street Smart==
A second ''Fortune Street'' title, ''Fortune Street Smart'' was released as a standalone game for iOS and Android in Western markets, but does not feature licensed content.

Earlier games in the series generally do not feature Dragon Quest characters.

{{Dragon Quest series}}

[[Category:Fortune Street series| ]]</text>
      <sha1>o1ydzfqjkdwhw3i2x1c5bg1ur17wdj3</sha1>
    </revision>
  </page>
  <page>
    <title>Template:Wikipedia-ja</title>
    <ns>10</ns>
    <id>1800</id>
    <revision>
      <id>2712</id>
      <timestamp>2008-05-26T03:44:17Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>um, is this going to work?</comment>
      <origin>2712</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
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|- 
| http://www.wikia.com/images/Smallwikipedialogo.png 
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      <comment>Maybe this will work, then?</comment>
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      <contributor>
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        <id>1199235</id>
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      <comment>Fixed image</comment>
      <origin>15045</origin>
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      <comment>Reformatted</comment>
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| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[Wikia:Text of the GNU Free Documentation License|GNU Free Documentation Licensed]] content from [[Wikipedia:ja:{{{1|{{FULLPAGENAME}}}}}|Wikipedia-ja]] ([http://ja.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{PAGENAMEE}}}}}}}&amp;action=history view authors]).
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      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <comment>update license</comment>
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| style="font-size: 90%" | [[File:Smallwikipedialogo.png]] &amp;nbsp;This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:ja:{{{1|{{FULLPAGENAME}}}}}|Wikipedia-ja]] ([http://ja.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{PAGENAMEE}}}}}}}&amp;action=history view authors]).
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      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <minor/>
      <comment>Adjusting styles</comment>
      <origin>15225</origin>
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'''To use this template, type &lt;nowiki&gt;{{Wikipedia-ja|page name}}&lt;/nowiki&gt; at the bottom of the article.  "Page name" should be the title of the article.'''
[[Category:Templates|{{PAGENAME}}]]
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[[Category:Templates|{{PAGENAME}}]]
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  <page>
    <title>List of locations in Dragon Quest V</title>
    <ns>0</ns>
    <id>1802</id>
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      <timestamp>2008-06-03T04:54:15Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>list of towns and castles so far.</comment>
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      <text bytes="5288" sha1="c5irmldif97gos1cixk4bwsjy2nqljp" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* [[Castle Zenithia]]: The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.</text>
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    <revision>
      <id>2759</id>
      <parentid>2756</parentid>
      <timestamp>2008-06-03T06:39:35Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>add wikipedia template.</comment>
      <origin>2759</origin>
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      <text bytes="5348" sha1="lb03t1or16dyovcqrayzxt3bqmla4l7" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* [[Castle Zenithia]]: The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}</text>
      <sha1>lb03t1or16dyovcqrayzxt3bqmla4l7</sha1>
    </revision>
    <revision>
      <id>2812</id>
      <parentid>2759</parentid>
      <timestamp>2008-06-10T04:02:20Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Dark World */ template</comment>
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      <format>text/x-wiki</format>
      <text bytes="5364" sha1="jo0j964ml7ujk5trps6cayod4kckxb3" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* [[Castle Zenithia]]: The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}</text>
      <sha1>jo0j964ml7ujk5trps6cayod4kckxb3</sha1>
    </revision>
    <revision>
      <id>2879</id>
      <parentid>2812</parentid>
      <timestamp>2008-06-26T01:34:06Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Mortal World */ fix link to Neuschwanstein.</comment>
      <origin>2879</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5386" sha1="moh9jzi9o86p8v1wj3bw3lj36lo0q5k" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* [[Castle Zenithia]]: The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}</text>
      <sha1>moh9jzi9o86p8v1wj3bw3lj36lo0q5k</sha1>
    </revision>
    <revision>
      <id>2882</id>
      <parentid>2879</parentid>
      <timestamp>2008-06-26T02:21:10Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Mortal World */ alternate name for Castle Zenithia.</comment>
      <origin>2882</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5429" sha1="sh95idvsgxmk7wiet17idhitxggfw14" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}</text>
      <sha1>sh95idvsgxmk7wiet17idhitxggfw14</sha1>
    </revision>
    <revision>
      <id>3103</id>
      <parentid>2882</parentid>
      <timestamp>2008-10-13T16:29:23Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>3103</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5452" sha1="h6i86n1m29g2kxhylx80c8xql6mcsm4" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}
[[Category:Locations]]</text>
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      <timestamp>2010-02-13T03:12:55Z</timestamp>
      <contributor>
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      </contributor>
      <minor/>
      <comment>moved [[Locations in Dragon Quest V]] to [[List of locations in Dragon Quest V]]:&amp;#32;More appropriate name for a list article</comment>
      <origin>14526</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5452" sha1="h6i86n1m29g2kxhylx80c8xql6mcsm4" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]]: A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end. 
* [[Reinhardt]]: A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]]: A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]]: A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]]: A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]]: A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more. 
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]]: The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}
[[Category:Locations]]</text>
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      <text bytes="5541" sha1="mfwdmx1zpahq7efcpw8nncp4y0u2reb" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
{{Main Series}}
[[Category:Locations]]</text>
      <sha1>mfwdmx1zpahq7efcpw8nncp4y0u2reb</sha1>
    </revision>
    <revision>
      <id>23178</id>
      <parentid>21385</parentid>
      <timestamp>2010-07-11T04:16:27Z</timestamp>
      <contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5561" sha1="erqsvtstmsrzfqt8jz1pojodbk0n753" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Lists]]</text>
      <sha1>erqsvtstmsrzfqt8jz1pojodbk0n753</sha1>
    </revision>
    <revision>
      <id>24194</id>
      <parentid>23178</parentid>
      <timestamp>2010-07-21T18:43:13Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>24194</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5570" sha1="kp1augl10p6oz5vo9ont1udy7s0sfoz" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]]: A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]]: A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]]: A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]]: A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]]: [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]]: Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>kp1augl10p6oz5vo9ont1udy7s0sfoz</sha1>
    </revision>
    <revision>
      <id>50922</id>
      <parentid>24194</parentid>
      <timestamp>2012-09-27T07:47:59Z</timestamp>
      <contributor>
        <ip>114.76.22.45</ip>
      </contributor>
      <comment>Add a summary of your edit</comment>
      <origin>50922</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5650" sha1="inz1apvce60zk81xs8smbd87x5wtuix" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Santa Rosa]] (Whealbrook) : A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Alcapa]] (Roundbeck) : A town west of Santa Rosa, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]] (Fortuna) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]] (Lofty Peak): [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>inz1apvce60zk81xs8smbd87x5wtuix</sha1>
    </revision>
    <revision>
      <id>114402</id>
      <parentid>50922</parentid>
      <timestamp>2017-03-13T19:48:50Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>Revised. Will test links here</comment>
      <origin>114402</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5650" sha1="pedumic6g4o31owmzcgjdpij8cdbj63" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Ehealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Whitey]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]] (Fortuna) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]] (Lofty Peak): [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>pedumic6g4o31owmzcgjdpij8cdbj63</sha1>
    </revision>
    <revision>
      <id>114403</id>
      <parentid>114402</parentid>
      <timestamp>2017-03-13T19:50:34Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <origin>114403</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5666" sha1="7xbens098zwchzbhqvhpdlf5rvz21m7" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Papas]] and the hero live in a house here. There is a deep cave in the village. After [[Reinhardt]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Lenoire Castle]] (Uptaten Towers) : A haunted castle to the north of Alcapa. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Reinhardt]] (Coburg) : A castle town to the northeast of Santa Rosa. It is the home of Princes [[Prince Henry|Henry]] and [[Prince Dale|Dale]]. Papas and the hero are caught up in a dispute over the line of succession.
* [[Oracleberry]] (Fortuna) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Port Selmi]] (Lodestar Harbour) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Kabochi]] (Hay) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Rurafen]] (Zoomingale) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Bennett]] is researching a [[Return spell|special spell]].
* [[Salabona]]: A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Mountain village]]: An unnamed village to the north of Salabona. [[Duncan]] and [[Bianca]] have emigrated here from Alcapa. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]] (Lofty Peak): [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>7xbens098zwchzbhqvhpdlf5rvz21m7</sha1>
    </revision>
    <revision>
      <id>114411</id>
      <parentid>114403</parentid>
      <timestamp>2017-03-14T02:40:22Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Castle and Towns */</comment>
      <origin>114411</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5727" sha1="l88ifhm7n3suc0i9of11w2od45aqmgt" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Henry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilentrouble]] is researching a [[Return spell|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]] (Lofty Peak): [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Fairy World===

This plane is smaller than the mortal world. It is visited in the first and second eras; it is in winter in the first era, and spring in the second. In the second era of the SFC version, only the village is accessible; but the PS2 version allows the player to leave and explore the surrounding fields.

* [[Fairy village]] (Fairielea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Powan]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>l88ifhm7n3suc0i9of11w2od45aqmgt</sha1>
    </revision>
    <revision>
      <id>114412</id>
      <parentid>114411</parentid>
      <timestamp>2017-03-14T02:48:26Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Fairy World */</comment>
      <origin>114412</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5736" sha1="ebkzoen8y3wcc2klt47pjcmb25nwpz8" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Henry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilentrouble]] is researching a [[Return spell|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named Ludman lives in a large mansion villa, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Queen Isis]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Chizotto]]: A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Ned's Inn]] and the northern cave near Granvania. In the PS2 version, it is covered with snow.
* [[Granvania]] (Gotha) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of [[Papas]] and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[El Heven]] (Lofty Peak): [[Martha]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Fairy village]] (Faerie Lea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>ebkzoen8y3wcc2klt47pjcmb25nwpz8</sha1>
    </revision>
    <revision>
      <id>114419</id>
      <parentid>114412</parentid>
      <timestamp>2017-03-14T06:33:19Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Mortal World */</comment>
      <origin>114419</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5771" sha1="qocp9jwyenkikt9to4hdjvrphj7duoh" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Henry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilentrouble]] is researching a [[Return spell|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot-Welcome-Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Fairy village]] (Faerie Lea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="5764" sha1="8rpvnt4clcnn0gv7lpihko4wk612m68" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Henry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Santa Rosa. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Telpador]] (Helmunaptra) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Legendary Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot-Welcome-Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 version it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Fairy castle]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Fairy village]] (Faerie Lea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="5773" sha1="lokzo112u952xtdsxrb0q74n1hw9tac" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castle and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Henry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Port Selmi. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Port Selmi. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot-Welcome-Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs which powered it was lost, so it fell from the sky, landing in a lake to the south of El Heven. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden beyond a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Fairy village]] (Faerie Lea) : The only village in the Fairy World. Humans, fairies, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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      <format>text/x-wiki</format>
      <text bytes="5786" sha1="cocomxm4r0t2gimjdplv9othw7u1ryp" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Harry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Ludman built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the Fairy World. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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    <revision>
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      <format>text/x-wiki</format>
      <text bytes="5982" sha1="610fca4jox0zkve0v5553pimduq4jqq" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle) : A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Prince Harry|Harry]] and [[Prince Dale|Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the Fairy World. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>114424</id>
      <parentid>114423</parentid>
      <timestamp>2017-03-14T09:43:22Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
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      <format>text/x-wiki</format>
      <text bytes="5956" sha1="3sw85sgtzvtxc4rmvf0uirczpc6qxo7" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the Fairy World. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Gehenna]]: The only town in the Dark World. It is inhabited by demons who have been turned into humans by [[Martha]]. It has a different layout and appearance in the SFC and PS2 versions.
* [[Evil Mountain]] (Mt Zugzwang): Home of the Great Demonlord [[Mirudraas]]. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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    <revision>
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      <timestamp>2017-03-17T21:38:25Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <format>text/x-wiki</format>
      <text bytes="5972" sha1="5hyjq5qiu7nflfh07kd8knxvl66f3ru" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the Fairy World. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>5hyjq5qiu7nflfh07kd8knxvl66f3ru</sha1>
    </revision>
    <revision>
      <id>114532</id>
      <parentid>114525</parentid>
      <timestamp>2017-03-18T03:17:30Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Faerie Realm */</comment>
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      <format>text/x-wiki</format>
      <text bytes="5973" sha1="ls5d0o7ax5q5izbil2fauvtuqx0bvmb" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>114534</id>
      <parentid>114532</parentid>
      <timestamp>2017-03-18T03:40:06Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Mortal World */ +1</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6205" sha1="tl38l8d11ebdkb5dkae90aqk72skok0" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Northminster]] (name unknown): A chapel northwest of Gotha. The faux chancellor of Gotha leaves a pair of [[talaria]] behind, which the party uses to fly here en route to a nearby tower, where the Hero's wife is held hostage.  
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Light]]. The founder of the Order, [[Iburu]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>tl38l8d11ebdkb5dkae90aqk72skok0</sha1>
    </revision>
    <revision>
      <id>114544</id>
      <parentid>114534</parentid>
      <timestamp>2017-03-18T07:19:16Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
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      <comment>/* Castles and Towns */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6208" sha1="65riz1xeoxiprna8340to2udzbwxo4q" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Duncan|Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the floodgates which block access to the [[Hot Springs]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Ordeals]] is to the northwest.
* [[Northminster]] (name unknown): A chapel northwest of Gotha. The faux chancellor of Gotha leaves a pair of [[talaria]] behind, which the party uses to fly here en route to a nearby tower, where the Hero's wife is held hostage.  
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the fairy queen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Zugzwang]]. The founder of the Order, [[Korol]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
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      <timestamp>2017-03-18T08:35:30Z</timestamp>
      <contributor>
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        <id>1708748</id>
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      <text bytes="6211" sha1="5ily7ixu4hgyxi4c4j12oj7ydi850da" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the gates which block access to the [[Waterfall Cavern]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Cave of Yrials]] is to the northwest.
* [[Northminster]] (name unknown): A chapel northwest of Gotha. The faux chancellor of Gotha leaves a pair of [[talaria]] behind, which the party uses to fly here en route to a nearby tower, where the Hero's wife is held hostage.  
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the faeriequeen. The second floor is decorated with a mysterious picture.
* [[Great Temple]]: A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Zugzwang]]. The founder of the Order, [[King Korol|Korol]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>5ily7ixu4hgyxi4c4j12oj7ydi850da</sha1>
    </revision>
    <revision>
      <id>114549</id>
      <parentid>114545</parentid>
      <timestamp>2017-03-18T23:06:28Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Castles and Towns */</comment>
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      <format>text/x-wiki</format>
      <text bytes="6230" sha1="gndr8arc7lfeoqcr446x4q4nqv85w83" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the gates which block access to the [[Waterfall Cavern]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenberg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Rite of Passage]] is to the northwest.
* [[Northminster]] (name unknown): A chapel northwest of Gotha. The faux chancellor of Gotha leaves a pair of [[talaria]] behind, which the party uses to fly here en route to a nearby tower, where the Hero's wife is held hostage.  
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the faerie queen. The second floor is decorated with a mysterious picture.
* [[Crocodilopolis]] (Great Temple): A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Zugzwang]]. The founder of the Order, [[King Korol|Korol]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>gndr8arc7lfeoqcr446x4q4nqv85w83</sha1>
    </revision>
    <revision>
      <id>298214</id>
      <parentid>114549</parentid>
      <timestamp>2023-11-15T14:36:14Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>298214</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6230" sha1="257mljuk5fmual7tl1wxujb6qn6c99o" xml:space="preserve">This is a list of [[location]]s in [[Dragon Quest V]].

==Castles and Towns==

===Mortal World===

* [[Whealbrook]] (Santa Rosa) : A town in the middle of the northern continent. [[Pankraz]] and the hero live in a house here. There is a deep cave in the village. After [[Coburg]] invades, it is turned into ruins.
* [[Roundbeck]] (Alcapa) : A town west of Whealbrook, it contains a large inn. [[Bianca]] is the foster daughter of the innkeeper, [[Whitey Whitaker]].
* [[Uptaten Towers]] (Lenoire Castle): A haunted castle to the north of Roundbeck. The rulers of the castle, King Eric and Queen Sofia, had no child, so their royal line came to an end.
* [[Coburg]] (Reinhart) : A castle town to the northeast of Whealbrook. It is the home of Princes [[Harry]] and [[Wilbur]]. Pankraz and the hero are caught up in a dispute over the line of succession.
* [[Fortuna]] (Oracleberry) : A town south of Whealbrook. There is a large casino at the center of town. This town contains many shops, including the only fortune-tellers in the game, which only do business at night: the "Oracle house" and "Baba's fortune-telling shop".
* [[Heaven's Above Abbey]]: The Hero and Harry wash ashore at this remote temple, where they are cared for until they recover. [[Maria]] begins her studies here as a disciple of the Goddess.
* [[Lodestar Harbour]] (Port Selmi) : A port town on the northwestern continent. It has a lighthouse and a large saloon. In the PS2 version there is also a lottery.
* [[Hay]] (Kabochi) : A small village to the south of Lodestar Harbour. The inhabitants are suspicious of strangers; they have recently been plagued by a monster living in a cave to the west.
* [[Zoomingale]] (Rurafen) : A town west of Lodestar Harbour. It is built in a labyrinthine fashion to prevent attacks by monsters. An alchemist named [[Professor Toilen Trubble]] is researching a [[Zoom|special spell]].
* [[Mostroferrato]] (Salabona): A town in the southeast part of the continent. A millionaire named [[Rodrigo Briscoletti]] lives in a large mansion, and there is also a large church here. Briscoletti built a lookout tower to protect the town.
* [[Stockenbarrel]] (Mountain village): An unnamed village to the north of Mostroferrato. [[Whitey]] and [[Bianca]] have emigrated here from Roundbeck. The village also manages the gates which block access to the [[Waterfall Cavern]]. The inhabitants are skilled at making veils.
* [[Helmunaptra]] (Telpador) : A castle in the southwestern, desert continent. [[Cleohatra]] governs here, and guards the [[Zenithian Helm|helmet of the Legendary Hero]].
* [[Battenburg]] (Chizotto): A village deep in the mountains of the southeastern continent, to the south of Granvania. The castle is visible from a suspension bridge in the town. It is connected to the ground by a network of caves, with the southern cave near [[Knot Welcome Inne]] and the northern cave near Gotha. In the PS2 and DS versions, it is covered with snow.
* [[Gotha]] (Granvania) : A castle in a forest on the southeastern continent. Its architecture is similar to that of [[wikipedia:Neuschwanstein Castle|Neuschwanstein Castle]]. It is the home of Pankraz and the hero. A whole town is safely nestled inside the castle. The [[Rite of Passage]] is to the northwest.
* [[Northminster]] (name unknown): A chapel northwest of Gotha. The faux chancellor of Gotha leaves a pair of [[talaria]] behind, which the party uses to fly here en route to a nearby tower, where the Hero's wife is held hostage.  
* [[Lofty Peak]] (El Heven): [[Madalena]]'s hometown, a village in a basin on the northeastern continent. It is governed by four elders. In the SFC version it is an elaborate three-dimensional structure elevated on columns; in the PS2 and DS versions it is a mountain. They have traditionally guarded the gate to the Demon World, and kept the secret of how to open it, but in recent times that skill has been lost.
* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The traditional home of the [[Master Dragon]], as seen in the fourth game. But one of the Orbs that powered it was lost, so it fell from the sky, landing in a lake to the south of Lofty Peak. If the Orb were replaced, it could fly once more.
* [[Tower of Heaven]]: A tower on the central continent. It is much the same as in Dragon Quest IV, but is dilapidated and has lost the top floors.
* [[Faerie Palace]]: North of the Tower of Heaven, hidden amid a fog-shrouded lake, is the castle of the faerie queen. The second floor is decorated with a mysterious picture.
* [[Crocodilopolis]] (Great Temple): A large temple at the top of Sentobereth Mountain, in the north of the central continent. It is dedicated to the [[Order of Zugzwang]]. The founder of the Order, [[King Korol|Korol]], lives in the labyrinth underneath it. It can only be reached with the aid of the Master Dragon.

===Faerie Realm===

This plane is smaller than the mortal world. It is visited in the first and third eras; it is in winter in the first era, and spring in the second. In the third era of the SFC version, only the village is accessible; but the PS2 and DS versions allow the player to leave and explore the surrounding fields.

* [[Faerie Lea]] (Faerie village) : The only village in the faerie realm. Humans, faeries, and monsters all live here together. It is ruled by [[Treacle]].

===Dark World===

The evil world which is the home of the Great Demonlord. Also known as the Demon World. There is no distinction between day and night here; it is always dark.

* [[Precaria]] (Gehenna): The only town in the Dark World. It is inhabited by demons who have been turned into humans by Madalena. It has a different layout and appearance in the SFC and PS2 versions.
* [[Mt Zugzwang]] (Evil Mountain): The peak upon which Grandmaster [[Nimzo]] dwells. It is the final dungeon of the game.
* [[Mysterious cave]]: A cave hidden to the south of the Evil Mountain. (It is the hidden dungeon). It is inhabited by the strongest monsters, and filled with complex traps, including an infinite loop. [[Estark]] sleeps in the deepest part of the cave.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V locations|*]]
[[Category:Location lists]]</text>
      <sha1>257mljuk5fmual7tl1wxujb6qn6c99o</sha1>
    </revision>
  </page>
  <page>
    <title>List of characters in Dragon Quest V</title>
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      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>some initial party members.</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5044" sha1="bg6mqfj28ez832u2nqpesw0lbaxpy8m" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* Papas: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* Bianca: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher Attack Power, and lower Defense Power.

* Henry: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* Flora: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes the game much easier.

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}</text>
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    </revision>
    <revision>
      <id>2758</id>
      <parentid>2757</parentid>
      <timestamp>2008-06-03T06:38:41Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Party Members */ finish party.</comment>
      <origin>2758</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8686" sha1="jilgj8h5xq1izmdh2m7xekrbu8g9w6v" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)</text>
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    </revision>
    <revision>
      <id>2760</id>
      <parentid>2758</parentid>
      <timestamp>2008-06-04T13:57:54Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>more characters.</comment>
      <origin>2760</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12256" sha1="fll4wd2cvqm5is9y05xytplftolm7zo" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].</text>
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    </revision>
    <revision>
      <id>2761</id>
      <parentid>2760</parentid>
      <timestamp>2008-06-04T14:42:38Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Major Characters */ Some more.</comment>
      <origin>2761</origin>
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      <format>text/x-wiki</format>
      <text bytes="13706" sha1="9xolbte1mtv4nmqunltn6qbdlg2tl9k" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Rope]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benett]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero.</text>
      <sha1>9xolbte1mtv4nmqunltn6qbdlg2tl9k</sha1>
    </revision>
    <revision>
      <id>2762</id>
      <parentid>2761</parentid>
      <timestamp>2008-06-07T01:40:09Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ more from ja; will translate the last bit presently.</comment>
      <origin>2762</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15848" sha1="3omajowu87r5ajhxbmaq61ekf410s75" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Rope]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benett]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* Yu Jii: Only appears in the PS2 version. It is a ghost which ? the [[Special Product Museum]]. After the Hero fulfills his desire, he becomes the curator of the museum. Yu Jii is not his real name, since he does not remember his real name, but he has been identified "Yu Jii". ?&gt;  While this character's name is similar to that of [[Yuji Horii]], he stated in a prerelease interview that the two are unrelated.

    待ち侘びるa special museum of goods between the die a natural death, but the spectre of death and KIRENAKATTA. 

. Yu JII real name is not remember your real name for "ghost man", "Yu JII"名乗っ. Yuji Horii GEMUKURIEITA's name is similar to that of the pre堀井own version of the PS2 in an interview with "nothing to do," he said.

 It waited for the article which is the special product museum and fulfilled life span between the 侘 [bi] [ru] but is, it becomes or the ghost which cannot die.
. The [yu] maggot to be, it is not autonym, because autonym is forgotten with “the grandfather of the ghost” “the [yu] maggot it is and” with has been identified. Moat well Yuji and name of the game chestnut thornback tar have been similar, but moat well itself at the time of interviewing before the PS2 edition selling “is unrelated”, you say.

名産博物館である品物を待ち侘びる間に天寿を全うしたのだが、死にきれなかったのか幽霊となる。主人公が彼の願いをかなえた後、彼は名産博物館の管理人となる。ゆうじいとは本名ではなく、本名を忘れたために「幽霊のじいさん」ということで「ゆうじい」と名乗っている。</text>
      <sha1>3omajowu87r5ajhxbmaq61ekf410s75</sha1>
    </revision>
    <revision>
      <id>2763</id>
      <parentid>2762</parentid>
      <timestamp>2008-06-07T01:51:33Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ got it.</comment>
      <origin>2763</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14673" sha1="aklbyk67ztvzsbqq44n8n9csdohpjae" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Rope]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benett]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* Yu Jii: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.</text>
      <sha1>aklbyk67ztvzsbqq44n8n9csdohpjae</sha1>
    </revision>
    <revision>
      <id>2764</id>
      <parentid>2763</parentid>
      <timestamp>2008-06-07T01:52:39Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ Change Yu Jii to Yuujii.</comment>
      <origin>2764</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14673" sha1="rncwrv05s66wrjtf0xvk94mmvikjtex" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Rope]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benett]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* Yuujii: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.</text>
      <sha1>rncwrv05s66wrjtf0xvk94mmvikjtex</sha1>
    </revision>
    <revision>
      <id>2765</id>
      <parentid>2764</parentid>
      <timestamp>2008-06-07T01:53:20Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ Change Yu Jii to Yuujii, and link.</comment>
      <origin>2765</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14677" sha1="dyonn0uqhcx81hen1qvrkrci1g7k3i2" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Rope]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benett]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.</text>
      <sha1>dyonn0uqhcx81hen1qvrkrci1g7k3i2</sha1>
    </revision>
    <revision>
      <id>2766</id>
      <parentid>2765</parentid>
      <timestamp>2008-06-07T01:56:00Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ a slightly better transliteration in a few places, thanks to Animelab.com</comment>
      <origin>2766</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14678" sha1="4d9n1ngmdzlqkw1x9dzf5vpizd267nt" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.</text>
      <sha1>4d9n1ngmdzlqkw1x9dzf5vpizd267nt</sha1>
    </revision>
    <revision>
      <id>2767</id>
      <parentid>2766</parentid>
      <timestamp>2008-06-07T03:02:13Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other Characters */ last bit.</comment>
      <origin>2767</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19103" sha1="42v1o7c4c5rqhtdtq66tq6eoxck7h7n" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]]: The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]]: The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]]: A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]]: One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]]: One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]]: A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".</text>
      <sha1>42v1o7c4c5rqhtdtq66tq6eoxck7h7n</sha1>
    </revision>
    <revision>
      <id>2811</id>
      <parentid>2767</parentid>
      <timestamp>2008-06-10T04:01:52Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>/* Other Enemies */ templates</comment>
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      <format>text/x-wiki</format>
      <text bytes="19180" sha1="djh17w4kehu25uew1vhfv64g5mzrlky" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The Hero: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]]: The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]]: The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]]: A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]]: One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]]: One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]]: A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2818</id>
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      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>link to [[Hero (Dragon Quest V)]].</comment>
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      <format>text/x-wiki</format>
      <text bytes="19206" sha1="4k5og2z3z2txoxopxghexjd77vvpnc7" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]]: The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]]: Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]]: Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]]: The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]]: Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]]: Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]]: A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- Incidentally, when the bride's choice RUDOMAN also propose, but the marriage is of course not. (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His ancestor Rudolph sealed a demon named [[Buorn]] in a vase 150 years ago.

* [[Vera]]: One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]]: A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]]: The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]]: The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]]: A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]]: One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]]: One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]]: A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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    <revision>
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      <text bytes="19575" sha1="ella1tbrd2o327z22vo3h4y4viu9yc7" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]]: The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]]: The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]]: He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]]: An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]]: Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]]: Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]]: The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]]: Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]]: Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]]: The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]]: The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]]: A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]]: One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]]: One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]]: A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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    <revision>
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      <text bytes="19701" sha1="gvjsd9sysv3tazhvdc1uhbe2r5so24q" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]]: The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]]: The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]]: A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]]: One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]]: One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]]: A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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      <text bytes="19782" sha1="5j6o84xl1ne8ywxftzu7d089pqyiptq" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]]): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]]: A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]]: The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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      <text bytes="19829" sha1="6m9e8op88zb6i14iles81lcko3cre7y" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" by default, and the daughter has the name "Tabitha".

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” (in the first era of the game) 
** “Temple slave” (in the short period when he is in the Great Temple
** “Escaped slave” (after escaping with Henry) 
** “Wandering traveler” (after leaving Henry in [[Reinhardt]])
** “Monster tamer” (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” (after the coronation) 
** “Father of the Hero” (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]]: Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]]: The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]]: The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought he was a party member already in the original version? --&gt;

* [[Flora]]: Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* The Boy (son of the Hero, [[Prince of Granvania]]): One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Girl (daughter of the Hero, [[Princess of Granvania]]): One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]]: An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]]: A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]]/[[Killer panther]]: A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo, Pukkuru, Tyrol, Geregere
** Additional names in the PS2 version: Andre, Lynx, Momo, Solo, Bibinbar, Gikogiko (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2839</id>
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      <timestamp>2008-06-16T02:38:10Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Party Members */ characters for the panther's names</comment>
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      <format>text/x-wiki</format>
      <text bytes="20292" sha1="2m6i13njnrifq9e3njq0bkon2oesmwr" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}</text>
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      <text bytes="20316" sha1="a82mgmmbv15esb5i2oi795nr00idexe" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the [[Snow Queen]]. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}
[[Category:Characters]]</text>
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      <text bytes="20313" sha1="63yk31cda65tj5dkf89cloh01g86j5i" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}
[[Category:Characters]]</text>
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      <comment>moved [[Characters in Dragon Quest V]] to [[List of characters in Dragon Quest V]]:&amp;#32;More appropriate name to show that this is a list article</comment>
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      <text bytes="20313" sha1="63yk31cda65tj5dkf89cloh01g86j5i" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}
[[Category:Characters]]</text>
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      <text bytes="20349" sha1="2757dl7i5sdzczy442bsvvi61k8tsuc" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}} 
{{Main Series}}
[[Category:Dragon Quest V characters|*]]
[[Category:Lists]]</text>
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      <text bytes="20332" sha1="f41ojxaagexf5xajabovkttcton0mvl" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
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      <text bytes="20342" sha1="2crawz2c7z9184wprnidmsj8wb4tfar" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Vera]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20343" sha1="2fwzduojia35jwrtk5udtqjqjqyixnk" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Mildorarth]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[Ibul]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Ramada]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20348" sha1="rkr4fsworva2dvp5sgudlbq7ekl9fe2" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferx]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Kandar]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Kandar]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20360" sha1="6jkfn8tarnxz4f9hk5i4dsbxkbd6sob" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferx]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' 'ood]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Shield Hippo]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
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      <text bytes="20362" sha1="oyohitlpowfhfaubhdmjm1731yqdde3" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Baby panther]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferx]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' 'ood]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20364" sha1="fenbi8ozf5ije06uha7d681xwvmbf7b" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecub]] (ベビーパンサー)/[[Killer panther]] (キラーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferx]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' 'ood]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

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[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20321" sha1="qyurwdqpjd8o565wpf2zjwqysv9y0n4" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecub]] (ベビーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==


* [[Martha]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Ojiron]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Ludman]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Bella]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Gema]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Gonz and Jami. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Jami]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Gonz]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferx]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' 'ood]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Buorn]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20365" sha1="rv5ldjui6bwb1ao58zte3ib9hv56a2p" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default, and the daughter has the name "Tabitha" (タバサ).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King [[Papas]] and Queen [[Martha]] of [[Granvania]]. He wears a signature purple turban. He is the legitimate heir to the throne of Granvania, but traveled with his father Papas in his youth. He inherited magical powers from his mother, and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Papas” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple
** “Escaped slave” 「逃げたドレイ」 (after escaping with Henry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Henry in [[Reinhardt]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Granvania” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Celestial Helm]] in [[Telpador]])

* [[Papas]] (パパス): Father of the hero. He was the king of [[Granvania]], but in order to rescue his wife Martha, who was taken to the Demon Plane, he left in search of the [[Celestial Hero]], in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold on his visit of Duncan in [[Alcapa]], and confused on his visit to Reinhardt. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Duncan, the innkeeper of [[Alcapa]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and Duncan move to the [[mountain village]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Flora, Bianca remains single and lives with Duncan. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Flora, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Flora.

* [[Prince Henry|Henry]] (ヘンリー): The elder prince of the kingdom of [[Reinhardt]]. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Mary. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Flora]] (フローラ): Daughter of Ludman, and the younger of the two girls. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Ludman plans to have her marry the Hero when he visits Salabona. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry Andy. In the PS2 version, she meets the hero and Papas during the first era, and remembers this meeting in her adulthood. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Ludman will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Prince of Granvania]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of El Heven (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Celestial Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Princess of Granvania]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Collins of Reinhardt rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Flora or Bianca, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Flora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Papas. He serves the Hero after Papas' death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Papas deeply, and grieves for him more than anyone. Late in the second era, he appears at Luisa's Tavern and can be added to the party. He gains various death spells, and in the PS2 version also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Pippin]] (ピピン): A soldier in the Castle Granvania. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecub]] (ベビーパンサー): A leopard-shaped monster. He is a young [[killer panther]] tamed by Bianca and the Hero. Killer Panthers are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Alcapa, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Lenoire Castle]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into an adult, and lives in a cave west of Kabochi. He has been driven feral by [[Gema]], but can be tamed again using Bianca's ribbon. He is guarding Papas' sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==
* [[Madalena]] (マーサ): The wife of Papas, and mother of the hero. She is a native of Elheven, who left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Archdevil transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Mildoras]] in the [[Evil Mountain]], and dies shortly after meeting her descendants.

* [[Albert]] (オジロン): Papas' uncle; he assumed the throne of Granvania when Papas left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Duncan]] (ダンカン): Bianca's foster father. During the first era, he runs an inn in [[Santa Rosa]]. But he later becomes sick, and moves to the [[Mountain Village]] with Bianca. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Dale]] (デール): The younger prince of the kingdom of [[Reinhardt]]. He is Henry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Henry refuses it. He decides to remain celibate, so that Henry's son Collins can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Tower of God]], although she does not participate in combat. She marries Henry and gives birth to Collins.

* [[Collins]] (コリンズ): Henry and Maria's son, the Prince of Reinhardt. His uncle Dale has named him heir to the throne. Like his father, Henry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Henry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Salabona]] with his foster daughter [[Flora]]. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2 version also owns a casino ship. He has a strong arm from working in the tool shop. Flora says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; Ludman's wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Ludman sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Buorn]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing the [[fairy world]]; but she cannot be seen by any of the adults in [[Santa Rosa]], so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* [[Pusan]] (プサン): A mysterious man the party meets in a mine south of Elheven, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Master Dragon]] who rules [[Castle Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Benito]] (ベネット): An old man living in [[Ruraphin]]. He researches ancient spells, and as discovered the Return spell, and the "PARAPANTE" spell. He looks much like the hero.

* [[Andy]] (アンディ): Flora's childhood crush. If the hero marries Bianca, he will marry Flora, while if the hero marries Flora, he will marry the dancer Susan. In any case he will live with Ludman.

* [[Isis]] (アイシス): Queen of [[Telpador]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Celestial Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of [[Granvania]]. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Ojiron, cousin of the Hero. She is thus a princess, since Ojiron has assumed the throne. Her mother is not mentioned in the game.

* [[Yuujii]] (ゆうじい): Only appears in the PS2 version. He died of old age waiting for certain goods to arrive at the [[Special Product Museum]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the [[Evil Mountain]] in the [[Demon Plane]]. In the PS2 edition, it is stated that it was originally human. It has been gathering strength in the Demon Plane, and waiting for the portal to the Human Plane to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Mildorath. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Stripes and Kon. They kill Papas and enslave the heroes when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 version, it survives this battle and reappears after the fight with Ibul and again in Evil Mountain. It is stronger in this new appearance. However, it is very dangerous in Bobel Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Gema, he lives in the [[Demon Tower]] to the north of Granvania. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the Demon Tower and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 version, he summons Gema who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Stripes]] (ゴンズ): One of the followers of Gema. This ogre-like demon guards one of the [[dragon's eye]]s in the [[Tower of Bobel]]. In the SFC version, it fights with a saber, but in the PS2 version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves Ibul. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' 'ood]] ([[Kandata]], カンダタ): An assassin hired by the old Minister of [[Granvania]] (before Ojiron) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Cave of Trials]] northeast of Granvania. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Death Pizarro]]'s first form in the previous game. In the PS2 version, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="20942" sha1="q0tkvb7y3ix9cwcxqlvqddiyi60q9v9" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Other Major Characters==
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwuang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenithian Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* [[Crispin]] (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21005" sha1="tuul5cl2l9qdoda2h6lrn6n0i5a2h87" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
{{See Also|List of minor characters in Dragon Quest V}}
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwuang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenithian Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* [[Crispin]] (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21009" sha1="ob23wsv7x82o9n4etbg2s0zomw944xv" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwuang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenithian Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* [[Crispin]] (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21011" sha1="etk4qmo55l4ph4venzefnqebzkrdiqu" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:

** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwuang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenithian Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==

* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==

===Brotherhood of Light===

* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===

* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21003" sha1="p7s5fcdvvtxk6ra9e8vze0qrsivgufr" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwuang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==
* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21002" sha1="lzgmtpq5eovzvgb0rqin9sdab8qklwy" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Dragon Orb]].

== Other Characters ==
* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21000" sha1="bv6kwnu05otznuf0bgbdkm49rejh7od" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

* [[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

* [[Mr. Whitaker]](ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

* [[Prince Wilbur]] (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "mother" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Gold Orb]].

== Other Characters ==
* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21007" sha1="1fxlvf09ivnwhhieu5yl7e7jt0hywoi" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

*[[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

*Mr. Whitaker (ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

*Prince Wilbur (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "[[Faux Dowager|mother]]" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Gold Orb]].

== Other Characters ==
* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21025" sha1="ina9ogduialbs5mgfn1i05aytgdwn9n" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attack Power]], and lower [[Defense Power]], than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low [[Attack Power]], but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high [[Attack Power]], but low [[Speed]].

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate [[speed]].

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mount Zugzwang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

*[[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

*Mr. Whitaker (ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

*Prince Wilbur (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "[[Faux Dowager|mother]]" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Monstroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Gold Orb]].

== Other Characters ==
* [[Powan]] (ポワン): The leader of the fairy village. He has gotten humans, fairies, and demons to live together in one village. 

* [[Zairu]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Ice Mansion]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Eliminator]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* Professor Toilen Trubble (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* '''Crispin''' (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Order of Zugzwang|Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' Hood]] ([[Kandata]], カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Final Key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

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[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="21055" sha1="29p640o3lbmin7ba3dyvdzu6hr9nuq4" xml:space="preserve">This is a list of the major characters in [[Dragon Quest V]].

==Party Members==

Note: The player may freely assign names to the Hero's children; in the PS2 version the son has the name "Rex" (レックス) by default ("Parry" in the Nintendo DS version), and the daughter has the name "Tabitha" (タバサ) ("Madchen" in the Nintendo DS version).

* The [[Hero (Dragon Quest V)|Hero]]: The only son of King Pankraz and Queen Madalena of [[Gotha]]. He wears a signature purple turban. He is the legitimate heir to the throne of Gotha, but traveled with his father in his youth. He inherited magical powers from his mother and has the ability to convert monsters to his side. For the first time in the series, he is a cleric-type character with wind-based spells, in addition to having the ability to tame monsters. However he does not learn lightning-based spells and cannot use the [[Zenithian Equipment|Legendary Equipment]], as he is not the Legendary Hero. However, he can equip several other powerful pieces of equipment, making him useful in combat. In the official PS2 guidebook, he is called "Abel" (アベル) in the screenshots.  The profession listed in his info display changes among the following:

** “Son of Pankraz” 「パパスの息子」 (in the first era of the game) 
** “Temple slave” 「神殿のドレイ」 (in the short period when he is in the Great Temple)
** “Escaped slave” 「逃げたドレイ」 (after escaping with Harry) 
** “Wandering traveler” 「さすらいの旅人」 (after leaving Harry in [[Coburg]])
** “Monster tamer” 「モンスター使い」 (after Borongo joins the party, if you tell the boy in Kabochi what you have done; otherwise it stays “Wandering traveler”)
** “King of Gotha” 「グランバニア王」 (after the coronation) 
** “Father of the Hero” 「勇者の父親」 (after obtaining the [[Zenithian Helm]] in [[Helmunaptra]])

* [[Pankraz]] (パパス): Father of the hero. He was the king of [[Gotha]], but in order to rescue his wife Madelena, who was taken to [[Nadiria]], he left in search of the Legendary Hero, in the company of Sancho and his young son. He is a powerful warrior with a handsome figure, and can cast healing spells. He has a kingly grace and rigor, and a gentle face, but seems cold while visiting Mr. Whitaker in [[Roundbeck]], and confused on his visit to Coburg. He cannot be controlled in battle; he will use his own judgment in acting. He is powerful enough that he can often attack twice in one round, and frequently issues critical hits. After the end of the battle, he will use his healing spells to restore the HP of the Hero, and the baby panther if he is present. Unusually, these spells will completely recover the Hero's HP, and cure all status conditions.

* [[Bianca]] (ビアンカ): The main character's childhood friend and one of the two girls  (three in the Nintendo DS version) that the Hero can choose to marry. She is blond and has blue eyes. She is the adoptive daughter of Mr. Whitaker, the innkeeper of Roundbeck, and his wife. She is tomboyish as a child and has a heart of gold. She seeks to protect the baby panther from some bullies, with the help of the Hero. A few years later, she and her parents move to [[Stockenbarrel]], and her foster mother dies from a disease. After reuniting with the Hero, she becomes a candidate to marry him.  If she does, it becomes apparent that she is a descendant of the Legendary Hero. Since she starts out two years older than the hero, and spends two years longer as a statue, she is the same age as the hero in the endgame. If the hero marries Nera, Bianca remains single and lives with her father. She becomes a good cook. She learns some fire-based spells. and can equip slightly better items than Nera, but is about equally valuable. She has higher [[Attributes|Attack Power]], and lower Defense Power, than Nera.

* [[Harry]] (ヘンリー): The elder prince of the kingdom of Coburg. He is taken into slavery along with the Hero, and is a party member for the first part of the second era. Talking to him afterwards, the hero learns that he is now happily married to Maria. He is able to equip soldier's weapons and armor, and can use many low-level spells. &lt;!-- In addition, in the PS2 edition, he has become the treatment, in the last scene of the first era and in the event battle against the slave-drivers in the second era. Huh? I thought that already happened in the original version? --&gt;

* [[Nera Briscoletti|Nera]] (フローラ): Daughter of Rodrigo Briscoletti, and the younger sister of [[Debora Briscoletti|Debora]]. She has blue hair and eyes, and has a dog named Lilian. Like Bianca, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a monastery and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years. Rodrigo plans to have her marry the Hero when he visits Monstroferrato. If she marries the Hero, it becomes clear that she is a descendant of the Legendary Hero. If the hero marries Bianca, then Flora will marry her childhood friend, Crispin. In the PS2 version, she meets the hero and Pankraz during the first era, and remembers this meeting years later. She cannot equip as many items as Bianca, but eventually gains the upper-level fire and healing spells, unlike Bianca. Rodrigo will occasionally leave chests containing items for his son-in-law. In particular, he gives the hero a "Mysterious Armor" in [[Kabochi]], which makes her much easier to unpetrify than Bianca.

* Son of the Hero, [[Hero's Son (Dragon Quest V)|Prince of Gotha]]: One of the twin children of the Hero and his wife. He, Sancho, and his sister cure the hero's petrification in the third era. The three will then join the Hero's party. Since he is a descendant of both the previous Legendary Hero (through his mother) and the supernatural bloodline of Lofty Peak (through his father), he is the new Legendary Hero. He is thus the only character who can equip the Zenithian Armor, and the only one to learn lightning-based spells. As usual for the Legendary Hero, he also slowly gains healing, curing, and resurrection spells. He also gains resistance to the "Scorching breath" special attack. His MP will be slightly lower than the other three members of his family.

* Daughter of the Hero, [[Hero's Daughter (Dragon Quest V)|Princess of Gotha]]: One of the twin children of the Hero and his wife. She uses the staff of Stryklos to unpetrify the Hero at the beginning of the third era. In the PS2 version, the princess is identified as the younger of the two siblings (although they still have the same amount of XP). &lt;!-- As for character with [burakon] spoilt child. Dunno what BURAKON means. --&gt; She is rather dissatisfied that only her brother can use the Legendary Equipment. &lt;!-- If in PS2 edition, by his can shoulder big duty as Oji's “hero”, together, with also the honest kindliness which is said has.--&gt; She is on good terms with her cousin Doric, but finds the mischievous Prince Kendrick of Coburg rather disagreeable. Also she has good relations with the Hero's tame monsters, and can speak with the animal and bird monsters. She has low Attack Power, but her other stats are high, and she gains many powerful all-monster attack spells. such as “[io]” “[hiyado]” system. Her stats do not depend on whether her mother is Bianca, Nera, or Debora, but she will have different hair color. Oddly, she can equip Bianca's ribbon even if she is Nera or Debora's daughter.

* [[Sancho]] (サンチョ): An agent in the service of Pankraz. He serves the Hero after Pankraz's death. He is a plump man with kindly air. He is in charge of educating the Hero, and acted as a foster parent for his children while he was petrified. He revered Pankraz deeply, and grieves for him more than anyone. At the beginning of the third era, he appears at Patty's Tavern and can be added to the party. He gains various death spells, and in the PS2 and Nintedo DS versions also gains specialty thief spells. He has high Attack Power, but low Speed.

* [[Tuppence]] (ピピン): A soldier in Gotha. He volunteered to be a soldier, much to the dismay of his father Papin. Like Sancho, he appears in Luisa's tavern in the end of the second era. He a warrior-type character: strong and can use many pieces of equipment, but has limited spell power. He has high HP, and moderate speed.

* The [[Great sabrecat]] (ベビーパンサー): A leopard-shaped monster. He is a young sabercub tamed by Bianca and the Hero. Sabercats are also known as "Hell's Assassins"; they normally cannot be tamed. He was being bullied by the children of Roundbeck, but was rescued by Bianca and the Hero when they defeated the ghosts of [[Uptaten Towers]]. Bianca gave him her ribbon when they split up. In the second era, he has grown into sabrecat, and lives in a cave west of Hay. He has been driven feral by Ladja, but can be tamed again using Bianca's ribbon. He is guarding Pankraz's sword. Bianca thinks up several potential names, from which the Hero may choose:
** In the SFC Version: Borongo (ボロンゴ), Pukkuru (プックル), Tyrol (チロル), Geregere (ゲレゲレ)
** Additional names in the PS2 version: Andre (アンドレ), Lynx (リンクス), Momo (モモ), Solo (ソロ), Bibinbar (ビビンバ), Gikogiko (ギコギコ). (10 total names)

==Notable non-player characters==
''See also [[List of minor characters in Dragon Quest V]]''
* [[Madalena]] (マーサ): The wife of Pankraz, and mother of the hero. She is a native of Lofty Peak, but left to live with her husband. The hero inherits his power to tame monsters from her; but she has the further power to turn the monsters into humans. The Grandmaster Nimzo transported her to tNadiria because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in the [[Mt. Zugzwang]], and dies shortly after reuniting with her son and meeting her daughter-in-law and grandchildren.

*[[Albert]] (オジロン): Pankraz's brother; he assumed the throne of Gotha when Pankraz left to seek the Legendary Hero. he readily cedes the throne to the hero upon his return. He is well-liked and has good character, but does not the determination to be a good king.  He has a daughter named Doris, but his wife is never mentioned.

*Mr. Whitaker (ダンカン): Bianca's foster father. During the first era, he runs an inn in Roundbeck. But he later becomes sick, and moves to the Stockenbarrel with his family. He later confesses to the hero that Bianca is not his real child. 

*Prince Wilbur (デール): The younger prince of the kingdom of Coburg. He is Harry's half-brother. After his "[[Faux Dowager|mother]]" turns out to be a demon, he takes the throne, because Harry refuses it. He decides to remain celibate, so that Harry's son, Kendrick, can take the throne without causing a succession dispute.

* [[Maria]] (マリア): Sister of Joshua, the prison warden. She was originally the cult leader's lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with Henry and the hero, thanks to Joshua's help. Her power is necessary to get into the [[Abovitall Tower]], although she does not participate in combat. She marries Harry and gives birth to Kendrick.

* [[Kendrick]] (コリンズ): Harry and Maria's son, the Prince of Coburg. His uncle, King Wilbur, has named him the heir to the throne. Like his father, Harry, in the first era, he gives his friends "henchman tokens". He is more popular with the girls of the castle than Harry was at the same age, however. 

* [[Rodrigo Briscoletti]] (ルドマン): A millionaire living in [[Mostroferrato]] with his foster daughters, Nera and Debora. He has imposed strict conditions on who his daughter can marry. He gives the main character a ship, and in the PS2  and Nintendo DS versions also owns a casino ship. He has a strong arm from working in the tool shop. Nera says that when he concentrates on something, he loses sight of what is around him. &lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn't really saying that you can offer to marry Ludman instead of his daughter, is it?) --&gt; His wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends the hero. &lt;!-- I think that's right --&gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.

* [[Honey]] (ベラ): One of the fairies. She is sent to the mortal world to find a human who can help solve the crisis facing [[Faerie Lea]]; but she cannot be seen by any of the adults in Whealbrook, so she engages in various forms of mischief in the hopes of attracting their attention. The hero, however, can see her, and so she asks for his help. She will join the hero's party during the adventure in the fairy world (She can be controlled in the SFC version, but will not always follow orders in the PS2 version.)

* Dr. Agon (プサン): A mysterious man the party meets in a mine south of Lofty Peak, he claims to have fallen from Zenithia. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]: He has sealed his powers and assumed human form using the [[Gold Orb]].

== Other Characters ==
* [[Treacle]] (ポワン): The leader of the fairy village. She has gotten humans, fairies, and demons to live together in one village. 

* [[Dwight]] (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Winter Palace]]. In the PS2 edition, he appears in the second half of the second era as a Monster Companion. He looks like a miniature version of the [[Hoodlum]] monster. 

* [[Joshua]] (ヨシュア): He is the older brother of Maria. He is originally a soldier of the Temple of Light. But when his sister Maria is threatened with execution, he decides to help her escape, along with the heroes so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall. In the ending, the hero delivers the will to Maria. 

* [[Professor Toilen Trubble]] (ベネット): An old man living in [[Zoomingale]]. He researches ancient spells, and as discovered the [[Zoom]] spell, and the [[Hocus Pocus]] spell. 

* [[Crispin Burns|Crispin]] (アンディ): Nera's childhood friend. If the hero marries Bianca or Debora, he will marry Nera, while if the hero marries Nera, he will marry the dancer Susan. In any case he will live with Rodrigo.

* [[Queen Cleohatra|Cleohatra]] (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of the Legendary Hero. She and her ancestors have kept the Zenithian Helm since the time of the last Legendary Hero. They were among his companions, although it is not stated which.

* [[Jijo]] (ジージョ): The son of a millionaire who lives on a small island southeast of Gotha. His father buys the statue of the Hero after he is turned to stone. The Hero then watches him grow up, and get kidnapped by demons and taken to the [[Great Temple]].

* [[Doris]] (ドリス): Daughter of Prince Albert of Gotha and the cousin of the Hero. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game.

* [[Old Man Nick Knack]] (ゆうじい): Only appears in the PS2 and Nintendo DS versions. He died of old age waiting for certain goods to arrive at the [[Knick-knackatory]], but became a ghost and continued to wait. After the Hero delivers the special products, he becomes the curator of the museum. He calls himself "Ghost Grandfather", because he has forgotten his real name. While this character's name is similar to that of [[Yuji Horii]], the game creator has stated in a prerelease interview that the two are unrelated.

==Enemy characters==
===Brotherhood of Light===
* [[Nimzo]] (ミルドラース): The final boss. An archdevil who lives in the Mount Zugzwang in the Nadiria. In the PS2 and Nintendo DS versions, it is stated that it was originally human. It has been gathering strength in Nadiria, and waiting for the portal to the Human World to open. Its human form is a temporary illusion, and its true appearance is a huge demon with four arms and a pair of wings. It is not mentioned until the final stage of the story in the original version.

* [[King Korol]] (イブール): The crocodile-like founder of the [[Order of Zugzwang|Brotherhood of Light]], a religion that worships Nimzo. It waits at the top of [[Sentobereth Mountain]] for the Legendary Hero. When it dies, it tries to borrow power from Mildorath and send the heroes to the Demon Plane, but is unsuccessful. &lt;!-- Something about what happens in the PS2 version: "PS2 han deha misute rareta ageku, Gema nitodomewo sasa reru"/"PS2版では見捨てられた挙げ句、ゲマにとどめを刺される。". Perhaps Gema kills Ibul (or vice versa) after one of them tries to desert? --&gt;

* [[Ladja]] (ゲマ): A leader of the Brotherhood of Light. It first appears in the [[Ancient Ruins]], along with Slon the Rook and Kon the Knight. They kill Pankraz and enslave the hero and Prince Harry when they try to escape, taking them to Sentobereth Mountain. It encounters the heroes again in the [[Tower of Bobel]]. In the PS2 and Nintendo DS versions, he survives this battle and reappears after the fight with King Korol and again at Mount Zugzwang. It is stronger in this new appearance. However, it is very dangerous in Talon Tower because it breathes paralysis, and it is not possible to replace companions from the wagon in the Tower. Gema looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].

* [[Kon the Knight]] (ジャミ): One of the followers of Ladja, he lives in the [[Knightmare Towers]] to the north of Gotha. He looks like a white horse covered in scales. He kidnaps the Hero's wife to lure the hero to the [[Knightmare Towers]] and defeat him, and then take his place as the King. In the SFC version, he petrifies the hero and his wife as his last dying act, but in the PS2 and Nintedo DS versions, he summons Ladja who does this instead. His body is defended by a barrier at first, making him almost invulnerable.

* [[Slon the Rook]](ゴンズ): One of the followers of Ladja. This ogre-like demon guards one of the [[dragon's eye]]s in the Talon Tower. In the SFC version, it fights with a saber, but in the PS2 and Nintendo DS versions, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.  A boss monster with the same name also appears in [[Dragon Quest VII]] though it has a different appearance.

* [[Queen Ferz]] (ラマダ): A one-eyed, giant priest who serves King Korol. It takes on the form of a werewolf version of Martha to confuse the hero. It triggers various curses depending on the conversation options the hero selects before combat, and with the right selections the battle can be avoided altogether. Its true form is a palette swap of [[Gigantes]], and it has high magic resistance, as well as casting high-level spells.

===Other Enemies===
* [[Robbin' 'ood|Robbin' Hood]] (カンダタ): An assassin hired by the previous Chancellor of Gotha (before Albert) to prevent the hero from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Rite of Passage]] northeast of Gotha. Although the name is the same as [[Robbin' 'ood]] from [[Dragon Quest III]], the appearance is different.

* [[Bjørn the Behemoose]] (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Ludman. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Ultimate key]] when defeated.

* [[Estark]] (エスターク): The Emperor of Hell from [[Dragon Quest IV]]. In this game, it is asleep in a [[Hidden Cave]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer|Psaro the Manslayer's]] first form in the previous game. In the PS2 and Nintedo DS versions, a certain character and a certain book in the World of Darkness suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the PS2 version, defeating it in under 15 turns grants the [[special product]] "Yamino Trophy".

{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}
[[Category:Dragon Quest V characters|*]]
[[Category:Character lists]]</text>
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  <page>
    <title>List of locations in Dragon Quest IV</title>
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      <contributor>
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      <format>text/x-wiki</format>
      <text bytes="6078" sha1="2y2obmenj3ewz5bwfrm0eiuwrbksms0" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* Castle [[Santohaimu]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem.
* [[Tempe]]: Northeast Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: Southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held behind the castle. The town pub is in the basement of a casino.
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent of the Leo King, located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara talk about growing up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of the same continent as King Leo Castle. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its art features a golden image which imitates a lion's head and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. The hero begins his journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east.
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn.
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline changes at noon and at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is full of underground water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Batlando, surrounded by mountains. It is inhabited almost exclusively by women.
* [[Rosalee Hill]] or [[Rosaville]]: A town to the south of [[Gardenbur]]. Rosalie lives in a tower, but the usual way to talk to her is to defeat her guardian. The village animals are able to speak, thanks to the Secret of Evolution.
* [[Riverton]]: The world south of the island's village along the river. Without having to ship enthusiastic about the village and the village even to be moved by ship. The balloon will carry out research on living.
* [[Death Palace]]: The counterport of Riverside on the east side, it is a castle full of monsters, led by Deathpisarro. 
* [[Elfville]]: A short distance to the east of a rocky mountain, surrounded by towering trees in the desert. The balloon will be needed to visit.
* [[Gottside]]: A town on a mysterious island near the center of the world. Hear the voice of God who lived in the heavens, to the nearest town is said to be the black and close to the city. West of this city, one of the final whistle HOKORA, north of the rocky mountain, surrounded by a vast and deep caves.
* [[Tower of Zenithia]], Tower to the Heavens: GottSide stands on the high heavens in the south tower. Castle and through the heavens.無きnot qualified to accept. Structure, FC version and the remake and significantly different.
* [[Zenithia]], the Heavenly Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.</text>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6145" sha1="aykc3frbt7po1ss97vlaor0rkbrymrh" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* Castle [[Santohaimu]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem.
* [[Tempe]]: Northeast Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: Southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held behind the castle. The town pub is in the basement of a casino.
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent of the Leo King, located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara talk about growing up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of the same continent as King Leo Castle. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its art features a golden image which imitates a lion's head and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. The hero begins his journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east.
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn.
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline changes at noon and at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is full of underground water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Batlando, surrounded by mountains. It is inhabited almost exclusively by women.
* [[Rosalee Hill]] or [[Rosaville]]: A town to the south of [[Gardenbur]]. Rosalie lives in a tower, but the usual way to talk to her is to defeat her guardian. The village animals are able to speak, thanks to the Secret of Evolution.
* [[Riverton]]: The world south of the island's village along the river. Without having to ship enthusiastic about the village and the village even to be moved by ship. The balloon will carry out research on living.
* [[Death Palace]]: The counterport of Riverside on the east side, it is a castle full of monsters, led by Deathpisarro. 
* [[Elfville]]: A short distance to the east of a rocky mountain, surrounded by towering trees in the desert. The balloon will be needed to visit.
* [[Gottside]]: A town on a mysterious island near the center of the world. Hear the voice of God who lived in the heavens, to the nearest town is said to be the black and close to the city. West of this city, one of the final whistle HOKORA, north of the rocky mountain, surrounded by a vast and deep caves.
* [[Tower of Zenithia]], Tower to the Heavens: GottSide stands on the high heavens in the south tower. Castle and through the heavens.無きnot qualified to accept. Structure, FC version and the remake and significantly different.
* [[Zenithia]], the Heavenly Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
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    <revision>
      <id>2788</id>
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      <timestamp>2008-06-07T05:13:38Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <comment>/* Castles and Towns */ some corrections, and finish the translation...</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6834" sha1="n5k87pgpe2hdow5ak5q4xfjpxppy6fp" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaimu]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
      <sha1>n5k87pgpe2hdow5ak5q4xfjpxppy6fp</sha1>
    </revision>
    <revision>
      <id>2789</id>
      <parentid>2788</parentid>
      <timestamp>2008-06-07T05:15:12Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Chapter 5 */ some subheads.</comment>
      <origin>2789</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6896" sha1="n5zet1lj9zjm53j5cgirl1ie9ku9rmd" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaimu]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
      <sha1>n5zet1lj9zjm53j5cgirl1ie9ku9rmd</sha1>
    </revision>
    <revision>
      <id>2790</id>
      <parentid>2789</parentid>
      <timestamp>2008-06-07T05:20:59Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Chapter 2 */ slight romanization tweaks.</comment>
      <origin>2790</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6902" sha1="3i13c4kb5spnscu5e0hck2nhitsvrt9" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
      <sha1>3i13c4kb5spnscu5e0hck2nhitsvrt9</sha1>
    </revision>
    <revision>
      <id>2791</id>
      <parentid>2790</parentid>
      <timestamp>2008-06-07T05:22:34Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Chapter 3 */ add "Bonmor" as alt spelling of Bonmalmo.</comment>
      <origin>2791</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6916" sha1="c8tcw2nub15clx1utb1wd4bfj7qv7ac" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
      <sha1>c8tcw2nub15clx1utb1wd4bfj7qv7ac</sha1>
    </revision>
    <revision>
      <id>2806</id>
      <parentid>2791</parentid>
      <timestamp>2008-06-10T03:58:03Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* The World of Darkness */ template</comment>
      <origin>2806</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6932" sha1="71bvep5o7db10k8hxzpuzxxrvmvymi2" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
      <sha1>71bvep5o7db10k8hxzpuzxxrvmvymi2</sha1>
    </revision>
    <revision>
      <id>3102</id>
      <parentid>2806</parentid>
      <timestamp>2008-10-13T16:29:16Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>3102</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6955" sha1="ol6ssampy22s1pz8m2rbsmf5jitdit5" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Locations]]</text>
      <sha1>ol6ssampy22s1pz8m2rbsmf5jitdit5</sha1>
    </revision>
    <revision>
      <id>3117</id>
      <parentid>3102</parentid>
      <timestamp>2008-10-13T17:25:02Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>3117</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6973" sha1="hm7sv7vp6svs247uc782ffyuw3u4mg7" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]]: A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>hm7sv7vp6svs247uc782ffyuw3u4mg7</sha1>
    </revision>
    <revision>
      <id>3153</id>
      <parentid>3117</parentid>
      <timestamp>2008-10-16T02:11:32Z</timestamp>
      <contributor>
        <username>Danny R</username>
        <id>1004528</id>
      </contributor>
      <comment>/* Chapter 5 */</comment>
      <origin>3153</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7055" sha1="n090g00i2rhto8fgoqm84q77o40ovm0" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]]: A village to the north of [[Burland]], across a river. It is the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]]: A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]]: Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]]: A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]]: A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]]: A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Prothtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]](Dunplundern): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]]: A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>n090g00i2rhto8fgoqm84q77o40ovm0</sha1>
    </revision>
    <revision>
      <id>3154</id>
      <parentid>3153</parentid>
      <timestamp>2008-10-16T19:27:06Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>more DS version names</comment>
      <origin>3154</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7212" sha1="cnatywk6bd8r35dmv75cka2cd22pid4" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Faire): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell. 
* [[Aneiru]] or [[Aneaux]] (Bath): A famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundern): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
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    </revision>
    <revision>
      <id>3155</id>
      <parentid>3154</parentid>
      <timestamp>2008-10-16T19:38:45Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>/* Chapter 5 */ fix name typo</comment>
      <origin>3155</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7212" sha1="fx96lbjz25z4eygmjxblh3xgs317j8s" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Faire): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell. 
* [[Aneiru]] or [[Aneaux]] (Bath): A famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>fx96lbjz25z4eygmjxblh3xgs317j8s</sha1>
    </revision>
    <revision>
      <id>3156</id>
      <parentid>3155</parentid>
      <timestamp>2008-10-16T19:42:10Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>partial self-revert (readding words accidentally removed)</comment>
      <origin>3156</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7228" sha1="dtjxhhlz7ka0uc79badbiilr9icuts0" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Faire): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>dtjxhhlz7ka0uc79badbiilr9icuts0</sha1>
    </revision>
    <revision>
      <id>3158</id>
      <parentid>3156</parentid>
      <timestamp>2008-10-17T16:37:24Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>/* Chapter 4 */</comment>
      <origin>3158</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7228" sha1="bx3elbohcop1uzmymqosfk8ad9ifu25" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]]: A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>bx3elbohcop1uzmymqosfk8ad9ifu25</sha1>
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    <revision>
      <id>3170</id>
      <parentid>3158</parentid>
      <timestamp>2008-10-20T13:29:56Z</timestamp>
      <contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7294" sha1="hh44122dyosyhq58wxfe4wxf2xbzr7b" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
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      <timestamp>2009-03-31T19:57:42Z</timestamp>
      <contributor>
        <username>Kahran042</username>
        <id>78815</id>
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      <comment>/* Chapter 5 */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7313" sha1="cdot4zkvfsryixg8nxuay0ytaf8vgw2" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] or [[Dire Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>cdot4zkvfsryixg8nxuay0ytaf8vgw2</sha1>
    </revision>
    <revision>
      <id>22458</id>
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      <timestamp>2010-07-08T15:59:11Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Locations in Dragon Quest IV]] to [[List of locations in Dragon Quest IV]]</comment>
      <origin>22458</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7313" sha1="cdot4zkvfsryixg8nxuay0ytaf8vgw2" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] or [[Dire Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>cdot4zkvfsryixg8nxuay0ytaf8vgw2</sha1>
    </revision>
    <revision>
      <id>23175</id>
      <parentid>22458</parentid>
      <timestamp>2010-07-11T04:14:42Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <origin>23175</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7316" sha1="82n7vwmhpa83wuh4gjn4si1dcx1v1y2" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] or [[Dire Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV locations|*]]
[[Category:Lists]]</text>
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      <text bytes="7325" sha1="3vpw4pnj3pbnrt147q3w9g9i4y4luyq" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] or [[Dire Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="7360" sha1="7uq4tb2xgtfz669km3c26pmzpclfiib" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

== Castles and Towns ==
===Chapter 1=== 
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

===Chapter 2===
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

===Chapter 3===
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

===Chapter 4===
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

===Chapter 5===
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here. 
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Death Palace]] or [[Dire Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

====On the Central Island====
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.

====The World of Darkness====
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]</text>
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      <format>text/x-wiki</format>
      <text bytes="7345" sha1="n6j1a5coy75uezld1yr0k88n1q8to83" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Psaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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      <text bytes="7345" sha1="pdpk9da48ecj5logk2r1oihnl79ifp5" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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    <revision>
      <id>305573</id>
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      <contributor>
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        <id>54065699</id>
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      <format>text/x-wiki</format>
      <text bytes="7461" sha1="s0ijpoqmx8q8ruo9a1r26fts4cwg6tz" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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    <revision>
      <id>305574</id>
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      <timestamp>2024-02-22T21:31:16Z</timestamp>
      <contributor>
        <username>SoruTheSleepy</username>
        <id>54065699</id>
      </contributor>
      <comment>/* Chapter 5 */</comment>
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      <format>text/x-wiki</format>
      <text bytes="7564" sha1="0zqprbzy9rmr0npgvlpdy6x3ava1xno" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
      <sha1>0zqprbzy9rmr0npgvlpdy6x3ava1xno</sha1>
    </revision>
    <revision>
      <id>305576</id>
      <parentid>305574</parentid>
      <timestamp>2024-02-22T21:40:27Z</timestamp>
      <contributor>
        <username>SoruTheSleepy</username>
        <id>54065699</id>
      </contributor>
      <comment>/* Chapter 5 */</comment>
      <origin>305576</origin>
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      <format>text/x-wiki</format>
      <text bytes="7810" sha1="e8y33jddb5m2qm0cul2jd02b7c8ebu6" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Royal Crypt]]: A secret crypt that belongs to the kingdom of [[Zamoksva]]. One can only enter with the [[ultimate key]]. Here lies the [[mod rod]], as well as a few [[Metal slime|metal slimes]] and [[Liquid metal slime|liquid metal slimes]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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    <revision>
      <id>305577</id>
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      <contributor>
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        <id>54065699</id>
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      <comment>/* Chapter 5 */</comment>
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      <text bytes="8029" sha1="gfdx625ffkyjtsnbagnhhgk00y9hcfw" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Royal Crypt]]: A secret crypt that belongs to the kingdom of [[Zamoksva]]. One can only enter with the [[ultimate key]]. Here lies the [[mod rod]], as well as a few [[Metal slime|metal slimes]] and [[Liquid metal slime|liquid metal slimes]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Colossus]]: A gigantic statue that serves as a dungeon, situated south of Riverton. On its highest level lies a switch allowing the statue to walk across the lake. This step is necessary to reach the Diabolic Hall.
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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    <revision>
      <id>305578</id>
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      <contributor>
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      <format>text/x-wiki</format>
      <text bytes="8194" sha1="1gwczcc36zwjx4e80bd7xfm2lf8wnjc" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Royal Crypt]]: A secret crypt that belongs to the kingdom of [[Zamoksva]]. One can only enter with the [[ultimate key]]. Here lies the [[mod rod]], as well as a few [[Metal slime|metal slimes]] and [[Liquid metal slime|liquid metal slimes]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Colossus]]: A gigantic statue that serves as a dungeon, situated south of Riverton. On its highest level lies a switch allowing the statue to walk across the lake. This step is necessary to reach the Diabolic Hall.
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
* [[Yggdrasil]]: A vertical dungeon located in the center of El Dorado. At its summit lies the [[Zenithian sword]] as well as an injured [[Zenithian]], [[Orifiela]].
* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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        <id>54065699</id>
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      <comment>/* Chapter 5 */</comment>
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      <format>text/x-wiki</format>
      <text bytes="8373" sha1="r3qiz00v5kptzz4vaykhiym1y5bivzb" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Cascade Cave]]: A cave located north-east of [[Rosehill]] where the [[liquid metal sword]] lies. Entering here requires both the [[karstaway stone]] and the [[ultimate key]].
* [[Royal Crypt]]: A secret crypt that belongs to the kingdom of [[Zamoksva]]. One can only enter with the [[ultimate key]]. Here lies the [[mod rod]], as well as a few [[Metal slime|metal slimes]] and [[Liquid metal slime|liquid metal slimes]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Colossus]]: A gigantic statue that serves as a dungeon, situated south of Riverton. On its highest level lies a switch allowing the statue to walk across the lake. This step is necessary to reach the Diabolic Hall.
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
* [[Yggdrasil]]: A vertical dungeon located in the center of El Dorado. At its summit lies the [[Zenithian sword]] as well as an injured [[Zenithian]], [[Orifiela]].
* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.

* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.

* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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    </revision>
    <revision>
      <id>305581</id>
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      <contributor>
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        <id>54065699</id>
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      <comment>/* Chapter 5 */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8967" sha1="1tt8vjqifcrblnxjofcjkn8e1qagpij" xml:space="preserve">The following is a list of locations in [[Dragon Quest IV]].

==Chapter 1== 
* [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
* [[Hidden Playground]]: An underground 
* [[Straithbaile Tower]]: A tower just west of Straithbaile.

==Chapter 2==
* [[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
* [[Zalenagrad]]: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
* [[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. 
* [[Vault of Vrenor]]: An important item is hidden in this cave.
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Zamoksva]]. In Chapter 5 of the remake, it becomes the site of the immigrant town.
* [[Birdsong Tower]]: It is said that elves prepare [[birdsong nectar]] in this peninsula tower.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

==Chapter 3==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
* [[Cave North of Lakanaba]]: A cave said to contain a steel strongbox.
* [[Reginhart]]: A bewitched village between Lakanaba &amp; Ballymoral.
* [[Ballymoral]]: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
* [[Cave of the Silver Statuette]]: A cavern northeast on Endor said to contain a priceless statuette.

==Chapter 4==
* [[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
* [[Aubout du Monde]]: A northern village, where Mara and Nara grew up.
* [[Cave West of Aubout du Monde]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Havre Léon]]: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. 
* [[Palais de Léon]]: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
* [[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

==Chapter 5==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Casabranca]]: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. 
* [[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]]. 
* [[Porthtrunnel]]: A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse to the east. &lt;!-- Or something like that... --&gt;
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
* [[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Imperial Pantry of Parthenia]]: The cave where Alena went to seek for the Padekia seeds in order to save Kiryl.
* [[Dunplundrin]]: A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night. 
* [[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
* [[Femiscyra]]: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Cove's Cove]]: A cave south of Femiscyra where Kirk Buzzer hides after stealing the bronze rosary.
* [[Rosehill]]: A town of elves and animals, to the south of Femiscyra. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Cascade Cave]]: A cave located north-east of [[Rosehill]] where the [[liquid metal sword]] lies. Entering here requires both the [[karstaway stone]] and the [[ultimate key]].
* [[Royal Crypt]]: A secret crypt that belongs to the kingdom of [[Zamoksva]]. One can only enter with the [[ultimate key]]. Here lies the [[mod rod]], as well as a few [[Metal slime|metal slimes]] and [[Liquid metal slime|liquid metal slimes]].
* [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Colossus]]: A gigantic statue that serves as a dungeon, situated south of Riverton. On its highest level lies a switch allowing the statue to walk across the lake. This step is necessary to reach the Diabolic Hall.
* [[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
* [[El Forado]]: A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
* [[Yggdrasil]]: A vertical dungeon located in the center of [[El Forado]]. At its summit lies the [[Zenithian sword]] as well as an injured [[Zenithian]], [[Orifiela]].
* [[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
* [[Stairway to Zenithia]]: A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
* The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenithian Dragon]], and is inhabited by elves and winged skypeople.
* [[Heaven's Haven]]: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.
* Den of Rashaverak: A shrine located south-east of Nadiria. Inside awaits Rashaverak, guarding one of the four barriers surrounding [[Castle Nadiria]].
* Den of Pruslas: A shrine located south-west of Nadiria. Inside awaits Pruslas, guarding one of the four barriers surrounding [[Castle Nadiria]].
* Den of Barbatos: A shrine located north-west of Nadiria. Inside awaits Barbatos, guarding one of the four barriers surrounding [[Castle Nadiria]].
* Den of Aamon: A shrine located north-east of Nadiria. Inside awaits Aamon, guarding one of the four barriers surrounding [[Castle Nadiria]].
* [[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro himself is found the top of a mountain accessed through the backdoor of the castle.

{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Location lists]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]</text>
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  </page>
  <page>
    <title>List of characters in Dragon Quest IV</title>
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      <contributor>
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        <id>4537</id>
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      <comment>new page.</comment>
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      <format>text/x-wiki</format>
      <text bytes="13910" sha1="11m88y2vqjwmzg5ny416sd2r9zxwnea" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''Hero'''. The main character of the game, who does not appear until Chapter 5. The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He/she also appears in a brief prologue in the remake version.
* [[Ragnar]] or [[Ryan]]. Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]]: Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]: Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto. Chancellor of Santeem (he was a priest in the original Japanese). He travels along Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]]: A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]]. A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]]. Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]]: A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (probably meant to be [[Lawrence]]). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]]: Another mercenary hired by Taloon during Chapter 3.
* [[Orin]]: A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]]: The son of an inn keeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]]: The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]]: A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]]: A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]]: A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]]: Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]]: Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]]: A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]]: Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]]: Prince of Bonn mall. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]]: Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]]: The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]]: A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]]: Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]]: Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]]: An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]]: The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]]: An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* Necrosaro: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]]: The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro; he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest: A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]]: A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]]: A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]]: A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]]: Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]]: This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]]: An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]]: An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]]: The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
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    <revision>
      <id>2786</id>
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      <timestamp>2008-06-07T04:27:13Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <comment>/* Main Party Members */ more info on the hero.</comment>
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      <format>text/x-wiki</format>
      <text bytes="14536" sha1="bl8yma99431a3gkms1oibz0jxijz1t2" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''Hero'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" or "Sophia".
* [[Ragnar]] or [[Ryan]]. Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]]: Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]: Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto. Chancellor of Santeem (he was a priest in the original Japanese). He travels along Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]]: A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]]. A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]]. Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]]: A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (probably meant to be [[Lawrence]]). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]]: Another mercenary hired by Taloon during Chapter 3.
* [[Orin]]: A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]]: The son of an inn keeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]]: The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]]: A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]]: A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]]: A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]]: Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]]: Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]]: A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]]: Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]]: Prince of Bonn mall. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]]: Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]]: The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]]: A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]]: Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]]: Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]]: An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]]: The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]]: An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* Necrosaro: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]]: The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro; he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest: A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]]: A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]]: A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]]: A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]]: Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]]: This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]]: An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]]: An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]]: The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
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    </revision>
    <revision>
      <id>2787</id>
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      <timestamp>2008-06-07T04:33:16Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>/* Uncontrolled Party Members (Non-Playable Characters - NPCs) */ Scott hates dogs.</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14614" sha1="pcesi0hhqitc1vb073sfsm8hk1gkvxv" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''Hero'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" or "Sophia".
* [[Ragnar]] or [[Ryan]]. Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]]: Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]: Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto. Chancellor of Santeem (he was a priest in the original Japanese). He travels along Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]]: A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]]. A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]]. Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]]: A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (probably meant to be [[Lawrence]]). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]]: Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]]: A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]]: The son of an inn keeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]]: The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]]: A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]]: A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]]: A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]]: Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]]: Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]]: A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]]: Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]]: Prince of Bonn mall. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]]: Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]]: The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]]: A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]]: Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]]: Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]]: An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]]: The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]]: An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* Necrosaro: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]]: The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro; he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest: A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]]: A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]]: A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]]: A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]]: Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]]: This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]]: An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]]: An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]]: The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}</text>
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    </revision>
    <revision>
      <id>2807</id>
      <parentid>2787</parentid>
      <timestamp>2008-06-10T03:58:28Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>/* Villains */</comment>
      <origin>2807</origin>
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      <format>text/x-wiki</format>
      <text bytes="14630" sha1="nrbog3eh5i4t112hrd18b7o5ko2oa7k" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''Hero'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" or "Sophia".
* [[Ragnar]] or [[Ryan]]. Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]]: Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]: Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto. Chancellor of Santeem (he was a priest in the original Japanese). He travels along Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]]: A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]]. A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]]. Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]]: A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (probably meant to be [[Lawrence]]). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]]: Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]]: A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]]: The son of an inn keeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]]: The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]]: A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]]: A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]]: A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]]: Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]]: Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]]: A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]]: Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]]: Prince of Bonn mall. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]]: Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]]: The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]]: A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]]: Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]]: Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]]: An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]]: The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]]: An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* Necrosaro: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]]: The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro; he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest: A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]]: A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]]: A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]]: A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]]: Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]]: This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]]: An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]]: An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]]: The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
      <sha1>nrbog3eh5i4t112hrd18b7o5ko2oa7k</sha1>
    </revision>
    <revision>
      <id>2819</id>
      <parentid>2807</parentid>
      <timestamp>2008-06-12T19:48:58Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Main Party Members */ link to [[Hero (Dragon Quest IV)]]</comment>
      <origin>2819</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14657" sha1="8qnedy9fzbkw48o87v56me0xit8emyo" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" or "Sophia".
* [[Ragnar]] or [[Ryan]]. Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]]: Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]: Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto. Chancellor of Santeem (he was a priest in the original Japanese). He travels along Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]]: A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]]. A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]]. Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]]: A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (probably meant to be [[Lawrence]]). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]]: Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]]: A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]]: The son of an inn keeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]]: The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]]: A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]]: A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]]: A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]]: Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]]: Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]]: A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]]: Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]]: Prince of Bonn mall. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]]: Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]]: The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]]: A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]]: Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]]: Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]]: An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]]: The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]]: An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* Necrosaro: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]]: The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro; he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest: A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]]: A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]]: A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]]: A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]]: Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]]: This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]]: An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]]: An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]]: The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
      <sha1>8qnedy9fzbkw48o87v56me0xit8emyo</sha1>
    </revision>
    <revision>
      <id>2840</id>
      <parentid>2819</parentid>
      <timestamp>2008-06-16T03:06:52Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>characters.</comment>
      <origin>2840</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15736" sha1="aosg5ieiapqiyyzx5yxmap1jtk0yi0z" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]], the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]] (デスピサロ): The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2841</id>
      <parentid>2840</parentid>
      <timestamp>2008-06-16T03:08:00Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <minor/>
      <comment>/* Endor Tournament Participants */</comment>
      <origin>2841</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15718" sha1="4txjdcvf5q4v96jzgk3tiumltujrvtr" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* [[Princess Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]], the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
      <sha1>4txjdcvf5q4v96jzgk3tiumltujrvtr</sha1>
    </revision>
    <revision>
      <id>3057</id>
      <parentid>2841</parentid>
      <timestamp>2008-10-10T20:57:50Z</timestamp>
      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>/* Main Party Members */</comment>
      <origin>3057</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15718" sha1="tfqa34zsyxpx3nimmu4wupi2jx79gun" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]], the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>3058</id>
      <parentid>3057</parentid>
      <timestamp>2008-10-10T21:02:29Z</timestamp>
      <contributor>
        <username>Svatopluk</username>
        <id>994831</id>
      </contributor>
      <comment>/* Uncontrolled Party Members (Non-Playable Characters - NPCs) */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15788" sha1="olbm5kf4ug54iz6lbes3yxb5g68h1r7" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he also appears in an introductory cutscene.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]] or Krifto, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]] or [[Mânya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]] or [[Minea]], the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
      <sha1>olbm5kf4ug54iz6lbes3yxb5g68h1r7</sha1>
    </revision>
    <revision>
      <id>3084</id>
      <parentid>3058</parentid>
      <timestamp>2008-10-12T17:46:03Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>/* Main Party Members */</comment>
      <origin>3084</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15827" sha1="coxerd0myocwkxse0m4yzd9axdm2o6c" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}</text>
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      <text bytes="15851" sha1="b98kj7e76zxvj1aiyxcwkvrv63m5dop" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Characters]]</text>
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      <id>3115</id>
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      <timestamp>2008-10-13T17:21:27Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <format>text/x-wiki</format>
      <text bytes="15869" sha1="f9xas557ycbkvo6d12e9q6nzyts7rzu" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]] or [[Scott]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV characters|*]]</text>
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    <revision>
      <id>3215</id>
      <parentid>3115</parentid>
      <timestamp>2008-12-24T03:42:41Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <origin>3215</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15920" sha1="maye11pptsylut6wwej9vtaxxwhejn0" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she was kidnapped along with the fake princess of [[Santeem]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.
===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV characters|*]]</text>
      <sha1>maye11pptsylut6wwej9vtaxxwhejn0</sha1>
    </revision>
    <revision>
      <id>10987</id>
      <parentid>3215</parentid>
      <timestamp>2009-10-09T05:06:13Z</timestamp>
      <contributor>
        <username>Kahran042</username>
        <id>78815</id>
      </contributor>
      <comment>/* Chapter 2 */</comment>
      <origin>10987</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15964" sha1="b40tslvviqmk3dw1lhrfhu3m2rihywx" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV characters|*]]</text>
      <sha1>b40tslvviqmk3dw1lhrfhu3m2rihywx</sha1>
    </revision>
    <revision>
      <id>15422</id>
      <parentid>10987</parentid>
      <timestamp>2010-02-23T19:36:57Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Characters in Dragon Quest IV]] to [[List of characters in Dragon Quest IV]]:&amp;#32;Renaming as list</comment>
      <origin>15422</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15964" sha1="b40tslvviqmk3dw1lhrfhu3m2rihywx" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Dragon Quest IV characters|*]]</text>
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    </revision>
    <revision>
      <id>15423</id>
      <parentid>15422</parentid>
      <timestamp>2010-02-23T19:37:28Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Changed categories</comment>
      <origin>15423</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15946" sha1="a3jb20563ojjhs64j6jvmhdmcowz6mt" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Characters]]</text>
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    </revision>
    <revision>
      <id>23122</id>
      <parentid>15423</parentid>
      <timestamp>2010-07-11T03:25:02Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15967" sha1="ayhilhrhzyhxbhz1wwms20icxojtdv9" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Lists]]</text>
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    <revision>
      <id>24185</id>
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      <format>text/x-wiki</format>
      <text bytes="15977" sha1="ihlaosld0v85vqc4v3mi5yh7nn5i04r" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]</text>
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    <revision>
      <id>29639</id>
      <parentid>24185</parentid>
      <timestamp>2010-08-12T21:16:15Z</timestamp>
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      <format>text/x-wiki</format>
      <text bytes="16012" sha1="4phbbb9c3pv6dz6uiqfj42knoivgj2g" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
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      <text bytes="16026" sha1="cye3s7n3sfsed8b257qrtmqa3zfpch9" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic. &lt;!-- Can't make any sense of the rest. Seems to be about his role in the novel and the remake. --&gt;
* Pizzarro's agent or [[Saro's Shadow]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
      <id>80356</id>
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        <username>Ellis99</username>
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      <format>text/x-wiki</format>
      <text bytes="15926" sha1="7fy8pdtt9bw3lj04uhp6pah6jzidqsp" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Strom]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic.
* Pizzarro's agent or [[Psaro's pawn]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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      <text bytes="15927" sha1="gthbqijcuhbnkzvophjtetv09ovdaqr" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Hardie]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic.
* Pizzarro's agent or [[Psaro's pawn]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
      <id>116475</id>
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      <contributor>
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      <comment>/* Uncontrolled Party Members (Non-Playable Characters - NPCs) */</comment>
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      <format>text/x-wiki</format>
      <text bytes="15952" sha1="62iqaqulohm6bvonr7x90zo6fj8g0vf" xml:space="preserve">This is a list of characters in [[Dragon Quest IV]].

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie (Dragon Quest IV)|Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Hardie]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.
===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.
===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.
===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

== Villains == 
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[IONAZUN]] and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[RUKANAN]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with [[BEHOMA]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting [[GIRA]] and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic.
* Pizzarro's agent or [[Psaro's pawn]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts [[GIRA]] and [[MERA]], has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
      <id>126728</id>
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      <timestamp>2018-02-02T17:50:14Z</timestamp>
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      <text bytes="15924" sha1="513ib2bejn3z23frkjkwydw9d5xamms" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie (Dragon Quest IV)|Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Hardie]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.

===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or [[Mia]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as JIGOSPARK and MADANTE. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts IONAZUN and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts RUKANAN to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with BEHOMA. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic.
* Pizzarro's agent or [[Psaro's pawn]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts GIRA and MERA, has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
      <id>153379</id>
      <parentid>126728</parentid>
      <timestamp>2019-04-21T05:07:44Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <minor/>
      <comment>/* Chapter 2 */</comment>
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      <format>text/x-wiki</format>
      <text bytes="15920" sha1="2xxre453ucflwiigj1su8q0kr7lhiwv" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
* '''[[Hero (Dragon Quest IV)|Hero]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Castle Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Pizarro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
* [[Ragnar]] or [[Ryan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
* Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Santeem Kingdom. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
* [[Brey]]/Borya, the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
* [[Cristo]], Krifto or Kiryl, the priest/chancellor (クリフト, 神官). Chancellor of Santeem (he was a priest in the original Japanese). He travels along with Alena and Brey. He can use healing magic spells. He first appears in chapter 2.
* [[Taloon]] or [[Torneko]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
* [[Mara]], [[Mânya]] or Maya, the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Nara seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
* [[Nara]], [[Minea]] or Meena, the fortune-teller (ミネア, 占い師). Mara's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town]] in the remake.
* [[Healie (Dragon Quest IV)|Healie]] or [[Hoimin]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
* [[Laurent]] (Laurel), the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
* [[Hardie]], [[Scott]] or Hardie, the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
* [[Orin]], the alchemist (オーリン, 錬金術師): A family friend of Mara and Nara who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
* [[Hector]] or [[Hoffman]] (Hank Hoffman, Jr.), innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
* [[Panon]] (Tom Foolery), the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
* [[Lucia]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
* [[Doran]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
* [[Flora]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-puff]].
* [[Alex]] (アレクス): Flora's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
* [[Pupuru]] or [[Pocos]] (ププル): Son of the [[Izmit]] innkeeper. Kidnapped by Pizarro's agents, and taken to the lake tower.

===Chapter 2===
* [[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Santeem]] and was kidnapped in order to get the [[Golden Bracelet]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town|immigrant]] when [[Alena]] is not in the wagon.
* [[Monica]] or Mia: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
* [[Nene]] or [[Neta]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault]] or [[Bank]]. In the remake, her son's name is Poporo.
* [[Rick]] or [[Reed]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
* [[Edgar]] or [[Edogan]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Olin]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
* [[King Leo]] (キングレオ王): The real king of the castle of [[King Leo]]. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Mara]] and [[Nara]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
* [[Celia]] or [[Cynthia]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
* [[Ribasuto]] or [[Ruvas]] (リバスト): Former owner of the [[Zenithian Armor]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
* [[Primrose]] or [[Patricia]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Doran]], who was banished to the surface by the [[Master Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
* [[Hilton]] or [[Howden]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
* [[Master Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
* [[Rosa]] or [[Rosalee]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Saro]] sought to protect her, but [[Radimvice]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosalee Hill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
* [[Hun]]: First fighter in the tournament, who fights like a boxer.
* [[Roric]]: Second fighter in the tournament, who uses a boomerang.
* [[Vivian]]: Third fighter in the tournament, who casts magic.
* [[Sampson]]: The fourth fighter in the tournament, who is a very strong fighter.
* [[Linguar]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
* [[Necrosaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
* [[Saro]] or [[Pizarro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Necrosaro]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosalee Hill]]. When Rosalee was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Rosalee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as JIGOSPARK and MADANTE. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
* [[Radimvice]], the Evil Priest (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rosalee murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rosalee murdered to force Pizarro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Pizarro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Pizarro and three other heroes, since the Wagon cannot be brought into the palace.
* Andorear or [[Anderoug]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
* Hell Butler or [[Infernus Shadow]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts IONAZUN and breathes intense flames. He drops the [[Miracle Sword]] when he dies.
* [[Gigademon]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Pizzaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts RUKANAN to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
* [[Balzack]] (バルザック): Edogan's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[King Leo]] castle. If he is injured he will heal himself fully with BEHOMA. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Gigadaemon]]), and is occupying the Castle [[Santheim]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[golden bracelet]] which allows him to use the full power of the [[Secret of Evolution]].
* [[King Leo]] or [[Keeleon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Arm lion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
* [[Pizzaro's Knight]] or [[Saroknight]] (ピサロナイト): An armored demon guarding [[Rosalee]]. He has the [[Ball of Silence]], which he uses to prevent the party from using magic.
* Pizzarro's agent or [[Psaro's pawn]] (ピサロの手先): An agent of Pizzarro in Batlando Tower, northwest of the lake. He uses the [[winged shoes]] to lure children from Imuru, in the hopes of finding and killing the Legendary Hero. He casts GIRA and MERA, has unlimited MP, and is accompanied by a [[Giant Eyeball]].
* [[Esturk]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Aktemto]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
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      <parentid>153379</parentid>
      <timestamp>2022-04-13T17:39:30Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <format>text/x-wiki</format>
      <text bytes="15755" sha1="l3h1b3qm11rb6mn1dfosmcle7hrzqfa" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie (Dragon Quest IV)|Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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      <id>271484</id>
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      <text bytes="15791" sha1="fcrrz39vmcjdxv99olr6alk6hhtfhj3" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro (character)|Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie (Dragon Quest IV)|Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro (character)|Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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      <minor/>
      <comment>/* Main Party Members */</comment>
      <origin>279302</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15815" sha1="cn7pkakx7s9popabrde99jsaia48fcm" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro (character)|Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena (Dragon Quest IV)|Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie (Dragon Quest IV)|Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro (character)|Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
      <id>297783</id>
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      <format>text/x-wiki</format>
      <text bytes="15815" sha1="12edf5gww1q3itqcu97zqqld4xhrwck" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Branca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro (character)|Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena (Dragon Quest IV)|Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie (Dragon Quest IV)|Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro (character)|Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's Pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    </revision>
    <revision>
      <id>299418</id>
      <parentid>297783</parentid>
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      <contributor>
        <username>Tanawy</username>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15819" sha1="8rcvs279q9ca2nmki03tx5o90yzmdn4" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Casabranca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro (character)|Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena (Dragon Quest IV)|Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie (Dragon Quest IV)|Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro (character)|Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's Pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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    <revision>
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      <format>text/x-wiki</format>
      <text bytes="15794" sha1="iav5c887x4575c0oo3vs9bek6zcp38u" xml:space="preserve">This is a list of characters in ''[[Dragon Quest IV]]''.

==Main Party Members==
They are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions.
*'''[[Hero/Heroine (Dragon Quest IV)|Hero/Heroine]]'''. The main character of the game, who does not appear until Chapter 5. (In the remakes, he/she also appears in an introductory prologue.) The player can choose and name either a male or a female hero. There is no impact to the story, other than a few optional pieces of armor and weapons that can be equipped if female. He or she is 17 at the start of Chapter 5, and is quickly revealed to be the child of a woodcutter living north of [[Casabranca]] and a woman from [[Zenithia]] who returned to the sky after giving birth. The hero's hometown, in the mountains near the woodcutter's cabin, is destroyed by [[Psaro (character)|Psaro]], so he/she sets out alone to defeat the Emperor of Hell. He/she is the only character who can use lightning spells, and also gains various other attack and recovery spells. His/her status is high overall, especially [[HP]] and [[Attack Power]]. In the manual and guidebook screenshots, the hero is named "Solo" (ソロ) or "Sophia" (ソフィア).
*[[Ragnar McRyan]], the warrior (ライアン, 戦士). Captain of the [[Burland]] army. He investigates a case of children who are disappearing throughout the kingdom. He first appears in Chapter 1. He also appears as a Cameo in Chapters 2 (Inn by Endor) and 3 (Endor Casino).
*Princess/Tsarevna [[Alena (Dragon Quest IV)|Alena]] (アリーナ, 姫): Tomboyish Princess of Zamoksva. She is bored of the palace life and wishes to travel the world. She first appears in Chapter 2.
*[[Borya]], the wizard (ブライ, 魔法使い): Alena's tutor. He's a magician who travels with Alena to look after her. He first appears in Chapter 2.
*[[Kiryl]], the priest/chancellor (クリフト, 神官). Chancellor of Zamoksva (he was a priest in the original Japanese). He travels along with Alena and Borya. He can use healing magic spells. He first appears in chapter 2.
*[[Torneko Taloon]], the arms merchant (トルネコ, 武器屋): A weapons merchant who wishes to open his own store. He first appears in Chapter 3.
*[[Maya]], the dancer (マーニャ, 踊り子). A dancer, who can use attack magic from Monbaraba. Her father died in mysterious circumstances. She and her sister Meena seek revenge. She and her sister first appear in Chapter 4, and are the first to join the Hero in Chapter 5.
*[[Meena]], the fortune-teller (ミネア, 占い師). Maya's sister. She is a fortune teller and can use healing magic.

==Uncontrolled Party Members (Non-Playable Characters - NPCs)==
These characters join the party for portions of your quest, but cannot be controlled by the player or by a "Tactic". Nor can their equipment be upgraded, and they do not level up either. They leave once their purpose is completed, and in most cases cannot be re-recruited. However, they will often at some point travel to the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] in the remake.
*[[Healie]], the heal slime (ホイミン, ホイミスライム): A healer (or heal slime) who desires to be human. He joins Ragnar in his search for the missing children during Chapter 1. Later in the game, he begins to achieve his dream. His transformation is described in the novel. The Playstation remake also adds Behoimin and Behoman, upper level heal slimes who will join the immigrant town.
*[[Laurel]], the travelling poet (ロレンス, 旅の詩人). A mercenary who joins Taloon when he is looking for treasure during Chapter 3.
*[[Hardie]], the bodyguard (スコット, 用心棒): Another mercenary hired by Taloon during Chapter 3. He hates dogs, and will not join if the dog is still following Taloon around.
*[[Oojam]], the alchemist (オーリン, 錬金術師): A family friend of Maya and Meena who joins the sisters in their fight against their father's murderer during Chapter 4. He is strong enough to break most locked doors with his bare hands.
*[[Hank Hoffman Jr.]], innkeeper's son (ホフマン, 宿屋の息子): The son of an innkeeper who lost faith in friendship when his partners betrayed him during a quest. He joins the party during Chapter 5, and gives them the Wagon.
*[[Tom Foolery]], the comedian (パノン, 旅芸人): The best comedian in the world. He is the star at Monbaraba after Mara leaves. He is needed during Chapter 5 to make the King of Stancia laugh. According to the novel, "Panon" is only a stage name.
*[[Orifiela]], the angel (ルーシア, 天空人): A citizen of [[Zenithia]] who fell from the sky and helps the party in Chapter 5 return to her home.
*[[Sparkie]], the baby dragon (ドラン, 竜の子ども): A baby [[Dragon family|dragon]] from Zenithia who joins the battle against the Ruler of Evil during Chapter 5.

==Other Characters==
These are characters that aid the Hero and his party throughout the game, but do not join the party.

===Chapter 1===
*[[Aigneas]] (フレア): A woman who lives in [[Burland]]. Her husband Alex's whereabouts are unknown. She helps restore her husband's memory using the ritual known as [[Puff-Puff]].
*[[Angus]] (アレクス): Aigneas's husband. He has lost his memory due to the disappearance of his children, and has been imprisoned for stealing bread.
*[[Willy Wally]] (ププル): Son of the [[Strathbaile]] innkeeper. Kidnapped by Psaro's agents, and taken to the lake tower.

===Chapter 2===
*[[May]] (モニカ): A female dancer, she masqueraded as the princess of [[Zamoksva]] and was kidnapped in order to get the [[Armlet of Transmutation]]. In the fifth chapter of the PS version, she will act as an [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] when [[Alena]] is not in the wagon.
*[[Veronica (Dragon Quest IV)|Veronica]]: The princess of [[Endor]]. She is dejected because her father wishes her to marry the winner of the Martial Arts Tournament.

===Chapter 3===
*[[Tessie]] (ネネ): Torneko's wife. She always makes delicious meals for him. She is able to sell products her husband delivers to her for 1.5 times their regular sale price, showing impressive business skills. She is accepting of her husband's need to travel. In Chapter 5 she runs a [[Vault of Vrenor]]. In the remake, her son's name is Poporo.
*[[Regan]] (リック): Prince of Bonmar. He is in love with Monica, the Princess of Endor, but his father seeks to invade that country. He asks [[Torneko]] to deliver a latter to her for him, and later marries her.

===Chapter 4===
*[[Mahabala]] (エドガン): Father of Mara and Nara. He was a great alchemist, with two pupils, [[Oojam]] and [[Balzack]]. He discovered the [[Secret of Evolution]] which can change humans into monsters; Balzack killed him and stole the secret for his own use. He never appears in the game except in flashbacks, although his grave can be found in Komiss.
*King Leo (キングレオ王): The real king of the castle of King Leo. It is said that he died, but in fact he has been imprisoned by his son, of the same name. He gives [[Maya]] and [[Meena]] an embarkation ticket and helps them escape from the prison. In Chapter 5 he has died.

===Chapter 5===
*[[Eliza]] (シンシア): A childhood friend of the hero. She is, along with all the townspeople, responsible to protect the growing hero. She takes on his form in order to distract the monsters when they invade the village.
*[[Bladud]] (リバスト): Former owner of the [[Zenithian Equipment]], he died defending the town of Anieru from the monsters, and is now a ghost. According to the novel, his full name is "Ribasuto Raru Kurutosu"; it expands on his story.
*[[Mary Lou]] (パトリシア): Hector's cartmare. She pulls the party's wagon. The novel states that she is the transformed state of [[Sparkie]], who was banished to the surface by the [[Zenith Dragon]]. But in the remake, Hector claims to have raised her since she was a pony.
*[[Conrad Hilton]] (ヒルタン): An old man that lives in Mintos. He once sought the legendary sword, but decided to settle down in Mintos to run the inn instead.
*[[Zenith Dragon]] (マスタードラゴン): The ruler of [[Zenithia]], who will give the Hero the power to beat the true evil. He is yellow in the original game, but gray in [[Akira Toriyama|Toriyama]]'s package art and in the remake. He reappears in the other two games of the Zenithia trilogy.
*[[Rose]] (ロザリー): An elf who cries ruby tears. Therefore, many humans seek to kidnap her to become rich. But her tears shatter when caught in human hands. [[Psaro (character)|Psaro]] sought to protect her, but [[Aamon]] had her assassinated in order to drive him mad. In the sixth chapter (in the remake), the heroes obtain a flower of the World Tree, allowing her to be resurrected. She then accompanies the heroes (as a noncombatant) and persuades Saro to undo the effects of the [[Secret of Evolution]]. The town [[Rosehill]] was named after her; in the remake this is explained by Saro protecting the town from humans.

==Endor Tournament Participants==
These are the fighters Princess Alena faces at the end of Chapter 2. In between each round, Alena is allowed to use a Medical herb to recover her health. She must face all 5 in a row at one time, otherwise she will need to start at the beginning.
*[[Attila the Hunk]]: First fighter in the tournament, who fights like a boxer.
*[[Quick Draw McGore]]: Second fighter in the tournament, who uses a boomerang.
*[[Prima Donna]]: Third fighter in the tournament, who casts magic.
*[[Samson Knight]]: The fourth fighter in the tournament, who is a very strong fighter.
*[[Abominable showman (Dragon Quest IV)|Abominable showman]]: The fifth fighter in the tournament, who creates three shadows of himself. This is the last fighter Alena faces.
*[[Psaro (character)|Psaro]]: The current winner of the tournament, who ends up not showing up, thus forfeiting.

==Villains==
*[[Psaro (character)|Psaro]] (ピサロ): The King of the Demons; final boss of the original game. He is sometimes called [[Psaro the Manslayer]] or Deathpizarro (デスピサロ); he hates humans, and plans to prevent the appearance of the Hero. His strength and ruthlessness are feared by humans, but revered by demons and by the inhabitants of [[Rosehill]]. When Rose was attacked by humans, he helped by living with her; but he left her there so that he could conquer the world. He sought to destroy all humans and resurrect the King of Hell to free the world for demons. After her death, he was driven insane, and used the [[Secret of Evolution]] to become a monster, but the process destroyed his personality. The only thing he remembered was his desire to destroy humanity. He waits for the heroes at the top of the mountain, beyond the Castle of Death in the Dark World. In the sixth chapter of the remake, the Secret of Evolution is undone by Roselee's tears, and he becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[Lightning Storm]] and [[Magic Burst]]. Also, he can equip cursed equipment without penalty and without having his stats zeroed. 
*[[Aamon]], (エビルプリースト): A High Priest with a wicked heart. He is the one who had Rose murdered. He is also one of the four demons who maintains the barrier on Pizarro's castle in the Dark World. In the Famicom and CD theater editions he is an otherwise faithful subordinate of Pizarro, but he says he had Rose murdered to force Psaro to become the new King of Hell. In the PlayStation remake, as in the novel, he secretly plans to replace Psaro as the king of the demons. In the sixth chapter, he rules from the Death Palace, and has used the Secret of Evolution to make himself perfect; he is the true final boss. He must be fought using only Psaro and three other heroes, since the Wagon cannot be brought into the palace.
*[[Rashaverak]] (アンドレアル): A dragon demon; one of the four which keep up the barrier on Pizzaro's castle. It is triplicated when it appears. Its/their death dialog indicates that it is loyal to Death Pizzaro. They breathe superheated gases, and can call new allies when one is slain.
*[[Barbatos]] (ヘルバトラー): A bull demon; one of the four which keep up the barrier on Pizzaro's castle. He casts [[Kaboom]] and breathes intense flames. He drops the [[Miracle sword]] when he dies.
*[[Pruslas]] (ギガデーモン): A large demon holding a massive club; one of the four demons which keep up the barrier on Psaro's castle. It is devious, and tells the Hero to "look behind you" so that it can get a surprise attack. It casts [[Kasap]] to lower the party's defense, and issues high-power attacks with its club. It often delivers critical hits.
*[[Balzack]] (バルザック): Mahabala's disciple; he killed his teacher to steal the [[Secret of Evolution]], which he used to become a demon. He has taken over [[Palais de Léon]]. If he is injured he will heal himself fully with [[Fullheal]]. In the fifth chapter, he is more powerful (the Monster Book displays him as "Balzack+"; he is now a recolored [[Pruslas]]), and is occupying the Castle [[Zamoksva]]. He is very arrogant, and disliked even by his subordinate demons. His intention, he says, is to enhance his body to be even more Godlike than Pizzaro's; but he lacks the [[Armlet of Transmutation]] which allows him to use the full power of the [[Secret of Evolution]].
*[[Marquis de Léon]] (キングレオ): This being controls the castle of the same name, in the form of a lion monster. It is a palette swap of the [[Hellion]]. It originally used [[Balzack]] as a subordinate, but he gained further power and no longer needed its help. According to "The Unknown Legend", he is the prince of the castle King Leo, who used the [[Secret of Evolution]] to assume this form, and the remake depicts him accordingly. When the monster is defeated in the remake, he returns to human form, and forgets his memories as a monster. He must be fought twice, once each in the fourth and fifth chapters. It is supposed to impossible to defeat him in the fourth chapter; if he is defeated, the PS version will carry on as though the party lost, and the FC/NES version will repeat the battle. He moves twice per round, attacking, casting GIRA and breathing frost.
*[[Roseguardin|Sir Roseguardin]] (ピサロナイト): An armored demon guarding [[Rose]]. He has the [[Sphere of Silence]], which he uses to prevent the party from using magic.
*[[Psaro's Pawn]] (ピサロの手先): An agent of Psaro in [[Loch Tur]], northwest of the lake. He uses the [[Talaria]] to lure children from [[Strathbaile]], in the hopes of finding and killing the Legendary Hero. He casts [[Sizz]] and [[Frizz]], has unlimited MP, and is accompanied by a [[Winky]].
*[[Estark]] (エスターク): The King of Hell. He is sealed in a shrine underneath [[Mamon]], and bound into slumber. He used the [[Secret of Evolution]] to become the Ultimate Life Form. He holds a huge sword in each of his hands. He is not fully awake when the heroes arrive, and is not at full power, but he can still emit a light from his body, which damages the party heavily.

{{DQIV}}
{{Wikipedia|Dragon Warrior IV}}
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}

[[Category:Dragon Quest IV characters|*]]
[[Category:Character lists]]
[[Category:Dragon Quest IV lists]]</text>
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  <page>
    <title>List of characters in Dragon Quest III</title>
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      <format>text/x-wiki</format>
      <text bytes="6412" sha1="5zfuoot4d25iaj6jx8s03gopevfixmx" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The Hero is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* [[Ortega]]: After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* [[Galen]] or [[Gupta]]: He is the boyfriend of [[Tania]], granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* [[Himiko]]: The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* [[Simon (Dragon Quest III)|Simon]]: The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* [[Olivia]]: She committed suicide after her lover, [[Eric]], died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* [[Lara]]: King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* [[Garin]] or [[Garai]]: A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* [[Rubiss]]: Rubiss Apisto Karictis is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* [[Zoma]]: The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* [[Baramos]]: The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie in the original). In the remake one also encounters a "Baramos Evil" or "Zako Monster" in the bonus dungeon.
* [[Kandar]]: He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* [[Orochi]]: A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]]: The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]]: One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}</text>
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      <text bytes="6428" sha1="ijrq2xti4o7znfkxy1810ufk3f7056n" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The Hero is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* [[Ortega]]: After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* [[Galen]] or [[Gupta]]: He is the boyfriend of [[Tania]], granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* [[Himiko]]: The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* [[Simon (Dragon Quest III)|Simon]]: The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* [[Olivia]]: She committed suicide after her lover, [[Eric]], died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* [[Lara]]: King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* [[Garin]] or [[Garai]]: A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* [[Rubiss]]: Rubiss Apisto Karictis is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* [[Zoma]]: The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* [[Baramos]]: The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie in the original). In the remake one also encounters a "Baramos Evil" or "Zako Monster" in the bonus dungeon.
* [[Kandar]]: He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* [[Orochi]]: A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]]: The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]]: One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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      <comment>/* Allies */ link to [[Hero (Dragon Quest III)]]</comment>
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      <format>text/x-wiki</format>
      <text bytes="6462" sha1="syxdiwtjv0ofemqnagup27z3ysdi40x" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* [[Ortega]]: After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* [[Galen]] or [[Gupta]]: He is the boyfriend of [[Tania]], granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* [[Himiko]]: The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* [[Simon (Dragon Quest III)|Simon]]: The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* [[Olivia]]: She committed suicide after her lover, [[Eric]], died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* [[Lara]]: King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* [[Garin]] or [[Garai]]: A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* [[Rubiss]]: Rubiss Apisto Karictis is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* [[Zoma]]: The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* [[Baramos]]: The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie in the original). In the remake one also encounters a "Baramos Evil" or "Zako Monster" in the bonus dungeon.
* [[Kandar]]: He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* [[Orochi]]: A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]]: The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]]: One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2842</id>
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      <timestamp>2008-06-16T03:17:35Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <comment>/* Allies */</comment>
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      <format>text/x-wiki</format>
      <text bytes="6659" sha1="ejcnqvhaw0wwgn38oq7viso8n7x3bmr" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* [[Zoma]]: The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* [[Baramos]]: The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie in the original). In the remake one also encounters a "Baramos Evil" or "Zako Monster" in the bonus dungeon.
* [[Kandar]]: He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* [[Orochi]]: A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]]: The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]]: One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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    <revision>
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      <timestamp>2008-06-16T03:19:32Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <text bytes="6791" sha1="1b6to4qra0ekjpsoamokkomz6kmjwuo" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie in the original). In the remake one also encounters a "Baramos Evil" or "Zako Monster" in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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    <revision>
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      <timestamp>2008-06-16T03:27:13Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Villains */ more chars</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6890" sha1="b3ftpnj5v7yyng9vheng4wl189oli0c" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
      <sha1>b3ftpnj5v7yyng9vheng4wl189oli0c</sha1>
    </revision>
    <revision>
      <id>3092</id>
      <parentid>2844</parentid>
      <timestamp>2008-10-13T16:22:00Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <origin>3092</origin>
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      <format>text/x-wiki</format>
      <text bytes="6914" sha1="bbufgnmagzfv3h3ps6jz188yf2gjr00" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Characters]]</text>
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        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Characters in Dragon Quest III]] to [[List of characters in Dragon Quest III]]:&amp;#32;Renaming as list</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6914" sha1="bbufgnmagzfv3h3ps6jz188yf2gjr00" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Characters]]</text>
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    <revision>
      <id>23119</id>
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      <timestamp>2010-07-11T03:23:08Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
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      <format>text/x-wiki</format>
      <text bytes="6936" sha1="f3h25qnhb91eno4sedu30u4uwybxnic" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Lists]]</text>
      <sha1>f3h25qnhb91eno4sedu30u4uwybxnic</sha1>
    </revision>
    <revision>
      <id>23124</id>
      <parentid>23119</parentid>
      <timestamp>2010-07-11T03:25:57Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <origin>23124</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6953" sha1="7rj37hi1n8exu5ad6fasc8nnjmvdwin" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Dragon Quest III lists]]</text>
      <sha1>7rj37hi1n8exu5ad6fasc8nnjmvdwin</sha1>
    </revision>
    <revision>
      <id>23126</id>
      <parentid>23124</parentid>
      <timestamp>2010-07-11T03:26:22Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <comment>Undo revision 23124 by [[Special:Contributions/99.252.116.58|99.252.116.58]] ([[User talk:99.252.116.58|talk]])</comment>
      <origin>23126</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6936" sha1="f3h25qnhb91eno4sedu30u4uwybxnic" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Lists]]</text>
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      <id>24184</id>
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      <text bytes="6946" sha1="qiq1tag225zkb5vdn58gucaq7ym8n3e" xml:space="preserve">This is a list of characters in [[Dragon Quest III]].

==Allies==

* The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
* '''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
* '''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
* '''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
* '''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
* '''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
* '''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
* '''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
* '''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

== Villains ==

* '''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
* '''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
* '''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
* '''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
* [[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
* [[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="6934" sha1="g67qgte0j80d5ncrh0xzhrc6kx5i0eo" xml:space="preserve">This is a list of characters in ''[[Dragon Quest III|III]]''.

==Allies==
*The '''[[Hero (Dragon Quest III)|Hero]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
*'''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
*'''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
*'''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
*'''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
*'''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
*'''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
*'''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
*'''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

==Villains==
*'''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
*'''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
*'''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
*'''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
*[[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
*[[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
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    <revision>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6950" sha1="jupst55lpgnz1772wntvgsr6yb1n4sm" xml:space="preserve">This is a list of characters in ''[[Dragon Quest III|III]]''.

==Allies==
*The '''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
*'''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
*'''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
*'''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
*'''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
*'''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
*'''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
*'''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
*'''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

==Villains==
*'''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
*'''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
*'''[[Kandar]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
*'''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
*[[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
*[[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
      <sha1>jupst55lpgnz1772wntvgsr6yb1n4sm</sha1>
    </revision>
    <revision>
      <id>79343</id>
      <parentid>64239</parentid>
      <timestamp>2015-12-18T20:56:30Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
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      <minor/>
      <comment>Kandar → Robbin' 'ood</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6956" sha1="k2ldrn2lap6x5rd8jmuyinvr83dpzrq" xml:space="preserve">This is a list of characters in ''[[Dragon Quest III|III]]''.

==Allies==
*The '''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
*'''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
*'''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tania''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
*'''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
*'''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
*'''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
*'''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
*'''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
*'''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

==Villains==
*'''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
*'''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
*'''[[Robbin' 'ood]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tania]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
*'''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
*[[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
*[[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="6958" sha1="c5aoxjz2r6b2pdfe7d022di69io5vo9" xml:space="preserve">This is a list of characters in ''[[Dragon Quest III|III]]''.

==Allies==
*The '''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
*'''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
*'''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tanaya''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
*'''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
*'''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
*'''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
*'''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
*'''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
*'''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

==Villains==
*'''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: Dai no Daibouken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
*'''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
*'''[[Robbin' 'ood]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tanaya]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
*'''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
*[[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
*[[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
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    <revision>
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      <text bytes="6993" sha1="ekpxs6fk7kiiffs08dvc90b3gyqq3sa" xml:space="preserve">This is a list of characters in ''[[Dragon Quest III|III]]''.

==Allies==
*The '''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''' is the child of Ortega, and lives in [[Aliahan]]. On his/her 16th birthday, he/she seeks permission from the King to follow in his father's footsteps as an adventurer.
*'''[[Ortega]]''' (オルテガ): After the hero was born, he left to fight the Archfiend [[Baramos]]. It is thought that he died fighting a monster on the rim of the volcano Necrogond. But, in fact he fell into the land of Alefgard and was trapped. He then sought to defeat the Great Archfiend Zoma. In the original Famicom edition, his appearance (in the battle with the King Hydra) is that of a color-cycled Kandar. But in the North American NES edition, his appearance was changed to that of a male Soldier. The remake editions give him his own icon, although the Super Famicom ROM includes a sprite for Ortega as a color-cycled Kandar.
*'''Galen''' or '''Gupta''' (グプタ): He is the boyfriend of '''Tanaya''' (タニア), granddaughter of the owner of the Pepper House in [[Baharata]]. He wants you to rescue his lover from Kandar.
*'''[[Himiko]]''' (ヒミコ): The ruler of [[Jipang]]. It is assumed that she was killed and eaten by [[Orochi]], who took her place, but in the remake editions the player can ask the God Dragon to resurrect her.
*'''Simon''' (サイモン): The former hero of [[Samanao]], he was thrown in prison by the king. He is the owner of the [[Gaia sword]]. Not to be confused with [[Simon (Dragon Quest IV)|Simon]], one of the opponents in the martial arts tournament in the fourth game.
*'''Olivia''' (オリビア): She committed suicide after her lover, '''Eric''' (エリック), died in a storm. But her sad songs echo by the Cape northwest of Baharata in spite of her death, driving away any passing ships. So it is called [[Olivia's Cape]].
*'''Lara I''' (ラルス1世): King of Alefgard, in the castle of [[Tantegel]]. He is an ancestor of the King in the first game.
*'''Garin''' or '''Garai''' (ガライ): A bard who lives in Alefgard. He owns the [[Silver Harp]]. He lives in his parent's home, which is in the northwest corner of the continent, where the town of [[Garinham]] was located in the first game. His parents are troubled because he has not returned.
*'''[[Rubiss]]''' (ルビス): Rubiss Apisto Karictis (ルビス・アピスト・カリクティス) is its full name. &lt;!-- I'm just guessing at the transliteration here. --&gt; It is the earth spirit that created Alefgard. [[Zoma]]'s curse has turned it into a stone statue.

==Villains==
*'''[[Zoma]]''' (ゾーマ): The final boss of the game, he is the Great Devil that rules Alefgard, and has clouded it in darkness. He calls himself the "Destroyer of all"; the people's suffering is his joy. The darkness that shrouds his body protects him from harm, but it can be stripped away using the [[Orb of Light]]. Using the Orb will change his on-screen color pattern; oddly, in the original version it changes him from full color to bluescale, but in the remakes it changes him from bluescale to full color. As seen in the manga [[Dragon Quest: The Adventure of Dai|Dragon Quest: Dai no Daibōken]], he is weak to [[healing spells]] such as [[HOIMI]] and [[MAHOIMI]]. He is the first boss to use the "freezing wave" attack technique to eliminate the party's defensive magics. &lt;!-- At least, I think that's what it does; my memory is a bit hazy. --&gt; [[Akira Toriyama]] drew a picture of Zoma after his armor is destroyed, but this picture is not used in the game.
*'''[[Baramos]]''' (バラモス): The Devil that seeks to rule the world; he lives in his castle on the summit of Necrogond. He has the head of a pteranodon. For the first half of the story, he appears to be the final boss; but after he is defeated it is revealed that he is merely one of the followers of Zoma. In Zoma's castle are a color-cycled Baramos Bomus (Baramos Buros (バラモスブロス) in the original Japanese) and a zombified Baramos Gonus (Baramos Zombie (バラモスゾンビが) in the original). In the remake one also encounters a "Baramos Evil" (バラモスエビル) or "Zako Monster" (ザコモンスター) in the bonus dungeon.
*'''[[Robbin' 'ood]]''' (カンダタ): He is the leader of a large group of bandits. He stole the golden crown of the king of Romaly, and kidnapped [[Tanaya]] and [[Gupta]] from the Pepper House in Baharata. His original hideout is in [[Shanpane Tower|Champagne Tower]], and he has another east of Baharata. In his second appearance, his color scheme is changed, and he is more powerful. After being defeated twice, he reformed, and re-encountered the hero in Tantegel. In one of the texts related to Dragon Quest II, he is revealed as the founder of Delkondar. A character of the same name appears in the fifth game. The name "Kandar" (or "Kandata") comes from Ryūnosuke Akutagawa's novel, The Spider's Thread.
*'''[[Orochi]]''' (やまたのおろち): A dragon-demon that hides in a cave under [[Jipang]]. [[wikipedia:Orochi|Orochi]] appears (with an "and" attached to its name) in the [[wikipedia:Chronicles of Japan|Chronicles of Japan]]. In the game, it is drawn to look like [[wikipedia:King Ghidorah|King Ghidorah]], but with five necks. It slew [[Himiko]] and took on her form, plaguing the residents of Jipang. &lt;!--  Can't understand: GBC版では隠しダンジョンで雑魚モンスターとして出現するほか、「あやしいかげ」として出現することもある。 "GBC version of the Monster as the emergence of small fish hidden in a dungeon, "queer character behind" as the emergence of some." or "Besides the fact that in GBC edition it hides and it appears with Dungeon as a small fish monster, there are also times which as “are doubtful, or they appear a [ge]”" I guess something about it appearing in the Ice Caves in the GBC remake, so you can get her Monster Medal... --&gt;
*[[Boss Troll]] (ボストロール): The true form of the tyrannical king of [[Samanao]]. He used the [[Staff of Changes]] to imitate the real king, and imprisoned him in the castle dungeons. He rules the castle with an iron hand, confining visitors in the dungeons and executing the citizenry. In addition to his high attack power, in the remake he can use the [[RUKANAN]] spell to lower the party's defenses. He often delivers critical hits, so is a threat to party members with low HP. In the Famicom edition, it eventually appears as a wandering monster in Alefgard. In the Gameboy edition, it will appear in the second hidden dungeon. In the Superfamicom edition, it never appears except in Samanao.
*[[King Hydra]] (キングヒドラ): One of the disciples of Zoma, it is a color-cycled Orochi. It kills [[Ortega]] in battle. In the remake it appears in the hidden dungeon as a wandering monster.
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III characters|*]]
[[Category:Character lists]]</text>
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  <page>
    <title>List of locations in Dragon Quest III</title>
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      <text bytes="9116" sha1="2yep28bb9pzc0lw4mggrs84w089hvv7" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Tower of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}</text>
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      <text bytes="9132" sha1="6tedfsz838qt6co6jinhrflm3hau9cw" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Tower of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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      <text bytes="9156" sha1="jsqbs8cw8w55iwrd3vn4l2w3g6l703b" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Tower of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}</text>
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      <format>text/x-wiki</format>
      <text bytes="9179" sha1="2g0m711oclzl5rylj9el74i95ic89eo" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Tower of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Locations]]</text>
      <sha1>2g0m711oclzl5rylj9el74i95ic89eo</sha1>
    </revision>
    <revision>
      <id>3176</id>
      <parentid>3101</parentid>
      <timestamp>2008-10-21T00:21:38Z</timestamp>
      <contributor>
        <username>Danny R</username>
        <id>1004528</id>
      </contributor>
      <comment>/* Overworld */</comment>
      <origin>3176</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9180" sha1="4w0gce5tvnrllr3hwxxx5hoi9ix07su" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Locations]]</text>
      <sha1>4w0gce5tvnrllr3hwxxx5hoi9ix07su</sha1>
    </revision>
    <revision>
      <id>3177</id>
      <parentid>3176</parentid>
      <timestamp>2008-10-21T00:29:25Z</timestamp>
      <contributor>
        <username>Danny R</username>
        <id>1004528</id>
      </contributor>
      <comment>/* Overworld */</comment>
      <origin>3177</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9345" sha1="97a9t55942agchinkc1gqpne3m50us8" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen.  It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a fence or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Locations]]</text>
      <sha1>97a9t55942agchinkc1gqpne3m50us8</sha1>
    </revision>
    <revision>
      <id>10348</id>
      <parentid>3177</parentid>
      <timestamp>2009-04-13T09:05:32Z</timestamp>
      <contributor>
        <username>Kahran042</username>
        <id>78815</id>
      </contributor>
      <comment>"Wall" seems like a more appropriate term than "fence."</comment>
      <origin>10348</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9344" sha1="2o4gc51ljedteuiohpl6lju9vbde0dm" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen.  It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Locations]]</text>
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      <comment>moved [[Locations in Dragon Quest III]] to [[List of locations in Dragon Quest III]]:&amp;#32;list article</comment>
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      <text bytes="9344" sha1="2o4gc51ljedteuiohpl6lju9vbde0dm" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]]. 
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes. 
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]]. 
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell. 
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese). 
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen.  It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship. 

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I. 
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{Main Series}}
[[Category:Locations]]</text>
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    </revision>
    <revision>
      <id>23172</id>
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      <timestamp>2010-07-11T04:13:16Z</timestamp>
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      <format>text/x-wiki</format>
      <text bytes="9358" sha1="9umhxa0vmaz9rqpfxuu577q66tzs9d0" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes.
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Lists]]</text>
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      <format>text/x-wiki</format>
      <text bytes="9367" sha1="3mcqdflke64vnmp8ndsfgujssudn11a" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Kandar]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Kandar]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Kandar]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes.
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9385" sha1="eoowcahdh61suwtiuefic2icsw2f1ir" xml:space="preserve">This is a list of locations in [[Dragon Quest III]].

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes.
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from [[Dragon Quest II]]. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in [[Dragon Quest (game)|Dragon Quest]], but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9377" sha1="l7ttuu62hagqucdqntmtoeh7c6wkvz6" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Temple of Dharma]] (in Tibet or China): A temple to the east of Baharata. Here one can change classes.
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9426" sha1="ie9g195cnhteq644vbmq5tvdj9qonl2" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Liamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9427" sha1="oqyojcypds217b9sfaa6x2pyyipg639" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Kanave]] or [[Kazave]] (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* Tower of [[Shanpane]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
* [[Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
* [[Assaram]] or [[Asharam]] (on the Arabic peninsula): A town to the southeast of [[Romaly]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Norton the Hobbit]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
* [[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
* [[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
* [[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
* Tedon or [[Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
* [[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
* [[Eginbear]] or [[Edinbear]] (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
* [[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
* [[Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
* [[Jipang]] or [[Zipangu]] (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
* Samanosa or [[Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
* [[Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[ghost ship]].
* [[Leiamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
* [[Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain [[Necrogond]]. It is the largest dungeon in the overworld.
* [[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
* [[Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
* Great Pit Giaga (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* Zenith: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of Divinegon, a dragon that can grant one of many wishes.

== Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

* Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
* House of [[Garai]]/[[Garin]]: Home of the legendary wandering minstrel [[Garin]]. His [[silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
* Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
* [[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
* Domdora or [[Hauksness]]: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
* [[Mercado]] or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[Castle of Zoma]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9588" sha1="av4kz58mj108bk5m1o33dcsaktahqwd" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaria|Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Khoryv|Kanave]] or Kazave (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* [[Skyfell Tower]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
*[[Norvik|Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
*[[Asham]] (on the Arabic peninsula): A town to the southeast of [[Romaria]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Nordy the Dwarf]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
*[[Isis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Isis. There is a [[pyramid of Isis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
*[[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
*[[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
*Tedon or [[Theddon|Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
*[[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
*[[Edina|Eginbear]] or Edinbear (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
*[[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
*[[Immigrant Town (Dragon Quest III)|Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
*[[Jipang]] or Zipangu (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
*Samanosa or [[Manoza|Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[Pirates' Den|House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Lozamii|Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
*[[Hermitage|Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[Ghost Ship|ghost ship]].
*[[Leiamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
*[[Maw of the Necrogond|Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain Necrogond. It is the largest dungeon in the overworld.
*[[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
*[[Baramos' Lair|Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
*[[Pit of Giaga|Great Pit of Giaga]] (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* [[Zenithia|Cloudsgate citadel]]: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of [[Xenlon]], a dragon that can grant one of many wishes.

==Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

*Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
*House of Garai/[[Galen]]: Home of the legendary wandering minstrel Galen. His [[Lyre of Ire|silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
*Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
*[[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
*[[Damdara]] or Hauksness: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
*Mercado or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[The Dragonlord's Castle|Zoma's Citadel]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9588" sha1="oa70en0bh223ncxap6mcpc44h2vo1bh" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaria|Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Khoryv|Kanave]] or Kazave (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* [[Skyfell Tower]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
*[[Norvik|Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
*[[Asham]] (on the Arabic peninsula): A town to the southeast of [[Romaria]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Nordy the Dwarf]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
*[[Ibis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Ibis. There is a [[pyramid of Ibis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
*[[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
*[[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
*Tedon or [[Theddon|Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
*[[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
*[[Edina|Eginbear]] or Edinbear (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
*[[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
*[[Immigrant Town (Dragon Quest III)|Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
*[[Jipang]] or Zipangu (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
*Samanosa or [[Manoza|Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[Pirates' Den|House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Lozamii|Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
*[[Hermitage|Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[Ghost Ship|ghost ship]].
*[[Leiamland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
*[[Maw of the Necrogond|Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain Necrogond. It is the largest dungeon in the overworld.
*[[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
*[[Baramos' Lair|Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
*[[Pit of Giaga|Great Pit of Giaga]] (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* [[Zenithia|Cloudsgate citadel]]: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of [[Xenlon]], a dragon that can grant one of many wishes.

==Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

*Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
*House of Garai/[[Galen]]: Home of the legendary wandering minstrel Galen. His [[Lyre of Ire|silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
*Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
*[[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
*[[Damdara]] or Hauksness: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
*Mercado or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[The Dragonlord's Castle|Zoma's Citadel]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9586" sha1="mw40lf6r8oloso7sqx7sy193r9kg7hl" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

== Overworld ==
* [[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
* [[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
* [[Romaria|Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
* [[Khoryv|Kanave]] or Kazave (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
* [[Skyfell Tower]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
*[[Norvik|Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
*[[Asham]] (on the Arabic peninsula): A town to the southeast of [[Romaria]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Nordy the Dwarf]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
*[[Ibis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Ibis. There is a [[pyramid of Ibis|pyramid]] to the north; it is the tomb of the royal family.
* [[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
*[[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
* the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
*[[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
*Tedon or [[Theddon|Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
*[[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
*[[Edina|Eginbear]] or Edinbear (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
*[[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
*[[Immigrant Town (Dragon Quest III)|Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
*[[Jipang]] or Zipangu (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
*Samanosa or [[Manoza|Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
* The [[Pirates' Den|House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
* [[Lozamii|Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
*[[Hermitage|Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[Ghost Ship|ghost ship]].
*[[Rimland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
*[[Maw of the Necrogond|Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain Necrogond. It is the largest dungeon in the overworld.
*[[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
*[[Baramos' Lair|Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
*[[Pit of Giaga|Great Pit of Giaga]] (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
* [[Zenithia|Cloudsgate citadel]]: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of [[Xenlon]], a dragon that can grant one of many wishes.

==Underworld ==

This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

*Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
*House of Garai/[[Galen]]: Home of the legendary wandering minstrel Galen. His [[Lyre of Ire|silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
*Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
*[[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
*[[Damdara]] or Hauksness: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
*Mercado or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
* [[The Dragonlord's Castle|Zoma's Citadel]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Dragon Quest III locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="9572" sha1="flz39ye843xmlzqfsl7v38bi3tufncz" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

==Overworld==
*[[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
*[[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
*[[Romaria|Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
*[[Khoryv|Kanave]] or Kazave (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
*[[Skyfell Tower]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
*[[Norvik|Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
*[[Asham]] (on the Arabic peninsula): A town to the southeast of [[Romaria]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Nordy the Dwarf]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
*[[Ibis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Ibis. There is a [[pyramid of Ibis|pyramid]] to the north; it is the tomb of the royal family.
*[[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
*[[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
*the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
*[[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
*Tedon or [[Theddon|Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
*[[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
*[[Edina|Eginbear]] or Edinbear (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
*[[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
*[[Immigrant Town (Dragon Quest III)|Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
*[[Jipang]] or Zipangu (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
*Samanosa or [[Manoza|Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
*The [[Pirates' Den|House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
*[[Lozamii|Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
*[[Hermitage|Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[Ghost Ship|ghost ship]].
*[[Rimland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
*[[Maw of the Necrogond|Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain Necrogond. It is the largest dungeon in the overworld.
*[[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
*[[Baramos's Lair|Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
*[[Pit of Giaga|Great Pit of Giaga]] (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
*[[Zenithia|Cloudsgate citadel]]: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of [[Xenlon]], a dragon that can grant one of many wishes.

==Underworld==
This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

*Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
*House of Garai/[[Galen]]: Home of the legendary wandering minstrel Galen. His [[Lyre of Ire|silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
*Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
*[[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
*[[Damdara]] or Hauksness: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
*Mercado or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
*[[The Dragonlord's Castle|Zoma's Citadel]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Location lists]]
[[Category:Dragon Quest III locations|*]]</text>
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    <revision>
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      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
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      <format>text/x-wiki</format>
      <text bytes="9571" sha1="b7p20hg3c3axzb7ukmx9ene8x92nien" xml:space="preserve">This is a list of locations in ''[[Dragon Quest III]]''.

==Overworld==
*[[Aliahan]] (It does not exist on Earth): This circular continent is the start point of the game; it is also a castle town which is the capital of the continent. [[Ortega]], father of the protagonist, is the national hero. At one time, it controlled the entire world, but war and revolution led to its being reduced to a single continent. The town contains the hero's house and Luisa's tavern. Its position suggests that it may correspond to the mythical lost continent of [[Wikipedia:Mu (lost continent)|Mu]].
*[[Reeve]]: A small village north of Castle Aliahan. An old bomb maker lives here.
*[[Romaria|Romaly]] (Rome, Italy): A castle town in the northwestern continent of the world. The country is reachable from Aliahan via a [[Travel Gate]]. The king's crown was stolen by [[Robbin' 'ood]].
*[[Khoryv|Kanave]] or Kazave (in central Europe, possibly Kiev, Ukraine): An Alpine village north of [[Romaly]]. A legendary martial artist lives here; he defeated a bear with only an [[iron claw]]. The name is similar to Kazakhstan, in central Asian, although its position is closer to that of Geneva.
*[[Skyfell Tower]] (in France): A tower to the southwest of [[Kazave]]. It is the headquarters of [[Robbin' 'ood]]. The name is presumably meant to be [[Wikipedia:Champagne|Champagne]].
*[[Norvik|Noaniels]] (in northern Europe): A village north of [[Kazave]]. It has been cursed by the fairies. Ortega has visited the village. It is probably named after “Norway”. There is a hidden village and cave of the fairies in the forest to the west.
*[[Asham]] (on the Arabic peninsula): A town to the southeast of [[Romaria]]. This is a busy town, which has a store and a theater that are only open at night. Also some of the stores sell items at unusual prices. "Asharam" is an Arabic greeting. There is a cave nearby, to the east. [[Nordy the Dwarf]] who lives in the cave, will not allow travelers to pass without permission. There are no monsters in this cave.
*[[Ibis]] (in the southwestern Sahara): A castle town in an oasis in an immense desert west of Assaram. It is ruled by a beautiful queen, modeled on Cleopatra. It is named after the Egyptian goddess Ibis. There is a [[pyramid of Ibis|pyramid]] to the north; it is the tomb of the royal family.
*[[Portoga]] (Portugal): A castle town on the coast west of Romaly. It is the port where [[ship]]s are built. The king is very fond of a rare and expensive black pepper.
*[[Baharata]] (India): A town east of Assaram, next to the holy river. The black pepper is grown here. But the pepper shop is closed, because Tania, the owner's granddaughter, has been kidnapped by [[Robbin' 'ood]].
*the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] (in Tibet or China): A temple to the east of Baharata. Here one can change [[Vocation|vocations]].
*[[Muor]] (in eastern Russia): A village to the northeast of the Tower of Dharma. At one time [[Ortega]] stayed in this village. It cannot be reached by the Return spell. The name is a (Japanese) anagram of a river that marks one of the Chinese-Russian borders.
*Tedon or [[Theddon|Tedanki]] (in southern Africa): A ghost village; the inhabitants are only visible at night, and thus the stores are only open then. It cannot be reached by a Return spell.
*[[Lancel]] (Australia): An island village west of Aliahan. The village is small, but contains a large temple which opens on a desert surrounding a cave; Only one adventurer will be permitted to go to that cave.
*[[Edina|Eginbear]] or Edinbear (England): The castle ruling the island country northwest of Romaly. This proud castle will not admit foreign visitors. In the castles dungeons is a hidden treasure, which can only be obtained by solving a Sokoban puzzle. There is no store or castle town. It is named for [[Wikipedia:Edinburgh|Edinburgh]].
*[[Soo]] (in North America): A town on the northeastern continent, reached by a maze of rivers (tributaries of the Mississippi-counterpart). It is famed for its talking horse. The name is probably meant to be [[Wikipedia:Sioux|Sioux]].
*[[Immigrant Town (Dragon Quest III)|Immigrant town]] (New York): An undeveloped area east of Soo; it can be built into a town by a merchant party member. As time passes, the town grows. Eventually the merchant is overthrown by a revolution. It cannot be reached by a Return spell. In the remake, the merchant is eventually released, and returns to Luisa's tavern.
*[[Jipang]] or Zipangu (Japan): This country consists of four small islands to the north of Aliahan. It is called the golden country. There is a village and a cave; the village has no store, only a residence of the ruler [[Himiko]]. There is no interaction with foreign lands, and it is mostly wilderness. The dragon [[Orochi]] lives in the cave. (Jipang or Cipang or Zipang is an old Portugese name for Japan).
*Samanosa or [[Manoza|Samanao]] (Brazil): A castle town far to the south of Soo. It was founded by the famous hero Simon, but the king's personality has mysteriously changed, and the citizens suffer from misgovernment. It can only be reached via [[Travel Gate]]s. The name is a (Japanese) anagram of "Amazon".
*The [[Pirates' Den|House of Pirates]] (in Argentina/Chile): The headquarters of a band of pirates, south of [[Samanao]]. It is nearly empty during the daytime, because the pirates are out sailing. It cannot be reached by the Return spell.
*[[Lozamii|Luzami]]: In the southeast of the world map, it is called “the forgotten island”. It has not been visited in many years, so the village has declined in prosperity. It is inhabited by an astronomer who espouses heliocentrism. It cannot be reached by the Return spell. The name is “you do not see” spelled backwards (in Japanese).
*[[Grimland|Greenlad]] (Greenland): An icy island to the north of Soo. The old man who lives there has item from the [[Ghost Ship|ghost ship]].
*[[Rimland]] (Antarctica): An icy island in the south. The shrine in the center of the island protects the egg of the immortal bird [[Lamia]], and contains pedestal for the six Orbs.
*[[Maw of the Necrogond|Cave of Necrogond]] (in central Africa): Northeast of the village of [[Tedanki]], it connect the base and top of the mountain Necrogond. It is the largest dungeon in the overworld.
*[[Castle of Dragon Queen]] (in Russia): A castle to the east of [[Kazave]], it is “the castle closest to Heaven”. The queen of the dragons is dying. The castle is surrounded by a ring of mountains, so it can only be reached with the aid of [[Lamia]].
*[[Baramos's Lair|Castle of Baramos]] (in central Africa): The castle of the devil Baramos, at the summit of Necrogond. It is a complicated structure. Since it is surrounded by mountains and water, it can only be reached with the aid of Lamia.
*[[Pit of Giaga|Great Pit of Giaga]] (in central Africa, by Lake Victoria): A great pit to the east of the castle of Baramos. The hole is connects to Alefgard in the underworld, but it is sealed until Baramos is defeated.
*[[Zenithia|Cloudsgate citadel]]: The world above the Overworld only accessible by the Castle of the Dragon Queen. It's also home of [[Xenlon]], a dragon that can grant one of many wishes.

==Underworld==
This is the world containing [[Alefgard]]. It is possible to use the Return spell to teleport between worlds. While a [[ship]] is available, it is not possible to travel to the other continents from ''[[Dragon Quest II]]''. 
Alefgard is shrouded in eternal darkness by the Great Devil [[Zoma]], so it called “the World of Darkness”. The town and dungeons are mostly in the same positions (and have the same layouts) as in ''[[Dragon Quest]]'', but there are a few places that cannot be reached without using the ship.

*Radatomu, [[Brecconary]], or [[Tantegel]]: The capital and largest city of Alefgard, at the center of the continent. It is immediately to the east of the spot where people fall from the pit of Giaga. The castle of Zoma is across the sea from here. The relative position of the castle and castle town is opposite from the first game, but the same as the second.
*House of Garai/[[Galen]]: Home of the legendary wandering minstrel Galen. His [[Lyre of Ire|silver harp]] is found in the basement. It is in the same location as the town named after him in Dragon Quest I.
*Mylar or [[Kol]]: A village in the forest east-northeast of Tantegel. It is famed for its open-air bathing springs. The owner of the item shop is a swordmaker from Jipang.
*[[Rimuldar]]: A town surrounded by a lake in the east of Alefgard.
*[[Damdara]] or Hauksness: A town in the desert south of the [[Mountain Cave]]. It is rumored that a valuable nugget of metal can be found here. It has not yet fallen into ruin in this game.
*Mercado or [[Cantlin]]: A town on a plateau southeast of [[Domdora]]. It is not yet surrounded by a wall or protected by the Golem. Most of the inhabitants have lost hope, and do not know what to do. One scholar in town is researching how to build the “Golem” from the first game.
*[[The Dragonlord's Castle|Zoma's Citadel]]: The castle of the Great Devil [[Zoma]] in the center of Alefgard. Only via the hidden staircase can one reach [[Zoma]]. It contains moving floors and an infinite loop passage. While it is in the same position as the [[Dragonlord]]'s castle in the first game, the internal structure is quite different, except for the ground floor.

{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
[[Category:Location lists]]
[[Category:Dragon Quest III locations|*]]</text>
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  <page>
    <title>List of locations in Dragon Quest II</title>
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      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>new article.</comment>
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      <format>text/x-wiki</format>
      <text bytes="4327" sha1="cragjixvckazb1owxi8ztu2fmlceur0" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].


===List of Locations===
====Castles and Towns====
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. &lt;!-- A Travel Gate Shrine? I don't remember... --&gt;
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

====Dungeons and Shrines====
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}</text>
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      <comment>promote sections.</comment>
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      <format>text/x-wiki</format>
      <text bytes="4244" sha1="dlyq1e19g1rxz5w2u4ctx2zlxsef6b5" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}</text>
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      <text bytes="4260" sha1="bqwxiuuinlhkyihbxjzmm5n71uelwk6" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
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      <format>text/x-wiki</format>
      <text bytes="4283" sha1="rci12n91zjdb0103iokcb0b1drgkdyf" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Locations]]</text>
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      <format>text/x-wiki</format>
      <text bytes="4283" sha1="rci12n91zjdb0103iokcb0b1drgkdyf" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Locations]]</text>
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      <text bytes="4303" sha1="l356o36sbs61244fzb1l9rhbhbx021o" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest I locations|*]]
[[Category:Lists]]</text>
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      <text bytes="4304" sha1="1darusvm1jigthdmuc5eawhfdpd5hr6" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II locations|*]]
[[Category:Lists]]</text>
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      <text bytes="4313" sha1="rtjfacwhdubbzpf3vvve2duniy0gfa3" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Kandar]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="4319" sha1="6392wgr55pwfxs6bctd6u7dz4mdzei0" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or [[Lorasia]]: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name [[Lorasia]] it is named after princess [[Laura]] from the original game. There is a [[Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or [[Ririza]]: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or [[Samaltoria]]: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or [[Munpeta]]: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or [[Rupugana]]: A seaport on the western continent, near [[Alefguard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefguard]]; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or [[Tepa]]: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or [[Derkondaru]]: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Robbin' 'ood]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or [[Pelpoi]]: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to [[Plateau of Rondalkia|Rondalkia]]: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level. Thus it is considered one of the most difficult dungeons ever to appear in the Dragon Quest series. &lt;!-- Also, the most powerful uncursed weapon in the game can be found here. [I think this is right.] --&gt;
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="4071" sha1="8yan807ttc2dtjbe6nzhtpsh6l8n6vt" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or Lorasia: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name Lorasia it is named after princess [[Princess Gwaelin|Laura]] from the original game. There is a [[Teleportal|Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or Ririza: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or Samaltoria: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or Munpeta: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or Rupugana: A seaport on the western continent, near [[Alefgard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or Radatomu: The capital of Alefgard; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Tuhn]] or Tepa: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or Derkondaru: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Robbin' 'ood]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or Pelpoi: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to Rondalkia: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level.
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.

{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="4012" sha1="bmhaovwhptlrxs69kpxr9uplck2r0xa" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or Lorasia: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name Lorasia it is named after princess [[Princess Gwaelin|Laura]] from the original game. There is a [[Teleportal|Travel Gate]] in the castle leading to an island far to the south.
* [[Leftwyne]] or Ririza: The halfway point between the castles of Midenhall and Cannock. There is a church and a lottery office (the first in the series) here.
* [[Cannock]] or Samaltoria: This castle was also built by descendants of the hero of the first game. It is northwest of Lorasia, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Hamlin]] or Munpeta: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendents of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Lianport]] or Rupugana: A seaport on the western continent, near [[Alefgard]]. Strangers are not welcome here. It is a great distance from Hamlin.
* [[Tantegel]] or Radatomu: The capital of Alefgard; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Mercado]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Travel Gate]] leading to the foot of the [[Plateau of Rhone]], locked behind a prison door. 
* [[Slewse]] or Tepa: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Osterfair]] or Derkondaru: A castle on an island in the south, near the Travel Gate to Lorasia (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Robbin' 'ood]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Wellgarth]] or Pelpoi: A town southeast of the Plateau of Rhone. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Osterfair. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Osterfair and the continent of Lorasia. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rhone]] or Cave to Rondalkia: A series of caves connecting the [[Plateau of Rhone]] to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level.
* The [[Shrine of Rhone]] or Shrine of Rondalkia: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hargon's Castle]] or Temple: Home of Hargon, the High Priest of Rhone. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.
[[Category:Dragon Quest II locations|*]]
[[Category:Location lists]]</text>
      <sha1>bmhaovwhptlrxs69kpxr9uplck2r0xa</sha1>
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    <revision>
      <id>363460</id>
      <parentid>302363</parentid>
      <timestamp>2025-09-14T17:38:57Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <format>text/x-wiki</format>
      <text bytes="4048" sha1="l6jsmulm22pkjr1b1hj83d9s0oxgwyg" xml:space="preserve">This is a list of locations in [[Dragon Quest II]].

==Castles and Towns==
* [[Midenhall]] or Lorasia: Near the middle of the northeastern continent; it is the starting point for the initial hero. Under the name Lorasia it is named after princess [[Princess Gwaelin|Laura]] from the original game. There is a [[Teleportal]] in the castle leading to an island far to the south.
* [[Leftwyne]] or Ririza: The halfway point between the castles of Midenhall and Cannock. There is a church and a tombola game (the first in the series) here.
* [[Cannock]] or Samaltoria: This castle was also built by descendants of the hero of the first game. It is northwest of Midenhall, in a forest. It is the home of the Prince of Cannock, but he has left on a journey at the start of the game.
* [[Moonahan]] or Hamlin or Munpeta: A town on the southeast continent. It is a ways to the north of Moonbrooke castle; some refugees have traveled here.
* [[Moonbrooke]]: The third castle built by descendants of the hero in the first game. Hargon's soldiers wander the ruins attacking visitors.
* [[Rippleport]] or Lianport or Rupugana: A seaport on the western continent, near [[Alefgard]]. Strangers are not welcome here. It is a great distance from Moonahan.
* [[Tantegel]] or Radatomu: The capital of Alefgard; it is now a castle and town combined, unlike the first game where the two were separated. The castle is now east of the town, instead of west as in the original. The other towns of Alefguard, such as [[Cantlin]] and [[Kol]], have disappeared.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle: On the opposite bank of the sea from Tantegel; it is a complicated multilevel maze inhabited by a descendent of the Dragonlord. It also contains the legendary sword, as in the first game. The layout is much the same as before in the original version, but different in the remake.
* [[Beran]]: A city on an island in the southwestern corner of the world. It contains a [[Teleportal]] leading to the foot of Rendarak Plateau, locked behind a prison door. 
* [[Slewse]] or Tepa: A forest village to the west of the Plateau of Rhone. Its main feature is a reservoir and floodgate; but the key to the floodgate was stolen by bandits. The artisan [[Don Mohame]] lives here.
* [[Dirkandor]] or Osterfair: A castle on an island in the south, near the Travel Gate to Midenhall (but only reachable by ship). It is famed for its Combat Arena; the king offers a reward to those who are successful there. It is the home of the thief [[Robbin' 'ood]] from the third game.
* [[Zahan]]: A fishing town on an island in the far southeast. It has been decimated by sea monsters, and so is mostly inhabited by women. It has a shrine. 
* [[Burrowell]] or Wellgarth or Pelpoi: A town southeast of the Plateau of Rendarak. It is built underground to avoid attacks by the monsters, and the door is locked by a golden key.

==Dungeons and Shrines==
* [[Sea Cave]]: A submerged shoal-island west of Dirkandor. It is full of dangerous monsters and lava, and contains a shrine to Hargon's god.
* [[Shrine of Rubiss]]: This shrine is located in the sea between Dirkandor and the northern continent. It is sacred to the earth spirit [[Rubiss]].
* [[Cave to Rendarak]] or Cave to Rondalkia: A series of caves connecting the Rendarak Plateau to the Travel Gate at its foot (leading back to Beran). It has 7 levels, powerful enemies, and elaborate tricks and traps, such as an infinite loop maze on the top level.
* The [[Shrine of Rendarak]] or Shrine of Rhone: It is nearly at the exact center of the plateau, and hence the world; it is the only peaceful place in the plateau. It allows the party to heal and save their game. There is also a one-way Travel Gate to the foot of the mountain, allowing the party to return to Beran.
* [[Hall of Hargon]] or Temple: Home of Hargon, the High Priest of the Children of Hargon. It is covered by an illusion which causes intruders to see a friendly place instead of the true temple.
[[Category:Dragon Quest II locations|*]]
[[Category:Location lists]]</text>
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  </page>
  <page>
    <title>List of characters in Dragon Quest II</title>
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      <timestamp>2008-06-07T03:22:35Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>nothing yet.</comment>
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      <text bytes="114" sha1="i0i0ofkp7d5n178wrdqgxur9bih238k" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].


{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}</text>
      <sha1>i0i0ofkp7d5n178wrdqgxur9bih238k</sha1>
    </revision>
    <revision>
      <id>2799</id>
      <parentid>2783</parentid>
      <timestamp>2008-06-10T03:54:41Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
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      <comment>template</comment>
      <origin>2799</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="130" sha1="cx54q02sxay6xt8fzgie3dpjir4qhiu" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].


{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
      <sha1>cx54q02sxay6xt8fzgie3dpjir4qhiu</sha1>
    </revision>
    <revision>
      <id>2845</id>
      <parentid>2799</parentid>
      <timestamp>2008-06-16T04:10:23Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>info from ja.</comment>
      <origin>2845</origin>
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      <format>text/x-wiki</format>
      <text bytes="4272" sha1="m5fjb2dkfi7ss4vgzblwjalson0ir3k" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), space;cow houd i (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Ai Ngin;Eye phosphorus(アイリン), ? (あきな)/ Samantha (サマンサ), Nana (ナナ), print;purine (プリン), MAIKO (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.


{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
      <sha1>m5fjb2dkfi7ss4vgzblwjalson0ir3k</sha1>
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    <revision>
      <id>2846</id>
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      <timestamp>2008-06-16T04:11:01Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Enemies */ and en</comment>
      <origin>2846</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4301" sha1="mmux7cabl972j9a4mibljz3skk62spe" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), space;cow houd i (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Ai Ngin;Eye phosphorus(アイリン), ? (あきな)/ Samantha (サマンサ), Nana (ナナ), print;purine (プリン), MAIKO (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
      <sha1>mmux7cabl972j9a4mibljz3skk62spe</sha1>
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    <revision>
      <id>2848</id>
      <parentid>2846</parentid>
      <timestamp>2008-06-16T04:16:48Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* The princess of Moonbrooke */ fixed names</comment>
      <origin>2848</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4281" sha1="ocjihkxx6y98ikk7z8u1k279qtob511" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), space;cow houd i (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
      <sha1>ocjihkxx6y98ikk7z8u1k279qtob511</sha1>
    </revision>
    <revision>
      <id>2849</id>
      <parentid>2848</parentid>
      <timestamp>2008-06-16T04:17:58Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <format>text/x-wiki</format>
      <text bytes="4274" sha1="so2r3d74uw9f3syrl4cx7jg8nxsl2j3" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}</text>
      <sha1>so2r3d74uw9f3syrl4cx7jg8nxsl2j3</sha1>
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    <revision>
      <id>3091</id>
      <parentid>2849</parentid>
      <timestamp>2008-10-13T16:21:54Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
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      <format>text/x-wiki</format>
      <text bytes="4298" sha1="lsq5962b3262a98nl4tzw9io0x9z0q7" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Characters]]</text>
      <sha1>lsq5962b3262a98nl4tzw9io0x9z0q7</sha1>
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    <revision>
      <id>15394</id>
      <parentid>3091</parentid>
      <timestamp>2010-02-23T19:17:28Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Characters in Dragon Quest II]] to [[List of characters in Dragon Quest II]]:&amp;#32;Renaming as a list</comment>
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      <format>text/x-wiki</format>
      <text bytes="4298" sha1="lsq5962b3262a98nl4tzw9io0x9z0q7" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names:  Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Characters]]</text>
      <sha1>lsq5962b3262a98nl4tzw9io0x9z0q7</sha1>
    </revision>
    <revision>
      <id>16878</id>
      <parentid>15394</parentid>
      <timestamp>2010-04-03T16:38:29Z</timestamp>
      <contributor>
        <ip>76.199.3.83</ip>
      </contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4346" sha1="ldadp8v6o3t1teitf7tie3sa48ricdj" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names: Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

In [[Itadaki Street DS]], she is known as Pudding.

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Characters]]</text>
      <sha1>ldadp8v6o3t1teitf7tie3sa48ricdj</sha1>
    </revision>
    <revision>
      <id>23117</id>
      <parentid>16878</parentid>
      <timestamp>2010-07-11T03:19:59Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <origin>23117</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4383" sha1="d1htq7o4e3nafv5e9nwdyh0475ir327" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names: Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

In [[Itadaki Street DS]], she is known as Pudding.

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
{{Main Series}}
[[Category:Dragon Quest II characters|*]]
[[Category:Lists]]</text>
      <sha1>d1htq7o4e3nafv5e9nwdyh0475ir327</sha1>
    </revision>
    <revision>
      <id>23118</id>
      <parentid>23117</parentid>
      <timestamp>2010-07-11T03:21:08Z</timestamp>
      <contributor>
        <ip>99.252.116.58</ip>
      </contributor>
      <comment>/* Enemies */</comment>
      <origin>23118</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4367" sha1="cao7gwg1zggk3cqjfucz7anlls0cgzp" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names: Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

In [[Itadaki Street DS]], she is known as Pudding.

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II characters|*]]
[[Category:Lists]]</text>
      <sha1>cao7gwg1zggk3cqjfucz7anlls0cgzp</sha1>
    </revision>
    <revision>
      <id>24183</id>
      <parentid>23118</parentid>
      <timestamp>2010-07-21T18:39:35Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>24183</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4377" sha1="5xdcacblp6r6ouyaf5kh35sox71i8ya" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===

====The prince of Midenhall/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The prince of Cannock/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド).

====The princess of Moonbrooke====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[MP]] and [[Speed]]. Her level cap is 35, and her icon is red.

Possible names: Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

In [[Itadaki Street DS]], she is known as Pudding.

===Other characters===

* '''Princess of Samantoria'''/'''Cannock''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.

* '''Dragonlord's grandson''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.

* '''Roge Fastfinger''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Tepa]]. He is hiding somewhere in [[Pelpoi]] Town.

* '''don Mahone''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Tepa]]. He is able to make [[Water Flying Cloth]].

* '''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===

'''[[Hargon]]''' (大神官ハーゴン): 
[[Hargon]] is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.

'''[[Sidoh]]''' or '''[[Malroth]]''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[BEHOMA]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}
[[Category:Dragon Quest II characters|*]]
[[Category:Character lists]]</text>
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      <text bytes="4421" sha1="qtam38jwoy65tf2poidtep6rygdakyc" xml:space="preserve">This is a list of characters in [[Dragon Quest II]].

===Party Members===
====The [[Hero (Dragon Quest II)|prince of Midenhall]]/Lorasia====
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.

His level cap is 50, and his icon is blue.

====The [[prince of Cannock]]/Samantoria====
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name.

His level cap is 45 and his icon is green.

Possible names: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), Tonnura (トンヌラ), Paul (パウロ), Rand (ランド).

====The [[princess of Moonbrooke]]====
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock's magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.

Her [[Attributes|HP]] is low, and she can only equip a few items; but she gains a wide repertoire of spells, and has high [[Attributes|MP]] and [[Attributes|Speed]]. Her level cap is 35, and her icon is red.

Possible names: Erin (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)

In [[Itadaki Street DS]], she is known as Pudding.

===Other characters===
*'''[[Princess of Cannock]]''' (サマルトリアの王女): sister of the Prince of Samaltoria/Cannock. She stays in her room in the castle and does not join the party.
*'''[[Dragonlord's grandson]]''' (竜王のひ孫): A distant descendant of the [[Dragonlord]]. He is not an enemy, and provides the heroes with important information. He is angered at Hargon's rash actions.
*'''[[Rogue Fastfinger]]''' or '''Lagos''' (ラゴス): A thief who stole some important items from the village of [[Slewse]]. He is hiding somewhere in [[Burrowell]].
*'''[[Don Calico]]''' or '''don Mohame''' (ドン・モハメ): A craftsman who lives in [[Slewse]]. He is able to make [[Flowing dress]].
*'''[[Rubiss]]''' (ルビス): The spirit that created Alefgard. This is the only game in which Rubiss has dialogue.

===Enemies===
*'''[[Hargon]]''' (大神官ハーゴン): Hargon is the evil high priest of Malroth that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon's defeat can peace return to the world. In the remake he is able to send curses after people from a great distance. The novel expands on his religious teachings.
*'''[[Malroth]]''' or '''Sidoh''' (シドー): The final boss. He is summoned through the death of Hargon. An evil god of destruction in the form of a dragon with six arms. Hargon is described as the final boss in reviews, but Sidoh is shown in the background of the box art. As in the other games in the series, his true intentions are unclear; he may simply destroy out of instinct. In the novel it is suggested that he has some relation to the Dragonlord. In the Famicom version, his HP is 255, no higher than Hargon and several other bosses; but it can cast the full recovery spell [[Fullheal]]. It is the only boss with this spell until Dragon Quest VIII. In the Super Famicom version, it no longer uses BEHOMA, and instead has 1750 HP.

{{wikipedia|Dragon Quest II}}
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}

[[Category:Dragon Quest II characters|*]]
[[Category:Character lists]]</text>
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      <comment>New page: '''Hargon''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.  [[Category:Villains]]</comment>
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      <text bytes="168" sha1="28hap2z4hn1ltu2lo6q0zol6fq64rli" xml:space="preserve">'''Hargon''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

[[Category:Villains]]</text>
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      <text bytes="181" sha1="jx00fwejakzz9ud0rxav4k076sdv8ef" xml:space="preserve">'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

[[Category:Villains]]</text>
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      <text bytes="260" sha1="g5gcjzf3x9p7p1wtfc8xp3g65en9lel" xml:space="preserve">[[Image:Hargon.jpg|thumb|278px|Concept art for Hargon by [[Akira Toriyama]]]]

'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

[[Category:Villains]]</text>
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      <text bytes="269" sha1="91s23zqbqprbuyufv8vaqdwi0cd2byt" xml:space="preserve">[[Image:Hargon.jpg|thumb|278px|Concept art for Hargon by [[Akira Toriyama]]]]

'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
[[Category:Villains]]</text>
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      <text bytes="331" sha1="d06leuylk7gk7kn5obg3efw3s1eqfjq" xml:space="preserve">[[Image:Hargon.jpg|thumb|278px|Concept art for Hargon by [[Akira Toriyama]]]]

'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}

[[Image:Hargon.png]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]</text>
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[[Image:Hargon.png|right]]

'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]</text>
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[[Image:Hargon.png|right]]
[[Image:Hargon.png1]]
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]</text>
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      <text bytes="363" sha1="rhzzhsfxstkou8lwwo803nt14ydf6ud" xml:space="preserve">[[Image:Hargon.jpg|thumb|278px|Concept art for Hargon by [[Akira Toriyama]]]]
[[Image:Hargon.png|right]]
[[Image:Hargon.png1|right]]
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]</text>
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'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.jpg|thumb|278px
Image:Hargon.png|right
Image:Hargon.png1|right
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]</text>
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      <text bytes="396" sha1="5fgc8pyp6yb04fa4mz98i75uzotorpa" xml:space="preserve">'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.jpg|thumb|278px
Image:Hargon.png|right
Image:Hargon.png1|right
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;</text>
      <sha1>5fgc8pyp6yb04fa4mz98i75uzotorpa</sha1>
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    <revision>
      <id>10358</id>
      <parentid>10357</parentid>
      <timestamp>2009-04-13T09:33:04Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
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      <text bytes="372" sha1="8mj5ba33tut9tgylh5a7dy6j2y8iupn" xml:space="preserve">'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.jpg
Image:Hargon.png
Image:Hargon.png1
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;</text>
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    <revision>
      <id>10741</id>
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      <timestamp>2009-06-15T19:24:35Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
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      <text bytes="412" sha1="l81hody2tcabeww0y7lvdgi08cwmosg" xml:space="preserve">'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.jpg
Image:Hargon.png
Image:Hargon.png1
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]</text>
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      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>it's been a while since I played II so I won't put anything I'm hazy on.</comment>
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      <text bytes="2061" sha1="cos6rtet2flumowl87b7q6c10ft59b8" xml:space="preserve">&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
[[Image:Hargon.jpg|150px|right]]
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.  

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]</text>
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    <revision>
      <id>13589</id>
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      <timestamp>2010-02-01T21:20:15Z</timestamp>
      <contributor>
        <username>Punkrat</username>
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      <text bytes="2079" sha1="hwb31whvbq2bc8yj3j1wb3q41nkgzj8" xml:space="preserve">&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
[[Image:Hargon.jpg|150px|right]]
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]</text>
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    <revision>
      <id>18699</id>
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      <timestamp>2010-05-04T16:55:22Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added categories</comment>
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      <text bytes="2152" sha1="7r77c1d8qdu3qb8bex1tz4cpxgrjh3t" xml:space="preserve">&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
[[Image:Hargon.jpg|150px|right]]
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]</text>
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    <revision>
      <id>19354</id>
      <parentid>18699</parentid>
      <timestamp>2010-05-14T17:08:32Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>19354</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2240" sha1="2udrivhbymwwq38mbrwcyfdvc419lp9" xml:space="preserve">&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
[[Image:Hargon.jpg|150px|right]]
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]</text>
      <sha1>2udrivhbymwwq38mbrwcyfdvc419lp9</sha1>
    </revision>
    <revision>
      <id>26528</id>
      <parentid>19354</parentid>
      <timestamp>2010-07-30T14:47:41Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <minor/>
      <origin>26528</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2337" sha1="h60l3pqf6d8gyaen9b9fy9hae5u08uz" xml:space="preserve">&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
[[Image:Hargon.jpg|150px|right]]
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>h60l3pqf6d8gyaen9b9fy9hae5u08uz</sha1>
    </revision>
    <revision>
      <id>30042</id>
      <parentid>26528</parentid>
      <timestamp>2010-08-14T02:30:49Z</timestamp>
      <contributor>
        <username>Nudeviking</username>
        <id>301785</id>
      </contributor>
      <origin>30042</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2510" sha1="4sgix5scepq9xlwatfbuw321cgn2p4c" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px.jpg]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>4sgix5scepq9xlwatfbuw321cgn2p4c</sha1>
    </revision>
    <revision>
      <id>30043</id>
      <parentid>30042</parentid>
      <timestamp>2010-08-14T02:31:15Z</timestamp>
      <contributor>
        <username>Nudeviking</username>
        <id>301785</id>
      </contributor>
      <origin>30043</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2506" sha1="pbw2gk3gtkbdje3kjey9s7a6yt2b7ek" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Monsters]]&lt;/gallery&gt;[[File:Hargon1.gif]]
&lt;gallery&gt;[[Category:boss]]&lt;/gallery&gt;
&lt;gallery&gt;[[Category:Villains]]&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>pbw2gk3gtkbdje3kjey9s7a6yt2b7ek</sha1>
    </revision>
    <revision>
      <id>34994</id>
      <parentid>30043</parentid>
      <timestamp>2010-09-17T23:21:07Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <comment>/* Gallery */  Yikes, something funky was goin' on.</comment>
      <origin>34994</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2384" sha1="axp76xzcb0lowbxvc99hnmcr7o8rdxc" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>axp76xzcb0lowbxvc99hnmcr7o8rdxc</sha1>
    </revision>
    <revision>
      <id>41726</id>
      <parentid>34994</parentid>
      <timestamp>2011-05-31T05:27:02Z</timestamp>
      <contributor>
        <username>Yard</username>
        <id>1047693</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>41726</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2413" sha1="qoh4mud44n7jtdgiqpe6iyscfz1rf4e" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qoh4mud44n7jtdgiqpe6iyscfz1rf4e</sha1>
    </revision>
    <revision>
      <id>46962</id>
      <parentid>41726</parentid>
      <timestamp>2012-03-08T00:45:42Z</timestamp>
      <contributor>
        <username>NARFNra</username>
        <id>1026277</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>46962</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2435" sha1="o28hfnxf8wx2ircqzpycii7yjbb26n5" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQII}}
==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>o28hfnxf8wx2ircqzpycii7yjbb26n5</sha1>
    </revision>
    <revision>
      <id>47322</id>
      <parentid>46962</parentid>
      <timestamp>2012-03-18T00:21:42Z</timestamp>
      <contributor>
        <ip>24.253.95.214</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 2 */</comment>
      <origin>47322</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2468" sha1="53drguqlq3z6wp0axkxt7ig4kwvo0p0" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
''Recipe: Dierantula x Dhuran''
{{DQII}}

==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>53drguqlq3z6wp0axkxt7ig4kwvo0p0</sha1>
    </revision>
    <revision>
      <id>47437</id>
      <parentid>47322</parentid>
      <timestamp>2012-03-23T16:36:37Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 2 */</comment>
      <origin>47437</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2526" sha1="5s2hazqkfq6pvxbw9b3rsdsuv4bd6ch" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Unlike the last game, Hargon can be obtained in this one.
''Recipe: Dierantula x Dhuran''
{{DQII}}

==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>5s2hazqkfq6pvxbw9b3rsdsuv4bd6ch</sha1>
    </revision>
    <revision>
      <id>47438</id>
      <parentid>47437</parentid>
      <timestamp>2012-03-23T16:37:21Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 2 */</comment>
      <origin>47438</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2509" sha1="9mx878ve6vn2r009n217r84n9t83h8w" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''
{{DQII}}

==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>9mx878ve6vn2r009n217r84n9t83h8w</sha1>
    </revision>
    <revision>
      <id>51673</id>
      <parentid>47438</parentid>
      <timestamp>2012-12-05T14:27:42Z</timestamp>
      <contributor>
        <ip>201.4.7.242</ip>
      </contributor>
      <comment>Adding categories</comment>
      <origin>51673</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2542" sha1="qz4tt1o5rxu2skhrw7ayfkxhue7rvjn" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''
{{DQII}}

==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qz4tt1o5rxu2skhrw7ayfkxhue7rvjn</sha1>
    </revision>
    <revision>
      <id>61156</id>
      <parentid>51673</parentid>
      <timestamp>2015-01-24T23:26:08Z</timestamp>
      <contributor>
        <username>Maetch</username>
        <id>1305188</id>
      </contributor>
      <comment>/* Dragon Quest II */</comment>
      <origin>61156</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3011" sha1="8f088trbxzzlu5ncur7tjiwbfhn0rjw" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = 
}}

&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''
{{DQII}}

==Gallery==
&lt;gallery&gt;
Image:Hargon.png|Dragon Quest Monsters
Image:Hargon.png1|Dragon Quest Monsters 2
File:Hargon1.gif
&lt;/gallery&gt;
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>8f088trbxzzlu5ncur7tjiwbfhn0rjw</sha1>
    </revision>
    <revision>
      <id>61166</id>
      <parentid>61156</parentid>
      <timestamp>2015-01-25T11:52:06Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61166</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2990" sha1="qhph2869h7bsd46933w4us0bp9ac1qy" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = }}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qhph2869h7bsd46933w4us0bp9ac1qy</sha1>
    </revision>
    <revision>
      <id>62024</id>
      <parentid>61166</parentid>
      <timestamp>2015-03-05T20:07:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>62024</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2993" sha1="m4kolly0bfn7sm7qq5g3ado8hz9lv8m" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = }}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===''[[Dragon Warrior Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>m4kolly0bfn7sm7qq5g3ado8hz9lv8m</sha1>
    </revision>
    <revision>
      <id>62025</id>
      <parentid>62024</parentid>
      <timestamp>2015-03-05T20:07:37Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62025</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2992" sha1="izfm7a9dfd09entcyid9g2yyi6n2r8l" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = }}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===''[[Dragon Quest Monsters]]''===
===''[[Dragon Warrior Monsters 2]]''===
===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>izfm7a9dfd09entcyid9g2yyi6n2r8l</sha1>
    </revision>
    <revision>
      <id>62950</id>
      <parentid>62025</parentid>
      <timestamp>2015-03-14T16:08:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>62950</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3052" sha1="9kiahg4foh8x3q757rzecgc2s2e86zv" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = }}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Characteristics==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Appearances==
===''[[Dragon Quest II]]''===
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===''[[Dragon Quest Monsters]]''===
===''[[Dragon Warrior Monsters 2]]''===
===''[[Dragon Quest Monsters: Joker]]''===
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

===''[[Dragon Quest Monsters: Joker 2]]''===
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for Dragon Quest MBRV.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>63064</id>
      <parentid>62950</parentid>
      <timestamp>2015-03-15T11:45:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>63064</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3177" sha1="60xt4bng93km2pw9dor5n7j4f1k5qmd" xml:space="preserve">{{Character
|Image=[[Image:Hargon.jpg|150px]]
|Sprite=[[Image:Dq2hargon-sprite-NES.gif]]
|Name = "Hargon"
|Game = Dragon Quest II
|Japanese name = 
|Roumaji = 
|Class = 
|Race = 
|Age = 
|Family = }}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for Dragon Quest MBRV.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>64458</id>
      <parentid>63064</parentid>
      <timestamp>2015-04-09T16:01:42Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64458</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3223" sha1="q1x4wmnh3xhvcc4hh3otowmyz2301dw" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Class = Unknown
|Race = Unknown
|Age = Unknown
|Family = Unknown}}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for Dragon Quest MBRV.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>q1x4wmnh3xhvcc4hh3otowmyz2301dw</sha1>
    </revision>
    <revision>
      <id>64468</id>
      <parentid>64458</parentid>
      <timestamp>2015-04-09T16:13:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64468</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3236" sha1="s4mzvf8nz90t1w60b5ayir6cuezkdnn" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Class = Unknown
|Race = Unknown
|Age = Unknown
|Family = Unknown}}
&lt;!-- Original info - I'm pretty sure Hargon WASN'T bent on world domination if he was trying to summon a god that would destroy everything, yo
'''Hargon the Sorcerer''' is the primary villain in [[Dragon Quest II]].  Like the [[Dragonlord]] before him, he is an evil sorcerer bent on world domination.
--&gt;
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for Dragon Quest MBRV.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
{{DQ9 Boss}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>s4mzvf8nz90t1w60b5ayir6cuezkdnn</sha1>
    </revision>
    <revision>
      <id>65580</id>
      <parentid>64468</parentid>
      <timestamp>2015-04-17T08:24:56Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65580</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2895" sha1="0tvj2vsj8jpj1j5oec42cailanpb3gw" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for Dragon Quest MBRV.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
{{DQ9 Boss}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>0tvj2vsj8jpj1j5oec42cailanpb3gw</sha1>
    </revision>
    <revision>
      <id>66190</id>
      <parentid>65580</parentid>
      <timestamp>2015-05-11T10:20:13Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>66190</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2873" sha1="c6nq17k7go2ox5qgox2uiiz9g97073r" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>c6nq17k7go2ox5qgox2uiiz9g97073r</sha1>
    </revision>
    <revision>
      <id>66401</id>
      <parentid>66190</parentid>
      <timestamp>2015-05-13T16:03:21Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Joker 2 */</comment>
      <origin>66401</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2886" sha1="mu0kkqzqlv4divjh9304nxd6dqeguql" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

==Sprites==

==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>mu0kkqzqlv4divjh9304nxd6dqeguql</sha1>
    </revision>
    <revision>
      <id>67497</id>
      <parentid>66401</parentid>
      <timestamp>2015-06-06T19:16:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>67497</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2955" sha1="n2j9ju3wduyi87uzm958ydbnpnawpcd" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    <revision>
      <id>72695</id>
      <parentid>67497</parentid>
      <timestamp>2015-10-20T09:02:23Z</timestamp>
      <contributor>
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        <id>5301469</id>
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      <text bytes="2951" sha1="gsplcf4xsvl5mtjuoki97donn6ls9lz" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    <revision>
      <id>79114</id>
      <parentid>72695</parentid>
      <timestamp>2015-12-18T13:05:53Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="2966" sha1="kkwncom1yptx8dub44xo32q0vpzx9kj" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    <revision>
      <id>80234</id>
      <parentid>79114</parentid>
      <timestamp>2015-12-30T00:36:26Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
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      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: Removing Category:Villains</comment>
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      <text bytes="2944" sha1="m1sv5cnjfmmy6hm1sr3xdq5g1wgkwhj" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Sprite = [[File:Dq2hargon-sprite-NES.gif|75px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon.png|Dragon Quest Monsters
Hargon.png1|Dragon Quest Monsters 2
Hargon1.gif
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]</text>
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    <revision>
      <id>80963</id>
      <parentid>80234</parentid>
      <timestamp>2016-01-04T22:32:07Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="2814" sha1="6wnblwahk9j0ryw7ww35fm0l43l16d5" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]</text>
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    <revision>
      <id>80964</id>
      <parentid>80963</parentid>
      <timestamp>2016-01-04T22:32:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>80964</origin>
      <model>wikitext</model>
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      <text bytes="2785" sha1="0as8kzhk70l1dm8dmswyfhhilwll7rm" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    <revision>
      <id>85969</id>
      <parentid>80964</parentid>
      <timestamp>2016-02-15T04:06:08Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: Link update</comment>
      <origin>85969</origin>
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      <text bytes="2802" sha1="buhhuq1ml6nlbuj1d0naaeha6emadyy" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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      <id>92218</id>
      <parentid>85969</parentid>
      <timestamp>2016-04-05T08:34:17Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: category changes</comment>
      <origin>92218</origin>
      <model>wikitext</model>
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      <text bytes="2804" sha1="tori9hxflomiry3n0im9bp3kyklhzz3" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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      <id>92398</id>
      <parentid>92218</parentid>
      <timestamp>2016-04-05T08:41:37Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* ''[[Dragon Quest (anime series)|Dragon Quest]]'' */[[Project:Bot requests|Bot]]: title changes</comment>
      <origin>92398</origin>
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      <text bytes="2807" sha1="8cbgqzxxunfgmpkww981mmmr8ywo163" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>92910</id>
      <parentid>92398</parentid>
      <timestamp>2016-04-05T10:25:01Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92910</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2806" sha1="qklbao73cyvqv9dvia5j0w62uawg556" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qklbao73cyvqv9dvia5j0w62uawg556</sha1>
    </revision>
    <revision>
      <id>92936</id>
      <parentid>92910</parentid>
      <timestamp>2016-04-05T10:27:36Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92936</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2806" sha1="r748i11nz4b903uz931tcxnkf2dfffg" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>r748i11nz4b903uz931tcxnkf2dfffg</sha1>
    </revision>
    <revision>
      <id>93535</id>
      <parentid>92936</parentid>
      <timestamp>2016-04-05T11:06:48Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest II enemies → [[Category:Dragon Quest II monsters]] (automatic)</comment>
      <origin>93535</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2807" sha1="5ibtbe4nkocl38eaf89mhwir4taun7s" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>5ibtbe4nkocl38eaf89mhwir4taun7s</sha1>
    </revision>
    <revision>
      <id>97022</id>
      <parentid>93535</parentid>
      <timestamp>2016-04-11T08:07:01Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest Monsters enemies → [[Category:Dragon Warrior Monsters monsters]] (automatic)</comment>
      <origin>97022</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2810" sha1="qw3xqvfkdotqdjdkivcnfu482qcb5wm" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qw3xqvfkdotqdjdkivcnfu482qcb5wm</sha1>
    </revision>
    <revision>
      <id>97195</id>
      <parentid>97022</parentid>
      <timestamp>2016-04-11T08:11:44Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Warrior Monsters 2 enemies → [[Category:Dragon Warrior Monsters 2 monsters]] (automatic)</comment>
      <origin>97195</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2811" sha1="hwrgnat3nqhylq01ppu3r3htr6oy5rv" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:Hargon.jpg|200px]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>hwrgnat3nqhylq01ppu3r3htr6oy5rv</sha1>
    </revision>
    <revision>
      <id>97593</id>
      <parentid>97195</parentid>
      <timestamp>2016-04-17T21:48:14Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>97593</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2812" sha1="bvizcvei9zay1baxe4hlfl12eag5cgb" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>bvizcvei9zay1baxe4hlfl12eag5cgb</sha1>
    </revision>
    <revision>
      <id>99304</id>
      <parentid>97593</parentid>
      <timestamp>2016-05-06T02:43:31Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>99304</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3132" sha1="afbxv7v8hvlqv21l131e7quawuxx9qx" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>afbxv7v8hvlqv21l131e7quawuxx9qx</sha1>
    </revision>
    <revision>
      <id>100065</id>
      <parentid>99304</parentid>
      <timestamp>2016-05-16T01:38:32Z</timestamp>
      <contributor>
        <username>Ncolbz</username>
        <id>27679317</id>
      </contributor>
      <origin>100065</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3188" sha1="runxyp58q9zfrjfkbcx1gk6uqseui35" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking+Metalking
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>runxyp58q9zfrjfkbcx1gk6uqseui35</sha1>
    </revision>
    <revision>
      <id>100068</id>
      <parentid>100065</parentid>
      <timestamp>2016-05-16T01:39:22Z</timestamp>
      <contributor>
        <username>Ncolbz</username>
        <id>27679317</id>
      </contributor>
      <origin>100068</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3177" sha1="7w53o7gze53mma84i005nne5k3kvo6f" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking+Metalking
=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>7w53o7gze53mma84i005nne5k3kvo6f</sha1>
    </revision>
    <revision>
      <id>100088</id>
      <parentid>100068</parentid>
      <timestamp>2016-05-16T09:00:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>100088</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3190" sha1="6imi75orocoi6fkfirg82hhqv0nlpok" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>6imi75orocoi6fkfirg82hhqv0nlpok</sha1>
    </revision>
    <revision>
      <id>107348</id>
      <parentid>100088</parentid>
      <timestamp>2016-11-04T16:58:45Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>107348</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3222" sha1="gyct3gh6g00971x4nvlsomji1ufb6rb" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat. He also has sandals.

==Personality==
Hargon is as arrogant and indignant as one becoming a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>gyct3gh6g00971x4nvlsomji1ufb6rb</sha1>
    </revision>
    <revision>
      <id>110246</id>
      <parentid>107348</parentid>
      <timestamp>2016-12-08T13:07:13Z</timestamp>
      <contributor>
        <username>Jaimas</username>
        <id>1061804</id>
      </contributor>
      <origin>110246</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5234" sha1="huk669jdliogvu18fypkitr87t246xe" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land. 

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>huk669jdliogvu18fypkitr87t246xe</sha1>
    </revision>
    <revision>
      <id>110248</id>
      <parentid>110246</parentid>
      <timestamp>2016-12-08T13:11:41Z</timestamp>
      <contributor>
        <username>Jaimas</username>
        <id>1061804</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>110248</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5293" sha1="qq2ayhrt0d29123sdis9pd63q41rtqj" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land. 

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
Hargon Artwork.jpg|Hargon in Dragon Quest II's NES Manual.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>110288</id>
      <parentid>110248</parentid>
      <timestamp>2016-12-11T10:46:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="5234" sha1="huk669jdliogvu18fypkitr87t246xe" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land. 

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
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      <timestamp>2017-01-20T12:41:24Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <comment>Adding categories</comment>
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      <format>text/x-wiki</format>
      <text bytes="5300" sha1="qw75utx93bas23x5n9rclyo2dwqlv4y" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land. 

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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      <id>112937</id>
      <parentid>112727</parentid>
      <timestamp>2017-02-01T08:27:31Z</timestamp>
      <contributor>
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      <text bytes="5627" sha1="o72j2koswdy08z7zpak4rcql6yjqy0i" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン&lt;gallery widths="183"&gt;
SCAN_20170102_0001.jpg|shivam shukla|link="बहुत थक सा गया हू खुद को साबित करते करते , मेरे तरीके गलत हो सकते है, मगर मेरी मोहब्बत नही
&lt;/gallery&gt;]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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      <id>112946</id>
      <parentid>112937</parentid>
      <timestamp>2017-02-02T00:58:10Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="5330" sha1="bx2slcr7wlfgawqhsli21561dgb7owj" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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    <revision>
      <id>113575</id>
      <parentid>112946</parentid>
      <timestamp>2017-03-02T03:45:45Z</timestamp>
      <contributor>
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      <text bytes="5351" sha1="g83uqb9yw1hukn2nr6l1c6knkeewn81" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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      <id>113582</id>
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      <timestamp>2017-03-02T05:38:28Z</timestamp>
      <contributor>
        <username>I am pootis man</username>
        <id>31365977</id>
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      <text bytes="5476" sha1="hhp1dbyfjm7a9163ltt5mbjnbwk4q4q" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"Then 'tis for insolence and not ignorance that I must punish thee! Thou shalt rue thy folly forevermore!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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      <id>113729</id>
      <parentid>113582</parentid>
      <timestamp>2017-03-05T00:33:05Z</timestamp>
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        <username>I am pootis man</username>
        <id>31365977</id>
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      <text bytes="5459" sha1="61mupzbjoi2metgmp1gq696bpkvicdd" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

''Recipe: Dierantula x Dhuran''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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    <revision>
      <id>113817</id>
      <parentid>113729</parentid>
      <timestamp>2017-03-06T03:44:11Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>113817</origin>
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      <text bytes="5665" sha1="tk8a9s6rw6aj71eokjmrao8h8l0q8se" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
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    </revision>
    <revision>
      <id>115953</id>
      <parentid>113817</parentid>
      <timestamp>2017-05-02T00:02:00Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="5665" sha1="n59spwcn77qommmk82ef1pypjprnd3l" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>116218</id>
      <parentid>115953</parentid>
      <timestamp>2017-05-08T22:49:06Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="5718" sha1="hun8ywv0qcrtymk4y8tk9vgihbh4edk" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the [[Plateau of Rhone]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
==Other Languages==
{{Languages
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>hun8ywv0qcrtymk4y8tk9vgihbh4edk</sha1>
    </revision>
    <revision>
      <id>125160</id>
      <parentid>116218</parentid>
      <timestamp>2017-12-25T06:15:47Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>125160</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5721" sha1="52ig47xgahjze62acy4nc4a56nkm7p2" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Lorasia]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
==Other Languages==
{{Languages
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>52ig47xgahjze62acy4nc4a56nkm7p2</sha1>
    </revision>
    <revision>
      <id>125161</id>
      <parentid>125160</parentid>
      <timestamp>2017-12-25T06:16:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>125161</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5726" sha1="o0lnxhznj1cnnaw8h4bw4y137xpiwj0" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
==Other Languages==
{{Languages
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>o0lnxhznj1cnnaw8h4bw4y137xpiwj0</sha1>
    </revision>
    <revision>
      <id>127149</id>
      <parentid>125161</parentid>
      <timestamp>2018-02-16T02:39:23Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>127149</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6325" sha1="k73l1noz927qibrq12g0dv6p5zurtxm" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====

{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = [[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;
==Other Languages==
{{Languages
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>k73l1noz927qibrq12g0dv6p5zurtxm</sha1>
    </revision>
    <revision>
      <id>127159</id>
      <parentid>127149</parentid>
      <timestamp>2018-02-16T03:09:53Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>127159</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6344" sha1="mshxwzuc7vjv3hka6gmln402s2hjmnt" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====

{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = [[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>mshxwzuc7vjv3hka6gmln402s2hjmnt</sha1>
    </revision>
    <revision>
      <id>131416</id>
      <parentid>127159</parentid>
      <timestamp>2018-04-24T21:53:40Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>131416</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6359" sha1="645s9i0bwismdclq9rgn3v5qi06htej" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====

{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = [[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>645s9i0bwismdclq9rgn3v5qi06htej</sha1>
    </revision>
    <revision>
      <id>135630</id>
      <parentid>131416</parentid>
      <timestamp>2018-07-15T09:14:09Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <minor/>
      <comment>/* Appearance */</comment>
      <origin>135630</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6351" sha1="bhm3ittvr1kn6kjjvs02j1jv9nxhkxx" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest II|II]]''=====

{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = [[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Hargon can be obtained by breeding Whiteking + Metalking

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>bhm3ittvr1kn6kjjvs02j1jv9nxhkxx</sha1>
    </revision>
    <revision>
      <id>139124</id>
      <parentid>135630</parentid>
      <timestamp>2018-08-23T00:53:06Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>139124</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6312" sha1="e8xzjae8hercwrhj75j54874ekwfcon" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II|II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====[[Dragon Warrior Monsters]]=====
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>e8xzjae8hercwrhj75j54874ekwfcon</sha1>
    </revision>
    <revision>
      <id>139125</id>
      <parentid>139124</parentid>
      <timestamp>2018-08-23T00:53:14Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>139125</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6309" sha1="62ydztnk9crixbhb068h7plplramsw2" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====[[Dragon Warrior Monsters]]=====
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>62ydztnk9crixbhb068h7plplramsw2</sha1>
    </revision>
    <revision>
      <id>142731</id>
      <parentid>139125</parentid>
      <timestamp>2018-09-22T15:11:24Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>142731</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6355" sha1="g66pb4j0laolggoi16m89li14etux5x" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====[[Dragon Warrior Monsters]]=====
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>g66pb4j0laolggoi16m89li14etux5x</sha1>
    </revision>
    <revision>
      <id>145959</id>
      <parentid>142731</parentid>
      <timestamp>2018-10-24T03:35:48Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>145959</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6403" sha1="o6moqm4rjw9vsj4sf7jjytc40qf7yl4" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num = 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====[[Dragon Warrior Monsters]]=====
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>o6moqm4rjw9vsj4sf7jjytc40qf7yl4</sha1>
    </revision>
    <revision>
      <id>150490</id>
      <parentid>145959</parentid>
      <timestamp>2019-01-14T08:36:31Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Main Games */</comment>
      <origin>150490</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6405" sha1="c0teslt6pk35oxvvjgkalqfshtv46k7" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Side Games====
=====[[Dragon Warrior Monsters]]=====
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>c0teslt6pk35oxvvjgkalqfshtv46k7</sha1>
    </revision>
    <revision>
      <id>154577</id>
      <parentid>150490</parentid>
      <timestamp>2019-05-19T04:35:24Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154577</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6780" sha1="56wji70yacvh32qcrlkdev6jhbnjraa" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv.4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv.21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = 
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>56wji70yacvh32qcrlkdev6jhbnjraa</sha1>
    </revision>
    <revision>
      <id>154580</id>
      <parentid>154577</parentid>
      <timestamp>2019-05-19T04:41:06Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154580</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6779" sha1="25xg7jmbo6mywt4uwdrihy9scudncig" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv.4)&lt;br&gt;[[Bang]] (Lv.5)&lt;br&gt;[[TatsuCall]] (Lv.21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = 
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>25xg7jmbo6mywt4uwdrihy9scudncig</sha1>
    </revision>
    <revision>
      <id>154804</id>
      <parentid>154580</parentid>
      <timestamp>2019-05-25T03:02:18Z</timestamp>
      <contributor>
        <username>Dark Priest Hargon</username>
        <id>34006844</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>154804</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6812" sha1="4eywvgr6c70ci6d6aa77tnz5ka0uol6" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv.4)&lt;br&gt;[[Bang]] (Lv.5)&lt;br&gt;[[TatsuCall]] (Lv.21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = 
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>4eywvgr6c70ci6d6aa77tnz5ka0uol6</sha1>
    </revision>
    <revision>
      <id>155197</id>
      <parentid>154804</parentid>
      <timestamp>2019-06-05T05:12:28Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155197</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6815" sha1="m0ewfn5zdkasd12czarylpjaew4gu5y" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = 
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>m0ewfn5zdkasd12czarylpjaew4gu5y</sha1>
    </revision>
    <revision>
      <id>155723</id>
      <parentid>155197</parentid>
      <timestamp>2019-06-12T02:59:10Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155723</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6860" sha1="gcgerntr8l5xjqvc34zwv42bhofktge" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>gcgerntr8l5xjqvc34zwv42bhofktge</sha1>
    </revision>
    <revision>
      <id>156317</id>
      <parentid>155723</parentid>
      <timestamp>2019-06-20T05:51:30Z</timestamp>
      <contributor>
        <username>Dark Priest Hargon</username>
        <id>34006844</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>156317</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6884" sha1="k3qflrmqu5cfp5b3ddc26rxafxc2014" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = 
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>k3qflrmqu5cfp5b3ddc26rxafxc2014</sha1>
    </revision>
    <revision>
      <id>156526</id>
      <parentid>156317</parentid>
      <timestamp>2019-06-23T04:31:23Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>156526</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6904" sha1="tq5dtmdqphxsn63wx7nh03ty6gmnmud" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>tq5dtmdqphxsn63wx7nh03ty6gmnmud</sha1>
    </revision>
    <revision>
      <id>157966</id>
      <parentid>156526</parentid>
      <timestamp>2019-07-10T03:23:42Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>157966</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6921" sha1="4afniv69dd6yxmw2imqnnsv4oscmkg0" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized in this game.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>4afniv69dd6yxmw2imqnnsv4oscmkg0</sha1>
    </revision>
    <revision>
      <id>158770</id>
      <parentid>157966</parentid>
      <timestamp>2019-07-22T10:26:43Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>158770</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9541" sha1="5z3b6nhg0obyg2f9m2xctqcgmy22p66" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>5z3b6nhg0obyg2f9m2xctqcgmy22p66</sha1>
    </revision>
    <revision>
      <id>159327</id>
      <parentid>158770</parentid>
      <timestamp>2019-08-01T21:00:06Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Upgraded Hargon's personality with some stuff from Dragon Quest Builders 2.</comment>
      <origin>159327</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10344" sha1="ex1v12fxeuu6bhjfsnaaefs2grvvd81" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human, Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>ex1v12fxeuu6bhjfsnaaefs2grvvd81</sha1>
    </revision>
    <revision>
      <id>159909</id>
      <parentid>159327</parentid>
      <timestamp>2019-08-17T00:40:40Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>159909</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10429" sha1="20itthwjdywh740448ls9kijxhn8i44" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton|Skeletons]] [[Skeleton soldier|Skeleton soldiers]] &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:??? family]]</text>
      <sha1>20itthwjdywh740448ls9kijxhn8i44</sha1>
    </revision>
    <revision>
      <id>168984</id>
      <parentid>159909</parentid>
      <timestamp>2019-12-08T03:36:25Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>168984</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10414" sha1="ow544d42zocz2t7veivcc8c752ads7u" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton|Skeletons]] [[Skeleton soldier|Skeleton soldiers]] &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ow544d42zocz2t7veivcc8c752ads7u</sha1>
    </revision>
    <revision>
      <id>169497</id>
      <parentid>168984</parentid>
      <timestamp>2019-12-15T13:14:51Z</timestamp>
      <contributor>
        <username>Dark Priest Hargon</username>
        <id>34006844</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>169497</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10462" sha1="01xhk90us3d4fy1wljeg8frssnkt9v4" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton|Skeletons]] [[Skeleton soldier|Skeleton soldiers]] &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
      <sha1>01xhk90us3d4fy1wljeg8frssnkt9v4</sha1>
    </revision>
    <revision>
      <id>174213</id>
      <parentid>169497</parentid>
      <timestamp>2020-02-15T19:00:16Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <comment>Revised</comment>
      <origin>174213</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10459" sha1="h7h6exy0jod7ig1yji63vzjmwcou163" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton|Skeletons]] [[Skeleton soldier|Skeleton soldiers]] &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest: Legend of the Hero Abel]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
      <sha1>h7h6exy0jod7ig1yji63vzjmwcou163</sha1>
    </revision>
    <revision>
      <id>174346</id>
      <parentid>174213</parentid>
      <timestamp>2020-02-16T02:20:04Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <origin>174346</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10440" sha1="os61ly66uz0r1i2dvra9yvnfl045f5g" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. 

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte|Whackolytes]] beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}

Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton|Skeletons]] [[Skeleton soldier|Skeleton soldiers]] &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest: Legend of the Hero Abel]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}
{{DQII}}
[[ja:大神官ハーゴン|ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
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    </revision>
    <revision>
      <id>179605</id>
      <parentid>174346</parentid>
      <timestamp>2020-03-18T02:08:30Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>179605</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10425" sha1="cpv82hd7xii2cfc0xctqfd96c7hx19h" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.


==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest: Legend of the Hero Abel]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
      <sha1>cpv82hd7xii2cfc0xctqfd96c7hx19h</sha1>
    </revision>
    <revision>
      <id>179621</id>
      <parentid>179605</parentid>
      <timestamp>2020-03-18T03:12:31Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>179621</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10471" sha1="fewhiah86oevzxmfhjqk74dohjg6vaq" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.


==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest: Legend of the Hero Abel]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
      <sha1>fewhiah86oevzxmfhjqk74dohjg6vaq</sha1>
    </revision>
    <revision>
      <id>181933</id>
      <parentid>179621</parentid>
      <timestamp>2020-04-06T03:08:10Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>181933</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10503" sha1="0hbdh2wv2k6rcpim65ksy3w5st96121" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest II]]=====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====Other Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
=====[[Dragon Warrior Monsters 2]]=====
Hargon can be obtained by breeding Whiteking + Metalking

=====[[Dragon Quest Monsters: Joker]]=====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

=====[[Dragon Quest Monsters: Joker 2]]=====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===== [[Dragon Quest Builders 2]] =====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.


==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====''[[Dragon Quest: Legend of the Hero Abel]]''====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Builders 2 characters]]</text>
      <sha1>0hbdh2wv2k6rcpim65ksy3w5st96121</sha1>
    </revision>
    <revision>
      <id>183002</id>
      <parentid>181933</parentid>
      <timestamp>2020-04-22T05:46:35Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>183002</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10490" sha1="00yci5nuhzvec2gp9yyjfkf6si2ghua" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br/&gt;460 (SNES, GBC, iOS)
|MP = Infinite
|Attack = 180 (NES)&lt;br/&gt;177 (SNES, GBC, iOS)
|Defense = 187 (NES)&lt;br/&gt;165 (SNES, GBC, iOS)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Snooze]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Midheal]]{{tt|*|Only in the SNES, GBC and iOS versions}}
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

==Rank and Slot No.==
===Joker 2===
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>00yci5nuhzvec2gp9yyjfkf6si2ghua</sha1>
    </revision>
    <revision>
      <id>187750</id>
      <parentid>183002</parentid>
      <timestamp>2020-06-11T05:08:45Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>187750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10759" sha1="kq8d3sqsg8yxqfgm9dz65wiyvo6171r" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>kq8d3sqsg8yxqfgm9dz65wiyvo6171r</sha1>
    </revision>
    <revision>
      <id>188838</id>
      <parentid>187750</parentid>
      <timestamp>2020-06-29T02:08:46Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>188838</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10829" sha1="sxlsmgj087qyj9pcma2yn8z2fef1zgh" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>sxlsmgj087qyj9pcma2yn8z2fef1zgh</sha1>
    </revision>
    <revision>
      <id>189583</id>
      <parentid>188838</parentid>
      <timestamp>2020-07-07T22:39:55Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>189583</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10879" sha1="sif1819jim52d97feaoeubvk2rfipp3" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]</text>
      <sha1>sif1819jim52d97feaoeubvk2rfipp3</sha1>
    </revision>
    <revision>
      <id>192396</id>
      <parentid>189583</parentid>
      <timestamp>2020-08-14T18:33:04Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>192396</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11036" sha1="8rqg9p6agtohfzfeijwr4260mtijks8" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Voice Actors==
*Japanese: '''Hisashi Izumi'''

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>8rqg9p6agtohfzfeijwr4260mtijks8</sha1>
    </revision>
    <revision>
      <id>194361</id>
      <parentid>192396</parentid>
      <timestamp>2020-08-27T11:33:19Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194361</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11056" sha1="cuqjjwj7cv9kpyp2kis7ec3g52mmumf" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown
|Actor = '''Hisashi Izumi''' &lt;br /&gt; ''[[Dragon Quest Builders II]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>cuqjjwj7cv9kpyp2kis7ec3g52mmumf</sha1>
    </revision>
    <revision>
      <id>194362</id>
      <parentid>194361</parentid>
      <timestamp>2020-08-27T11:33:40Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194362</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11055" sha1="f9pobghwyd73iuj35joitj9u9suyguf" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown
|Actor = '''Hisashi Izumi''' &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>f9pobghwyd73iuj35joitj9u9suyguf</sha1>
    </revision>
    <revision>
      <id>194363</id>
      <parentid>194362</parentid>
      <timestamp>2020-08-27T11:33:59Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194363</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11049" sha1="1s587opmhk4zf6q9lnw6ye950cuqvc4" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown
|Actor = Hisashi Izumi &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1s587opmhk4zf6q9lnw6ye950cuqvc4</sha1>
    </revision>
    <revision>
      <id>194753</id>
      <parentid>194363</parentid>
      <timestamp>2020-08-29T10:40:45Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194753</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11125" sha1="0txdxco4agyq1s8e4hooeytj2zyk8t9" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest
|Age = Unknown
|Actor = Hisashi Izumi &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Lorasia]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>0txdxco4agyq1s8e4hooeytj2zyk8t9</sha1>
    </revision>
    <revision>
      <id>196270</id>
      <parentid>194753</parentid>
      <timestamp>2020-09-04T20:03:02Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>196270</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11198" sha1="pc3u2dwk37oykncafb6lf6ovztg38ow" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>pc3u2dwk37oykncafb6lf6ovztg38ow</sha1>
    </revision>
    <revision>
      <id>196433</id>
      <parentid>196270</parentid>
      <timestamp>2020-09-08T02:47:46Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>196433</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11244" sha1="9h70bxd1626onne0wg34706tew0c5ts" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>9h70bxd1626onne0wg34706tew0c5ts</sha1>
    </revision>
    <revision>
      <id>196672</id>
      <parentid>196433</parentid>
      <timestamp>2020-09-14T17:24:38Z</timestamp>
      <contributor>
        <username>Junia Julia Augusta</username>
        <id>32225660</id>
      </contributor>
      <comment>/* Appearance */</comment>
      <origin>196672</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11248" sha1="8xh8chy293khhvfl4stvpuod3d9ytwm" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles [[The Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>8xh8chy293khhvfl4stvpuod3d9ytwm</sha1>
    </revision>
    <revision>
      <id>196674</id>
      <parentid>196672</parentid>
      <timestamp>2020-09-14T17:25:36Z</timestamp>
      <contributor>
        <username>Junia Julia Augusta</username>
        <id>32225660</id>
      </contributor>
      <comment>/* Appearance */</comment>
      <origin>196674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11248" sha1="kzi3nvsbjhg4276uybcl3zn352gao3w" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>kzi3nvsbjhg4276uybcl3zn352gao3w</sha1>
    </revision>
    <revision>
      <id>196675</id>
      <parentid>196674</parentid>
      <timestamp>2020-09-14T17:25:59Z</timestamp>
      <contributor>
        <username>Junia Julia Augusta</username>
        <id>32225660</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>196675</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11252" sha1="j30e4qsle0f42mcdtta672wqz44iywp" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>j30e4qsle0f42mcdtta672wqz44iywp</sha1>
    </revision>
    <revision>
      <id>196676</id>
      <parentid>196675</parentid>
      <timestamp>2020-09-14T17:27:02Z</timestamp>
      <contributor>
        <username>Junia Julia Augusta</username>
        <id>32225660</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>196676</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11268" sha1="sruer04vl7nfsp4zan3qn6y45hyyw7o" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of Erdrick, as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>sruer04vl7nfsp4zan3qn6y45hyyw7o</sha1>
    </revision>
    <revision>
      <id>196677</id>
      <parentid>196676</parentid>
      <timestamp>2020-09-14T17:28:08Z</timestamp>
      <contributor>
        <username>Junia Julia Augusta</username>
        <id>32225660</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>196677</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11272" sha1="8f9uj3ejrsxe5lat318twgbfbz3jml7" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s [[Skeleton soldier]]s &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>8f9uj3ejrsxe5lat318twgbfbz3jml7</sha1>
    </revision>
    <revision>
      <id>196681</id>
      <parentid>196677</parentid>
      <timestamp>2020-09-14T20:54:31Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>196681</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11274" sha1="omg346ovlbo5odk6wwdrpub8ocz94v8" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = [[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>omg346ovlbo5odk6wwdrpub8ocz94v8</sha1>
    </revision>
    <revision>
      <id>202514</id>
      <parentid>196681</parentid>
      <timestamp>2020-11-25T04:00:47Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Banjo Ginga also voices Hargon</comment>
      <origin>202514</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11403" sha1="anj3xm2cllph8d3wpr3tuy2cq37iasq" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjo Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''|caption1=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Family=}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>anj3xm2cllph8d3wpr3tuy2cq37iasq</sha1>
    </revision>
    <revision>
      <id>202516</id>
      <parentid>202514</parentid>
      <timestamp>2020-11-25T04:02:16Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>202516</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11404" sha1="rgibid6h00gqipqswt2m9lkdmhebvfv" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''|caption1=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Family=}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>rgibid6h00gqipqswt2m9lkdmhebvfv</sha1>
    </revision>
    <revision>
      <id>207236</id>
      <parentid>202516</parentid>
      <timestamp>2021-02-14T19:57:02Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>207236</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11444" sha1="tr0fhfcnehrxxsn1fysm8683w3yldnc" xml:space="preserve">{{Character
|Name = Hargon
|Game = Dragon Quest II
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''|caption1=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Family=}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]
}}Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}
{{stub}}
{{DQII}}
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>tr0fhfcnehrxxsn1fysm8683w3yldnc</sha1>
    </revision>
    <revision>
      <id>209655</id>
      <parentid>207236</parentid>
      <timestamp>2021-03-21T11:37:02Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>209655</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11386" sha1="dnjg09l6de4uqhjk8sbrbzns5pli38k" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>dnjg09l6de4uqhjk8sbrbzns5pli38k</sha1>
    </revision>
    <revision>
      <id>211982</id>
      <parentid>209655</parentid>
      <timestamp>2021-05-13T15:36:26Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>211982</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11428" sha1="rax1d0eilnnqnxz8y23w1n39q52awnx" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>rax1d0eilnnqnxz8y23w1n39q52awnx</sha1>
    </revision>
    <revision>
      <id>213818</id>
      <parentid>211982</parentid>
      <timestamp>2021-06-14T18:17:12Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>213818</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11468" sha1="4qai52k5hbrhogp0qwx0yjldvyk439x" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>4qai52k5hbrhogp0qwx0yjldvyk439x</sha1>
    </revision>
    <revision>
      <id>213992</id>
      <parentid>213818</parentid>
      <timestamp>2021-06-17T16:33:13Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>213992</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11512" sha1="j37zxe5bdplu2lrfh5ywvd1mu7ramim" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Alefgard]] (The Children of Hargon). Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in Dragon Quest Builders 2, where his master lost his memory and became an amnesic human. Hargon takes a role similar to [[Rubiss]] in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side. Despite these qualities, however, he still shows concern for his own monsters as seen when Malroth kills 2 [[Whackolyte]]s beneath Krumbul-Don and Hargon tells him they worshipped him, and should feel ashamed for this sin.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke (the latter after freeing her from her curse).

Hargon is later defeated by the heroes in his castle, which sits on the plateau of [[Rendarak]]. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

The entire world that the Builder and Malroth explore is actually an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]</text>
      <sha1>j37zxe5bdplu2lrfh5ywvd1mu7ramim</sha1>
    </revision>
    <revision>
      <id>217747</id>
      <parentid>213992</parentid>
      <timestamp>2021-07-27T06:29:12Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>217747</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12586" sha1="gtrmnrgn54mhno2wb4e84b7zqor02uo" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The Children of Hargon'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]</text>
      <sha1>gtrmnrgn54mhno2wb4e84b7zqor02uo</sha1>
    </revision>
    <revision>
      <id>220402</id>
      <parentid>217747</parentid>
      <timestamp>2021-08-24T17:48:09Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>220402</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12610" sha1="c2jawxnhnytpwzfal2rrqofjbsmx0jj" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]</text>
      <sha1>c2jawxnhnytpwzfal2rrqofjbsmx0jj</sha1>
    </revision>
    <revision>
      <id>251145</id>
      <parentid>220402</parentid>
      <timestamp>2022-08-10T05:00:59Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>251145</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12628" sha1="a83ahlta293ulbb30oytj6580tsgbg3" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤
}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]</text>
      <sha1>a83ahlta293ulbb30oytj6580tsgbg3</sha1>
    </revision>
    <revision>
      <id>251548</id>
      <parentid>251145</parentid>
      <timestamp>2022-08-12T21:47:57Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>251548</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12679" sha1="dmvh3id9m47s3sbljfmkqj63qba07yb" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤
}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
      <sha1>dmvh3id9m47s3sbljfmkqj63qba07yb</sha1>
    </revision>
    <revision>
      <id>252237</id>
      <parentid>251548</parentid>
      <timestamp>2022-08-18T03:04:48Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>252237</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12690" sha1="rfgl055da4qjg615xfwepcc8yhbd3ot" xml:space="preserve">{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = [[File:DQII - Hargon.png|200px]]
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]] &lt;br /&gt; Dragon Quest II CD Theater
*[[Hisashi Izumi]] &lt;br /&gt; ''[[Dragon Quest Builders 2]]''}}
{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}

'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series|''Dragon Quest'' series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = 
}}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.
=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}
=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}
====[[Dragon Quest Monsters: Joker 2 Professional]]====
====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
====[[Dragon Quest Monsters: Joker 3 Professional]]====
====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤
}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
      <sha1>rfgl055da4qjg615xfwepcc8yhbd3ot</sha1>
    </revision>
    <revision>
      <id>261850</id>
      <parentid>252237</parentid>
      <timestamp>2022-12-10T23:23:47Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>261850</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12612" sha1="qo3yowrhek7nx0d5as4ivlru9eeqqyk" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
      <sha1>qo3yowrhek7nx0d5as4ivlru9eeqqyk</sha1>
    </revision>
    <revision>
      <id>266779</id>
      <parentid>261850</parentid>
      <timestamp>2023-01-26T23:53:03Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>266779</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12706" sha1="2qtuhdgpzsz4pq5j7x3b35si8qtvcr1" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>2qtuhdgpzsz4pq5j7x3b35si8qtvcr1</sha1>
    </revision>
    <revision>
      <id>266781</id>
      <parentid>266779</parentid>
      <timestamp>2023-01-26T23:56:06Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>266781</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12873" sha1="1c4h6omkmpsjt6utdk00m7vi2y50759" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>1c4h6omkmpsjt6utdk00m7vi2y50759</sha1>
    </revision>
    <revision>
      <id>267568</id>
      <parentid>266781</parentid>
      <timestamp>2023-02-02T19:21:30Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>267568</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12930" sha1="ru0itivj4kpzh1iwtholn5edzcgttck" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>ru0itivj4kpzh1iwtholn5edzcgttck</sha1>
    </revision>
    <revision>
      <id>295767</id>
      <parentid>267568</parentid>
      <timestamp>2023-10-29T14:48:58Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>295767</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12972" sha1="ak3eqx4zq3b9bw12xqgr01z5xm3zjas" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Rivals monsters]]</text>
      <sha1>ak3eqx4zq3b9bw12xqgr01z5xm3zjas</sha1>
    </revision>
    <revision>
      <id>295857</id>
      <parentid>295767</parentid>
      <timestamp>2023-10-29T21:29:51Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>295857</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12972" sha1="2h2rqcyfztf8vfefci9tigwqjlfdapa" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's Staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the Scions of [[Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the Scions of Erdrick survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>2h2rqcyfztf8vfefci9tigwqjlfdapa</sha1>
    </revision>
    <revision>
      <id>296449</id>
      <parentid>295857</parentid>
      <timestamp>2023-11-02T17:30:03Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>296449</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12976" sha1="bg4e4e28pc9m8ydjxohjz4t9dzdplxh" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = *[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>bg4e4e28pc9m8ydjxohjz4t9dzdplxh</sha1>
    </revision>
    <revision>
      <id>296834</id>
      <parentid>296449</parentid>
      <timestamp>2023-11-05T19:26:29Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>296834</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13043" sha1="qikfth4p4vyjnnc2ok1sbn4jubezaos" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
      <sha1>qikfth4p4vyjnnc2ok1sbn4jubezaos</sha1>
    </revision>
    <revision>
      <id>301009</id>
      <parentid>296834</parentid>
      <timestamp>2023-12-15T08:44:53Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>301009</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13104" sha1="48qayzz248e8lpnru1vk5lbrtk77g8l" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>48qayzz248e8lpnru1vk5lbrtk77g8l</sha1>
    </revision>
    <revision>
      <id>312485</id>
      <parentid>301009</parentid>
      <timestamp>2024-04-17T03:43:44Z</timestamp>
      <contributor>
        <ip>76.34.205.137</ip>
      </contributor>
      <comment>Added a detail that explains Hargon's true goal</comment>
      <origin>312485</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13352" sha1="dsj0eqehai3lzywv2bhx6piup7wsb0f" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The [[Dragonlord]], as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called '''The [[Children of Hargon]]'''. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean. Meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>dsj0eqehai3lzywv2bhx6piup7wsb0f</sha1>
    </revision>
    <revision>
      <id>321375</id>
      <parentid>312485</parentid>
      <timestamp>2024-06-29T20:00:14Z</timestamp>
      <contributor>
        <username>Dragorosso95</username>
        <id>38737333</id>
      </contributor>
      <minor/>
      <origin>321375</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13370" sha1="k0keqtsudtxqeopyeq61j5roldudsc5" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>k0keqtsudtxqeopyeq61j5roldudsc5</sha1>
    </revision>
    <revision>
      <id>325079</id>
      <parentid>321375</parentid>
      <timestamp>2024-08-31T21:45:01Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>325079</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13475" sha1="49ee6gp7u4ycj9drj7as3wsd5gv3vo0" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger like the previous image
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>49ee6gp7u4ycj9drj7as3wsd5gv3vo0</sha1>
    </revision>
    <revision>
      <id>325080</id>
      <parentid>325079</parentid>
      <timestamp>2024-08-31T21:46:03Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>325080</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13493" sha1="ajofnrk1txqnhy0co92a3hi36i6p59s" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>ajofnrk1txqnhy0co92a3hi36i6p59s</sha1>
    </revision>
    <revision>
      <id>325935</id>
      <parentid>325080</parentid>
      <timestamp>2024-09-13T08:35:35Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <minor/>
      <comment>just added Hargoogoo</comment>
      <origin>325935</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13508" sha1="ka2nduav9xct5in3yflk7j4gjf3qgjw" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>ka2nduav9xct5in3yflk7j4gjf3qgjw</sha1>
    </revision>
    <revision>
      <id>333401</id>
      <parentid>325935</parentid>
      <timestamp>2024-11-19T19:02:26Z</timestamp>
      <contributor>
        <username>Dio-ZX</username>
        <id>32574679</id>
      </contributor>
      <origin>333401</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13690" sha1="60m0sreawvgdpbh7su84uo07l3j1gw8" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = Unknown
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
In the post-credits scene of the HD-2D Remake, Hargon is revealed to have once been the High Priest who vowed to take care of the Dragon Queen’s egg.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>60m0sreawvgdpbh7su84uo07l3j1gw8</sha1>
    </revision>
    <revision>
      <id>334302</id>
      <parentid>333401</parentid>
      <timestamp>2024-11-24T22:16:42Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>334302</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14094" sha1="8j7zguga8u1mg54j3wqm7usl3lpdbrv" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
*Japanese
**[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
**[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
**[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving Erdrick the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s [[Dragonlord|egg]] and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining a [[dhuran]] with a [[dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>8j7zguga8u1mg54j3wqm7usl3lpdbrv</sha1>
    </revision>
    <revision>
      <id>334382</id>
      <parentid>334302</parentid>
      <timestamp>2024-11-25T16:46:04Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>334382</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14634" sha1="hb5utz6y345wwpdyo12f1rwdbuu1od3" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]]&lt;br&gt;Dragon Quest II CD Theater
*[[Hisashi Izumi]]&lt;br&gt;''[[Dragon Quest Builders 2]]''
*[[Kenichi Suzumura]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving Erdrick the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s [[Dragonlord|egg]] and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>hb5utz6y345wwpdyo12f1rwdbuu1od3</sha1>
    </revision>
    <revision>
      <id>334383</id>
      <parentid>334382</parentid>
      <timestamp>2024-11-25T16:47:30Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>334383</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14631" sha1="owkythz8iwetc2bq65oa9zoiygmqtqj" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving Erdrick the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s [[Dragonlord|egg]] and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

{{stub}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>owkythz8iwetc2bq65oa9zoiygmqtqj</sha1>
    </revision>
    <revision>
      <id>334385</id>
      <parentid>334383</parentid>
      <timestamp>2024-11-25T16:55:44Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>334385</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14631" sha1="rhl4i1wqje3nu0zfqys1f1qptrbaz0w" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving Erdrick the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s [[Dragonlord|egg]] and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>rhl4i1wqje3nu0zfqys1f1qptrbaz0w</sha1>
    </revision>
    <revision>
      <id>334780</id>
      <parentid>334385</parentid>
      <timestamp>2024-11-27T07:08:58Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>334780</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14672" sha1="rlcdolsuwvu7cy04h57t1iu0v0f7bua" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving Erdrick the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s [[Dragonlord|egg]] and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>rlcdolsuwvu7cy04h57t1iu0v0f7bua</sha1>
    </revision>
    <revision>
      <id>335179</id>
      <parentid>334780</parentid>
      <timestamp>2024-11-29T21:41:06Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>335179</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14654" sha1="qquoz36g8i10kqm75d1xgormmfrng2m" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
{{Spoiler/test|Hargon appears in the game's HD-2D Remake, revealed to be the Castle of the Dragon Queen's High Priest and is first seen worrying about the Dragon Queen’s declining health and falls into a slump of grief after she dies giving Erdrick the Sphere of Light to fight Zoma. After Erdrick defeats Zoma and is trapped in Alefgard when the Pit of Giaga closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.}}

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>qquoz36g8i10kqm75d1xgormmfrng2m</sha1>
    </revision>
    <revision>
      <id>335180</id>
      <parentid>335179</parentid>
      <timestamp>2024-11-29T21:43:55Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>335180</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14693" sha1="d3i4pg0ceo1yp803bpg9szxydoc4ul5" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>d3i4pg0ceo1yp803bpg9szxydoc4ul5</sha1>
    </revision>
    <revision>
      <id>335270</id>
      <parentid>335180</parentid>
      <timestamp>2024-11-29T23:56:27Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>335270</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14730" sha1="tre9swbe9fv5o93rj9baptgqm032457" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=[[Dragonlord]] (Adoptive son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>tre9swbe9fv5o93rj9baptgqm032457</sha1>
    </revision>
    <revision>
      <id>335273</id>
      <parentid>335270</parentid>
      <timestamp>2024-11-30T00:13:22Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>335273</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15009" sha1="bnfahaj9u33ma33cha77jog56tl0f7h" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=[[Dragonlord]] (Adoptive son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>bnfahaj9u33ma33cha77jog56tl0f7h</sha1>
    </revision>
    <revision>
      <id>336167</id>
      <parentid>335273</parentid>
      <timestamp>2024-12-12T17:23:47Z</timestamp>
      <contributor>
        <ip>78.147.68.73</ip>
      </contributor>
      <origin>336167</origin>
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      <text bytes="15038" sha1="pkiho6fawj1m6ub1smryirhjmz0w8ms" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=[[Dragonlord]] (Adoptive son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction. He also loves sausage rolls.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>336168</id>
      <parentid>336167</parentid>
      <timestamp>2024-12-12T17:27:06Z</timestamp>
      <contributor>
        <ip>78.147.68.73</ip>
      </contributor>
      <origin>336168</origin>
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      <format>text/x-wiki</format>
      <text bytes="15009" sha1="bnfahaj9u33ma33cha77jog56tl0f7h" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=[[Dragonlord]] (Adoptive son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>bnfahaj9u33ma33cha77jog56tl0f7h</sha1>
    </revision>
    <revision>
      <id>336230</id>
      <parentid>336168</parentid>
      <timestamp>2024-12-13T20:16:04Z</timestamp>
      <contributor>
        <ip>24.29.229.2</ip>
      </contributor>
      <comment>Removed unconfirmed reference to relation with Dragonlord</comment>
      <origin>336230</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14980" sha1="8804klt7cp4z5zdqqbrw1s2ukka5lpd" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Hargon's TACT portrait (which seems to have one more finger on each hand like the two previous images
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>8804klt7cp4z5zdqqbrw1s2ukka5lpd</sha1>
    </revision>
    <revision>
      <id>336371</id>
      <parentid>336230</parentid>
      <timestamp>2024-12-15T16:54:17Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>336371</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14938" sha1="py6ddohdvyo8wrz3s1ymouka8flg2gj" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>py6ddohdvyo8wrz3s1ymouka8flg2gj</sha1>
    </revision>
    <revision>
      <id>336662</id>
      <parentid>336371</parentid>
      <timestamp>2024-12-23T06:48:48Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>336662</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14975" sha1="55gw07mbopaxh4xviaohlwwkwd9qblm" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>55gw07mbopaxh4xviaohlwwkwd9qblm</sha1>
    </revision>
    <revision>
      <id>336952</id>
      <parentid>336662</parentid>
      <timestamp>2024-12-27T17:16:56Z</timestamp>
      <contributor>
        <ip>78.147.68.73</ip>
      </contributor>
      <origin>336952</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15026" sha1="72jfg4iy6gkc2vwalv3yekjserqhp7n" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction. Seriously? He just needs to mind his own business.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>72jfg4iy6gkc2vwalv3yekjserqhp7n</sha1>
    </revision>
    <revision>
      <id>336953</id>
      <parentid>336952</parentid>
      <timestamp>2024-12-27T17:17:45Z</timestamp>
      <contributor>
        <ip>78.147.68.73</ip>
      </contributor>
      <origin>336953</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14975" sha1="55gw07mbopaxh4xviaohlwwkwd9qblm" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>337515</id>
      <parentid>336953</parentid>
      <timestamp>2025-01-05T18:14:59Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>337515</origin>
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      <text bytes="15010" sha1="o38rhqnqzeq3bj0idu09ad5p9zmlulv" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>o38rhqnqzeq3bj0idu09ad5p9zmlulv</sha1>
    </revision>
    <revision>
      <id>339924</id>
      <parentid>337515</parentid>
      <timestamp>2025-02-09T00:37:11Z</timestamp>
      <contributor>
        <ip>104.13.58.13</ip>
      </contributor>
      <comment>Adding categories</comment>
      <origin>339924</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15043" sha1="0lblsmgah77z3hdcabhozf1nqyj5q1i" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>0lblsmgah77z3hdcabhozf1nqyj5q1i</sha1>
    </revision>
    <revision>
      <id>341856</id>
      <parentid>339924</parentid>
      <timestamp>2025-03-05T22:37:30Z</timestamp>
      <contributor>
        <username>Baipopaibo</username>
        <id>48701902</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>341856</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15124" sha1="8wevg5s5yv3chrguvh5zzvxslk4a3x2" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>8wevg5s5yv3chrguvh5zzvxslk4a3x2</sha1>
    </revision>
    <revision>
      <id>341859</id>
      <parentid>341856</parentid>
      <timestamp>2025-03-05T23:08:54Z</timestamp>
      <contributor>
        <username>Baipopaibo</username>
        <id>48701902</id>
      </contributor>
      <comment>Added starfish phobia from DQB2</comment>
      <origin>341859</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15315" sha1="k986mhf0vi0z7be61oyh4a2akvyl4b9" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>k986mhf0vi0z7be61oyh4a2akvyl4b9</sha1>
    </revision>
    <revision>
      <id>349533</id>
      <parentid>341859</parentid>
      <timestamp>2025-05-25T21:38:13Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Interlanguage link.</comment>
      <origin>349533</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15329" sha1="lslim6qcc4uodxerio8z2ppd60xx307" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>lslim6qcc4uodxerio8z2ppd60xx307</sha1>
    </revision>
    <revision>
      <id>351181</id>
      <parentid>349533</parentid>
      <timestamp>2025-06-05T21:21:55Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Interlanguage link.</comment>
      <origin>351181</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15343" sha1="rterz885ro228bkr5sos4fe6oj6h2on" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    <revision>
      <id>355810</id>
      <parentid>351181</parentid>
      <timestamp>2025-07-07T18:15:29Z</timestamp>
      <contributor>
        <ip>89.168.161.141</ip>
      </contributor>
      <origin>355810</origin>
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      <text bytes="15359" sha1="5uu82b77cy2fjhdu2x002m5lcmpikj2" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins. He is very hot.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>355811</id>
      <parentid>355810</parentid>
      <timestamp>2025-07-07T18:16:01Z</timestamp>
      <contributor>
        <ip>89.168.161.141</ip>
      </contributor>
      <comment>/* Appearance */</comment>
      <origin>355811</origin>
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      <text bytes="15343" sha1="rterz885ro228bkr5sos4fe6oj6h2on" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
Hargon.jpg
DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>361973</id>
      <parentid>355811</parentid>
      <timestamp>2025-09-01T16:37:46Z</timestamp>
      <contributor>
        <username>Dafanagan</username>
        <id>38094892</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>361973</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15402" sha1="39c1pf5vgrtag6z5gtq7x50xatiw858" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>39c1pf5vgrtag6z5gtq7x50xatiw858</sha1>
    </revision>
    <revision>
      <id>365091</id>
      <parentid>361973</parentid>
      <timestamp>2025-09-21T17:53:26Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>365091</origin>
      <model>wikitext</model>
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      <text bytes="15419" sha1="ctxbpc645w1gq5i2dwtagip84vydum6" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    <revision>
      <id>370723</id>
      <parentid>365091</parentid>
      <timestamp>2025-10-19T20:18:41Z</timestamp>
      <contributor>
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        <id>44336173</id>
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      <text bytes="15613" sha1="33c29tezh0vsj8tsbkpjs1s4516xcor" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'' and ''[[Dragon Quest III]] HD-2D'')|Family=}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===
====[[Dragon Quest II]]====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

====[[Dragon Quest III]]====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>372126</id>
      <parentid>370723</parentid>
      <timestamp>2025-10-30T22:15:29Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>372126</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16536" sha1="n2b6cknhdqv537hivuouggp5l7avuwa" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and [[Spiketail]]'s bestiary entry mentioning he was working for someone other than the Dragonlord to take Erdrick's belongings. During the ending, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>372131</id>
      <parentid>372126</parentid>
      <timestamp>2025-10-30T22:30:54Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
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      <origin>372131</origin>
      <model>wikitext</model>
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      <text bytes="16541" sha1="5bo3xv6xr7g0l5e02kb62s5togr8ds6" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and [[Spiketail]]'s bestiary entry mentioning he was working for someone other than the Dragonlord to take Erdrick's belongings. During the ending, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>372348</id>
      <parentid>372131</parentid>
      <timestamp>2025-10-31T03:15:30Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>372348</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17425" sha1="1plkm3jfkhp5ga1hu9vp71h5dv8dzf1" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and [[Spiketail]]'s bestiary entry mentioning he was working for someone other than the Dragonlord to take Erdrick's belongings. By the time the [[Hero (Dragon Quest)|Hero]] has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same,

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>373754</id>
      <parentid>372348</parentid>
      <timestamp>2025-11-02T01:00:09Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>373754</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17486" sha1="fhn5pues7avfa7emrt5bg4o0uw71z50" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same,

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>378802</id>
      <parentid>373754</parentid>
      <timestamp>2025-11-13T06:53:42Z</timestamp>
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        <id>53884290</id>
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      <text bytes="17543" sha1="e5vpv76wqm6z4syiewt4x1v1oyglc22" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same,

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    <revision>
      <id>379608</id>
      <parentid>378802</parentid>
      <timestamp>2025-11-16T03:54:55Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <text bytes="17578" sha1="gzd614vuzodp2ab5c9k7nns27kdffet" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.

Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdom of [[Moonbrooke]] is completely destroyed.

Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same,

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    <revision>
      <id>379609</id>
      <parentid>379608</parentid>
      <timestamp>2025-11-16T04:01:28Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <origin>379609</origin>
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      <text bytes="18193" sha1="eckzmknjbd8koqm92lxhbwwtcjaaneu" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same,

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Normal attack&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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      <id>379822</id>
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      <timestamp>2025-11-17T16:21:49Z</timestamp>
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      <text bytes="18698" sha1="t9cj223kx3qa68ktrqwqewsfl55qgh5" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0
|Gold = 0
|drop = [[Mad cap]] 1/128
|abilities = May act twice&lt;br&gt;Acts three times per turn (HD-2D)&lt;br&gt;Normal attack&lt;br&gt;Desperate attack (HD-2D)&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]] (HD-2D)&lt;br&gt;[[Achilles' Wheel]] (HD-2D)&lt;br&gt;[[Burning Breath]] (HD-2D)&lt;br&gt;[[Gloomstorm]] (HD-2D)
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)
|note = None
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest and is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>380118</id>
      <parentid>379822</parentid>
      <timestamp>2025-11-19T00:27:18Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <origin>380118</origin>
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      <text bytes="19225" sha1="ivv8iszvt70jxutozdusgmi95i7sh4r" xml:space="preserve">{{Quote|"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] HD-2D Remake ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    <revision>
      <id>381122</id>
      <parentid>380118</parentid>
      <timestamp>2025-11-24T00:18:56Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>381122</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19298" sha1="gok55snslgoza86rp5j2q3hhxxvfkgy" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] HD-2D Remake ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>381123</id>
      <parentid>381122</parentid>
      <timestamp>2025-11-24T00:19:08Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <origin>381123</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19298" sha1="f63rv7vv3xazi04gi89ycl8644dfr9g" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes. 

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] HD-2D Remake ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
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    </revision>
    <revision>
      <id>381613</id>
      <parentid>381123</parentid>
      <timestamp>2025-11-29T03:58:06Z</timestamp>
      <contributor>
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        <id>44336173</id>
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      <text bytes="20094" sha1="mnkfhe5jq1rnsgkgos0nc4qzrru8i1t" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction.

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] HD-2D Remake ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>mnkfhe5jq1rnsgkgos0nc4qzrru8i1t</sha1>
    </revision>
    <revision>
      <id>381614</id>
      <parentid>381613</parentid>
      <timestamp>2025-11-29T03:59:06Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>381614</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20173" sha1="b0n024qk6qqa2a95f8z33g6z5puqqtq" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Game = [[Dragon Quest II|II]]
|Image = File:DQII - Hargon.png
|Sprite =[[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Actor = 
Japanese
*[[Banjō Ginga]] (Dragon Quest II CD Theater)
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')|Family=[[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===

==== [[Dragon Quest|Dragon Quest I HD-2D Remake]] ====

===== Biography =====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====

===== Biography =====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

===== Battle =====
{{DragonQuestIIMonster
|num =81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

==== [[Dragon Quest III]] HD-2D Remake ====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}
====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====

====[[Dragon Quest Monsters: Super Light]]====

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

== Trivia ==

* Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
* According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}{{DQ}}{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Deceased Characters]]</text>
      <sha1>b0n024qk6qqa2a95f8z33g6z5puqqtq</sha1>
    </revision>
    <revision>
      <id>382320</id>
      <parentid>381614</parentid>
      <timestamp>2025-12-07T01:33:32Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>382320</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20207" sha1="cqwzy3s9c1kxkzwfqerxgjbic9b0qdp" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
*Japanese
**[[Banjō Ginga]] (Dragon Quest II CD Theater)
**[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
**[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', and ''[[Dragon Quest|Dragon Quest I HD-2D]]'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the heroes in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the [[Scions of Erdrick]], he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who recieved the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)
|MP = Infinite
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)
|Agility = 150
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;{{tt|*|HD-2D Remake only}}
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>382523</id>
      <parentid>382320</parentid>
      <timestamp>2025-12-09T17:42:35Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>382523</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20925" sha1="r5nxoxaumuqfm718knvc9mwklfzl5ao" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Malwrath|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>r5nxoxaumuqfm718knvc9mwklfzl5ao</sha1>
    </revision>
    <revision>
      <id>382829</id>
      <parentid>382523</parentid>
      <timestamp>2025-12-11T02:34:02Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>382829</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21038" sha1="3k9j65mrutn93bk1v2t551xr4opxl7y" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Malwrath|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>3k9j65mrutn93bk1v2t551xr4opxl7y</sha1>
    </revision>
    <revision>
      <id>384262</id>
      <parentid>382829</parentid>
      <timestamp>2025-12-22T07:53:24Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>384262</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21110" sha1="1bmvkurckw783un16qxt5vt9n9tj9pc" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Malwrath|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>1bmvkurckw783un16qxt5vt9n9tj9pc</sha1>
    </revision>
    <revision>
      <id>385399</id>
      <parentid>384262</parentid>
      <timestamp>2025-12-31T23:01:38Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>385399</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21476" sha1="sh2w5ixxoqq8ajxip9xu0cfnposljpe" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>sh2w5ixxoqq8ajxip9xu0cfnposljpe</sha1>
    </revision>
    <revision>
      <id>386797</id>
      <parentid>385399</parentid>
      <timestamp>2026-01-12T15:06:12Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <origin>386797</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21680" sha1="sdzrfnas6owpu8tv51gbv15iqcvxuco" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Grand Hargon (ハーゴンさま, by his followers in II)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. Har

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
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      <id>386808</id>
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      <timestamp>2026-01-12T18:54:38Z</timestamp>
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      <text bytes="21678" sha1="1bagklq807m858yi76e22k4yitsbzs2" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster) |Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Grand Hargon (ハーゴンさま, by his followers in II)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>1bagklq807m858yi76e22k4yitsbzs2</sha1>
    </revision>
    <revision>
      <id>387782</id>
      <parentid>386808</parentid>
      <timestamp>2026-01-17T16:16:01Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>387782</origin>
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      <format>text/x-wiki</format>
      <text bytes="21678" sha1="e9yfrf9qswayldkd3m9nqaoci3sx5fg" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster) |Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>e9yfrf9qswayldkd3m9nqaoci3sx5fg</sha1>
    </revision>
    <revision>
      <id>387953</id>
      <parentid>387782</parentid>
      <timestamp>2026-01-21T02:29:26Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <origin>387953</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21677" sha1="0m6uejk3o85wl7ya5ccv95p2eqjg6ar" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>0m6uejk3o85wl7ya5ccv95p2eqjg6ar</sha1>
    </revision>
    <revision>
      <id>387954</id>
      <parentid>387953</parentid>
      <timestamp>2026-01-21T02:36:44Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>387954</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22074" sha1="82ytgtpy6qcoyrkzvs7h0t0irol3cx8" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>82ytgtpy6qcoyrkzvs7h0t0irol3cx8</sha1>
    </revision>
    <revision>
      <id>388606</id>
      <parentid>387954</parentid>
      <timestamp>2026-01-29T19:18:05Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>388606</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22228" sha1="3qwsaun8dy2ouu0t33kq7jk2zeqayr7" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with Malroth
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>3qwsaun8dy2ouu0t33kq7jk2zeqayr7</sha1>
    </revision>
    <revision>
      <id>388683</id>
      <parentid>388606</parentid>
      <timestamp>2026-01-31T01:05:03Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>388683</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22232" sha1="mo1wcmw0uu08sl86afv8060668ud6ug" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with [[Malroth]]
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>mo1wcmw0uu08sl86afv8060668ud6ug</sha1>
    </revision>
    <revision>
      <id>388697</id>
      <parentid>388683</parentid>
      <timestamp>2026-01-31T06:45:54Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>388697</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22534" sha1="7j9rfw34sd8m7s5u402j8x0armezpay" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. 
[[File:HargonvowIend.png|center|thumb|498x498px|"Ah......your majesty, how shameful, that your children have fail. But rest assure, in this world without your guidance, it is still possible have a way to correct it....(evil cackle)" ~ Hargon once again vow to Dragon Queen after her son had fallen.]]
After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with [[Malroth]]
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>7j9rfw34sd8m7s5u402j8x0armezpay</sha1>
    </revision>
    <revision>
      <id>388699</id>
      <parentid>388697</parentid>
      <timestamp>2026-01-31T06:56:18Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>388699</origin>
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      <format>text/x-wiki</format>
      <text bytes="22671" sha1="gu46fb8m11jrb48cbs3e26l5igdew7o" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. 
[[File:HargonvowIend.png|center|thumb|498x498px|"Ah......your majesty, how shameful, that your children have fail. But rest assure, in this world without your guidance, it is still possible have a way to correct it....(evil cackle)" ~ Hargon once again vow to Dragon Queen after her son had fallen.]]
After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with [[Malroth]]
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
File:Hargondownfall.gif|Hargon's tragic downfall, unknown he is being used by [[Calasmos|the wills of darkness]] in ''II HD-2D Remake''.
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>gu46fb8m11jrb48cbs3e26l5igdew7o</sha1>
    </revision>
    <revision>
      <id>391505</id>
      <parentid>388699</parentid>
      <timestamp>2026-02-15T02:08:22Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>391505</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22733" sha1="011ch0l20cpjwzjzcqhni9xtuji4li3" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. 
[[File:HargonvowIend.png|center|thumb|498x498px|"Ah......your majesty, how shameful, that your children have fail. But rest assure, in this world without your guidance, it is still possible have a way to correct it....(evil cackle)" ~ Hargon once again vow to Dragon Queen after her son had fallen.]]
After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with [[Malroth]]
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQT - Kazammle.gif|Casting [[Kazammle]] on [[Malwrath]]
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
File:Hargondownfall.gif|Hargon's tragic downfall, unknown he is being used by [[Calasmos|the wills of darkness]] in ''II HD-2D Remake''. 
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>011ch0l20cpjwzjzcqhni9xtuji4li3</sha1>
    </revision>
    <revision>
      <id>392891</id>
      <parentid>391505</parentid>
      <timestamp>2026-03-02T04:36:48Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Other Languages */</comment>
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      <format>text/x-wiki</format>
      <text bytes="22763" sha1="l8bchlmqabwwfvk29i0j477gjryi0bx" xml:space="preserve">{{Quote|"I will unmake this worthless world, and bring into being a new one: one that existeth for [[Dragon Queen|Her]] and I alone! And none-NONE-shall stand in my way!"|Hargon}}
{{Character
|Name = Hargon
|Japanese name = ハーゴン
|Romaji = Hagon
|Gender = Male
|Race = [[Demon]] (Currently)&lt;br&gt;[[Human]] (Formerly)
|Title = High Priest&lt;br&gt;Hellish Father
|Age = Unknown, likely several hundred
|Family = [[Dragonlord]] (Foster son)&lt;br&gt;[[Mariella]] (adopted daughter)
|Image = File:DQII - Hargon.png
|Sprite = [[File:Dq2hargon-sprite-NES.gif|NES]][[File:Dq2hargon-sprite-MSX.gif|MSX]][[File:Dq2hargon-sprite-MSX2.gif|MSX2]][[file:Hargon DQII NES.gif|NES]]
|Game = [[Dragon Quest II|II]]
|Actor = 
Japanese
*[[Banjō Ginga]] (''Dragon Quest II CD Theater'')
*[[Hisashi Izumi]] (''[[Dragon Quest Builders 2]]'')
*[[Kenichi Suzumura]] (''[[Dragon Quest Rivals]]'', ''[[Dragon Quest III]] HD-2D'', ''[[Dragon Quest|Dragon Quest I HD-2D]]'', and ''Dragon Quest II HD-2D'')
English
*[[Andrew Wheildon-Dennis]] (''Dragon Quest III HD-2D Remake'' and ''Dragon Quest I + II HD-2D Remake'')|aka=That grand one (アノ方, by [[Mirage (Monster)|Mirage]] and [[Spiketail]]; HD-2D Remake only)&lt;br&gt;
My master (我が主, also by Mirage)&lt;br&gt;
Lord Hargon (by minions)&lt;br&gt;
Almighty Hargon (by minions)}}
'''Hargon''' is the primary antagonist of ''[[Dragon Quest II]]'' and a recurring character in the [[Dragon Quest series]]. He is a corrupt cleric that plans to summon [[Malroth]], a god of destruction, so that he may purge [[Torland]] with complete destruction in the name of his former matron, the [[Dragon Queen]].

==Appearance==
Hargon is a blue skinned humanoid being who wields a [[Hargon's staff|crystal-ball-topped staff]] in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the [[Dragonlord]] at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

==Personality==
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or [[Zoma]], yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in [[Torland]], a religious cult he called [[Children of Hargon|'''The Children of Hargon''']]. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful [[Dragonlord's grandson|descendant of the Dragonlord]] despising Hargon's actions. Despite this, Hargon rose among his fellows as High Priest of the Dragon Queen, becoming her chief caretaker.

Hargon's faith in his former matron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session. Even when he was a mere human, his faith in the Dragon Queen was such that he fell into a deep despair upon her death, even vowing to make her offspring into a fine leader to honour her memory.

Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does what he believes are acts of devotion to his matron by spreading pain and suffering across the land and weakening the ability of [[Human|humanity]] to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of [[Tantegel]] goes into hiding and the Kingdoms of [[Rendarak]] and [[Moonbrooke]] were completely destroyed.

Hargon's overarching goal is to destroy the old world to make room for a new one in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves. 

Though Hargon claims to have faith in Malroth, his true faith lies within his former matron, the Dragon Queen. He cares little for his minions, caring solely about his goals. His unwavering will and determination towards establishing a world dedicated to the Dragon Queen is such that he resorts to extreme methods to carry it out, including summoning Deities of Destruction and even a god in order to see his plans work out. He is well aware of the power the Scions of Erdrick possess and takes great care to either impede or outright block their progress.

In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the [[Prince of Cannock]] in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his [[Hall of Hargon|Hall]] being so powerful that it needed the direct intervention of the Goddess [[Rubiss]] in order to be dispelled, and even then in at least [[Dragon Quest Builders 2|one timeline]], the illusion was so strong it still lived on even after its creator's death.

He can conduct plans even in death handed to him by the [[Scions of Erdrick]], as shown in ''Dragon Quest Builders 2'', where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the [[Dragon Quest Builders|first game]], being the voice in Malroth's head and telling him to kill humans and destroy everything. When his [[Illusory World|illusion]] of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.

It is eventually revealed in ''Dragon Quest Builders 2'' that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.

The HD-2D Remakes of the Erdrick Trilogy present Hargon in a radically different picture. Hargon serves not Malroth, but the Dragon Queen, his own former matron. His sheer loyalty for her and despair over her death drives him to the point of insanity. The Children of Hargon serves largely as a front for him to achieve his goal of destroying the world to create a new one. He holds a special hatred for the [[Hero (Dragon Quest III)|one]] he believes killed his matron, and when confronted by their descendants, attacks them in a fit of rage, determined to end the bloodline of Erdrick right then and there. Hargon is determined to the end to see what he believes is the Dragon Queen's will carried out, stopping at nothing to ensure his vision comes to light.

As remarked by [[Belial]], Hargon have a strong persistence toward his former matron descendant, Dragonlord and his great-grandson, even through the latter detest him, he outright erase both monster pawn of Belial once learn they attempt to kill the Dragon Queen latest kin, remind Belial taught his underlings to treasure life ironically, since that's what exactly he lost towards other humans.

==Appearances==
===Main games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
=====Biography=====
Hargon is alluded to through several times throughout the HD-2D Remake of the first game in the series, such as [[Princess Gwaelin]] mentioning that the egg containing the Dragonlord was corrupted by darkness and the bestiary entries for [[Mirage (monster)|Mirage]] and [[Spiketail]] mentioning they were working for someone other than the Dragonlord to take Erdrick's belongings and kill the [[Hero (Dragon Quest)|Hero]]. By the time the Hero has reassembled the [[Rainbow Bridge]] via the [[Rainbow Drop]], he tells the Dragonlord via a disembodied voice that no matter how hard he tries, the [[Sphere of Light]] will never yield to him. Outraged, the Dragonlord asks his foster dad how could he know about it since he deemed it his birthright despite stealing it from Princess Gwaelin, but Hargon tells him the Rainbow Bridge is revived, causing the Dragonlord to realize that his enemy is approaching and vows to have both him and the Sphere of Light yield before him, with Hargon saying the end is nigh for his foster son. 
[[File:HargonvowIend.png|center|thumb|498x498px|"Ah......your majesty, how shameful, that your children have fail. But rest assure, in this world without your guidance, it is still possible have a way to correct it....(evil cackle)" ~ Hargon once again vow to Dragon Queen after her son had fallen.]]
After the Dragonlord is defeated and the Hero reclaims the Sphere of Light, who later marries Gwaelin and sets off with her to Torland to make 3 new kingdoms, Hargon, in the same room of the Castle of the Dragon Queen where he first vowed to raise the Dragonlord on the Dragon Queen's behalf all those years ago, now dimmed and having lots of candles, ominously mentions that her child failed, but vows not to suffer the same fate as the Dragonlord and begins his schemes to remake the world, setting the stage for his debut game.

====[[Dragon Quest II]]====
=====Biography=====
Some decades prior to the events of the game, Hargon invades and destroys the kingdom of Rendarak in a single night. Many people are killed in the ensuing slaughter, with the fleeing survivors going on to found the town of Burrowell to the south. The kingdom's prince flees to Beran, in turn becoming a priest, yet still never forgetting what the High Priest did to him.

Hargon is established as the big villain at the start of the story, his minions attacking the kingdom of [[Moonbrooke]] and leaving only one soldier to struggle to [[Midenhall]] to deliver news of the attack before perishing from the hardships endured. The [[Princess of Moonbrooke]], one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog. The [[Prince of Midenhall]] is sent out to stop Hargon, and he later gains the support of the [[Prince of Cannock]] and Princess of Moonbrooke, the latter after freeing her from her curse.

Hargon is later defeated by the [[Scions of Erdrick]] in [[Hall of Hargon|his castle]], which sits on the plateau of [[Rendarak]] protected by strong illusion casted by Hargon himself. In his last breath, Hargon offers himself to [[Malroth]] as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.

His role in the HD-2D Remake is more or less the same, though when encountering the Scions of Erdrick, who also have the [[Princess of Cannock]] joining them, he recognizes them as the descendants of [[Hero/Heroine (Dragon Quest III)|the one]] who received the Sphere of Light. Enraged at seeing the descendants of the one who he viewed as killing his matron, Hargon attacks them, vowing to put an end to the bloodline of Erdrick, though he loses and summons Malroth as a last ditch effort just like in previous versions of the game. When he and Malroth are defeated once again, as well as the [[Calasmos|true evil]] behind him and the Master of Destruction, he turns back into his original human form and apologizes to the Dragon Queen for failing her, showing the Scions and the Dragonlord's Great-Grandson how he was corrupted by the darkness after Zoma's defeat and providing more clarity to the stinger of the HD-2D Remake of ''Dragon Quest III''.

=====Battle=====
{{DragonQuestIIMonster
|num = 81{{tt|*|270 in the HD-2D Remake}} 
|name = Hargon
|family = ???
|image = DQIIiOS - Hargon.png
|HP = 230 (NES)&lt;br&gt;460 (Remakes)&lt;br&gt;5,550{{tt|*|HD-2D Remake only}}
|MP = Infinite&lt;br&gt;999{{tt|*|HD-2D Remake only}}
|Attack = 180 (NES)&lt;br&gt;177 (Remakes)&lt;br&gt;327{{tt|*|HD-2D Remake only}}
|Defense = 187 (NES)&lt;br&gt;165 (Remakes)&lt;br&gt;499{{tt|*|HD-2D Remake only}}
|Agility = 150&lt;br&gt;222{{tt|*|HD-2D Remake only}}
|EXP = 0 (All versions prior to the HD-2D Remake)&lt;br&gt;79,480{{tt|*|HD-2D Remake only}}
|Gold = 0
|drop = [[Mad cap]] (All versions prior to the HD-2D Remake)&lt;br&gt;[[Sage's elixir]]{{tt|*|HD-2D Remake only}}
|abilities = Normal attack&lt;br&gt;May act twice per turn&lt;br&gt;Acts thrice per turn{{tt|*|HD-2D Remake only}}&lt;br&gt;Desperate attack{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Sweet Breath]]&lt;br&gt;[[Fire Breath]] (Remakes)&lt;br&gt;[[Channel Anger]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Achilles' Wheel]]{{tt|*|HD-2D Remake only}}&lt;br&gt;[[Burning Breath]]{{tt|*|HD-2D Remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Fullheal]] (NES)&lt;br&gt;[[Snooze]] (NES)&lt;br&gt;[[Midheal]] (Remakes)&lt;br&gt;[[Gloomstorm]]{{tt|*|HD-2D Remake only}}
|note = A terrifying being hell-bent on bringing destruction upon the world, but who began life as a humble human priest in service of the Dragon Queen.
|location = [[Hall of Hargon]]}}

====[[Dragon Quest III]] HD-2D Remake====
Hargon appears in the game's HD-2D Remake, revealed to be the [[Castle of the Dragon Queen]]'s High Priest. He is first seen worrying about the [[Dragon Queen]]’s declining health and falls into a slump of grief after she dies giving [[Hero/Heroine (Dragon Quest III)|Erdrick]] the [[Sphere of Light]] to fight [[Zoma]]. After Erdrick defeats Zoma and is trapped in Alefgard when the [[Pit of Giaga]] closes, Hargon vows to take care of the Dragon Queen’s egg and takes on a familiar pose.

===Monsters series===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Hargon
|family = ???
|image = Hargon.png
|HP = 4/5
|Attack = 4/5
|Defense = 4/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Sizz|Firebal]] (Lv. 4)&lt;br&gt;[[Bang]] (Lv. 5)&lt;br&gt;[[TatsuCall]] (Lv. 21)
|How to breed = [[Wight king (Dragon Quest V)|WhiteKing]] X [[Metal king slime|MetalKing]]
|note = The one who planned to revive the Destructor.
|location = }}

====[[Dragon Warrior Monsters 2]]====
Hargon can be obtained by breeding Whiteking + Metalking

====[[Dragon Quest Monsters: Joker]]====
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for [[Atlas]].

====[[Dragon Quest Monsters: Joker 2]]/Joker 2 Professional====
Hargon can be synthesized by combining [[Dhuran]] with a [[Dierantula]]. He is a powerful Rank S monster.

=====Synthesis=====
{{Joker 2 synthesis
|Monster1 = [[Dierantula]]
|Monster2 = [[Dhuran]]
|Result = Hargon
|Synth type = Special}}

=====Rank and Slot No.=====
{{Joker 2 rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

===Builders series===
====[[Dragon Quest Builders 2]]====
In this alternate chain of events set after the events of the original ''Dragon Quest II'', Hargon is once again the primary antagonist and while his presence is felt since the very beginning of the story, he is directly encountered only towards its end. He is never actually directly fought however, and only appears in cutscenes.

The entire world that the [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth explore is actually [[Illusory World|an illusion]] created by Hargon, specifically a the illusion that he had previously casted on his [[Hall of Hargon|Hall]], that somehow had taken its own shape and had separated itself from Torland. What little remained of Hargon after his death at the hands of the [[Scions of Erdrick]] survived inside the illusion. Now a being less than a ghost, Hargon found himself surprised it still existed even after his death. Swearing vengeance on Torland and the Scions, he decided to use the illusion to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it, Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices disguised as [[Skeleton]]s, [[Skeleton soldier]]s, &amp; himself, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys [[Malhalla]] from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor, as it allows Malroth's human memories to finally be shed, resulting two separate Malroths: one being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth. While Hargon does not directly participate in the ensuing battle, he ends up being killed by the humanoid Malroth.

===Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
! Description
|-
|Evil God's Staff
|Damges all enemies with a windy dark incarnation
|-
|[[Kaboom]]
|Damages all enemies with a large explosion.
|-
|Jashinkan's Evil Fist
|Viciously beats one enemy with a darkness-infused uppercut
|-
|Crazy Legs
|Viciously beats one enemy with darkness-infused kicks
|-
|Ayakashi Breath
|Confuses all enemies with an evil breath
|-
|[[Disruptive Wave]]
|Dispels the enemy team's status buffs
|}

===Anime===
====[[Dragon Quest: Legend of the Hero Abel]]====
{{Main|Hargon (Dragon Quest)}}

==Trivia==
*Hargon is retroactively the first Dragon Quest series Demon Lord underling to once have been human before becoming a monster. The second is [[Dhoulmagus]] from [[Dragon Quest VIII|''Dragon Quest VIII'']] and the third is [[Jasper]] from ''[[Dragon Quest XI]]''.
*According to [[Griswold]] in ''[[Dragon Quest Builders 2]]'', Hargon shares a phobia with [[Malroth]] of a particular "fearsome" entity. This entity is revealed by [[Zara]] to be starfish.

==Gallery==
&lt;gallery&gt;
File:Hargon.jpg
File:DQMBRV - Hargon.png|Hargon's artwork for ''MBRV''.
File:DQS - Hargon.png|Hargon, as seen in ''[[Dragon Quest of the Stars]]''
File:Hargon Tact.png|Tact art
File:DQT - High Priest Hargon.png|Extreme I and II Tact artwork
File:DQT - High Priest Hargon and Malroth (effects).png|Effects tact artwork with [[Malroth]]
File:DQT - Hargon EX User icon.png|EX Ranking icon
File:DQT - idle Hargon.gif|Tact idle
File:DQT - Kazammle.gif|Casting [[Kazammle]] on [[Malwrath]]
File:DQB2 MON 145.png|DQB2 Bestiary icon
File:Humanhargon.png|Hargon's former human appearance in the DQIII HD-2D remake.
File:DQ Rivals Hargon Art.jpg|DQ Rivals Art
File:DQII HD2D - Hargon idle.gif|HD2D remake battle idle
File:DQII HD2D - Hargon idle (overworld).gif|HD2D remake overworld idle
File:Hargondownfall.gif|Hargon's tragic downfall, unknown he is being used by [[Calasmos|the wills of darkness]] in ''II HD-2D Remake''. 
&lt;/gallery&gt;

==Other Languages==
{{Languages
|French = Kaos
|German = Hagon (M)&lt;br&gt;Hargon
|Spanish = Hargon
|Italian = Hargon
|Chinese = 哈貢
|Korean = 하곤|Latin American Spanish=Hargon}}

==Related monsters==
*[[Hargoogoo]]
*[[Marney]]
*[[Sessegnon's ghost]]

{{DQII}}
{{DQIII}}
{{DQ}}
{{DQB2}}

[[de:Hargon]]
[[es:Hargon]]
[[ja:大神官ハーゴン]]
[[Category:??? family]]
[[Category:One-monster-slot monsters]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest I HD-2D Remake characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest II monsters]]
[[Category:Dragon Quest II bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Builders 2 characters]]
[[Category:Dragon Quest Builders 2 monsters]]
[[Category:Dragon Quest Builders 2 bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Walk characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>l8bchlmqabwwfvk29i0j477gjryi0bx</sha1>
    </revision>
  </page>
  <page>
    <title>List of characters in Dragon Quest VII</title>
    <ns>0</ns>
    <id>1821</id>
    <revision>
      <id>2859</id>
      <timestamp>2008-06-25T16:45:23Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>create article; will need to change the party members.</comment>
      <origin>2859</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7043" sha1="i8ddv8cqzbvey8rbbcnxc572m57lxdd" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VI)|Hero]]''' (Village boy, or Prince of [[Reidock]]) (（村の少年→レイドック王子）): The 17 year old prince of [[Reidock]]. His were bound into slumber by the Demonlord [[Mudo]], and he left with Hassan and Mirey to defeat him. However, Mudo has separated the prince's soul from his body, imprisoning the former in the dream world. In both the real world and the dream world, the Prince lives in the village of [[Lifecod]]. In the dream world he is the sister of Tania, while in the real world he merely lives with her to convalesce. His real sister died of a childhood disease years ago. He cannot leave the party and stay in [[Luisa's Tavern]]. He will find it much easier than any other party member to gain the [[Dragon Quest VI#Classes|Hero class]].  He is called Botsu in the manga.

* '''[[Hassan]]''' (Travelling fighter, or Carpenter's son) (ハッサン （旅の武闘家→大工の息子）): The son of a carpenter in [[San Marino]], he leaves his home to travel to [[Reidock Castle]]. With the Hero and Mirey, he left to battle Mudo, and his soul was flung into the dream world, while his body was petrified and placed in Mudo's castle. In the dream world, he is a travelling fighter, who volunteers to become a soldier at [[Reidock]]. He soon joins forces with the Hero. He hates carpentry, but his father taught him the art anyway. His [[MP]] and [[Speed]] are low, and his [[HP]] and [[Strength]] are high. 

* '''[[Mileyou]]''', '''[[Muriel]]''', or '''[[Mireyu]]''' (Mysterious woman, or Terry's sister) (ミレーユ （謎の女性→テリーの姉さん）): She lives with her grandmother, the witch Granmaz. Once, she was sold to the Gindoro with her brother Terry, in the town of [[Gandino]]. She uses her [[Gold Dragon Flute]] to infiltrate the castle of Mudo. She appears to have already rejoined her body and soul by the time she joins the party in [[San Marino]]. Her [[Charisma]] is high, as is her [[MP]], but her [[HP]] is low. She gains healing and support spells.

* '''[[Barbara]]''' (Runaway child, or Daughter of Calberona) (バーバラ （家出娘→カルベローナの子）): A magician from the city of [[Calberona]], and a descendant of the great witch Barbarella. The Demon Lord Glacos attacked the real city and sealed the dream world version of the city, where the souls of the inhabitants dwell. Like the other PCs, she is "invisible" (can only be seen as a ghostly shadow, and only by the PCs) in the real world. To rectify this condition, she has travelled to the glass tower in search of the [[Mirror of Ra]]. She cannot leave the party for [[Luisa's Tavern]]. She has the highest [[MP]], but has very low [[HP]]. She also has high [[Charisma]]; although not initially as high as Mirey's, it increases faster and so will eventually overtake hers. She gains fire-based attack spells, and eventually gains the [[Bedragon]] spell.

* '''[[Chamoro]]''' (Child of Ghent) (チャモロ （ゲント族）): He inherited healing powers from his grandfather, the Elder of Ghent. He wears glasses, and has a serious nature. He does not appear in the opening screens, but will join in the fight against Mudo later on; he is the only one who can steer the [[ship]]. He gains clerical spells and has the highest [[MP]] of any male character, but his stats are otherwise average. He can use a wide array of equipment, including [[slime armor]]. He levels at a slower rate than any of the other human party members.

* '''[[Terry]]''' (Wandering swordsman) (テリー （さすらいの剣士）) : "The Blue Spark" is the nickname of this swordsman. He is the brother of Mirey, and a resident in [[Gandino]]. Terry attempted to rescue her from slavery; but having failed he now seeks to become the strongest warrior in the world. He meets the party several times, but never when Mirey can see him, or vice versa. Eventually he enters into the service of the demonlord [[Duran]], but Mireyu will convince him to join the party after he is defeated in battle. He belongs to the [[Dragon Quest VI#Classes|Battle Master]] class, and has already mastered the Warrior class; but he has no experience in the Fighter class. He eventually learns skills such as [[JIGOSPARK]]. His combat statistics are all high, but his magic-related stats are low.

&lt;!--Can't make this out (from the end of the Characters section) but it seems to be about an old version of Terry's plot: 没案
ファンに人気のある魔族を主人公にするというネタがあったが没案になった。また企画当時は鳥山もマンネリ打開に陰のある主人公をデザインしたのだが没案になり、そのデザインはテリーに一部引き継がれたという。 --&gt;

* '''[[Amos]]''' (Village hero) (アモス （村の英雄）): He is a kind and powerful warrior hired to defend the town of [[Monstoru]] from monsters. But one of the monsters bit him, and now he turns into a monster himself at night. If the Hero can obtain the [[Seed of Reason]], Amos will gain power over his transformations, and will be able to transform at will. If he is informed that he turns into a monster at night, he will leave the town and can no longer join the party. He does not appear in the ending. His graphics are the same as those of a soldier.

* '''[[Drango]]''' (ドランゴ): A [[Dragon]]-type monster (a [[Battlerex]]) defeated by Terry. She is sufficently impressed at being defeated by Terry that she will join the party if Terry is a member; but she does not appear in the ending animation. All her stats are low at first, but her HP are unusually high, and increase faster at higher levels. She is a member of the [[Dragon Quest VI#Classes|Dragon class]]. She eventually gains [[ZAORIKU]], and other spells. Monster Companions in Dragon Quest VI are not assigned sexes. Since she accuses Terry of smashing her eggs, one may assume that Drango is female; also she is identified as female in [[Dragon Quest Monsters]]. The name is an anagram of "dragon" (ドラゴン).

* '''[[Rookie (slime)|Rookie]]''' (ルーキー): A [[slime]] from the [[Slime Arena]]. The owner of the museum eventually is sufficiently impressed with the party's skills at the [[Slime Arena]] that he gives the party a "rookie" slime to train to a high level.

* '''Falchion''' (ファルシオン): Falchion is the dream world version of Pegasus, the legendary winged horse. The Archdevil Deathtamoor used his magic to petrify Pegasus's real world body, and seal his soul in the dream world. He is rescued by Hassan and the Hero, shortly after they reach Reidock; they name him Falchion.

==Major Characters==


==Other characters==



==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>i8ddv8cqzbvey8rbbcnxc572m57lxdd</sha1>
    </revision>
    <revision>
      <id>2860</id>
      <parentid>2859</parentid>
      <timestamp>2008-06-25T16:47:56Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Other characters */ time subsections</comment>
      <origin>2860</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7066" sha1="hxl8al75tbx5kh16hib7aud04eag1nr" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VI)|Hero]]''' (Village boy, or Prince of [[Reidock]]) (（村の少年→レイドック王子）): The 17 year old prince of [[Reidock]]. His were bound into slumber by the Demonlord [[Mudo]], and he left with Hassan and Mirey to defeat him. However, Mudo has separated the prince's soul from his body, imprisoning the former in the dream world. In both the real world and the dream world, the Prince lives in the village of [[Lifecod]]. In the dream world he is the sister of Tania, while in the real world he merely lives with her to convalesce. His real sister died of a childhood disease years ago. He cannot leave the party and stay in [[Luisa's Tavern]]. He will find it much easier than any other party member to gain the [[Dragon Quest VI#Classes|Hero class]].  He is called Botsu in the manga.

* '''[[Hassan]]''' (Travelling fighter, or Carpenter's son) (ハッサン （旅の武闘家→大工の息子）): The son of a carpenter in [[San Marino]], he leaves his home to travel to [[Reidock Castle]]. With the Hero and Mirey, he left to battle Mudo, and his soul was flung into the dream world, while his body was petrified and placed in Mudo's castle. In the dream world, he is a travelling fighter, who volunteers to become a soldier at [[Reidock]]. He soon joins forces with the Hero. He hates carpentry, but his father taught him the art anyway. His [[MP]] and [[Speed]] are low, and his [[HP]] and [[Strength]] are high. 

* '''[[Mileyou]]''', '''[[Muriel]]''', or '''[[Mireyu]]''' (Mysterious woman, or Terry's sister) (ミレーユ （謎の女性→テリーの姉さん）): She lives with her grandmother, the witch Granmaz. Once, she was sold to the Gindoro with her brother Terry, in the town of [[Gandino]]. She uses her [[Gold Dragon Flute]] to infiltrate the castle of Mudo. She appears to have already rejoined her body and soul by the time she joins the party in [[San Marino]]. Her [[Charisma]] is high, as is her [[MP]], but her [[HP]] is low. She gains healing and support spells.

* '''[[Barbara]]''' (Runaway child, or Daughter of Calberona) (バーバラ （家出娘→カルベローナの子）): A magician from the city of [[Calberona]], and a descendant of the great witch Barbarella. The Demon Lord Glacos attacked the real city and sealed the dream world version of the city, where the souls of the inhabitants dwell. Like the other PCs, she is "invisible" (can only be seen as a ghostly shadow, and only by the PCs) in the real world. To rectify this condition, she has travelled to the glass tower in search of the [[Mirror of Ra]]. She cannot leave the party for [[Luisa's Tavern]]. She has the highest [[MP]], but has very low [[HP]]. She also has high [[Charisma]]; although not initially as high as Mirey's, it increases faster and so will eventually overtake hers. She gains fire-based attack spells, and eventually gains the [[Bedragon]] spell.

* '''[[Chamoro]]''' (Child of Ghent) (チャモロ （ゲント族）): He inherited healing powers from his grandfather, the Elder of Ghent. He wears glasses, and has a serious nature. He does not appear in the opening screens, but will join in the fight against Mudo later on; he is the only one who can steer the [[ship]]. He gains clerical spells and has the highest [[MP]] of any male character, but his stats are otherwise average. He can use a wide array of equipment, including [[slime armor]]. He levels at a slower rate than any of the other human party members.

* '''[[Terry]]''' (Wandering swordsman) (テリー （さすらいの剣士）) : "The Blue Spark" is the nickname of this swordsman. He is the brother of Mirey, and a resident in [[Gandino]]. Terry attempted to rescue her from slavery; but having failed he now seeks to become the strongest warrior in the world. He meets the party several times, but never when Mirey can see him, or vice versa. Eventually he enters into the service of the demonlord [[Duran]], but Mireyu will convince him to join the party after he is defeated in battle. He belongs to the [[Dragon Quest VI#Classes|Battle Master]] class, and has already mastered the Warrior class; but he has no experience in the Fighter class. He eventually learns skills such as [[JIGOSPARK]]. His combat statistics are all high, but his magic-related stats are low.

&lt;!--Can't make this out (from the end of the Characters section) but it seems to be about an old version of Terry's plot: 没案
ファンに人気のある魔族を主人公にするというネタがあったが没案になった。また企画当時は鳥山もマンネリ打開に陰のある主人公をデザインしたのだが没案になり、そのデザインはテリーに一部引き継がれたという。 --&gt;

* '''[[Amos]]''' (Village hero) (アモス （村の英雄）): He is a kind and powerful warrior hired to defend the town of [[Monstoru]] from monsters. But one of the monsters bit him, and now he turns into a monster himself at night. If the Hero can obtain the [[Seed of Reason]], Amos will gain power over his transformations, and will be able to transform at will. If he is informed that he turns into a monster at night, he will leave the town and can no longer join the party. He does not appear in the ending. His graphics are the same as those of a soldier.

* '''[[Drango]]''' (ドランゴ): A [[Dragon]]-type monster (a [[Battlerex]]) defeated by Terry. She is sufficently impressed at being defeated by Terry that she will join the party if Terry is a member; but she does not appear in the ending animation. All her stats are low at first, but her HP are unusually high, and increase faster at higher levels. She is a member of the [[Dragon Quest VI#Classes|Dragon class]]. She eventually gains [[ZAORIKU]], and other spells. Monster Companions in Dragon Quest VI are not assigned sexes. Since she accuses Terry of smashing her eggs, one may assume that Drango is female; also she is identified as female in [[Dragon Quest Monsters]]. The name is an anagram of "dragon" (ドラゴン).

* '''[[Rookie (slime)|Rookie]]''' (ルーキー): A [[slime]] from the [[Slime Arena]]. The owner of the museum eventually is sufficiently impressed with the party's skills at the [[Slime Arena]] that he gives the party a "rookie" slime to train to a high level.

* '''Falchion''' (ファルシオン): Falchion is the dream world version of Pegasus, the legendary winged horse. The Archdevil Deathtamoor used his magic to petrify Pegasus's real world body, and seal his soul in the dream world. He is rescued by Hassan and the Hero, shortly after they reach Reidock; they name him Falchion.

==Major Characters==


==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>hxl8al75tbx5kh16hib7aud04eag1nr</sha1>
    </revision>
    <revision>
      <id>2861</id>
      <parentid>2860</parentid>
      <timestamp>2008-06-25T18:17:57Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>heroes and inhabitants of Estard.</comment>
      <origin>2861</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6257" sha1="h00xt0hln9rtpkn6bwlgj3rxmyp1ldj" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit. &lt;!-- which is tattooed on his arm? --&gt; In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]]. In the novels and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the chief fisherman) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the head fisherman of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. &lt;!-- Or was it that he turned back into a wolf, but retained the ability to speak? --&gt; He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are not suited to him. They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being priggish, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Yubaru dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer/warrior of the Yubaru, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by SHIYAKUAI.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the head fisherman of Fishbel, and lives in a large mansion. When he  contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==


==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>h00xt0hln9rtpkn6bwlgj3rxmyp1ldj</sha1>
    </revision>
    <revision>
      <id>2863</id>
      <parentid>2861</parentid>
      <timestamp>2008-06-25T19:40:16Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Major Characters */</comment>
      <origin>2863</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8689" sha1="8wwoub5rcgtj7u9ljopkogmjx1181zl" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit. &lt;!-- which is tattooed on his arm? --&gt; In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]]. In the novels and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the chief fisherman) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the head fisherman of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. &lt;!-- Or was it that he turned back into a wolf, but retained the ability to speak? --&gt; He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are not suited to him. They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being priggish, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Yubaru dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer/warrior of the Yubaru, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by SHIYAKUAI.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the head fisherman of Fishbel, and lives in a large mansion. When he  contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Costar kingdom. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Costar Castle at the request of its king. When the heroes visit Cosstar, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>8wwoub5rcgtj7u9ljopkogmjx1181zl</sha1>
    </revision>
    <revision>
      <id>2864</id>
      <parentid>2863</parentid>
      <timestamp>2008-06-25T19:50:41Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Party Members */ some corrections from en</comment>
      <origin>2864</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8738" sha1="2hfr0pksuoowj788b89rfmd081vs6ck" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by SHIYAKUAI.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the head fisherman of Fishbel, and lives in a large mansion. When he  contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Costar kingdom. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Costar Castle at the request of its king. When the heroes visit Cosstar, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>2hfr0pksuoowj788b89rfmd081vs6ck</sha1>
    </revision>
    <revision>
      <id>2865</id>
      <parentid>2864</parentid>
      <timestamp>2008-06-25T19:52:19Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Inhabitants of Grand Estard */ more corrections.</comment>
      <origin>2865</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8769" sha1="f2v56y44qbgg1j6msmsijaniqar7dca" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Costar kingdom. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Costar Castle at the request of its king. When the heroes visit Cosstar, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>f2v56y44qbgg1j6msmsijaniqar7dca</sha1>
    </revision>
    <revision>
      <id>2866</id>
      <parentid>2865</parentid>
      <timestamp>2008-06-25T19:55:40Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Party Members */ He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]].</comment>
      <origin>2866</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8778" sha1="cpw1vkt15x3atl8qochakeocu04zmxn" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Costar kingdom. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Costar Castle at the request of its king. When the heroes visit Cosstar, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    <revision>
      <id>2867</id>
      <parentid>2866</parentid>
      <timestamp>2008-06-25T19:57:25Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Major Characters */ Coastal is the chosen transliteration.</comment>
      <origin>2867</origin>
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      <format>text/x-wiki</format>
      <text bytes="8787" sha1="odx2g637l1sjgdv49wsjgqf1tt19o4j" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===
===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>odx2g637l1sjgdv49wsjgqf1tt19o4j</sha1>
    </revision>
    <revision>
      <id>2868</id>
      <parentid>2867</parentid>
      <timestamp>2008-06-25T20:27:43Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Past */ partway through this section.</comment>
      <origin>2868</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12255" sha1="r8nypudb2b93nc1ymac2w22vs3wpztd" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA, the hero of UDDOPARUNA, and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick ().
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie ().
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape. have Mamono main character who fight them and only one escape, while the crafty part of it.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of ZARASHUTORO. He becomes the chief upon his father's death.
* Baroque (Baloch): RITORUDO famous architect. Clock Tower and the baroque bridge手掛けた. He is手掛けたbuildings were all that flashy features.
     * RAZUERU (Razuel): PUROBINA ORUDO elder son. Lost in thought and can also get mixed up.
     * SHIBURU (Sieble): mayor of lumens. HERUBAOMU attack in the town BAKU It rocks when "Rocky" with the help of then HERUBAOMU recently as the roots of his Mamono worm "CHIBII"飼おうnamed it as well. After "Monster Park" Monster's become the old man's ancestors.
     * ZEPPERU (Zeppel): MADIRASU king. RAGURAZU boyhood friends to soldiers killed in revenge by burning the strengthening of RAGURAZU force strength and win the war but still続けようforce strength and strengthening. At one point, Mamono will become the evil magic.
     * FIRIA (Firia): Sacred Valley of the Wind is the only girl with no wings, children from around the苛めand was in fact a good reference one of the tribe.
     * Lucas (Lucas): Woodman's son who lives REBURESAKKU. But villagers in one of the more ignorant people see the truth, with the main character of a misunderstanding by the villagers. Parents died, a golden statue of the parents instead.

===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>r8nypudb2b93nc1ymac2w22vs3wpztd</sha1>
    </revision>
    <revision>
      <id>2869</id>
      <parentid>2868</parentid>
      <timestamp>2008-06-25T21:51:12Z</timestamp>
      <contributor>
        <ip>76.215.118.137</ip>
      </contributor>
      <comment>/* Past */ finish section.</comment>
      <origin>2869</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12457" sha1="lz7rsecwn0346we6ws9au4qek0m2v9v" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA, the hero of UDDOPARUNA, and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick ().
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie ().
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape. have Mamono main character who fight them and only one escape, while the crafty part of it.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of ZARASHUTORO. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo of [[Provina]]. He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against Lagraz, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in Rebresack. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>lz7rsecwn0346we6ws9au4qek0m2v9v</sha1>
    </revision>
    <revision>
      <id>2870</id>
      <parentid>2869</parentid>
      <timestamp>2008-06-25T22:06:48Z</timestamp>
      <contributor>
        <ip>76.215.118.137</ip>
      </contributor>
      <comment>/* Past */ try to put in some more Japanese characters.</comment>
      <origin>2870</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12571" sha1="i70pch54zo74g06riclso7rqsh8uzxy" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape. have Mamono main character who fight them and only one escape, while the crafty part of it.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>i70pch54zo74g06riclso7rqsh8uzxy</sha1>
    </revision>
    <revision>
      <id>2871</id>
      <parentid>2870</parentid>
      <timestamp>2008-06-25T22:07:55Z</timestamp>
      <contributor>
        <ip>76.215.118.137</ip>
      </contributor>
      <comment>/* Past */ remove stray sentence.</comment>
      <origin>2871</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12479" sha1="2y545xxkmm5wmq2s1q8cvmgontlec9p" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    <revision>
      <id>2872</id>
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      <timestamp>2008-06-25T22:37:56Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
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      <format>text/x-wiki</format>
      <text bytes="14283" sha1="79u8dpcmszjvxj6c3x0yqy82jhsfmjd" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].

* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>79u8dpcmszjvxj6c3x0yqy82jhsfmjd</sha1>
    </revision>
    <revision>
      <id>2873</id>
      <parentid>2872</parentid>
      <timestamp>2008-06-25T22:38:09Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <minor/>
      <comment>/* Present */</comment>
      <origin>2873</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14282" sha1="b0739zup5ij80afgl94gurb1ly28g8z" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==



{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    <revision>
      <id>2874</id>
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      <contributor>
        <username>Ben Standeven</username>
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      <text bytes="16812" sha1="qzahj4ex4dwbyu9qo1yzdnjmz6d7fqt" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Death Amigo]]. He joins the party after the Death Amigo is defeated. He hopes that Death Amigo can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>qzahj4ex4dwbyu9qo1yzdnjmz6d7fqt</sha1>
    </revision>
    <revision>
      <id>2875</id>
      <parentid>2874</parentid>
      <timestamp>2008-06-25T23:06:43Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Party Members */ Death Amigo -&gt; Death pal</comment>
      <origin>2875</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16803" sha1="687b0fowy3uvge8zki1ku42l02abx3z" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Death Amigo.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>687b0fowy3uvge8zki1ku42l02abx3z</sha1>
    </revision>
    <revision>
      <id>2889</id>
      <parentid>2875</parentid>
      <timestamp>2008-06-26T03:55:32Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>some fixes and a new comment.</comment>
      <origin>2889</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16852" sha1="7toy6t8bb3mggjhja9g1a4trw6yms0p" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* The Woodcutter (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    <revision>
      <id>2890</id>
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      <timestamp>2008-06-26T03:55:58Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <minor/>
      <comment>/* Inhabitants of Grand Estard */ fmt</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16858" sha1="em68g6lae1irpzdznv9bjvpmm332fuq" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the Riefer family shrine, and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>em68g6lae1irpzdznv9bjvpmm332fuq</sha1>
    </revision>
    <revision>
      <id>2891</id>
      <parentid>2890</parentid>
      <timestamp>2008-06-26T03:58:27Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Major Characters */ location of Wind Spirit.</comment>
      <origin>2891</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16858" sha1="ouyjghitfu4io67pnztjoaa3lu4si5z" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of PARUNA (パルナ), the hero of UDDOPARUNA (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of UDDOPARUNA. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engou]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Greenflake]]. He was in love with a woman named Linda, who left town; so he now grows [[Memory Leaf|Memory Leaves]] in his garden.
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Weepingbell]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Weepingbell]]. to wipe the ball boy to live in town. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the [[Temple of Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of a village chief in the desert of [[ZARASHUTORO]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Provina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Lumen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Madiras]]. He seeks vengeances against [[Lagraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Lagraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the [[Valley of the Sacred Wind]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Rebresack]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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      <text bytes="16768" sha1="pxqkkz4jczew9lmnfzgfjzrtydknhyf" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where ''Daiarack'' used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of Hamelia. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orfi]]. He has summer residences in [[Courreges]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezare]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Madiras]] who loves music. She sponsors a Toula concert at the [[Great Temple]].
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Madiras]].
* '''Saide''' (サイード): Youngest of the four children of the chieftain of the desert village of ZARASHUTORO. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA family. Unlike the other members of her family, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2893</id>
      <parentid>2892</parentid>
      <timestamp>2008-06-26T04:11:02Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Present */ fix names.</comment>
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      <format>text/x-wiki</format>
      <text bytes="16759" sha1="28ql2o8knafso7yx0caynr5k2pb5o15" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orfi]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of the Rihua family, it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua family. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>28ql2o8knafso7yx0caynr5k2pb5o15</sha1>
    </revision>
    <revision>
      <id>2894</id>
      <parentid>2893</parentid>
      <timestamp>2008-06-26T04:12:17Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Enemies */ namefixes</comment>
      <origin>2894</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16752" sha1="snxwqc9oyuhpsac8k3nkyukehujpsqb" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    <revision>
      <id>3096</id>
      <parentid>2894</parentid>
      <timestamp>2008-10-13T16:22:33Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <format>text/x-wiki</format>
      <text bytes="16776" sha1="p4d2aczvbfvk9z8c4gb4dduqcb5uwkl" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}
[[Category:Characters]]</text>
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    <revision>
      <id>15397</id>
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      <timestamp>2010-02-23T19:18:23Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Characters in Dragon Quest VII]] to [[List of characters in Dragon Quest VII]]:&amp;#32;Renaming as list</comment>
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      <format>text/x-wiki</format>
      <text bytes="16776" sha1="p4d2aczvbfvk9z8c4gb4dduqcb5uwkl" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


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{{Main Series}}
[[Category:Characters]]</text>
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      <text bytes="16796" sha1="tmzvaqcc4hiimqpo9zm6yfyprh6dy8x" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.


{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII characters]]
[[Category:Lists]]</text>
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      <text bytes="16795" sha1="iq0d6t6194r59f7r3wk8u230o3f40xa" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==

* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.

{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII characters]]
[[Category:Lists]]</text>
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    <revision>
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      <format>text/x-wiki</format>
      <text bytes="16794" sha1="n5duliq1r0x04f2tujm1eavx3ez3qrv" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.

{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII characters]]
[[Category:Lists]]</text>
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      <text bytes="16804" sha1="0n1yf5r60m5nsfzdqf22i50ng67zgeu" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.

{{wikipedia|Dragon_Warrior_VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <format>text/x-wiki</format>
      <text bytes="16993" sha1="0pj4zfju44x3b9oxpq5162v52dwhzc2" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed

{{wikipedia|Dragon_Warrior_VII}}

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[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <text bytes="16900" sha1="fvb0o5vjdrjibw9jfnr8z7axz9i8sog" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Gabo]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed


{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <text bytes="16900" sha1="crqz6xn2bh9ax6ypgocjwu5hlignmi7" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Fishbel]], on the island of [[Estard]]. Son of Borkano the fisherman, and Mollie. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is アルス (Arus).
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Amitt, the Mayor of Fishbel. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed in Disc 2. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]] Grand''' (Prince of Grand Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father Burns). He is curious about the mysterious stone carving they find there. After learning its secret, he eventually falls in love with the dancer Layla, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Deathpal]]. He joins the party after the Deathpal is defeated. He hopes that Deathpal can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* '''[[Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[God]]. During the battle between God and the Devil, he was turned to stone by God, for safekeeping. Several hundred years later, the statue was named the Hot Stone by Hondara. He joins the party after being revived by the hero, in order to gain vengeance against the Devil. After the defeat of Orgodemir in the past, and the apparent revival of God, he works at the [[Crystal Palace]], but is banished by "God", and flees to the Lighthouse, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aira]]''' (Deja dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Deja, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the legendary artist Tula. It is implied that she is descended from Layla and Kiefer. She decides to join the Guard of the royal family of Grand Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''Borkano''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappeard in Disc 2, when Estard is sealed; but he is rescued by Sharkeye.
* '''Mollie''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''Hondara''' (ホンダラ): The hero's uncle, who lives in the castle town of Grand Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''Burns Grand''' (バーンズ・グラン): King of Grand Estard, and father to Prince Kiefer. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''Leesa Grand''' (リーサ・グラン): Kiefer's sister, princess of Grand Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''Amitt''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Fishbel, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''The Woodcutter''' (きこり): A woodcutter who lives in the mountains west of Fishbel. He can talk to animals; he helps the hero in the battle against Deathpal.

==Major Characters==

* '''[[God]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to the [[Immigrant Town]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve God. The [[Spirit of Fire]] lives in the mountains, the [[Spirit of Earth]] sleeps in the desert, the [[Spirit of Wind]] is in the shrine of [[Gorges]], and the [[Spirit of Water]] is in the Rainbow Bay. These places are sealed by the Devil in Disc 2, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Eldest of the pirates of the Dragon Sea. Like the hero, he has part of the crest of the Water Spirit incised on his arm. At one time, he was the commander of the navy of the Kingdom of [[Coastal]]. Later, after a great battle with the Devil's navy, all the pirate ships were sealed in a cave south of the desert. But when the desert is unsealed in the present, he revives and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anise''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but left for Coastal Castle at the request of its king. When the heroes visit Coastal, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''Matilda''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Rex (パルナ), the hero of [[Rexwood]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hank''' (ハンク): A warrior of Rexwood. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''Pamela''' (パミラ): A fortune teller and apothecary in [[Engow]]. Pamela is a family name, which survives in the present world.
* '''Zebbot''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Elie (エリー).
* '''Pepe''' (ペペ): Son of Borukk, the gardener of [[Verdham]]. He was in love with a woman named Linda, who left town; so he now lives in the garden of [[Mentare]].
* '''Layla''' (ライラ): A dancer of the Deja tribe, and ancestor of Aira, through her husband Kiefer.
* '''Jann''' (ジャン): A skilled Tula player of the Deja tribe. For some reason, he leaves the Deja tribe, but later re-appears at Hamelia, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Dialac]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed


{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <text bytes="17229" sha1="tq6f6gai3siy02iw9vnpw8hkvet5n97" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* [[Sir Mervyn]] (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the [[Cathedral of LIght]], but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aishe]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Roamers, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Grand Estard==

* '''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
* '''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against Hackrobat.

==Major Characters==

* '''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve the Almight. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* Anaïs (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
* [[Thaddeus and Autonymus Goodwinding|'''Autonymus Goodwinding''']] (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
* '''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangel involving woman named Lavender and Dill, the son of the owner of Greenthumb Gardens and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
* '''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
* [[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
* '''Flower''' (フーラル): A bandit met in the town of [[Penal]]. He wants to join the guard at [[Dharma Tower]], and exploits the party's fight with the monsters to make his escape.
* '''Kasim''' (カシム): A guard at [[Dharma Temple]]. He becomes captain after the tower is recaptured. He is tall, with short legs.
* '''Zaji''' (ザジ): A boy who lives in [[Penal]]. He has a sickly sister named Neris, whom he loves more than anything else. He wants the "Soul sword" in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''Fosse''' (フォズ): A High Priest at the Temple of [[Dharma]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadeed''' (ハディート): The son of Zarashtoro, the chief of [[Village of Dune]]. He becomes the chief upon his father's death.
* '''Baloch''' (バロック): A famous architect of [[Litorud]]. He designed the Clock Tower and the Baloch Bridge. His buildings are known for their flashy features.
* '''Razuel''' (ラズエル): The elder son of Ordo (オルドー) of [[Probina]] (プロビナ). He is lost in thought and easily confused.
* '''Sieble''' (シーブル): Mayor of [[Loomen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Zeppel''' (ゼッペル): King of [[Mardra]]. He seeks vengeance against [[Ragraz]], because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Ragraz, but maintains the army after the war. He is replaced by a monster taking his form at one point.
* '''Firia''' (フィリア): The only girl in the Valley of [[Gorges]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Lucas''' (ルカス): A woodman's son who lives in [[Labres]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue of his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed


{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <text bytes="17373" sha1="r3ho06jmr5zpu2vqj1cjsjmo19d9ysh" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* [[Sir Mervyn]] (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the [[Cathedral of LIght]], but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aishe]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Roamers, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Estard==

* '''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
* '''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against Hackrobat.

==Major Characters==

* '''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve the Almight. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anaïs''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
* [[Thaddeus and Autonymus Goodwinding|'''Autonymus Goodwinding''']] (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
* '''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangel involving woman named Lavender and Dill, the son of the owner of Greenthumb Gardens and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
* '''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
* [[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
* '''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
* '''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
* '''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''[[Jacqueline]]''' (フォズ): The High Priest of Alltrades Abbey . She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadid''' (ハディート): The son of Zarashtoro, the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
* '''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
* '''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence]] (プロビナ). He is lost in thought and easily confused.
* '''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
* '''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed


{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]</text>
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      <text bytes="17409" sha1="4lsfb7mee7vrvjwd7ktn0vs8neswks4" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* [[Sir Mervyn]] (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the [[Cathedral of LIght]], but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aishe]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the Roamers, a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Estard==

* '''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
* '''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against Hackrobat.

==Major Characters==

* '''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve the Almight. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. Each spirit has its own theme music, and the theme of the Wind Spirit has become especially popular. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''Sharkeye''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anaïs''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
* [[Thaddeus and Autonymus Goodwinding|'''Autonymus Goodwinding''']] (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
* '''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangel involving woman named Lavender and Dill, the son of the owner of Greenthumb Gardens and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
* '''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
* [[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
* '''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
* '''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
* '''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''[[Jacqueline]]''' (フォズ): The High Priest of Alltrades Abbey . She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadid''' (ハディート): The son of Zarashtoro, the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
* '''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
* '''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence]] (プロビナ). He is lost in thought and easily confused.
* '''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
* '''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
* '''Eteponge''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a Rotting Corpse), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Azmov's magic hat (ちしきのぼうし), he becomes intelligent; however Wig gets angry and makes him return the hat.
* '''Bandit Wig''' (山賊のカシラ) [Kashira the Highwayman]: The leader of the bandits, who live in a fortress south of [[Dharma Temple]]. He has the icon of a [[Puchi Hero]].
* '''Azmov''' (アズモフ): A scholar studying in the town of [[Hamelia]]. He owns a magic cap which increases his intelligence.
* '''Brugeo''' (ブルジオ): A millionaire who lives in a mansion north of [[Orph]]. He has summer residences in [[Krage]] and [[Litorud]]. His hobby is collecting rare items.
* '''Ragley''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[Mezar]] when [[Melvin]] is unpetrified. 
* '''Michaela''' (グレーテ) [Grete]: A princess of [[Mardra]] who loves music. She sponsors a Toula concert at the Great Temple.
* '''Johann''' (ヨハン): A cheerful young Toula player who lives in [[Mardra]].
* '''Saide''' (サイード): Youngest of the four children of Zarashtoro, the chieftain of the [[Village of Dune]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''Sefana''' (セファーナ): The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The archdevil who has broken the world into pieces and sealed them in darkness. In the past, he lives in a magical floating temple. In his first form, he appears to be a human with a wing folded about him. His second form seems like a cross between a dragon and a caterpillar. In the present world, he has taken on the form of God, and sealed several continents again. But the four spirits reveal his true form. He is in the dungeons underneath the [[Dark Palace]] (which was disguised as the [[Crystal Palace]]), and has four forms. The first two forms are recolored versions of his forms from the past. The third form is a decomposed mixture of his first two forms. But his fourth form is a liquid-like version of his first form, in contrast to the usual custom of the series, in which the final form of the final boss is a gigantic demon. In the fourth form, he uses powerful skills such as [[MADANTE]]. His name changes slightly with each form. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Deathpal]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of [[Orph]] (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Gabo to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Antoria]]''' (アントリア): A fake Priest in [[Dharma]]. He takes the powers and spells of people who come to Dharma hoping to change classes, and uses them to increase the Devil's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Archdevil. He uses his powers to flood the continent of [[Hamelia]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant Gracos 5, who does not intend to war with the humans. Another demon named Gracos appeared in the sixth game.

* '''[[Hell Clouder]]''' (ヘルクラウダー): A cloud demon at the sanctuary of [[Gorges]], it surrounds the image of the Spirit of Wind with a black cloud and torments the Rihua tribe. It often delivers critical hits, and summons followers that can use the hypnotic spell [[RARIHO]]. So it is said to be one of the hardest bosses in the game.
The woman who is the current head of the RIHUA tribe. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent is unsealed


{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="16553" sha1="1cxy3l8kv1igpooevtmb93i3qc87q7j" xml:space="preserve">This is a list of characters in [[Dragon Quest VII]].

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]

* '''The [[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
 
* '''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her [[speed]] and [[MP]] are high, but her [[HP]] and [[attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.

* '''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[attack power]], but he has no [[MP]] and cannot cast spells.

* '''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like [[Son Goku]] from [[Dragon Ball]]. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[attack power]].

* [[Sir Mervyn]] (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the [[Cathedral of LIght]], but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack Power]]; but his [[speed]] is the lowest of the party members. As a Legendary Hero, he gains lightning magic.

* '''[[Aishe]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack Power]] and [[Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Inhabitants of Estard==

* '''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
* '''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
* '''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
* '''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
* '''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
* '''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
* '''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against Hackrobat.

==Major Characters==

* '''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a [[Mysterious Tablet]]; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
* The '''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the Amulet. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
* '''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
* '''Anaïs''' (アニエス): Wife of Sharkeye. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
* The '''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Other characters==
===Past===

* '''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
* '''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
* '''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
* [[Thaddeus and Autonymus Goodwinding|'''Autonymus Goodwinding''']] (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
* '''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
* '''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
* [[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
* '''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
* '''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
* '''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
* '''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
* '''Hadid''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
* '''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
* '''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence]] (プロビナ). He is lost in thought and easily confused.
* '''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the [[Monster Gramps]] who runs the [[Monster Park]].
* '''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
* '''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
* '''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===

* '''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
* '''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
* '''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
* '''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
* '''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
* '''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
* '''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
* '''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
* '''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
* '''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
* '''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;

* '''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Ruff to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.

* '''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.

* '''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 

* '''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus. 
{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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    <revision>
      <id>126787</id>
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      <timestamp>2018-02-04T06:19:09Z</timestamp>
      <contributor>
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        <id>1177107</id>
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      <format>text/x-wiki</format>
      <text bytes="16557" sha1="f68vjqqw5r177ihdixx0csfu546skif" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*[[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''Hadid''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Ruff to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}
[[Category:Dragon Quest VII characters| ]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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    <revision>
      <id>126794</id>
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      <timestamp>2018-02-04T06:44:37Z</timestamp>
      <contributor>
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      <format>text/x-wiki</format>
      <text bytes="16602" sha1="kwcu49508mb16c9pilrtoe8o0u428g4" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party Members== 
The occupation title is listed in parentheses after the character's name. [For Monster Companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armor, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff|Ruff / Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn|Sir Mervyn / Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe|Aishe / Aira]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*[[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''Hadid''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Ruff to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}
[[Category:Dragon Quest VII characters| ]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="16632" sha1="m8f68u327gomkb8xm30ue9kjn1190rp" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party members==
The occupation title is listed in parentheses after the character's name. [For monster companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armour, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff|Ruff / Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn|Sir Mervyn / Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe|Aishe / Aira]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''Hanlon''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*[[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''Hadid''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''Pomposo''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence (Dragon Quest VII)|Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''Hybris''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''Fidelia''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Ruff to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}
[[Category:Dragon Quest VII characters| ]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="16652" sha1="hyqd23a4qsjyktg7bmvyh83r8i1r9in" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party members==
The occupation title is listed in parentheses after the character's name. [For monster companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armour, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff|Ruff / Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A white wolf transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn|Sir Mervyn / Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe|Aishe / Aira]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''[[Hanlon]]''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*[[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''[[Hadid]]''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''[[Pomposo]]''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence (Dragon Quest VII)|Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''[[Hybris]]''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''[[Fidelia]]''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a former white wolf, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he makes an unsuccessful attempt to restore Ruff to his proper form prior to being resealed. So the only effect is to give him the power to speak human language.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}
[[Category:Dragon Quest VII characters| ]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="17018" sha1="dsf4mzw9mplfws34ng6q9m8ij7k3wfy" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party members==
The occupation title is listed in parentheses after the character's name. [For monster companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armour, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff|Ruff / Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A [[White wolf]] transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn|Sir Mervyn / Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe|Aishe / Aira]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''[[Hanlon]]''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala (Dragon Quest VII)|Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*[[Florin|'''Florin''']] (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''[[Hadid]]''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''[[Pomposo]]''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence (Dragon Quest VII)|Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''[[Hybris]]''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''[[Fidelia]]''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a previous generation of White wolves, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he is temporarily re-sealed away in his coffin; however, by present time, the seal of the coffin is once again broken, but as a result of his prologed imprisonment, Hacrobat was transformed into a human. Having turned into a better person, he makes an unsuccessful attempt to restore Ruff to his proper form, but due to his diminusced magic, the only effect is to give him the power to speak human language, which is actually a positive outcome for Ruff, who had come to actually really like his new form.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}
[[Category:Dragon Quest VII characters| ]]
[[Category:Character lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="16988" sha1="4k55zzcq86zuvv5hm3e3hl4ci7m11hp" xml:space="preserve">This is a list of characters in ''[[Dragon Quest VII]]''.

==Party members==
The occupation title is listed in parentheses after the character's name. [For monster companions, the occupation title is the species.]
*'''[[Hero (Dragon Quest VII)|Hero]]''' (Fisherman's son) (主人公（アルス） 〔漁師の息子〕): A boy living in the fishing village of [[Pilchard Bay]], on the island of [[Estard]]. Son of Pollock the fisherman, and Pearl. Unlike most people, he is able to read the writing on the crest of the Water Spirit which is tattooed on his arm. In the official illustrations, he has a small lizard sitting on his hand. [[Akira Toriyama]] has stated that the lizard is a symbol of his kindness; in the game this scene appears only briefly during the opening movie. The hero's stats grow in a balanced fashion, but he has high [[strength]] and [[Attack|attack power]], and learns several healing spells. In the manga and screenshots, the hero's default name is Auster.
*'''[[Maribel]]''' (Daughter of the Mayor) (マリベル 〔網元の娘〕): A childhood friend of the hero, she is the daughter of Mayor Mayde, the Mayor of PIlchard Bay. She is curious and self-absorbed, so she sneaks into her father's boat. She also insists on accompanying the hero and Kiefer to the ruins. While she has a fiery personality, she eventually is disturbed by the terrible things that happen in the party's presence. She leaves the party when her father grows ill, although she rejoins after the island is sealed. Her speed and [[MP]] are high, but her [[HP]] and [[Attack|attack power]] are low. She cannot use most low-level weapons, but gains magician-type spells early in the game.
*'''[[Kiefer]]''' (Prince of Estard) (キーファ・グラン 〔城の王子〕): He is the hero's best friend. He is adventurous and suggests to the hero that they should explore the ruins (without telling his father, King Donald). He is curious about the mysterious stone fragment they find there. After learning its secret, he eventually falls in love with the dancer Lala, and decides to leave the party to live with her in the past. He can equip many types of arms and armour, and has high [[HP]] and [[Attack|attack power]], but he has no [[MP]] and cannot cast spells.
*'''[[Ruff|Ruff / Gabo]]''' (Wolf boy) (ガボ 〔オオカミ少年〕): A [[White wolf]] transformed into a human by the magic of [[Hackrobat]]. He joins the party after the Hackrobat is defeated. He hopes that Hackrobat can restore his wolf form in the present world, but the spell fails, and he gains only the ability to speak human language. He has a strong sense of compassion and justice, and makes many optimistic comments. He is presented as a male version of San from [[wikipedia:Princess Mononoke|Princess Mononoke]]. &lt;!-- or something like that... 男性版もののけ姫ともいうべき人物造形が特徴的である。--&gt;  He speaks like Son Goku from Dragon Ball. He has low [[MP]], but his other stats are high. He has a unique technique to summon other wolves to aid him in battle. He cannot effectively use most forms of weaponry, since they are too large for him (he is still the size of a wolf cub). They will actually reduce his [[Attack|attack power]].
*'''[[Sir Mervyn|Sir Mervyn / Melvin]]''' (Legendary Hero) (メルビン 〔伝説の英雄〕): He is an ancient Legendary Hero, in the service of [[the Almighty]]. During the battle between the Almighty and [[Orgodemir]], he was turned to stone by the Almighty, for safekeeping. Several hundred years later, the statue was named the Sizzling Stone by Pike. He joins the party after being revived by the hero, in order to gain vengeance against the Orgodemir. After the defeat of Orgodemir in the past, and the apparent revival of the Almighty, he works at the Cathedral of Light, but is banished by "the Almighty", and flees to the Beacon, where he seeks the hero's help to unseal Estard and the Spirits. He is presented as being old-fashioned, although he is open with the hero, and is presented as liking young women. His abilities are well-balanced between [[HP]], [[MP]], and [[Attack|attack power]]; but his speed is the lowest of the party members. As a Legendary Hero, he gains lightning magic.
*'''[[Aishe|Aishe / Aira]]''' (Roamer dancer) (アイラ 〔ユバールの踊り手〕) : She is a dancer and warrior of the [[Roamers]], a tribe of nomads. (They were called Yubara in the original Japanese.) She joins the party to search for the descendant of the legendary Torban Player. It is implied that she is descended from Lala and Kiefer. She decides to join the Guard of the royal family of Estard, seeing them as the family she always wanted. Her abilities are balanced similarly to the protagonist's; she has high [[Attack|attack power]] and [[Character_statistics#Defense|Defense Power]]. When she joins the party, she has mastered the [[Dragon Quest VII#Classes|Dancer class]], and reached level three in the [[Dragon Quest VII#Classes|Warrior class]]. (However, she seems to have forgotten her transfer skills from the Dancer class.)

==Major Characters==
*'''[[The Almighty]]''': At one time, he fought the Devil, [[Orgodemir]], but according to legend, he was defeated in the struggle. In fact, he is in the hidden dungeon, reached by a Mysterious Tablet; if he is defeated in at most 20 turns, he will give the party a reward. Also, he will move to [[the Haven]]. During the battle, he says that he built the temple to ensure the future survival of humans.
*'''Spirits''': The four spirits which serve the Almighty. The [[Fire Spirit]] lives in Burnmont, the [[Earth Spirit]] sleeps in the desert of [[Al-Balad]], the [[Wind Spirit]] is in the Sanctum of the Cirrus, and the [[Water Spirit]] is in the Rainbow Bay. These places are sealed by Orgodemir, and the spirits help to unseal them, and reveal [[Orgodemir]]'s true form. Their power can be summoned with the [[Banishing bell|Amulet]]. &lt;!-- ? Is that right? 精霊ごとに性格が異なり、風の精霊は本作の開発当時に流行していたコギャルのような口調が特徴 --&gt; All four spirits appear at once in the second hidden dungeon.
*'''[[Sharkeye]]''' (シャークアイ): Leader of the pirates of the Sea Dragon. Like the hero, he has part of the crest of the Water Spirit inscribed on his arm. At one time, he was the commander of the navy of the Kingdom of [[Buccanham]]. Later, after a great battle with Orgodemir's forces, his ship was sealed in a cave south of the desert. But when the desert is unsealed in the present, he is freed and escapes. When he meets the hero, the seal on his arm moves to the hero's arm, completing the image there.
*'''Anaïs''' (アニエス): Wife of [[Sharkeye]]. It is rumored that she is the princess of some far-off country, whose name is unknown. She was with her husband on his pirate ship, but stayed at Buccanham Palace at the request of its king. When the heroes visit Buccanham, she is ill, and is sleeping in her bedroom. She is pregnant, and the King of the Sea states that her child will be important in the future. Therefore, the King grants her the Power of the Mermaid, allowing her to live until her child is needed.
*'''King of the Sea''' (海底王): The King who lives on the ocean floor. He has mystical powers. In the past, he has the form of an old man, while in the present he wears a shell hat from Estard, and lives on the seabed to the south of that island.

==Inhabitants of Estard==
*'''[[Pollock]]''' (ボルカノ): Father of the hero. He is a fisherman of some repute in Estard. He disappears when Estard is sealed, but he is rescued by Sharkeye.
*'''[[Pearl]]''' (マーレ): The hero's mother. She protects the house when her husband is out fishing.
*'''[[Pike]]''' (ホンダラ): The hero's uncle, who lives in the castle town of Estard. He sells goods of questionable provenance, but they are important to the plot.
*'''[[King Donald]]''' (バーンズ・グラン): King of Estard, and father to Prince Kiefer and Princess Lisette. He keeps his head, even when his son runs off with important items from the castle. &lt;!-- or something like that --&gt;
*'''[[Princess Lisette]]''' (リーサ・グラン): Kiefer's sister, princess of Estard. Her mother died in infancy, so her rascally brother Kiefer cared for her.
*'''[[Mayor Mayde]]''' (アミット): Father of Maribel. He is the mayor (head fisherman in the original Japanese) of Pilchard Bay, and lives in a large mansion. When he contracts an illness, Maribel leaves the party to help him.
*'''[[The Woodcutter]]''' (きこり): A woodcutter who lives in the mountains west of Pilchard Bay. He can talk to animals; he helps the hero in the battle against [[Hackrobat]].

==Other characters==
===Past===
*'''[[Maeve]]''' (マチルダ): The first person to meet the heroes in the past. She is the younger sister of Bally (パルナ), the hero of [[Ballymolloy]] (ウッドパルナ), and bears the burden of his sad past and his destiny.
*'''[[Hanlon]]''' (ハンク): A warrior of Ballymolloy. Gravely injured, he has fallen into a coma; but he recovers with the aid of the Color Stone, and helps the hero enter the tower and battle the monsters there. He has a son named Patrick (パトリック).
*'''[[Palmela]]''' (パミラ): A fortune teller and apothecary in [[Emberdale]]. Pamela is a family name, which survives in the present world.
*'''[[Thaddeus and Autonymus Goodwinding|Autonymus Goodwinding]]''' (ゼボット): The inventor of the vacuum cleaner, and other similar devices. He has repaired one of the enemies' robots and named it after his lost lover Ellie (エリー).
*'''[[Carraway]]''' (ペペ): One of the gardeners of [[Greenthumb Gardens]]. He is caught in a love triangle involving woman named [[Lavender]] and [[Dill]], the son of the owner of Greenthumb Gardens, and ends up leaving town; so he now lives in the garden of [[Wilted Heart]].
*'''[[Lala]]''' (ライラ): A dancer of the Roamer tribe, and ancestor of Aishe, through her husband Kiefer.
*'''[[Florin]]''' (ジャン): A skilled Torban player of the Roamer tribe. For some reason, he leaves the Roamer tribe, but later re-appears at Wetlock, much aged.
*'''[[Fingers]]''' (フーラル): A bandit met in the town of Pilgrim's Perdition. He wants to join the guard at Alltrades Abbey, and exploits the party's fight with the monsters to make his escape.
*'''[[Eustace]]''' (カシム): A guard at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He becomes captain after the abbey is recaptured. He is tall, with short legs.
*'''[[Zev]]''' (ザジ): A boy who lives in Pilgrim's Perdition. He has a sickly sister named Nava, whom he loves more than anything else. He wants the Soulstealer in order to reawaken her, and so fights in the duels arranged by the monsters. SHISUKON (シスコン) and Maribel seems to dislike him, according to their dialogue.
*'''[[Jacqueline]]''' (フォズ): The High Priest of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. She is highly popular among the priesthood. Her combat and battle spell abilities are also powerful.
*'''[[Hadid]]''' (ハディート): The son of the chief of [[Al-Balad]]. He becomes the chief upon his father's death and later the king of Al-Balad.
*'''[[Pomposo]]''' (バロック): A famous architect of [[El Ciclo]]. He designed the Clock Tower and the El Magnifico de Puente Pomposo. His buildings are known for their flashy features.
*'''Caleb''' (ラズエル): The elder son of Abraham (オルドー) of [[Providence (Dragon Quest VII)|Providence]] (プロビナ). He is lost in thought and easily confused.
*'''Buddy''' (シーブル): Mayor of [[Nottagen]]. &lt;!-- Can't follow this: ヘルバオムに町を襲撃されたときにばくだん岩の「ロッキー」に助けられ、その後ヘルバオムの根についていた虫の魔物を「チビィ」と名付けて飼おうとする。 Something about his pet monster helping to save the town? --&gt; He is the ancestor of the Monster Gramps who runs the [[Monster Park]].
*'''[[Hybris]]''' (ゼッペル): King of [[Hubble]]. He seeks vengeance against the Kingdom of Rucker, because one of their soldiers killed his friend when he was a child. He strengthens the army for the war with Rucker, but maintains the army after the war. He ends up transforming into a monster at one point.
*'''[[Fidelia]]''' (フィリア): The only girl in the town of [[Aeolus Vale]] without wings, she is put upon by the other children, but in fact is quite a nice person.
*'''Luka''' (ルカス): A woodman's son who lives in [[Vogograd]]. He is one of the few villagers who sees the truth about the heroes. His parents have died, so he has a golden statue given to him by his parents instead.

===Present===
*'''Sim''' (シム): An old man who has a dream to build a new town near a stone pillar where [[Regenstein]] used to be.
*'''[[Putric Stinkenheimer]]''' (エテポンゲ): A member of a band of four bandits. He has ragged clothing (his icon is that of a [[Walking corpse]]), and is a bad cook. From his method of speaking, he seems unintelligent. When he steals Professor Wade's magic hat (ちしきのぼうし), he becomes intelligent; however the Mighty Pip gets angry and makes him return the hat.
*'''[[The Mighty Pip]]''' (山賊のカシラ): The leader of the bandits, who live in a fortress south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. He has the icon of a [[Conkuistador]].
*'''Professor Wade''' (アズモフ): A scholar studying in the town of [[Wetlock]]. He owns a magic cap that increases his intelligence.
*'''[[Bulgio]]''' (ブルジオ): A millionaire who lives in a mansion north of [[L'Arca]]. He also has mansions in [[Gröndal]] and [[El Ciclo]]. His hobby is collecting rare items.
*'''Sir Lysalot''' (ラグレイ): A soldier, who is mistaken for the Legendary Hero by the villagers of [[La Bravoure]] when [[Sir Mervyn]] is revived. 
*'''Queen Euphonia''' (グレーテ): The present queen of [[Hubble]] who loves music. She sponsors a Torban concert at the Grand Conjuratorium.
*'''Crispin''' (ヨハン): A cheerful young Torban player who lives in Hubble.
*'''[[Sa'id]]''' (サイード): Youngest of the four children of the present chief of the [[Al-Balad]]. Unlike his elder brothers, the "three stooges", he has a serious character. He helps the heroes to find the statue of the [[Spirit of Earth]].
*'''[[Serafina]]''' (セファーナ): The woman who is the current leader of the Cirrus and the mayor of [[Aeolus Vale]]. Unlike the other members of her tribe, she has a pair of wings. Therefore, she hides inside her house until the continent has been sealed.

==Enemies==
*'''[[Orgodemir]]''' (オルゴ・デミーラ):  The Demon King who has broken the world into pieces and sealed them in darkness. In the past, he lives in the Malign Shrine. In the present world, he has taken on the form of the Almighty, and sealed several continents again. But the four spirits reveal his true form. He is fought in the dungeons underneath the [[Cathedral of Blight]] (which was disguised as the Cathedral of Light), and has four forms. &lt;!-- The moat well “visual system” has commented him immediately before the selling. 堀井は発売直前に彼を「ヴィジュアル系」と評している。--&gt;
*'''[[Hackrobat]]''' (デス・アミーゴ) [Death Amigo]: He was sealed in a coffin in the demon cave by a previous generation of White wolves, but upon its casket being opened, it revives and bewitches the animals and humans of L'Arca (including [[Ruff]]) to exchange forms. When the heroes defeat him, he is temporarily re-sealed away in his coffin; however, by present time, the seal of the coffin is once again broken, but as a result of his prologed imprisonment, Hacrobat was transformed into a human. Having turned into a better person, he makes an unsuccessful attempt to restore Ruff to his proper form, but due to his diminusced magic, the only effect is to give him the power to speak human language, which is actually a positive outcome for Ruff, who had come to actually really like his new form.
*'''[[Cardinal Sin]]''' (アントリア): A fake Priest in Alltrades Abbey. He takes the powers and spells of people who come to Alltrades Abbey hoping to change classes, and uses them to increase the Demon King's power.
*'''[[Gracos]]''' (グラコス): Ruler of an underwater city, on behalf of the Demon King. He uses his powers to flood the continent of [[Wetlock]] and sink it into the sea. In the present world, the sunken city is ruled by his descendant [[Gracos V]], who does not intend to war with the humans. 
*'''[[Cumulus vex]]''' (ヘルクラウダー): A cloud demon at the Sanctum of the Cirrus, it surrounds the image of the Wind Spirit with a black cloud and torments the Cirrus.

{{DQVII}}

[[Category:Character lists]]
[[Category:Dragon Quest VII characters| ]]
[[Category:Dragon Quest VII lists]]</text>
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  <page>
    <title>List of locations in Dragon Quest VII</title>
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      <contributor>
        <username>Ben Standeven</username>
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      <comment>new page.</comment>
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      <text bytes="74" sha1="0kkbte637kwzozxhmeyry4bw04aft5l" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==</text>
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      <comment>partway through.</comment>
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      <text bytes="7644" sha1="n7u46skh74nxegucboxc2opyk554ye2" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds the "Amitto Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church dedicated to a golden goddess statue.
     * Lumenal (Loomin): ENGOU of a town north of the island. HERUBAOMU plant attacked by the devil and Satan's minions taken over by the rocky town. The main character of the town's rescue three times this will be the last choice is the hero who will change the fate of the town.
     * MADIRASU (Mardra): a magical world northwest of the country. Strengthen the armed forces in the country of swordsmanship RAGURAZU neighboring countries to win the war. After country music. The RAGURAZU later absorbed by the MADIRASU. MADIRASU surrounded by a large temple in the Tula play a tournament held here.
     * Holy Valley of the Wind (Gorges): South Western world, feather fly freely to check ethnic "reference" live in the village. Villages on both sides of the river cliff, a suspension bridge to the river架かっ. Currently, people on earth live in a reference wing is lost, but still far above the reference blade生えたpeople live in (the founder of the village). Sacred Valley of the Wind from the north direction of the wind MATSURA Spirit in the temple.
     * REBURESAKKU (Labres): Castle in the desert, located north of the village surrounded by forests, but the image of Father Mamono happens to be the case. After a false history will be語り継が.
     * Costume tar (Coastal): south of the kingdom. Pirate DORAGON and the relationship between Mar de deep. Dong-Ho family to live in caves and worsening relations with it, but the settlement after the tar Costume Castle moved in the caves. The original castle was remodeled into a casino.
     * Temple of the heavens (Sky Fane): float in the air Shrine. North and South East-West Shrine consists of four, but the two fell to the ground. Lithograph to the holy lake pedestal.
     * The Magic Temple of space: the world of the past Devil ORUGO DEMIRA castle.
     * Dark Palace: Estado island from the north-northwest, Crystal Palace Blast emerge from a directly under the unlucky ORUGO DEMIRA Devil's Castle. RASUTODANJON. Underground maze that spread to the grotesque. Half-used items from the altar will be divided into four maze.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>2878</id>
      <parentid>2877</parentid>
      <timestamp>2008-06-26T01:14:15Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Castles and Towns */</comment>
      <origin>2878</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7824" sha1="hiopuboozt9dbn0v9r4704umfarjnct" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds the "Amitto Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>hiopuboozt9dbn0v9r4704umfarjnct</sha1>
    </revision>
    <revision>
      <id>2888</id>
      <parentid>2878</parentid>
      <timestamp>2008-06-26T03:52:25Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Castles and Towns */ Amitto -&gt; Amitt.</comment>
      <origin>2888</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7821" sha1="p8a86mnqjq356suswfp6w2inu1jz517" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}</text>
      <sha1>p8a86mnqjq356suswfp6w2inu1jz517</sha1>
    </revision>
    <revision>
      <id>3105</id>
      <parentid>2888</parentid>
      <timestamp>2008-10-13T16:29:46Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
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      <origin>3105</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7844" sha1="lju5mktp4g1dqoeaulwh6gs1mr52w1s" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}
[[Category:Locations]]</text>
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      <text bytes="7863" sha1="4hztgitbdyni91vyixtdtwmdlkt8ffv" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}
[[Category:Dragon Quest VII locations|*]]</text>
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      <text bytes="7863" sha1="4hztgitbdyni91vyixtdtwmdlkt8ffv" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
{{Main Series}}
[[Category:Dragon Quest VII locations|*]]</text>
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      <text bytes="7866" sha1="2yadcqm55p7v122czy6bw51av0wj2d7" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Lists]]</text>
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    <revision>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7875" sha1="jytca293rkfo7xknqmtxsc5qet7hf7r" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Fishbel]]''' (フィッシュベル): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="7899" sha1="nhmbpbb2a2q3qhlo3exkyite7dx2j4w" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Gabo|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="7899" sha1="7eps0kpzm4ho0y6ladv4y5x52hpegll" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Rexwood]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Engow]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by Suifu. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <format>text/x-wiki</format>
      <text bytes="7911" sha1="kair7kq7ttsg2lwxwc7p7vlja0wwvym" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Dialac]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Krage]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
      <sha1>kair7kq7ttsg2lwxwc7p7vlja0wwvym</sha1>
    </revision>
    <revision>
      <id>103832</id>
      <parentid>103824</parentid>
      <timestamp>2016-09-17T01:17:53Z</timestamp>
      <contributor>
        <username>The IT 15</username>
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      <format>text/x-wiki</format>
      <text bytes="7918" sha1="cpbahkfmjy4lywkmy8jc36t5g9e3m76" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Set]] have remade it into the "Image of the Devil". After Set is defeated, the people of Dune rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
      <sha1>cpbahkfmjy4lywkmy8jc36t5g9e3m76</sha1>
    </revision>
    <revision>
      <id>103837</id>
      <parentid>103832</parentid>
      <timestamp>2016-09-17T05:02:25Z</timestamp>
      <contributor>
        <username>The IT 15</username>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7920" sha1="himft90t64tzwb4al03mdvgwo9moy00" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[Orph]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''Castle [[Falrod]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Falrish]]''' (フォーリッシュ): A town to the east of Castle Falrod. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Verdham]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Mentare]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Penal]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Seto]] have remade it into the "Image of the Devil". After Seto is defeated, the people of Dune rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[Litorud]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Hamelia]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of Abon and Huzu nearby, but they no longer exist in the Present.
* '''[[Probina]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Loomin]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Gorges]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Labres]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Coastal]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
      <sha1>himft90t64tzwb4al03mdvgwo9moy00</sha1>
    </revision>
    <revision>
      <id>111850</id>
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      <contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8011" sha1="j8efff2sq2voqxa5taic9kscdapxlqi" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''Grand [[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Burns. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Rex (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hank Towers" (ハンクの塔) are built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Pamela lives here, and it celebrates a traditional "Fire God Festival" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Deathpal]]'s curse has switched the humans and animals of the town. In the present, there is a legend that Deathpal was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Mentare becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Verdham, planted by Pepe. A nearby mountain path leads to the monastery of GYUIONN.
* '''[[Deja Tribe's Camp]]''' (ユバール族の休息地): A temporary encampment of the Deja [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of the devil [[Antoria]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Dharma temple. The people who have been tricked by Antoria and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Dharma temple, the town has fallen into ruin.
* '''[[Mezar]]''' (メザレ): A small island southeast of the town. The descendents of God's soldiers live here.
* '''[[Palace of Dune]]''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fedel, it is occupied by monsters. In the Present it is ruled by Queen Nefutis.
* '''[[Village of Dune]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Image of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the devil [[Seto]] have remade it into the "Image of the Devil". After Seto is defeated, the people of Dune rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[El Ciclo]]''' (リートルード): A town south of Verdham. It contains a famous Clock Tower built by the architect Baloch. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <comment>/* Castles and Towns */</comment>
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      <text bytes="8130" sha1="gh3wl476eae0livc0epmrzlel5r0aee" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Mysterious ruined temple]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home and shop of Brugeo.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Brugeo, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Mardra]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ragraz (ラグラーズ) in a war. Afterwards it became a country of music. Mardra contains a large temple, where a Tula concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Rihua tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Rihua have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Palace of Dune]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Hobbits living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="8116" sha1="i5emqyznmcjvte7hoae2twhvzoky2h1" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Sky Fane]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* '''[[Dark Palace]]''' (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace]]''' of God. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="8135" sha1="6j74ddhikkhvl4tkvfzumikwzvn91za" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* [[Cathedral of Blight]] (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace|Cathedral]] of Light'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="8152" sha1="cwnz9h49vsjkagib2cz1931rmn0cw6y" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==


* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[The Malign Shrine]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* [[Cathedral of Blight]] (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace|Cathedral]] of Light'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="8186" sha1="4smokcs2syltp4dxnp08lin7hu1uatp" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==
* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Engow. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[The Malign Shrine]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* [[Cathedral of Blight]] (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace|Cathedral]] of Light'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <comment>/* Castles and Towns */</comment>
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      <text bytes="8220" sha1="nw7k6oykcsqee2lb8vdiw7ikartpbyc" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==
* '''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
* '''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
* '''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
* '''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
* '''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
* '''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
* '''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
* '''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
* '''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
* '''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
* '''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
* '''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
* '''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
* [[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
* '''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
* [[Al-Balad|'''Al-Balad''']] (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
* '''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
* '''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
* '''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
* '''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
* '''[[Providence (Dragon Quest VII)|Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
* '''[[Nottagen]]''' (ルーメン): A town on an island north of Emberdale. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
* '''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
* '''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
* '''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
* '''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
* '''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
* '''[[The Malign Shrine]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
* [[Cathedral of Blight]] (): The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Crystal Palace|Cathedral]] of Light'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="8185" sha1="ojpn9iu190nv1gj5ti1mwtly6nspbf4" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==
*'''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
*'''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
*'''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
*'''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
*'''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
*'''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
*'''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
*'''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
*'''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
*'''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
*'''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
*'''[[Dharma Temple|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
*'''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
*[[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
*'''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
*'''[[Al-Balad]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
*'''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
*'''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
*'''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
*'''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
*'''[[Providence (Dragon Quest VII)|Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
*'''[[Nottagen]]''' (ルーメン): A town on an island north of Emberdale. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
*'''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
*'''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
*'''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
*'''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
*'''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
*'''[[Malign Shrine]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
*'''[[Cathedral of Blight]]''': The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Cathedral of Light|Cathedral of Light]]'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest VII lists]]</text>
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      <text bytes="8206" sha1="trpytwaijebro1y5l2cffcr65wdls4b" xml:space="preserve">This is a list of locations in [[Dragon Quest VII]]

==Castles and Towns==
*'''[[Pilchard Bay]]''' (フィッシュベル) (formally Fishbel): A fishing village on the southern coast of [[Estard]], the island at the center of the world. It contains the houses of Maribel and the hero, and is the starting point of the game. Once a year, it holds "Amitt's Fishing Festival" (アミット漁).
*'''[[Estard]]''' (グランエスタード): A castle town on the west coast of Estard Island. It is ruled by King Donald. There is a house of a wise old man through a tunnel.
*'''[[Shrine of Mysteries]]''': A ruined temple near the center of the island of Estard. The [[Spirit of Water]] sleeps here, and there is an underground passageway to Rainbow Bay. Underneath the temple are rows of red, green, and blue pedestals. There are also four [[Travel Gate]]s connecting to the resting places of the four spirits.
*'''[[Ballymolloy]]''' (ウッドパルナ) [Uddoparuna]: A village just to the north of Estard island. In the past, it was saved by the hero Bally (パルナ) [Paruna], but the monsters took the woman of the village hostage, and ordered the villagers to let the place fall apart. Afterwards the "Hanlon Tower" (ハンクの塔) is built on the site.
*'''[[Emberdale]]''' (エンゴウ): A town at the foot of a volcano on the northern continent. The fortune teller Palmela lives here, and it celebrates a traditional "Return of Fire Ritual" (ほむら祭り). The [[Spirit of Fire]] sleeps in the volcano.
* '''[[Regenstein]]''' (ダイアラック): A small island town destroyed by "gray rain". Only the central pillar of the town remains, and it is chosen as the site of the [[Immigrant Town]].
*'''[[L'Arca]]''' (オルフィー): A town on the western continent. In the past, [[Hackrobat|Hackrobat's]] curse has switched the humans and animals of the town. In the present, there is a legend that Hackrobat was defeated by a [[Ruff|white wolf]], so the villagers hold a thanksgiving festival in which they dress as animals. Brugeo has a mansion north of town.
*'''[[Faraday Castle]]''' (フォロッド城): A castle on the southeastern continent. It is beseiged by robotic soldiers. In the present, it engages into research into robotics.
*'''[[Frobisher]]''' (フォーリッシュ): A town to the east of Faraday Castle. It has been built into a fortress, to defend against the robotic soldiers. &lt;!-- In the present world, it is built around a vacuum cleaner. -I don't think so...- 現在世界の町の中ではからくり掃除機が活躍する。--&gt;
*'''[[Greenthumb Gardens]]''' (グリンフレーク) [Greenflake]: A garden town on the northern continent. On the party's first visit, there is no church; it is built 30 years later. But after Wilted Heart becomes prosperous, it becomes disused.
*'''[[Wilted Heart]]''' (メモリアリーフ) [Memoryleaf]: A garden east of Greenthumb Gardens, founded by Carraway. A nearby mountain path leads to the Regrette-Rien Convent.
*'''Roamer Encampment''' (ユバール族の休息地): A temporary encampment of the Romaer [Yubaru] tribe, on the western continent. It disappears from the Past after a certain period of time. To the west of the encampment is the "Lake altar of God" (神の祭壇の湖) dedicated to God.
*'''[[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]''' (ダーマ神殿): On the southern continent. It is occupied by the minions of [[Cardinal Sin]].
*'''[[Pilgrim's Perdition]]''' (ふきだまりの町): A town south of Alltrades Abbey. The people who have been tricked by Cardinal Sin and have lost their powers live here. The town is controlled by [[Strom]]. After the recapture of Alltrades Abbey, the town has fallen into ruin.
*[[La Bravoure|'''La Bravoure''']] (メザレ): A small island southeast of the town. The descendents of the Almighty's soldiers live here.
*'''Temple Palace''' (砂漠の城) [Desert castle]: A castle in the desert region on the eastern continent. While the castle is ruled by Queen Fertiti, it is occupied by monsters. In the Present it is ruled by Queen Neferta.
*'''[[Al-Balad]]''' (砂漠の村) [Desert village]: The village where the desert people live, it is southeast of the castle. There is a huge pot in the center of town. In the Present, the town has been buried by sandstorms.
*'''Likeness of the [[Spirit of Earth]]''' (大地の精霊像): A huge Sphinx dedicated to the [[Spirit of Earth]]. The servants of the demon [[Setesh the Punisher]] have remade it into the "Likeness of the Great Evil". After Setesh the Punisher is defeated, the people of Al-Balad rebuild it in its proper form.
*'''[[Gröndal]]''' (クレージュ): A village near the sacred [[World Tree]] northeast of the desert country. The village well has been laced with poison. Later development of the town sees an increasing number of wells and waterways, and the home of Bulgio.
*'''[[El Ciclo]]''' (リートルード): A town south of Greenthumb Gardens. It contains a famous Clock Tower built by the architect Pomposo. The same day occurs repeatedly here. In the Present, it is home to Bulgio, a church, and the Worldwide Rankings.
*'''[[Wetlock]]''' (ハーメリア): A town on the eastern continent. It was flooded by [[Gracos]]. Azmov the scholar lives here in the Present. In the past, there are also villages of [[Hardlypool]] and [[Spliton-on-Sea]] nearby, but they no longer exist in the Present.
*'''[[Providence (Dragon Quest VII)|Providence]]''' (プロビナ): A village at the foot of a mountain on the western continent. There is a cave leading to the top of the mountain, where there is a church containing a golden goddess statue.
*'''[[Nottagen]]''' (ルーメン): A town on an island north of Emberdale. The town was attacked by the plant demon [[Hellbaum]], and taken over by its minions. The heroes try to save the town three times, and its destiny changes according to the choice they make.
*'''[[Hubble]]''' (マーディラス) [Madiras]: A magical land in the northwest corner of the world. By enlarging its army, it defeated and absorbed the neighboring country of Ruckers (ラグラーズ) in a war. Afterwards it became a country of music. Hubble contains a large temple, where a Torban concert is held.
*'''[[Aeolus Vale]]''' (聖風の谷) [Holy Valley of the Wind] (Gorges): In the southwestern corner of the world, this village is the home of the Cirrus tribe (リファ族), a race of winged people. It is built on both sides of the river bluff, and connected by a suspension bridge. In the Present, the Cirrus have lost their wings, but a few who have retained the wings live in the sky far above the village. The temple of the [[Spirit of Wind]] lies to the north of the town.
*'''[[Vogograd]]''' (レブレサック): A forest village north of the [[Al-Balad]]. In the Past, one of the priests here is actually a demon in disguise. In the Present, the town records a false history of what happened.
*'''[[Buccanham]]''' (コスタール): A kingdom on the southern continent. It has a close relationship with the pirates of the Dragon Sea. Relations with a tribe of Dwarves living in the cave to the east have deteriorated, but they are reconciled later, and in the Present the castle has been moved into the caves. The original castle was converted into a casino.
*'''[[Divine Shrine]]''' (天空の神殿): A temple which floats in the sky. There are four shrines at the four compass points, but two of them have fallen to the ground. There is a pedestal for the Tablet to the Holy Lake.
*'''[[Malign Shrine]]''' (魔空間の神殿) [The Temple of the Demon Plane]: The castle of the Demonlord [[Orgodemir]] in the Past.
*'''[[Cathedral of Blight]]''': The castle of the Devil [[Orgodemir]], north-northwest of Estard Island; it appears from the ruins of the '''[[Cathedral of Light|Cathedral of Light]]'''. It is the [[final dungeon]]. It has a grotesque underground labyrinth, which is split in four pieces by an altar at the center.

{{wikipedia|Dragon Warrior VII}}
{{wikipedia-ja|ドラゴンクエストVII エデンの戦士たち}}
[[Category:Dragon Quest VII locations|*]]
[[Category:Location lists]]
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  <page>
    <title>List of locations in Dragon Quest VI</title>
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      <comment>sealed regions.</comment>
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      <text bytes="4236" sha1="gh3k8icj3wjr8o4ywnskka7wxujgci2" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.




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{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
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      <format>text/x-wiki</format>
      <text bytes="4255" sha1="mz5eqrmbxdlnfvjm6kft2k32jbt742d" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.




{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}</text>
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      <format>text/x-wiki</format>
      <text bytes="6305" sha1="ns325bl0qevxlp9nbcm7pbnl2qzz65h" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''': A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}</text>
      <sha1>ns325bl0qevxlp9nbcm7pbnl2qzz65h</sha1>
    </revision>
    <revision>
      <id>2885</id>
      <parentid>2884</parentid>
      <timestamp>2008-06-26T02:46:41Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Lower World */ forgot Japanese name of Monstor.</comment>
      <origin>2885</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6323" sha1="6e449qo0aghv16nzyeifowmbqb9gvso" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}</text>
      <sha1>6e449qo0aghv16nzyeifowmbqb9gvso</sha1>
    </revision>
    <revision>
      <id>2886</id>
      <parentid>2885</parentid>
      <timestamp>2008-06-26T03:27:33Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Lower World */ finish.</comment>
      <origin>2886</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8735" sha1="3dhvj5kbj3w2m5q4ehpqlswa5kjlc3t" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==


{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}</text>
      <sha1>3dhvj5kbj3w2m5q4ehpqlswa5kjlc3t</sha1>
    </revision>
    <revision>
      <id>2887</id>
      <parentid>2886</parentid>
      <timestamp>2008-06-26T03:50:08Z</timestamp>
      <contributor>
        <username>Ben Standeven</username>
        <id>4537</id>
      </contributor>
      <comment>/* Nightmare World */</comment>
      <origin>2887</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11094" sha1="0gezrzr31efq6fkm6li1iq0b1w9bw8t" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}</text>
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    </revision>
    <revision>
      <id>3104</id>
      <parentid>2887</parentid>
      <timestamp>2008-10-13T16:29:38Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11117" sha1="s72zk9ey8buf7lllvcyrnfz34ilyb2z" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}
[[Category:Locations]]</text>
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      <format>text/x-wiki</format>
      <text bytes="11135" sha1="md2qgnhb2b5vutb78wg7dj523dd34oz" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}
[[Category:Dragon Quest VI locations|*]]</text>
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      <timestamp>2010-07-08T15:56:56Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>moved [[Locations in Dragon Quest VI]] to [[List of locations in Dragon Quest VI]]</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11135" sha1="md2qgnhb2b5vutb78wg7dj523dd34oz" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
{{Main Series}}
[[Category:Dragon Quest VI locations|*]]</text>
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      <id>23180</id>
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      <format>text/x-wiki</format>
      <text bytes="11138" sha1="or6dxhujgpauobva7ult3yed8ofu8fp" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Lists]]</text>
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    <revision>
      <id>24195</id>
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      <timestamp>2010-07-21T18:43:37Z</timestamp>
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      <format>text/x-wiki</format>
      <text bytes="11147" sha1="skn8cajy5bi6g10hpdjrgh2s9dz3xde" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister Tania. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Hell Cloud]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>57353</id>
      <parentid>24195</parentid>
      <timestamp>2014-04-04T23:32:19Z</timestamp>
      <contributor>
        <username>Antiyonder</username>
        <id>1075764</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11209" sha1="caa3lhep6pfnprdysuv7votajve76fe" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==

===Upper World===

The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

* '''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain. 

* '''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world. 

* '''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.

* '''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood. 

* '''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle. 

* '''[[karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国). 

* '''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.

* '''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.

* '''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.

* '''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world. 

* '''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===

Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.

* '''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].

* '''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].

* '''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].

* '''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==

The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.

* '''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.

* '''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.

* '''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.

* '''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 

* '''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.

* '''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.

* '''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.

* '''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.

* '''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.

* '''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east. 

* '''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.

* '''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.

* '''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.

* '''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.

* '''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.

* '''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.

* '''[[Grace]] Castle''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins. 

* '''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.

* '''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.

* '''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.

* '''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.

* '''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==

The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。

* '''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).

* '''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.

* '''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.

* '''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.

* '''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.

* '''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].

{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>65449</id>
      <parentid>57353</parentid>
      <timestamp>2015-04-16T08:53:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <format>text/x-wiki</format>
      <text bytes="11116" sha1="sjcx6i8ggmoex02uz2bsco5j5mzcynu" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Upper World===
The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

*'''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle.
*'''[[Karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.
*'''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamiras]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>sjcx6i8ggmoex02uz2bsco5j5mzcynu</sha1>
    </revision>
    <revision>
      <id>80162</id>
      <parentid>65449</parentid>
      <timestamp>2015-12-29T09:33:10Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>80162</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11116" sha1="6yzz69qxuwr6xq8jf8rzsj2y2rm6ju4" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Upper World===
The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

*'''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle.
*'''[[Karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.
*'''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Mudo's castle]]''' (ムドーの城): The castle of the real world version of [[Mudo]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Akbar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    <revision>
      <id>84541</id>
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      <timestamp>2016-01-28T10:15:24Z</timestamp>
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      <text bytes="11123" sha1="0rdklxyn7x3ai6t5hpnncbql5xrn28k" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Upper World===
The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

*'''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle.
*'''[[Karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.
*'''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>103254</id>
      <parentid>84541</parentid>
      <timestamp>2016-08-22T06:12:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <origin>103254</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11099" sha1="nmfde0tcun4p9qenxdug843mgotlkb5" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Upper World===
The Dream World, built by the dreams of the people of the lower world. This world has a round map, and slightly darker grass. The story begins here.

*'''[[Lifecod]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Shiena]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Reidock]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underground demon castle]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Mudo]] lives in an underground castle.
*'''[[Karukado]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here.
*'''[[Wizard's Tower]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Mirargo]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Grace Castle]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slime Arena]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115237</id>
      <parentid>103254</parentid>
      <timestamp>2017-04-12T22:23:31Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Upper World */ Updating names</comment>
      <origin>115237</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11125" sha1="6xubghyt60gxfmcci8gw4ttsnv9owyk" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
The Dream World, built by the dreams of the people of the real world. This world has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Lifecod. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Reidock. The king of Reidock remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Reidock, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Reidock, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of a "land of happiness" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the demonlords. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>6xubghyt60gxfmcci8gw4ttsnv9owyk</sha1>
    </revision>
    <revision>
      <id>115238</id>
      <parentid>115237</parentid>
      <timestamp>2017-04-12T22:31:20Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Dream World */</comment>
      <origin>115238</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11116" sha1="tl2pp3hwv76130csom7v8xn90ieuyfc" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Demonlords; but they are preserved in people's dreams. However, the Demonlords then sealed the regions, turning them into vast pits leading to the lower world. When the Demonlord is defeated, the pit is filled, and the location restored.
*'''[[Dharma Temple]]''' (ダーマ神殿): A temple in the middle east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medal King's Castle]]''' (メダル王の城): A small castle northwest of Siena. The king here collects [[Tiny Medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Calverona]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is the home of [[Barbara]]. To prevent anyone from learning the legendary spell [[MADANTE]], it was sealed by the demon [[Glacos]].
*'''[[Castle Zenithia]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Durran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115239</id>
      <parentid>115238</parentid>
      <timestamp>2017-04-12T22:44:57Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* The four sealed regions= */ Update + fix</comment>
      <origin>115239</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11166" sha1="1so1kuhwo56hwzjantged8n3gftrd2k" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Allltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Mudo]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the Nightmare World, but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115240</id>
      <parentid>115239</parentid>
      <timestamp>2017-04-12T22:50:28Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* The four sealed regions */</comment>
      <origin>115240</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11167" sha1="6rz5zp1w5hn5azfxlyj3c51mfva45wt" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Lower World==
The Real World (現実の世界), called the "Land of Visions" (幻の大地) by the people of the dream world. This world has slightly brighter grass than the dream world. It is possible to travel under the sea, where the [[Return]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Torukka]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Dharma Temple]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[San Marino]]''' (サンマリーノ): A port city to the west of the ruins of Dharma, it is the hometown of [[Hassan]]. There is a [[casino]], and a ship taking travellers between San Marino and Reidock.
*'''[[Granmaz]]' house''' (グランマーズの館): The home of the oneiromancer Granmaz. 
*'''[[Reidock]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[Water of Amor]] recovery item is sold here.
*'''[[Ghent]] village''' (ゲントの村): A village north of Reidock, it is the home of [[Chamoro]] and the Ghent family, who possess healing powers. The [[ship|Divine Boat]] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's castle]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Reidock. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Monstor]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arcbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Holstock]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Holcott]]''' (ホルコッタ): A village to the east of Castle Holstock. It was built by the first king of Holstock.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Holstock. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Foan]]''' (フォーン城): A castle to the south of Reidcok. The evil wizard [[Milargo]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescani]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rob the fisherman.
*'''[[Mount Snow]]''' (マウントスノー): A town to the northwest of Pescani, the priest Zam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescani. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Legendary Armor]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Longadeseo]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Lifecod]]''' (ライフコッド): A village in the mountains to the north of Reidock. The villagers are distrusting of strangers. It is attacked by the servants of Deathtamoor who seek to slay the hero.
*'''[[Zaxon]]''' (ザクソン): A village deep in the mountains, east of Lifecod. It contains the home of Clark Ende, the armorer, but there are no shops.
*'''[[Gandino]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. [[Mirey]] was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon Castle]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Gandino. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>6rz5zp1w5hn5azfxlyj3c51mfva45wt</sha1>
    </revision>
    <revision>
      <id>115241</id>
      <parentid>115240</parentid>
      <timestamp>2017-04-12T23:24:28Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Lower World */ Updating names again</comment>
      <origin>115241</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11429" sha1="1i2lcs3go4b43s1cv53k675y1bah6ka" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

==Real World==
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Reidock, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115247</id>
      <parentid>115241</parentid>
      <timestamp>2017-04-13T02:49:43Z</timestamp>
      <contributor>
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        <id>1708748</id>
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      <minor/>
      <comment>/* Real World */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11431" sha1="oljwbq18wx036002zoj5cl7dg4vrrsf" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

===The four sealed regions===
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Reidock, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115248</id>
      <parentid>115247</parentid>
      <timestamp>2017-04-13T02:51:07Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* The four sealed regions */</comment>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11433" sha1="p3w94knaex8bnhavl35ugsiwm0qah2p" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Reidock, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

==Nightmare World==
The Nightmare World was created by the Archdevil Deathtamoor, and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。
*'''[[Despair]] Town''' (絶望の町): A town where visitors to the world are deposited. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Hot Springs]]''' (ヘルハーブ温泉): A spring to the west of Despair. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''Town of [[Greed]]''' (欲望の町): A town to the east of the Town of Despair. Unlike Despair, it is overflowing with energy, but this energy takes the form of avarice. &lt;!-- In times past, it was said that there was a name belonging to the Great Sage, but those who remember the name do not stay the same. 昔は大賢者が付けた名前があったと言われるが、その名を覚えている者はもはや一人も居ない。--&gt; As one might expect in the Town of Greed, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Prison Town]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Deathtamoor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Clint is imprisoned deep under the town.
*'''[[Prison of Grief]]''' (嘆きの牢獄): An old prison, just south of Deathtamoor's castle. The Great Sage Massard is held captive here.
*'''[[Deathtamoor's Castle]]''' (ムーアの城): The final dungeon, built on the edge of a bottomless pit; it is the castle of the Great Devil [[Deathtamoor]].
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>p3w94knaex8bnhavl35ugsiwm0qah2p</sha1>
    </revision>
    <revision>
      <id>115249</id>
      <parentid>115248</parentid>
      <timestamp>2017-04-13T03:25:43Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Nightmare World */ Updating the last of the location names.</comment>
      <origin>115249</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11384" sha1="q4rum6460gr33xrldxv051vgih9u4g4" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Reidock, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of DMortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>q4rum6460gr33xrldxv051vgih9u4g4</sha1>
    </revision>
    <revision>
      <id>115250</id>
      <parentid>115249</parentid>
      <timestamp>2017-04-13T03:30:57Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Dread Realm */</comment>
      <origin>115250</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11383" sha1="gsj38klzgdm93d2wqugk0qbvb7mc4u4" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the "Dream seeing drops" (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Reidock, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Reidock, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Mudo is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A pirate town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115549</id>
      <parentid>115250</parentid>
      <timestamp>2017-04-20T19:27:42Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <minor/>
      <comment>/* Real World */</comment>
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      <format>text/x-wiki</format>
      <text bytes="11373" sha1="fkpjcb3rkiip6ifl6er6cn3zeg7pypv" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Darkdream]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>115824</id>
      <parentid>115549</parentid>
      <timestamp>2017-04-27T22:06:55Z</timestamp>
      <contributor>
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        <id>1708748</id>
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      <minor/>
      <comment>/* Dream World */</comment>
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      <format>text/x-wiki</format>
      <text bytes="11373" sha1="erdi0wj3fuqt5ih4ckon9dt3zw8jjxc" xml:space="preserve">This is a list of locations in [[Dragon Quest VI]]

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Nokturnus]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
      <sha1>erdi0wj3fuqt5ih4ckon9dt3zw8jjxc</sha1>
    </revision>
    <revision>
      <id>116081</id>
      <parentid>115824</parentid>
      <timestamp>2017-05-06T07:20:55Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <origin>116081</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11378" sha1="521pbu9sfpvs3o0ix9g6zh57eiqrhq5" xml:space="preserve">This is a list of locations in ''[[Dragon Quest VI]]''.

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Nokturnus]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''Castle [[Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    <revision>
      <id>185095</id>
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      <timestamp>2020-05-19T17:57:31Z</timestamp>
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      <text bytes="11378" sha1="1fragtlw45z3utz7qod2h31drhsir09" xml:space="preserve">This is a list of locations in ''[[Dragon Quest VI]]''.

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Nokturnus]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''[[Castle Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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    </revision>
    <revision>
      <id>271557</id>
      <parentid>185095</parentid>
      <timestamp>2023-03-12T15:03:53Z</timestamp>
      <contributor>
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      <format>text/x-wiki</format>
      <text bytes="11402" sha1="q9w35oakwld7q8pnqh1t20cd01py9z6" xml:space="preserve">This is a list of locations in ''[[Dragon Quest VI]]''.

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Nokturnus]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''[[Castle Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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      <id>297764</id>
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      <text bytes="11412" sha1="mpguo279jw4qdij55lkcgdcrehfgxa6" xml:space="preserve">This is a list of locations in ''[[Dragon Quest VI]]''.

==Castles and Towns==
===Dream World===
This world is built by the dreams of the people of the real world. It has a round map, and slightly lighter grass. The story begins here.

*'''[[Weaver's Peak]]''' (ライフコッド): A village deep in the northwestern mountains. It is the starting point of the adventure. In the dream world, the hero lives here with his sister [[Tania (Dragon Quest VI)|Tania]]. The village's products are woodcraft and silk. Every year, the village celebrates the spirit of the mountain.
*'''[[Haggleton]]''' (シエーナ): A town to the south of Weaver's Peak. It holds a bazaar once a year. It is the dream of an old man living in the real world.
*'''[[Somnia]]''' (レイドック): The capital of the kingdom of Somnia. The king of Somnia remains awake day and night, never sleeping.
*'''[[Amor]]''' (アモール): A town to the southwest of Somnia, separated by a mountain range. It is reached from the real-world version of Amor by a plot trigger. The river has turned to the color of blood.
*'''[[Underkeep]]''' (地底魔城): To the southeast of Somnia, the dream world version of [[Murdaw]] lives in an underground castle.
*'''[[Aridea]]''' (カルカド): A desert town on an island in the northeast part of the world. The town is deeply distressed by the lack of water, and rumors are flying of an "Isle o' Smiles" (しあわせの国).
*'''[[Clearvale]]''' (クリアベール): A town on the southern continent. In this town, there are rumors of a flying bed.
*'''[[Fortune teller's house]]''' (占いの館): A fortune teller who gives advice to the perplexed lives here. Not present in remake version.
*'''[[Spiegelspire]]''' (魔術師の塔): A tower in the large desert north of Clearvale. The wizard [[Spiegel]] lives here. The entranceway can only be opened by casting a certain spell.
*'''[[Castle Graceskull]]''' (グレイス城): A kingdom which is trying to summon the legendary demon [[Nokturnus]] to do battle with the Dread Fiends. The king was successful in summoning the demon, but it destroyed the castle. This collapse is repeated eternally in the dream world.
*'''[[Slimopolis]]''' (スライム格闘場): An arena established by the slime tamer Sludge, where only slime-type monsters can participate. The entrance to the arena is in a room that can only be reached by slimes.

====The four sealed regions====
Each of the following locations exists in the real world, but was destroyed by the Dread Fiends; but they are preserved in people's dreams. However, the Dread Fiends then sealed the regions, turning them into voids leading to the lower world. When a Dread Fiend is defeated, the void is filled, and the location restored.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]''' (ダーマ神殿): A temple in the central-east section of the world, it allows people to change classes. There is a well in the basement which connects to the real world. It was sealed by [[Murdaw]] to prevent anyone from becoming a [[Dragon Quest VI#Classes|Hero]].
*'''[[Medford's Manor]]''' (メダル王の城): A small castle northwest of Haggleton. The king here collects [[mini medal]]s, and grants prizes in exchange. To prevent anyone from obtaining these prizes, the castle was sealed by [[Jamirus]].
*'''[[Sorceria]]''' (カルベローナ): A magical city floating on the sea west of Clearvale, it is [[Ashlynn]]'s true home. To prevent anyone from learning the legendary spell [[Magic Burst]], it was sealed by the Dread Fiend [[Gracos]].
*'''[[Cloudsgate Citadel]]''' (クラウド城 or ゼニスの城): The castle of King Zenith. It is in the southeast section of the dream world. [[Dhuran]] was supposed to seal the castle to prevent the heroes from reaching the [[Dread Realm]], but instead he converted it into his own castle, surrounding it with a [[Stormsgate Citadel (boss)|Stormsgate Citadel]]. There is a giant egg (the "Egg of Hope" [希望の卵]) in the castle basement, from which will be born the future of the world.

===Real World===
The Real World (現実の世界) is often called the "phantom world" (幻の大地) by the people of the dream world. This world has slightly darker grass than the dream world. It is possible to travel under the sea, where the [[Zoom]] spell does not work.

When an inhabitant of the dream world enters this plane, they will be invisible to the humans of the real world unless they use the dream dew (ゆめみのしずく) on themselves. Their voices may still be audible, however. Also, monsters can see them normally.
*'''[[Wellshire]]''' (トルッカ): A town on an island in the northwest corner of the world. It is the first part of the real world visited by the Hero.
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] site''' (ダーマ神殿跡): The tower once stood on the southeast continent of the world. But it was destroyed by the demons; only the well connecting to the dream world survives.
*'''[[Port Haven]]''' (サンマリーノ): A port city to the west of the ruins of Alltrades, it is [[Carver]]'s hometown. There is a [[casino]], and a ship taking travellers between this town and Somnia.
*'''[[Madame Luca's]]''' (グランマーズの館): The home of Luca Luminista, an oneiromancer who can not only read dreams, but also see visions originating from them. Luca took [[Milly]] in as a vision, but helped her find her true body and retains her as her granddaughter and understudy. 
*'''[[Somnia]]''' (レイドック): A castle town near the center of the world. The prince is missing, and the king and queen are trapped in an eternal sleep. It is the hero's actual hometown.
*'''[[Amor]]''' (アモール): A town to the west of Somnia, along the shores of the river Shimiz. The [[amor seco essence]] recovery item is sold here.
*'''[[Ghent]]''' (ゲントの村): A village north of Somnia, it is the home of [[Nevan]] and the Ghent family, who possess healing powers. The [[ship|divine ship ''Providence'']] is moored in the dock in the inner part of the village. It can be brought in and out of town by a block and tackle.
*'''[[Murdaw's Keep]]''' (ムドーの城): The castle of the real world version of [[Murdaw]]. It is on an island in the sea east of Somnia. One cannot leave the castle after entering,  until Murdaw is defeated.
*'''[[Scrimsley]]''' (モンストル): A town east of the village of Ghent. It was rescued from monsters by the warrior [[Amos]], who is now the hero of the town.
*'''[[Arkbolt]]''' (アークボルト): A castle in the northeastern region of the world. The king is gathering mighty warriors to defeat a monster living in a cave to the east.
*'''[[Howcastle]]''' (ホルストック): A castle on the southern continent. It is ruled by King Horton.
*'''[[Howsworth]]''' (ホルコッタ): A village to the east of Howcastle. It was built by the first king of Howcastle.
*'''[[Clearvale]]''' (クリアベール): A town to the south of Howcastle. It harbors the tomb of John, a boy who died at a young age.
*'''[[Castle Swanstone]]''' (フォーン城): A castle to the south of Somnia. The evil wizard [[Spiegel]] trapped the famous Mirror Princess in a mirror here. The king has the key to open the floodgate.
*'''[[Pescado]]''' (ペスカニ): A fishing village on the southwest continent, near some sea caves. It is the home of Rod the fisherman.
*'''[[Mt. Snowhere]]''' (マウントスノー): A town to the northwest of Pescado, the sage Ali Kazam lives here. Yurina the snow fairy turned all but one of the town's inhabitants into ice.
*'''[[Castle Graceskull]]''' (グレイス城): A ruined castle to the south of Pescado. Only the castle's foundations remain, and it is surrounded by a poisonous marsh. But the [[Armour of Orgo]] still lies in the basement. There are some thieves looking for treasure in the ruins.
*'''[[Turnscote]]''' (ロンガデセオ): A rogues' town on the eastern continent. It cannot be entered without a pass. It has a theatre and a casino.
*'''[[Weaver's Peak]]''' (ライフコッド): A village in the mountains to the north of Somnia. The villagers are distrusting of strangers. It is attacked by the servants of [[Mortamor]] who seek to slay the hero.
*'''[[Dullerton]]''' (ザクソン): A village deep in the mountains, east of Weaver's Peak. It contains the home of Max Wynne, the armorer, but there are no shops.
*'''[[Felonia]]''' (ガンディーノ): A castle town on an island in the southeast corner of the world. The previous king was a tyrant, but the new king is spreading law and order. Milly was a slave here, under the old king. The town was once under the control of the [[Gindoro]] bandits, who have an underground stronghold here.
*'''[[Poseidon's Keep]]''' (ポセイドン城): Poseidon's castle is on the seabed north of Felonia. At one time, the castle was visited by the Great Sage.

===Dread Realm===
The Dread Realm was created by the Archfiend [[Mortamor]], and holds inhabitants from both the real world and the dream world. To reach this world under their own power, the heroes must seek the aid of [[Peggy Sue|Pegasus]]. At first, any human coming here will be filled with despair, so everyone in the party will have a maximum [[HP]] of 1 and a maximum [[MP]] of 0. &lt;!-- Don't understand this: 主人公たちが初め訪れる部分は、この世界の「仮の姿」であり、魔王の幻術を解かない限り「真の姿」を見ることはできない。--&gt;
*'''[[Despairia]]''' (絶望の町): Those who enter the Dread Realm, likely end up here. People here have lost hope and are filled with a feeling of worthlessness. After the hero restores vigor to the town, the people begin to refer to it as the "Town of Hope" (希望の町).
*'''[[Lotus Lagoon]]''' (ヘルハーブ温泉): A spring to the west of Despairia. The inhabitants have a strong desire to languish further. The cave in the middle of the hot spring allows return to the real world.
*'''[[Greedmore Valley]]''' (欲望の町): A town to the east of Despairia. Unlike Despairia, it is overflowing with energy, but this energy takes the form of avarice. The people here have heard of a treasure held by the Supreme Sage somewhere in the area. Perhaps it could be in the nearby [[Greedmore Mines]]; or it may be at the bottom of a nearby lake. Wherever it is, the prospect of finding it has driven everyone mad with greed.  Being a money-obsessed town, there is a casino. The rich people live in the north half of town, and the poor people live in the south half.
*'''[[Gallows Moor]]''' (牢獄の町): A prison building controlled by [[Blackmar]], the right hand of Mortamor. It is a prison for humans who have not committed a sin. There is a town-like place inside the prison, but there are no stores. The captives are permitted a certain degree of autonomy, but live in constant fear of the guillotine. The sage Benjamin is imprisoned deep under the town.
*'''[[Prison of Sorrow]]''' (嘆きの牢獄): An old prison, just south of Mortamor's castle. The Great Sage Isaac is held captive here.
*'''[[Mortamor's Castle]]''' (ムーアの城): The final dungeon and Mortamor's stronghold, built atop an impossibly high mountain.
{{wikipedia|Dragon Quest VI: Realms of Reverie}}
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}
[[Category:Dragon Quest VI locations|*]]
[[Category:Location lists]]</text>
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  <page>
    <title>List of locations in Dragon Quest</title>
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      <text bytes="3536" sha1="aukqv945uv4vmejn86y0mcunaxtzvl0" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}</text>
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      <timestamp>2008-10-13T16:28:54Z</timestamp>
      <contributor>
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      <format>text/x-wiki</format>
      <text bytes="3559" sha1="6evify3x0d4j261k1kof2u19qk1dtpx" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
[[Category:Locations]]</text>
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      <minor/>
      <comment>moved [[Locations in Dragon Quest]] to [[List of locations in Dragon Quest I]]:&amp;#32;list article</comment>
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      <text bytes="3559" sha1="6evify3x0d4j261k1kof2u19qk1dtpx" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game. 

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Main Series}}
[[Category:Locations]]</text>
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      <text bytes="3601" sha1="dnxt0wnmyym3ji9y0xp9tdy0apfwdyh" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Locations]]
[[Category:Lists]]
[[Category:Dragon Quest I locations|*]]</text>
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      <text bytes="3578" sha1="a1p73oslrl3u2gjhleupgmqvwoniqfc" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Lists]]
[[Category:Dragon Quest I locations|*]]</text>
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      <text bytes="3587" sha1="hz36rq7gagk335m894tsaimxzl2dbtl" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest I locations|*]]
[[Category:Location lists]]</text>
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      <text bytes="3621" sha1="ijnx5e49duc12eddyh6m4us08wafp0m" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Princess Gwaelin, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest I locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest I lists]]</text>
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      <text bytes="3614" sha1="ojid23dg0j0v4hnpzdwl053erp1b62h" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest I locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest I lists]]</text>
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      <comment>Ellis99 moved page [[List of locations in Dragon Quest I]] to [[List of locations in Dragon Quest]]: better name</comment>
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      <text bytes="3614" sha1="ojid23dg0j0v4hnpzdwl053erp1b62h" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest I locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest I lists]]</text>
      <sha1>ojid23dg0j0v4hnpzdwl053erp1b62h</sha1>
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    <revision>
      <id>93424</id>
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      <contributor>
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        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest I lists → [[Category:Dragon Quest game lists]] (automatic)</comment>
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      <text bytes="3617" sha1="rg31mz4qj4zp62mhfwxecjoeefy3lqf" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest I locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest game lists]]</text>
      <sha1>rg31mz4qj4zp62mhfwxecjoeefy3lqf</sha1>
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    <revision>
      <id>93430</id>
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      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest I locations → [[Category:Dragon Quest game locations]] (automatic)</comment>
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      <text bytes="3620" sha1="pn509p3e9h3974rtb81wx4hwdvudm8z" xml:space="preserve">==Plot and list of locations==

* [[Tantegel]] or [[Radatomu]]: The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
* [[Brecconary]], [[Tantegel]], or [[Radatomu]]: The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
* [[Erdrick's Cave]] or [[Loto's Cave]]: After leveling up and equipping oneself in the nearby town of [[Brecconary]], travel a short distance northwest of [[Tantegel Castle]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Clay tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
* [[Garinham]] or [[Garai]]: Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Silver Harp]].
* [[Kol]] or [[Mylar]]: Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
* [[Swamp Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green Dragon Boss|green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
* [[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
* [[Mountain Cave]]: Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
* [[Hauskness]] or [[Domdora]] - South of the Mountain Cave, this town has been taken over by monsters. An [[Axe Knight Boss|Axe Knight]] inside the weapon shop guards [[Erdrick's Armor]], but is extremely powerful.
* [[Cantlin]] or [[Mercado]] - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver Shield]] is available in one of three equipment shops, although a magic key is needed.
* [[Charlock Castle]] or [[Dragonlord]]'s Castle - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's Sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
[[Category:Dragon Quest game locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest game lists]]</text>
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      <text bytes="3655" sha1="lh0raoie61f8tblahjwn99erhvqi28t" xml:space="preserve">==Plot and list of locations==
*[[Tantegel]] or ('''Radatomu'''): The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
*[[Tantegel|Brecconary]], ('''Radatomu'''): The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
*[[Erdrick's Cave]] ('''Loto's Cave'''): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the Tablet can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
*[[Galenholm]] ('''Garinham''' or '''Garai'''): Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]].
*[[Kol]] ('''Mylar'''): Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Faerie flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
*[[Quagmire Cave]] ('''Swamp Cave'''): This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
*[[Craggy Cave]] ('''Mountain Cave'''): Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Warrior's ring|Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
*[[Damdara]] ('''Hauskness''') - South of the Mountain Cave, this town has been taken over by monsters. An [[Knight aberrant]] inside the weapon shop guards [[Erdrick's armour]], but is extremely powerful.
*[[Cantlin]] ('''Mercado''') - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver shield]] is available in one of three equipment shops, although a magic key is needed.
*[[The Dragonlord's Castle]] ('''Charlock Castle''')  - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}

[[Category:Dragon Quest game locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest game lists]]</text>
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    <revision>
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      <text bytes="3663" sha1="5imcisu1i524lztuf7hokg2tbuiqzl8" xml:space="preserve">==Plot and list of locations==
*[[Tantegel]] or ('''Radatomu'''): The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
*[[Tantegel|Brecconary]], ('''Radatomu'''): The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
*[[Erdrick's Cave]] ('''Loto's Cave'''): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the Tablet can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
*[[Galenholm]] ('''Garinham''' or '''Garai'''): Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]].
*[[Kol]] ('''Mylar'''): Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Faerie flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
*[[Quagmire Cave]] ('''Swamp Cave'''): This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
*[[Craggy Cave]] ('''Mountain Cave'''): Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Warrior's ring|Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
*[[Damdara]] ('''Hauskness''') - South of the Mountain Cave, this town has been taken over by monsters. An [[Knight aberrant]] inside the weapon shop guards [[Erdrick's armour]], but is extremely powerful.
*[[Cantlin]] ('''Mercado''') - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver shield]] is available in one of three equipment shops, although a magic key is needed.
*[[The Dragonlord's Castle]] ('''Charlock Castle''')  - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{DQ}}

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}

[[Category:Dragon Quest game locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest game lists]]</text>
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      <text bytes="3665" sha1="dvqllcbk1bdrcv2wwfdvbgtrqpzyd3n" xml:space="preserve">==Plot and list of locations==
*[[Tantegel]] or ('''Radatomu'''): The capital of [[Alefgard]], and the starting point of the quest. The eastern side of the castle is sealed behind locked doors. There is an old man who recharges MP, and a hidden entrance to the basement.
*[[Tantegel|Brecconary]], ('''Radatomu'''): The castle town. Has an armor and weapon shop, an item shop, an inn, and a holy water shop.
*[[Erdrick's Hollow]] ('''Loto's Cave'''): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the Tablet can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
*[[Galenholm]] ('''Garinham''' or '''Garai'''): Further northwest of the Tomb at the edge of the continent is the town of Garinham. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]].
*[[Kol]] ('''Mylar'''): Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Faerie flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
*[[Quagmire Cave]] ('''Swamp Cave'''): This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards Lady Lora, but cannot be killed at this stage yet.
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
*[[Craggy Cave]] ('''Mountain Cave'''): Due west of Tantegel, a bridge provides access to the third continent. Just south of this crossing is a dungeon in the mountainside. It requires a magic key to reach the deepest area, but the reward is a [[Warrior's ring|Fighter's Ring]], which permanently increases strength. Unusually, the layout changes between the original and remake versions.
*[[Damdara]] ('''Hauskness''') - South of the Mountain Cave, this town has been taken over by monsters. An [[Knight aberrant]] inside the weapon shop guards [[Erdrick's armour]], but is extremely powerful.
*[[Cantlin]] ('''Mercado''') - North of the swamp, a modern city surrounded by massive walls. It is guarded by a [[Golem]] which must be defeated to gain entry. The [[Silver shield]] is available in one of three equipment shops, although a magic key is needed.
*[[The Dragonlord's Castle]] ('''Charlock Castle''')  - The Rainbow Drop will create a bridge northwest of Rimuldar to the island on which the Dragonlord's lair awaits. Ironically, it is only a short distance southeast of Tantegel. This final, eight-level dungeon contains the most powerful weapon -- [[Erdrick's sword]]. The castle's layout is different in the remakes than in the originals. At the climax of the game, you are offered a chance to join the Dragonlord and rule half the world, which ends the game.

{{DQ}}

{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}

[[Category:Dragon Quest game locations|*]]
[[Category:Location lists]]
[[Category:Dragon Quest game lists]]</text>
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  <page>
    <title>Deathtamoor</title>
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        <ip>68.34.212.247</ip>
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      <comment>New page: '''Deathtamoor''' is the antagonist and final boss of [[Dragon Quest VI]].  He is the King of Demons who sends four of his greatest minions to conquer the Real World and the Dream World.  ...</comment>
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      <text bytes="235" sha1="loqwvzp8qkgfogr77ry1qi57ebkpe41" xml:space="preserve">'''Deathtamoor''' is the antagonist and final boss of [[Dragon Quest VI]].  He is the King of Demons who sends four of his greatest minions to conquer the Real World and the Dream World.

[[Category:Villains]]
[[Category:Final bosses]]</text>
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      <text bytes="260" sha1="jebz6brch1qzlprrzzeenfonynqdxpv" xml:space="preserve">'''Deathtamoor''' is the antagonist and final boss of [[Dragon Quest VI]].  He is the King of Demons who sends four of his greatest minions to conquer the Real World and the Dream World.
[[Image:Deathtamoor.png]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
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      <text bytes="290" sha1="6autch2ldadk7b9sle6irf22oc9mznl" xml:space="preserve">'''Deathtamoor''' is the antagonist and final boss of [[Dragon Quest VI]].  He is the King of Demons who sends four of his greatest minions to conquer the Real World and the Dream World.
[[Image:Deathtamoor.png|right]]
[[Category:Characters]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
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      <text bytes="336" sha1="10dqgtytifoet84w48ja32mkaz52pco" xml:space="preserve">'''Deathtamoor''' is the antagonist and final boss of [[Dragon Quest VI]].  He is the King of Demons who sends four of his greatest minions to conquer the Real World and the Dream World.
[[Image:Deathtamoor.png|right]]
[[Category:Characters]]
[[Category:Villains]]
[[Category:demonkings]]
[[Category:Monsters]]
[[Category:Final bosses]]</text>
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      <comment>Redirected page to [[Mortamor]]</comment>
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      <text bytes="140" sha1="phf4ybc3buzb4pfghc0nkn0j2or2e2s" xml:space="preserve">#REDIRECT [[Mortamor]]
[[Category:Characters]]
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      <text bytes="70" sha1="jbdn4x84mgfaejc2fprk93stdx90w7a" xml:space="preserve">#REDIRECT [[Mortamor]]
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  <page>
    <title>Orgodemir</title>
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    <revision>
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      <contributor>
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      <comment>New page: '''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''.  Designed by [[Akira Toriyama]], he appears in different forms in the game.  [[Category:Villains]] [[Catego...</comment>
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      <text bytes="205" sha1="k6i82sgdi3s2sdptokzpye5ne3qnjel" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''.  Designed by [[Akira Toriyama]], he appears in different forms in the game.

[[Category:Villains]]
[[Category:Final bosses]]</text>
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      <text bytes="349" sha1="08lujgz3k3zlt8empgmqbnnzodxmx29" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''.  Designed by [[Akira Toriyama]], he appears in different forms in the game.
[[Image:Orgodemir6.gif]][[Image:Orgodemir5.gif]][[Image:Orgodemir1.gif]][[Image:Orgodemir2.gif]][[Image:Orgodemir3.gif]][[Image:Orgodemir4.gif]]
[[Category:Villains]]
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      <text bytes="418" sha1="effy6q1vzee5tujderwbnwgx62bgmue" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''.  Designed by [[Akira Toriyama]], he appears in different forms in the game.
[[Image:Orgodemir6.gif]]
[[Image:Orgodemir5.gif]]
[[Image:Orgodemir1.gif]]
[[Image:Orgodemir2.gif]]
[[Image:Orgodemir3.gif]]
[[Image:Orgodemir4.gif]]
[[Image:Orgodemir.png]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
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      <text bytes="449" sha1="q11fvncjpj45l0pgbutv52izyc8uouw" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''.  Designed by [[Akira Toriyama]], he appears in different forms in the game.
[[Image:Orgodemir6.gif]]
[[Image:Orgodemir5.gif]]
[[Image:Orgodemir1.gif]]
[[Image:Orgodemir2.gif]]
[[Image:Orgodemir3.gif]]
[[Image:Orgodemir4.gif]]
[[Image:Orgodemir.png]]
[[Image:Zombie-orgodemir.jpg]]
[[Category:Monsters]]
[[Category:boss]]
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    <revision>
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      <text bytes="476" sha1="g40pjlan4bdb9iqmx9i7g8igy8iktvf" xml:space="preserve">[[Image:Orgodemir6.gif|right]]

'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He appears in different forms in the game.

==Gallery==
&lt;gallery&gt;
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{stub}}

{{DQVII}}
[[Category:Final Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
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    <revision>
      <id>10351</id>
      <parentid>10344</parentid>
      <timestamp>2009-04-13T09:27:22Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
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      <format>text/x-wiki</format>
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'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He appears in different forms in the game.

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{stub}}

{{DQVII}}
[[Category:Final Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>tff23io6q6pqhnaxli23zspsxm31emr</sha1>
    </revision>
    <revision>
      <id>12417</id>
      <parentid>10351</parentid>
      <timestamp>2010-01-22T20:48:35Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>Adding content</comment>
      <origin>12417</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7399" sha1="ouo3zy8qz4mgqs4mzx3ujltilsn5s1n" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane. 

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the Deja Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day Dejans in their ceremony to revive God. With [[Aira]] dancing in the [[Innocent Robe]] and [[Johann]] playing the [[Terra Tula]], God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds. 

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God. 

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP. 

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{stub}}

{{DQVII}}
[[Category:Final Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>ouo3zy8qz4mgqs4mzx3ujltilsn5s1n</sha1>
    </revision>
    <revision>
      <id>12762</id>
      <parentid>12417</parentid>
      <timestamp>2010-01-27T13:26:27Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <origin>12762</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7333" sha1="38sejgc9oss7uzwjpqhljsqh2epr64i" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane. 

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the Deja Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day Dejans in their ceremony to revive God. With [[Aira]] dancing in the [[Innocent Robe]] and [[Johann]] playing the [[Terra Tula]], God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds. 

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God. 

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP. 

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{stub}}

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>38sejgc9oss7uzwjpqhljsqh2epr64i</sha1>
    </revision>
    <revision>
      <id>12842</id>
      <parentid>12762</parentid>
      <timestamp>2010-01-27T20:37:11Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* Synopsis */</comment>
      <origin>12842</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7333" sha1="6ffc7s2ztu61gwnw0eyel32noadt4yu" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane. 

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds. 

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God. 

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP. 

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{stub}}

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>6ffc7s2ztu61gwnw0eyel32noadt4yu</sha1>
    </revision>
    <revision>
      <id>13602</id>
      <parentid>12842</parentid>
      <timestamp>2010-02-01T21:30:00Z</timestamp>
      <contributor>
        <username>Punkrat</username>
        <id>1657638</id>
      </contributor>
      <origin>13602</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7351" sha1="ekm6zltml1sfhsrjpqc5elukg9cn42s" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]]

{{stub}}

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>ekm6zltml1sfhsrjpqc5elukg9cn42s</sha1>
    </revision>
    <revision>
      <id>13604</id>
      <parentid>13602</parentid>
      <timestamp>2010-02-01T21:30:46Z</timestamp>
      <contributor>
        <username>Punkrat</username>
        <id>1657638</id>
      </contributor>
      <origin>13604</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7375" sha1="s10egdxns6u1x9fcc04ep7f43pv89g5" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]][[File:Orgodemir21.gif]]

{{stub}}

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>s10egdxns6u1x9fcc04ep7f43pv89g5</sha1>
    </revision>
    <revision>
      <id>15447</id>
      <parentid>13604</parentid>
      <timestamp>2010-02-23T22:50:30Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <comment>/* History */</comment>
      <origin>15447</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7375" sha1="15c725w14qbwnh406sxb8tnuo6zk92d" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

*'''Disc 1 Strategy'''
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

*'''Disc 2 Strategy'''
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]][[File:Orgodemir21.gif]]

{{stub}}

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>15c725w14qbwnh406sxb8tnuo6zk92d</sha1>
    </revision>
    <revision>
      <id>15448</id>
      <parentid>15447</parentid>
      <timestamp>2010-02-23T23:31:04Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <origin>15448</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9627" sha1="fbizmrqa377u0u6x2403gt7e5n490c3" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
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|image=[[Image:Orgodemir6.gif]]
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|family=
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In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
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Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
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|gold=0
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|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
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|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
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|agility=
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|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
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|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
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|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
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|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]][[File:Orgodemir21.gif]]

{{DQVII}}
[[Category:Monsters]]
[[Category:Final bosses]]</text>
      <sha1>fbizmrqa377u0u6x2403gt7e5n490c3</sha1>
    </revision>
    <revision>
      <id>17351</id>
      <parentid>15448</parentid>
      <timestamp>2010-04-09T18:42:20Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added categories</comment>
      <origin>17351</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9730" sha1="bjji7xceamqtiu7cvpgyg52jpulzlga" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]][[File:Orgodemir21.gif]]

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]</text>
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    </revision>
    <revision>
      <id>20281</id>
      <parentid>17351</parentid>
      <timestamp>2010-05-18T17:27:09Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>20281</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9775" sha1="mr3wgm8hhzyf7bvvaydvneegmxq42lk" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;[[File:Orgodemir.gif]][[File:Orgodemir21.gif]]

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]</text>
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    </revision>
    <revision>
      <id>25823</id>
      <parentid>20281</parentid>
      <timestamp>2010-07-28T18:12:24Z</timestamp>
      <contributor>
        <ip>142.167.227.213</ip>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>25823</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9792" sha1="cbeqx7lnzbfh28lk0izv0nni2t1wb7y" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]</text>
      <sha1>cbeqx7lnzbfh28lk0izv0nni2t1wb7y</sha1>
    </revision>
    <revision>
      <id>26375</id>
      <parentid>25823</parentid>
      <timestamp>2010-07-30T12:58:36Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <minor/>
      <origin>26375</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9973" sha1="dclqjmizhxkam1gpko984fdcc4wy8p7" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodomir also appears in [[Dragon Quest Monsters: Joker]] and [[Dragon Quest IX]] as an enemy. In the latter, he is one of the Legacy Bosses. 

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]</text>
      <sha1>dclqjmizhxkam1gpko984fdcc4wy8p7</sha1>
    </revision>
    <revision>
      <id>26596</id>
      <parentid>26375</parentid>
      <timestamp>2010-07-30T15:23:30Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <minor/>
      <origin>26596</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10061" sha1="mlogx6ot3cwjrv30koxrmwa6ajumg7c" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodomir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as an enemy. In the latter, he is one of the Legacy Bosses. 

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>mlogx6ot3cwjrv30koxrmwa6ajumg7c</sha1>
    </revision>
    <revision>
      <id>29069</id>
      <parentid>26596</parentid>
      <timestamp>2010-08-11T05:09:48Z</timestamp>
      <contributor>
        <ip>68.110.229.245</ip>
      </contributor>
      <origin>29069</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10096" sha1="leoxdh8alitjtaj9mgc971p0t7sacib" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodomir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as an enemy. In the latter, he is one of the Legacy Bosses.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest IX bosses]]</text>
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    </revision>
    <revision>
      <id>31811</id>
      <parentid>29069</parentid>
      <timestamp>2010-08-22T14:08:09Z</timestamp>
      <contributor>
        <ip>98.122.134.210</ip>
      </contributor>
      <origin>31811</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10381" sha1="22m9j65ws5v3p5g7zrff7wr0q82rgn1" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodomir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as an enemy. In the latter, he is one of the Legacy Bosses.

Dragon Quest IX game description: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Dragon Quest IX guide description: Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest IX bosses]]</text>
      <sha1>22m9j65ws5v3p5g7zrff7wr0q82rgn1</sha1>
    </revision>
    <revision>
      <id>35024</id>
      <parentid>31811</parentid>
      <timestamp>2010-09-19T20:15:12Z</timestamp>
      <contributor>
        <ip>87.208.65.146</ip>
      </contributor>
      <comment>/* Synopsis */</comment>
      <origin>35024</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10432" sha1="fwhkiylsnugemn8ykmd71biuqi8cm7l" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodomir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as an enemy. In the latter, he is one of the Legacy Bosses.

Dragon Quest IX game description: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Dragon Quest IX guide description: Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.

==History==
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

==Synopsis==
'''*Spoiler warning!*'''


The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world



'''*End spoilers*'''

==Strategy==
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

===Disc One Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

===Disc Two Strategy===
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest IX bosses]]</text>
      <sha1>fwhkiylsnugemn8ykmd71biuqi8cm7l</sha1>
    </revision>
    <revision>
      <id>35033</id>
      <parentid>35024</parentid>
      <timestamp>2010-09-19T21:06:17Z</timestamp>
      <contributor>
        <username>Shinitenshi</username>
        <id>1018474</id>
      </contributor>
      <origin>35033</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10515" sha1="c8pewkktqy3zu0tlttg1j661kxae48v" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
Dragon Quest IX game description: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Dragon Quest IX guide description: Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{Stub}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>c8pewkktqy3zu0tlttg1j661kxae48v</sha1>
    </revision>
    <revision>
      <id>35176</id>
      <parentid>35033</parentid>
      <timestamp>2010-09-21T21:09:24Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35176</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12046" sha1="1y04wzc7mytct0f9x8ikhpm8molxkf3" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Estard Shoes||15%||Blue Orb||5%
|-
|4-8||Estard Shoes||20%||Blue Orb||5%
|-
|9-15||Estard Shoes||25%||Blue Orb||6%
|-
|16-25||Estard Trousers||15%||Blue Orb||6%
|-
|26-40||Estard Trousers||20%||Blue Orb||7%
|-
|41-56||Estard Trousers||25%||Blue Orb||7%
|-
|57-68||Estard Hood||20%||Blue Orb||8%
|-
|69-80||Estard Hood||25%||Blue Orb||8%
|-
|81-90||Estard Clothes||20%||Blue Orb||9%
|-
|91-99||Estard Clothes||25%||Blue Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |
====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{Stub}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>1y04wzc7mytct0f9x8ikhpm8molxkf3</sha1>
    </revision>
    <revision>
      <id>35661</id>
      <parentid>35176</parentid>
      <timestamp>2010-09-28T19:24:21Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Treasure */</comment>
      <origin>35661</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12051" sha1="lwbk639e3uv47e0o56egi88ougll8l9" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Estard Shoes||15%||[[Blue Orb]]||5%
|-
|4-8||Estard Shoes||20%||Blue Orb||5%
|-
|9-15||Estard Shoes||25%||Blue Orb||6%
|-
|16-25||Estard Trousers||15%||Blue Orb||6%
|-
|26-40||Estard Trousers||20%||Blue Orb||7%
|-
|41-56||Estard Trousers||25%||Blue Orb||7%
|-
|57-68||Estard Hood||20%||Blue Orb||8%
|-
|69-80||Estard Hood||25%||Blue Orb||8%
|-
|81-90||Estard Clothes||20%||Blue Orb||9%
|-
|91-99||Estard Clothes||25%||Blue Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{Stub}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>lwbk639e3uv47e0o56egi88ougll8l9</sha1>
    </revision>
    <revision>
      <id>36986</id>
      <parentid>35661</parentid>
      <timestamp>2010-10-13T01:55:40Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <origin>36986</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12064" sha1="4jbskelzm5g18ozr7k707zev4vgc15x" xml:space="preserve">'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Estard Shoes||15%||[[Blue Orb]]||5%
|-
|4-8||Estard Shoes||20%||Blue Orb||5%
|-
|9-15||Estard Shoes||25%||Blue Orb||6%
|-
|16-25||Estard Trousers||15%||Blue Orb||6%
|-
|26-40||Estard Trousers||20%||Blue Orb||7%
|-
|41-56||Estard Trousers||25%||Blue Orb||7%
|-
|57-68||Estard Hood||20%||Blue Orb||8%
|-
|69-80||Estard Hood||25%||Blue Orb||8%
|-
|81-90||Estard Clothes||20%||Blue Orb||9%
|-
|91-99||Estard Clothes||25%||Blue Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>4jbskelzm5g18ozr7k707zev4vgc15x</sha1>
    </revision>
    <revision>
      <id>37139</id>
      <parentid>36986</parentid>
      <timestamp>2010-10-14T11:07:09Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <origin>37139</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12231" sha1="o3c8wsdc3gcuqtt48aswh11d6fs1abc" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Estard Shoes||15%||[[Blue Orb]]||5%
|-
|4-8||Estard Shoes||20%||Blue Orb||5%
|-
|9-15||Estard Shoes||25%||Blue Orb||6%
|-
|16-25||Estard Trousers||15%||Blue Orb||6%
|-
|26-40||Estard Trousers||20%||Blue Orb||7%
|-
|41-56||Estard Trousers||25%||Blue Orb||7%
|-
|57-68||Estard Hood||20%||Blue Orb||8%
|-
|69-80||Estard Hood||25%||Blue Orb||8%
|-
|81-90||Estard Clothes||20%||Blue Orb||9%
|-
|91-99||Estard Clothes||25%||Blue Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>o3c8wsdc3gcuqtt48aswh11d6fs1abc</sha1>
    </revision>
    <revision>
      <id>37140</id>
      <parentid>37139</parentid>
      <timestamp>2010-10-14T11:08:40Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Treasure */</comment>
      <origin>37140</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12247" sha1="sqbc2c94lx0w5wqjdv3cz13xc9gi6k0" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||5%
|-
|4-8||Estard shoes||20%||Blue Orb||5%
|-
|9-15||Estard shoes||25%||Blue Orb||6%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||6%
|-
|26-40||Estard trousers||20%||Blue Orb||7%
|-
|41-56||Estard trousers||25%||Blue Orb||7%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||8%
|-
|69-80||Estard hood||25%||Blue Orb||8%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||9%
|-
|91-99||Estard clothes||25%||Blue Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>sqbc2c94lx0w5wqjdv3cz13xc9gi6k0</sha1>
    </revision>
    <revision>
      <id>42039</id>
      <parentid>37140</parentid>
      <timestamp>2011-06-18T21:27:09Z</timestamp>
      <contributor>
        <ip>69.245.176.17</ip>
      </contributor>
      <comment>/* Treasure */</comment>
      <origin>42039</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12256" sha1="e7h9kbvzwpg5ido4avq3bc1galhk04w" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Lullab-Eye]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>e7h9kbvzwpg5ido4avq3bc1galhk04w</sha1>
    </revision>
    <revision>
      <id>42101</id>
      <parentid>42039</parentid>
      <timestamp>2011-06-23T20:26:19Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42101</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12319" sha1="b58lzkazoqt32s6vhtq0ue8qe7umg5v" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Paralysis Attack, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]]  Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn.  Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>b58lzkazoqt32s6vhtq0ue8qe7umg5v</sha1>
    </revision>
    <revision>
      <id>42103</id>
      <parentid>42101</parentid>
      <timestamp>2011-06-23T20:27:02Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42103</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12309" sha1="0xlpnj2o3dws1i4w4pqz9dnwpdcd7sn" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>0xlpnj2o3dws1i4w4pqz9dnwpdcd7sn</sha1>
    </revision>
    <revision>
      <id>42121</id>
      <parentid>42103</parentid>
      <timestamp>2011-06-23T21:24:52Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42121</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12320" sha1="e7znzv3ka95yt77s5189yy7ujwph9u0" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>e7znzv3ka95yt77s5189yy7ujwph9u0</sha1>
    </revision>
    <revision>
      <id>46341</id>
      <parentid>42121</parentid>
      <timestamp>2012-01-29T13:45:58Z</timestamp>
      <contributor>
        <ip>58.167.249.130</ip>
      </contributor>
      <origin>46341</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12478" sha1="e6szzkpim4bj6nmdww13reopsy838i0" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==
==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>e6szzkpim4bj6nmdww13reopsy838i0</sha1>
    </revision>
    <revision>
      <id>46751</id>
      <parentid>46341</parentid>
      <timestamp>2012-02-20T04:07:23Z</timestamp>
      <contributor>
        <ip>24.253.37.18</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>46751</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12516" sha1="b163b23rxgtvunkrzap85q7t6o3ywuv" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Bosses.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>b163b23rxgtvunkrzap85q7t6o3ywuv</sha1>
    </revision>
    <revision>
      <id>46897</id>
      <parentid>46751</parentid>
      <timestamp>2012-02-28T17:52:34Z</timestamp>
      <contributor>
        <ip>93.213.66.211</ip>
      </contributor>
      <origin>46897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12515" sha1="ay2kusouadtxt4s6vkhay89xkg53qrr" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>ay2kusouadtxt4s6vkhay89xkg53qrr</sha1>
    </revision>
    <revision>
      <id>46967</id>
      <parentid>46897</parentid>
      <timestamp>2012-03-08T00:58:04Z</timestamp>
      <contributor>
        <username>NARFNra</username>
        <id>1026277</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>46967</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12537" sha1="ozsnj85g9t6wwixohzewm4a7ly32dk3" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>ozsnj85g9t6wwixohzewm4a7ly32dk3</sha1>
    </revision>
    <revision>
      <id>47422</id>
      <parentid>46967</parentid>
      <timestamp>2012-03-22T19:46:11Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Updated with new information</comment>
      <origin>47422</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13590" sha1="ife7l8vpqf1puumr20a6hbct5dbie1b" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>ife7l8vpqf1puumr20a6hbct5dbie1b</sha1>
    </revision>
    <revision>
      <id>47462</id>
      <parentid>47422</parentid>
      <timestamp>2012-03-24T16:26:12Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Formatting</comment>
      <origin>47462</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13622" sha1="isy68orrjlim4lhjpwhjiujogx92f4n" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>isy68orrjlim4lhjpwhjiujogx92f4n</sha1>
    </revision>
    <revision>
      <id>48532</id>
      <parentid>47462</parentid>
      <timestamp>2012-06-03T16:00:49Z</timestamp>
      <contributor>
        <ip>207.144.176.87</ip>
      </contributor>
      <comment>/* Dragon Quest Monster: Joker 2 */</comment>
      <origin>48532</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13799" sha1="pcl7xr0aiqg2kc75du1zqy9s4pea0d6" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.
==Dragon Quest Monster: Joker 2==
{{stub}}His appearance is the same as his first form on the second disk.He is a rank x monster and is in the mystery family.You can obtain him by fusing Mortamoor and a alablast dragon.

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>pcl7xr0aiqg2kc75du1zqy9s4pea0d6</sha1>
    </revision>
    <revision>
      <id>48546</id>
      <parentid>48532</parentid>
      <timestamp>2012-06-04T00:21:36Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>48546</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13802" sha1="hl38fretgq8yfgqk8ots83ccauseayf" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

==Dragon Quest Monster: Joker 2==
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]]. 

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>hl38fretgq8yfgqk8ots83ccauseayf</sha1>
    </revision>
    <revision>
      <id>49789</id>
      <parentid>48546</parentid>
      <timestamp>2012-08-06T14:50:44Z</timestamp>
      <contributor>
        <ip>186.222.110.95</ip>
      </contributor>
      <comment>/* Dragon Quest Monster: Joker 2 */</comment>
      <origin>49789</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14109" sha1="73ka1drm667yp6w3nfmnzqgn64zb0wo" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

==Dragon Quest Monster: Joker 2==
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].Orgodemir is Found at the cave of Iceolation His Stats: Hp 7800 Attack 460 Defense 670 Speed 780 Wisdom 670 His Traits are:Disruptive Wave and Heckling Hector His Attacks are:C-C-C-Cold Breath,Hellfire Breath,War Cry,Deep Breath,Kafrizzle,Kacrackle and Kazamle when you defeat him he will say you where Nimzo

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>73ka1drm667yp6w3nfmnzqgn64zb0wo</sha1>
    </revision>
    <revision>
      <id>51829</id>
      <parentid>49789</parentid>
      <timestamp>2012-12-20T14:44:05Z</timestamp>
      <contributor>
        <ip>163.153.184.70</ip>
      </contributor>
      <comment>/* Dragon Quest Monster: Joker 2 */</comment>
      <origin>51829</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13801" sha1="c6v6r73hx1pd3kara682sga8snpiwqn" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

==Dragon Quest Monster: Joker 2==
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>c6v6r73hx1pd3kara682sga8snpiwqn</sha1>
    </revision>
    <revision>
      <id>54218</id>
      <parentid>51829</parentid>
      <timestamp>2013-07-03T01:21:31Z</timestamp>
      <contributor>
        <username>Segla</username>
        <id>11395193</id>
      </contributor>
      <origin>54218</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13819" sha1="3u1hsmspfgfc16l23e4s2w5yv7w7ycp" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Dragon Quest VII==
===History===
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

===Synopsis===
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

===Strategy===
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

====Disc One Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle
|}}

Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

====Disc Two Strategy====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace
|}}

His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

==Dragon Quest IX==

:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

==Dragon Quest Monsters 2==


Recipe:

Mortamor x Alabast Dragon

==Dragon Quest Monsters: Joker==
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

==Dragon Quest Monster: Joker 2==
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Image:Orgodemir6.gif
Image:Orgodemir5.gif
Image:Orgodemir1.gif
Image:Orgodemir2.gif
Image:Orgodemir3.gif
Image:Orgodemir4.gif
Image:Orgodemir.png
Image:Orgodemir2.png
Image:Orgodemir.gif
Image:Orgodemir21.gif
Image:Zombie-orgodemir.jpg
&lt;/gallery&gt;

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
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    <revision>
      <id>61667</id>
      <parentid>54218</parentid>
      <timestamp>2015-03-01T13:27:11Z</timestamp>
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        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="13767" sha1="j4qgdwkux6jputv049kiecjqtxt7j79" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Appearances==
===Dragon Quest VII===
====History====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

====Synopsis====
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

====Strategy====
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

=====Disc One Strategy=====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (Form One)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

=====Disc Two Strategy=====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (Form 1)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (Form Two)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (Form Three)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (Form Four)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

===Dragon Quest IX===
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

===Dragon Quest Monsters 2===
Recipe:

Mortamor x Alabast Dragon

===Dragon Quest Monsters: Joker===
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

===Dragon Quest Monster: Joker 2===
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>j4qgdwkux6jputv049kiecjqtxt7j79</sha1>
    </revision>
    <revision>
      <id>62142</id>
      <parentid>61667</parentid>
      <timestamp>2015-03-07T19:35:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Appearances */</comment>
      <origin>62142</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13780" sha1="oa35fhr9391i5rxgfbtu6icdzgq8m8j" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Appearances==
===Dragon Quest VII===
====History====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

====Synopsis====
{{Spoiler|Start}}
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

====Strategy====
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

=====Disc One Strategy=====
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

=====Disc Two Strategy=====
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

===Dragon Quest IX===
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

===Dragon Quest Monsters 2===
Recipe: Mortamor x Alabast Dragon

===Dragon Quest Monsters: Joker===
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

===Dragon Quest Monster: Joker 2===
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>oa35fhr9391i5rxgfbtu6icdzgq8m8j</sha1>
    </revision>
    <revision>
      <id>62656</id>
      <parentid>62142</parentid>
      <timestamp>2015-03-12T09:25:02Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>62656</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13944" sha1="8l2c2znpb5i6ng8emmaavph82js1qzp" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Prior to DQVII======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>8l2c2znpb5i6ng8emmaavph82js1qzp</sha1>
    </revision>
    <revision>
      <id>62657</id>
      <parentid>62656</parentid>
      <timestamp>2015-03-12T09:25:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Main Games */</comment>
      <origin>62657</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13945" sha1="0vdsz2nonqw5gbl2d1dp5tamafzzr96" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Prior to DQVII======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>0vdsz2nonqw5gbl2d1dp5tamafzzr96</sha1>
    </revision>
    <revision>
      <id>62658</id>
      <parentid>62657</parentid>
      <timestamp>2015-03-12T09:26:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Main Games */</comment>
      <origin>62658</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13947" sha1="i2j2yb7qv26n8moe49hf214h2aynwt5" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Prior to DQVII======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>i2j2yb7qv26n8moe49hf214h2aynwt5</sha1>
    </revision>
    <revision>
      <id>62688</id>
      <parentid>62658</parentid>
      <timestamp>2015-03-12T13:28:30Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Biography */</comment>
      <origin>62688</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13962" sha1="4ph5yxc3brb03nvko9balnm4y9g9ckg" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>4ph5yxc3brb03nvko9balnm4y9g9ckg</sha1>
    </revision>
    <revision>
      <id>62948</id>
      <parentid>62688</parentid>
      <timestamp>2015-03-14T16:04:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>62948</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14027" sha1="njb0fynsb1crknkvz3ivcbztnaojzok" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir.png|Orgodemir's artwork for Dragon Quest BRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>njb0fynsb1crknkvz3ivcbztnaojzok</sha1>
    </revision>
    <revision>
      <id>62949</id>
      <parentid>62948</parentid>
      <timestamp>2015-03-14T16:06:03Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>62949</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14146" sha1="o6t60rv6i7ds6tynz7tvbw1a4mqlsck" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest BRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest BRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>o6t60rv6i7ds6tynz7tvbw1a4mqlsck</sha1>
    </revision>
    <revision>
      <id>62951</id>
      <parentid>62949</parentid>
      <timestamp>2015-03-14T16:08:55Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>62951</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14148" sha1="hom3w2gy219c6iy9e32um89r23gvrxs" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>hom3w2gy219c6iy9e32um89r23gvrxs</sha1>
    </revision>
    <revision>
      <id>63190</id>
      <parentid>62951</parentid>
      <timestamp>2015-03-16T10:01:41Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>63190</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13375" sha1="i7ntq0cl1kkm2kfnwauril48vtfu9ti" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].</text>
      <sha1>i7ntq0cl1kkm2kfnwauril48vtfu9ti</sha1>
    </revision>
    <revision>
      <id>63191</id>
      <parentid>63190</parentid>
      <timestamp>2015-03-16T10:02:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Undo revision 63190 by [[Special:Contributions/Ellis99|Ellis99]] ([[User talk:Ellis99|talk]])</comment>
      <origin>63191</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14148" sha1="hom3w2gy219c6iy9e32um89r23gvrxs" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>hom3w2gy219c6iy9e32um89r23gvrxs</sha1>
    </revision>
    <revision>
      <id>63192</id>
      <parentid>63191</parentid>
      <timestamp>2015-03-16T10:03:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>63192</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14247" sha1="5a6vq70rvzzkh0qs2k653qz4wm3bu7o" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>5a6vq70rvzzkh0qs2k653qz4wm3bu7o</sha1>
    </revision>
    <revision>
      <id>63387</id>
      <parentid>63192</parentid>
      <timestamp>2015-03-17T20:36:54Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>63387</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14263" sha1="5cnu7v4hby2k9wkyi631r7qxlxt88e4" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>64444</id>
      <parentid>63387</parentid>
      <timestamp>2015-04-09T15:46:21Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64444</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14333" sha1="4mpq18u8pal0ue4vr0mv570sdfbltjq" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>64477</id>
      <parentid>64444</parentid>
      <timestamp>2015-04-09T16:22:07Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64477</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14333" sha1="58ssybrica3bgnt9fpidx8d2icj51go" xml:space="preserve">{{Character
|Name=Orgodemir
|Game=Dragon Quest VII
|Image=[[Image:Orgodemir DQVII PS.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. Orgodemir also appears in [[Dragon Quest Monsters: Joker]], [[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest IX]] as a Legacy Boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>58ssybrica3bgnt9fpidx8d2icj51go</sha1>
    </revision>
    <revision>
      <id>65710</id>
      <parentid>64477</parentid>
      <timestamp>2015-04-28T11:00:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65710</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14221" sha1="4l1f6s8haiwp0q4jdwug22cw85cbfin" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[Filee:Orgodemir DQVII PS.gif]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = 
|Family =}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>4l1f6s8haiwp0q4jdwug22cw85cbfin</sha1>
    </revision>
    <revision>
      <id>65711</id>
      <parentid>65710</parentid>
      <timestamp>2015-04-28T11:03:34Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65711</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14220" sha1="14d89r1bvd28u678mqbdu90jyot5ehp" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:Orgodemir DQVII PS.gif]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = 
|Family =}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>14d89r1bvd28u678mqbdu90jyot5ehp</sha1>
    </revision>
    <revision>
      <id>66432</id>
      <parentid>65711</parentid>
      <timestamp>2015-05-15T12:51:25Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66432</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14230" sha1="2mx7mx38cnwa5g4hq34ure3pstdfwfa" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = }}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for Dragon Quest MBRV.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for Dragon Quest MBRV.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in Dragon Quest MBRV.
&lt;/gallery&gt;}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>2mx7mx38cnwa5g4hq34ure3pstdfwfa</sha1>
    </revision>
    <revision>
      <id>66433</id>
      <parentid>66432</parentid>
      <timestamp>2015-05-15T12:52:39Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66433</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14243" sha1="iv1ik8mcyfjthkyw44vm42dgj0zcm9t" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = }}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>iv1ik8mcyfjthkyw44vm42dgj0zcm9t</sha1>
    </revision>
    <revision>
      <id>66452</id>
      <parentid>66433</parentid>
      <timestamp>2015-05-15T16:29:56Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <minor/>
      <comment>/* Skills */</comment>
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      <text bytes="14267" sha1="2vr21ejhr8a7lfnfmyl1rpl0un1y9bg" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = }}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath (Attack)|Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>2vr21ejhr8a7lfnfmyl1rpl0un1y9bg</sha1>
    </revision>
    <revision>
      <id>66513</id>
      <parentid>66452</parentid>
      <timestamp>2015-05-16T07:41:52Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Skills */</comment>
      <origin>66513</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14267" sha1="sbi738ogdy5bbj1zytu7u6zp1ezufc9" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = }}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Air Pollution|Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath (attack)|Burning Breath]]
|-
|33||[[C-c-cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>sbi738ogdy5bbj1zytu7u6zp1ezufc9</sha1>
    </revision>
    <revision>
      <id>66740</id>
      <parentid>66513</parentid>
      <timestamp>2015-05-21T20:07:34Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Skills */</comment>
      <origin>66740</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14253" sha1="ib9y30dw5ibe3xug6eu6tjqpmmiqcvq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = 
|Roumaji = 
|Title = 
|Class = 
|Race = 
|Age = }}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath (attack)|Burning Breath]]
|-
|33||[[C-C-Cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>ib9y30dw5ibe3xug6eu6tjqpmmiqcvq</sha1>
    </revision>
    <revision>
      <id>66744</id>
      <parentid>66740</parentid>
      <timestamp>2015-05-21T20:10:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66744</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14261" sha1="7nhhtcvlaphtd10wa2geiof2xakvu0n" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Estard shoes]]||15%||[[Blue Orb]]||10%
|-
|4-8||Estard shoes||20%||Blue Orb||10%
|-
|9-15||Estard shoes||25%||Blue Orb||11%
|-
|16-25||[[Estard trousers]]||15%||Blue Orb||11%
|-
|26-40||Estard trousers||20%||Blue Orb||12%
|-
|41-56||Estard trousers||25%||Blue Orb||12%
|-
|57-68||[[Estard hood]]||20%||Blue Orb||13%
|-
|69-80||Estard hood||25%||Blue Orb||13%
|-
|81-90||[[Estard clothes]]||20%||Blue Orb||14%
|-
|91-99||Estard clothes||25%||Blue Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Hellfire]] breath, [[Chilly Breath]], Confusion Attack, Fly Swat, [[War Cry]]
|-
|5||[[Disruptive Wave]]
|-
|10||[[Venom Mist]]
|-
|16||[[Raging Roar]] Stops using War Cry.
|-
|24||[[Burning Breath (attack)|Burning Breath]]
|-
|33||[[C-C-Cold Breath]]
|-
|41||Begins attacking 3 times per turn. Stops using Chilly Breath.
|-
|57||[[Lullab-Eye|Eerie Light]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>7nhhtcvlaphtd10wa2geiof2xakvu0n</sha1>
    </revision>
    <revision>
      <id>67573</id>
      <parentid>66744</parentid>
      <timestamp>2015-06-08T09:27:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
      <origin>67573</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16565" sha1="mhpuss516ypuxehxx3ofzk5iihtgagj" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
:''"Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." - Dragon Quest IX bestiary''

Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath (attack)|Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>67591</id>
      <parentid>67573</parentid>
      <timestamp>2015-06-08T10:06:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
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      <format>text/x-wiki</format>
      <text bytes="16735" sha1="7qbcdl2z0nyexpdzqlajil0d9x9k9w4" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = 
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath (attack)|Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>7qbcdl2z0nyexpdzqlajil0d9x9k9w4</sha1>
    </revision>
    <revision>
      <id>67592</id>
      <parentid>67591</parentid>
      <timestamp>2015-06-08T10:06:48Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Joker 2 */</comment>
      <origin>67592</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16748" sha1="2lggv90wpaz5927avjs81wvl48cdtbz" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = 
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath (attack)|Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>2lggv90wpaz5927avjs81wvl48cdtbz</sha1>
    </revision>
    <revision>
      <id>67608</id>
      <parentid>67592</parentid>
      <timestamp>2015-06-08T16:22:04Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Battles */</comment>
      <origin>67608</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16774" sha1="4wu7e1kn01uiq0smt4dtrd8me7c16dr" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}

======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath (attack)|Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>4wu7e1kn01uiq0smt4dtrd8me7c16dr</sha1>
    </revision>
    <revision>
      <id>67658</id>
      <parentid>67608</parentid>
      <timestamp>2015-06-09T15:37:04Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* IX */</comment>
      <origin>67658</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16773" sha1="862jdbl7p0hzatp2njgige93crhodku" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath (attack)|Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>862jdbl7p0hzatp2njgige93crhodku</sha1>
    </revision>
    <revision>
      <id>69886</id>
      <parentid>67658</parentid>
      <timestamp>2015-08-15T19:05:00Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Skills */</comment>
      <origin>69886</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16749" sha1="bxxejwc31njq736iewcqr2cjwp2hutk" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>bxxejwc31njq736iewcqr2cjwp2hutk</sha1>
    </revision>
    <revision>
      <id>70207</id>
      <parentid>69886</parentid>
      <timestamp>2015-09-01T04:31:25Z</timestamp>
      <contributor>
        <username>TPIRFanSteve</username>
        <id>1812236</id>
      </contributor>
      <comment>/* Main Games */</comment>
      <origin>70207</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16748" sha1="1bigi6iqpylrhfyyqvhfpch5j1po6yi" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world.{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>1bigi6iqpylrhfyyqvhfpch5j1po6yi</sha1>
    </revision>
    <revision>
      <id>70215</id>
      <parentid>70207</parentid>
      <timestamp>2015-09-01T09:57:23Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Undo revision 70207 by [[Special:Contributions/TPIRFanSteve|TPIRFanSteve]] ([[User talk:TPIRFanSteve|talk]])</comment>
      <origin>70215</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16749" sha1="bxxejwc31njq736iewcqr2cjwp2hutk" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: Mortamor x Alabast Dragon

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>bxxejwc31njq736iewcqr2cjwp2hutk</sha1>
    </revision>
    <revision>
      <id>70262</id>
      <parentid>70215</parentid>
      <timestamp>2015-09-02T05:20:36Z</timestamp>
      <contributor>
        <username>Flood Master</username>
        <id>41640</id>
      </contributor>
      <minor/>
      <comment>/* Side Games */</comment>
      <origin>70262</origin>
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      <format>text/x-wiki</format>
      <text bytes="16744" sha1="oo9ymrsozfyxr30ix5pmbhyra03j6fz" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Sprite = 
|Japanese name = Unknown
|Roumaji = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>73260</id>
      <parentid>70262</parentid>
      <timestamp>2015-10-26T09:47:38Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
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      <format>text/x-wiki</format>
      <text bytes="16658" sha1="q1xlw9yzkx085cgmihhrhxu8iddul0m" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

==Sprites==

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>73334</id>
      <parentid>73260</parentid>
      <timestamp>2015-10-26T14:26:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>73334</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16733" sha1="b0pl0pfzsnkplffjterzcg43he2m34o" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>b0pl0pfzsnkplffjterzcg43he2m34o</sha1>
    </revision>
    <revision>
      <id>73812</id>
      <parentid>73334</parentid>
      <timestamp>2015-10-31T15:34:53Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Battles */</comment>
      <origin>73812</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16734" sha1="4jk551luemqw9ny813eyotqkp4ru0ub" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}

======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>73813</id>
      <parentid>73812</parentid>
      <timestamp>2015-10-31T15:35:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <format>text/x-wiki</format>
      <text bytes="16750" sha1="owuc4rriaqn167mrljhmkfmhgo452t7" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Estard shoes]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Blue Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Estard shoes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Estard trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Estard trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Estard hood]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Estard hood
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|[[Estard clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Estard clothes
| style="text-align: center;"|25%
| style="text-align: center;"|Blue Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| style="text-align: center;"|5
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|10
| style="text-align: center;"|[[Venom Mist]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|[[Raging Roar]], stops using War Cry
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Burning Breath]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>owuc4rriaqn167mrljhmkfmhgo452t7</sha1>
    </revision>
    <revision>
      <id>76602</id>
      <parentid>73813</parentid>
      <timestamp>2015-11-26T10:43:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>76602</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14684" sha1="5gxcb8o9yh6kemtgwpbtuuiadbe6dpy" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = Unknown
|Roumanji = Unknown
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>5gxcb8o9yh6kemtgwpbtuuiadbe6dpy</sha1>
    </revision>
    <revision>
      <id>76604</id>
      <parentid>76602</parentid>
      <timestamp>2015-11-26T10:50:57Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76604</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14683" sha1="fimw5cvn26hsi6dbrxp94xc4ff1wkvq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = Unknown
|Roumaji = Unknown
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>76890</id>
      <parentid>76604</parentid>
      <timestamp>2015-12-08T16:31:20Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <text bytes="14705" sha1="8bnry5bc1kplcewhr9kswloec12d6gw" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[Image:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[Image:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[Image:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    <revision>
      <id>78458</id>
      <parentid>76890</parentid>
      <timestamp>2015-12-15T10:36:18Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Storyline */image -&gt; File</comment>
      <origin>78458</origin>
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      <format>text/x-wiki</format>
      <text bytes="14699" sha1="419m0ymoa9g9r3iu2djhmkcln43njp7" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>419m0ymoa9g9r3iu2djhmkcln43njp7</sha1>
    </revision>
    <revision>
      <id>79291</id>
      <parentid>78458</parentid>
      <timestamp>2015-12-18T17:11:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <format>text/x-wiki</format>
      <text bytes="14685" sha1="mibrhvkubogxwco42bdjg8l4s2mgswo" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>mibrhvkubogxwco42bdjg8l4s2mgswo</sha1>
    </revision>
    <revision>
      <id>80242</id>
      <parentid>79291</parentid>
      <timestamp>2015-12-30T00:36:45Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: Removing Category:Villains</comment>
      <origin>80242</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14663" sha1="qej0dclsiwea9mx56nz4trcafpwuee8" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qej0dclsiwea9mx56nz4trcafpwuee8</sha1>
    </revision>
    <revision>
      <id>80257</id>
      <parentid>80242</parentid>
      <timestamp>2015-12-30T00:38:51Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: Removing Category:Final bosses</comment>
      <origin>80257</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14637" sha1="1cnklwc1gksvtkfcoehlfp7wkwekivu" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
Orgodemir6.gif
Orgodemir5.gif
Orgodemir1.gif
Orgodemir2.gif
Orgodemir3.gif
Orgodemir4.gif
Orgodemir.png
Orgodemir2.png
Orgodemir.gif
Orgodemir21.gif
Zombie-orgodemir.jpg
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>1cnklwc1gksvtkfcoehlfp7wkwekivu</sha1>
    </revision>
    <revision>
      <id>80937</id>
      <parentid>80257</parentid>
      <timestamp>2016-01-04T14:13:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>80937</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14467" sha1="t6augk97er7njz5mm9u9pu2vbur3ct6" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>80951</id>
      <parentid>80937</parentid>
      <timestamp>2016-01-04T14:21:12Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>80951</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14451" sha1="drgavny8nvi5w343zhe1pyacp36xr3d" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir6.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|float=
|image=[[File:Orgodemir5.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|float=
|image=[[File:Orgodemir1.gif]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir2.gif]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|float=
|image=[[File:Orgodemir3.gif]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|float=
|image=[[File:Orgodemir4.gif]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>drgavny8nvi5w343zhe1pyacp36xr3d</sha1>
    </revision>
    <revision>
      <id>80958</id>
      <parentid>80951</parentid>
      <timestamp>2016-01-04T21:40:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>80958</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14217" sha1="i16u6nch2j69bgfxqj5jo306u9cqiq1" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>i16u6nch2j69bgfxqj5jo306u9cqiq1</sha1>
    </revision>
    <revision>
      <id>81816</id>
      <parentid>80958</parentid>
      <timestamp>2016-01-09T05:31:29Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>81816</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14349" sha1="glprhzt04c7ix2xztnh9n1q50gdqvaq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]</text>
      <sha1>glprhzt04c7ix2xztnh9n1q50gdqvaq</sha1>
    </revision>
    <revision>
      <id>84417</id>
      <parentid>81816</parentid>
      <timestamp>2016-01-26T14:03:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>84417</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14389" sha1="buc8y6w6k05zgbei0dqv60d8imyf4z6" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]</text>
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    </revision>
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      <id>88207</id>
      <parentid>84417</parentid>
      <timestamp>2016-02-26T03:08:11Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="14413" sha1="n6dmpij4km7xwmkd6rc58v0d0dkhyzm" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]</text>
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    </revision>
    <revision>
      <id>88692</id>
      <parentid>88207</parentid>
      <timestamp>2016-02-29T04:13:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>88692</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14452" sha1="43yz5kyxz9bv63c99ednlqsw3eivnpf" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
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        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: category changes</comment>
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      <text bytes="14454" sha1="51w8cxiycpo1wtvtp3lsovo8ububbnz" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Roumaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>92911</id>
      <parentid>92290</parentid>
      <timestamp>2016-04-05T10:25:04Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
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      <text bytes="14453" sha1="asnmvtjjvdrtpmpukuawqg1kgurc04s" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>92937</id>
      <parentid>92911</parentid>
      <timestamp>2016-04-05T10:27:39Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92937</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14453" sha1="pwkjwdp256c8f7d78y0trw4pytiy3mq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>pwkjwdp256c8f7d78y0trw4pytiy3mq</sha1>
    </revision>
    <revision>
      <id>95744</id>
      <parentid>92937</parentid>
      <timestamp>2016-04-11T06:24:03Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest IX enemies → [[Category:Dragon Quest IX monsters]] (automatic)</comment>
      <origin>95744</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14454" sha1="j27k9b6gacwvrnf3jeqmv1ksoiua0bx" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>j27k9b6gacwvrnf3jeqmv1ksoiua0bx</sha1>
    </revision>
    <revision>
      <id>95772</id>
      <parentid>95744</parentid>
      <timestamp>2016-04-11T06:24:10Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest VII enemies → [[Category:Dragon Quest VII monsters]] (automatic)</comment>
      <origin>95772</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14454" sha1="s17wp64oxxibvh8d78kniied7l24vve" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>s17wp64oxxibvh8d78kniied7l24vve</sha1>
    </revision>
    <revision>
      <id>97267</id>
      <parentid>95772</parentid>
      <timestamp>2016-04-11T08:12:56Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Warrior Monsters 2 enemies → [[Category:Dragon Warrior Monsters 2 monsters]] (automatic)</comment>
      <origin>97267</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14455" sha1="ly32v2ckdscd2ge2hyqxja1y4t635oz" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>ly32v2ckdscd2ge2hyqxja1y4t635oz</sha1>
    </revision>
    <revision>
      <id>98341</id>
      <parentid>97267</parentid>
      <timestamp>2016-04-23T07:32:59Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>98341</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14459" sha1="ektqbhx1brtlykr8tkyzldpjey194r7" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>99428</id>
      <parentid>98341</parentid>
      <timestamp>2016-05-07T00:17:45Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>99428</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14515" sha1="52m327btwm4lt6d5ru8suti13gad6di" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
==Other languages==
{{Languages
|French = Orgodémir
}}
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>99503</id>
      <parentid>99428</parentid>
      <timestamp>2016-05-07T08:22:26Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>99503</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14515" sha1="80xj1uymkgx7f4aqc3z49zu8bemx5yl" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>80xj1uymkgx7f4aqc3z49zu8bemx5yl</sha1>
    </revision>
    <revision>
      <id>99874</id>
      <parentid>99503</parentid>
      <timestamp>2016-05-09T23:24:49Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>99874</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14655" sha1="eddbpd154ecxvi3947gvep1insjtrsr" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game.

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>eddbpd154ecxvi3947gvep1insjtrsr</sha1>
    </revision>
    <revision>
      <id>103518</id>
      <parentid>99874</parentid>
      <timestamp>2016-09-04T15:34:46Z</timestamp>
      <contributor>
        <username>Baracobama</username>
        <id>29587586</id>
      </contributor>
      <origin>103518</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14656" sha1="2regahjcyg5thstctw1khd6ydu0oxau" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>2regahjcyg5thstctw1khd6ydu0oxau</sha1>
    </revision>
    <revision>
      <id>110189</id>
      <parentid>103518</parentid>
      <timestamp>2016-12-07T00:02:01Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Added in the art for his first form</comment>
      <origin>110189</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14695" sha1="7z923lla660iacl475abns4t1l7gvgp" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - Second Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
[[File:Orgodemir.png|thumb|308x308px]]
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>7z923lla660iacl475abns4t1l7gvgp</sha1>
    </revision>
    <revision>
      <id>110194</id>
      <parentid>110189</parentid>
      <timestamp>2016-12-07T09:25:29Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>110194</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14775" sha1="hhyp5oct8l5ou4tzqo42pnp2ftobaf1" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Unknown
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>hhyp5oct8l5ou4tzqo42pnp2ftobaf1</sha1>
    </revision>
    <revision>
      <id>111361</id>
      <parentid>110194</parentid>
      <timestamp>2016-12-25T01:07:27Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <minor/>
      <comment>Added in his modern title</comment>
      <origin>111361</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14778" sha1="4eronafw0ggmjeyugyyiicuur0p2c0e" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[God]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Fane.

======Storyline======
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Deja]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Dejans]] in their ceremony to revive God. With [[Aira]] dancing in the Innocent Robe and [[Johann]] playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Crystal Palace]]. [[Melvin]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Crystal Palace, they see Melvin being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Melvin communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Melvin questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Crystal Palace and reveal that God is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Crystal Palace into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>4eronafw0ggmjeyugyyiicuur0p2c0e</sha1>
    </revision>
    <revision>
      <id>114685</id>
      <parentid>111361</parentid>
      <timestamp>2017-03-27T07:49:36Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>/* Main Games */</comment>
      <origin>114685</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14985" sha1="e3ys165ly5tdlqvn9xqzo95nhz8fdrj" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

======Storyline======
The Hero and his party travel to the past through the Dig Site Pedestal in the [[Roamer]] Country. After putting the necessary fragments in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of the Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almigty's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>e3ys165ly5tdlqvn9xqzo95nhz8fdrj</sha1>
    </revision>
    <revision>
      <id>114826</id>
      <parentid>114685</parentid>
      <timestamp>2017-04-03T11:45:57Z</timestamp>
      <contributor>
        <username>Slime5000</username>
        <id>31660277</id>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>114826</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15327" sha1="bujtabeiksaayjfs197lckm4c5dryvm" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

======Storyline======
The Hero and his party travel to the past through the Dig Site Pedestal in the [[Roamer]] Country. After putting the necessary fragments in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of the Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almigty's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world.

VII (3ds)

'''Note''': Once the party has defeated all four of Orgodemir in the 2nd battle, and through the end credits/finding the Kiefer stone, the game will make out as if it were just before the battle, with everyone (including your own party) thinking that its still before the battle. In other words, they are still cowering in fear.

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>bujtabeiksaayjfs197lckm4c5dryvm</sha1>
    </revision>
    <revision>
      <id>114848</id>
      <parentid>114826</parentid>
      <timestamp>2017-04-04T07:51:27Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>Undo revision 114826 by [[Special:Contributions/Slime5000|Slime5000]] ([[User talk:Slime5000|talk]]) Almost all of the Dragon Quest games do this. It's nothing new.</comment>
      <origin>114848</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14985" sha1="e3ys165ly5tdlqvn9xqzo95nhz8fdrj" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

======Storyline======
The Hero and his party travel to the past through the Dig Site Pedestal in the [[Roamer]] Country. After putting the necessary fragments in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of the Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almigty's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>e3ys165ly5tdlqvn9xqzo95nhz8fdrj</sha1>
    </revision>
    <revision>
      <id>117930</id>
      <parentid>114848</parentid>
      <timestamp>2017-08-22T22:55:33Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>117930</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15051" sha1="a6p1eklv6x30ent85bp88lwbe3w314r" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

======Storyline======
The Hero and his party travel to the past through the Dig Site Pedestal in the [[Roamer]] Country. After putting the necessary fragments in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of the Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almigty's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>a6p1eklv6x30ent85bp88lwbe3w314r</sha1>
    </revision>
    <revision>
      <id>117940</id>
      <parentid>117930</parentid>
      <timestamp>2017-08-23T04:19:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>117940</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15051" sha1="sj4cohjcormhzvb0u4yqouh0phukfpi" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Terra Spirit|Earth]], [[Flame Spirit|Fire]], [[Aqua Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

======Storyline======
The Hero and his party travel to the past through the Dig Site Pedestal in the [[Roamer]] Country. After putting the necessary fragments in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of the Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon Lord. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almigty's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>sj4cohjcormhzvb0u4yqouh0phukfpi</sha1>
    </revision>
    <revision>
      <id>124864</id>
      <parentid>117940</parentid>
      <timestamp>2017-12-15T05:52:22Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>124864</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19115" sha1="2k1hy08nu5eywcswiafvoil7hyab45v" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demira
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    </revision>
    <revision>
      <id>128044</id>
      <parentid>124864</parentid>
      <timestamp>2018-02-27T04:21:15Z</timestamp>
      <contributor>
        <username>DrZock</username>
        <id>31498647</id>
      </contributor>
      <minor/>
      <origin>128044</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19116" sha1="76th7wi8jij3nam40ddy44n8rbgm6fd" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII|VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest VII|VII]]''=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Sprites==
==Other languages==
{{Languages
|French = Orgodémir}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;
{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>76th7wi8jij3nam40ddy44n8rbgm6fd</sha1>
    </revision>
    <revision>
      <id>135512</id>
      <parentid>128044</parentid>
      <timestamp>2018-07-14T01:17:21Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>135512</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19115" sha1="l3unlbo8pfyj53fxt924wp817kxw25q" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of [[Dragon Quest VII]]. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
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      <text bytes="19136" sha1="so79c44sgei9l5ly7nk1ecffqas88cr" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of [[Dragon Quest VII]]. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
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    <revision>
      <id>140141</id>
      <parentid>137237</parentid>
      <timestamp>2018-08-26T05:20:41Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="19140" sha1="rrwie2p7avazvl4o3i2fr0mc4w8m8sy" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>rrwie2p7avazvl4o3i2fr0mc4w8m8sy</sha1>
    </revision>
    <revision>
      <id>145831</id>
      <parentid>140141</parentid>
      <timestamp>2018-10-24T00:31:50Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>145831</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19188" sha1="f77kuo6fn6qmmtq3v4c7d4o6z82vnrc" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>f77kuo6fn6qmmtq3v4c7d4o6z82vnrc</sha1>
    </revision>
    <revision>
      <id>146764</id>
      <parentid>145831</parentid>
      <timestamp>2018-10-31T00:20:26Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>146764</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19245" sha1="jt6t0m4nyguwfq0831y96is141c0aa6" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various worlds the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|Automatons]] on the orders of the Demon King, aided by the [[Slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedastal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe ]]dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Catheral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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{{DQ9 Boss}}
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[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
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      <text bytes="19249" sha1="rnhie6m3zb7o8vzzsavs90unpbib3jf" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Lullab-Eye|Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>rnhie6m3zb7o8vzzsavs90unpbib3jf</sha1>
    </revision>
    <revision>
      <id>155967</id>
      <parentid>147001</parentid>
      <timestamp>2019-06-13T18:13:23Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Fixed it to properly represent the ability's effects in IX.</comment>
      <origin>155967</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19238" sha1="szumenjkmlsg3vcrtpz4sozbgvvklbq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]</text>
      <sha1>szumenjkmlsg3vcrtpz4sozbgvvklbq</sha1>
    </revision>
    <revision>
      <id>162793</id>
      <parentid>155967</parentid>
      <timestamp>2019-09-19T11:19:28Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>162793</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19262" sha1="jsowadovth6i9p5ujkxmsmdlvptxyh3" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir first form, he has about 3000 HP. He can attack a maximum of three turns. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damages. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his Health. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]
[[Category:Final Boss]]</text>
      <sha1>jsowadovth6i9p5ujkxmsmdlvptxyh3</sha1>
    </revision>
    <revision>
      <id>162889</id>
      <parentid>162793</parentid>
      <timestamp>2019-09-20T13:30:23Z</timestamp>
      <contributor>
        <username>Mythril Wyrm</username>
        <id>6608822</id>
      </contributor>
      <comment>Fixed wording errors and added images.</comment>
      <origin>162889</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19536" sha1="okjvpnj1kkrj5boeiru2a5nylcyf1xl" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Unknown
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
=====[[Dragon Quest VII]]=====
======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon Lord. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon Lord. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon Lord. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
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[[Category:Final Boss]]</text>
      <sha1>okjvpnj1kkrj5boeiru2a5nylcyf1xl</sha1>
    </revision>
    <revision>
      <id>162931</id>
      <parentid>162889</parentid>
      <timestamp>2019-09-23T12:17:27Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Updating his boss fight stuff and got the first form from Act 1 done. I would like to see his other forms out of the Dark Ages, though.</comment>
      <origin>162931</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19999" sha1="5wfk7ok5j3iosznav2epn71yzn9poti" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Blood Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]}}

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
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[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
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[[Category:Final Boss]]</text>
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    </revision>
    <revision>
      <id>166524</id>
      <parentid>162931</parentid>
      <timestamp>2019-11-11T20:31:47Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>166524</origin>
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      <format>text/x-wiki</format>
      <text bytes="20172" sha1="56x372q3mvqbz75rsvunfbpyde61a2b" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Blood Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]}}

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
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[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]
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[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
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    <revision>
      <id>167631</id>
      <parentid>166524</parentid>
      <timestamp>2019-11-17T13:32:57Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
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      <comment>Adding categories</comment>
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      <text bytes="20197" sha1="e3dz2lhxavg1hdgt749x4h4qj9tkwku" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = Dragon Quest VII
|Image = [[File:DQVII - Orgodemir - First Forme.png|200px]]
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Blood Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]}}

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]
[[Category:Final Boss]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>e3dz2lhxavg1hdgt749x4h4qj9tkwku</sha1>
    </revision>
    <revision>
      <id>178574</id>
      <parentid>167631</parentid>
      <timestamp>2020-03-12T22:36:31Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <origin>178574</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20192" sha1="gtf4dy2ytcq2jyi7y52kid4pmndx09h" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

======Early History======
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

======Storyline======
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern.

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Blood Ruby as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]}}

{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
{{DQVII}}
{{DQ9 Boss}}
[[de:Orgodemir]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Two-monster-slot monsters]]
[[Category:Final bosses]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>gtf4dy2ytcq2jyi7y52kid4pmndx09h</sha1>
    </revision>
    <revision>
      <id>180370</id>
      <parentid>178574</parentid>
      <timestamp>2020-03-23T02:14:33Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Upgraded Orgodemir's debut credentials to the fullest.</comment>
      <origin>180370</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23082" sha1="4zfcsp18t73d9gtf8ghd0fzvz57c093" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

{{stub}}
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{{DQ9 Boss}}
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[[Category:Dragon Quest IX characters]]
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[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
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[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
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[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
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[[Category:Legacy Boss]]</text>
      <sha1>4zfcsp18t73d9gtf8ghd0fzvz57c093</sha1>
    </revision>
    <revision>
      <id>181454</id>
      <parentid>180370</parentid>
      <timestamp>2020-04-02T19:59:27Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <comment>I have just seen it</comment>
      <origin>181454</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23147" sha1="pentaw1t4xyoqe9bkvjnia65ipvlp5h" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it. Said brain it's actually a pair of eyelids for a giant eyeball . Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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{{DQ9 Boss}}
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[[Category:Dragon Warrior Monsters 2 monsters]]
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
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[[Category:Legacy Boss]]</text>
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      <text bytes="23090" sha1="djw30nfgqllq7td0dz2le8vtgm9nskd" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = Demon
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = File:Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = File:Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = File:Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Dragon Warrior Monsters 2 monsters]]
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[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
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[[Category:Legacy Boss]]</text>
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      <text bytes="23232" sha1="7bd4p1figdcga6hbrvscmiuv316xurl" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = File:Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = File:Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = File:Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = File:Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]</text>
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      <text bytes="23202" sha1="dw53qs973bqrq9i1qdvl5u2pqyoa586" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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      <text bytes="23202" sha1="4i4fmev84og2da52p4jqjojuxlzwf3e" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Final bosses]]
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[[Category:Dragon Quest Monsters: Super Light monsters]]
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[[Category:Two-monster-slot monsters]]</text>
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      <text bytes="23497" sha1="no1v90esnmvya8iya7vn45vq33q7msw" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;Intense Flames&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;Frigid Ice&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Final bosses]]
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[[Category:Dragon Quest IX characters]]
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[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
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[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]</text>
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      <timestamp>2020-08-26T19:47:59Z</timestamp>
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      <text bytes="23503" sha1="17aqsu3b7s9jcoyrryhagwdvwrovqe7" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Final bosses]]
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[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
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[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
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[[Category:Two-monster-slot monsters]]</text>
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      <id>204096</id>
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      <timestamp>2020-12-21T18:51:54Z</timestamp>
      <contributor>
        <username>Belmonte1</username>
        <id>1200213</id>
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      <comment>Adding categories</comment>
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      <text bytes="23553" sha1="k79bmr3ofj3798ky8fch7it1hakob59" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
}}

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[[Category:Dragon Quest of the Stars characters]]</text>
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      <text bytes="23571" sha1="3vb9mbe3h19h85aqsbj85uewno25bp8" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Crushes enemies under his great weight&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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[[Category:Legacy Boss]]
[[Category:Male characters]]
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[[Category:Dragon Quest of the Stars characters]]</text>
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      <text bytes="23542" sha1="nwejfgc0hx1vjuvlyuwyleoq5ofkicw" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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      <text bytes="23588" sha1="0u1klyqzgc7xzmrtpbp25vn6ffu49qi" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Grabs an enemy with his talons&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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[[Category:Dragon Quest of the Stars bosses]]</text>
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      <text bytes="23570" sha1="6cfcddl9krlallu29k540gfyu19vh3m" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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[[Category:Final bosses]]
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[[Category:Dragon Quest IX characters]]
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[[Category:Dragon Quest of the Stars bosses]]</text>
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        <id>28767241</id>
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      <text bytes="23610" sha1="054fw8vfifo1455lzmkekbq15r59o6i" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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[[Category:Final bosses]]
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[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]</text>
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    </revision>
    <revision>
      <id>211987</id>
      <parentid>210828</parentid>
      <timestamp>2021-05-13T15:38:01Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>211987</origin>
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      <format>text/x-wiki</format>
      <text bytes="23692" sha1="jtgg7sypqusls9uafshv1k123zncznw" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
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|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
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|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
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|experience=0
|gold=0
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|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir
|Italian = Granvert
|Spanish=Orgodemir}}

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[[Category:Final bosses]]
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[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
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[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
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[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
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[[Category:Dragon Quest of the Stars bosses]]
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[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="23720" sha1="r8w2g0pqilr62rmaqems3u8cuf0zf2z" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = DQVII - Orgodemir - First Forme.png
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
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|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
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|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
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|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="23820" sha1="qyaaov62deh5ovqwibjwpog70hi8l23" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = &lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
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|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
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|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="23928" sha1="2bz6b13cze4s2f9weehwdciduttqpkq" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = ''[[Dragon Quest VII]]''
|Image = &lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====

=== [[Dragon Quest VII]] ===

==== Early History ====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

==== Storyline ====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

==== First Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

==== Second Phase ====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

==== True Final Battle 1st Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

==== True Final Battle Phase 2 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

==== True Final Battle Phase 3 ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

==== True Final Battle Final Phase ====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
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|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
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|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

=== [[Dragon Quest IX]] ===

======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
Recipe: PsychoPiz x Niterich

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars

&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="23868" sha1="pqia6w1yu8lp0zd21xtdjkouyt244jo" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = &lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the Hero and his party encounter during the game. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
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[[Category:Dragon Quest of the Stars bosses]]
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[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="24014" sha1="rnfdgw5tvp1jqvtk9t091hdwxlwedqb" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = &lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 



==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
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[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="24013" sha1="628dwk194ucgl6gdp8japg2mmllz6vi" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="24022" sha1="g5kq21gnb4fddyrmefye2u7ansz826d" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Italian = Granvert
|Spanish = Orgodemir}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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      <text bytes="24191" sha1="hz3ezhk5l0kq3ptulqdjyy6wqeblxip" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)
}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
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    </revision>
    <revision>
      <id>251542</id>
      <parentid>251155</parentid>
      <timestamp>2022-08-12T21:37:44Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>251542</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24242" sha1="iuzmm9lz7mubjx94t9i9wffuvv46nd7" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)
}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
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[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
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[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
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      <timestamp>2022-08-22T07:07:01Z</timestamp>
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        <id>37580129</id>
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      <text bytes="24519" sha1="mx5nqtvwgcw1xp8e81qaz09myyeurgd" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly and he is very intelligent to manipulate humans. He usually has a smug tendency and he is also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)
}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
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    <revision>
      <id>252915</id>
      <parentid>252913</parentid>
      <timestamp>2022-08-22T09:07:41Z</timestamp>
      <contributor>
        <username>Titanoboa12</username>
        <id>37580129</id>
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      <text bytes="24510" sha1="nvenb9vydrgyatdtn37068qc9f5okyz" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|HP = 3000|MP = ∞|Attack = 182|Defense = 127|Agility = 107|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]|location = [[Malign Shrine]]|family = ???|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster|num = 314|name = Orgodemir|family = ???|HP = 4200|Attack = 230|Defense = 90|Agility = 82|drop = None|note = |abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)|spells = None|location = [[Malign Shrine]]|MP = 0|EXP = 0|Gold = 0|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 4500|MP = 254|Attack = 300|Defense = 140|Agility = 85|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]|location = [[Cathedral of Blight]]|image = Orgodemir 2-4 (DQ7).gif}}{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''

{{Enemy
|image=[[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Suspicious Glint, Windbeast
|spells=Blazemost, DeMagic, Explodet, Lightning, Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image=[[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=4200
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, Charging, IceAir, Scorching, Vacuum
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''

{{Enemy
|image=[[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name=Orgodemir (first form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3500
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells=
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name=Orgodemir (second form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3300
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells=Blazemost, Demagic, Explodet
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image=[[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name=Orgodemir (third form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=3000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills=Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells=Magma
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image=[[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name=Orgodemir (fourth form)
|game=Dragon Quest VII
|console=PS
|romanji=
|hp=5000
|mp=
|attack=
|defense=
|agility=
|experience=0
|gold=0
|droppedItem=
|skills= Charging Party, Meditate, Evil Prayer, White Fire
|spells=Demagic, Megamagic, Summon
|family=
|bestiaryNumber=
|captureRate=Boss
|description=
|locations=Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard shoes]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard shoes
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard shoes
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png| Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png| Orgodemir original true form as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png| The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Sprites==

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)
}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
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    </revision>
    <revision>
      <id>256653</id>
      <parentid>252915</parentid>
      <timestamp>2022-09-28T12:06:28Z</timestamp>
      <contributor>
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        <id>47986012</id>
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      <text bytes="24938" sha1="gjw0q8pdgkloootcc8bz8alqz2kstpl" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]</text>
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    </revision>
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      <id>260156</id>
      <parentid>256653</parentid>
      <timestamp>2022-11-18T03:26:01Z</timestamp>
      <contributor>
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      <comment>Adding categories</comment>
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      <format>text/x-wiki</format>
      <text bytes="25032" sha1="hpbvu1r9v8ls8ob0vxd941z0wh13zql" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the [[Excavated Cave]] underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3500|MP = 0|Attack = 330|Defense = 200|Agility = 80|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = ???|HP = 3300|MP = ∞|Attack = 330|Defense = 200|Agility = 135|drop = None|EXP = 0|Gold = 0|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]|location = [[Cathedral of Blight]]|note = |image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster|num = 316|name = Orgodemir|family = Undead|HP = 3000|MP = 0|Attack = 350|Defense = 170|Agility = 116|drop = None|EXP = 0|Gold = 0|note = |abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]|spells = None|location = [[Cathedral of Blight]]|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
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[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
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[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
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[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
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[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]</text>
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      <text bytes="25075" sha1="dghyvjvl618qtpvrdo5iqvucue68zt0" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilded Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
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[[Category:Dragon Quest Keshikeshi monsters]]</text>
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      <id>260873</id>
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      <timestamp>2022-11-26T17:11:29Z</timestamp>
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      <text bytes="25075" sha1="9wkw1soomrj22e8pi1euquap4anr0ns" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
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[[Category:Dragon Quest Keshikeshi monsters]]</text>
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      <id>262499</id>
      <parentid>260873</parentid>
      <timestamp>2022-12-18T10:49:31Z</timestamp>
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        <username>Demongodivuul</username>
        <id>39165453</id>
      </contributor>
      <comment>Adding categories</comment>
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      <text bytes="25130" sha1="is86n9v64fo6nh0pi4stre5sttozpx5" xml:space="preserve">{{Character
|Name = Orgodemir
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo-Demīra
|Gender = Male
|Title = Demon King
|Race = [[Demon]]
|Age = Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
{{Empty}}
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Biography==
===Games===
====Main games====
===[[Dragon Quest VII]]===

====Early History====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

====Storyline====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

====First Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

====Second Phase====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

====True Final Battle 1st Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

====True Final Battle Phase 2====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

====True Final Battle Phase 3====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

====True Final Battle Final Phase====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

===[[Dragon Quest IX]]===
======Battles======
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====[[Dragon Warrior Monsters 2]]=====
Recipe: PsychoPiz x Niterich

=====[[Dragon Quest Monsters: Joker]]=====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

=====[[Dragon Quest Monsters: Joker 2]]=====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
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[[Category:Male characters]]
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[[Category:Dragon Quest VII monsters]]
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[[Category:Dragon Quest: Monster Parade monsters]]
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[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
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    </revision>
    <revision>
      <id>268278</id>
      <parentid>262499</parentid>
      <timestamp>2023-02-08T19:03:35Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>268278</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25159" sha1="m674k2ut33lbkcseint0c08dzr6ctg8" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}
{{Spoiler|start}}
'''Battle Strategy'''

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

'''Disc One Strategy'''
{{Enemy
|image = [[File:Orgodemir 1-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Suspicious Glint, Windbeast
|spells = Blazemost, DeMagic, Explodet, Lightning, Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
In Orgodemir's first form, he has about 3000 HP. He can attack a maximum of three times. His physical attacks hit for about 50 HP. At his disposal are Blazemore, Lightning, Magma, Explodet and Windbeast. He can put a party member to sleep with Suspicious Glint and can remove the party's positive status changes with Freezing Pulse.

{{Enemy
|image = [[File:Orgodemir 1-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 4200
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, Charging, IceAir, Scorching, Vacuum
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Demon Lord's Castle}}
Orgodemir's second form has about 4200 HP. He can attack twice in one round. He can charge the party member, causing about 150 HP in damage. He can spew cold air at the party for 50 HP, Scorching Air for about 100 HP and Vacuum for 80 HP. He can also use Freezing Pulse.

Orgodemir in the first disc can be a challenge depending on what classes the party has become. By this time, the party should have mastered some of the initial classes and be in intermediate classes. The Warrior/Dancer Hybrid technique SwordDance is an invaluable skill in this battle as it allows the player to attack 4 times. QuadHits also works as well. The Fighter's final technique, Windbeast, can cause 80-130 HP in damage. The Shepherd technique Woolguard will lessen the damage taken by breaths but will be removed by Freezing Pulse. It is recommended that one of your party members master the Cleric class so that they will have access to HealAll and Vivify. Also, the player should give one of the party member's the SageRock as it is comparable to a Healmore spell on the entire party. Other than that, use your strongest spells and skills to defeat Orgodemir.

'''Disc Two Strategy'''
{{Enemy
|image = [[File:Orgodemir 2-1 (DQ7).gif|200px]]
|name = Orgodemir (first form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3500
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Attacks, Freezing Blizzard, Tail Whip, White Fire
|spells =
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's first form is like his second form in the first disc. He has about 3500 HP. He attacks the party with breath attacks. His Freezing breath hits for about 100 HP and Whitefire does 120 HP. Woolguard plus any armor that decreases flame or cold damage helps against this form. His physical attacks hit for 100-125 HP and he can whip his tail to hit everyone for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-2 (DQ7).gif|200px]]
|name = Orgodemir (second form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3300
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Three Turns, Energy Balls, Intense Flames, Punch, Suspicious Glint, Windbeast
|spells = Blazemost, Demagic, Explodet
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His second form is similar to his first form on the first disc. He has about 3300 HP. Like in the first disc, this form is mostly a spellcaster. He can attack three times. At his disposal are energy balls similar to Antoria in Dharma, Suspicious glint, Blazemost, DeMagic, Explodet, Punch, Freezing Pulse and WindBeast. He can also hurl intense flames which damages the party for 100 HP.

{{Enemy
|image = [[File:Orgodemir 2-3 (DQ7).gif|200px]]
|name = Orgodemir (third form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 3000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Two Turns, ConfuHit, Poison Fog, Terrifying Cry
|spells = Magma
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
Orgodemir's third form has about 3000 HP. He can attack twice in one round. He can poison the party with PoisonFog, confuse a party member with ConfuHit, and use Terrifying Cry which hits the party and does about 150 HP.

{{Enemy
|image = [[File:Orgodemir 2-4 (DQ7).gif|200px]]
|name = Orgodemir (fourth form)
|game = Dragon Quest VII
|console = PS
|romanji =
|hp = 5000
|mp =
|attack =
|defense =
|agility =
|experience = 0
|gold = 0
|droppedItem =
|skills = Charging Party, Meditate, Evil Prayer, White Fire
|spells = Demagic, Megamagic, Summon
|family =
|bestiaryNumber =
|captureRate = Boss
|description =
|locations = Dark Palace}}
His final form has about 5000 HP. In this form, he can summon a Bulbose and a Dagorlach. He can meditate to restore 500 HP. He can use WhiteFire and Megamagic which can cause 200+ HP in damage. He can also pray to restore his MP. He still has access to Freezing Pulse.

Fighting Orgodemir in the second disc is a challenge. The Godhand's Ultrahit really helps bring down his HP. SwordDance and Windbeast helps as well. One character should be assigned to healing the party. If that character has been a TeenIdol before, the skill Hustle is useful here. It also helps if one or two of your party members are in the Hero Class as they will gain health after every round of battle. Do not be afraid to use WorldDews and WorldLeaves. Use everything you have to finally defeat Orgodemir.
{{spoiler|end}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, Confusion attack, Swat attack, [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>m674k2ut33lbkcseint0c08dzr6ctg8</sha1>
    </revision>
    <revision>
      <id>270613</id>
      <parentid>268278</parentid>
      <timestamp>2023-03-03T15:54:09Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>270613</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19223" sha1="j2a6vpxj9szbfuh9xoyik468yergsyf" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>j2a6vpxj9szbfuh9xoyik468yergsyf</sha1>
    </revision>
    <revision>
      <id>273244</id>
      <parentid>270613</parentid>
      <timestamp>2023-03-30T18:46:32Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <origin>273244</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19298" sha1="imepcf39xj78fshctv2gwwdnjsd8wrf" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
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[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]&lt;nowiki&gt;[[Category:Dragon Quest VII: Warriors of Eden characters]]&lt;/nowiki&gt;</text>
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      <text bytes="19223" sha1="j2a6vpxj9szbfuh9xoyik468yergsyf" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
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    </revision>
    <revision>
      <id>273253</id>
      <parentid>273252</parentid>
      <timestamp>2023-03-30T18:51:11Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>273253</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19282" sha1="i6h4huglwhahkdpggkqhnhtdx4onkn6" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
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    </revision>
    <revision>
      <id>273346</id>
      <parentid>273253</parentid>
      <timestamp>2023-03-31T16:07:13Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <origin>273346</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19287" sha1="chs5f8t0kib5qdhp69yh54tkbzyavgp" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
      <sha1>chs5f8t0kib5qdhp69yh54tkbzyavgp</sha1>
    </revision>
    <revision>
      <id>273348</id>
      <parentid>273346</parentid>
      <timestamp>2023-03-31T16:14:41Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <origin>273348</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19306" sha1="aojxslz73wz2wjshsarkci0ewjf3srv" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
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    </revision>
    <revision>
      <id>273352</id>
      <parentid>273348</parentid>
      <timestamp>2023-03-31T16:24:38Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <origin>273352</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19317" sha1="1ae6qazu75of6ohcb675lvbvzmcnz4a" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil
Demon King}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
      <sha1>1ae6qazu75of6ohcb675lvbvzmcnz4a</sha1>
    </revision>
    <revision>
      <id>275053</id>
      <parentid>273352</parentid>
      <timestamp>2023-04-13T17:33:53Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <comment>/* Early History */</comment>
      <origin>275053</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19215" sha1="84x3fjc48rqwd2y7y0y614hnq4a71q8" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil
Demon King}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks he thinks himself as the most beautiful and humans are ugly. He is very intelligent to manipulate humans. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
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    </revision>
    <revision>
      <id>275054</id>
      <parentid>275053</parentid>
      <timestamp>2023-04-13T17:48:36Z</timestamp>
      <contributor>
        <username>DragonKnightling</username>
        <id>48749152</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>275054</origin>
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      <text bytes="19316" sha1="lpozks7s1zcaqym5rnz7jmjhqsisn64" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil
Demon King}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
      <sha1>lpozks7s1zcaqym5rnz7jmjhqsisn64</sha1>
    </revision>
    <revision>
      <id>284198</id>
      <parentid>275054</parentid>
      <timestamp>2023-06-27T04:56:54Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>284198</origin>
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      <format>text/x-wiki</format>
      <text bytes="19328" sha1="9sri8zhbqn5yw03vt1ug8uo3twgj49v" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his party has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
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    </revision>
    <revision>
      <id>297337</id>
      <parentid>284198</parentid>
      <timestamp>2023-11-10T13:15:58Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>297337</origin>
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      <format>text/x-wiki</format>
      <text bytes="19357" sha1="iv3gcfx4al8p6zwgfgaoxyxwz52atfx" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood Ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood Ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
      <sha1>iv3gcfx4al8p6zwgfgaoxyxwz52atfx</sha1>
    </revision>
    <revision>
      <id>299411</id>
      <parentid>297337</parentid>
      <timestamp>2023-11-28T15:39:33Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>299411</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19357" sha1="51hlxjocu9692yw5vtz5oe23rn3am3w" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]</text>
      <sha1>51hlxjocu9692yw5vtz5oe23rn3am3w</sha1>
    </revision>
    <revision>
      <id>300967</id>
      <parentid>299411</parentid>
      <timestamp>2023-12-14T10:26:12Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>300967</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19418" sha1="837w2s987fk5k7u47dcvxl8cs8zm3bu" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Side Games===
====[[Dragon Warrior Monsters 2]]====
Recipe: PsychoPiz x Niterich

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the the second disc, first rank form in Dragon Quest VII.

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. You can obtain him by fusing [[Mortamor]] and an [[alabast dragon]].

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
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[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>837w2s987fk5k7u47dcvxl8cs8zm3bu</sha1>
    </revision>
    <revision>
      <id>301912</id>
      <parentid>300967</parentid>
      <timestamp>2023-12-27T21:34:25Z</timestamp>
      <contributor>
        <username>TOWWT</username>
        <id>43277760</id>
      </contributor>
      <comment>Added the Synthesis, Rank, and Slot # information from Dragon Quest Monsters: The Dark Prince. Also fixed the page a bit by adding templates for Joker and Joker 2.</comment>
      <origin>301912</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20147" sha1="eqahac0595a75wdl7aqwfx8xkqvq558" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis|Monster1=[[Alabast dragon|Alabast Dragon]]|Monster2=[[Mortamor]]|Result=Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. 

{{Joker 2 synthesis|Monster1=[[Mortamor]]|Monster2=[[Alabast dragon|Alabast Dragon]]|Result=Orgodemir|Synth type=Special Fusion}}

==== [[Dragon Quest Monsters: The Dark Prince]] ====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.
{{The Dark Prince synthesis|Four|Monster1=[[Macho Picchu]]|Monster2=[[Night knight|Night Knight]]|Monster3=[[The Time Being]]|Synth type=Quad Fusion|Monster4=[[Pandora's box|Pandora's Box]]|Result=Orgodemir}}{{The Dark Prince rank and slot number|Rank=S|Slot number=501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>306531</id>
      <parentid>301912</parentid>
      <timestamp>2024-03-08T12:41:43Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <origin>306531</origin>
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      <format>text/x-wiki</format>
      <text bytes="20218" sha1="j405zjl2qi8layunqveybbqgb0rubd9" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|Game = [[Dragon Quest VII|VII]]
|Image = 
&lt;tabber&gt;
First form= [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form=[[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord|aka=The Great Evil&lt;br&gt;
Demon King&lt;br&gt;
DKO}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis|Monster1=[[Alabast dragon|Alabast Dragon]]|Monster2=[[Mortamor]]|Result=Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family. 

{{Joker 2 synthesis|Monster1=[[Mortamor]]|Monster2=[[Alabast dragon|Alabast Dragon]]|Result=Orgodemir|Synth type=Special Fusion}}

==== [[Dragon Quest Monsters: The Dark Prince]] ====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.
{{The Dark Prince synthesis|Four|Monster1=[[Macho Picchu]]|Monster2=[[Night knight|Night Knight]]|Monster3=[[The Time Being]]|Synth type=Quad Fusion|Monster4=[[Pandora's box|Pandora's Box]]|Result=Orgodemir}}{{The Dark Prince rank and slot number|Rank=S|Slot number=501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    <revision>
      <id>316419</id>
      <parentid>306531</parentid>
      <timestamp>2024-05-17T16:56:16Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <format>text/x-wiki</format>
      <text bytes="20265" sha1="653xiwfz3i91fu8pb37dcgzjzfc2ayq" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;Demon King&lt;br&gt;DKO
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]|Monster3=[[The Time Being]]
|Synth type = Quad Fusion
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank=S
|Slot number=501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>326257</id>
      <parentid>316419</parentid>
      <timestamp>2024-09-20T16:43:09Z</timestamp>
      <contributor>
        <username>Machinedragon123456</username>
        <id>54276358</id>
      </contributor>
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      <format>text/x-wiki</format>
      <text bytes="20407" sha1="9epa1n8pyjjpm6b575s5onfpgaxmfhb" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;Demon King&lt;br&gt;DKO
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]|Monster3=[[The Time Being]]
|Synth type = Quad Fusion
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank=S
|Slot number=501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
* Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].
==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <id>327399</id>
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      <timestamp>2024-09-27T17:26:38Z</timestamp>
      <contributor>
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        <id>47986012</id>
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      <text bytes="20494" sha1="ey2vad0go6o1t7sxvub0rq3kfw0ntmz" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;Demon King&lt;br&gt;DKO
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
DQT - Orgodemir.png|Tact artwork.
DQT - Demon King Orgodemir.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>ey2vad0go6o1t7sxvub0rq3kfw0ntmz</sha1>
    </revision>
    <revision>
      <id>330315</id>
      <parentid>327399</parentid>
      <timestamp>2024-10-22T09:01:10Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>330315</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20499" sha1="cipgkmydzqbjz05649rvfm16sqang7a" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;Demon King&lt;br&gt;DKO
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
DQT - Orgodemir.png|Tact artwork.
DQT - Demon King Orgodemir.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>cipgkmydzqbjz05649rvfm16sqang7a</sha1>
    </revision>
    <revision>
      <id>346913</id>
      <parentid>330315</parentid>
      <timestamp>2025-04-26T01:09:01Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>346913</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20515" sha1="qy1a5f3bzvz16hqg3j2hpb1g48jmovf" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
DQT - Orgodemir.png|Tact artwork.
DQT - Demon King Orgodemir.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
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[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
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[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
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[[Category:Dragon Quest of the Stars bosses]]
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[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
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[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="20530" sha1="riei9dxvl4swb7dkcxtwd51lq9zqv12" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
DQT - Orgodemir.png|Tact artwork.
DQT - Demon King Orgodemir.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{Stub}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
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[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
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[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
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[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
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[[Category:Dragon Quest Tact characters]]
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[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
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[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="21227" sha1="0vepq93u9tt9nsog28jzqdmo9brk6g2" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
DQT - Orgodemir.png|Tact artwork.
DQT - Demon King Orgodemir.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>0vepq93u9tt9nsog28jzqdmo9brk6g2</sha1>
    </revision>
    <revision>
      <id>361982</id>
      <parentid>353230</parentid>
      <timestamp>2025-09-01T17:01:06Z</timestamp>
      <contributor>
        <username>Dafanagan</username>
        <id>38094892</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>361982</origin>
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      <text bytes="21405" sha1="frn843i9531j0nqtasa59r3h3vu90dg" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals 
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals 
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <id>367409</id>
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      <timestamp>2025-09-28T10:02:59Z</timestamp>
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        <id>48465518</id>
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      <text bytes="21411" sha1="krbxg7mdchyag223was4mof65h1y55g" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals 
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals 
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>krbxg7mdchyag223was4mof65h1y55g</sha1>
    </revision>
    <revision>
      <id>367971</id>
      <parentid>367409</parentid>
      <timestamp>2025-09-29T08:58:28Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>/* Battles */</comment>
      <origin>367971</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21412" sha1="dr5s0np80g5xyrari3jrk65l539wfl5" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals 
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals 
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    <revision>
      <id>389708</id>
      <parentid>367971</parentid>
      <timestamp>2026-02-03T06:42:07Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
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      <text bytes="21463" sha1="95tmdzihqyc06u7w23j7zd5g0dbbb2h" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese&lt;br&gt;
Toshihiko Seki (VII Reimagined)}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals 
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals 
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>95tmdzihqyc06u7w23j7zd5g0dbbb2h</sha1>
    </revision>
    <revision>
      <id>389709</id>
      <parentid>389708</parentid>
      <timestamp>2026-02-03T12:53:25Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <origin>389709</origin>
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      <format>text/x-wiki</format>
      <text bytes="21481" sha1="husbhmo8k3k9f6o50ju3uitsff3r94s" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''Dragon Quest VII Reimagined'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals 
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals 
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>husbhmo8k3k9f6o50ju3uitsff3r94s</sha1>
    </revision>
    <revision>
      <id>390233</id>
      <parentid>389709</parentid>
      <timestamp>2026-02-04T05:35:36Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>390233</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21707" sha1="eaorel2qyzbti9ik1kl8y13r05k5otg" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Title = Demon King
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''Dragon Quest VII Reimagined'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>eaorel2qyzbti9ik1kl8y13r05k5otg</sha1>
    </revision>
    <revision>
      <id>390658</id>
      <parentid>390233</parentid>
      <timestamp>2026-02-06T02:09:48Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>390658</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21729" sha1="j0eq5i27yrk4gjcwgkjg24o2bj3n38a" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*Unknown}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>j0eq5i27yrk4gjcwgkjg24o2bj3n38a</sha1>
    </revision>
    <revision>
      <id>390659</id>
      <parentid>390658</parentid>
      <timestamp>2026-02-06T02:11:53Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>ENGLISH REIMAGINED ACTOR FOUND HERE: https://www.instagram.com/p/DUYx3T-itlu/</comment>
      <origin>390659</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21734" sha1="jlaophtcrx2kt6ek29sfrtwacix19su" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*Josh Manning}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>390660</id>
      <parentid>390659</parentid>
      <timestamp>2026-02-06T02:12:36Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
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      <text bytes="21793" sha1="r74yhhsljktlyxxeroyj7zoctzza4cq" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*[[Josh Manning]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Attacks thrice&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizzle|Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    <revision>
      <id>391250</id>
      <parentid>390660</parentid>
      <timestamp>2026-02-10T23:22:25Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="22530" sha1="4xvtp6c0vr5q6r1hyxs6af7glt1k4st" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*[[Josh Manning]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|187 in Reimagined remake}}
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King, self-proclaimed strongest being in all creation. Frazzled by his fracas with the Almighty, he wasn't able to maintain his original appearance any longer. 
|abilities = Normal attack&lt;br&gt;Attacks thrice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Scepter Ball]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Terrible Lightning]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|188 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note =The true form of Orgodemir, confronted in the Malign Shrine. Drawing his power directly from the dark, his malevolence is still unmatched, despite the serious wounds sustained in a past battle. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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      <text bytes="22531" sha1="huj0ncvof79rf8vnyai4azs7pyskg0m" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]
|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*[[Josh Manning]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|187 in Reimagined remake}}
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King, self-proclaimed strongest being in all creation. Frazzled by his fracas with the Almighty, he wasn't able to maintain his original appearance any longer. 
|abilities = Normal attack&lt;br&gt;Attacks thrice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Scepter Ball]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Terrible Lightning]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|188 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note =The true form of Orgodemir, confronted in the Malign Shrine. Drawing his power directly from the dark, his malevolence is still unmatched, despite the serious wounds sustained in a past battle. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|location = [[Cathedral of Blight]]
|note = 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note = 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]]
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>391681</id>
      <parentid>391645</parentid>
      <timestamp>2026-02-16T04:46:29Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <origin>391681</origin>
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      <format>text/x-wiki</format>
      <text bytes="23948" sha1="bupyxgm6zvuy2w8ydvnpjvof4lc66j8" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]
|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*[[Josh Manning]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|187 in Reimagined remake}}
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King, self-proclaimed strongest being in all creation. Frazzled by his fracas with the Almighty, he wasn't able to maintain his original appearance any longer. 
|abilities = Normal attack&lt;br&gt;Attacks thrice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Scepter Ball]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Terrible Lightning]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|188 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note =The true form of Orgodemir, confronted in the Malign Shrine. Drawing his power directly from the dark, his malevolence is still unmatched, despite the serious wounds sustained in a past battle. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

=====True Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|271 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King who not only conquered the world, but divvied it up and locked each piece away. Resurrected in the present day, he has finally achieved living godhood. 
|abilities = Normal attack&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====True Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316{{tt|*|272 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]&lt;br&gt;[[Caster Sugar]]{{tt|*|Reimagined remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Cathedral of Blight]]
|note =The Demon King, looking decidedly human. Down to the finest details, this is his unadulterated and uncompromised aesthetic ideal. 
|image = Orgodemir 2-2 (DQ7).gif}}

=====True Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|273 in Reimagined remake}}
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King after unleashing dark power during a clash which pushed him to his limit. The might of his magic can't be contained by his body, which has begun to crumble. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]&lt;br&gt;Lets loose a Calamitous Curse{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====True Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|274 in Reimagined remake}}
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note =The collapsing flesh of the Demon King after enduring myriad wounds. His breath might be ragged, but he rages on with immense power. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Lobs a hunk of meat ([[Miry hand]] and [[Miry mudraker]]){{tt|*|Reimagined remake only}}&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]] (All versions prior to the Reimagined remake)&lt;br&gt;[[Drain Magic]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Kazammle]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Kasnooze]]{{tt|*|Reimagined remake only}}
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
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    </revision>
    <revision>
      <id>395403</id>
      <parentid>391681</parentid>
      <timestamp>2026-04-21T18:47:17Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
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      <text bytes="25386" sha1="awf86s4dvif8chdjit9lhajtkgmpao4" xml:space="preserve">{{Character
|Name = Orgodemir
|Japanese name = オルゴ･デミーラ
|Romaji = Orugo demīra
|aka = The Great Evil&lt;br&gt;The Evil One&lt;br&gt;Demon King&lt;br&gt;DKO (Abbreviation)
|Gender = Male
|Race = [[Demon]] Lord
|Image = 
&lt;tabber&gt;
First form = [[File:DQVII - Orgodemir - First Forme.png]]
|-|
True form = [[File:DQVII - Orgodemir - Second Forme.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest VII|VII]]
|Actor=Japanese
*[[Toshihiko Seki]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')&lt;br&gt;
English
*[[Josh Manning]] (''[[Dragon Quest VII|Dragon Quest VII Reimagined]]'')}}
'''Orgodemir''' is the antagonist and the last boss of ''[[Dragon Quest VII]]''. He is the force behind all the evil that the [[Hero (Dragon Quest VII)|Hero]] and his [[Party (Dragon Quest VII)|party]] has encountered polluting [[Overworld (Dragon Quest VII)|the world]] with his wicked influence. 

==Appearance==
Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

==Personality==
Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of [[The Almighty]]. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

==Appearances==
===Main games===
====[[Dragon Quest VII]]====
=====Early History=====
Long before the story begins, Orgodemir set out to seal all lands of [[Overworld (Dragon Quest VII)|the world]] and cast them in darkness. He was opposed by the [[The Almighty|Almighty]]. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]].

=====Storyline=====
Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At [[Ballymolloy]], the warrior [[Maeve]] is twisted into a monster by a mysterious evil voice. The [[Glowering Inferno]] was given a dark flame for the villagers of [[Emberdale]] to throw into. The [[Tinpot Dictator]] invades the land of [[Faraday]] with an army of [[Automaton|automata]] on the orders of the Demon King, aided by the [[slaughtomaton]]. The [[Hackrobat]] was freed by him in order to take revenge on the White Wolves who sealed him away. At [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]], [[Cardinal Sin]] and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of [[Al-Balad]], a group of monsters led by [[Setesh the Punisher]] forces the people to construct a [[The Likeness|monument]] in the likeness of the Demon King. The party even learns of his name at a tavern in the [[Wilted Heart]].

The kingdom of [[Buccanham]] is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain [[Sharkeye]], braves the seas in their ship, the ''Sea Dragon'' and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving  [[Togrus Maximus]] in charge of said curse.

The [[Hero (Dragon Quest VII)|Hero]] and his party travel to the past through the Excavated Cave underneath the [[Dig Site]] in the [[Roamer]] country. After putting the Mysterious Fragments into the pedestal there, they are transported to the [[Malign Shrine]]. They witness the Almighty sealing away [[Sir Mervyn]] in the [[Sizzling Stone]] and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day [[Roamers]] in their ceremony to revive the Almighty. With [[Aishe]] dancing in the [[Vestment of Virtue]] and Crispin playing the [[Torban of Truth]], the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the [[Cathedral of Light]], with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the [[Blood ruby]] as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by [[Nephil]], claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby [[Queen Neferta]] had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the [[Cathedral of Blight]] and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

=====First Phase (1st Encounter)=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|187 in Reimagined remake}}
|name = Orgodemir
|HP = 3,000
|MP = ∞
|Attack = 182
|Defense = 127
|Agility = 107
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King, self-proclaimed strongest being in all creation. Frazzled by his fracas with the Almighty, he wasn't able to maintain his original appearance any longer. 
|abilities = Normal attack&lt;br&gt;Attacks thrice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lightning]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Scepter Ball]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Terrible Lightning]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Malign Shrine]]
|family = ???
|image = Orgodemir 1-1 (DQ7).gif}}

=====Second Phase (1st Encounter)=====
{{DragonQuestVIIMonster
|num = 314{{tt|*|188 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 4,200
|Attack = 230
|Defense = 90
|Agility = 82
|drop = None
|note =The true form of Orgodemir, confronted in the Malign Shrine. Drawing his power directly from the dark, his malevolence is still unmatched, despite the serious wounds sustained in a past battle. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;[[Inferno]]&lt;br&gt;[[Thin Air]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Charges into enemy (PS1 version)&lt;br&gt;Stabs enemy with his tail (3DS remake)&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Malign Shrine]]
|MP = 0
|EXP = 0
|Gold = 0
|image = Orgodemir 1-2 (DQ7).gif}}

===== Final Battle 1st Phase=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|271 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 3,500
|MP = 0
|Attack = 330
|Defense = 200
|Agility = 80
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King who not only conquered the world, but divvied it up and locked each piece away. Resurrected in the present day, he has finally achieved living godhood. 
|abilities = Normal attack&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-1 (DQ7).gif}}

=====Final Battle Phase 2=====
{{DragonQuestVIIMonster|num = 316{{tt|*|272 in Reimagined remake}}
|name = Orgodemir
|family = ???
|HP = 3,300
|MP = ∞
|Attack = 330
|Defense = 200
|Agility = 135
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]&lt;br&gt;[[Caster Sugar]]{{tt|*|Reimagined remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Cathedral of Blight]]
|note =The Demon King, looking decidedly human. Down to the finest details, this is his unadulterated and uncompromised aesthetic ideal. 
|image = Orgodemir 2-2 (DQ7).gif}}

=====Final Battle Phase 3=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|273 in Reimagined remake}}
|name = Orgodemir
|family = Undead
|HP = 3,000
|MP = 0
|Attack = 350
|Defense = 170
|Agility = 116
|drop = None
|EXP = 0
|Gold = 0
|note =The Demon King after unleashing dark power during a clash which pushed him to his limit. The might of his magic can't be contained by his body, which has begun to crumble. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Beatdown]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Venom Mist]]&lt;br&gt;[[Weird Whacker]]&lt;br&gt;[[Magma Blast]]&lt;br&gt;[[Ferocious Roar]]&lt;br&gt;Lets loose a Calamitous Curse{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-3 (DQ7).gif}}

=====Final Battle Final Phase=====
{{DragonQuestVIIMonster
|num = 316{{tt|*|274 in Reimagined remake}}
|name = Orgodemir
|family = Undead
|HP = 4,500
|MP = 254
|Attack = 300
|Defense = 140
|Agility = 85
|drop = None
|EXP = 0
|Gold = 0
|note =The collapsing flesh of the Demon King after enduring myriad wounds. His breath might be ragged, but he rages on with immense power. 
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;Summons minions ([[Orglob]] and [[Orgon]])&lt;br&gt;Lobs a hunk of meat ([[Miry hand]] and [[Miry mudraker]]){{tt|*|Reimagined remake only}}&lt;br&gt;[[Press]]&lt;br&gt;[[Frigid Ice]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Evil Prayer]]&lt;br&gt;[[Meditation]]&lt;br&gt;[[Paralysis Attack]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Wraps himself around an enemy
|spells = [[Magic Barrier]]&lt;br&gt;[[Magic Burst]]&lt;br&gt;[[Snooze]] (All versions prior to the Reimagined remake)&lt;br&gt;[[Drain Magic]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Kazammle]]{{tt|*|Reimagined remake only}}&lt;br&gt;[[Kasnooze]]{{tt|*|Reimagined remake only}}
|location = [[Cathedral of Blight]]
|image = Orgodemir 2-4 (DQ7).gif}}

=====Rampaging Road (Form 1)=====
{{DragonQuestVIIMonster|num = 
|name = Rampaging Orgodemir
|family = ???
|image = Rampaging Orgodemir.png
|HP = ???
|MP = ∞
|Attack = ???
|Defense = ???
|Agility = ???
|drop = None
|EXP = 0
|Gold = 0
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Scepter Ball]]&lt;br&gt;[[Fierce Flame]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Lullab-Eye]]&lt;br&gt;[[Wind Sickles]]&lt;br&gt;[[Knuckle Sandwich]]&lt;br&gt;[[Caster Sugar]]{{tt|*|Reimagined remake only}}
|spells = [[Kaboom]]&lt;br&gt;[[Kafrizz]]
|location = [[Buccanham]] (Rampaging Road)
|note = An otherworldly Orgodemir who has awakened all his inner power in order to test the mettle of those who dare to rumble on the Rampage Road.}}

=====Rampaging Road (Form 2)=====
{{DragonQuestVIIMonster
|num = 
|name = Rampaging Orgodemir (Otherworldly)
|family = ???
|image = Rampaging Orgodemir 2.png
|HP = ???
|MP = 0
|Attack = ???
|Defense = ???
|Agility = ???
|drop = None
|EXP = 0
|Gold = 0
|note = An otherworldly Orgodemir who has awakened all his inner power in order to test the mettle of those who dare to rumble on the Rampage Road.
|abilities = Normal attack&lt;br&gt;Gets Worked Up{{tt|*|Reimagined remake only}}&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Freezing Blizzard]]&lt;br&gt;Tail Whip&lt;br&gt;[[Ferocious Roar]]{{tt|*|Reimagined remake only; uses when Worked Up}}
|spells = None
|location = [[Buccanham]] (Furious Road)}}

====[[Dragon Quest IX]]====
=====Battles=====
{{NotableEnemy
|boss
|num = 305
|family = ???
|name = Orgodemir
|image = IX - Orgodemir sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2,490
|drop = Multiple
|note = Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.
|location = [[Grotto]]}}
Orgodemir appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest #176]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Estard boots]]
| 15%
| [[Blue Orb]]
| 10%
|-
| 4-8
| Estard boots
| 20%
| Blue Orb
| 10%
|-
| 9-15
| Estard boots
| 25%
| Blue Orb
| 11%
|-
| 16-25
| [[Estard trousers]]
| 15%
| Blue Orb
| 11%
|-
| 26-40
| Estard trousers
| 20%
| Blue Orb
| 12%
|-
| 41-56
| Estard trousers
| 25%
| Blue Orb
| 12%
|-
| 57-68
| [[Estard hood]]
| 20%
| Blue Orb
| 13%
|-
| 69-80
| Estard hood
| 25%
| Blue Orb
| 13%
|-
| 81-90
| [[Estard clothes]]
| 20%
| Blue Orb
| 14%
|-
| 91-99
| Estard clothes
| 25%
| Blue Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

=====Skills=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, [[Weird Whacker|Confusion attack]], [[Eagle Grip|Swat attack]], [[Hellfire]], [[Chilly Breath]], [[War Cry]]
|-
| 5
| [[Disruptive Wave]]
|-
| 10
| [[Venom Mist]]
|-
| 16
| [[Raging Roar]], stops using War Cry
|-
| 24
| [[Burning Breath]]
|-
| 33
| [[C-C-Cold Breath]]
|-
| 41
| Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
|-
| 57
| [[Eerie Light]]
|}
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Fire Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

===Monsters series===
====[[Dragon Warrior Monsters 2]]====
Recipe: [[PsychoPiz]] x [[Fright knight|Niterich]]

====[[Dragon Quest Monsters: Joker]]====
Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

{{Joker synthesis
|Monster1 = [[Alabast dragon|Alabast Dragon]]
|Monster2 = [[Mortamor]]
|Result = Orgodemir}}

====[[Dragon Quest Monsters: Joker 2]]====
His appearance is the same as his first form on the second disk. He is a rank X monster and is in the mystery family. 

{{Joker 2 synthesis
|Monster1 = [[Mortamor]]
|Monster2 = [[Alabast dragon|Alabast Dragon]]
|Result = Orgodemir
|Synth type = Special Fusion}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

{{The Dark Prince synthesis
|Four
|Synth type = Quad Fusion
|Monster1 = [[Macho Picchu]]
|Monster2 = [[Night knight|Night Knight]]
|Monster3 = [[The Time Being]]
|Monster4 = [[Pandora's box|Pandora's Box]]
|Result = Orgodemir}}

{{The Dark Prince rank and slot number
|Rank = S
|Slot number = 501}}

===Monster Battle Road Series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{{Empty}}

===Other Games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest: Monster Parade]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest: The Adventure of Dai - Xross Blade]]====
{{Empty}}

===Manga===
====Warriors of Eden====
{{Main|Orgodemir (Warriors of Eden)}}

==Trivia==
*Orgodemir shares a similar design with [[w:c:Dragonball:Don Kee|Don Kee]] from [[w:c:Dragonball:Dragon Ball GT|Dragon Ball GT]].

==Gallery==
&lt;gallery&gt;
File:DQVII - Orgodemir - Second Forme.png|Orgodemir's second forme's artwork for the original ''VII''.
File:DQMBRV - Orgodemir - First Forme.png|Orgodemir's first forme artwork for ''MBRV''.
File:DQMBRV - Orgodemir - Second Forme.png|Orgodemir's second forme artwork for ''MBRV''.
File:DQMBRV - Hero - V against Orgodemir.jpg|Orgodemir battling the Hero of ''V'' in ''MBRV''.
File:DQS - Orgodemir(?).png|Orgodemir first humanoid form as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir 2(?).png|Orgodemir original true form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 first form.png|Orgodemir second humanoid form as he appears in Dragon Quest of the Stars
File:DQotS - Orgodemir 2 second form.png|The true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQS - Orgodemir.png|The damaged true form of Orgodemir as he appears in Dragon Quest of the Stars
File:DQW - Orgodemir (Almighty).png|Orgodemir's Almighty disguise.
File:DQT - Orgodemir.png|Tact artwork.
File:DQT - Demon King Orgodemir.png|Tact artwork.
File:DQ Rivals 1st Form Art.jpg|1st Form Art in DQ Rivals
File:DQ Rivals 2nd Form Art.jpg|2nd Form Art in DQ Rivals
File:DQVIIR - Orgodemir (First).png|Orgodemir's first form for the Reimagined remake of [[Dragon Quest VII|VII]]
File:DQVIIR - Orgodemir (Second).png|Orgodemir's second form for the Reimagined remake of [[Dragon Quest VII|VII]]
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Orgodémir
|German = Orgodemir (VII,IX,DP)&lt;br&gt;Stacheldrache (J,J2)
|Spanish = Orgodemir
|Italian = Granvert
|Chinese = 歐爾格．迪密拉 (1st Form)&lt;br&gt;魔王歐爾格．迪密拉 (2nd Form)
|Korean = 오르고 데미라 (1st Form)&lt;br&gt;마왕 오르고 데미라 (2nd Form)}}

{{DQVII}}
{{DQ9 Boss}}

[[de:Orgodemir]]
[[Category:Final bosses]]
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Male characters]]
[[Category:Demon]]
[[Category:Two-monster-slot monsters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII monsters]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Monster Parade monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade monsters]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest VII: Warriors of Eden characters]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>awf86s4dvif8chdjit9lhajtkgmpao4</sha1>
    </revision>
  </page>
  <page>
    <title>Loto</title>
    <ns>0</ns>
    <id>1827</id>
    <redirect title="Erdrick" />
    <revision>
      <id>2898</id>
      <timestamp>2008-06-29T13:23:24Z</timestamp>
      <contributor>
        <ip>68.34.212.247</ip>
      </contributor>
      <comment>Redirecting to [[Erdrick]]</comment>
      <origin>2898</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21" sha1="l92f7w7h14szugqfko9fcaz7sa8sla2" xml:space="preserve">#REDIRECT [[Erdrick]]</text>
      <sha1>l92f7w7h14szugqfko9fcaz7sa8sla2</sha1>
    </revision>
    <revision>
      <id>12536</id>
      <parentid>2898</parentid>
      <timestamp>2010-01-26T17:00:32Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Redirected page to [[Roto]]</comment>
      <origin>12536</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18" sha1="mu988vvj1ghck454sc77mq3fu6qi251" xml:space="preserve">#REDIRECT [[Roto]]</text>
      <sha1>mu988vvj1ghck454sc77mq3fu6qi251</sha1>
    </revision>
    <revision>
      <id>27027</id>
      <parentid>12536</parentid>
      <timestamp>2010-07-31T18:53:05Z</timestamp>
      <contributor>
        <ip>142.167.243.79</ip>
      </contributor>
      <comment>Redirected page to [[Erdrick]]</comment>
      <origin>27027</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21" sha1="l92f7w7h14szugqfko9fcaz7sa8sla2" xml:space="preserve">#REDIRECT [[Erdrick]]</text>
      <sha1>l92f7w7h14szugqfko9fcaz7sa8sla2</sha1>
    </revision>
  </page>
  <page>
    <title>Erdrick</title>
    <ns>0</ns>
    <id>1828</id>
    <revision>
      <id>2899</id>
      <timestamp>2008-06-29T13:29:05Z</timestamp>
      <contributor>
        <ip>68.34.212.247</ip>
      </contributor>
      <comment>New page: '''Erdrick''', also known as '''Loto''' in the Game Boy Advance remakes, is the legendary hero referenced many times in [[Dragon Quest (game) | Dragon Quest I]] and [[Dragon Quest II | II]...</comment>
      <origin>2899</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="431" sha1="4cugfgn055qw4z5yalcnl526crnfpwa" xml:space="preserve">'''Erdrick''', also known as '''Loto''' in the Game Boy Advance remakes, is the legendary hero referenced many times in [[Dragon Quest (game) | Dragon Quest I]] and [[Dragon Quest II | II]].  Before those games took place, he destroyed the evil demons led by Zoma and Baramos in [[Dragon Quest III | the third game]] and brought forth the Ball of Light, which was later stolen by the evil [[Dragonlord]].

[[Category:Protagonists]]</text>
      <sha1>4cugfgn055qw4z5yalcnl526crnfpwa</sha1>
    </revision>
    <revision>
      <id>3238</id>
      <parentid>2899</parentid>
      <timestamp>2009-02-02T18:22:34Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>modified to be more generic for all 3 of the first games</comment>
      <origin>3238</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="557" sha1="dl5xs9uzzn00fsfo54xgbndee0xjkqk" xml:space="preserve">'''Erdrick (Loto)''', is the titled bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]].  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Loto Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]'' 

[[Category:Protagonists]]</text>
      <sha1>dl5xs9uzzn00fsfo54xgbndee0xjkqk</sha1>
    </revision>
    <revision>
      <id>3239</id>
      <parentid>3238</parentid>
      <timestamp>2009-02-02T18:23:19Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>3239</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="554" sha1="a2obhrxqhwrkavr6p3h0akllwnf8p20" xml:space="preserve">''Erdrick (Loto)'' is the titled bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]].  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Loto Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]'' 

[[Category:Protagonists]]</text>
      <sha1>a2obhrxqhwrkavr6p3h0akllwnf8p20</sha1>
    </revision>
    <revision>
      <id>3240</id>
      <parentid>3239</parentid>
      <timestamp>2009-02-02T18:25:23Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>3240</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="555" sha1="2yl94vzqboadn8v12m9jdt19b8lnmqw" xml:space="preserve">''Erdrick (Loto)'' is the titled bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Loto Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]'' 

[[Category:Protagonists]]</text>
      <sha1>2yl94vzqboadn8v12m9jdt19b8lnmqw</sha1>
    </revision>
    <revision>
      <id>4654</id>
      <parentid>3240</parentid>
      <timestamp>2009-02-22T22:00:10Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>templates</comment>
      <origin>4654</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="563" sha1="f41g7bqssbhibk8wf1tmg4c6os8tegn" xml:space="preserve">''Erdrick (Loto)'' is the titled bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Loto Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]'' 

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>f41g7bqssbhibk8wf1tmg4c6os8tegn</sha1>
    </revision>
    <revision>
      <id>11089</id>
      <parentid>4654</parentid>
      <timestamp>2009-10-23T13:07:36Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <origin>11089</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="566" sha1="5nqpr1l27h2cfxqyx1p91d3lgf3elr6" xml:space="preserve">''Erdrick (Loto)'' is the titled bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Erdrick Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]'' 

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>5nqpr1l27h2cfxqyx1p91d3lgf3elr6</sha1>
    </revision>
    <revision>
      <id>11113</id>
      <parentid>11089</parentid>
      <timestamp>2009-10-25T22:48:19Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>11113</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="835" sha1="qf5jyrj4t48kxzqhvdfnmahiuq3d1rf" xml:space="preserve">'''Erdrick''' ('''Loto''' in the GBC translations, currently '''Roto''' according to merchandise) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Erdrick Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>qf5jyrj4t48kxzqhvdfnmahiuq3d1rf</sha1>
    </revision>
    <revision>
      <id>11345</id>
      <parentid>11113</parentid>
      <timestamp>2009-11-10T17:13:22Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>Redirected page to [[Dragon Quest III]]</comment>
      <origin>11345</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="30" sha1="otyo434zb9kpct45k231nqaetcbx28r" xml:space="preserve">#REDIRECT [[Dragon_Quest_III]]</text>
      <sha1>otyo434zb9kpct45k231nqaetcbx28r</sha1>
    </revision>
    <revision>
      <id>11346</id>
      <parentid>11345</parentid>
      <timestamp>2009-11-10T17:14:09Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <comment>Fixed my mistake</comment>
      <origin>11346</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21" sha1="l92f7w7h14szugqfko9fcaz7sa8sla2" xml:space="preserve">#REDIRECT [[Erdrick]]</text>
      <sha1>l92f7w7h14szugqfko9fcaz7sa8sla2</sha1>
    </revision>
    <revision>
      <id>12000</id>
      <parentid>11346</parentid>
      <timestamp>2009-12-11T18:57:10Z</timestamp>
      <contributor>
        <username>BigCubby</username>
        <id>1069663</id>
      </contributor>
      <minor/>
      <comment>moved [[Erdrick]] to [[Roto]]:&amp;#32;Blah blah current blah blah</comment>
      <origin>12000</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="835" sha1="qf5jyrj4t48kxzqhvdfnmahiuq3d1rf" xml:space="preserve">'''Erdrick''' ('''Loto''' in the GBC translations, currently '''Roto''' according to merchandise) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Erdrick Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>qf5jyrj4t48kxzqhvdfnmahiuq3d1rf</sha1>
    </revision>
    <revision>
      <id>12039</id>
      <parentid>12000</parentid>
      <timestamp>2009-12-11T23:25:36Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <origin>12039</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="819" sha1="ijhmjurdtbb7irmgypzemlo4vsrb1rq" xml:space="preserve">'''Roto''' (Loto in the GBC translations, Erdrick in the NES localizations)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]].  This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]].  This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]).  As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Erdrick Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>ijhmjurdtbb7irmgypzemlo4vsrb1rq</sha1>
    </revision>
    <revision>
      <id>12238</id>
      <parentid>12039</parentid>
      <timestamp>2010-01-02T15:49:20Z</timestamp>
      <contributor>
        <ip>68.157.249.34</ip>
      </contributor>
      <origin>12238</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="814" sha1="skzs4k7zjtsla7ce060wzezqfccdrb0" xml:space="preserve">'''Roto''' (Loto in the GBC translations, Erdrick in the NES localizations)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Protagonists]]</text>
      <sha1>skzs4k7zjtsla7ce060wzezqfccdrb0</sha1>
    </revision>
    <revision>
      <id>15436</id>
      <parentid>12238</parentid>
      <timestamp>2010-02-23T19:50:42Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Removed category</comment>
      <origin>15436</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="788" sha1="dhhp6xr8gj094ojekdlrwjbjzqz0sz6" xml:space="preserve">'''Roto''' (Loto in the GBC translations, Erdrick in the NES localizations)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}</text>
      <sha1>dhhp6xr8gj094ojekdlrwjbjzqz0sz6</sha1>
    </revision>
    <revision>
      <id>15437</id>
      <parentid>15436</parentid>
      <timestamp>2010-02-23T19:51:15Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <comment>Added categories</comment>
      <origin>15437</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="908" sha1="h3soyc5uop3s1wt9xb2cgpuf14qp27v" xml:space="preserve">'''Roto''' (Loto in the GBC translations, Erdrick in the NES localizations)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>h3soyc5uop3s1wt9xb2cgpuf14qp27v</sha1>
    </revision>
    <revision>
      <id>26472</id>
      <parentid>15437</parentid>
      <timestamp>2010-07-30T14:25:33Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <minor/>
      <comment>moved [[Roto]] to [[Erdrick]] over redirect</comment>
      <origin>26472</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="908" sha1="h3soyc5uop3s1wt9xb2cgpuf14qp27v" xml:space="preserve">'''Roto''' (Loto in the GBC translations, Erdrick in the NES localizations)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>h3soyc5uop3s1wt9xb2cgpuf14qp27v</sha1>
    </revision>
    <revision>
      <id>26479</id>
      <parentid>26472</parentid>
      <timestamp>2010-07-30T14:26:52Z</timestamp>
      <contributor>
        <username>Tentacles</username>
        <id>1723611</id>
      </contributor>
      <origin>26479</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="903" sha1="krvrj427jqcg9tqaowwkapy8mmt4lmw" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese.)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.

{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>krvrj427jqcg9tqaowwkapy8mmt4lmw</sha1>
    </revision>
    <revision>
      <id>29061</id>
      <parentid>26479</parentid>
      <timestamp>2010-08-11T04:45:55Z</timestamp>
      <contributor>
        <username>Nudeviking</username>
        <id>301785</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>29061</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1048" sha1="rd46i5yb7w6jq061zto81wquu8n3fe8" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese.)&amp;nbsp; is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>rd46i5yb7w6jq061zto81wquu8n3fe8</sha1>
    </revision>
    <revision>
      <id>32951</id>
      <parentid>29061</parentid>
      <timestamp>2010-08-31T15:38:41Z</timestamp>
      <contributor>
        <ip>198.252.15.202</ip>
      </contributor>
      <origin>32951</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1041" sha1="gv6291am44fxfvl4dag77jyv62eryqg" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>gv6291am44fxfvl4dag77jyv62eryqg</sha1>
    </revision>
    <revision>
      <id>32961</id>
      <parentid>32951</parentid>
      <timestamp>2010-08-31T17:27:40Z</timestamp>
      <contributor>
        <username>Enriath</username>
        <id>1982184</id>
      </contributor>
      <origin>32961</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1654" sha1="gfdj7ei4isi3r79f8swoq4qo74mhxbq" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 glass frits, and 1 orichalcum. The rusty set pieces are obtained in various ways. the sword is obtained in the final dungeon of the story mode, the helmet from giving a total of 60 mini medals to Cap'n Max Meddlin', and the Shield from quest #49 "Rock On!". This set has the best weapon and armour in the game apart from the 4 and 5 star 'super' group made from alchemy.

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>gfdj7ei4isi3r79f8swoq4qo74mhxbq</sha1>
    </revision>
    <revision>
      <id>34664</id>
      <parentid>32961</parentid>
      <timestamp>2010-09-14T20:03:24Z</timestamp>
      <contributor>
        <ip>214.13.167.252</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>34664</origin>
      <model>wikitext</model>
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      <text bytes="1654" sha1="rqlqky744xktw399borvg3koukp6l0l" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 glass frits, and 1 orichalcum. The rusty set pieces are obtained in various ways. the sword is obtained in the final dungeon of the story mode, the helmet from giving a total of 62 mini medals to Cap'n Max Meddlin', and the Shield from quest #49 "Rock On!". This set has the best weapon and armour in the game apart from the 4 and 5 star 'super' group made from alchemy.

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>rqlqky744xktw399borvg3koukp6l0l</sha1>
    </revision>
    <revision>
      <id>35939</id>
      <parentid>34664</parentid>
      <timestamp>2010-10-02T15:19:36Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
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      <comment>/* Dragon Quest IX */</comment>
      <origin>35939</origin>
      <model>wikitext</model>
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      <text bytes="2328" sha1="2kwc8wyj2tom8vrh9kkowclh1am5zxj" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post name [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 "Rock On!"]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 "Tones of the Bones"]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 "From Rust to Riches"]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>2kwc8wyj2tom8vrh9kkowclh1am5zxj</sha1>
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    <revision>
      <id>38386</id>
      <parentid>35939</parentid>
      <timestamp>2010-11-25T22:42:28Z</timestamp>
      <contributor>
        <username>Superdog1123</username>
        <id>2223710</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>38386</origin>
      <model>wikitext</model>
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      <text bytes="2328" sha1="adztn2kqkxxo8su3mxcr1vjo2xk346d" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 "Rock On!"]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 "Tones of the Bones"]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 "From Rust to Riches"]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>adztn2kqkxxo8su3mxcr1vjo2xk346d</sha1>
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    <revision>
      <id>38387</id>
      <parentid>38386</parentid>
      <timestamp>2010-11-25T22:43:21Z</timestamp>
      <contributor>
        <username>Superdog1123</username>
        <id>2223710</id>
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      <comment>/* Trivia */</comment>
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      <model>wikitext</model>
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      <text bytes="2329" sha1="muc90ytwf5ko7hhd5t9ergiu70zaqkn" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 "Rock On!"]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 "Tones of the Bones"]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 "From Rust to Riches"]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>muc90ytwf5ko7hhd5t9ergiu70zaqkn</sha1>
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    <revision>
      <id>39543</id>
      <parentid>38387</parentid>
      <timestamp>2011-01-20T05:18:26Z</timestamp>
      <contributor>
        <username>Ss14hero</username>
        <id>3114334</id>
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      <text bytes="2730" sha1="iph0dpsmtcrs9vq0w509rw33p8drd5y" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII -opular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attcking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>iph0dpsmtcrs9vq0w509rw33p8drd5y</sha1>
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      <id>39991</id>
      <parentid>39543</parentid>
      <timestamp>2011-02-11T03:50:36Z</timestamp>
      <contributor>
        <ip>75.185.28.187</ip>
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      <comment>/* Trivia */</comment>
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      <text bytes="2744" sha1="pwk85fgm5in5qflom5jqbeftzvz07yx" xml:space="preserve">Erdrick (Loto in the GBC translations, Roto in the original Japanese) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attcking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>pwk85fgm5in5qflom5jqbeftzvz07yx</sha1>
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    <revision>
      <id>41035</id>
      <parentid>39991</parentid>
      <timestamp>2011-04-22T19:52:08Z</timestamp>
      <contributor>
        <ip>78.73.26.75</ip>
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      <text bytes="2738" sha1="jnfsk7fd7hv3etcybns0ymsm2du4j25" xml:space="preserve">Erdrick (Loto in the Japanese version and the GBC translations) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attcking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>jnfsk7fd7hv3etcybns0ymsm2du4j25</sha1>
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    <revision>
      <id>43747</id>
      <parentid>41035</parentid>
      <timestamp>2011-08-18T18:37:49Z</timestamp>
      <contributor>
        <ip>99.27.179.217</ip>
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      <comment>/* Trivia */</comment>
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      <text bytes="2739" sha1="tr50lk6okfo94cygtixy1hdb69m5cv1" xml:space="preserve">Erdrick (Loto in the Japanese version and the GBC translations) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>tr50lk6okfo94cygtixy1hdb69m5cv1</sha1>
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      <id>43750</id>
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      <timestamp>2011-08-19T03:15:46Z</timestamp>
      <contributor>
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      <text bytes="2714" sha1="48szrmmx6bpic8nk07hngruekgos84w" xml:space="preserve">Loto (Erdrick in the japanese version) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>48szrmmx6bpic8nk07hngruekgos84w</sha1>
    </revision>
    <revision>
      <id>43754</id>
      <parentid>43750</parentid>
      <timestamp>2011-08-19T11:08:16Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Undo revision 43750 by [[Special:Contributions/174.48.87.125|174.48.87.125]] ([[User talk:174.48.87.125|talk]])</comment>
      <origin>43754</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2739" sha1="tr50lk6okfo94cygtixy1hdb69m5cv1" xml:space="preserve">Erdrick (Loto in the Japanese version and the GBC translations) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[http://finalfantasy.wikia.com/wiki/Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also avalible as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>tr50lk6okfo94cygtixy1hdb69m5cv1</sha1>
    </revision>
    <revision>
      <id>56337</id>
      <parentid>43754</parentid>
      <timestamp>2014-01-06T21:24:58Z</timestamp>
      <contributor>
        <username>Kingemocut</username>
        <id>4623874</id>
      </contributor>
      <minor/>
      <comment>/* Trivia */</comment>
      <origin>56337</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2833" sha1="qdd7g5bhy1jkx9nmfjrnsurybe23ner" xml:space="preserve">Erdrick (Loto in the Japanese version and the GBC translations) is the title bestowed on the hero of [[Dragon Quest III]] after slaying [[Zoma]]. This moniker is used to refer to the hero of Dragon Quest III throughout [[Dragon Quest (game)|Dragon Quest]] and [[Dragon Quest II]]. This title serves as a major connecting point between Dragon Quest III and Dragon Quest I and II (along with [[Alefgard]]). As a result, the first 3 games in the Dragon Quest series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in Dragon Quest IX, with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in DQ3.

{{spoiler|end}}

==Trivia==
*In the DS remake of [[Dragon Quest V]], if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the United States Erdrick was referenced in the original NES Final Fantasy, where one of the tombstones in Elfland says, "Here lies Erdrick."
*In Final Fantasy XII, Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from Dragon Quest I can be heard.
**the name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>qdd7g5bhy1jkx9nmfjrnsurybe23ner</sha1>
    </revision>
    <revision>
      <id>57140</id>
      <parentid>56337</parentid>
      <timestamp>2014-03-22T03:34:03Z</timestamp>
      <contributor>
        <username>Antiyonder</username>
        <id>1075764</id>
      </contributor>
      <origin>57140</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3113" sha1="0l9jx02302fjrkqfhaysi4e54d5nr5s" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all 4 star items and are made by alchemising 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''DQ3''.

{{spoiler|end}}

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>0l9jx02302fjrkqfhaysi4e54d5nr5s</sha1>
    </revision>
    <revision>
      <id>58241</id>
      <parentid>57140</parentid>
      <timestamp>2014-06-12T00:44:39Z</timestamp>
      <contributor>
        <username>LegoCannon44</username>
        <id>25015947</id>
      </contributor>
      <minor/>
      <comment>fixed a typo</comment>
      <origin>58241</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3113" sha1="mhd13lvo7ptqmhpyhkvpj6bduvfmzt5" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all 4 star items and are made by alchemizing 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''DQ3''.

{{spoiler|end}}

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest IX items]]</text>
      <sha1>mhd13lvo7ptqmhpyhkvpj6bduvfmzt5</sha1>
    </revision>
    <revision>
      <id>58441</id>
      <parentid>58241</parentid>
      <timestamp>2014-07-04T08:55:56Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>Removed DQIX items category, as Erdrick is a person.</comment>
      <origin>58441</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3078" sha1="f6ldod6t4bw8jlrms5qhrii5i2v4ptp" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]]

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all 4 star items and are made by alchemizing 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''DQ3''.

{{spoiler|end}}

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>f6ldod6t4bw8jlrms5qhrii5i2v4ptp</sha1>
    </revision>
    <revision>
      <id>58442</id>
      <parentid>58441</parentid>
      <timestamp>2014-07-04T08:56:15Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>Grammar correction</comment>
      <origin>58442</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3079" sha1="gqzsnw0w9bp4dpulewciurb1of1lyhj" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
{{spoiler|start}}

Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all 4 star items and are made by alchemizing 1 rusty set piece (eg. helmet, shield, sword etc.), 9 [[glass frit]]s, and 1 [[orichalcum]]. The rusty set pieces are obtained in various ways:

*[[Rusty sword|The sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode
*[[Rusty helmet|The helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']]
*[[Rusty shield|The shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]]
*[[Rusty armour|The armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]]
*[[Rusty gauntlets|The gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set has the best equipment in the game apart from the 4 and 5 star 'super' group made from alchemy.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''DQ3''.

{{spoiler|end}}

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>gqzsnw0w9bp4dpulewciurb1of1lyhj</sha1>
    </revision>
    <revision>
      <id>58443</id>
      <parentid>58442</parentid>
      <timestamp>2014-07-04T09:02:14Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>58443</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3099" sha1="e6gr734ltq1cgs423gizvfd62ntt7nj" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]]is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

{{spoiler|end}}

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>e6gr734ltq1cgs423gizvfd62ntt7nj</sha1>
    </revision>
    <revision>
      <id>58444</id>
      <parentid>58443</parentid>
      <timestamp>2014-07-04T09:02:59Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>Removed spoiler tag, as this doesn't really spoil DQIX.</comment>
      <origin>58444</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3082" sha1="p4zh5njvnsnm359g5tjfs0y2zic7yfl" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]]is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>p4zh5njvnsnm359g5tjfs0y2zic7yfl</sha1>
    </revision>
    <revision>
      <id>58445</id>
      <parentid>58444</parentid>
      <timestamp>2014-07-04T09:03:21Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>58445</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3083" sha1="sz179rllnxykf2tckwig2xnxd8nasai" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>sz179rllnxykf2tckwig2xnxd8nasai</sha1>
    </revision>
    <revision>
      <id>58446</id>
      <parentid>58445</parentid>
      <timestamp>2014-07-04T09:04:04Z</timestamp>
      <contributor>
        <username>Daisy-ReeRules</username>
        <id>12413098</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>58446</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3079" sha1="apu11yxmh0kqancoxkgdjvkn4olyok9" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is the title bestowed on the hero of ''[[Dragon Quest III]]'' after slaying [[Zoma]]. This moniker is used to refer to the hero of ''Dragon Quest III'' throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. This title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]). As a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy]].

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>apu11yxmh0kqancoxkgdjvkn4olyok9</sha1>
    </revision>
    <revision>
      <id>59208</id>
      <parentid>58446</parentid>
      <timestamp>2014-09-05T14:26:32Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>59208</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3140" sha1="qw6ibr2o80xhc0aj273fpht5k91j4dm" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III ''at the end of hi quet, and is mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''. The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>qw6ibr2o80xhc0aj273fpht5k91j4dm</sha1>
    </revision>
    <revision>
      <id>59209</id>
      <parentid>59208</parentid>
      <timestamp>2014-09-05T14:27:13Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>59209</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3147" sha1="ptt14dhmor1rnbundvrrx6fabww4owg" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III ''at the end of his quest, and is alo mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero (Dragon Quest III)]]''
==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>ptt14dhmor1rnbundvrrx6fabww4owg</sha1>
    </revision>
    <revision>
      <id>64240</id>
      <parentid>59209</parentid>
      <timestamp>2015-04-07T16:08:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64240</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3198" sha1="frn2y23lry6btnf06zd43z50mkb3qri" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III ''at the end of his quest, and is alo mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
      <sha1>frn2y23lry6btnf06zd43z50mkb3qri</sha1>
    </revision>
    <revision>
      <id>64241</id>
      <parentid>64240</parentid>
      <timestamp>2015-04-07T16:08:59Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64241</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3202" sha1="4lkehihyyrnyrgkw06gv6iotvtr4anh" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III ''at the end of his quest, and is alo mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <id>64242</id>
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      <text bytes="3201" sha1="q9aotg56wdmzxs2po5gp3o6ffeatsss" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemizing one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in [[Dragon Quest III]].

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <text bytes="3209" sha1="cgkm71mqrbztrm0p2xbnz31sxk4nkxa" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''Dragon Quest III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <id>64244</id>
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      <timestamp>2015-04-07T16:10:38Z</timestamp>
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      <text bytes="3196" sha1="o7nhdt57ky04kd9bceln9ov8c8c7jzl" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <text bytes="3201" sha1="08615ig43t1f6lwpav4ujhho5qihmdi" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==Dragon Quest IX==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''Dragon Quest I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
      <sha1>08615ig43t1f6lwpav4ujhho5qihmdi</sha1>
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    <revision>
      <id>64246</id>
      <parentid>64245</parentid>
      <timestamp>2015-04-07T16:12:03Z</timestamp>
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      <text bytes="3199" sha1="joh41zm2f5w5qk62jt7qk54hs5mlg6l" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==''[[Dragon Quest IX|IX]]''==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQI}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <id>65149</id>
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      <timestamp>2015-04-13T09:12:16Z</timestamp>
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      <text bytes="3198" sha1="adwzvlf31qlobm52fsq0gdw0xrddl4o" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==''[[Dragon Quest IX|IX]]''==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty Armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty Gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]</text>
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      <text bytes="3198" sha1="9owyi0hsb7rnxuqocto8154b53okaa2" xml:space="preserve">'''Erdrick''' ('''Loto''' in the Japanese version and the [[Game Boy Color|GBC]] translations) is a legendary hero who's frequently mentioned in the Dragon Quest series. This moniker is bestowed upon the hero of ''III'' at the end of his quest, and is also mentioned throughout ''[[Dragon Quest (game)|Dragon Quest]]'' and ''[[Dragon Quest II|II]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

For more information, see ''[[Hero/Heroine (Dragon Quest III)|Hero/Heroine]]''

==''[[Dragon Quest IX|IX]]''==
Erdrick has a mention in ''Dragon Quest IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit|Glass Frits]], and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (series)|Dragon Quest series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Roumaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====

=====''[[Dragon Quest|I]]''=====
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

=====''[[Dragon Quest III|III]]''=====
The [[Hero/Heroine (Dragon Quest III)|hero(ine) of Dragon Quest III]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
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|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest (game)|Dragon Quest]]''=====
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

=====''[[Dragon Quest III|III]]''=====
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

=====''[[Dragon Quest IX|IX]]''=====
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
{{DQ}}
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2018-07-01T04:33:26Z</timestamp>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}

{{DQ}}
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2018-07-16T14:06:44Z</timestamp>
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        <username>ElBosso</username>
        <id>4247381</id>
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      <text bytes="3881" sha1="rcn62gjmfrzfbhu1f94dsvtz2vxs3wu" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}
'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}

{{DQ}}
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[de:Erdrick]]</text>
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      <timestamp>2018-11-09T04:41:02Z</timestamp>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The Luminary is given the title Erdrick by the Yggdragon as an honor for defeating Calasmos and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash forward of the hero of Dragon Quest years later.  In addition, a woman in Cobblestone makes mention of her favorite story character being named Erdrick.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
Erdrick does not appear in the game, but the [[Hero (Dragon Quest)|Hero of ''Dragon Quest'']] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which [[Roto's Monument|a monument to him/tablet written by him]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Roto's Token|his token]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the name Erdrick after defeating Zoma and saving Alefgard. S/he is the Hero of ''Dragon Quest's'' ancestor.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The Luminary is given the title Erdrick by the Yggdragon as an honor for defeating Calasmos and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash forward of the hero of Dragon Quest years later.  In addition, a woman in Cobblestone makes mention of her favorite story character being named Erdrick.  Dragon Quest XI also reveals the origins of two of Erdrick's equipment pieces.  The Sword of Light was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in Mount Huji.  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2019-02-08T04:43:25Z</timestamp>
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      <origin>151015</origin>
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      <format>text/x-wiki</format>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The Luminary is given the title Erdrick by the Yggdragon as an honor for defeating Calasmos and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash forward of the hero of Dragon Quest years later.  In addition, a woman in Cobblestone makes mention of her favorite story character being named Erdrick.  Dragon Quest XI also reveals the origins of two of Erdrick's equipment pieces.  The Sword of Light was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in Mount Huji.  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2019-05-08T15:20:12Z</timestamp>
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        <username>Ricdesi</username>
        <id>28920939</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
[[The Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2019-05-08T15:33:08Z</timestamp>
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        <id>28920939</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>1u41ydfhgkpwomvucvu0rdiiw7g2c6v</sha1>
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    <revision>
      <id>155658</id>
      <parentid>154277</parentid>
      <timestamp>2019-06-11T21:41:36Z</timestamp>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image =[[File: erdrick.webp]] 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', Gilgamesh, a popular Final Fantasy character, [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>8w9wzol20jundtg42ld5fomxvho3eq3</sha1>
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      <id>159150</id>
      <parentid>155658</parentid>
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        <id>26391314</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image =[[File: erdrick.webp]] 
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>159194</id>
      <parentid>159150</parentid>
      <timestamp>2019-07-31T01:40:45Z</timestamp>
      <contributor>
        <username>Rmkane</username>
        <id>29203151</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = Unknown
|Romaji = Unknown
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = roto
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>167886</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = roto
|Gender = Male
|Title = Unknown
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is a legendary hero who's frequently mentioned in the ''[[Dragon Quest (game series)|Dragon Quest game series]]''.

The title serves as a major connecting point between ''Dragon Quest III'' and ''Dragon Quest I and II'' (along with [[Alefgard]]), as a result, the first 3 games in the ''[[Dragon Quest (game series)|Dragon Quest game series]]'' series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his descendant. He has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a[[Roto's Monument| monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his sword]] and [[Erdrick's armor|armor]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos ]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone ]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]] .  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of the Mini Medal King, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the world "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>170695</id>
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      <timestamp>2020-01-03T07:39:02Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <comment>m fixes.</comment>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>170696</id>
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      <timestamp>2020-01-03T07:40:06Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <minor/>
      <comment>/* Dragon Quest */</comment>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, when attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Roto's Trilogy|Erdrick Trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <timestamp>2020-01-03T09:58:11Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honor for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favorite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after him. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|His sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|His helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|His shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|His armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|His gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armor set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    <revision>
      <id>170776</id>
      <parentid>170775</parentid>
      <timestamp>2020-01-04T07:32:03Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Dragon Quest IX */ going gender-neutral</comment>
      <origin>170776</origin>
      <model>wikitext</model>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the [[Nintendo DS]] remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the US translation of ''[[Dragon Quest VI|VI]]'' ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    </revision>
    <revision>
      <id>170916</id>
      <parentid>170776</parentid>
      <timestamp>2020-01-05T19:13:07Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Trivia */</comment>
      <origin>170916</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5560" sha1="o22nwruyl9co9myindnqzwkjrqiw24r" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick.  ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.  The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]].  The forge overhead resembles the seal of Erdrick.  The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it.  It somehow fell into the possession of M. le Professeur Principale Maxime Médaillé, who rewards the Luminary with it after bringing the maximum amount of mini medals.  Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title.  This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in Gallows Moor goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.&lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    </revision>
    <revision>
      <id>170921</id>
      <parentid>170916</parentid>
      <timestamp>2020-01-05T21:13:31Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>170921</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===Games===
====Main Games====
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
      <sha1>fbu9otwzgnhrlcl2pjess6zuhe8nktv</sha1>
    </revision>
    <revision>
      <id>170936</id>
      <parentid>170921</parentid>
      <timestamp>2020-01-06T01:18:09Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Biography */ Kill unnecessary headers</comment>
      <origin>170936</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is the name given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is his/her descendant. S/he has a cave named after him/her ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|his/her mark]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the honorary title "Erdrick" after defeating Zoma and saving Alefgard. S/he is the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick has a mention in ''IX'', with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|his/her sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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        <id>1708748</id>
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      <text bytes="5500" sha1="fafkf8zqtlnzscbegj5nj9a2748wiw7" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. &lt;ref&gt;Nintendo. (2019, July 30). [https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents “Hero”]. ''YouTube''. Retrieved on 2019-07-30.&lt;/ref&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick's armour and helmet also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Unknown}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of [[Monsieur le Principal Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    <revision>
      <id>172090</id>
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      <timestamp>2020-01-19T23:27:04Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Dragon Quest XI */ he is introduced with a very long title.</comment>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    </revision>
    <revision>
      <id>172091</id>
      <parentid>172090</parentid>
      <timestamp>2020-01-19T23:31:46Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <comment>/* Trivia */</comment>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest game characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>174534</id>
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      <timestamp>2020-02-16T16:52:47Z</timestamp>
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        <id>901832</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in the ''[[Dragon Quest (franchise)|Dragon Quest]]'' series

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>174560</id>
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      <timestamp>2020-02-16T17:25:55Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <text bytes="5375" sha1="3i3qiax0m2poyd7s505f6zpmqe42qh7" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto''') is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest (game)|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===[[Dragon Quest (game)|Dragon Quest]]===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===[[Dragon Quest III]]===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===[[Dragon Quest IX]]===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <text bytes="5400" sha1="87rsyh04zxua5hedg2tu11n30mh7l3e" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}

'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <text bytes="5399" sha1="iar5k78sk6n1lf48483ctf03b6j58ja" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the United States Erdrick was referenced in the original NES ''Final Fantasy'', where one of the tombstones in Elfland says, "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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    <revision>
      <id>182750</id>
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      <text bytes="5361" sha1="mmco0w4j3y4ehaz9u6j26h6h85yia1e" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>184112</id>
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      <text bytes="5428" sha1="h5idukqy6kexip0a8hxvstsuubmd3w6" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. This is the name that is used in Japanese promotional screenshots.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>186687</id>
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      <timestamp>2020-05-29T17:00:20Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
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      <text bytes="5528" sha1="6cu9f8qresd13xq9sam1p1746nle1vf" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. This is the name that is used in Japanese promotional screenshots.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG||From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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      <id>186688</id>
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      <contributor>
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        <id>32453993</id>
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      <text bytes="5527" sha1="fgv3uv78o60dgr8rj0u87duswyytyg3" xml:space="preserve">{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh_(Final_Fantasy_XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu, according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. This is the name that is used in Japanese promotional screenshots.
*Erdrick’s armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]</text>
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{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = [[File:Erdrick.png|200px]]
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to a legendary hero frequently mentioned in [[Dragon Quest series|the ''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil.  Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*Erdrick is named Arusu (アルス), according to Masahiro Sakurai in the in-depth look at The Hero from the Dragon Quest series for ''[[Super Smash Bros. Ultimate]]''. This is the name that is used in Japanese promotional screenshots.&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in the in-depth look] for ''[[Super Smash Bros. Ultimate]]''&lt;/ref&gt;
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
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|Name = Erdrick
|Game = Dragon Quest
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|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>n7k6xedr21jlroazvf66ahv3zprri8m</sha1>
    </revision>
    <revision>
      <id>190593</id>
      <parentid>190592</parentid>
      <timestamp>2020-07-25T15:10:07Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6075" sha1="381chfo3tn552biflxgnp0nonny5yty" xml:space="preserve">{{For|The character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>381chfo3tn552biflxgnp0nonny5yty</sha1>
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    <revision>
      <id>190609</id>
      <parentid>190593</parentid>
      <timestamp>2020-07-25T23:22:30Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
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      <text bytes="6075" sha1="0gs8p6eiods413a14wkbdv8qf267mnc" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
}}
'''Erdrick''' (formerly '''Loto'''), known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>0gs8p6eiods413a14wkbdv8qf267mnc</sha1>
    </revision>
    <revision>
      <id>199599</id>
      <parentid>190609</parentid>
      <timestamp>2020-10-27T20:16:23Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>199599</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6157" sha1="pyibvhk9nikd18ozpu1nfv0s5zo82kt" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=Loto|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].



The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>pyibvhk9nikd18ozpu1nfv0s5zo82kt</sha1>
    </revision>
    <revision>
      <id>204576</id>
      <parentid>199599</parentid>
      <timestamp>2020-12-29T19:34:13Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>White space cleanup</comment>
      <origin>204576</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6155" sha1="p8irlm4vtg6turhi8ggqfods7ue9u3s" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=Loto|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>p8irlm4vtg6turhi8ggqfods7ue9u3s</sha1>
    </revision>
    <revision>
      <id>206904</id>
      <parentid>204576</parentid>
      <timestamp>2021-02-07T19:19:49Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>Fix bad links</comment>
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      <text bytes="6174" sha1="3efbmbji1y1vl3l3yg142kbezw8hxj1" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=Loto|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to [[Ortega]] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later.  In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his shield still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
RotoEmblemOfRoto.PNG|From the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>3efbmbji1y1vl3l3yg142kbezw8hxj1</sha1>
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    <revision>
      <id>215140</id>
      <parentid>206904</parentid>
      <timestamp>2021-06-30T16:01:43Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>215140</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7304" sha1="q33oyvwakjow1t6is6qqwd1lugrx9t2" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=Loto|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI]]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>q33oyvwakjow1t6is6qqwd1lugrx9t2</sha1>
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    <revision>
      <id>215307</id>
      <parentid>215140</parentid>
      <timestamp>2021-07-02T13:06:50Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
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      <text bytes="7725" sha1="a856dfiprjfhoioxnms65zkp8sr1j1d" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=Loto|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Roto''' (ロト), is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "ROTO" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>a856dfiprjfhoioxnms65zkp8sr1j1d</sha1>
    </revision>
    <revision>
      <id>218666</id>
      <parentid>215307</parentid>
      <timestamp>2021-08-08T00:56:46Z</timestamp>
      <contributor>
        <username>Cristiano Murphy</username>
        <id>49651652</id>
      </contributor>
      <comment>The official Japanese name is Loto.</comment>
      <origin>218666</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7710" sha1="t258qb6bgpqad96tvmn2428mk8y5wui" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].



The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>t258qb6bgpqad96tvmn2428mk8y5wui</sha1>
    </revision>
    <revision>
      <id>218667</id>
      <parentid>218666</parentid>
      <timestamp>2021-08-08T00:57:13Z</timestamp>
      <contributor>
        <username>Cristiano Murphy</username>
        <id>49651652</id>
      </contributor>
      <origin>218667</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7708" sha1="fmsm1ul7x7cjroq1wwgjyayyxb8cn7d" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>fmsm1ul7x7cjroq1wwgjyayyxb8cn7d</sha1>
    </revision>
    <revision>
      <id>228673</id>
      <parentid>218667</parentid>
      <timestamp>2021-12-26T20:32:08Z</timestamp>
      <contributor>
        <username>Weedle McHairybug</username>
        <id>1672596</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>228673</origin>
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      <text bytes="7858" sha1="g31o1owrgyis65eq05mtom57983ly70" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'', where a character at Saria Town says "Here lies Loto."
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>g31o1owrgyis65eq05mtom57983ly70</sha1>
    </revision>
    <revision>
      <id>228674</id>
      <parentid>228673</parentid>
      <timestamp>2021-12-26T20:33:30Z</timestamp>
      <contributor>
        <username>Weedle McHairybug</username>
        <id>1672596</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>228674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7817" sha1="anydcls1pbcxwnlgyaztmf9uxo36umv" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Either male or female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>anydcls1pbcxwnlgyaztmf9uxo36umv</sha1>
    </revision>
    <revision>
      <id>261459</id>
      <parentid>228674</parentid>
      <timestamp>2022-12-08T01:34:55Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>261459</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7810" sha1="jaxvvccdctodbt9lrtlycqilese4p04" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|Spanish = Erdrick
}}
{{DQ}}
[[de:Erdrick]]
[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]</text>
      <sha1>jaxvvccdctodbt9lrtlycqilese4p04</sha1>
    </revision>
    <revision>
      <id>266780</id>
      <parentid>261459</parentid>
      <timestamp>2023-01-26T23:54:38Z</timestamp>
      <contributor>
        <username>Araly Xeno</username>
        <id>32623927</id>
      </contributor>
      <origin>266780</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7873" sha1="4qshja86se3t352i2tv9x8f173s1eds" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>4qshja86se3t352i2tv9x8f173s1eds</sha1>
    </revision>
    <revision>
      <id>266782</id>
      <parentid>266780</parentid>
      <timestamp>2023-01-26T23:56:27Z</timestamp>
      <contributor>
        <username>Araly Xeno</username>
        <id>32623927</id>
      </contributor>
      <origin>266782</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7891" sha1="m8ylmvy5mfz3sy27wwufe76wd941u12" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of [[Arus|his descendant]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>m8ylmvy5mfz3sy27wwufe76wd941u12</sha1>
    </revision>
    <revision>
      <id>271479</id>
      <parentid>266782</parentid>
      <timestamp>2023-03-12T05:31:50Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>271479</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7913" sha1="n74mhhelw078egrfy7c91qk8d53bisy" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>n74mhhelw078egrfy7c91qk8d53bisy</sha1>
    </revision>
    <revision>
      <id>271785</id>
      <parentid>271479</parentid>
      <timestamp>2023-03-12T19:22:48Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>271785</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7936" sha1="7i10m1tcasyp3y40urgv8u7j1isphn6" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = Not applicable
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>7i10m1tcasyp3y40urgv8u7j1isphn6</sha1>
    </revision>
    <revision>
      <id>277397</id>
      <parentid>271785</parentid>
      <timestamp>2023-05-04T05:15:01Z</timestamp>
      <contributor>
        <username>Topazlight</username>
        <id>30251710</id>
      </contributor>
      <minor/>
      <comment>Erdrick is 16 years old at the start of Dragon Quest III.</comment>
      <origin>277397</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7930" sha1="4iodk768s67jqiu6tpgu7j8hbojesn4" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = 
|Gender = Male or Female
|Title = 
|Age = 16 (DQ3)
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modelled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>4iodk768s67jqiu6tpgu7j8hbojesn4</sha1>
    </revision>
    <revision>
      <id>277398</id>
      <parentid>277397</parentid>
      <timestamp>2023-05-04T05:17:02Z</timestamp>
      <contributor>
        <username>Topazlight</username>
        <id>30251710</id>
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      <text bytes="7882" sha1="4uihbfh8grshi0bbqs5xf3329pcqxmz" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>4uihbfh8grshi0bbqs5xf3329pcqxmz</sha1>
    </revision>
    <revision>
      <id>282181</id>
      <parentid>277398</parentid>
      <timestamp>2023-06-19T01:03:51Z</timestamp>
      <contributor>
        <username>Angel333119</username>
        <id>44669174</id>
      </contributor>
      <comment>/* Other languages */</comment>
      <origin>282181</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7900" sha1="0093aebhmsdyzvioni1qbg0xs7kiayw" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which it is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>0093aebhmsdyzvioni1qbg0xs7kiayw</sha1>
    </revision>
    <revision>
      <id>293418</id>
      <parentid>282181</parentid>
      <timestamp>2023-10-09T04:22:52Z</timestamp>
      <contributor>
        <username>TPIRFanSteve</username>
        <id>1812236</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>293418</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7897" sha1="ribtky4dyy2z8ugm7j6nqv65euwbu9k" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = Dragon Quest
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
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    </revision>
    <revision>
      <id>300523</id>
      <parentid>293418</parentid>
      <timestamp>2023-12-09T05:07:28Z</timestamp>
      <contributor>
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      <text bytes="7901" sha1="o3i8s09ghdegsdu42fddcxjhsy8kxig" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>o3i8s09ghdegsdu42fddcxjhsy8kxig</sha1>
    </revision>
    <revision>
      <id>333400</id>
      <parentid>300523</parentid>
      <timestamp>2024-11-19T17:57:10Z</timestamp>
      <contributor>
        <ip>24.213.14.23</ip>
      </contributor>
      <origin>333400</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8062" sha1="eg7ck6zy6230td6sbi3ib85et28qze8" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>eg7ck6zy6230td6sbi3ib85et28qze8</sha1>
    </revision>
    <revision>
      <id>338168</id>
      <parentid>333400</parentid>
      <timestamp>2025-01-23T17:02:31Z</timestamp>
      <contributor>
        <ip>24.42.171.253</ip>
      </contributor>
      <comment>/* Biography */</comment>
      <origin>338168</origin>
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      <format>text/x-wiki</format>
      <text bytes="8066" sha1="j5o5nv4zqb94x7t4hudrcvxy3ucpu4e" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]]. wow

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>j5o5nv4zqb94x7t4hudrcvxy3ucpu4e</sha1>
    </revision>
    <revision>
      <id>338169</id>
      <parentid>338168</parentid>
      <timestamp>2025-01-23T18:18:17Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Undo revision 338168 by [[Special:Contributions/24.42.171.253|24.42.171.253]] ([[User talk:24.42.171.253|talk]])</comment>
      <origin>338169</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8062" sha1="eg7ck6zy6230td6sbi3ib85et28qze8" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>eg7ck6zy6230td6sbi3ib85et28qze8</sha1>
    </revision>
    <revision>
      <id>344982</id>
      <parentid>338169</parentid>
      <timestamp>2025-04-10T20:18:18Z</timestamp>
      <contributor>
        <username>Immender</username>
        <id>50637936</id>
      </contributor>
      <comment>/* Other languages */</comment>
      <origin>344982</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8077" sha1="7l45opfxd6pq64ko9mnjv8m456vodak" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreding rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that her would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>7l45opfxd6pq64ko9mnjv8m456vodak</sha1>
    </revision>
    <revision>
      <id>345136</id>
      <parentid>344982</parentid>
      <timestamp>2025-04-12T23:30:36Z</timestamp>
      <contributor>
        <username>Umishiru</username>
        <id>2120712</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters: Caravan Heart */</comment>
      <origin>345136</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8078" sha1="srv7toko3qayyibklxsassad8p1kn97" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces.The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
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    <revision>
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      <text bytes="8079" sha1="abp0v8h5wus8z6h8slbi7foqk4z22d9" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Cave]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>abp0v8h5wus8z6h8slbi7foqk4z22d9</sha1>
    </revision>
    <revision>
      <id>362090</id>
      <parentid>348866</parentid>
      <timestamp>2025-09-03T16:30:57Z</timestamp>
      <contributor>
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        <id>3393943</id>
      </contributor>
      <minor/>
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      <text bytes="8081" sha1="iyfa4xp743fv6h8681g3f5xqy0b35yu" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Roto's Cave|Erdrick's Hollow]]), in which a [[Roto's Monument|monument/tablet]] can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>iyfa4xp743fv6h8681g3f5xqy0b35yu</sha1>
    </revision>
    <revision>
      <id>362105</id>
      <parentid>362090</parentid>
      <timestamp>2025-09-03T17:18:20Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="8049" sha1="rnmtwbsxeh9qupj72vwqu92uqagltxc" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Erdrick's Hollow]]), in which a monument/tablet can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>rnmtwbsxeh9qupj72vwqu92uqagltxc</sha1>
    </revision>
    <revision>
      <id>363783</id>
      <parentid>362105</parentid>
      <timestamp>2025-09-16T18:01:00Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <text bytes="8266" sha1="1w8qyazs8j86tb52pcccyihql8l2tj6" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Erdrick's Hollow]]), in which a monument/tablet can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest II]]''===
Erdrick is absent once again, but the [[Scions of Erdrick]], their descendants, serve as the playable characters of the game. In addition, their equipment can be found all over Torland.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>1w8qyazs8j86tb52pcccyihql8l2tj6</sha1>
    </revision>
    <revision>
      <id>370592</id>
      <parentid>363783</parentid>
      <timestamp>2025-10-18T16:57:04Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>370592</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8370" sha1="cpd0ga7sweryfdfyz036swtmcq3r2fk" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto
|caption1=|Sprite=|Former name=|aka=|Fan-translated name=|Appellation=|Class=|Race=|Family=|Actor=}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series|''Dragon Quest'' series]].

== Description ==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Erdrick's Hollow]]), in which a monument/tablet can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest II]]''===
Erdrick is absent once again, but the [[Scions of Erdrick]], their descendants, serve as the playable characters of the game. In addition, their equipment can be found all over Torland.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

=== [[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']] ===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.
*Promotional images for the HD-2D Remake show the male Hero's name as Arus, and the female's as Aileen.

== Gallery ==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese=Érico|Chinese=羅德}}
{{DQ}}

[[Category:Dragon Quest I characters]]
[[Category:Dragon Quest II characters]]
[[Category:Dragon Quest III characters]]
[[Category:Emblem of Roto characters]]

&lt;!--Interlanguage links--&gt;

[[de:Erdrick]]
[[es:Erdrick]]</text>
      <sha1>cpd0ga7sweryfdfyz036swtmcq3r2fk</sha1>
    </revision>
    <revision>
      <id>395167</id>
      <parentid>370592</parentid>
      <timestamp>2026-04-19T19:12:23Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <origin>395167</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8221" sha1="a86496h7faodnpy2et7vvyhtxyr7ydh" xml:space="preserve">{{For|the character in the [[Erdrick trilogy]]|Hero/Heroine (Dragon Quest III)}}
{{Character
|Name = Erdrick
|Game = [[Dragon Quest]]
|Image = Erdrick.png
|Japanese name = ロト
|Romaji = Roto}}
'''Erdrick''', known in Japan as '''Loto''', is an honorary title given to [[Hero/Heroine (Dragon Quest III)|legendary]] [[Hero (Dragon Quest XI)|heroes]] and frequently mentioned in the [[Dragon Quest series]].

==Description==
The title serves as a major connecting point between ''[[Dragon Quest III]]'' and both ''[[Dragon Quest|Dragon Quest I]]'' and ''[[Dragon Quest II]]'' (along with [[Alefgard]]), as a result, the first three games in the series are often referred to as the [[Erdrick trilogy]] (or Loto Trilogy).

Erdrick's emblem is modeled after [[Ramia]]'s own shape, due to the hero's role in hatching the egg of the sacred bird capable to travel across dimensions.

==Biography==
===''[[Dragon Quest]]''===
While Erdrick does not appear in the game, the [[Hero (Dragon Quest)|Hero]] is their descendant. They have a cave named after them ([[Erdrick's Hollow]]), in which a monument/tablet can be found. The Hero can also find [[Erdrick's Sword|their sword]] and [[Erdrick's armour|armour]] during the course of the game. Finally, the hero must find [[Mark of Erdrick|their seal]] in order to prove that Erdrick is his ancestor.

===''[[Dragon Quest II]]''===
Erdrick is absent once again, but the [[Scions of Erdrick]], their descendants, serve as the playable characters of the game. In addition, their equipment can be found all over Torland.

===''[[Dragon Quest III]]''===
The [[Hero/Heroine (Dragon Quest III)|Hero/Heroine]] is given the title after defeating [[Zoma]] and saving Alefgard. They are the ancestor of the Hero in ''Dragon Quest''.

===''[[Dragon Quest IX]]''===
Erdrick is mentioned, with an armour set named after them. These are all four star items and are made by alchemising one rusty set piece (eg. helmet, shield, sword etc.), nine [[Glass Frit]]s, and an [[Orichalcum]] The rusty set pieces are obtained in various ways:

*[[Rusty sword|Their sword]] is obtained in [[Realm of the Mighty|the final dungeon]] of the story mode.
*[[Rusty helmet|Their helmet]] is obtained after trading in a total of 62 mini medals to [[Cap'n Max Meddlin']].
*[[Rusty shield|Their shield]] is a reward for the post game [[List_of_quests_in_Dragon_Quest_IX#Quest #041 - #050|quest #49 &amp;quot;Rock On!&amp;quot;]].
*[[Rusty armour|Their armour]] is a reward for the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #177 &amp;quot;Tones of the Bones&amp;quot;]].
*[[Rusty gauntlets|Their gauntlets]] are obtained upon accepting the Wi-Fi [[List_of_quests_in_Dragon_Quest_IX#Quest #171 - #180|quest #178 &amp;quot;From Rust to Riches&amp;quot;]].

This set of armour is one of the best in the game, second to only the [[Alchemiracles|Alchemiracle]] armour.

Additionally, the "[[Aliahan]]" armour set obtained from the [[legacy boss]]es [[Baramos]] and [[Zoma]] is derived from Erdrick's original appearance in ''[[Dragon Quest III|III]]''.

===[[Dragon Quest XI|''Dragon Quest XI'']]===
The [[Hero (Dragon Quest XI)|Luminary]] is given the title Erdrick by the [[Yggdrasil|Yggdragon]] as an honour for defeating [[Calasmos]] and ridding the world of evil. Here, it is revealed that he is the first to bear the title, showing a flash-forward to the [[Hero (Dragon Quest)|hero of ''Dragon Quest'']] and [[Hero/Heroine (Dragon Quest III)|the hero of ''Dragon Quest III'']] years later. In addition, a woman in [[Cobblestone]] makes mention of her favourite story character being named Erdrick. ''Dragon Quest XI'' also reveals the origins of two of Erdrick's equipment pieces. The [[Sword of Light]] was originally forged by the Luminary's predecessor, [[Erdwin]] at a sacred forge in [[Mount Huji]]. The forge overhead resembles the seal of Erdrick. The exact origins of Erdrick's shield are unknown, but it is known that Erdwin once wielded it. It somehow fell into the possession of Monsieur Professeur le Principal [[Maxime Médaillé]], who rewards the Luminary with it after bringing the maximum amount of mini medals. Interestingly enough, although Erdwin was never mentioned to hold the title of Erdrick, his [[Hero's shield]] still has the word "Loto" written on it, which is the Japanese equivalent of the title. This implies there may have been one to bear the title before him.

===[[Dragon Quest Monsters: Caravan Heart|''Dragon Quest Monsters: Caravan Heart'']]===
The evil [[Gisvarg]] is after something called the '''Power of Erdrick''' to achieve his malevolent goals, spreading rumors that the Power could grant wishes so that someone naive enough could lead him to it. He also corrupted [[Magarugi]], the leader of the elementals so that she would aid him in his search.

==Trivia==
*In the remake of ''[[Dragon Quest V|V]]'', if the player names their character Madason, then their father, who usually recommends that name, will make Erdrick his suggestion instead.
**Similarly, as shown in the definitive version of ''[[Dragon Quest XI]]'', [[King Irwin]] first suggested to name [[Hero (Dragon Quest XI)|his son]] Erdrick, before his wife [[Eleanor|Queen Eleanor]], who clearly disliked the name, decided to ignore his suggestion. 
*In the remake of ''[[Dragon Quest VI|VI]]'', an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.
*Erdrick's emblem has made a background appearance in multiple titles of the series, usually as the form assumed by the geography of some particular locations, this is commonly only visible thanks to an aerial view. Such examples includes the markings on The Crucible inside [[Mount Huji]]'s crater In ''[[Dragon Quest XI]]'', one part of the map of the [[Ice Cave]] in the GBC version of ''[[Dragon Quest III]]'', one part of map of The Frosty Foothills and The Fetid Foothills in ''[[Dragon Quest Heroes II]]'' etc.
*The player character in [[Dragon Quest Builders]] is a descendent of Erdrick, and the Scion of Erdrick is frequently referenced in [[Dragon Quest Builders 2]].
*In the US release of ''Final Fantasy'' for the NES, one of the tombstones in Elfland says "Here lies Erdrick."
**A similar reference was used in the Japanese release of ''Zelda II: The Adventure of Link'' in Saria Town.
*In ''Final Fantasy XII'', [[w:c:finalfantasy:Gilgamesh (Final Fantasy XII)|Gilgamesh]] wields a fake version of Erdrick's sword known as "Tolo's sword". The sword is also available as a greatsword in the bazaar, where it becomes the Wyrmhero Blade when several items are traded in. When attacking or defending with it the classic attack and defend sound effects from ''I'' can be heard.
**The name Tolo itself is a reference to Loto, the name used in the Japanese version and the GBC translations.
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto (manga)|Emblem of Roto]]'', DQIII's Erdrick was named "Arel" (アレル).
*According to Masahiro Sakurai, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it actually is the name of his descendant [[Arus (Emblem of Roto)|Arus]] in ''Emblem of Roto''. This is the name that is used in Japanese promotional screenshots.{{source}}
*Erdrick's armour set also appears as a Swordfighter Mii Costume.
*Promotional images for the HD-2D Remake show the male Hero's name as Arus, and the female's as Aileen.

==Gallery==
&lt;gallery&gt;
File:DQ I Mark of Erdrick.png|The [[Mark of Erdrick]], upon which is prominently engraved the Emblem of Erdrick
RotoEmblemOfRoto.PNG|Erdrick's appearance from the manga series, [[Emblem of Roto (manga)|Emblem of Roto]]
&lt;/gallery&gt;

==References==
{{Reflist}}

==Other languages==
{{Languages
|French = Elric
|German = Erdrick
|Spanish = Erdrick
|Portuguese = Érico
|Chinese = 羅德}}

{{DQ}}

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      <comment>New page: The '''Hero''' of [[Dragon Quest III]] is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is...</comment>
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      <text bytes="243" sha1="oxb5dgietjke36p3asyjaubdct4dhch" xml:space="preserve">The '''Hero''' of [[Dragon Quest III]] is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is entitled '''[[Erdrick]]'''.

[[Category:Protagonists]]</text>
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      <text bytes="1112" sha1="f336vnmvmszcftkc8bnv9z6ef8ukkaq" xml:space="preserve">The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.  

[[Category:Protagonists]]</text>
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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.  

[[Category:Protagonists]]</text>
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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.  

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.  

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement has been removed.

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title '''[[Erdrick (Loto)]]'''.

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement is removed after defeating Zoma.

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title [[Erdrick|Erdrick (Loto)]].

== Background ==
The hero is born in the castletown of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learnable by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement is removed after defeating Zoma.



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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title [[Roto]]

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement is removed after defeating Zoma.





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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title [[Roto]]

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement is removed after defeating Zoma.





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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world.  Upon the defeat of both demon lords, the Hero is given the title [[Roto]]

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother.  He lives in Aliahan along with his mother and grandfather until he is 16.  Dragon Quest III begins on the morning of the hero's 16th birthday.  

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells.  The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.  

The hero is not able to change classes like other characters in the game.  In the original NES version of the game, the hero must always be in the party until completing the game.  In remakes, this requirement is removed after defeating Zoma.





{{Template:DQIII}}
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|Age=16
|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]]

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

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The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

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|Sprite=
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|Title=Erdrick
|Class=Hero
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|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header}}
{{CharacterSpellList|entry|spell=Recall|level=1}}
{{CharacterSpellList|entry|spell=Blaze|level=2}}
{{CharacterSpellList|entry|spell=Heal|level=4}}
{{CharacterSpellList|entry|spell=Expel|level=6}}
{{CharacterSpellList|entry|spell=Return|level=7}}
{{CharacterSpellList|entry|spell=Remember|level=8}}
{{CharacterSpellList|entry|spell=Fireball|level=10}}
{{CharacterSpellList|entry|spell=Ironize|level=12}}
{{CharacterSpellList|entry|spell=Outside|level=14}}
{{CharacterSpellList|entry|spell=Forget|level=15}}
{{CharacterSpellList|entry|spell=Sleep|level=16}}
{{CharacterSpellList|entry|spell=StopSpell|level=18}}
{{CharacterSpellList|entry|spell=Repel|level=19}}
{{CharacterSpellList|entry|spell=Recollect|level=20}}
{{CharacterSpellList|entry|spell=Firebane|level=23}}
{{CharacterSpellList|entry|spell=Zap|level=26}}
{{CharacterSpellList|entry|spell=Healmore|level=29}}
{{CharacterSpellList|entry|spell=Boom|level=31}}
{{CharacterSpellList|entry|spell=Healall|level=33}}
{{CharacterSpellList|entry|spell=Vivify|level=35}}
{{CharacterSpellList|entry|spell=HealUsAll|level=38}}
{{CharacterSpellList|entry|spell=Thordain|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
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      <id>29199</id>
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      <timestamp>2010-08-11T15:43:40Z</timestamp>
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        <username>Pagoda</username>
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|Name="Hero"
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|Sprite=
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=Recall|level=1}}
{{CharacterSpellList|entry|spell=Blaze|level=2}}
{{CharacterSpellList|entry|spell=Heal|level=4}}
{{CharacterSpellList|entry|spell=Expel|level=6}}
{{CharacterSpellList|entry|spell=Return|level=7}}
{{CharacterSpellList|entry|spell=Remember|level=8}}
{{CharacterSpellList|entry|spell=Fireball|level=10}}
{{CharacterSpellList|entry|spell=Ironize|level=12}}
{{CharacterSpellList|entry|spell=Outside|level=14}}
{{CharacterSpellList|entry|spell=Forget|level=15}}
{{CharacterSpellList|entry|spell=Sleep|level=16}}
{{CharacterSpellList|entry|spell=StopSpell|level=18}}
{{CharacterSpellList|entry|spell=Repel|level=19}}
{{CharacterSpellList|entry|spell=Recollect|level=20}}
{{CharacterSpellList|entry|spell=Firebane|level=23}}
{{CharacterSpellList|entry|spell=Zap|level=26}}
{{CharacterSpellList|entry|spell=Healmore|level=29}}
{{CharacterSpellList|entry|spell=Boom|level=31}}
{{CharacterSpellList|entry|spell=Healall|level=33}}
{{CharacterSpellList|entry|spell=Vivify|level=35}}
{{CharacterSpellList|entry|spell=HealUsAll|level=38}}
{{CharacterSpellList|entry|spell=Thordain|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
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|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:Dq3-hero.jpg]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=Recall|level=1}}
{{CharacterSpellList|entry|spell=Blaze|level=2}}
{{CharacterSpellList|entry|spell=Heal|level=4}}
{{CharacterSpellList|entry|spell=Expel|level=6}}
{{CharacterSpellList|entry|spell=Return|level=7}}
{{CharacterSpellList|entry|spell=Remember|level=8}}
{{CharacterSpellList|entry|spell=Fireball|level=10}}
{{CharacterSpellList|entry|spell=Ironize|level=12}}
{{CharacterSpellList|entry|spell=Outside|level=14}}
{{CharacterSpellList|entry|spell=Forget|level=15}}
{{CharacterSpellList|entry|spell=Sleep|level=16}}
{{CharacterSpellList|entry|spell=StopSpell|level=18}}
{{CharacterSpellList|entry|spell=Repel|level=19}}
{{CharacterSpellList|entry|spell=Recollect|level=20}}
{{CharacterSpellList|entry|spell=Firebane|level=23}}
{{CharacterSpellList|entry|spell=Zap|level=26}}
{{CharacterSpellList|entry|spell=Healmore|level=29}}
{{CharacterSpellList|entry|spell=Boom|level=31}}
{{CharacterSpellList|entry|spell=Healall|level=33}}
{{CharacterSpellList|entry|spell=Vivify|level=35}}
{{CharacterSpellList|entry|spell=HealUsAll|level=38}}
{{CharacterSpellList|entry|spell=Thordain|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
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      <id>31437</id>
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|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:Dq3-hero.jpg]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
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|Age=16
|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

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[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
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[[Category:Dragon Quest III characters]]
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|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:Dq3-hero.jpg]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)
|}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
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|Name="Hero"
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|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
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    </revision>
    <revision>
      <id>40285</id>
      <parentid>40268</parentid>
      <timestamp>2011-02-23T00:36:40Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>40285</origin>
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      <text bytes="2732" sha1="3nya32aym0k541zj2u25kxmedjkd174" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He lives in Aliahan along with his mother and grandfather until he is 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>3nya32aym0k541zj2u25kxmedjkd174</sha1>
    </revision>
    <revision>
      <id>40327</id>
      <parentid>40285</parentid>
      <timestamp>2011-02-25T04:42:17Z</timestamp>
      <contributor>
        <ip>108.13.213.181</ip>
      </contributor>
      <origin>40327</origin>
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      <text bytes="2761" sha1="tq8scblhicyqqqufrcvvnn57p97grfl" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the first to be able to use magic and have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>tq8scblhicyqqqufrcvvnn57p97grfl</sha1>
    </revision>
    <revision>
      <id>40702</id>
      <parentid>40327</parentid>
      <timestamp>2011-03-16T02:57:26Z</timestamp>
      <contributor>
        <ip>173.191.16.243</ip>
      </contributor>
      <comment>/* Unique Characteristics */</comment>
      <origin>40702</origin>
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      <text bytes="2772" sha1="7e53bq322wadxiu2w2qgxyftaium0f0" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and the first have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>7e53bq322wadxiu2w2qgxyftaium0f0</sha1>
    </revision>
    <revision>
      <id>41410</id>
      <parentid>40702</parentid>
      <timestamp>2011-05-14T11:45:41Z</timestamp>
      <contributor>
        <ip>76.228.226.153</ip>
      </contributor>
      <comment>/* Unique Characteristics */</comment>
      <origin>41410</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2810" sha1="fcx5hekpfeyuqxzqvpfcdp2awlk37by" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] in Dragon Quest II could not use any magic spells, and the hero of Dragon Quest traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>fcx5hekpfeyuqxzqvpfcdp2awlk37by</sha1>
    </revision>
    <revision>
      <id>41414</id>
      <parentid>41410</parentid>
      <timestamp>2011-05-14T15:13:09Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <origin>41414</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2818" sha1="69d1qqz211x5obp6r2ewb3yytd9xkuf" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=ヒーロ
|Roumaji=Hiiro
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] of [[Dragon Quest II]] could not use any magic spells, and the [[Hero (Dragon Quest I)|hero]] of [[Dragon Quest]] traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>69d1qqz211x5obp6r2ewb3yytd9xkuf</sha1>
    </revision>
    <revision>
      <id>51831</id>
      <parentid>41414</parentid>
      <timestamp>2012-12-20T16:08:59Z</timestamp>
      <contributor>
        <ip>187.79.11.211</ip>
      </contributor>
      <origin>51831</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2822" sha1="5rcsr7r03dgnysbkxt38sngo1sk0bwi" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] of [[Dragon Quest II]] could not use any magic spells, and the [[Hero (Dragon Quest I)|hero]] of [[Dragon Quest]] traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]</text>
      <sha1>5rcsr7r03dgnysbkxt38sngo1sk0bwi</sha1>
    </revision>
    <revision>
      <id>55949</id>
      <parentid>51831</parentid>
      <timestamp>2013-11-15T08:03:18Z</timestamp>
      <contributor>
        <username>Thieviusracoonus</username>
        <id>5558438</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>55949</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2842" sha1="0gifje8tfahcp30jb63ezzbcmrzqwmc" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and his master [[Zoma]] before they destroy the world. Upon the defeat of both demon lords, the Hero is given the title [[Roto]].

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] of [[Dragon Quest II]] could not use any magic spells, and the [[Hero (Dragon Quest I)|hero]] of [[Dragon Quest]] traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>0gifje8tfahcp30jb63ezzbcmrzqwmc</sha1>
    </revision>
    <revision>
      <id>59210</id>
      <parentid>55949</parentid>
      <timestamp>2014-09-05T14:28:23Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>59210</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2829" sha1="mjnynimo8pahboeaskkbiij7m3vkp9m" xml:space="preserve">{{Character
|Name="Hero"
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}

The ''Hero'' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] of [[Dragon Quest II]] could not use any magic spells, and the [[Hero (Dragon Quest I)|hero]] of [[Dragon Quest]] traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>mjnynimo8pahboeaskkbiij7m3vkp9m</sha1>
    </revision>
    <revision>
      <id>59507</id>
      <parentid>59210</parentid>
      <timestamp>2014-09-18T16:53:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>59507</origin>
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      <text bytes="2824" sha1="t2grgr3xwr4pxlwy5ex2eh8npu4gt5o" xml:space="preserve">{{Character
|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

== Background ==
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

== Unique Characteristics ==
The hero of Dragon Quest III is the second to be able to use magic and to have a party of supporting characters, as the [[Hero (Dragon Quest II)|hero]] of [[Dragon Quest II]] could not use any magic spells, and the [[Hero (Dragon Quest I)|hero]] of [[Dragon Quest]] traveled alone. The spells the hero can learn contain a mix of spells learned by other characters as well as several unique spells.

The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

{{Template:DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>t2grgr3xwr4pxlwy5ex2eh8npu4gt5o</sha1>
    </revision>
    <revision>
      <id>59685</id>
      <parentid>59507</parentid>
      <timestamp>2014-10-16T17:34:26Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>59685</origin>
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      <text bytes="2448" sha1="ha5k2xex5885hq2cydd8tirnu9uhglu" xml:space="preserve">{{Character
|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Main Games===
;III
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
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    </revision>
    <revision>
      <id>59786</id>
      <parentid>59685</parentid>
      <timestamp>2014-10-22T07:13:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>59786</origin>
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      <text bytes="2462" sha1="rvrpm7fhk1ba23hzxu7aevziqxnknxv" xml:space="preserve">{{Character
|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
;III
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
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    </revision>
    <revision>
      <id>59923</id>
      <parentid>59786</parentid>
      <timestamp>2014-11-05T13:33:59Z</timestamp>
      <contributor>
        <username>Gorea Core-X</username>
        <id>24702880</id>
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      <origin>59923</origin>
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      <text bytes="2788" sha1="o2zmev5s3cx68zqbrbbnzo4qy5ybtg7" xml:space="preserve">{{Character
|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
;III
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}
==Gallery==
&lt;gallery&gt;
Dragon_Warrior_III_SNES_Male_Hero_sprite.png|Male Hero DQ3 SNES
Dragon_Warrior_III_SNES_Female_Hero_sprite.png|Female Hero DQ3 SNES
Dragon_Warrior_III_GBC_Male_Hero_sprite.png|Male Hero DQ3 GBC
Dragon_Warrior_III_GBC_Female_Hero_sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;

&lt;span style="font-size:20px;"&gt;Trivia&lt;/span&gt;
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>o2zmev5s3cx68zqbrbbnzo4qy5ybtg7</sha1>
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    <revision>
      <id>61339</id>
      <parentid>59923</parentid>
      <timestamp>2015-02-05T12:04:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <minor/>
      <origin>61339</origin>
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      <text bytes="2764" sha1="c9gjh63uzats4o8944ujcp0a970f9ax" xml:space="preserve">{{Character
|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====III=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
Dragon_Warrior_III_SNES_Male_Hero_sprite.png|Male Hero DQ3 SNES
Dragon_Warrior_III_SNES_Female_Hero_sprite.png|Female Hero DQ3 SNES
Dragon_Warrior_III_GBC_Male_Hero_sprite.png|Male Hero DQ3 GBC
Dragon_Warrior_III_GBC_Female_Hero_sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>c9gjh63uzats4o8944ujcp0a970f9ax</sha1>
    </revision>
    <revision>
      <id>63115</id>
      <parentid>61339</parentid>
      <timestamp>2015-03-15T14:03:06Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <origin>63115</origin>
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|Name=Hero
|Game=''Dragon Quest III''
|Image=[[Image:C-HeroIII-C.jpg|220px]]
|Sprite=[[Image:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of [[Dragon Quest III]] is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====III=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. Dragon Quest III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon_Warrior_III_SNES_Male_Hero_sprite.png|Male Hero DQ3 SNES
Dragon_Warrior_III_SNES_Female_Hero_sprite.png|Female Hero DQ3 SNES
Dragon_Warrior_III_GBC_Male_Hero_sprite.png|Male Hero DQ3 GBC
Dragon_Warrior_III_GBC_Female_Hero_sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>6jh0r0eyt2irbmc6en0vws1t3q7iq7v</sha1>
    </revision>
    <revision>
      <id>64231</id>
      <parentid>63115</parentid>
      <timestamp>2015-04-07T16:01:45Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64231</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2901" sha1="phh01z8xvwsi99ngvfoba012nn1t6vk" xml:space="preserve">{{Character
|Name=Hero
|Game=Dragon Quest III
|Image=[[File:C-HeroIII-C.jpg|200px]]
|Sprite=[[File:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of ''[[Dragon Quest III|III]]'' is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male_Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>phh01z8xvwsi99ngvfoba012nn1t6vk</sha1>
    </revision>
    <revision>
      <id>64232</id>
      <parentid>64231</parentid>
      <timestamp>2015-04-07T16:02:57Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>Ellis99 moved page [[Hero (Dragon Quest III)]] to [[Hero/Heroine (Dragon Quest III)]]: rename</comment>
      <origin>64232</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2901" sha1="phh01z8xvwsi99ngvfoba012nn1t6vk" xml:space="preserve">{{Character
|Name=Hero
|Game=Dragon Quest III
|Image=[[File:C-HeroIII-C.jpg|200px]]
|Sprite=[[File:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of ''[[Dragon Quest III|III]]'' is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male_Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>phh01z8xvwsi99ngvfoba012nn1t6vk</sha1>
    </revision>
    <revision>
      <id>64253</id>
      <parentid>64232</parentid>
      <timestamp>2015-04-07T16:23:39Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64253</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2909" sha1="1w49jeawya2zhaz5647tvdl7pgzrl29" xml:space="preserve">{{Character
|Name=Hero/heroine
|Game=Dragon Quest III
|Image=[[File:C-HeroIII-C.jpg|200px]]
|Sprite=[[File:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of ''[[Dragon Quest III|III]]'' is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male_Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>1w49jeawya2zhaz5647tvdl7pgzrl29</sha1>
    </revision>
    <revision>
      <id>64254</id>
      <parentid>64253</parentid>
      <timestamp>2015-04-07T16:24:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64254</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2925" sha1="ga25jk7av8p3j6qq7d4lf5nnfo0o8rf" xml:space="preserve">{{Character
|Name=Hero/heroine
|Game=Dragon Quest III
|Image=[[File:C-HeroIII-C.jpg|200px]]
|Sprite=[[File:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero''' of ''[[Dragon Quest III|III]]'' is the son or daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>ga25jk7av8p3j6qq7d4lf5nnfo0o8rf</sha1>
    </revision>
    <revision>
      <id>64268</id>
      <parentid>64254</parentid>
      <timestamp>2015-04-08T13:32:41Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64268</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2939" sha1="hto2ayfx7vhnaw9irisn4ruiep90jsg" xml:space="preserve">{{Character
|Name=Hero/Heroine
|Game=Dragon Quest III
|Image=[[File:C-HeroIII-C.jpg|200px]]
|Sprite=[[File:Dq3hero-sprite-NES.gif]]
|Japanese name=主人公
|Roumaji=Shujinkō
|Title=Erdrick
|Class=Hero
|Race=Human
|Age=16
|Family=[[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Party members]]
[[Category:Heroes]]</text>
      <sha1>hto2ayfx7vhnaw9irisn4ruiep90jsg</sha1>
    </revision>
    <revision>
      <id>64792</id>
      <parentid>64268</parentid>
      <timestamp>2015-04-10T17:38:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>64792</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2934" sha1="2qlclt3soim1u79ev7x59ouhdznn42y" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:C-HeroIII-C.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for Dragon Quest MBRV.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>2qlclt3soim1u79ev7x59ouhdznn42y</sha1>
    </revision>
    <revision>
      <id>65232</id>
      <parentid>64792</parentid>
      <timestamp>2015-04-13T11:46:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65232</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2947" sha1="81r93p8htua3f5lldro5zytvrudy3md" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:DQMBRV - Hero - III standing.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>81r93p8htua3f5lldro5zytvrudy3md</sha1>
    </revision>
    <revision>
      <id>72052</id>
      <parentid>65232</parentid>
      <timestamp>2015-10-14T07:49:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>72052</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2968" sha1="qrbqzk3tjrahdjpdkktg0nleymclfsj" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>qrbqzk3tjrahdjpdkktg0nleymclfsj</sha1>
    </revision>
    <revision>
      <id>75809</id>
      <parentid>72052</parentid>
      <timestamp>2015-11-21T20:29:35Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75809</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2989" sha1="25ar9inyaqihjf7yymh6082o97qi3va" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:FT.png|265px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>25ar9inyaqihjf7yymh6082o97qi3va</sha1>
    </revision>
    <revision>
      <id>75810</id>
      <parentid>75809</parentid>
      <timestamp>2015-11-21T20:30:08Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>It was too small</comment>
      <origin>75810</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2968" sha1="qrbqzk3tjrahdjpdkktg0nleymclfsj" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>qrbqzk3tjrahdjpdkktg0nleymclfsj</sha1>
    </revision>
    <revision>
      <id>75811</id>
      <parentid>75810</parentid>
      <timestamp>2015-11-21T20:30:57Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75811</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2982" sha1="injskczdtjjj5tszrdbacwq1lxt71uu" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image =[[File:FT.png]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>injskczdtjjj5tszrdbacwq1lxt71uu</sha1>
    </revision>
    <revision>
      <id>75814</id>
      <parentid>75811</parentid>
      <timestamp>2015-11-21T20:31:59Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Undo revision 75811 by [[Special:Contributions/Bopdog111|Bopdog111]] ([[User talk:Bopdog111|talk]])</comment>
      <origin>75814</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2968" sha1="qrbqzk3tjrahdjpdkktg0nleymclfsj" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>qrbqzk3tjrahdjpdkktg0nleymclfsj</sha1>
    </revision>
    <revision>
      <id>75817</id>
      <parentid>75814</parentid>
      <timestamp>2015-11-21T20:40:24Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75817</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2985" sha1="810cfbjj5vwdfckzkg6ydjnn6tddp9h" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.png]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>810cfbjj5vwdfckzkg6ydjnn6tddp9h</sha1>
    </revision>
    <revision>
      <id>75818</id>
      <parentid>75817</parentid>
      <timestamp>2015-11-21T20:43:03Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75818</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2991" sha1="0kz2cfsc8gs8bdk44p5apawohjx5q83" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>0kz2cfsc8gs8bdk44p5apawohjx5q83</sha1>
    </revision>
    <revision>
      <id>75819</id>
      <parentid>75818</parentid>
      <timestamp>2015-11-21T20:43:25Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75819</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2974" sha1="g430n9tozgqwhrgsjxbf3hulo6z279p" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>g430n9tozgqwhrgsjxbf3hulo6z279p</sha1>
    </revision>
    <revision>
      <id>75820</id>
      <parentid>75819</parentid>
      <timestamp>2015-11-21T20:45:26Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75820</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3008" sha1="k80vz2lkrg421ubqbb7wvc6y0zt3gkf" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the lord of night [[Zoma]]  before he could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>k80vz2lkrg421ubqbb7wvc6y0zt3gkf</sha1>
    </revision>
    <revision>
      <id>75821</id>
      <parentid>75820</parentid>
      <timestamp>2015-11-21T23:38:23Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75821</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3009" sha1="f2enwtfk42b6gpcyxly65dvxb6r96m5" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the lord of night [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>f2enwtfk42b6gpcyxly65dvxb6r96m5</sha1>
    </revision>
    <revision>
      <id>75835</id>
      <parentid>75821</parentid>
      <timestamp>2015-11-22T10:40:51Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>75835</origin>
      <model>wikitext</model>
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      <text bytes="3004" sha1="42hgdrehxt6w5e6y7736klju904d2do" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
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      <parentid>75835</parentid>
      <timestamp>2015-11-23T08:24:19Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75896</origin>
      <model>wikitext</model>
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|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.png|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>9lnl1zpq3r6i5585jgwhzirqsesfhld</sha1>
    </revision>
    <revision>
      <id>75897</id>
      <parentid>75896</parentid>
      <timestamp>2015-11-23T08:26:58Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3027" sha1="kvmfaqe5rndzap28jxr5xypq903zwdy" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>kvmfaqe5rndzap28jxr5xypq903zwdy</sha1>
    </revision>
    <revision>
      <id>75898</id>
      <parentid>75897</parentid>
      <timestamp>2015-11-23T08:27:20Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75898</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3010" sha1="gu34nz00igwcncc5gu4xr4p1inqv4ig" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>gu34nz00igwcncc5gu4xr4p1inqv4ig</sha1>
    </revision>
    <revision>
      <id>75899</id>
      <parentid>75898</parentid>
      <timestamp>2015-11-23T09:53:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Bopdog111|Bopdog111]] ([[User talk:Bopdog111|talk]] | [[Special:Block/Bopdog111|block]]) to last version by [[User:Ellis99|Ellis99]]</comment>
      <origin>75899</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3004" sha1="42hgdrehxt6w5e6y7736klju904d2do" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>42hgdrehxt6w5e6y7736klju904d2do</sha1>
    </revision>
    <revision>
      <id>75909</id>
      <parentid>75899</parentid>
      <timestamp>2015-11-23T11:24:36Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75909</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3027" sha1="9lnl1zpq3r6i5585jgwhzirqsesfhld" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.png|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>9lnl1zpq3r6i5585jgwhzirqsesfhld</sha1>
    </revision>
    <revision>
      <id>75911</id>
      <parentid>75909</parentid>
      <timestamp>2015-11-23T11:25:58Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75911</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3027" sha1="kvmfaqe5rndzap28jxr5xypq903zwdy" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>kvmfaqe5rndzap28jxr5xypq903zwdy</sha1>
    </revision>
    <revision>
      <id>75912</id>
      <parentid>75911</parentid>
      <timestamp>2015-11-23T11:26:24Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>75912</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3010" sha1="gu34nz00igwcncc5gu4xr4p1inqv4ig" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Male Characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>gu34nz00igwcncc5gu4xr4p1inqv4ig</sha1>
    </revision>
    <revision>
      <id>79137</id>
      <parentid>75912</parentid>
      <timestamp>2015-12-18T13:24:45Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>79137</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2996" sha1="0kdhsbltk879sy3tz3ciryiq6rd6rln" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.jpg|200px]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>0kdhsbltk879sy3tz3ciryiq6rd6rln</sha1>
    </revision>
    <revision>
      <id>79138</id>
      <parentid>79137</parentid>
      <timestamp>2015-12-18T13:25:05Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>79138</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2990" sha1="6sxeel6npekymdujfburm6lf31i9l64" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of Night, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>6sxeel6npekymdujfburm6lf31i9l64</sha1>
    </revision>
    <revision>
      <id>84335</id>
      <parentid>79138</parentid>
      <timestamp>2016-01-26T01:58:49Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Officially named that in the Android remakes.</comment>
      <origin>84335</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2999" sha1="4pxl4m5fn8sphn934dtfgsx2m39glty" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>4pxl4m5fn8sphn934dtfgsx2m39glty</sha1>
    </revision>
    <revision>
      <id>88048</id>
      <parentid>84335</parentid>
      <timestamp>2016-02-24T07:15:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>88048</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3087" sha1="r9zkfc8kgerej6xoicrcrueank99ztc" xml:space="preserve">{{Missing Image}}{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Roumaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>r9zkfc8kgerej6xoicrcrueank99ztc</sha1>
    </revision>
    <revision>
      <id>92913</id>
      <parentid>88048</parentid>
      <timestamp>2016-04-05T10:25:09Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92913</origin>
      <model>wikitext</model>
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|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>8mes8tapyhso8f0fu5bnkcvj6ipgnj1</sha1>
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    <revision>
      <id>92939</id>
      <parentid>92913</parentid>
      <timestamp>2016-04-05T10:28:10Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: param changes 2</comment>
      <origin>92939</origin>
      <model>wikitext</model>
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|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = 
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>1h490jm9g2rvfnnqzepkrpisoxzxxsv</sha1>
    </revision>
    <revision>
      <id>103187</id>
      <parentid>92939</parentid>
      <timestamp>2016-08-19T23:46:05Z</timestamp>
      <contributor>
        <username>Bopdog111</username>
        <id>26871633</id>
      </contributor>
      <origin>103187</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3090" sha1="h28v6vkrhxu235h83qh4s8nbza8qyue" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Image = [[File:Hero.000.jpg]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>h28v6vkrhxu235h83qh4s8nbza8qyue</sha1>
    </revision>
    <revision>
      <id>103248</id>
      <parentid>103187</parentid>
      <timestamp>2016-08-22T06:06:56Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>103248</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3077" sha1="j3xiq8vo7bfmyxz18oz8fn8u3gtig07" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>j3xiq8vo7bfmyxz18oz8fn8u3gtig07</sha1>
    </revision>
    <revision>
      <id>109187</id>
      <parentid>103248</parentid>
      <timestamp>2016-11-18T19:10:18Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109187</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3200" sha1="3fd24b19gyw6328x280nkah5ictdom4" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male/Female (Player Determinant)
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)
Unnamed Mother
Grandfather (Ortega's father)|Image = [[Image:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
==Personality==
==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>3fd24b19gyw6328x280nkah5ictdom4</sha1>
    </revision>
    <revision>
      <id>109188</id>
      <parentid>109187</parentid>
      <timestamp>2016-11-18T19:11:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>109188</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3159" sha1="cm32i1qt6k29ixpwaha2fq77vio2366" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>cm32i1qt6k29ixpwaha2fq77vio2366</sha1>
    </revision>
    <revision>
      <id>109189</id>
      <parentid>109188</parentid>
      <timestamp>2016-11-18T19:11:23Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>109189</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3158" sha1="hqr30ap235abl6y89o2b78f4oamhvhg" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
{{Empty}}

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>hqr30ap235abl6y89o2b78f4oamhvhg</sha1>
    </revision>
    <revision>
      <id>109200</id>
      <parentid>109189</parentid>
      <timestamp>2016-11-18T19:34:39Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109200</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4228" sha1="hjq28sju2k483om7hjw8w63txg0zo4v" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
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    <revision>
      <id>109202</id>
      <parentid>109200</parentid>
      <timestamp>2016-11-18T19:48:14Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109202</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4369" sha1="b3f0pzk32afzjjsb1cs0qsb38ldc6nj" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
[[File:DQIII Hero Class.png|left|thumb|220x220px|SNES Hero class Art for Male and Female hero.]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>b3f0pzk32afzjjsb1cs0qsb38ldc6nj</sha1>
    </revision>
    <revision>
      <id>109204</id>
      <parentid>109202</parentid>
      <timestamp>2016-11-18T19:56:22Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109204</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4368" sha1="j3xtybtw30md9p0a0f5n23e2l4lxw89" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;
[[File:DQIII Hero Class.png|left|thumb|220x220px|SNES Hero class Art for Male and Female hero.]]{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>j3xtybtw30md9p0a0f5n23e2l4lxw89</sha1>
    </revision>
    <revision>
      <id>109205</id>
      <parentid>109204</parentid>
      <timestamp>2016-11-18T19:58:43Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109205</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4513" sha1="t35v7uuh75pjztn0vz5txy29rz8gvq5" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
DQIII Hero Class.png|SNES Hero class Art for Male and Female hero.
DQIII Characters.png|The Male Hero along with various possible party members.
&lt;/gallery&gt;
[[File:DQIII Hero Class.png|left|thumb|220x220px|SNES Hero class Art for Male and Female hero.]]{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
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    </revision>
    <revision>
      <id>109207</id>
      <parentid>109205</parentid>
      <timestamp>2016-11-18T19:59:29Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109207</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4441" sha1="juv7o1lu4016uc6g2scpvjjm83j6eb5" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
SNES Hero class Art for Male and Female hero.|SNES Hero class Art for Male and Female hero.
DQIII Characters.png|The Male Hero along with various possible party members.
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>juv7o1lu4016uc6g2scpvjjm83j6eb5</sha1>
    </revision>
    <revision>
      <id>109212</id>
      <parentid>109207</parentid>
      <timestamp>2016-11-18T20:05:58Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109212</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4391" sha1="fwoykokqeuan2yjyqf11pzhaxc0zstj" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>fwoykokqeuan2yjyqf11pzhaxc0zstj</sha1>
    </revision>
    <revision>
      <id>109232</id>
      <parentid>109212</parentid>
      <timestamp>2016-11-18T20:22:07Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109232</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4858" sha1="pxzu8nxwc12qmsg9z28083wgfprbyyl" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the diffrent outfit)
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
Dragon Warrior III SNES Male Hero sprite.png|Male Hero DQ3 SNES
Dragon Warrior III SNES Female Hero sprite.png|Female Hero DQ3 SNES
Dragon Warrior III GBC Male Hero sprite.png|Male Hero DQ3 GBC
Dragon Warrior III GBC Female Hero sprite.png|Female Hero DQ3 GBC
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>pxzu8nxwc12qmsg9z28083wgfprbyyl</sha1>
    </revision>
    <revision>
      <id>109247</id>
      <parentid>109232</parentid>
      <timestamp>2016-11-18T20:35:11Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109247</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4686" sha1="ls5cl50vidl8bk8adbd4heg95hfh0uf" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the diffrent outfit)
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>ls5cl50vidl8bk8adbd4heg95hfh0uf</sha1>
    </revision>
    <revision>
      <id>109248</id>
      <parentid>109247</parentid>
      <timestamp>2016-11-18T20:36:16Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109248</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4697" sha1="tco9lj6g9qg58stgoz5cjjqpuf3kufn" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>tco9lj6g9qg58stgoz5cjjqpuf3kufn</sha1>
    </revision>
    <revision>
      <id>109256</id>
      <parentid>109248</parentid>
      <timestamp>2016-11-18T20:43:31Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109256</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5008" sha1="cl3p1fx7ykdb947t1nhxdssklp8h7cq" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
dq3-cover.jpg|The Male Hero on the cover of the NES version
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>cl3p1fx7ykdb947t1nhxdssklp8h7cq</sha1>
    </revision>
    <revision>
      <id>109257</id>
      <parentid>109256</parentid>
      <timestamp>2016-11-18T20:44:52Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>109257</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5008" sha1="n8agntb7wxfrc3ek3ol29zbeas6jhj6" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
{{Empty}}

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>n8agntb7wxfrc3ek3ol29zbeas6jhj6</sha1>
    </revision>
    <revision>
      <id>109258</id>
      <parentid>109257</parentid>
      <timestamp>2016-11-18T20:56:30Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>109258</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6206" sha1="qaw3ad6ywz9d738mnu94ckbhkuso4qq" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keep with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>qaw3ad6ywz9d738mnu94ckbhkuso4qq</sha1>
    </revision>
    <revision>
      <id>109259</id>
      <parentid>109258</parentid>
      <timestamp>2016-11-18T21:01:46Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>/* Spells */</comment>
      <origin>109259</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6584" sha1="k82ix9wphjucwdjie5kxntuwz5fwtlg" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keep with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>k82ix9wphjucwdjie5kxntuwz5fwtlg</sha1>
    </revision>
    <revision>
      <id>109260</id>
      <parentid>109259</parentid>
      <timestamp>2016-11-18T21:09:47Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>109260</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7087" sha1="igrma687ccy3bcrmal3v5tw944xlsfh" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keep with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and the 3 Heroes from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>igrma687ccy3bcrmal3v5tw944xlsfh</sha1>
    </revision>
    <revision>
      <id>109261</id>
      <parentid>109260</parentid>
      <timestamp>2016-11-18T21:18:08Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>109261</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7531" sha1="qaqw1334ibckigok8u8gl2o2twr053a" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keep with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. III begins on the morning of the hero's 16th birthday.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and the 3 Heroes from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>qaqw1334ibckigok8u8gl2o2twr053a</sha1>
    </revision>
    <revision>
      <id>109262</id>
      <parentid>109261</parentid>
      <timestamp>2016-11-18T22:03:06Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109262</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8053" sha1="9n4xw2ozvqoylu9mg8bhyfpha00o5kc" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keep with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and the 3 Heroes from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>9n4xw2ozvqoylu9mg8bhyfpha00o5kc</sha1>
    </revision>
    <revision>
      <id>109263</id>
      <parentid>109262</parentid>
      <timestamp>2016-11-18T23:31:50Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109263</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8056" sha1="89884fpz7sj2bdy0xo3200maj51v0gu" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and the 3 Heroes from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
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    <revision>
      <id>109264</id>
      <parentid>109263</parentid>
      <timestamp>2016-11-19T00:38:49Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
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      <text bytes="8232" sha1="dy8o1teyxr00x4dvmtsafxfn96mva8p" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>dy8o1teyxr00x4dvmtsafxfn96mva8p</sha1>
    </revision>
    <revision>
      <id>109265</id>
      <parentid>109264</parentid>
      <timestamp>2016-11-19T00:39:31Z</timestamp>
      <contributor>
        <username>2112LSDreamscape</username>
        <id>24809905</id>
      </contributor>
      <origin>109265</origin>
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      <text bytes="8223" sha1="d6bxgqmvyegwbdce3jfpqf3li7gnwwy" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQIII Hero Class.png|SNES Hero class art.
DQIII Characters.png|The Male Hero along with various possible party members.
b47e54cc157b400bac842176a8912001.jpg|Art of the Male Hero and his party, drawn by Akira Toriyama
907e104288a0c58c186ae9111d89f2bd.jpg|The Male Hero finding the Magic Map with his party
1.jpg|Gameboy Color art of the Male Hero
ladyloto.png|Gameboy Color art of Female Hero (Note the different outfit and sword)
dq3-cover.jpg|The Male Hero on the cover of the NES version
317a901adfade4a4e083b9dae5d1af7e-650-80.jpg|The Male Hero on the cover of the GBC version.
33554-Dragon_Quest_III_-_Soshite_Densetsu_he..._(Japan)-1.jpg|The Male Hero on the cover of the SNES version
NESLoto.png|NES Art of the Male Hero
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DQMBR_Heroes.png|The Male Hero standing with other Dragon Quest Protagonists
s17r.png|The Male Hero holding the Magic Ball in MBRV
dq3sprites.png|The Hero sprites from each version. (From left to right: NES, GBC, SNES)
79056.jpg|Action figure of the Male Hero from MBRV
&lt;/gallery&gt;{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
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    <revision>
      <id>109293</id>
      <parentid>109265</parentid>
      <timestamp>2016-11-19T14:54:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
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      <origin>109293</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7226" sha1="dr3hwmbej87t5916l0dkk6f7bvpllsz" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)|Image = [[File:DQIII_Hero_Class.png|300px]]}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>dr3hwmbej87t5916l0dkk6f7bvpllsz</sha1>
    </revision>
    <revision>
      <id>109294</id>
      <parentid>109293</parentid>
      <timestamp>2016-11-19T14:54:47Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>109294</origin>
      <model>wikitext</model>
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      <text bytes="7183" sha1="k8mt03z7iwjsvbsxgo4t7pv3ao14qoc" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>k8mt03z7iwjsvbsxgo4t7pv3ao14qoc</sha1>
    </revision>
    <revision>
      <id>109295</id>
      <parentid>109294</parentid>
      <timestamp>2016-11-19T14:54:57Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>109295</origin>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female Characters]]
[[Category:Heroes]]</text>
      <sha1>86cami8y1blsvrihyzwxmn57lj8f7ow</sha1>
    </revision>
    <revision>
      <id>110649</id>
      <parentid>109295</parentid>
      <timestamp>2016-12-18T10:04:33Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>110649</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7201" sha1="c87g6010y7ijc7zi04g6qkx20evwfuw" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is diffrent that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>c87g6010y7ijc7zi04g6qkx20evwfuw</sha1>
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    <revision>
      <id>124435</id>
      <parentid>110649</parentid>
      <timestamp>2017-11-29T23:22:55Z</timestamp>
      <contributor>
        <username>Jedi Striker</username>
        <id>11447</id>
      </contributor>
      <origin>124435</origin>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
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    <revision>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III|III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
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    <revision>
      <id>133711</id>
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      <timestamp>2018-06-13T03:30:59Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>suv5h2wne0bbod8gs5njbl4kyty2ln8</sha1>
    </revision>
    <revision>
      <id>155673</id>
      <parentid>144402</parentid>
      <timestamp>2019-06-12T02:23:23Z</timestamp>
      <contributor>
        <username>Lumanator</username>
        <id>14444305</id>
      </contributor>
      <origin>155673</origin>
      <model>wikitext</model>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is slated to appear as an alternate costume for the DLC character, the Hero.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>sfo2x0jltp77y6rvlxvjg5m6jog8o1o</sha1>
    </revision>
    <revision>
      <id>155674</id>
      <parentid>155673</parentid>
      <timestamp>2019-06-12T02:27:22Z</timestamp>
      <contributor>
        <username>Lumanator</username>
        <id>14444305</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>155674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7561" sha1="f27ue2qgmq1g8lttvuz5aucqpd6e8jm" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====''[[Dragon Quest III|III]]''=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is slated to appear as an alternate costume for the DLC character, the Hero.

==Spells==
The Hero learns a mix of Pilgrim and Wizard spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>f27ue2qgmq1g8lttvuz5aucqpd6e8jm</sha1>
    </revision>
    <revision>
      <id>155945</id>
      <parentid>155674</parentid>
      <timestamp>2019-06-13T04:45:50Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155945</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7550" sha1="2x1xupew53flafv7ydvqfml6m57jlmw" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
'''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is slated to appear as an alternate costume for the DLC character, the Hero.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>2x1xupew53flafv7ydvqfml6m57jlmw</sha1>
    </revision>
    <revision>
      <id>155946</id>
      <parentid>155945</parentid>
      <timestamp>2019-06-13T04:52:31Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155946</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7554" sha1="5qmv0k8u3q5eswq4149i0bcfc3j9868" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is slated to appear as an alternate costume for the DLC character, the Hero.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is a alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>4tzuotoael4k6ctzfbif8hpselxxjq2</sha1>
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    <revision>
      <id>160404</id>
      <parentid>160395</parentid>
      <timestamp>2019-08-27T00:11:28Z</timestamp>
      <contributor>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] and the Lord of the Underworld, [[Zoma]] before they could destroy the world. Upon the defeat of both demon lords, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>1xerqewnolu13758z37lwb1n7yza19j</sha1>
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      <id>160828</id>
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      <timestamp>2019-08-31T19:11:23Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>0323a7z4i8nxtjnae8bajsejc1ft1gt</sha1>
    </revision>
    <revision>
      <id>160829</id>
      <parentid>160828</parentid>
      <timestamp>2019-08-31T19:11:38Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>Taking out spoilers so early in the description</comment>
      <origin>160829</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7665" sha1="qki0zeewrlesrt3ogp7gkmmc1oozaqi" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [http://dragonquest.wikia.com/wiki/Patty Patty's] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest) The Hero] and [http://dragonquest.wikia.com/wiki/Hero_(Dragon_Quest_II) The] [http://dragonquest.wikia.com/wiki/Prince_of_Cannock Three] [http://dragonquest.wikia.com/wiki/Princess_of_Moonbrooke Heroes] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>qki0zeewrlesrt3ogp7gkmmc1oozaqi</sha1>
    </revision>
    <revision>
      <id>163618</id>
      <parentid>160829</parentid>
      <timestamp>2019-09-30T23:46:14Z</timestamp>
      <contributor>
        <username>PlNG</username>
        <id>3407035</id>
      </contributor>
      <minor/>
      <comment>Fix externally formatted internal links</comment>
      <origin>163618</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7505" sha1="hugnl9fizjlmlqpssw5hxfcykkgsyi4" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [[Patty|Patty's]] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]</text>
      <sha1>hugnl9fizjlmlqpssw5hxfcykkgsyi4</sha1>
    </revision>
    <revision>
      <id>165002</id>
      <parentid>163618</parentid>
      <timestamp>2019-10-18T19:22:48Z</timestamp>
      <contributor>
        <username>The Great Kaio</username>
        <id>43969339</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>165002</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7576" sha1="mzixfryzo5wsrn0rl2mqsbjislo0vam" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [[Patty|Patty's]] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Fizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>mzixfryzo5wsrn0rl2mqsbjislo0vam</sha1>
    </revision>
    <revision>
      <id>170643</id>
      <parentid>165002</parentid>
      <timestamp>2020-01-02T21:07:40Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Spells */</comment>
      <origin>170643</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7577" sha1="k4wfwmci6ugq61nsmc7pft5at2w97h5" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [[Patty|Patty's]] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>k4wfwmci6ugq61nsmc7pft5at2w97h5</sha1>
    </revision>
    <revision>
      <id>170644</id>
      <parentid>170643</parentid>
      <timestamp>2020-01-02T21:10:58Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Trivia */  +</comment>
      <origin>170644</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7680" sha1="280tr6rw6y4d0n9fhwo649wmvjoz9kp" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The Male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his large spikey upright brown hair, while wearing a silver headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spikey. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [[Patty|Patty's]] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>280tr6rw6y4d0n9fhwo649wmvjoz9kp</sha1>
    </revision>
    <revision>
      <id>170708</id>
      <parentid>170644</parentid>
      <timestamp>2020-01-03T10:13:13Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Appearance */</comment>
      <origin>170708</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7671" sha1="g3rh5mojcn7a83xc2dk49rsd21ifhlb" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
The male Hero has a tall frame with a slender build. He wears a blue tunic over a yellow shirt with matching pants, which come adorned with a brown belt. He wears his sword's scabbard on his back, strapped across his chest. He also has a purple cape around his neck and shoulders. He has brown gloves protecting his hands and brown boots. His most noticeable feature is his spiked upright dark hair, while wearing a gold  headpiece adorned with a green jewel. For equipment, he carries a large one handed golden sword and a silver shield with the emblem of a dragon with two crossing swords.

The Female Hero's appearance is similar to the Male Hero's in terms of design. She wears the same blue tunic with yellow clothes, along with brown gloves, boots and cape. She also uses the same sword and shield as the Male Hero does. Noticeably, she is a head shorter than the Male Hero, with a lighter frame. Her hair is different that his, being shorter and more wild while remaining just as spiky. Unlike her male counterpart, her ears are decorated with small green earings.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero is born in the castle town of [[Aliahan]] to Ortega and an unnamed mother. He or she lives in Aliahan along with his or her mother and grandfather until they are 16. The Game begins on the morning of the hero's 16th birthday, where they are woken by their mother, who informs them that the king has summoned them to the palace. Once there, the king commands them to go on a quest to slay the Archfiend Baramos and save the world from destruction.

They are then instructed to visit [[Patty|Patty's]] Party Planning Place, where they assemble a brave group of warriors of all different kinds of classes. The group once ready then sets off to bring peace and prosperity to the land as well as uncover what became of the Hero's father, Ortega.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, ussually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== ''Super Smash Bros series'' ===
The Hero of Dragon Quest III is an alternate costume for the DLC character, the Hero in Super Smash Bros. Ultimate.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>g3rh5mojcn7a83xc2dk49rsd21ifhlb</sha1>
    </revision>
    <revision>
      <id>170880</id>
      <parentid>170708</parentid>
      <timestamp>2020-01-05T07:03:05Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <origin>170880</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13230" sha1="7sdp0fvuewblt152etimigdrtq3y0ao" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminized, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, The Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most Dragon Quest heroes, is that in the GBC and SNES versions, their personalities are tested by the Ruler Of Everything. They are asked a series of question by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be savior and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honor that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>7sdp0fvuewblt152etimigdrtq3y0ao</sha1>
    </revision>
    <revision>
      <id>170881</id>
      <parentid>170880</parentid>
      <timestamp>2020-01-05T07:35:32Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Personality */</comment>
      <origin>170881</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminized, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be savior and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honor that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>89bsqe6ss577d3b598smd25rq0qabyb</sha1>
    </revision>
    <revision>
      <id>170882</id>
      <parentid>170881</parentid>
      <timestamp>2020-01-05T07:39:35Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Appearance */</comment>
      <origin>170882</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13241" sha1="rfdzvfi9v6unt6lcaxpys0lpn67kk4d" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
====Main Games====
=====[[Dragon Quest III]]=====
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be savior and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honor that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>rfdzvfi9v6unt6lcaxpys0lpn67kk4d</sha1>
    </revision>
    <revision>
      <id>170884</id>
      <parentid>170882</parentid>
      <timestamp>2020-01-05T09:01:17Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Main Games */</comment>
      <origin>170884</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13214" sha1="sgmq7dpp32ar1qlg1ghayiy1o5obrjd" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has lead to a running joke that the female Hero is constantly mistaken for boy. The smartphone version of the game makes refferance to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and an apology for the mixup.
* Interestingly, the Hero starts the game by being woken up by their mother before going on their quest, similarly, this would be the same scenario of [http://chrono.wikia.com/wiki/Crono Chrono], the hero of [http://chrono.wikia.com/wiki/Chrono_Trigger Chrono Trigger],  a game by Squaresoft (who would later merge with Enix (The publishers of the early Dragon Quest games) to make Square Enix) whose artstyle was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>sgmq7dpp32ar1qlg1ghayiy1o5obrjd</sha1>
    </revision>
    <revision>
      <id>170885</id>
      <parentid>170884</parentid>
      <timestamp>2020-01-05T09:23:11Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Trivia */ nixed wordy grammar; fixed inter-wiki links</comment>
      <origin>170885</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13189" sha1="4rd2big55yop1j93n385ka5c22ejbwx" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the sexy personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>4rd2big55yop1j93n385ka5c22ejbwx</sha1>
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    <revision>
      <id>171057</id>
      <parentid>170885</parentid>
      <timestamp>2020-01-07T22:55:34Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Personality */ iOS calls it Vamp</comment>
      <origin>171057</origin>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList|entry|spell=[[Recall]]|level=1}}
{{CharacterSpellList|entry|spell=[[Frizz|Blaze]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof|Expel]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom|Return]]|level=7}}
{{CharacterSpellList|entry|spell=[[Remember]]|level=8}}
{{CharacterSpellList|entry|spell=[[Sizz|Fireball]]|level=10}}
{{CharacterSpellList|entry|spell=[[Ironize]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac|Outside]]|level=14}}
{{CharacterSpellList|entry|spell=[[Forget]]|level=15}}
{{CharacterSpellList|entry|spell=[[Snooze|Sleep]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle|StopSpell]]|level=18}}
{{CharacterSpellList|entry|spell=[[Protection|Repel]]|level=19}}
{{CharacterSpellList|entry|spell=[[Recollect]]|level=20}}
{{CharacterSpellList|entry|spell=[[Sizzle|Firebane]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Miheal|Healmore]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal|Healall]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing|Vivify]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal|HealUsAll]]|level=38}}
{{CharacterSpellList|entry|spell=[[Thordain]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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      <timestamp>2020-01-18T22:02:00Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>172028</origin>
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      <format>text/x-wiki</format>
      <text bytes="13020" sha1="iitiov37nqueh4bwpncotylahvmllx5" xml:space="preserve">{{Missing Image}}
{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC/SNES}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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        <id>7802415</id>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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        <username>Nemesislivezx</username>
        <id>7802415</id>
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      <origin>173963</origin>
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{{Character
|Name = Hero/Heroine
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|75px]]
|Japanese name = 主人公
|Romaji = Shujinkō
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still reffers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']],a 1995 game by Squaresoft (who would later merge with Enix (publishers of the early ''Dragon Quest'' games) to become Square Enix) and whose art was also drawn by Akira Toriyama.

==Gallery==
===Hero===
====NES====
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

====SNES====
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
&lt;/gallery&gt;

====Dragon Quest Monster Battle Road Victory====
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''MBRV''.
DQMBRV - Hero - III standing.jpg|Hero in ''MBRV''.
DragonQuestIIIRender.png|Render from Super Smash Bros. Ultimate
&lt;/gallery&gt;

===Heroine===
&lt;gallery&gt;
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>4gedluyp2jvetmcmgwtfgh4v8f6arks</sha1>
    </revision>
    <revision>
      <id>181785</id>
      <parentid>173963</parentid>
      <timestamp>2020-04-05T20:23:43Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>181785</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13684" sha1="5x2he6fy7xd9pmo800h1gr3lslas2sp" xml:space="preserve">{{Character
|Name = Hero/Heroine
|Image=FC_Erdrick.png
|caption1=Famicom art
|Game = Dragon Quest III
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]][[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]][[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]], [[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|Japanese name = 主人公
|Romaji = Shujinko
|Gender = Male
|Title = Erdrick
|Class = Hero
|Race = Human
|Age = 16
|Family = [[Ortega]] (father)&lt;br /&gt;Unnamed mother&lt;br /&gt;Grandfather (Ortega's father)}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;
===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>5x2he6fy7xd9pmo800h1gr3lslas2sp</sha1>
    </revision>
    <revision>
      <id>182005</id>
      <parentid>181785</parentid>
      <timestamp>2020-04-07T17:50:20Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>182005</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13799" sha1="jq3l4u2onkqgmkkp9moecwnz66fopwj" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=FC_Erdrick.png
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;
===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
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    </revision>
    <revision>
      <id>182007</id>
      <parentid>182005</parentid>
      <timestamp>2020-04-07T18:00:57Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <comment>Revised</comment>
      <origin>182007</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13832" sha1="h42eu6fmgsqorgnv1ucujgf929qdp2h" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=FC_Erdrick.png
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;
===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>h42eu6fmgsqorgnv1ucujgf929qdp2h</sha1>
    </revision>
    <revision>
      <id>190589</id>
      <parentid>182007</parentid>
      <timestamp>2020-07-25T14:11:19Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>190589</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13850" sha1="hrs4lg8sk3s09r7ay41d84avs58lnko" xml:space="preserve">{{merge|Erdrick}}
{{Infobox character
|title=Hero/Heroine
|image=FC_Erdrick.png
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;
===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>hrs4lg8sk3s09r7ay41d84avs58lnko</sha1>
    </revision>
    <revision>
      <id>190591</id>
      <parentid>190589</parentid>
      <timestamp>2020-07-25T14:40:08Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <comment>Undo revision 190589 by [[Special:Contributions/RingoRoadagain|RingoRoadagain]] ([[User talk:RingoRoadagain|talk]])</comment>
      <origin>190591</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13832" sha1="h42eu6fmgsqorgnv1ucujgf929qdp2h" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=FC_Erdrick.png
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;
===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;
{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>h42eu6fmgsqorgnv1ucujgf929qdp2h</sha1>
    </revision>
    <revision>
      <id>190594</id>
      <parentid>190591</parentid>
      <timestamp>2020-07-25T15:18:06Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>190594</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14633" sha1="2gj5cldseyaawvgnlrquvxxl1wgz74s" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=FC_Erdrick.png
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', he was named "Arel" (アレル).
*According to the official guidebook (公式ガイドブック) and Masahiro Sakurai for Smash Bros, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it became the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''.
*According to the official guidebook (公式ガイドブック), the name of the female version is Irin (アイリン).
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>2gj5cldseyaawvgnlrquvxxl1wgz74s</sha1>
    </revision>
    <revision>
      <id>190696</id>
      <parentid>190594</parentid>
      <timestamp>2020-07-27T03:41:50Z</timestamp>
      <contributor>
        <username>NDS123</username>
        <id>37550393</id>
      </contributor>
      <comment>Tell me if this isn't okay.</comment>
      <origin>190696</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15000" sha1="6ub81n85lmw5m4yneomrt99z4qzx6kr" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', he was named "Arel" (アレル).
*According to the official guidebook (公式ガイドブック) and Masahiro Sakurai for Smash Bros, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it became the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''.
*According to the official guidebook (公式ガイドブック), the name of the female version is Irin (アイリン).
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>6ub81n85lmw5m4yneomrt99z4qzx6kr</sha1>
    </revision>
    <revision>
      <id>190854</id>
      <parentid>190696</parentid>
      <timestamp>2020-07-28T21:28:21Z</timestamp>
      <contributor>
        <username>NDS123</username>
        <id>37550393</id>
      </contributor>
      <minor/>
      <comment>NDS123 moved page [[Hero/Heroine (Dragon Quest III)]] to [[Erdrick (Dragon Quest III)]]: Just cuz.</comment>
      <origin>190854</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15000" sha1="6ub81n85lmw5m4yneomrt99z4qzx6kr" xml:space="preserve">{{Infobox character
|title=Hero/Heroine
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', he was named "Arel" (アレル).
*According to the official guidebook (公式ガイドブック) and Masahiro Sakurai for Smash Bros, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it became the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''.
*According to the official guidebook (公式ガイドブック), the name of the female version is Irin (アイリン).
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>6ub81n85lmw5m4yneomrt99z4qzx6kr</sha1>
    </revision>
    <revision>
      <id>190858</id>
      <parentid>190854</parentid>
      <timestamp>2020-07-28T21:28:42Z</timestamp>
      <contributor>
        <username>NDS123</username>
        <id>37550393</id>
      </contributor>
      <minor/>
      <origin>190858</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14995" sha1="slhxemyrhxelxwzajn5btp0vvyfp9mv" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "[[Erdrick]]".

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*According to ''[[Dragon Quest III CD Theater]]'' and ''[[Emblem of Roto]]'', he was named "Arel" (アレル).
*According to the official guidebook (公式ガイドブック) and Masahiro Sakurai for Smash Bros, his name is Arusu (アルス),&lt;ref&gt;[https://www.youtube.com/watch?v=BluK_VBPIic Masahiro Sakurai in-depth look] for ''[[Super Smash Bros. Ultimate]]'' (JP)&lt;/ref&gt;&lt;ref&gt;[https://www.youtube.com/watch?v=ciLEX04BVFM Super Smash Bros. Ultimate – Mr. Sakurai Presents "Hero"] (EN)&lt;/ref&gt; although it became the name of [[Arus|his descendant]] in ''[[Emblem of Roto]]''.
*According to the official guidebook (公式ガイドブック), the name of the female version is Irin (アイリン).
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>slhxemyrhxelxwzajn5btp0vvyfp9mv</sha1>
    </revision>
    <revision>
      <id>190869</id>
      <parentid>190858</parentid>
      <timestamp>2020-07-28T21:51:54Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <comment>put the name controversy eg (Arusu in smash) in the intro, for clarity</comment>
      <origin>190869</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14867" sha1="nhn0z2f72di1mm22emoz7h57jfv696j" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdirck}}
{{for|the Arus character of ''Emblem of Roto'' character|Arus}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>nhn0z2f72di1mm22emoz7h57jfv696j</sha1>
    </revision>
    <revision>
      <id>190870</id>
      <parentid>190869</parentid>
      <timestamp>2020-07-28T21:52:31Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>190870</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14857" sha1="p112c2mt0jps243go2vsh6zw3n67qfl" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Grandfather (Ortega's father)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>p112c2mt0jps243go2vsh6zw3n67qfl</sha1>
    </revision>
    <revision>
      <id>190874</id>
      <parentid>190870</parentid>
      <timestamp>2020-07-28T22:04:39Z</timestamp>
      <contributor>
        <username>NDS123</username>
        <id>37550393</id>
      </contributor>
      <minor/>
      <origin>190874</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14866" sha1="fufbspyrdhovqfbuwv1tliqfwbyj6bj" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=[[Ortega]] (father)&lt;br&gt;Unnamed mother&lt;br&gt;Ortega's father (paternal grandfather)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>fufbspyrdhovqfbuwv1tliqfwbyj6bj</sha1>
    </revision>
    <revision>
      <id>190879</id>
      <parentid>190874</parentid>
      <timestamp>2020-07-28T22:16:11Z</timestamp>
      <contributor>
        <username>NDS123</username>
        <id>37550393</id>
      </contributor>
      <origin>190879</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15103" sha1="rzoebie0lrprc704656pnba6s1lwlu0" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male
|class=Hero
|race=Human
|age=16
|family=Ortega's father (paternal grandfather)&lt;br&gt;
[[Ortega]] (father)&lt;br&gt;
Unnamed mother&lt;br&gt;
[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;
[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;
[[Prince of Midenhall]] (descendant)&lt;br/&gt;
[[Prince of Cannock]] (descendant)&lt;br/&gt;
[[Princess of Moonbrooke]] (descendant)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>rzoebie0lrprc704656pnba6s1lwlu0</sha1>
    </revision>
    <revision>
      <id>192147</id>
      <parentid>190879</parentid>
      <timestamp>2020-08-12T08:24:03Z</timestamp>
      <contributor>
        <username>Fkyolo</username>
        <id>46594392</id>
      </contributor>
      <comment>more info about hero's gender</comment>
      <origin>192147</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15197" sha1="ivwld5llsx668a2ttrw4wv0fdrh6g5s" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male(original), Male/Female(remakes)
|class=Hero
|race=Human
|age=16
|family=Ortega's father (paternal grandfather)&lt;br&gt;
[[Ortega]] (father)&lt;br&gt;
Unnamed mother&lt;br&gt;
[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;
[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;
[[Prince of Midenhall]] (descendant)&lt;br/&gt;
[[Prince of Cannock]] (descendant)&lt;br/&gt;
[[Princess of Moonbrooke]] (descendant)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]</text>
      <sha1>ivwld5llsx668a2ttrw4wv0fdrh6g5s</sha1>
    </revision>
    <revision>
      <id>192232</id>
      <parentid>192147</parentid>
      <timestamp>2020-08-12T22:18:41Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>192232</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15245" sha1="cb5mo6y0aojzg76m7f4c14180v53t1n" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite=NES: [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;SFC: [[file:Dragon Warrior III SNES Male Hero sprite.png|SFC, male]][[file:Dragon Warrior III SNES Female Hero sprite.png|SFC, female]]&lt;br&gt;GBC: [[file:Dragon Warrior III GBC Male Hero sprite.png|GBC, male]][[file:Dragon Warrior III GBC Female Hero sprite.png|GBC, female]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male(original), Male/Female(remakes)
|class=Hero
|race=Human
|age=16
|family=Ortega's father (paternal grandfather)&lt;br&gt;
[[Ortega]] (father)&lt;br&gt;
Unnamed mother&lt;br&gt;
[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;
[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;
[[Prince of Midenhall]] (descendant)&lt;br/&gt;
[[Prince of Cannock]] (descendant)&lt;br/&gt;
[[Princess of Moonbrooke]] (descendant)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>cb5mo6y0aojzg76m7f4c14180v53t1n</sha1>
    </revision>
    <revision>
      <id>194701</id>
      <parentid>192232</parentid>
      <timestamp>2020-08-29T08:12:42Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194701</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15245" sha1="gj0v8exfx355b6pp5nof02rcey2oos4" xml:space="preserve">{{Infobox character
|title=Erdrick
|image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|caption=Famicom art
|origin='''[[Dragon Quest III]]'''
|sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|japanese=主人公
|romaji=Shujinko
|former=
|fan-translated=
|appellation=Erdrick, Loto, Roto
|gender=Male(original), Male/Female(remakes)
|class=Hero
|race=Human
|age=16
|family=Ortega's father (paternal grandfather)&lt;br&gt;
[[Ortega]] (father)&lt;br&gt;
Unnamed mother&lt;br&gt;
[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;
[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;
[[Prince of Midenhall]] (descendant)&lt;br/&gt;
[[Prince of Cannock]] (descendant)&lt;br/&gt;
[[Princess of Moonbrooke]] (descendant)
|actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;small&gt;([[Dragon Quest III CD Theater|audio]], [[Super Smash Bros. Ultimate|smash]])&lt;/small&gt;
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>gj0v8exfx355b6pp5nof02rcey2oos4</sha1>
    </revision>
    <revision>
      <id>194715</id>
      <parentid>194701</parentid>
      <timestamp>2020-08-29T08:34:11Z</timestamp>
      <contributor>
        <username>Legorulez49</username>
        <id>5176144</id>
      </contributor>
      <minor/>
      <origin>194715</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15150" sha1="gjx7f63ek7xzocc8jb7i00dav1fsnv3" xml:space="preserve">{{Character
|Name
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] &lt;br /&gt; ''Dragon Quest III CD Theater'' &lt;br /&gt; ''[[Super Smash Bros. Ultimate]]''}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>gjx7f63ek7xzocc8jb7i00dav1fsnv3</sha1>
    </revision>
    <revision>
      <id>197530</id>
      <parentid>194715</parentid>
      <timestamp>2020-10-03T12:16:19Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>197530</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15167" sha1="4yppck9ujh1vigrnks1qfx7c67efol1" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>4yppck9ujh1vigrnks1qfx7c67efol1</sha1>
    </revision>
    <revision>
      <id>199594</id>
      <parentid>197530</parentid>
      <timestamp>2020-10-27T20:13:35Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <minor/>
      <comment>Frostare moved page [[Erdrick (Dragon Quest III)]] to [[Hero/Heroine (Dragon Quest III)]] over redirect: Please keep the established format</comment>
      <origin>197530</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15167" sha1="4yppck9ujh1vigrnks1qfx7c67efol1" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>4yppck9ujh1vigrnks1qfx7c67efol1</sha1>
    </revision>
    <revision>
      <id>199598</id>
      <parentid>199594</parentid>
      <timestamp>2020-10-27T20:14:19Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>199598</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15084" sha1="nohychprismvhchobwlovu6pyyqbgyh" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>nohychprismvhchobwlovu6pyyqbgyh</sha1>
    </revision>
    <revision>
      <id>199601</id>
      <parentid>199598</parentid>
      <timestamp>2020-10-27T20:31:45Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>199601</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15087" sha1="rpsxrwxesjynvfdh84suvqpkp05fsya" xml:space="preserve">


{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}

{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
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    <revision>
      <id>199602</id>
      <parentid>199601</parentid>
      <timestamp>2020-10-27T20:32:17Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Frostare|Frostare]] ([[User talk:Frostare|talk]]) to last revision by [[User:RingoRoadagain|RingoRoadagain]]</comment>
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      <text bytes="15167" sha1="4yppck9ujh1vigrnks1qfx7c67efol1" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]</text>
      <sha1>4yppck9ujh1vigrnks1qfx7c67efol1</sha1>
    </revision>
    <revision>
      <id>200259</id>
      <parentid>199602</parentid>
      <timestamp>2020-11-01T20:40:48Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>200259</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15211" sha1="syt63i7xblmd9bqemgbxert1hb9u0wj" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== [[Dragon Quest XI]] ===
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== [[Super Smash Bros. Ultimate]] ===
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
      <sha1>syt63i7xblmd9bqemgbxert1hb9u0wj</sha1>
    </revision>
    <revision>
      <id>200260</id>
      <parentid>200259</parentid>
      <timestamp>2020-11-01T20:43:12Z</timestamp>
      <contributor>
        <username>Soulstyce</username>
        <id>32453993</id>
      </contributor>
      <comment>/* Other appearances */</comment>
      <origin>200260</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15371" sha1="m9uexzmqtv44845x7clsa8ss5r362y7" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI]] ====
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
      <sha1>m9uexzmqtv44845x7clsa8ss5r362y7</sha1>
    </revision>
    <revision>
      <id>200701</id>
      <parentid>200260</parentid>
      <timestamp>2020-11-08T09:19:09Z</timestamp>
      <contributor>
        <username>Thatguyfromuae</username>
        <id>1722488</id>
      </contributor>
      <comment>/* Trivia */</comment>
      <origin>200701</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15375" sha1="rjdi48cvj3l4egmw9uwtxkesami4b12" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''".

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying Queen of Dragons in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI]] ====
In this game’s true ending after Serenica is shown to reunite with Erdwin, the beginning of ''Dragon Quest III'' is shown, with III's Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the Luminary before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are the [[Hero (Dragon Quest)|Scion of Erdrick]], the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the heart of Alefgard.

Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] from [[Emblem of Roto]] are also descendants of him.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to the Hero have Erdrick in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is need to reach Charlock Castle. The tablet is found in a a small cave that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In Dragon Quest Heroes, it is possible to unlock outfits for Aurora and Luceus that are similar to the Hero/Heroine's outfit.
* The Hero has many descendants, including [[Hero (Dragon Quest)|The Hero]] and [[Hero (Dragon Quest II)|The]] [[Prince of Cannock|Three]] [[Princess of Moonbrooke|Heroes]] from Dragon Quest II.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
      <sha1>rjdi48cvj3l4egmw9uwtxkesami4b12</sha1>
    </revision>
    <revision>
      <id>200772</id>
      <parentid>200701</parentid>
      <timestamp>2020-11-09T17:50:00Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>200772</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18336" sha1="cy0qu3ixtde8dax3flkidrdn29qrcry" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess he nontheless inherited the spirit of the legendary hero, leading Rubiss to chose him to rebuld the world, even going as far as to reanimate him after his unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of his remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton=true&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton=true&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <text bytes="18348" sha1="1oj3aoryj6gjr79vtbzp92hgdaoouah" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アレル) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <text bytes="18348" sha1="i6jk41b5rr0t9wgtbt8gxn5ihnh82ti" xml:space="preserve">{{Character
|Name=
|Image=&lt;tabber&gt;
NES= [[File:FC_Erdrick.png]]
|-|
SNES (Male)=[[File:Erdrick.png|Hero ''Dragon Quest III'']]
|-|
SNES (Female)=[[File:Female_Erdrick.png|Heroine ''Dragon Quest III'']]
|-|
DQMBRV= [[File:DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory'']]
|-|
SSBU=[[File:DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate'']]
&lt;/tabber&gt;
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
===NES===
&lt;gallery hideaddbutton=true&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <text bytes="18275" sha1="443un594qtbba9sldlp1ql0cxoveaih" xml:space="preserve">{{Character
|Name=
|Image=Hero DQIII Male Artwork.png
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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    <revision>
      <id>205232</id>
      <parentid>204540</parentid>
      <timestamp>2021-01-12T19:57:07Z</timestamp>
      <contributor>
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        <id>32453993</id>
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      <text bytes="18279" sha1="1oz55ss8ahctiwo07ic8x785caih8ih" xml:space="preserve">{{Character
|Name=Hero
|Image=Hero DQIII Male Artwork.png
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <id>205264</id>
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      <timestamp>2021-01-13T09:47:33Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>205264</origin>
      <model>wikitext</model>
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      <text bytes="18270" sha1="owo9o69w2era6nbbl784hpspp50mzvh" xml:space="preserve">{{Character
|Name=Hero
|Image=Hero DQIII Male Artwork.png
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <text bytes="18271" sha1="6ta42gon4h9ecjkov1311pbjid8yafi" xml:space="preserve">{{Character
|Name=Hero
|Image=Hero DQIII Male Artwork.png
|Origin='''Dragon Quest III'''
|Sprite= [[File:Dq3hero-sprite-NES.gif|NES]] &lt;br /&gt; [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] &lt;br /&gt; [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese=主人公
|Romaji=Shujinko
|Former=
|Fan-translated=
|Appellation= Erdrick, Loto, Roto
|Gender = Player's Choice
|Class=Hero
|Race=Human
|Age=16
|Family =Ortega's father (paternal grandfather) &lt;br /&gt; [[Ortega]] (father) † &lt;br /&gt;Unnamed mother &lt;br /&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant) &lt;br /&gt; [[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant) &lt;br /&gt; [[Prince of Cannock]] (descendant) &lt;br /&gt; [[Princess of Moonbrooke]] (descendant)
|Actor= Hikaru Midorikawa (''Dragon Quest III CD Theater'') &lt;br /&gt; [[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')
}}
{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==

===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

== Other appearances ==

=== Main Games ===

==== [[Dragon Quest XI|''Dragon Quest XI'']] ====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

=== Other Games ===
==== [[Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

=== Third-Party Games ===
==== [[Super Smash Bros. Ultimate]] ====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

== Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography ==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
* In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
* Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;/gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <id>216522</id>
      <parentid>205266</parentid>
      <timestamp>2021-07-13T17:29:27Z</timestamp>
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      <text bytes="18282" sha1="k4ou2cn5ck1viwjdc1ftxeb5uzv0xys" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}

{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;/gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]</text>
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      <timestamp>2022-07-10T14:12:28Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <comment>Adding categories</comment>
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      <text bytes="18324" sha1="rto51ggen4tvyai0hztr5t1ojexzmsr" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}

{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
&lt;gallery&gt;
FC_Erdrick.png
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
DQMBRV - Hero - III.png|Hero's artwork for ''Dragon Quest: Monster Battle Road Victory''
DragonQuestIIIRender.png|Render from ''Super Smash Bros. Ultimate''
&lt;/gallery&gt;

===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]</text>
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      <timestamp>2022-11-21T17:56:39Z</timestamp>
      <contributor>
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        <id>47986012</id>
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      <text bytes="18043" sha1="rz2cej6bpe39p80hboasp3e7w3vj5uv" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the Arus character of ''Emblem of Roto''|Arus}}
{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]</text>
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    </revision>
    <revision>
      <id>269220</id>
      <parentid>260352</parentid>
      <timestamp>2023-02-16T04:51:08Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>269220</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18043" sha1="og43irnhj6wkbq1w4z63pc12e9whngh" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus}}
{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]</text>
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    </revision>
    <revision>
      <id>271225</id>
      <parentid>269220</parentid>
      <timestamp>2023-03-11T22:01:56Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>271225</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18098" sha1="ohpyiklcsh3n7cy78hk494dua2fz701" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus}}
{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
      <sha1>ohpyiklcsh3n7cy78hk494dua2fz701</sha1>
    </revision>
    <revision>
      <id>271477</id>
      <parentid>271225</parentid>
      <timestamp>2023-03-12T05:27:52Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>271477</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18137" sha1="itkqgcova99jn97np73nkop0fvbutkv" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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    <revision>
      <id>271784</id>
      <parentid>271477</parentid>
      <timestamp>2023-03-12T19:22:05Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18183" sha1="srb5wcwo746pv5wehsedhkx5y39jkp4" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Image = Hero DQIII Male Artwork.png
|Origin = [[Dragon Quest III|III]]
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Japanese = 主人公
|Romaji = Shujinko
|Former =
|Fan-translated =
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Actor = 
Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery hideaddbutton="true"&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery hideaddbutton="true"&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery hideaddbutton="true"&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Dragon Quest III party members]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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    <revision>
      <id>285607</id>
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      <timestamp>2023-07-05T17:52:52Z</timestamp>
      <contributor>
        <username>Brix9000</username>
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      <text bytes="18132" sha1="oj6w2rqm3shkre7r7lcntuetf4k4v5f" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (Male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <text bytes="18132" sha1="jt33supg97n338oqbda7zi9bfi15fps" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <comment>/* Trivia */</comment>
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      <text bytes="18131" sha1="lqmwy15hl47xnvf3ox3p4sghpq4x53y" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all are the [[Hero (Dragon Quest)|Scion of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insures that the name of Erdrick never leaves the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <text bytes="18170" sha1="8urc7u0z5qqp9ag0323rikhttskq662" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = Hikaru Midorikawa (''Dragon Quest III CD Theater'')&lt;br&gt;[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'')}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <text bytes="18269" sha1="ftgwto465zg942qbthq79vttm7e2p5u" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]''
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]''}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <text bytes="18285" sha1="3gbisg5uf96ya7d8r3xojej746efk63" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <text bytes="18867" sha1="awawks94fhy42tf5cz8aqdzdys369sv" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
eage==
The Hero's bloodline is that of po|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

== Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

== Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
* The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
* Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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    <revision>
      <id>299022</id>
      <parentid>299021</parentid>
      <timestamp>2023-11-22T02:44:00Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
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      <text bytes="19060" sha1="iav6gfewzko1kfub4ldo5nhfzraeus8" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]</text>
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      <id>299562</id>
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      <timestamp>2023-11-30T19:44:37Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <comment>Adding categories</comment>
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      <text bytes="19108" sha1="mq64i0b6sdv0j3eqzevvic6ctr3c04l" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = Hero DQIII Male Artwork.png
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]</text>
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      <text bytes="19178" sha1="6uslouphbh1vyvnpkahlkluxs4lgde9" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]</text>
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      <text bytes="19211" sha1="96e7287vex1x3jt83wcdmr3vxlssdgd" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]</text>
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    </revision>
    <revision>
      <id>306503</id>
      <parentid>303614</parentid>
      <timestamp>2024-03-08T10:46:45Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>306503</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19284" sha1="e85n754tqlh0bg4d0aa3obux7pzgvez" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]</text>
      <sha1>e85n754tqlh0bg4d0aa3obux7pzgvez</sha1>
    </revision>
    <revision>
      <id>319477</id>
      <parentid>306503</parentid>
      <timestamp>2024-05-31T22:34:17Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>319477</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19326" sha1="c8ovce3bwgbkh4xtpf5dyxohskq33n7" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games ===

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===

====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

==== [[Dragon Quest Rivals|Dragon Quest Rivals Aces]] ====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
==== [[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage ==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
&lt;/gallery&gt;

==Trivia ==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <text bytes="19404" sha1="6cuwzbdjkv6vierg0o9b4qqu83rou2j" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
      <id>320411</id>
      <parentid>320005</parentid>
      <timestamp>2024-06-14T01:03:24Z</timestamp>
      <contributor>
        <ip>50.82.221.32</ip>
      </contributor>
      <comment>/* Spells */</comment>
      <origin>320411</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19468" sha1="4hnsulmslceuc88imxs4t14ht6cy70s" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**Hikaru Midorikawa&lt;br&gt;''Dragon Quest III CD Theater''
**[[w:c:dubbing:Nobuyuki Hiyama|Nobuyuki Hiyama]]&lt;br&gt;''[[Super Smash Bros. Ultimate]]''&lt;br&gt;''[[Dragon Quest Rivals]]'' (Male)
**[[Yūko Minaguchi]]&lt;br&gt;''[[Dragon Quest Rivals]]'' (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>322150</id>
      <parentid>320411</parentid>
      <timestamp>2024-07-13T23:42:28Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>322150</origin>
      <model>wikitext</model>
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      <text bytes="19644" sha1="ttlukqizpxubv45a3l7w2xkkczj0n21" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Origin = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III 2D-HD Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III 2D-HD Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III 2D-HD Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III 2D-HD Remake'') (Female)|Japanese name=主人公}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

== Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''
DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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        <id>47986012</id>
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      <text bytes="19656" sha1="ei80zpojrevtcde2d1vxbyv5velfvfz" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III 2D-HD Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III 2D-HD Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III 2D-HD Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III 2D-HD Remake'') (Female)}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
DQT - Hero Erdrick.png|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>ei80zpojrevtcde2d1vxbyv5velfvfz</sha1>
    </revision>
    <revision>
      <id>337494</id>
      <parentid>327803</parentid>
      <timestamp>2025-01-05T11:35:06Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>337494</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19656" sha1="47gniuexs5styfzgxd552protq9efsf" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
Hero DQIII Male Artwork.png
DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
DQT - Hero Erdrick.png|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>47gniuexs5styfzgxd552protq9efsf</sha1>
    </revision>
    <revision>
      <id>344321</id>
      <parentid>337494</parentid>
      <timestamp>2025-04-01T20:48:33Z</timestamp>
      <contributor>
        <username>Norhrd0987</username>
        <id>49290029</id>
      </contributor>
      <comment>/* Others */</comment>
      <origin>344321</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19747" sha1="fhug33mm8syut8wik0byy870fc0yts7" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in original NES version, either male/female in remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and will take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about them in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names  are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル).

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp
File:Hero f 01-ff4m4u8Vy.webp
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>fhug33mm8syut8wik0byy870fc0yts7</sha1>
    </revision>
    <revision>
      <id>350257</id>
      <parentid>344321</parentid>
      <timestamp>2025-06-02T08:30:21Z</timestamp>
      <contributor>
        <username>PeachyCatPrincess</username>
        <id>53090762</id>
      </contributor>
      <comment>I added the hero and heroine’s official names in the HD-2D remake and fixed some of the grammar at the beginning.</comment>
      <origin>350257</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19860" sha1="jixml0x7vwjm5ms9av5uh4akg58qi25" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp
File:Hero f 01-ff4m4u8Vy.webp
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
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      <timestamp>2025-06-07T22:00:24Z</timestamp>
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      <text bytes="19946" sha1="n6cwhlom4roxagcl8d0u36er4vzeh19" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp
File:Hero f 01-ff4m4u8Vy.webp
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>351724</id>
      <parentid>351586</parentid>
      <timestamp>2025-06-09T15:56:16Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
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      <origin>351724</origin>
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      <text bytes="20008" sha1="9t6iz5su8rzu8el6nv9ausead5qkxs2" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
DQT - Erdrick.jpg|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <id>353023</id>
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      <timestamp>2025-06-16T14:23:58Z</timestamp>
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      <text bytes="19448" sha1="06lu8e9i0n5qrogw5r98binmk0hufke" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
DQT - Erdrick.jpg|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}</text>
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      <text bytes="20008" sha1="9t6iz5su8rzu8el6nv9ausead5qkxs2" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
DQT - Erdrick.jpg|Tact artwork.
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>9t6iz5su8rzu8el6nv9ausead5qkxs2</sha1>
    </revision>
    <revision>
      <id>356822</id>
      <parentid>353024</parentid>
      <timestamp>2025-07-17T01:15:35Z</timestamp>
      <contributor>
        <username>Night LL 26</username>
        <id>53884290</id>
      </contributor>
      <origin>356822</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20063" sha1="kam3b0f7f8fbwyz2uzrfd40a8y3msps" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Cave]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <id>362091</id>
      <parentid>356822</parentid>
      <timestamp>2025-09-03T16:30:58Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <minor/>
      <comment>Updating page links (automatic)</comment>
      <origin>362091</origin>
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      <text bytes="20065" sha1="p623u06267wlhcnudfsby4q8bncr8t2" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquisced the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and insuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>363320</id>
      <parentid>362091</parentid>
      <timestamp>2025-09-13T22:14:28Z</timestamp>
      <contributor>
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      <text bytes="20072" sha1="r6v0gi74vrle8yv09fuvykt9co67fzd" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], and the [[Princess of Moonbrooke]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
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      <timestamp>2025-09-14T14:13:46Z</timestamp>
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      <text bytes="20101" sha1="napmqsxu1kvrug9m6g63bnkeqslyqlr" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)| Hero (DQ2)]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <id>365088</id>
      <parentid>363423</parentid>
      <timestamp>2025-09-21T17:20:09Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
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      <origin>365088</origin>
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      <text bytes="20109" sha1="4z2zbabyeqbouirxd7ig1zpqm4p851z" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <timestamp>2025-10-15T14:40:03Z</timestamp>
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      <text bytes="20156" sha1="bi1spom62b9jj2u2d1klxiqg9c6se1m" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
      <id>370283</id>
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      <timestamp>2025-10-15T16:38:40Z</timestamp>
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        <username>EmicalFire055</username>
        <id>43608206</id>
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      <text bytes="20187" sha1="atkxolm5me8f4uy56t9dw85az48lk4r" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
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      <text bytes="20235" sha1="rw4j5cdjqyofd6ob3reuu52znhxx5da" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>370304</id>
      <parentid>370303</parentid>
      <timestamp>2025-10-15T20:28:54Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370304</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20283" sha1="dz2cdfmq668gp9yl77wv8qs7io5orju" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>370312</id>
      <parentid>370304</parentid>
      <timestamp>2025-10-15T21:38:47Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
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      <origin>370312</origin>
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      <text bytes="20337" sha1="naxk1czwa6uff1si6puepc7iuwtlt96" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <text bytes="20357" sha1="q5glu3q1cinxb943pj9vc8zl63sgawg" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
      <id>370472</id>
      <parentid>370314</parentid>
      <timestamp>2025-10-17T16:25:01Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
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      <text bytes="20377" sha1="07ckhgjz6p4v067vt4phh4ky1mtlc5x" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>370580</id>
      <parentid>370472</parentid>
      <timestamp>2025-10-18T14:36:31Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370580</origin>
      <model>wikitext</model>
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      <text bytes="20397" sha1="oi0efvyhen40j5md556g0yvykqpgvye" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    <revision>
      <id>370696</id>
      <parentid>370580</parentid>
      <timestamp>2025-10-19T15:35:37Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370696</origin>
      <model>wikitext</model>
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      <text bytes="20417" sha1="16up7xvxqnhimae23ssm2zp0duvh5el" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD2-D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD2-D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor fighting prowess they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuld the world, even going as far as to reanimate them after their unfortunate early passing. Aganist her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end thanks also to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <text bytes="20509" sha1="1d69w4wo0u79mpx3xqi1trsxfrf0pj1" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] Builder (Dragon Quest Builders) (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD-2D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD-2D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male/female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
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      <timestamp>2025-10-31T14:33:04Z</timestamp>
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        <id>53090762</id>
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      <text bytes="20480" sha1="sdkn06cv86306jasliu2q5fpo7l2cf8" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD-2D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD-2D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.

===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>sdkn06cv86306jasliu2q5fpo7l2cf8</sha1>
    </revision>
    <revision>
      <id>386761</id>
      <parentid>372446</parentid>
      <timestamp>2026-01-12T13:27:58Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Main Games */</comment>
      <origin>386761</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20929" sha1="q0j78gxeovoxk46ie69ei3x8g4462b9" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD-2D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD-2D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>q0j78gxeovoxk46ie69ei3x8g4462b9</sha1>
    </revision>
    <revision>
      <id>387204</id>
      <parentid>386761</parentid>
      <timestamp>2026-01-13T06:50:19Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Dragon Quest I HD-2D Remake */</comment>
      <origin>387204</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21121" sha1="fug7zkwp3f7nfhj1jwf8fevcst62jkk" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD-2D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD-2D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>fug7zkwp3f7nfhj1jwf8fevcst62jkk</sha1>
    </revision>
    <revision>
      <id>387698</id>
      <parentid>387204</parentid>
      <timestamp>2026-01-16T02:46:48Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Interlanguage links.</comment>
      <origin>387698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21210" sha1="ij6enss6ssce79uorzsrcurwp23bi3k" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:Dragon Warrior III GBC Female Hero sprite.png|GBC (Female)]] [[File:Hero IIIHD2-D.png|HD-2D(Male)]]&lt;br&gt;[[File:Heroine IIIHD2-D.png|HD-2D(Female)]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and  take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <text bytes="21106" sha1="jsumcg23dts2hinlmwflxn6yc337tzp" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero DQIII Artwork Original.png|Hero 
Hero DQIII Female Artwork.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
      <id>388140</id>
      <parentid>388021</parentid>
      <timestamp>2026-01-25T17:29:30Z</timestamp>
      <contributor>
        <username>Norhrd0987</username>
        <id>49290029</id>
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      <origin>388140</origin>
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      <text bytes="21094" sha1="s6tubmr2nj6nmyqorhovukqjsz8o7go" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero male III HD-2D.png|Hero 
Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:Hero m 01-LpqDDkRsKK.webp|HD-2D Artwork.
File:Hero f 01-ff4m4u8Vy.webp|HD-2D Artwork.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
Hero's mother III carddass.jpg|Sleeping in bed
ErJjysNXcAIOMM8.jpg|With Party
F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
F zIduZX0AAx0Xv.jpg
Gd4fPZ3a8AAdUOc.jpg
GsA1iwsXAAEBI0p.jpg
GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>s6tubmr2nj6nmyqorhovukqjsz8o7go</sha1>
    </revision>
    <revision>
      <id>388143</id>
      <parentid>388140</parentid>
      <timestamp>2026-01-25T18:00:56Z</timestamp>
      <contributor>
        <username>Norhrd0987</username>
        <id>49290029</id>
      </contributor>
      <comment>/* Others */</comment>
      <origin>388143</origin>
      <model>wikitext</model>
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      <text bytes="21048" sha1="irshdpzeem56p0vrvee38imguuiypp7" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero male III HD-2D.png|Hero 
Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]]&lt;br&gt;[[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]]&lt;br&gt;[[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>irshdpzeem56p0vrvee38imguuiypp7</sha1>
    </revision>
    <revision>
      <id>388180</id>
      <parentid>388143</parentid>
      <timestamp>2026-01-26T00:35:11Z</timestamp>
      <contributor>
        <username>Norhrd0987</username>
        <id>49290029</id>
      </contributor>
      <origin>388180</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21042" sha1="6igno09jlsp8lvviktv3abok7wcwxa0" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero male III HD-2D.png|Hero 
Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>6igno09jlsp8lvviktv3abok7wcwxa0</sha1>
    </revision>
    <revision>
      <id>388493</id>
      <parentid>388180</parentid>
      <timestamp>2026-01-27T23:34:09Z</timestamp>
      <contributor>
        <username>KKRF04</username>
        <id>59404412</id>
      </contributor>
      <comment>/* Dragon Quest I HD-2D Remake */</comment>
      <origin>388493</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21172" sha1="ekfqnh304814vhkmfp2os8csr790uyt" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
Hero male III HD-2D.png|Hero 
Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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    </revision>
    <revision>
      <id>388495</id>
      <parentid>388493</parentid>
      <timestamp>2026-01-27T23:39:13Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
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      <text bytes="21182" sha1="ftkuv5inf91fspbdnj3hhjnrrsbdjnq" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
FC_Erdrick.png
FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
Erdrick.png|Hero ''Dragon Quest III''
Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>ftkuv5inf91fspbdnj3hhjnrrsbdjnq</sha1>
    </revision>
    <revision>
      <id>388496</id>
      <parentid>388495</parentid>
      <timestamp>2026-01-27T23:39:32Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>388496</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21202" sha1="ev2cs9yfm690m90sxug7zb78fd6jqnr" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
File:FC_Erdrick.png
File:FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
File:Erdrick.png|Hero ''Dragon Quest III''
File:Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>ev2cs9yfm690m90sxug7zb78fd6jqnr</sha1>
    </revision>
    <revision>
      <id>390116</id>
      <parentid>388496</parentid>
      <timestamp>2026-02-03T22:48:22Z</timestamp>
      <contributor>
        <username>KekkoMaria</username>
        <id>49903713</id>
      </contributor>
      <comment>Yuji Horii interview mention of Roto's possible return in trivia.</comment>
      <origin>390116</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21457" sha1="3h49l5lt6ef5bvtwofkmdv0hvhpfb6k" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
File:FC_Erdrick.png
File:FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
File:Erdrick.png|Hero ''Dragon Quest III''
File:Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
*[[Yuji Horii]] said that "It would have been fine to think that the hero Roto returned back to his mother's place with his companions. That's why he ended up going missing at the end."&lt;ref&gt;http://kanoh.cocolog-nifty.com/blog/2012/04/post-1a7b.html&lt;/ref&gt;

{{DQIII}}

[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <text bytes="21474" sha1="j7yu5fsbyoxna0twfu46qjs0e615wli" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
File:FC_Erdrick.png
File:FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
File:Erdrick.png|Hero ''Dragon Quest III''
File:Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
*[[Yuji Horii]] said that "It would have been fine to think that the hero Roto returned back to his mother's place with his companions. That's why he ended up going missing at the end."&lt;ref&gt;http://kanoh.cocolog-nifty.com/blog/2012/04/post-1a7b.html&lt;/ref&gt;

{{DQIII}}

== References ==
[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
      <sha1>j7yu5fsbyoxna0twfu46qjs0e615wli</sha1>
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    <revision>
      <id>390230</id>
      <parentid>390118</parentid>
      <timestamp>2026-02-04T05:23:09Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>/* Trivia */</comment>
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      <text bytes="21475" sha1="nmz14afd2m5x1fbiiokg32esaexd4ru" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]

====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
File:FC_Erdrick.png
File:FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
File:Erdrick.png|Hero ''Dragon Quest III''
File:Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
*[[Yuji Horii]] said that "It would have been fine to think that the hero, Roto returned back to his mother's place with his companions. That's why he ended up going missing at the end."&lt;ref&gt;http://kanoh.cocolog-nifty.com/blog/2012/04/post-1a7b.html&lt;/ref&gt;

{{DQIII}}

== References ==
[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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      <timestamp>2026-02-15T02:36:55Z</timestamp>
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      <text bytes="21473" sha1="11n72q1u74a01is2ux6zfaecrdwqdcw" xml:space="preserve">{{for|the title|Erdrick}}
{{for|the main character of ''Emblem of Roto''|Arus (Emblem of Roto)}}
{{Character
|Name = Hero
|Japanese name = 主人公
|Romaji = Shujinko
|Appellation = Erdrick, Loto, Roto
|Gender = Player's Choice
|Class = Hero
|Race = [[Human]]
|Age = 16
|Family = Ortega's father (paternal grandfather)&lt;br&gt;[[Ortega]] (father)†&lt;br&gt;Unnamed mother&lt;br&gt;[[Hero (Dragon Quest)| Hero (DQ1)]] (descendant)&lt;br&gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&lt;br&gt;[[Prince of Cannock]] (descendant)&lt;br&gt;[[Princess of Cannock]] (descendant)&lt;br&gt;[[Princess of Moonbrooke]] (descendant)&lt;br&gt;[[Builder (Dragon Quest Builders)]] (descendant)
|Image = &lt;gallery&gt;
File:Hero male III HD-2D.png|Hero 
File:Hero female III HD-2D.png|Heroine 
&lt;/gallery&gt;
|Sprite = [[File:Dq3hero-sprite-NES.gif|NES]] [[File:Dragon Warrior III SNES Male Hero sprite.png|SFC (Male)]] [[File:Dragon Warrior III SNES Female Hero sprite.png|SFC (Female)]] [[File:Dragon Warrior III GBC Male Hero sprite.png|GBC (Male)]] [[File:HD-2D Remake Heroes lll.jpeg|HD-2D Remake]]
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Hikaru Midorikawa]] (''Dragon Quest III CD Theater'')
**[[Nobuyuki Hiyama]] (''[[Super Smash Bros. Ultimate]]'', ''[[Dragon Quest Rivals]]'', &amp; ''Dragon Quest III HD-2D Remake'') (Male)
**[[Yūko Minaguchi]] (''Dragon Quest Rivals'' &amp; ''Dragon Quest III HD-2D Remake'') (Female)
*English
**[[Toby Laurence]] (''Dragon Quest III HD-2D Remake'') (Male)
**[[Jenna Sharpe]] (''Dragon Quest III HD-2D Remake'') (Female)}}
The '''Hero/Heroine''' (male in the original NES version, and either male or female in the remakes) of ''[[Dragon Quest III]]'' is the son/daughter of [[Ortega]] who is sent to destroy the Archfiend [[Baramos]] before he can destroy the world. Unexpectedly, they will find their quest expanding beyond their wildest expectations and take on unexpected challenges before reuniting with their father. Upon their journey's end, the Hero/Heroine is given the title "'''[[Erdrick]]'''", and as such they are often referred to when spoken about in other titles.

The Hero's name is up to the player, a ''Dragon Quest'' staple, but the official guidebook (公式ガイドブック) names are '''Arusu''' (アルス) for the male and '''Irin''' (アイリン) for the female. In the ''[[Dragon Quest III CD Theater]]'' audio and ''[[Emblem of Roto (manga)|Emblem of Roto]]'' manga, his name is '''Arel''' (アレル). And in the ''[[HD-2D remake]]'', the hero’s official name is '''Arus''' and the heroine’s is '''Aileen'''.

==Appearance==
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.

The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick's shield]]. There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

==Personality==
Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.

What makes them different from most ''Dragon Quest'' heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.

==Biography==
===[[Dragon Quest III]]===
The Hero was raised by their mother and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Some time later, word of Ortega's supposed death reaches the kingdom and the Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father, and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.

The king of Aliahan has discreetly sent word of the Hero's journey to the monarchs of every major nation--this is why the kings and queens warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such asmending the wounds between the Faeries and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a [[Orochi|sinister serpent]]. Six legendary orbs are gathered by the Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with the Hero is irrefutable proof of their destiny as the savior of the world. Additionally, the Hero encounters the dying [[Dragon Queen|Queen of Dragons]] in her [[Castle of the Dragon Queen|remote mountain castle]]. Before she succumbs to her age, she gives the Hero the [[Sphere of Light]] and reassures them that their destiny is one of great courage and hardship for the benefit of the entire world.

After defeating Baramos, the Hero returns victorious to Aliahan, only to be confronted by a new nemesis, [[Zoma]], the true master of the Archfiend Baramos. Taking up a new quest to defeat the true evil, the Hero travels through the [[Great Pit of Giaga]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, the Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Charlock Castle|Zoma's castle]]. Against all odds, the Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of a volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.

Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in the Hero's arms.

Reaching the lowest level of the castle, the Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the [[Soul of Baramos|fiend's very soul]] on their way to Zoma's throne. The devil mocks the would-be saviour and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash the Hero emerges victorious, and Zoma begins to fade away--warning them that even though he may perish, there will always be [[Dragonlord|another evil]] to take [[Hargon|his place]].

The castle begins to collapse due to the force of the battle, and the Hero emerges from the [[Talontear Tunnel]] north of [[Tantegel]]. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive the Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honour that the land has, and the stratum gap between the world above and Alefgard closes before the Hero can return. Unable to rejoin friends and family above, the Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil, while also leaving behind powerful equipment and tools so that their future descendants may use them to protect the world.

==Spells==
The Hero learns a mix of Priest and Mage spells, often learning them much later than either class, but they also learn some unique spells. The Hero's MP growth is rather weak and they won't be able to cast many spells in the beginning of the game they won't be able to do much, usually just reserved for attacking and only using magic when other party members are out of MP.

&lt;nowiki&gt;*&lt;/nowiki&gt;Also learns Bang in the Nes/Famicom version*{{CharacterSpellList|header|title=Dragon Quest III|subtitle=Remake}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Frizz]]|level=2}}
{{CharacterSpellList|entry|spell=[[Heal]]|level=4}}
{{CharacterSpellList|entry|spell=[[Poof]]|level=6}}
{{CharacterSpellList|entry|spell=[[Zoom]]|level=8}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizz]]|level=10}}
{{CharacterSpellList|entry|spell=[[Kaclang]]|level=12}}
{{CharacterSpellList|entry|spell=[[Evac]]|level=14}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Snooze]]|level=16}}
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=18}}
{{CharacterSpellList|entry|spell=[[Holy Protection]]|level=19}}
{{CharacterSpellList||spell=|level=}}
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=23}}
{{CharacterSpellList|entry|spell=[[Zap]]|level=26}}
{{CharacterSpellList|entry|spell=[[Midheal]]|level=29}}
{{CharacterSpellList|entry|spell=[[Boom]]|level=31}}
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=33}}
{{CharacterSpellList|entry|spell=[[Zing]]|level=35}}
{{CharacterSpellList|entry|spell=[[Omniheal]]|level=38}}
{{CharacterSpellList|entry|spell=[[Kazap]]|level=41}}
{{CharacterSpellList|footer}}

==Other appearances==
===Main Games===
====[[Dragon Quest|Dragon Quest I HD-2D Remake]]====
[[File:ArusgriefatOrtegagrave.jpg|thumb|Hero grief at his father grave, in [[Dream-Whisperer]] narration in ''I HD-2D Remake''.]]While mentioned in original NES version, Hero is mentioned by both [[Over-Seer]] and [[Dream-Whisperer]] more often, on [[Hero (Dragon Quest)|his descendant]] aid on [[Zalen]] to seek location that have deep connection on him and [[Galen|Zalen's ancestor]], it is reveal he have regret on not able to tell his mother that he is still alive, despite showing a cheerful face toward the faeries.If the Hero answer "No" to Rubiss on will the future people assist her cause to end the darkness, she also expressed regret on not able to return the Hero back to his home after Zoma's defeat.

====[[Dragon Quest XI]]====
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of ''Dragon Quest III'' is shown, with the Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Hero (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child. Whether this book is an historical account, making the world of [[Erdrea]] the very distant past of the Hero's own world, or a work of fiction is unknown.

The Definitive edition and 3DS verisons expand upon this, as the Luminary and his party are able to visit various locations of the Hero's world, including their house, thanks to the [[Echo Chamber]] of [[Tickington]], a village outside the normal boundaries of space and time.


===Other Games===
====Dragon Quest: Monster Battle Road Series====
Reappearing from the first ''[[Dragon Quest: Monster Battle Road|Battle Road]]'' onwards, he is summoned via the Kazap and the Sphere of Light cards, but can also be fought in the Alltrades Abbey Challenge Battle from ''[[Dragon Quest: Monster Battle Road II|Battle Road II Legend]]'' onwards, allowing the player to change into the [[Hero (Vocation)|Hero]] vocation when defeated, in addition to using him as a fightable character.
{| class="fandom-table"
!Skill/Spell
!Description
|-
|Erdrick's Sword Technique
|Attacks one enemy twice with the [[Sword of Kings]] and most likely lands a critical hit.
|-
|[[Zap Break]]
|Fires a ball of light that paralyzes all enemies and damages them.
|}

====[[Dragon Quest Rivals|Dragon Quest Rivals Aces]]====
Appears as a card as part of the 2nd card series.

===Third-Party Games===
====[[Super Smash Bros. Ultimate]]====
The Hero of Dragon Quest III appears as a costume for the Hero, along with the Heroes of [[Hero (Dragon Quest XI)|XI]], [[Hero/Heroine (Dragon Quest IV)|IV]], and [[Hero (Dragon Quest VIII)|VIII]]. While playing as the Hero in Classic Mode, he appears as the opponent of Stage 6, set on the third version of the Castle Seige stage.

==Lineage==
The Hero's bloodline is that of powerful men and women blessed by the goddess Rubiss who are destined to save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable of them all is the [[Hero (Dragon Quest)|descendant of Erdrick]], who saved Alefgard from the threat of the [[Dragonlord]] and founded the kingdoms of [[Midenhall]], [[Cannock]] and [[Moonbrooke]], and the heirs of said kingdoms, the [[Prince of Midenhall]], the [[Prince of Cannock]], the [[Princess of Moonbrooke]], and the [[Princess of Cannock]], who united as the [[Scions of Erdrick]] and vanquished the foul High Priest [[Hargon]]. Their own adventures would shape the course of history for the betterment of the world, and ensuring that the name of Erdrick would never leave the hearts of Alefgard and Torland.

Additionally in the alternate reality of [[Dragon Quest Builders|''Dragon Quest Builders'']], the [[Hero (Dragon Quest Builders)|Builder]] is said to be a very distant descendant of them, but despite lacking their ancestor’s fighting prowess, they nontheless inherited the spirit of the legendary hero, leading Rubiss to chose them to rebuild the world, even going so far as to reanimate them after their unfortunate early passing. Against her expectations the Builder would defy her prohibition to fight the Dragonlord, but in the end, also thanks to her assistance, Rubiss was proven wrong and the Builder was successful in defeating the tyrant, albeit at the cost of much of their remaining lifespan. Tragically, the descendant of Erdrick who was expected to slay the Dragonlord and had done as such in the main timeline, in this reality has fallen from grace, foolishly accepting the Dragonlord abominable offer, condemning the world to suffer for a century only to be reduced to a cackling lunatic cloistered away in a small fortress, for then fleeing once beaten, never to be seen again.

The lineage of Erdrick is once again presented, albeit in a much more subdued way in ''[[Dragon Quest Builders 2]]'', an alternate reality of the events taking place after the conclusion of ''Dragon Quest II''. The spirit of Hargon, who survived inside an illusory world, was planning to attack and destroy the real world, but the main reason behind said machination was specifically to spite the Scions of Erdrick who previously defeated him. Also the King of Moonbrooke, despite being only an illusory copy of the original ruler, still possessed the superior magical talent of Erdrick's bloodline and as such he was instrumental in assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in the creation of a magic superweapon, the Kazapple Cannon. Not only the original weapon was crucial in saving the people of the illusory Moonbrooke, but it's design was later copied and used to permanently extinguish the evil part of [[Malroth]]'s soul.

In the manga series [[Emblem of Roto (manga)|Emblem of Roto]], Prince [[Arus (Emblem of Roto)|Arus]], Prince [[Jagan]] and [[Asteea]] are also descendants of them.

==Items Iconography==
As the Hero's legacy has grown in the distant time between the events of ''Dragon Quest III'' and the events of ''Dragon Quest'' and ''Dragon Quest II'', several items and powerful pieces of equipment that once belonged to the Hero are now addressed with their title "Erdrick" in their names. 

Beyond the gear the Hero took into battle, they also left behind a tablet with a message written left for their descendant in ''Dragon Quest''. It gives instructions on what items are needed to create the [[Rainbow Drop]], which is needed to safely reach the Dragonlord's Castle. The tablet is found in a a small cave, what was previously the Nail Mark, that would be named [[Erdrick's Hollow]] after their passing.

==Gallery==
===NES===
&lt;gallery&gt;
File:FC_Erdrick.png
File:FC_Erdrick2.png
&lt;/gallery&gt;

===SNES===
&lt;gallery&gt;
File:Erdrick.png|Hero ''Dragon Quest III''
File:Female_Erdrick.png|Heroine ''Dragon Quest III''
&lt;/gallery&gt;

===Others===
&lt;gallery&gt;
File:DQMBRV - Hero - III.png|Hero's artwork for ''[[Dragon Quest: Monster Battle Road Victory]]''.
File:DQMBRV - Hero - III standing.jpg|Hero in ''Dragon Quest: Monster Battle Road Victory''.
File:Hero DQIII Male Artwork.png
File:DragonQuestIIIRender.png|Render from ''[[Super Smash Bros. Ultimate]]''.
File:DQW - Hero DQIII.png|The Hero during the DQIII ReWALK event in [[Dragon Quest Walk]].
File:DQT - Hero Erdrick.png|Tact artwork.
File:DQT - Erdrick.jpg|Tact artwork.
File:DQT - Erdrick (female).png|Tact art (female)
File:Hero's mother III carddass.jpg|Sleeping in bed
File:ErJjysNXcAIOMM8.jpg|With Party
File:F uahXFWkAAg0Bw.jpg|III Artwork of leaving home
File:F 4SB5-WcAIakL1.jpg|III Artwork of meeting king
File:GAEdvBrWAAAA2NB.jpg|III Artwork of fighting a monster
File:F zIduZX0AAx0Xv.jpg
File:Gd4fPZ3a8AAdUOc.jpg
File:GsA1iwsXAAEBI0p.jpg
File:GcXVp3LWcAA5ZfN.jpg
&lt;/gallery&gt;

==Trivia==
*He shares his voice actor with [[Derolin]] in the 1996 ''Adventure of Dai'' anime.
*The hero is not able to change classes like other characters in the game. In the original NES version of the game, the Hero/Heroine must always be in the party. In the remakes, this requirement is removed after defeating Zoma.
*In [[Dragon Quest Heroes|''Dragon Quest Heroes'']], it is possible to unlock outfits for [[Aurora]] and [[Luceus]] that are similar to the Hero/Heroine's outfit.
*Despite being able to choose between a male or female hero, the game often still refers to the Hero as "he", even if the player has chosen the female one. This has led to a running joke that the female Hero is constantly mistaken for a boy. The remake versions of the game make reference to this when the female Hero talks to the King of Aliahan, as well as to several others throughout the story; they react with shock and often an apology for the mixup.
*Interestingly, the Hero starts the game by being woken by their mother before going on their quest, a scenario that would repeat when [[w:c:chrono:Crono|Crono]] is woken by his mother in [[w:c:chrono:Chrono Trigger|''Chrono Trigger'']], a 1995 game by [[w:c:finalfantasy:Square Co., Ltd.|Square]] (who would later merge with [[Enix]] (publishers of the early ''Dragon Quest'' games) to become [[Square Enix]]) and whose art was also drawn by [[Akira Toriyama]].
*[[Yuji Horii]] said that "It would have been fine to think that the hero, Roto returned back to his mother's place with his companions. That's why he ended up going missing at the end."&lt;ref&gt;http://kanoh.cocolog-nifty.com/blog/2012/04/post-1a7b.html&lt;/ref&gt;

{{DQIII}}

== References ==
[[es:Héroe/Heroína (Dragon Quest III)]]
[[ja:主人公 (ドラゴンクエストIII)]]
[[Category:Female characters]]
[[Category:Heroes]]
[[Category:Male characters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III party members]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest: The Adventure of Dai - Xross Blade characters]]
[[Category:Dragon Quest Treasures adventurer statues]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Walk characters]]</text>
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[[es:Categoría:Personajes]]
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[[ja:カテゴリ:キャラクター]]
[[Category:Dragon Quest franchise]]</text>
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      <text bytes="168" sha1="nvgh2tzxre5yvyt2ggox67l32d2yqlq" xml:space="preserve">This category contains pages about people who helped develop [[wikipedia:Video games|video games]] in [[Dragon Quest|the ''Dragon Quest'' series]].
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      <text bytes="183" sha1="bmg96dxyxrz6wci7nqkc9o729eun8i3" xml:space="preserve">This category contains pages about people who helped develop [[wikipedia:Video games|video games]] in [[Dragon Quest|the ''Dragon Quest'' series]].
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[[Category:Dragon Quest franchise]]</text>
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    <title>Saro</title>
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'''Saro''' (Psaro in the DS port) or '''Pizarro''' is the central villain of ''[[Dragon Quest IV]]''.

Saro hates and is in turn reviled by [[human]]s, but revered by [[demon]]s and the inhabitants of [[Rosalee Hill]]. When [[Rosalee]], his lover, was attached by humans for the ruby tears she sheds as an elf, he protected her by concealing her in a small fortress he built far away from human settlements. The town of Rosalee Hill grew up around it as others looking for shelter from humans relocated there. Saro paid frequent visits to Rosalee Hill in order to see Rosalee; he told her of his plans to destroy humanity to free the world for demons, and continued on with righteousness in spite of her pleas to stop and try for coexistence.

Towards the end of the game, [[Radimvice]] has Rosalee murdered, causing Saro to go insane. He loses what little inhibition Rosalee had given him and uses the [[Secret of Evolution]] to transform into a monster form called Necrosaro and become King of Hell, destroying his personality as an unavoidable side-effect. The only thing he remembers is his desire to destroy humanity, and he descends to the Castle of Death to prepare, surrounding himself with a powerful magic shield. However, before he can unleash his worst, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] confronts and defeats him, saving the world.

==Remake==

The remake contains an additional sixth chapter, in which the Secret of Evolution is undone by Rosalee's tears and Psaro becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. He can furthermore equip cursed equipment without penalty and without having his stats zeroed.

{{DQIV}}
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'''Saro''' (Psaro in the DS port) or '''Pizarro''' is the central villain of ''[[Dragon Quest IV]]''.

Saro hates and is in turn reviled by [[human]]s, but revered by [[demon]]s and the inhabitants of [[Rosalee Hill]]. When [[Rosalee]], his lover, was attached by humans for the ruby tears she sheds as an elf, he protected her by concealing her in a small fortress he built far away from human settlements. The town of Rosalee Hill grew up around it as others looking for shelter from humans relocated there. Saro paid frequent visits to Rosalee Hill in order to see Rosalee; he told her of his plans to destroy humanity to free the world for demons, and continued on with righteousness in spite of her pleas to stop and try for coexistence.

Towards the end of the game, [[Radimvice]] has Rosalee murdered, causing Saro to go insane. He loses what little inhibition Rosalee had given him and uses the [[Secret of Evolution]] to transform into a monster form called Necrosaro and become King of Hell, destroying his personality as an unavoidable side-effect. The only thing he remembers is his desire to destroy humanity, and he descends to the Castle of Death to prepare, surrounding himself with a powerful magic shield. However, before he can unleash his worst, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] confronts and defeats him, saving the world.

==Boss Battle==

Necrosaro is fought at the very end of the original game. He is notably one of the very first, if not the first, transforming final bosses in video game history, setting a longstanding trend. This battle is a test of endurance more than anything, as Necrosaro's only tricks are ones used by other bosses earlier on, so the player should already be familiar with the methods of dealing with them.

==Remake==

The remake contains an additional sixth chapter, in which the Secret of Evolution is undone by Rosalee's tears and Psaro becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. He can furthermore equip cursed equipment without penalty and without having his stats zeroed.

{{DQIV}}
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[[Category:Villains]]
[[Category:Dragon Quest IV characters]]</text>
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|Game=''Dragon Quest IV''
|Image=[[Image:saro.jpg]]
|Sprite=
|Japanese name=ピザロ
|Roumaji=Pizaro
|Title=King of Hell
|Class=King of Hell
|Race=Demon
|Age=Ageless
|}}

'''Saro''' (Psaro in the DS port) or '''Pizarro''' is the central villain of ''[[Dragon Quest IV]]''.

Saro hates and is in turn reviled by [[human]]s, but revered by [[demon]]s and the inhabitants of [[Rosaville]]. When [[Rosa]], his lover, was attacked by humans for the ruby tears she sheds as an elf, he protected her by concealing her in a small fortress he built far away from human settlements. The town of Rosalee Hill grew up around it as others looking for shelter from humans relocated there. Saro paid frequent visits to Rosalee Hill in order to see Rosalee; he told her of his plans to destroy humanity to free the world for demons, and continued on with righteousness in spite of her pleas to stop and try for coexistence.

Towards the end of the game, [[Radimvice]] has Rosalee murdered, causing Saro to go insane. He loses what little inhibition Rosalee had given him and uses the [[Secret of Evolution]] to transform into a monster form called Necrosaro and become King of Hell, destroying his personality as an unavoidable side-effect. The only thing he remembers is his desire to destroy humanity, and he descends to the Castle of Death to prepare, surrounding himself with a powerful magic shield. However, before he can unleash his worst, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] confronts and defeats him, saving the world.

==Boss Battle==

Necrosaro is fought at the very end of the original game. He is notably one of the very first, if not the first, transforming final bosses in video game history, setting a longstanding trend. This battle is a test of endurance more than anything, as Necrosaro's only tricks are ones used by other bosses earlier on, so the player should already be familiar with the methods of dealing with them.

==Remake==

The remake contains an additional sixth chapter, in which the Secret of Evolution is undone by Rosalee's tears and Psaro becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. He can furthermore equip cursed equipment without penalty and without having his stats zeroed.

{{DQIV}}
[[Category:Characters]]
[[Category:Villains]]
[[Category:Dragon Quest IV characters]]</text>
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|Image=[[Image:saro.jpg]]
|Sprite=
|Japanese name=ピザロ
|Roumaji=Pizaro
|Title=King of Hell
|Class=King of Hell
|Race=Demon
|Age=Ageless
|}}

'''Saro''' (Psaro in the DS port) or '''Pizarro''' is the central villain of ''[[Dragon Quest IV]]''.

Saro hates and is in turn reviled by [[human]]s, but revered by [[demon]]s and the inhabitants of [[Rosaville]]. When [[Rosa]], his lover, was attacked by humans for the ruby tears she sheds as an elf, he protected her by concealing her in a small fortress he built far away from human settlements. The town of Rosalee Hill grew up around it as others looking for shelter from humans relocated there. Saro paid frequent visits to Rosalee Hill in order to see Rosalee; he told her of his plans to destroy humanity to free the world for demons, and continued on with righteousness in spite of her pleas to stop and try for coexistence.

Towards the end of the game, [[Radimvice]] has Rosalee murdered, causing Saro to go insane. He loses what little inhibition Rosalee had given him and uses the [[Secret of Evolution]] to transform into a monster form called Necrosaro and become King of Hell, destroying his personality as an unavoidable side-effect. The only thing he remembers is his desire to destroy humanity, and he descends to the Castle of Death to prepare, surrounding himself with a powerful magic shield. However, before he can unleash his worst, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] confronts and defeats him, saving the world.

==Boss Battle==

Necrosaro is fought at the very end of the original game. He is notably one of the very first, if not the first, transforming final bosses in video game history, setting a longstanding trend. This battle is a test of endurance more than anything, as Necrosaro's only tricks are ones used by other bosses earlier on, so the player should already be familiar with the methods of dealing with them.

==Remake==

The remake contains an additional sixth chapter, in which the Secret of Evolution is undone by Rosalee's tears and Psaro becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. He can furthermore equip cursed equipment without penalty and without having his stats zeroed.

==Trivia==

*There is two Psaros in the remakes, the other one is a naked gender-confused man.
{{DQIV}}
[[Category:Characters]]
[[Category:Villains]]
[[Category:Dragon Quest IV characters]]</text>
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      <text bytes="2620" sha1="s8konjo48pra57mqujdjmzc5vwo0p5g" xml:space="preserve">{{Character
|Name=Saro
|Game=''Dragon Quest IV''
|Image=[[Image:saro.jpg]]
|Sprite=
|Japanese name=ピザロ
|Roumaji=Pizaro
|Title=King of Hell
|Class=King of Hell
|Race=Demon
|Age=Ageless
|}}

'''Saro''' (Psaro in the DS port) or '''Pizarro''' is the central villain of ''[[Dragon Quest IV]]''.

Saro hates and is in turn reviled by [[human]]s, but revered by [[demon]]s and the inhabitants of [[Rosaville]]. When [[Rosa]], his lover, was attacked by humans for the ruby tears she sheds as an elf, he protected her by concealing her in a small fortress he built far away from human settlements. The town of Rosalee Hill grew up around it as others looking for shelter from humans relocated there. Saro paid frequent visits to Rosalee Hill in order to see Rosalee; he told her of his plans to destroy humanity to free the world for demons, and continued on with righteousness in spite of her pleas to stop and try for coexistence.

Towards the end of the game, [[Radimvice]] has Rosalee murdered, causing Saro to go insane. He loses what little inhibition Rosalee had given him and uses the [[Secret of Evolution]] to transform into a monster form called Necrosaro and become King of Hell, destroying his personality as an unavoidable side-effect. The only thing he remembers is his desire to destroy humanity, and he descends to the Castle of Death to prepare, surrounding himself with a powerful magic shield. However, before he can unleash his worst, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] confronts and defeats him, saving the world.

==Boss Battle==

Necrosaro is fought at the very end of the original game. He is notably one of the very first, if not the first, transforming final bosses in video game history, setting a longstanding trend. This battle is a test of endurance more than anything, as Necrosaro's only tricks are ones used by other bosses earlier on, so the player should already be familiar with the methods of dealing with them.

==Remake==

The remake contains an additional sixth chapter, in which the Secret of Evolution is undone by Rosalee's tears and Psaro becomes a companion of the protagonist (a full PC whose actions in battle can be controlled). His initial state is of course quite powerful; all his stats are high, and he knows powerful spells such as [[JIGOSPARK]] and [[MADANTE]]. He can furthermore equip cursed equipment without penalty and without having his stats zeroed.

==Trivia==
*There are two Psaros in the remake; the other one is a gender-confused naked man.
{{DQIV}}
[[Category:Characters]]
[[Category:Villains]]
[[Category:Dragon Quest IV characters]]</text>
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      <comment>Redirected page to [[Psaro]]</comment>
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      <text bytes="105" sha1="nny8gebtwz4p6evfnb8c2duenb2qrhh" xml:space="preserve">#REDIRECT [[Psaro]]
[[Category:Characters]]
[[Category:Villains]]
[[Category:Dragon Quest IV characters]]</text>
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      <text bytes="19" sha1="otaojz851cum299azwg6gwalga8ijb6" xml:space="preserve">#REDIRECT [[Psaro]]</text>
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  <page>
    <title>Overture</title>
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      <comment>New page: The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Mai...</comment>
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      <text bytes="361" sha1="qqnfckk5iaiq2pmfjhcwqiwgzc1d6kk" xml:space="preserve">The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Main Theme of Dragon Quest'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.

[[Category:Music]]</text>
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      <text bytes="353" sha1="1byrdnou8p95kyqnyfb83edd80rop4r" xml:space="preserve">The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Dragon Quest March'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.

[[Category:Music]]</text>
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      <text bytes="361" sha1="mqr83skpx3idq1zmsngbr20h60l9xzr" xml:space="preserve">The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Dragon Quest March'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.

{{DQI}}
[[Category:Music]]</text>
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      <text bytes="352" sha1="dngfbh87ekbvs1hy0q9dveexloig1y4" xml:space="preserve">The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Dragon Quest March'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.
[[Category:Music]]</text>
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      <text bytes="490" sha1="3tknergnf53orf1zpf8e0m8u93qj3rc" xml:space="preserve">The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Dragon Quest March'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.

==Trivia==
*Part of the Overture can be heard during "The Time of Decisive Battle," the final battle theme from ''[[Dragon Quest IX]]''.
[[Category:Music]]</text>
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The '''Overture''' is a recurring theme by [[Koichi Sugiyama]] in the ''[[Dragon Quest]]'' series.  It is often played in the opening titles of each game and is known by many as the '''Dragon Quest March'''.  Today, it is as recognizable as the [http://finalfantasy.wikia.com/wiki/Prologue Prologue] from the [[Final Fantasy]] games.

==Trivia==
*Part of the Overture can be heard during "The Time of Decisive Battle," the final battle theme from ''[[Dragon Quest IX]]''.
[[Category:Music]]</text>
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'''Overture''' may refer to:
*The [[Overture (Dragon Quest VIII)|version]] in ''[[Dragon Quest VIII|VIII]]''
*The [[Overture (Dragon Quest IX)|version]] in ''[[Dragon Quest IX|IX]]''
*The [[Overture (Dragon Quest X)|version]] in ''[[Dragon Quest X|X]]''</text>
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'''Overture''' may refer to:
*The [[Overture (Dragon Quest II)|version]] in ''[[Dragon Quest II|II]]''
*The [[Overture (Dragon Quest IV)|version]] in ''[[Dragon Quest IV|IV]]''
*The [[Overture (Dragon Quest V)|version]] in ''[[Dragon Quest V|V]]''
*The [[Overture (Dragon Quest VI)|version]] in ''[[Dragon Quest VI|VI]]''
*The [[Overture (Dragon Quest VII)|version]] in ''[[Dragon Quest VII|VII]]''
*The [[Overture (Dragon Quest VIII)|version]] in ''[[Dragon Quest VIII|VIII]]''
*The [[Overture (Dragon Quest IX)|version]] in ''[[Dragon Quest IX|IX]]''
*The [[Overture (Dragon Quest X)|version]] in ''[[Dragon Quest X|X]]''</text>
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'''Overture''' may refer to:
*The [[Overture (Dragon Quest II)|version]] for ''[[Dragon Quest II|II]]''
*The [[Overture (Dragon Quest IV)|version]] for ''[[Dragon Quest IV|IV]]''
*The [[Overture (Dragon Quest V)|version]] for ''[[Dragon Quest V|V]]''
*The [[Overture (Dragon Quest VI)|version]] for ''[[Dragon Quest VI|VI]]''
*The [[Overture (Dragon Quest VII)|version]] for ''[[Dragon Quest VII|VII]]''
*The [[Overture (Dragon Quest VIII)|version]] for ''[[Dragon Quest VIII|VIII]]''
*The [[Overture (Dragon Quest IX)|version]] for ''[[Dragon Quest IX|IX]]''
*The [[Overture (Dragon Quest X)|version]] for ''[[Dragon Quest X|X]]''</text>
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'''Overture''' may refer to:
*The [[Overture (Dragon Quest II)|version]] for ''[[Dragon Quest II|II]]''
*The [[Overture (Dragon Quest IV)|version]] for ''[[Dragon Quest IV|IV]]''
*The [[Overture (Dragon Quest V)|version]] for ''[[Dragon Quest V|V]]''
*The [[Overture (Dragon Quest VI)|version]] for ''[[Dragon Quest VI|VI]]''
*The [[Overture (Dragon Quest VII)|version]] for ''[[Dragon Quest VII|VII]]''
*The [[Overture (Dragon Quest VIII)|version]] for ''[[Dragon Quest VIII|VIII]]''
*The [[Overture (Dragon Quest IX)|version]] for ''[[Dragon Quest IX|IX]]''
*The [[Overture (Dragon Quest X)|version]] for ''[[Dragon Quest X|X]]''
*The [[Overture (Dragon Quest XI|version]] for ''[[Dragon Quest XI|XI]]''</text>
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'''Overture''' may refer to:
*The [[Overture (Dragon Quest II)|version]] for ''[[Dragon Quest II|II]]''
*The [[Overture (Dragon Quest IV)|version]] for ''[[Dragon Quest IV|IV]]''
*The [[Overture (Dragon Quest V)|version]] for ''[[Dragon Quest V|V]]''
*The [[Overture (Dragon Quest VI)|version]] for ''[[Dragon Quest VI|VI]]''
*The [[Overture (Dragon Quest VII)|version]] for ''[[Dragon Quest VII|VII]]''
*The [[Overture (Dragon Quest VIII)|version]] for ''[[Dragon Quest VIII|VIII]]''
*The [[Overture (Dragon Quest IX)|version]] for ''[[Dragon Quest IX|IX]]''
*The [[Overture (Dragon Quest X)|version]] for ''[[Dragon Quest X|X]]''
*The [[Overture (Dragon Quest XI)|version]] for ''[[Dragon Quest XI|XI]]''</text>
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      <comment>New page: Pieces of music that are heard in the Dragon Quest series.</comment>
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[[Category:Media]]</text>
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[[Category:Dragon Quest franchise]]</text>
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  <page>
    <title>Baramos</title>
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      <comment>New page: The '''Archfiend Baramos''' is the villain of [[Dragon Quest III]].  He seeks to rule the world and engulf it in darkness.  It turns out that his death awakened [[Zoma]].  [[Category:Villa...</comment>
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It turns out that his death awakened [[Zoma]].

[[Category:Villains]]</text>
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      <text bytes="206" sha1="q9ihrcurofie8vf56i9t8lhes0vs230" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of [[Dragon Quest III]].  He seeks to rule the world and engulf it in darkness.

It turns out that his death awakened [[Zoma]].

[[Category:Villains]]</text>
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      <id>2953</id>
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      <text bytes="222" sha1="7f954o33315yxy8i1dlyp34v6fp2ck5" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of [[Dragon Quest III]].  He seeks to rule the world and engulf it in darkness.

It turns out that he was just a follower of the evil [[Zoma]].

[[Category:Villains]]</text>
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      <text bytes="243" sha1="f9p569vip52m9zor697g3m515grp4wf" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of [[Dragon Quest III]].  He seeks to rule the world and engulf it in darkness.
[[Image:Baramos.gif]]
It turns out that he was just a follower of the evil [[Zoma]].

[[Category:Villains]]</text>
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The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
[[Category:Characters]]
[[Category:Bosses]]
[[Category:Villains]]</text>
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The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.
[[Image:Baramos.png]]
Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}

[[Category:Monsters]]
[[Category:boss]]
[[Category:Characters]]
[[Category:Bosses]]
[[Category:Villains]]</text>
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[[Image:Baramos.png|right]]

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
[[Category:Monsters]]
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[[Image:Baramos.png|right]]
[[Image:Baramos.png1]]
[[Category:Monsters]]
[[Category:boss]]
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
[[Category:Monsters]]
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[[Image:Baramos.png|right]]
[[Image:Baramos.png1|right]]
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
[[Category:Monsters]]
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The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;
[[Category:Monsters]]
[[Category:boss]]
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The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

{{DQIII}}
==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;[[File:Baramos1.gif]]
[[Category:Monsters]]
[[Category:boss]]
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      <text bytes="437" sha1="kjixuou21meaxxo5hk04nif13u1kb2t" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]</text>
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      <text bytes="525" sha1="nqbw2wxvyw7v48lt27vyvqwf9v55mdi" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]</text>
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      <text bytes="544" sha1="rz8g37tsis71tsxxc6t19qrqg7jh56j" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
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      <text bytes="681" sha1="79oyody0trrjp82lt933ar0l9ff5kkr" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

Baramos also appears as a Legacy Boss in [[Dragon Quest IX]]. 

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]</text>
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      <text bytes="769" sha1="dxtf29ovs3agjiputlla45e4roh6siv" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

Baramos also appears as a Legacy Boss in [[Dragon Quest IX]]. 

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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      <text bytes="1062" sha1="9pkk5h37ts1tdaogyruacefw70hnglq" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]''. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

Baramos also appears as a Legacy Boss in [[Dragon Quest IX]].

Dragon Quest IX game description: Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Dragon Quest IX guide description: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>9pkk5h37ts1tdaogyruacefw70hnglq</sha1>
    </revision>
    <revision>
      <id>31709</id>
      <parentid>28346</parentid>
      <timestamp>2010-08-21T23:13:31Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>31709</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1424" sha1="k0cj1s55lf72w1awa2ij27k39hpy3sy" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
Baramos appears as a Legacy Boss. Like the other Legacy Bosses, he is very powerful and capable of casting Kafrizz and Kaboom. He gains access to [[Disruptive Wave]] at level 8.

Dragon Quest IX game description: Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Dragon Quest IX guide description: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>k0cj1s55lf72w1awa2ij27k39hpy3sy</sha1>
    </revision>
    <revision>
      <id>31964</id>
      <parentid>31709</parentid>
      <timestamp>2010-08-23T16:13:41Z</timestamp>
      <contributor>
        <ip>108.28.52.50</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>31964</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1655" sha1="kt23d13z393b9hv51q6or4uuobden9x" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
Baramos appears as a Legacy Boss. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits).. He gains access to [[Disruptive Wave]] at level 8, Hellfire Breath at level 16, and Kafrizzle at level 32. Ice attacks are his weakness, but he resists wind attacks.

Dragon Quest IX game description: Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Dragon Quest IX guide description: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.

===''[[Dragon Quest Monsters]]''===

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>kt23d13z393b9hv51q6or4uuobden9x</sha1>
    </revision>
    <revision>
      <id>34896</id>
      <parentid>31964</parentid>
      <timestamp>2010-09-17T03:26:35Z</timestamp>
      <contributor>
        <username>DarkDrium</username>
        <id>3068671</id>
      </contributor>
      <origin>34896</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1812" sha1="68taf6tjdscmpul3qyzdkl1uti7cssi" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
Baramos appears as a Legacy Boss. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits).. He gains access to [[Disruptive Wave]] at level 8, Hellfire Breath at level 16, and Kafrizzle at level 32. Ice attacks are his weakness, but he resists wind attacks.

Dragon Quest IX game description: Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Dragon Quest IX guide description: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>68taf6tjdscmpul3qyzdkl1uti7cssi</sha1>
    </revision>
    <revision>
      <id>35150</id>
      <parentid>34896</parentid>
      <timestamp>2010-09-21T19:40:13Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35150</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3105" sha1="tc0evx3823wud5utai9satd66uoywpp" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Boots||20%||Silver Orb||5%
|-
|4-8||Aliahan Boots||25%||Silver Orb||5%
|-
|9-15||Aliahan Clothes||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |
====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>tc0evx3823wud5utai9satd66uoywpp</sha1>
    </revision>
    <revision>
      <id>35648</id>
      <parentid>35150</parentid>
      <timestamp>2010-09-28T19:10:23Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Treasure */</comment>
      <origin>35648</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3110" sha1="kf6etb3t2tx34bns91tboxzzzjzmchm" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Boots||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan Boots||25%||Silver Orb||5%
|-
|9-15||Aliahan Clothes||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>kf6etb3t2tx34bns91tboxzzzjzmchm</sha1>
    </revision>
    <revision>
      <id>35673</id>
      <parentid>35648</parentid>
      <timestamp>2010-09-28T19:59:49Z</timestamp>
      <contributor>
        <username>FluffyMormegil</username>
        <id>1639025</id>
      </contributor>
      <comment>capitalization tweak, linkification of Aliahan set pieces.</comment>
      <origin>35673</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3118" sha1="jdomiyygqs5neltzoo3req9kxrtko8g" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>jdomiyygqs5neltzoo3req9kxrtko8g</sha1>
    </revision>
    <revision>
      <id>36977</id>
      <parentid>35673</parentid>
      <timestamp>2010-10-13T01:48:28Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <origin>36977</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3131" sha1="i7w37ud88u8l6d98ud15117lpk0rz59" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>i7w37ud88u8l6d98ud15117lpk0rz59</sha1>
    </revision>
    <revision>
      <id>37130</id>
      <parentid>36977</parentid>
      <timestamp>2010-10-14T10:37:35Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <origin>37130</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3306" sha1="3711l2pmptil5wvcgw1qsa401a4t6de" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>3711l2pmptil5wvcgw1qsa401a4t6de</sha1>
    </revision>
    <revision>
      <id>39674</id>
      <parentid>37130</parentid>
      <timestamp>2011-01-27T15:11:14Z</timestamp>
      <contributor>
        <ip>98.117.141.224</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>39674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3813" sha1="64esiirfzmat5ha1l8qaj5kl85qjgyj" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|&lt;strike&gt;&lt;u&gt;'''''Level'''''&lt;/u&gt;&lt;/strike&gt;
!style="background:#4682B4; color: white;"|&lt;strike&gt;&lt;u&gt;'''''New abilities'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''Initial'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''8'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''[[Disruptive Wave]]'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''24'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''[[Hellfire]] breath'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''33'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''[[Kafrizzle]]'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''41'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''Begins attacking 30 times per turn'''''&lt;/u&gt;&lt;/strike&gt;
|-
|&lt;strike&gt;&lt;u&gt;'''''57'''''&lt;/u&gt;&lt;/strike&gt;||&lt;strike&gt;&lt;u&gt;'''''[[Kaboomle]]'''''&lt;/u&gt;&lt;/strike&gt;
|}
&lt;strike&gt;&lt;u&gt;'''''|}'''''&lt;/u&gt;&lt;/strike&gt;

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>64esiirfzmat5ha1l8qaj5kl85qjgyj</sha1>
    </revision>
    <revision>
      <id>39675</id>
      <parentid>39674</parentid>
      <timestamp>2011-01-27T15:12:10Z</timestamp>
      <contributor>
        <ip>98.117.141.224</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>39675</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3303" sha1="mb99egev04jg0r1vgrv06jn06kubjti" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|Initial||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 30 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>mb99egev04jg0r1vgrv06jn06kubjti</sha1>
    </revision>
    <revision>
      <id>39676</id>
      <parentid>39675</parentid>
      <timestamp>2011-01-27T15:13:05Z</timestamp>
      <contributor>
        <ip>98.117.141.224</ip>
      </contributor>
      <comment>/* Appearances */</comment>
      <origin>39676</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3301" sha1="rntufp0xthzm0qcn0bxkjq7x9cjcott" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest I'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|Initial||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 30 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>rntufp0xthzm0qcn0bxkjq7x9cjcott</sha1>
    </revision>
    <revision>
      <id>39683</id>
      <parentid>39676</parentid>
      <timestamp>2011-01-27T23:09:35Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>39683</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3306" sha1="3711l2pmptil5wvcgw1qsa401a4t6de" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>3711l2pmptil5wvcgw1qsa401a4t6de</sha1>
    </revision>
    <revision>
      <id>39688</id>
      <parentid>39683</parentid>
      <timestamp>2011-01-28T00:10:36Z</timestamp>
      <contributor>
        <ip>99.230.47.178</ip>
      </contributor>
      <origin>39688</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3319" sha1="hjia3zzkup75kis9zgxpawq0n94rmav" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III|Dragon Quest II]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest II'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #072]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 30 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>hjia3zzkup75kis9zgxpawq0n94rmav</sha1>
    </revision>
    <revision>
      <id>39689</id>
      <parentid>39688</parentid>
      <timestamp>2011-01-28T07:26:20Z</timestamp>
      <contributor>
        <ip>110.174.93.169</ip>
      </contributor>
      <comment>Corrected spelling/grammar</comment>
      <origin>39689</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3318" sha1="n8ptla3y4qq9cn6gw8qnt4fphgmopkx" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}


The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III|Dragon Quest II]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest II'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #072]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>n8ptla3y4qq9cn6gw8qnt4fphgmopkx</sha1>
    </revision>
    <revision>
      <id>39705</id>
      <parentid>39689</parentid>
      <timestamp>2011-01-29T00:51:24Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>39705</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3338" sha1="dblcuy1znth4iixqkwkdvy4fhypgo69" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{{DQIXQuest|062}}
{{DQIXQuest|072}}
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>dblcuy1znth4iixqkwkdvy4fhypgo69</sha1>
    </revision>
    <revision>
      <id>39706</id>
      <parentid>39705</parentid>
      <timestamp>2011-01-29T00:51:53Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>39706</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3302" sha1="1li7y13bgwdok9lvnmaatj2zop0zh0i" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>1li7y13bgwdok9lvnmaatj2zop0zh0i</sha1>
    </revision>
    <revision>
      <id>39708</id>
      <parentid>39706</parentid>
      <timestamp>2011-01-29T15:01:06Z</timestamp>
      <contributor>
        <ip>99.230.47.178</ip>
      </contributor>
      <origin>39708</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3319" sha1="elvbtuqsb4i6yaqd5p6w46mhfezsptt" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest IV]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest IV'', Baramos also makes appearances in these titles.

===''[[Dragon Quest VIII]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #016]]. He is the strongest of the Legacy bosses, but he is still not very powerful, although capable of casting Kafrizz and Kaboom. He can also use fire breath and regular attacks (which are prone to inflicting critical hits). Thunder attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 30 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>elvbtuqsb4i6yaqd5p6w46mhfezsptt</sha1>
    </revision>
    <revision>
      <id>39712</id>
      <parentid>39708</parentid>
      <timestamp>2011-01-29T16:56:18Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Undo revision 39708 by [[Special:Contributions/99.230.47.178|99.230.47.178]] ([[User talk:99.230.47.178|talk]])</comment>
      <origin>39712</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3302" sha1="1li7y13bgwdok9lvnmaatj2zop0zh0i" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>1li7y13bgwdok9lvnmaatj2zop0zh0i</sha1>
    </revision>
    <revision>
      <id>39724</id>
      <parentid>39712</parentid>
      <timestamp>2011-01-30T04:34:21Z</timestamp>
      <contributor>
        <username>Super-Vandal</username>
        <id>3395509</id>
      </contributor>
      <comment>Undo revision 39712 by [[Special:Contributions/Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]])</comment>
      <origin>39724</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3319" sha1="elvbtuqsb4i6yaqd5p6w46mhfezsptt" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest IV]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest IV'', Baramos also makes appearances in these titles.

===''[[Dragon Quest VIII]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #016]]. He is the strongest of the Legacy bosses, but he is still not very powerful, although capable of casting Kafrizz and Kaboom. He can also use fire breath and regular attacks (which are prone to inflicting critical hits). Thunder attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 30 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>elvbtuqsb4i6yaqd5p6w46mhfezsptt</sha1>
    </revision>
    <revision>
      <id>39761</id>
      <parentid>39724</parentid>
      <timestamp>2011-01-30T19:43:06Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Super-Vandal|Super-Vandal]] ([[User talk:Super-Vandal|talk]] | [[Special:Block/Super-Vandal|block]]) to last version by [[User:Adan Aileron|Adan Aileron]]</comment>
      <origin>39761</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3302" sha1="1li7y13bgwdok9lvnmaatj2zop0zh0i" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|3||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>1li7y13bgwdok9lvnmaatj2zop0zh0i</sha1>
    </revision>
    <revision>
      <id>39803</id>
      <parentid>39761</parentid>
      <timestamp>2011-02-02T03:47:00Z</timestamp>
      <contributor>
        <ip>74.76.165.75</ip>
      </contributor>
      <comment>Baramos learns disruptive wave at level 8</comment>
      <origin>39803</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3302" sha1="9n6946tkqlcvk2up6a5jnemsgealxxo" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|19||Whack
|-
|21||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|35||Begins attacking 3 times per turn
|-
|40||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>9n6946tkqlcvk2up6a5jnemsgealxxo</sha1>
    </revision>
    <revision>
      <id>39831</id>
      <parentid>39803</parentid>
      <timestamp>2011-02-03T15:53:26Z</timestamp>
      <contributor>
        <ip>99.230.47.178</ip>
      </contributor>
      <origin>39831</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3147" sha1="gm4rj6lyzjtnav3ipwkn1j2zpcp2yrg" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 30 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>gm4rj6lyzjtnav3ipwkn1j2zpcp2yrg</sha1>
    </revision>
    <revision>
      <id>39901</id>
      <parentid>39831</parentid>
      <timestamp>2011-02-07T13:40:46Z</timestamp>
      <contributor>
        <ip>75.185.28.187</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>39901</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3146" sha1="58wihgm1b64zf2ghxrze1gmfpkuixl4" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 3 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>58wihgm1b64zf2ghxrze1gmfpkuixl4</sha1>
    </revision>
    <revision>
      <id>39902</id>
      <parentid>39901</parentid>
      <timestamp>2011-02-07T14:33:34Z</timestamp>
      <contributor>
        <ip>99.230.47.178</ip>
      </contributor>
      <origin>39902</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3147" sha1="iah9nh5mjbrzsvnwf9efzaf75rlir7y" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>iah9nh5mjbrzsvnwf9efzaf75rlir7y</sha1>
    </revision>
    <revision>
      <id>39903</id>
      <parentid>39902</parentid>
      <timestamp>2011-02-07T14:38:03Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>39903</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>39904</id>
      <parentid>39903</parentid>
      <timestamp>2011-02-07T17:06:38Z</timestamp>
      <contributor>
        <username>Attack Of Vandalism</username>
        <id>3412342</id>
      </contributor>
      <minor/>
      <comment>Undo revision 39903 by [[Special:Contributions/Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]])</comment>
      <origin>39904</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3146" sha1="bqh2wha9ugbx39k4k16zi1u172dqug0" xml:space="preserve">The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>bqh2wha9ugbx39k4k16zi1u172dqug0</sha1>
    </revision>
    <revision>
      <id>39927</id>
      <parentid>39904</parentid>
      <timestamp>2011-02-07T18:00:19Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/Attack Of Vandalism|Attack Of Vandalism]] ([[User talk:Attack Of Vandalism|talk]] | [[Special:Block/Attack Of Vandalism|block]]) to last version by [[User:Adan Aileron|Adan Aileron]]</comment>
      <origin>39927</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>40070</id>
      <parentid>39927</parentid>
      <timestamp>2011-02-15T06:30:28Z</timestamp>
      <contributor>
        <ip>99.230.47.178</ip>
      </contributor>
      <comment>Undo revision 39903 by [[Special:Contributions/Adan Aileron|Adan Aileron]] ([[User talk:Adan Aileron|talk]])</comment>
      <origin>40070</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3147" sha1="iah9nh5mjbrzsvnwf9efzaf75rlir7y" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>iah9nh5mjbrzsvnwf9efzaf75rlir7y</sha1>
    </revision>
    <revision>
      <id>40073</id>
      <parentid>40070</parentid>
      <timestamp>2011-02-15T16:21:12Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Reverted edits by [[Special:Contributions/99.230.47.178|99.230.47.178]] ([[User talk:99.230.47.178|talk]] | [[Special:Block/99.230.47.178|block]]) to last version by [[User:Adan Aileron|Adan Aileron]]</comment>
      <origin>40073</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>40082</id>
      <parentid>40073</parentid>
      <timestamp>2011-02-16T04:55:12Z</timestamp>
      <contributor>
        <ip>99.230.46.167</ip>
      </contributor>
      <origin>40082</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3392" sha1="qrxw0xu3mi90pk0s1apnual3tcmy8ti" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qrxw0xu3mi90pk0s1apnual3tcmy8ti</sha1>
    </revision>
    <revision>
      <id>40084</id>
      <parentid>40082</parentid>
      <timestamp>2011-02-16T07:00:47Z</timestamp>
      <contributor>
        <ip>98.168.248.167</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>40084</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3377" sha1="azcm6o8es2ab1ippsjekvwhzz7rdzot" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>azcm6o8es2ab1ippsjekvwhzz7rdzot</sha1>
    </revision>
    <revision>
      <id>40086</id>
      <parentid>40084</parentid>
      <timestamp>2011-02-16T07:01:33Z</timestamp>
      <contributor>
        <ip>98.168.248.167</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>40086</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3378" sha1="tgj5bw1h193c93wcourn44kx8rwswgq" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>tgj5bw1h193c93wcourn44kx8rwswgq</sha1>
    </revision>
    <revision>
      <id>40101</id>
      <parentid>40086</parentid>
      <timestamp>2011-02-16T20:26:03Z</timestamp>
      <contributor>
        <ip>69.209.113.39</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>40101</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3376" sha1="fevcjesqk0v7x7lgwq3zj1d87pl1kzv" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|7||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 3 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>fevcjesqk0v7x7lgwq3zj1d87pl1kzv</sha1>
    </revision>
    <revision>
      <id>40112</id>
      <parentid>40101</parentid>
      <timestamp>2011-02-17T06:51:21Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>40112</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>40301</id>
      <parentid>40112</parentid>
      <timestamp>2011-02-23T18:34:36Z</timestamp>
      <contributor>
        <ip>99.230.48.159</ip>
      </contributor>
      <origin>40301</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3392" sha1="qrxw0xu3mi90pk0s1apnual3tcmy8ti" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||9%
|-
|4-8||Aliahan boots||25%||Silver Orb||9%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||11%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||11%
|-
|26-40||Murdaw's Map||15%||Silver Orb||13%
|-
|41-56||Murdaw's Map||20%||Silver Orb||13%
|-
|57-68||Murdaw's Map||25%||Silver Orb||15%
|-
|69-80||Murdaw's Map||30%||Silver Orb||15%
|-
|81-90||Murdaw's Map||35%||Silver Orb||18%
|-
|91-99||Murdaw's Map||40%||Silver Orb||20%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|17||[[Disruptive Wave]]
|-
|19||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qrxw0xu3mi90pk0s1apnual3tcmy8ti</sha1>
    </revision>
    <revision>
      <id>40303</id>
      <parentid>40301</parentid>
      <timestamp>2011-02-23T18:36:58Z</timestamp>
      <contributor>
        <ip>99.230.48.159</ip>
      </contributor>
      <origin>40303</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3394" sha1="g3z3fo6fhbjs42xd2u8rjghgyc7dw89" xml:space="preserve">
The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX|Dragon Quest X]]''===
:''"Waterproof king and wizard who wastes no time in whipping out boom, frizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest X bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #092]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||30%||[[Silver Orb]]||13%
|-
|4-8||Aliahan boots||35%||Silver Orb||13%
|-
|9-15||[[Aliahan clothes]]||30%||Silver Orb||14%
|-
|16-25||[[Murdaw]]'s Map||15%||Silver Orb||14%
|-
|26-40||Murdaw's Map||25%||Silver Orb||15%
|-
|41-56||Murdaw's Map||30%||Silver Orb||15%
|-
|57-68||Murdaw's Map||35%||Silver Orb||16%
|-
|69-80||Murdaw's Map||40%||Silver Orb||16%
|-
|81-90||Murdaw's Map||50%||Silver Orb||17%
|-
|91-99||Murdaw's Map||40%||Silver Orb||18%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Frizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|11||[[Disruptive Wave]]
|-
|24||Whack
|-
|47||[[Hellfire]] breath
|-
|49||[[Kafrizzle]]
|-
|63||Kaswoosh
|-
|70||Begins attacking 33 times per turn
|-
|97||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>g3z3fo6fhbjs42xd2u8rjghgyc7dw89</sha1>
    </revision>
    <revision>
      <id>40310</id>
      <parentid>40303</parentid>
      <timestamp>2011-02-24T17:26:30Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <origin>40310</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>40311</id>
      <parentid>40310</parentid>
      <timestamp>2011-02-24T17:26:49Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <minor/>
      <comment>Protected "[[Baramos]]": Excessive vandalism ([edit=autoconfirmed] (expires 17:26, May 24, 2011 (UTC)) [move=autoconfirmed] (expires 17:26, May 24, 2011 (UTC)))</comment>
      <origin>40311</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3288" sha1="q6fo2kvo9o3acwpwwz5frv0j4tb6lxc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q6fo2kvo9o3acwpwwz5frv0j4tb6lxc</sha1>
    </revision>
    <revision>
      <id>41898</id>
      <parentid>40311</parentid>
      <timestamp>2011-06-08T21:25:56Z</timestamp>
      <contributor>
        <ip>72.241.130.145</ip>
      </contributor>
      <origin>41898</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3312" sha1="rdkbnghy2pjw87zh074w6mv7wcdxqfq" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very ugly and can kill you like medusa ansting Kafrizz and Kaboom and can also use also  fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>rdkbnghy2pjw87zh074w6mv7wcdxqfq</sha1>
    </revision>
    <revision>
      <id>42029</id>
      <parentid>41898</parentid>
      <timestamp>2011-06-18T16:25:06Z</timestamp>
      <contributor>
        <ip>78.149.73.250</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>42029</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3495" sha1="2i1kn3m3jage4ul7fwwtsvf9gy45dsn" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very ugly and can kill you like medusa ansting Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>2i1kn3m3jage4ul7fwwtsvf9gy45dsn</sha1>
    </revision>
    <revision>
      <id>42030</id>
      <parentid>42029</parentid>
      <timestamp>2011-06-18T19:56:55Z</timestamp>
      <contributor>
        <username>Metal king chris</username>
        <id>4026959</id>
      </contributor>
      <origin>42030</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3457" sha1="28zegsd7v70xt3vm1t7pxh6v3f23g5j" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>28zegsd7v70xt3vm1t7pxh6v3f23g5j</sha1>
    </revision>
    <revision>
      <id>42099</id>
      <parentid>42030</parentid>
      <timestamp>2011-06-23T17:45:52Z</timestamp>
      <contributor>
        <ip>98.231.1.28</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42099</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3516" sha1="j3n8e7zyb78bq8itb8vnje79q0eihqf" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack
|-
|8||[[Disruptive Wave]]
|-
|24||[[Hellfire]] breath
|-
|33||[[Kafrizzle]]
|-
|34||Kaswoosh
|-
|41||Begins attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
*Obviosly when he levels up his attack and defense are raise.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>j3n8e7zyb78bq8itb8vnje79q0eihqf</sha1>
    </revision>
    <revision>
      <id>42104</id>
      <parentid>42099</parentid>
      <timestamp>2011-06-23T20:32:24Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42104</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3615" sha1="nq0e3n54cixtif73duhdvdt272hpk9m" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,

attacks 1-2 times per turn.
|-
|8||[[Disruptive Wave]]
|-
|
16||Always attacks 2 times per turn
|-
|24||Hellfire breath
|-
|34||Kafrizzle
|-
|41||

Stops using blazing fire and kafrizz, begins

attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
*Obviously when he levels up his hp, attack, defense, and hp are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>nq0e3n54cixtif73duhdvdt272hpk9m</sha1>
    </revision>
    <revision>
      <id>42105</id>
      <parentid>42104</parentid>
      <timestamp>2011-06-23T20:37:35Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42105</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3623" sha1="bluq1j9ln8ujurblwsdk7v3exuxz61u" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,

attacks 1-2 times per turn.
|-
|8||[[Disruptive Wave]]
|-
|
16      Always attacks 2 times per turn
|-
|24||Hellfire breath
|-
|33||Kafrizzle
|-
|41||

Stops using blazing fire and kafrizz, begins

attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>bluq1j9ln8ujurblwsdk7v3exuxz61u</sha1>
    </revision>
    <revision>
      <id>42106</id>
      <parentid>42105</parentid>
      <timestamp>2011-06-23T20:38:40Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42106</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3618" sha1="rqeu9jhulalr6ky4ohfri3vy44pntfd" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,

attacks 1-2 times per turn.
|-
|8||[[Disruptive Wave]]
|-
|
16 Always attacks 2 times per turn
|-
|24||Hellfire breath
|-
|33||Kafrizzle
|-
|41||

Stops using blazing fire and kafrizz, begins

attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>rqeu9jhulalr6ky4ohfri3vy44pntfd</sha1>
    </revision>
    <revision>
      <id>42107</id>
      <parentid>42106</parentid>
      <timestamp>2011-06-23T20:40:08Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <origin>42107</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3621" sha1="mxxspnrg9ir8ur240gouftp8xn1u3lq" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,

attacks 1-2 times per turn.
|-
|8||[[Disruptive Wave]]
|-
|
16 Always attacks 2 times per turn
|-
|24||Hellfire breath
|-
|33||Kafrizzle
|-
|41||

Stops using blazing fire and kafrizz, begins

attacking 3 times per turn
|-
|57||[[Kaboomle]]
|}
Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>mxxspnrg9ir8ur240gouftp8xn1u3lq</sha1>
    </revision>
    <revision>
      <id>42108</id>
      <parentid>42107</parentid>
      <timestamp>2011-06-23T20:52:28Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42108</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3656" sha1="f3vfp0v9ec96i565dtbylyt0jy12cps" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|New abilities
|-
|
''Initial''
|Kafrizz, Kaboom, Blazing Fire breath, critical attack, attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|Stops using blazing fire and kafrizz, begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>f3vfp0v9ec96i565dtbylyt0jy12cps</sha1>
    </revision>
    <revision>
      <id>42109</id>
      <parentid>42108</parentid>
      <timestamp>2011-06-23T20:53:03Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Treasure */</comment>
      <origin>42109</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3660" sha1="qrhqs59mk216lnaput76wzvi6m7kxz7" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qrhqs59mk216lnaput76wzvi6m7kxz7</sha1>
    </revision>
    <revision>
      <id>42110</id>
      <parentid>42109</parentid>
      <timestamp>2011-06-23T20:55:41Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Treasure */</comment>
      <origin>42110</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3632" sha1="q0q6upvusenw7zu2yqfbmor1fa1xs1h" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and fire breath regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>q0q6upvusenw7zu2yqfbmor1fa1xs1h</sha1>
    </revision>
    <revision>
      <id>42150</id>
      <parentid>42110</parentid>
      <timestamp>2011-06-26T20:21:08Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>42150</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3623" sha1="das3tkboyv4lhidtj2utzeso2iwll32" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>das3tkboyv4lhidtj2utzeso2iwll32</sha1>
    </revision>
    <revision>
      <id>43462</id>
      <parentid>42150</parentid>
      <timestamp>2011-08-04T08:37:08Z</timestamp>
      <contributor>
        <ip>80.239.242.172</ip>
      </contributor>
      <comment>Updated with new information</comment>
      <origin>43462</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3726" sha1="bihaqmvdw6oiemhiqs2wal3te8gsdue" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which are prone to inflicting no damage). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>bihaqmvdw6oiemhiqs2wal3te8gsdue</sha1>
    </revision>
    <revision>
      <id>45450</id>
      <parentid>43462</parentid>
      <timestamp>2011-12-04T01:36:11Z</timestamp>
      <contributor>
        <ip>67.197.144.127</ip>
      </contributor>
      <origin>45450</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3750" sha1="bhcenhr5akxyatsy91rqs3k0yl3b6g6" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which are prone to inflicting no damage, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell to weaken Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>bhcenhr5akxyatsy91rqs3k0yl3b6g6</sha1>
    </revision>
    <revision>
      <id>45451</id>
      <parentid>45450</parentid>
      <timestamp>2011-12-04T01:58:33Z</timestamp>
      <contributor>
        <ip>67.197.144.127</ip>
      </contributor>
      <origin>45451</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3760" sha1="8nddk1ye9rtr75wn9810ebvkfk7m8y5" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which are prone to inflicting no damage, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>8nddk1ye9rtr75wn9810ebvkfk7m8y5</sha1>
    </revision>
    <revision>
      <id>45452</id>
      <parentid>45451</parentid>
      <timestamp>2011-12-04T02:19:34Z</timestamp>
      <contributor>
        <ip>67.197.144.127</ip>
      </contributor>
      <origin>45452</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3775" sha1="ik1h38bggu9h9ypxiudp2lj72ls21kj" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>ik1h38bggu9h9ypxiudp2lj72ls21kj</sha1>
    </revision>
    <revision>
      <id>46958</id>
      <parentid>45452</parentid>
      <timestamp>2012-03-08T00:43:10Z</timestamp>
      <contributor>
        <username>NARFNra</username>
        <id>1026277</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>46958</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3797" sha1="doq0fmtoxbdbm4j9kwn6h8o8qn2eugr" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>doq0fmtoxbdbm4j9kwn6h8o8qn2eugr</sha1>
    </revision>
    <revision>
      <id>47321</id>
      <parentid>46958</parentid>
      <timestamp>2012-03-18T00:20:33Z</timestamp>
      <contributor>
        <ip>24.253.95.214</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>47321</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3824" sha1="5bwdploatymj8l91c76dcv12wkhm5gf" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>5bwdploatymj8l91c76dcv12wkhm5gf</sha1>
    </revision>
    <revision>
      <id>47403</id>
      <parentid>47321</parentid>
      <timestamp>2012-03-22T19:00:12Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Updated with new information</comment>
      <origin>47403</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4676" sha1="h2k8wwg73rb9hcl9hxesah86t0db9vo" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Frost Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>h2k8wwg73rb9hcl9hxesah86t0db9vo</sha1>
    </revision>
    <revision>
      <id>47412</id>
      <parentid>47403</parentid>
      <timestamp>2012-03-22T19:16:18Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <minor/>
      <comment>Expanded</comment>
      <origin>47412</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4916" sha1="2xiqt7j9j8pm2w1c4iflmrbkvmwrgvc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty_Ditty|Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned [[List_of_fource_skills_in_Dragon_Quest_IX|Fource]] abilities, equip that character with [['Armamentalist's_Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty_Ditty|Gritty Ditty]] and [[List_of_fource_skills_in_Dragon_Quest_IX|Frost Force]] on your party while the fighters use [[Falcon_Slash|Falcon Slash]].

2nd Turn: Cast [[Gritty_Ditty|Gritty Ditty]] a second time and have the 3 fighters using [[Falcon_Slash|Falcon Slash]].

Remaining Turns: Continue to [[Falcon_Slash|Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive_wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>2xiqt7j9j8pm2w1c4iflmrbkvmwrgvc</sha1>
    </revision>
    <revision>
      <id>47419</id>
      <parentid>47412</parentid>
      <timestamp>2012-03-22T19:40:48Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <minor/>
      <comment>Updated with new information</comment>
      <origin>47419</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4878" sha1="8xerx9pw1zceualtst7ubgso8xjl6hl" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>8xerx9pw1zceualtst7ubgso8xjl6hl</sha1>
    </revision>
    <revision>
      <id>47431</id>
      <parentid>47419</parentid>
      <timestamp>2012-03-23T11:58:00Z</timestamp>
      <contributor>
        <ip>173.171.101.27</ip>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>47431</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4948" sha1="i4mvgubyv3iiagvgk5r91e0dzxo58q8" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! style="text-align: center; background-color: rgb(70, 130, 180);"|Level
! style="text-align: center; background-color: rgb(70, 130, 180);"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>i4mvgubyv3iiagvgk5r91e0dzxo58q8</sha1>
    </revision>
    <revision>
      <id>47433</id>
      <parentid>47431</parentid>
      <timestamp>2012-03-23T13:42:52Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>47433</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4966" sha1="ozlvn4tm0rapeaxb35cqhac3ri802f6" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|
New abilities
|-
|
''Initial''
|
Kafrizz, Kaboom, Blazing Fire breath, critical attack,

attacks 1-2 times per turn.
|-
|8
|Disruptive Wave
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|Kafrizzle
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|Kaboomle
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>ozlvn4tm0rapeaxb35cqhac3ri802f6</sha1>
    </revision>
    <revision>
      <id>47434</id>
      <parentid>47433</parentid>
      <timestamp>2012-03-23T13:53:10Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Formatting</comment>
      <origin>47434</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4944" sha1="qzot3m66fozcv77c6cbv9uxolcnjg3v" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>qzot3m66fozcv77c6cbv9uxolcnjg3v</sha1>
    </revision>
    <revision>
      <id>47452</id>
      <parentid>47434</parentid>
      <timestamp>2012-03-24T16:13:09Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Formatting</comment>
      <origin>47452</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4976" sha1="0da0vc719qvmxy19129l0m03r2uwxo2" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

'''Battle Strategy'''

{{spoiler|start}}You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>0da0vc719qvmxy19129l0m03r2uwxo2</sha1>
    </revision>
    <revision>
      <id>47454</id>
      <parentid>47452</parentid>
      <timestamp>2012-03-24T16:17:13Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Formatting</comment>
      <origin>47454</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4976" sha1="8vqo9p4puvpiyn2f2sb2ewc30xzxivd" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan boots]]||20%||[[Silver Orb]]||5%
|-
|4-8||Aliahan boots||25%||Silver Orb||5%
|-
|9-15||[[Aliahan clothes]]||20%||Silver Orb||6%
|-
|16-25||[[Murdaw]]'s Map||10%||Silver Orb||6%
|-
|26-40||Murdaw's Map||15%||Silver Orb||7%
|-
|41-56||Murdaw's Map||20%||Silver Orb||7%
|-
|57-68||Murdaw's Map||25%||Silver Orb||8%
|-
|69-80||Murdaw's Map||30%||Silver Orb||8%
|-
|81-90||Murdaw's Map||35%||Silver Orb||9%
|-
|91-99||Murdaw's Map||40%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


Obviously when he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>8vqo9p4puvpiyn2f2sb2ewc30xzxivd</sha1>
    </revision>
    <revision>
      <id>49706</id>
      <parentid>47454</parentid>
      <timestamp>2012-07-31T22:27:21Z</timestamp>
      <contributor>
        <username>SCARABALPHA</username>
        <id>5295986</id>
      </contributor>
      <comment>Add a summary of your edit</comment>
      <origin>49706</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4966" sha1="r5kali0m5m3o0316zdjcrg9nm6dew45" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


When he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>r5kali0m5m3o0316zdjcrg9nm6dew45</sha1>
    </revision>
    <revision>
      <id>51677</id>
      <parentid>49706</parentid>
      <timestamp>2012-12-05T14:31:25Z</timestamp>
      <contributor>
        <ip>201.4.7.242</ip>
      </contributor>
      <comment>Adding categories</comment>
      <origin>51677</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4999" sha1="r320gxvn3pcbk2l1jrye8xe8wnkx5ra" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


When he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>r320gxvn3pcbk2l1jrye8xe8wnkx5ra</sha1>
    </revision>
    <revision>
      <id>51940</id>
      <parentid>51677</parentid>
      <timestamp>2012-12-29T17:14:33Z</timestamp>
      <contributor>
        <ip>86.157.4.109</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>51940</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5002" sha1="s9uzkickff03bewcjh1tvt73x7atxck" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


When he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life.

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>s9uzkickff03bewcjh1tvt73x7atxck</sha1>
    </revision>
    <revision>
      <id>52897</id>
      <parentid>51940</parentid>
      <timestamp>2013-02-20T13:59:26Z</timestamp>
      <contributor>
        <ip>80.3.39.96</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters */</comment>
      <origin>52897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5065" sha1="pxqv5j30f37l7xei5i0tlimcp3ar6g7" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}


When he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. He is very BOSS and a team of level 50's will get '''owned.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
|}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>pxqv5j30f37l7xei5i0tlimcp3ar6g7</sha1>
    </revision>
    <revision>
      <id>54214</id>
      <parentid>52897</parentid>
      <timestamp>2013-07-03T01:14:34Z</timestamp>
      <contributor>
        <username>Segla</username>
        <id>11395193</id>
      </contributor>
      <origin>54214</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5079" sha1="qv0vbzx9aehsmz4rb62cuu8ayvihjil" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. He is very BOSS and a team of level 50's will get '''owned.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}

[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qv0vbzx9aehsmz4rb62cuu8ayvihjil</sha1>
    </revision>
    <revision>
      <id>60482</id>
      <parentid>54214</parentid>
      <timestamp>2015-01-14T20:25:44Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Appearances */</comment>
      <origin>60482</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5078" sha1="t35vo0zkfzgj93yj6tek5w3u9wau933" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[Image:Baramos DQIII NES.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=
}}

The '''Archfiend Baramos''' is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. He is very BOSS and a team of level 50's will get '''owned.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Image:Baramos.gif
Image:Baramos1.gif
Image:Baramos.png
Image:Baramos.png1
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}

[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>t35vo0zkfzgj93yj6tek5w3u9wau933</sha1>
    </revision>
    <revision>
      <id>60550</id>
      <parentid>60482</parentid>
      <timestamp>2015-01-17T12:31:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>60550</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5115" sha1="lkvx3ei81264nqa4vbn00617qluxn2v" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File DQIX Baramos.png]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. He is very BOSS and a team of level 50's will get '''owned.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
[[de:Baramos]]
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>lkvx3ei81264nqa4vbn00617qluxn2v</sha1>
    </revision>
    <revision>
      <id>60551</id>
      <parentid>60550</parentid>
      <timestamp>2015-01-17T12:31:43Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>60551</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5115" sha1="to9u6kyqti5tgiictts71rwdstdxvts" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:DQIX Baramos.png]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=Archfiend
|Class=
|Race=
|Age=
|Family=}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Upon his defeat, the player learns that he was actually just a follower of the evil [[Zoma]], and not the true final boss.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. If someone in your party wields an axe, use a Helm Splitter, or a Sap spell These do no work on Baramos, Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. He is very BOSS and a team of level 50's will get '''owned.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
[[de:Baramos]]
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>to9u6kyqti5tgiictts71rwdstdxvts</sha1>
    </revision>
    <revision>
      <id>61735</id>
      <parentid>60551</parentid>
      <timestamp>2015-03-02T20:45:33Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Edited some of the text to make the meaning more clear. Uploaded Baramos' artwork and sprite.</comment>
      <origin>61735</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5389" sha1="mmq0ct683sms01g07gylf6kzz5x4ix6" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|thumb|400x400px]]
|Sprite=[[File:Baramos III SNES.png|thumb|72x63px]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
[[de:Baramos]]
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>mmq0ct683sms01g07gylf6kzz5x4ix6</sha1>
    </revision>
    <revision>
      <id>61739</id>
      <parentid>61735</parentid>
      <timestamp>2015-03-02T20:51:22Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Fixed the sprite problem</comment>
      <origin>61739</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5375" sha1="gu7d5n9an2329xye9dohn24c1tii7jw" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|thumb|400x400px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
[[de:Baramos]]
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>gu7d5n9an2329xye9dohn24c1tii7jw</sha1>
    </revision>
    <revision>
      <id>61764</id>
      <parentid>61739</parentid>
      <timestamp>2015-03-04T09:19:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61764</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5370" sha1="rsyxlznzhym6fatb3tc67me8d83dmtv" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|120px]]
|Sprite=[[File:Baramos III SNES.png|90px]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>rsyxlznzhym6fatb3tc67me8d83dmtv</sha1>
    </revision>
    <revision>
      <id>61842</id>
      <parentid>61764</parentid>
      <timestamp>2015-03-04T18:31:04Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>Higher resolution to the profile images</comment>
      <origin>61842</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5369" sha1="p59hzprlm32fluz8ga8sc4lddkgig00" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|300x300px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>p59hzprlm32fluz8ga8sc4lddkgig00</sha1>
    </revision>
    <revision>
      <id>61844</id>
      <parentid>61842</parentid>
      <timestamp>2015-03-04T18:32:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61844</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5371" sha1="c8554zcw9wpxscktjjz3q98ci54ksqn" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|200px]]
|Sprite=[[File:Baramos III SNES.png|100px]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>c8554zcw9wpxscktjjz3q98ci54ksqn</sha1>
    </revision>
    <revision>
      <id>61855</id>
      <parentid>61844</parentid>
      <timestamp>2015-03-04T18:43:33Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>Higher resolution to the profile images</comment>
      <origin>61855</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5365" sha1="if69iounqj5j7dim6u2t363gsqljs97" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|300px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>if69iounqj5j7dim6u2t363gsqljs97</sha1>
    </revision>
    <revision>
      <id>61862</id>
      <parentid>61855</parentid>
      <timestamp>2015-03-04T18:46:22Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>Higher resolution to the profile images?</comment>
      <origin>61862</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5365" sha1="qy0lwaag9tj9050sgoc407coa0i8hw7" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Quest Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qy0lwaag9tj9050sgoc407coa0i8hw7</sha1>
    </revision>
    <revision>
      <id>62026</id>
      <parentid>61862</parentid>
      <timestamp>2015-03-05T20:08:08Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest Monsters 2 */</comment>
      <origin>62026</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5367" sha1="g50p4pskj41jgrevrb7tl37fblvi74l" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

==Appearances==
Outside his main role in ''Dragon Quest III'', Baramos also makes appearances in these titles.

===''[[Dragon Quest IX]]''===
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

===''[[Dragon Quest Monsters]]''===
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

===''[[Dragon Warrior Monsters 2]]''===
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>g50p4pskj41jgrevrb7tl37fblvi74l</sha1>
    </revision>
    <revision>
      <id>62697</id>
      <parentid>62026</parentid>
      <timestamp>2015-03-12T15:29:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>62697</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5401" sha1="mcz1o8arqlxii5utz6gmy97xquz4uq8" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Villains]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>mcz1o8arqlxii5utz6gmy97xquz4uq8</sha1>
    </revision>
    <revision>
      <id>63111</id>
      <parentid>62697</parentid>
      <timestamp>2015-03-15T13:59:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>63111</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5462" sha1="88dsb9z6hg1nf8se9q2kiz9sdv4qx00" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Villains]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>88dsb9z6hg1nf8se9q2kiz9sdv4qx00</sha1>
    </revision>
    <revision>
      <id>64454</id>
      <parentid>63111</parentid>
      <timestamp>2015-04-09T15:54:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64454</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5458" sha1="5dpnfndrpvz832ynqh9q5lvwjpu8qwr" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>5dpnfndrpvz832ynqh9q5lvwjpu8qwr</sha1>
    </revision>
    <revision>
      <id>64469</id>
      <parentid>64454</parentid>
      <timestamp>2015-04-09T16:14:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64469</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5458" sha1="exkwav3csm8wsmje1jztghgud92x5ge" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>exkwav3csm8wsmje1jztghgud92x5ge</sha1>
    </revision>
    <revision>
      <id>64503</id>
      <parentid>64469</parentid>
      <timestamp>2015-04-09T16:38:55Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64503</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5499" sha1="o4tl56lwxk84nqmdhb16q16655x400n" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>o4tl56lwxk84nqmdhb16q16655x400n</sha1>
    </revision>
    <revision>
      <id>64558</id>
      <parentid>64503</parentid>
      <timestamp>2015-04-09T17:49:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Side Games */</comment>
      <origin>64558</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5582" sha1="alqqw444cxar1blcom3pesnlv6mg3t5" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest (TV series)]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>alqqw444cxar1blcom3pesnlv6mg3t5</sha1>
    </revision>
    <revision>
      <id>64559</id>
      <parentid>64558</parentid>
      <timestamp>2015-04-09T17:49:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Dragon Quest (TV series) */</comment>
      <origin>64559</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5570" sha1="lpfmkdelgri75eiefplhrcrz1jcmeps" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>lpfmkdelgri75eiefplhrcrz1jcmeps</sha1>
    </revision>
    <revision>
      <id>64560</id>
      <parentid>64559</parentid>
      <timestamp>2015-04-09T17:50:09Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64560</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5579" sha1="cmee0d35adqxtdm11a12wxvwm9p9po3" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3
|[[Aliahan boots]]
|20%
|[[Silver Orb]]
|5%
|-
|4-8
|Aliahan boots
|25%
|Silver Orb
|5%
|-
|9-15
|[[Aliahan clothes]]
|20%
|Silver Orb
|6%
|-
|16-25
|[[Murdaw]]'s Map
|10%
|Silver Orb
|6%
|-
|26-40
|Murdaw's Map
|15%
|Silver Orb
|7%
|-
|41-56
|Murdaw's Map
|20%
|Silver Orb
|7%
|-
|57-68
|Murdaw's Map
|25%
|Silver Orb
|8%
|-
|69-80
|Murdaw's Map
|30%
|Silver Orb
|8%
|-
|81-90
|Murdaw's Map
|35%
|Silver Orb
|9%
|-
|91-99
|Murdaw's Map
|40%
|Silver Orb
|10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''
|[[Kafrizz]], [[Kaboom]], [[Blazing Fire]] breath, critical attack,attacks 1-2 times per turn.
|-
|8
|[[Disruptive Wave]]
|-
|16
|Always attacks 2 times per turn.
|-
|24
|Hellfire breath
|-
|33
|[[Kafrizzle]]
|-
|41
|
Stops using blazing fire and kafrizz,

begins attacking 3 times per turn.
|-
|57
|[[Kaboomle]]
|}



When he levels up his hp, attack, defense, and agility are raised.
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>cmee0d35adqxtdm11a12wxvwm9p9po3</sha1>
    </revision>
    <revision>
      <id>67581</id>
      <parentid>64560</parentid>
      <timestamp>2015-06-08T09:32:32Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
      <origin>67581</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7690" sha1="2vn4sevyogg4tdvdxjm3xud24om1zkq" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>2vn4sevyogg4tdvdxjm3xud24om1zkq</sha1>
    </revision>
    <revision>
      <id>69161</id>
      <parentid>67581</parentid>
      <timestamp>2015-08-07T07:40:21Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* IX */</comment>
      <origin>69161</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7746" sha1="95bgsyvxsw20503gglzd23upnrcdqjc" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
:''"Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." - Dragon Quest IX bestiary (As in DQM2, he makes the odd threat of "feasting upon thine innards)''

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses but can kill you by using Kafrizz and Kaboom and can also use also fire breath and regular attacks (which can hit for about 100+ to everyone in your party, Can also Crit for 300+). Ice attacks are his weakness, but he resists wind and fire attacks. Even if someone in your party wields an axe, do not use a Helm Splitter or a Sap spell as these do not work on Baramos. Oomph the axe wielder, and use Parallax for a possibly 100 more points than a Kafrizzle. Also, you can beat him using paladin tank with magic mirror. Just don't forget to use insulate on him.

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>95bgsyvxsw20503gglzd23upnrcdqjc</sha1>
    </revision>
    <revision>
      <id>69265</id>
      <parentid>69161</parentid>
      <timestamp>2015-08-09T17:28:35Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
      <origin>69265</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7267" sha1="9q3k8djei7jxfqj6i6l4v0yja65wxz8" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

====Anime====
=====''[[Dragon Quest (TV series)|Dragon Quest]]''=====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>9q3k8djei7jxfqj6i6l4v0yja65wxz8</sha1>
    </revision>
    <revision>
      <id>70155</id>
      <parentid>69265</parentid>
      <timestamp>2015-08-28T10:55:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Anime */</comment>
      <origin>70155</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7263" sha1="gx90h68ap71zqbmr9hzbw403o1ww5y8" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====

==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>gx90h68ap71zqbmr9hzbw403o1ww5y8</sha1>
    </revision>
    <revision>
      <id>70622</id>
      <parentid>70155</parentid>
      <timestamp>2015-09-07T08:17:39Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>70622</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7344" sha1="8tcsxg1rrx05yj9vzizaqgckoa4n2we" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for Dragon Quest MBRV.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>8tcsxg1rrx05yj9vzizaqgckoa4n2we</sha1>
    </revision>
    <revision>
      <id>72566</id>
      <parentid>70622</parentid>
      <timestamp>2015-10-17T20:53:24Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>72566</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7335" sha1="86sqb0iuzr10qs4h70r3xw7sr0md4dq" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan boots]]
| style="text-align: center;"|20%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|5%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan boots
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|5%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Murdaw]]'s Map
| style="text-align: center;"|10%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|6%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|7%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|30%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|8%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|35%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|9%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Murdaw's Map
| style="text-align: center;"|40%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[Disruptive Wave]]
|-
| style="text-align: center;"|16
| style="text-align: center;"|Always attacks twice per turn
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Hellfire]]
|-
| style="text-align: center;"|33
| style="text-align: center;"|[[Kafrizzle]]
|-
| style="text-align: center;"|41
| style="text-align: center;"|Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>86sqb0iuzr10qs4h70r3xw7sr0md4dq</sha1>
    </revision>
    <revision>
      <id>75393</id>
      <parentid>72566</parentid>
      <timestamp>2015-11-19T12:54:37Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>75393</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5232" sha1="400ucog2prn4rjbxftl5coioq73s3c0" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
DQIX Baramos.png|Baramos in Dragon Quest IX.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>400ucog2prn4rjbxftl5coioq73s3c0</sha1>
    </revision>
    <revision>
      <id>76546</id>
      <parentid>75393</parentid>
      <timestamp>2015-11-24T10:54:10Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>76546</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5187" sha1="1geqzljp6gbodk9y8nxz7gb1wumabc2" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>1geqzljp6gbodk9y8nxz7gb1wumabc2</sha1>
    </revision>
    <revision>
      <id>76557</id>
      <parentid>76546</parentid>
      <timestamp>2015-11-25T10:08:06Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* IX */</comment>
      <origin>76557</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5204" sha1="f694p4okeei8c8r5lhj9p9esbd947hm" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=
|Title=Archfiend
|Class=
|Race=Demon
|Age=Unknown
|Family=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>f694p4okeei8c8r5lhj9p9esbd947hm</sha1>
    </revision>
    <revision>
      <id>76879</id>
      <parentid>76557</parentid>
      <timestamp>2015-12-08T16:25:03Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76879</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5190" sha1="j11n75xuwq20azekt23mf25umf1yyex" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=Baramosu
|Title=Archfiend
|Race=Unknown
|Age=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>j11n75xuwq20azekt23mf25umf1yyex</sha1>
    </revision>
    <revision>
      <id>79134</id>
      <parentid>76879</parentid>
      <timestamp>2015-12-18T13:22:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>79134</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5205" sha1="1xt5am8q4l24hp1ujb581me82dp5iey" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=Baramosu
|Gender = Male
|Title=Archfiend
|Race=Unknown
|Age=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>1xt5am8q4l24hp1ujb581me82dp5iey</sha1>
    </revision>
    <revision>
      <id>80224</id>
      <parentid>79134</parentid>
      <timestamp>2015-12-30T00:36:02Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Related monsters */[[Project:Bot requests|Bot]]: Removing Category:Villains</comment>
      <origin>80224</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5183" sha1="nntredncmfzv7igho4lzbjeezikk98f" xml:space="preserve">{{Character
|Name=Baramos
|Game=Dragon Quest III
|Image=[[File:Baramos-0.png|265px]]
|Sprite=[[File:Baramos III SNES.png]]
|Japanese name=バラモス
|Roumaji=Baramosu
|Gender = Male
|Title=Archfiend
|Race=Unknown
|Age=Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos.gif
Baramos1.gif
Baramos.png
Baramos.png1
Baramos III SNES.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]</text>
      <sha1>nntredncmfzv7igho4lzbjeezikk98f</sha1>
    </revision>
    <revision>
      <id>80705</id>
      <parentid>80224</parentid>
      <timestamp>2016-01-02T14:15:01Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>80705</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5146" sha1="t1p0wxjzijz6bh48bb3ar1f5i4hyghv" xml:space="preserve">{{Missing Image}}{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = 
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]</text>
      <sha1>t1p0wxjzijz6bh48bb3ar1f5i4hyghv</sha1>
    </revision>
    <revision>
      <id>81827</id>
      <parentid>80705</parentid>
      <timestamp>2016-01-09T05:38:30Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>81827</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5335" sha1="13mdahb2wyaks9x5ifjj5bwkq21rbcy" xml:space="preserve">{{Missing Image}}{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = 
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>13mdahb2wyaks9x5ifjj5bwkq21rbcy</sha1>
    </revision>
    <revision>
      <id>81900</id>
      <parentid>81827</parentid>
      <timestamp>2016-01-09T10:34:34Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>81900</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5306" sha1="lwjicw1nz6d5f13ahyt1iodnvzv180x" xml:space="preserve">{{Missing Image}}{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = 
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>lwjicw1nz6d5f13ahyt1iodnvzv180x</sha1>
    </revision>
    <revision>
      <id>82546</id>
      <parentid>81900</parentid>
      <timestamp>2016-01-16T01:43:55Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>82546</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5327" sha1="2t8kadi381lcrl6i7rw3s1dys7hiz0v" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>2t8kadi381lcrl6i7rw3s1dys7hiz0v</sha1>
    </revision>
    <revision>
      <id>84426</id>
      <parentid>82546</parentid>
      <timestamp>2016-01-26T14:16:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>84426</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5367" sha1="c7oigb12agb9s21m6ksdl14qm49fq1a" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>c7oigb12agb9s21m6ksdl14qm49fq1a</sha1>
    </revision>
    <revision>
      <id>86909</id>
      <parentid>84426</parentid>
      <timestamp>2016-02-15T08:45:06Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>86909</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5372" sha1="oqlx2zaaeqmznwywnc8y3krpg4jrytg" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>oqlx2zaaeqmznwywnc8y3krpg4jrytg</sha1>
    </revision>
    <revision>
      <id>88922</id>
      <parentid>86909</parentid>
      <timestamp>2016-02-29T21:55:28Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88922</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5541" sha1="89jvyo9p9siiwkv6lwy9krhqqt62ivo" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>89jvyo9p9siiwkv6lwy9krhqqt62ivo</sha1>
    </revision>
    <revision>
      <id>92100</id>
      <parentid>88922</parentid>
      <timestamp>2016-04-05T08:30:16Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Related monsters */[[Project:Bot requests|Bot]]: category changes</comment>
      <origin>92100</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5543" sha1="9nyp06geckhzadqyicmnt7c1kqkg7hc" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (TV series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9nyp06geckhzadqyicmnt7c1kqkg7hc</sha1>
    </revision>
    <revision>
      <id>92399</id>
      <parentid>92100</parentid>
      <timestamp>2016-04-05T08:41:40Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* ''[[Dragon Quest (anime series)|Dragon Quest]]'' */[[Project:Bot requests|Bot]]: title changes</comment>
      <origin>92399</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5546" sha1="0n6va1x2lufe903e3mrd9p711fzuqtf" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Roumaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>0n6va1x2lufe903e3mrd9p711fzuqtf</sha1>
    </revision>
    <revision>
      <id>92914</id>
      <parentid>92399</parentid>
      <timestamp>2016-04-05T10:25:12Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92914</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5545" sha1="oz02vldkviuf5nast07l0dmx0ly5fy7" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>oz02vldkviuf5nast07l0dmx0ly5fy7</sha1>
    </revision>
    <revision>
      <id>92940</id>
      <parentid>92914</parentid>
      <timestamp>2016-04-05T10:28:13Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: param changes 2</comment>
      <origin>92940</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5545" sha1="nazqxky7osg4wp5ohggblu375ul64b5" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>nazqxky7osg4wp5ohggblu375ul64b5</sha1>
    </revision>
    <revision>
      <id>93496</id>
      <parentid>92940</parentid>
      <timestamp>2016-04-05T11:06:33Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest III enemies → [[Category:Dragon Quest III monsters]] (automatic)</comment>
      <origin>93496</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5546" sha1="itu7zg5wis3odhqk2noyelfmerr6y9j" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>itu7zg5wis3odhqk2noyelfmerr6y9j</sha1>
    </revision>
    <revision>
      <id>94614</id>
      <parentid>93496</parentid>
      <timestamp>2016-04-11T06:20:07Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest IX enemies → [[Category:Dragon Quest IX monsters]] (automatic)</comment>
      <origin>94614</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5547" sha1="r2r7usgduq8dsd1nnrhmof7f3olv39r" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>r2r7usgduq8dsd1nnrhmof7f3olv39r</sha1>
    </revision>
    <revision>
      <id>97005</id>
      <parentid>94614</parentid>
      <timestamp>2016-04-11T08:06:44Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest Monsters enemies → [[Category:Dragon Warrior Monsters monsters]] (automatic)</comment>
      <origin>97005</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5550" sha1="nhaou7mk0nr2fe8osx77krco46ag4ny" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>nhaou7mk0nr2fe8osx77krco46ag4ny</sha1>
    </revision>
    <revision>
      <id>97076</id>
      <parentid>97005</parentid>
      <timestamp>2016-04-11T08:09:46Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Warrior Monsters 2 enemies → [[Category:Dragon Warrior Monsters 2 monsters]] (automatic)</comment>
      <origin>97076</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5551" sha1="iqtclkkgn0dmz9gvuqumyazm32z5gyz" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>iqtclkkgn0dmz9gvuqumyazm32z5gyz</sha1>
    </revision>
    <revision>
      <id>98189</id>
      <parentid>97076</parentid>
      <timestamp>2016-04-20T16:37:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>98189</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5552" sha1="n2ccrk8l0swzgigvl453s0bbfva0xpp" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>n2ccrk8l0swzgigvl453s0bbfva0xpp</sha1>
    </revision>
    <revision>
      <id>99302</id>
      <parentid>98189</parentid>
      <timestamp>2016-05-06T02:41:50Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>99302</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5553" sha1="38rofw9n5nx60bsrrgkmabl6uau9ejb" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>38rofw9n5nx60bsrrgkmabl6uau9ejb</sha1>
    </revision>
    <revision>
      <id>103440</id>
      <parentid>99302</parentid>
      <timestamp>2016-09-03T17:43:19Z</timestamp>
      <contributor>
        <username>Slime265</username>
        <id>29845877</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>103440</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5706" sha1="btrrls6dw0snvhv3jo5yy13i6ws61k8" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
DQMTW3D - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>btrrls6dw0snvhv3jo5yy13i6ws61k8</sha1>
    </revision>
    <revision>
      <id>104344</id>
      <parentid>103440</parentid>
      <timestamp>2016-09-25T10:05:31Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Anime */</comment>
      <origin>104344</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5739" sha1="fw4o23emag8rgfkllyod8k0hy14dg5u" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
DQMTW3D - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>fw4o23emag8rgfkllyod8k0hy14dg5u</sha1>
    </revision>
    <revision>
      <id>109892</id>
      <parentid>104344</parentid>
      <timestamp>2016-11-28T03:00:33Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>109892</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5875" sha1="onfqfywkoqgohqwq6oyrwt2q6d9reti" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
DQMTW3D - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>onfqfywkoqgohqwq6oyrwt2q6d9reti</sha1>
    </revision>
    <revision>
      <id>112729</id>
      <parentid>109892</parentid>
      <timestamp>2017-01-20T12:42:52Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>112729</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5941" sha1="odkk8hfv3qedp08y04oo9jrn2u8qc71" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
DQMTW3D - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>odkk8hfv3qedp08y04oo9jrn2u8qc71</sha1>
    </revision>
    <revision>
      <id>113632</id>
      <parentid>112729</parentid>
      <timestamp>2017-03-03T02:03:55Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>113632</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5940" sha1="ok913wxyj9byncd7fv703rd4pbkbcur" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Throughout the first part of your adventure, Baramos seems to be the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
Baramos III SNES.png
Baramos.png
DQMTW3D - Bones of Baramos.png
DQX - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png
Baramos.png
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>ok913wxyj9byncd7fv703rd4pbkbcur</sha1>
    </revision>
    <revision>
      <id>113728</id>
      <parentid>113632</parentid>
      <timestamp>2017-03-04T23:56:31Z</timestamp>
      <contributor>
        <username>FanofRPGs</username>
        <id>25295648</id>
      </contributor>
      <comment>Gave more depth into his Dragon Quest III description.</comment>
      <origin>113728</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6420" sha1="dbfniy3d9s3wgdhfm7wei3b3s64s5t1" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
At first, [[Ortega]] went on a quest to slay Baramos. However, he dissapeared after a battle with a dragon on top of a volcano, and was presumed dead. [[Hero/Heroine (Dragon Quest III)| The Hero/Heroine]] are thus chosen to avenge his/her father. To reach his castle, the hero and his party collected [[Six Orbs]] across the world and used them to hatch [[Ramia]], who helped them fly to his domain. There, the party defeats him and seemingly defeated the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMTW3D - Bones of Baramos.png
DQX - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png| Baramos in the Super Famicom version of [[Dragon Quest III]]
Baramos.png| Baramos in the game boy version of [[Dragon Quest Monsters]]


&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>dbfniy3d9s3wgdhfm7wei3b3s64s5t1</sha1>
    </revision>
    <revision>
      <id>115954</id>
      <parentid>113728</parentid>
      <timestamp>2017-05-02T00:02:46Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>115954</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6420" sha1="5tyv15i992pr5rhhqgxpoo70ekw44v2" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
At first, [[Ortega]] went on a quest to slay Baramos. However, he dissapeared after a battle with a dragon on top of a volcano, and was presumed dead. [[Hero/Heroine (Dragon Quest III)| The Hero/Heroine]] are thus chosen to avenge his/her father. To reach his castle, the hero and his party collected [[Six Orbs]] across the world and used them to hatch [[Ramia]], who helped them fly to his domain. There, the party defeats him and seemingly defeated the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMTW3D - Bones of Baramos.png
DQX - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png| Baramos in the Super Famicom version of [[Dragon Quest III]]
Baramos.png| Baramos in the game boy version of [[Dragon Quest Monsters]]


&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>5tyv15i992pr5rhhqgxpoo70ekw44v2</sha1>
    </revision>
    <revision>
      <id>127751</id>
      <parentid>115954</parentid>
      <timestamp>2018-02-26T06:24:09Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>127751</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6886" sha1="6325xfjsa8akjpetfjhr8uqjesokwfg" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|200px]]
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Unknown
|Age = Unknown}}
'''Baramos''', also known as '''Archfiend Baramos''', is one of the main villains of ''[[Dragon Quest III|III]]'' and a recurring monster in the [[Dragon Quest (game series)|series]]. He seeks to rule the world and engulf it in darkness.

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
At first, [[Ortega]] went on a quest to slay Baramos. However, he dissapeared after a battle with a dragon on top of a volcano, and was presumed dead. [[Hero/Heroine (Dragon Quest III)| The Hero/Heroine]] are thus chosen to avenge his/her father. To reach his castle, the hero and his party collected [[Six Orbs]] across the world and used them to hatch [[Ramia]], who helped them fly to his domain. There, the party defeats him and seemingly defeated the main villain, however upon his defeat, the player learns that he was actually just a follower of Lord [[Zoma]], and not the true final boss at all.

{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = Baramos III SNES.png
|HP = 900 (NES)&lt;br&gt;3000 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Bazoom]]&lt;br&gt;[[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
======Battles======
{{NotableEnemy
|boss
|num = 297
|family = ???
|name = Baramos
|image = IX - Baramos sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto]]}}
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]].

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw]]'s Map
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, critical hit, may attack twice per turn, [[Blazing Fire]], [[Kafrizz]], [[Kaboom]]
|-
| 8
| [[Disruptive Wave]]
|-
| 16
| Always attacks twice per turn
|-
| 24
| [[Hellfire]]
|-
| 33
| [[Kafrizzle]]
|-
| 41
| Attacks three times per turn, stops Blazing Fire and Kafrizz	
|-
| 57
| [[Kaboomle]]
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Frost Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=====''[[Dragon Quest X|X]]''=====
======Battles======

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
He appears as the boss of the gate of mastermind. He then talks to you and makes a odd threat of eating your innards so you will never be brought back to life. The difficulty spikes once he is encountered, and it is wise to train your monsters above level 50'''.'''

=====''[[Dragon Warrior Monsters 2|Monsters 2]]''=====
''Recipe: Hargon x Gemon''

==Synthesis==
===Joker 2===
{{Joker 2 synthesis
|Monster1 = [[Hargon]]
|Monster2 = [[Gemon]]
|Result = Baramos
|Synth type = Special}}

===Anime===
====''[[Dragon Quest (anime series)|Dragon Quest]]''====
{{Main|Baramos (Dragon Quest)}}

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Baramos' artwork for the original ''III''.
DQMBRV - Baramos.png|Baramos' artwork for ''MBRV''.
DQMTW3D - Bones of Baramos.png
DQX - Bones of Baramos.png
DQMSL - Soul of Baramos.png
Baramos III SNES.png| Baramos in the Super Famicom version of [[Dragon Quest III]]
Baramos.png| Baramos in the game boy version of [[Dragon Quest Monsters]]
&lt;/gallery&gt;

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[de:Baramos]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>6325xfjsa8akjpetfjhr8uqjesokwfg</sha1>
    </revision>
    <revision>
      <id>130420</id>
      <parentid>130318</parentid>
      <timestamp>2018-04-07T16:48:51Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130420</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="19" sha1="729e9oe8t04e6msrb8krtcb5ae97fvh" xml:space="preserve">Under construction.</text>
      <sha1>729e9oe8t04e6msrb8krtcb5ae97fvh</sha1>
    </revision>
    <revision>
      <id>130421</id>
      <parentid>130420</parentid>
      <timestamp>2018-04-07T16:51:05Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>130421</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="856" sha1="4ycxo84ml7m97i42f7llndume1s99m8" xml:space="preserve">Under construction.
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>4ycxo84ml7m97i42f7llndume1s99m8</sha1>
    </revision>
    <revision>
      <id>130688</id>
      <parentid>130421</parentid>
      <timestamp>2018-04-10T01:28:45Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130688</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2383" sha1="qjh12kju2gjmpyoveaao177ym7h7nfh" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
====Battles====
===[[Dragon Quest X]]===
====Battles====
===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>qjh12kju2gjmpyoveaao177ym7h7nfh</sha1>
    </revision>
    <revision>
      <id>130923</id>
      <parentid>130688</parentid>
      <timestamp>2018-04-12T02:09:41Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130923</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4906" sha1="qxz4gc984u8kmpli0qc9m0zq1qzuy1g" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
===[[Dragon Quest X]]===
====Battles====
===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>qxz4gc984u8kmpli0qc9m0zq1qzuy1g</sha1>
    </revision>
    <revision>
      <id>130925</id>
      <parentid>130923</parentid>
      <timestamp>2018-04-12T02:18:44Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130925</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4386" sha1="e2r9kk6yba2r019qnlnef3njuwjfund" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

===[[Dragon Quest X]]===
====Battles====
===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>e2r9kk6yba2r019qnlnef3njuwjfund</sha1>
    </revision>
    <revision>
      <id>130926</id>
      <parentid>130925</parentid>
      <timestamp>2018-04-12T03:06:37Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130926</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4799" sha1="nkcvrajg0s6qufpieb23veo8d16kkvg" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}
===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>nkcvrajg0s6qufpieb23veo8d16kkvg</sha1>
    </revision>
    <revision>
      <id>130928</id>
      <parentid>130926</parentid>
      <timestamp>2018-04-12T03:08:19Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130928</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4789" sha1="okveuzebmxmml453ai0kqucm9cfcj9r" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}
===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>okveuzebmxmml453ai0kqucm9cfcj9r</sha1>
    </revision>
    <revision>
      <id>130929</id>
      <parentid>130928</parentid>
      <timestamp>2018-04-12T03:17:22Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130929</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5196" sha1="jlqkn3kj4ztmtk4awxj1e7b4xx4z7ti" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>jlqkn3kj4ztmtk4awxj1e7b4xx4z7ti</sha1>
    </revision>
    <revision>
      <id>130930</id>
      <parentid>130929</parentid>
      <timestamp>2018-04-12T03:21:14Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130930</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5612" sha1="4sh0z6weyw15nyvq8vzznpknw7jfl3r" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the GBC version}}
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>4sh0z6weyw15nyvq8vzznpknw7jfl3r</sha1>
    </revision>
    <revision>
      <id>130931</id>
      <parentid>130930</parentid>
      <timestamp>2018-04-12T03:21:51Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130931</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5580" sha1="o2di2qrupjkx62n854vd0lv985flkoa" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>o2di2qrupjkx62n854vd0lv985flkoa</sha1>
    </revision>
    <revision>
      <id>131417</id>
      <parentid>130931</parentid>
      <timestamp>2018-04-24T21:53:57Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>131417</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5598" sha1="04xgaaivuck89ntclmh6tqit3kl67yk" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>04xgaaivuck89ntclmh6tqit3kl67yk</sha1>
    </revision>
    <revision>
      <id>132315</id>
      <parentid>131417</parentid>
      <timestamp>2018-05-21T01:21:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>132315</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5999" sha1="9s39vgc20myvqq121y6sob5ypvi54s6" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = 
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>9s39vgc20myvqq121y6sob5ypvi54s6</sha1>
    </revision>
    <revision>
      <id>135503</id>
      <parentid>132315</parentid>
      <timestamp>2018-07-14T01:06:32Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>135503</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6017" sha1="njt0sjw2quk5xuomwicprltnn70ojwk" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = 
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>njt0sjw2quk5xuomwicprltnn70ojwk</sha1>
    </revision>
    <revision>
      <id>136161</id>
      <parentid>135503</parentid>
      <timestamp>2018-07-27T04:04:31Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>136161</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6037" sha1="13ym3wbx27u2rf5gy5ah308qtcdrd2a" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = 
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>13ym3wbx27u2rf5gy5ah308qtcdrd2a</sha1>
    </revision>
    <revision>
      <id>145982</id>
      <parentid>136161</parentid>
      <timestamp>2018-10-24T03:43:54Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>145982</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6085" sha1="2iqaby9u58m0m5c5yxe1oq8n9cguucz" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = 
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>2iqaby9u58m0m5c5yxe1oq8n9cguucz</sha1>
    </revision>
    <revision>
      <id>151590</id>
      <parentid>145982</parentid>
      <timestamp>2019-03-10T02:54:42Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>151590</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6105" sha1="9rexicc3mpytm0v8pbg0jf8l2yitte1" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = [[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = [[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>9rexicc3mpytm0v8pbg0jf8l2yitte1</sha1>
    </revision>
    <revision>
      <id>152558</id>
      <parentid>151590</parentid>
      <timestamp>2019-03-18T03:14:05Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>152558</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6207" sha1="i6sumxohgr5gd91gwcmz4tq4q8jpovl" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>i6sumxohgr5gd91gwcmz4tq4q8jpovl</sha1>
    </revision>
    <revision>
      <id>152562</id>
      <parentid>152558</parentid>
      <timestamp>2019-03-18T03:15:22Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>152562</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6217" sha1="tojefm9hkx7k12wheo6ea1udtfkva6x" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
===[[Dragon Quest III]]===
====Battles====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

===[[Dragon Quest IX]]===
======Battles======
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

===[[Dragon Quest X]]===
====Battles====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Battles====
===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>tojefm9hkx7k12wheo6ea1udtfkva6x</sha1>
    </revision>
    <revision>
      <id>154579</id>
      <parentid>152562</parentid>
      <timestamp>2019-05-19T04:40:48Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154579</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6613" sha1="45b76p1khe405ibtvo8nvj4tunrrcl6" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

=====[[Dragon Quest X]]=====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv.5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv.17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv.35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = 
|location = 
}}

=====[[Dragon Warrior Monsters 2]]=====

===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>45b76p1khe405ibtvo8nvj4tunrrcl6</sha1>
    </revision>
    <revision>
      <id>155199</id>
      <parentid>154579</parentid>
      <timestamp>2019-06-05T05:13:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155199</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6616" sha1="calsg2e10dgmrhn7onyuwoqleafa4n3" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

=====[[Dragon Quest X]]=====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = 
|location = 
}}

=====[[Dragon Warrior Monsters 2]]=====

===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>calsg2e10dgmrhn7onyuwoqleafa4n3</sha1>
    </revision>
    <revision>
      <id>155725</id>
      <parentid>155199</parentid>
      <timestamp>2019-06-12T02:59:48Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155725</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6653" sha1="0931i28rlzlxgmc6brqrwroig1gnjq5" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

=====[[Dragon Quest X]]=====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] (3DS)===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS version}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS version}}
}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

=====[[Dragon Warrior Monsters 2]]=====

===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>0931i28rlzlxgmc6brqrwroig1gnjq5</sha1>
    </revision>
    <revision>
      <id>155808</id>
      <parentid>155725</parentid>
      <timestamp>2019-06-13T00:48:19Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155808</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6686" sha1="obfkkav0401elqueripi4wivog7du77" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

=====[[Dragon Quest X]]=====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] 3DS and Switch===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS and Switch versions}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

=====[[Dragon Warrior Monsters 2]]=====

===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]</text>
      <sha1>obfkkav0401elqueripi4wivog7du77</sha1>
    </revision>
    <revision>
      <id>159824</id>
      <parentid>155808</parentid>
      <timestamp>2019-08-15T19:50:03Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>159824</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6808" sha1="2hgy92y9tc6r88jq50vjt2u6ogky68w" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=====[[Dragon Quest IX]]=====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

=====[[Dragon Quest X]]=====
Weak Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

Normal Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

Strong Baramos
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

===[[Dragon Quest XI]] 3DS and Switch===
{{DragonQuestXIMonster
|num = 701{{tt|*|Only in the 3DS and Switch versions}}
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]]{{tt|*|Only in the 3DS and Switch versions}}
}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

=====[[Dragon Warrior Monsters 2]]=====

===''[[Dragon Quest Monsters: Super Light|Super Light]]''===
===''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]''===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest X characters]]</text>
      <sha1>2hgy92y9tc6r88jq50vjt2u6ogky68w</sha1>
    </revision>
    <revision>
      <id>164201</id>
      <parentid>159824</parentid>
      <timestamp>2019-10-07T04:06:29Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>164201</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6724" sha1="9c2b2vryax6ebg0yb4zckja7jdplqed" xml:space="preserve">Under Construction due to an error.
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Demon Lord''' and the '''Arch Fiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==
==Biography==
==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Weak Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

=====Normal Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 
|Attack = 
|Defense = 
|Agility = 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]</text>
      <sha1>9c2b2vryax6ebg0yb4zckja7jdplqed</sha1>
    </revision>
    <revision>
      <id>164621</id>
      <parentid>164201</parentid>
      <timestamp>2019-10-13T13:24:32Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Upgraded his DQXI credentials.</comment>
      <origin>164621</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7530" sha1="s4s2bj0tvdhtr36vzqt2tbgz81fyas2" xml:space="preserve">
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Weak Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

=====Normal Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]</text>
      <sha1>s4s2bj0tvdhtr36vzqt2tbgz81fyas2</sha1>
    </revision>
    <revision>
      <id>166867</id>
      <parentid>164621</parentid>
      <timestamp>2019-11-12T23:57:00Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>166867</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7529" sha1="g4ubrblas5r8dz95335ak57d8p8p0x0" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Weak Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

=====Normal Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]</text>
      <sha1>g4ubrblas5r8dz95335ak57d8p8p0x0</sha1>
    </revision>
    <revision>
      <id>166868</id>
      <parentid>166867</parentid>
      <timestamp>2019-11-12T23:57:37Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>166868</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7547" sha1="30ckrflua4l1tyyxram4coodkpd4ly9" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Weak Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

=====Normal Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]</text>
      <sha1>30ckrflua4l1tyyxram4coodkpd4ly9</sha1>
    </revision>
    <revision>
      <id>167625</id>
      <parentid>166868</parentid>
      <timestamp>2019-11-17T13:30:28Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>167625</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7572" sha1="ebilbtvtu3gat2897xo0l4ivcn7rhvh" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].
==Appearances==
==Personality==

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Weak Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

=====Normal Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong Baramos=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]]&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]]
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>ebilbtvtu3gat2897xo0l4ivcn7rhvh</sha1>
    </revision>
    <revision>
      <id>168410</id>
      <parentid>167625</parentid>
      <timestamp>2019-12-03T04:31:03Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>168410</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7640" sha1="3ggimxnsfvrxazeynb1pu8y9jklh3m2" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
===Appearances===
===Personality===

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>3ggimxnsfvrxazeynb1pu8y9jklh3m2</sha1>
    </revision>
    <revision>
      <id>168411</id>
      <parentid>168410</parentid>
      <timestamp>2019-12-03T04:31:26Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>168411</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7664" sha1="k0psxf17whbaqorsel0pptrqx8i069q" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
===Appearances===
===Personality===

==Biography==
When [[Ortega]] is seemly killed by a dragon, his [[Erdrick|son]] must finish what he started. After visiting the King of [[Aliahan]], he sets out on a quest to defeat the Archfiend. After gathering the 6 Orbs and awakening [[Ramia]], he goes into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphing. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing Erdrick to continue his quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>k0psxf17whbaqorsel0pptrqx8i069q</sha1>
    </revision>
    <revision>
      <id>170915</id>
      <parentid>168411</parentid>
      <timestamp>2020-01-05T19:06:10Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Biography */</comment>
      <origin>170915</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7699" sha1="i6pdwy7nlxbbmrh6y74hnabpsssyhd1" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
===Appearances===
===Personality===

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]</text>
      <sha1>i6pdwy7nlxbbmrh6y74hnabpsssyhd1</sha1>
    </revision>
    <revision>
      <id>171183</id>
      <parentid>170915</parentid>
      <timestamp>2020-01-09T01:07:42Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>171183</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7752" sha1="43eyayqqpnv4d8d4tjcomuvhj7hf1pu" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
===Appearances===
===Personality===

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Games==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]</text>
      <sha1>43eyayqqpnv4d8d4tjcomuvhj7hf1pu</sha1>
    </revision>
    <revision>
      <id>171523</id>
      <parentid>171183</parentid>
      <timestamp>2020-01-11T17:49:27Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Dragon Quest X */ Can someone separate all the treasure drops from IX and other stuff?</comment>
      <origin>171523</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7741" sha1="kqmu74u8mpw36dqphxbc70hk4ubi78j" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Italian = Padramos|Spanish = Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]</text>
      <sha1>kqmu74u8mpw36dqphxbc70hk4ubi78j</sha1>
    </revision>
    <revision>
      <id>172027</id>
      <parentid>171523</parentid>
      <timestamp>2020-01-18T21:39:23Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>172027</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7815" sha1="6r6gnn907hn0whjcg6v1wmvzspm9z9l" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]</text>
      <sha1>6r6gnn907hn0whjcg6v1wmvzspm9z9l</sha1>
    </revision>
    <revision>
      <id>172042</id>
      <parentid>172027</parentid>
      <timestamp>2020-01-19T00:37:20Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <minor/>
      <comment>/* Monster series appearances */</comment>
      <origin>172042</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7820" sha1="p5zo9ooc1tl4jrycy72pk1mvfdhb1e3" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon Lord
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]](Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]](Lv. 33)&lt;br&gt;[[Kaboomle]](Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]</text>
      <sha1>p5zo9ooc1tl4jrycy72pk1mvfdhb1e3</sha1>
    </revision>
    <revision>
      <id>173762</id>
      <parentid>172042</parentid>
      <timestamp>2020-02-08T19:16:57Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Added Baramos's voice actor.</comment>
      <origin>173762</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7922" sha1="idqyqlill1kair131yf9mh815m3li45" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===

=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)</text>
      <sha1>idqyqlill1kair131yf9mh815m3li45</sha1>
    </revision>
    <revision>
      <id>173763</id>
      <parentid>173762</parentid>
      <timestamp>2020-02-08T19:17:43Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>173763</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7922" sha1="b3uolvxqtf2kjpo41wzveqt2apafjls" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===

=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240(SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535	 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)</text>
      <sha1>b3uolvxqtf2kjpo41wzveqt2apafjls</sha1>
    </revision>
    <revision>
      <id>182469</id>
      <parentid>173763</parentid>
      <timestamp>2020-04-14T02:15:28Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>182469</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7930" sha1="gsfg4vooitd9g201q9lr3p7k13plfnk" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===

=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)</text>
      <sha1>gsfg4vooitd9g201q9lr3p7k13plfnk</sha1>
    </revision>
    <revision>
      <id>182710</id>
      <parentid>182469</parentid>
      <timestamp>2020-04-17T23:22:27Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>182710</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7970" sha1="modyaj0mbdp4kkggbxbng8m31ckgeer" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===

=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>modyaj0mbdp4kkggbxbng8m31ckgeer</sha1>
    </revision>
    <revision>
      <id>188812</id>
      <parentid>182710</parentid>
      <timestamp>2020-06-29T01:46:55Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>188812</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8020" sha1="bz4699a0vd511q4u5ayfb0gimn4zptl" xml:space="preserve">{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===

=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars characters]]</text>
      <sha1>bz4699a0vd511q4u5ayfb0gimn4zptl</sha1>
    </revision>
    <revision>
      <id>190585</id>
      <parentid>188812</parentid>
      <timestamp>2020-07-25T13:37:34Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>190585</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8256" sha1="n6w0o4gvh0lo1n1mvjfpkh13626b3ic" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars characters]]</text>
      <sha1>n6w0o4gvh0lo1n1mvjfpkh13626b3ic</sha1>
    </revision>
    <revision>
      <id>192029</id>
      <parentid>190585</parentid>
      <timestamp>2020-08-11T19:26:27Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>192029</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8413" sha1="1yg84utd5isxnncqa5wmadge78rk172" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>1yg84utd5isxnncqa5wmadge78rk172</sha1>
    </revision>
    <revision>
      <id>192492</id>
      <parentid>192029</parentid>
      <timestamp>2020-08-15T10:10:25Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <comment>This page is scripted in a weird way so the image didn't get positioned in the best way. I don't know how to fix the weird source code.</comment>
      <origin>192492</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8483" sha1="lydp5pvwyvetg6q2e28aqizfc0ez82o" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]</text>
      <sha1>lydp5pvwyvetg6q2e28aqizfc0ez82o</sha1>
    </revision>
    <revision>
      <id>196437</id>
      <parentid>192492</parentid>
      <timestamp>2020-09-08T02:49:14Z</timestamp>
      <contributor>
        <username>Agarfinkel</username>
        <id>5283694</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>196437</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8529" sha1="osm87ktxso4a9xiw40cc4j15x6643i6" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]</text>
      <sha1>osm87ktxso4a9xiw40cc4j15x6643i6</sha1>
    </revision>
    <revision>
      <id>197219</id>
      <parentid>196437</parentid>
      <timestamp>2020-09-27T00:54:52Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>197219</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8569" sha1="0w12br322u7d91sysm2zsibjdmqjcrf" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>0w12br322u7d91sysm2zsibjdmqjcrf</sha1>
    </revision>
    <revision>
      <id>197437</id>
      <parentid>197219</parentid>
      <timestamp>2020-10-01T21:49:46Z</timestamp>
      <contributor>
        <username>TriggerM27</username>
        <id>46943210</id>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>197437</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8863" sha1="clcj8b2610iwiezcyag16jnge5wfhtz" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face [[Soul of Baramos|the Soul of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>clcj8b2610iwiezcyag16jnge5wfhtz</sha1>
    </revision>
    <revision>
      <id>197438</id>
      <parentid>197437</parentid>
      <timestamp>2020-10-01T21:52:20Z</timestamp>
      <contributor>
        <username>TriggerM27</username>
        <id>46943210</id>
      </contributor>
      <comment>/* Characteristics */</comment>
      <origin>197438</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8856" sha1="61gy0m9cg1lqbkfqlhyu4m2px9wmv3s" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = [[File:DQIII - Baramos v.2.png|265px]]
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Title = Archfiend
|Race = Demon
|Age = Unknown
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the Bones of [[Bones of Baramos|Baramos]] is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality ==

==Biography==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
=== [[Dragon Quest III]] ===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]] ===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>61gy0m9cg1lqbkfqlhyu4m2px9wmv3s</sha1>
    </revision>
    <revision>
      <id>198390</id>
      <parentid>197438</parentid>
      <timestamp>2020-10-18T19:20:55Z</timestamp>
      <contributor>
        <username>RingoRoadagain</username>
        <id>27343779</id>
      </contributor>
      <origin>198390</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8925" sha1="g057cfko02m1vfrrq0qd2gazr7n052m" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = DQIII - Baramos v.2.png
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|caption1=
|Former name=
|aka=
|Fan-translated name=
|Appellation=[[Archfiend]]
|Class=
|Family=
|Actor=
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the Bones of [[Bones of Baramos|Baramos]] is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>g057cfko02m1vfrrq0qd2gazr7n052m</sha1>
    </revision>
    <revision>
      <id>206844</id>
      <parentid>198390</parentid>
      <timestamp>2021-02-07T00:44:39Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>206844</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8953" sha1="k4kcfcn20olks7sv7o7vbw2frs0sgov" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = DQIII - Baramos v.2.png
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|caption1=
|Former name=
|aka=
|Fan-translated name=
|Appellation=[[Archfiend]]
|Class=
|Family=
|Actor=
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the Bones of [[Bones of Baramos|Baramos]] is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>k4kcfcn20olks7sv7o7vbw2frs0sgov</sha1>
    </revision>
    <revision>
      <id>206946</id>
      <parentid>206844</parentid>
      <timestamp>2021-02-09T22:01:34Z</timestamp>
      <contributor>
        <username>Griffguy26</username>
        <id>29003107</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>206946</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8979" sha1="25mf9odtxmjryogq020jdqkbphze95j" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = DQIII - Baramos v.2.png
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|caption1=
|Former name=
|aka=
|Fan-translated name=
|Appellation=[[Archfiend]]
|Class=
|Family=
|Actor=
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the Bones of [[Bones of Baramos|Baramos]] is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]</text>
      <sha1>25mf9odtxmjryogq020jdqkbphze95j</sha1>
    </revision>
    <revision>
      <id>207208</id>
      <parentid>206946</parentid>
      <timestamp>2021-02-14T18:23:22Z</timestamp>
      <contributor>
        <username>Beldurkin</username>
        <id>551374</id>
      </contributor>
      <minor/>
      <origin>207208</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8989" sha1="dplz4mjg85j9f40igs7y6h2hyxgfqf9" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = DQIII - Baramos v.2.png
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|caption1=
|Former name=
|aka=
|Fan-translated name=
|Appellation=[[Archfiend]]
|Class=
|Family=
|Actor=
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]</text>
      <sha1>dplz4mjg85j9f40igs7y6h2hyxgfqf9</sha1>
    </revision>
    <revision>
      <id>211977</id>
      <parentid>207208</parentid>
      <timestamp>2021-05-13T15:33:52Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>211977</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9031" sha1="sv9dq9mdh0mtckbn1sr51y0qq94itoo" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = Dragon Quest III
|Image = DQIII - Baramos v.2.png
|Sprite = 
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|caption1=
|Former name=
|aka=
|Fan-translated name=
|Appellation=[[Archfiend]]
|Class=
|Family=
|Actor=
}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

== Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]
}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]
}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown
}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown
}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)
}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = 
}}
{{-}}
====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===
===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]
{{stub}}
{{DQIII}}

== Voice actors ==
* [[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)
[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>sv9dq9mdh0mtckbn1sr51y0qq94itoo</sha1>
    </revision>
    <revision>
      <id>212004</id>
      <parentid>211977</parentid>
      <timestamp>2021-05-13T20:24:22Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>212004</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8943" sha1="d7pgurgv61ywoub9l340xbvxhrf0jlg" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|Appellation = [[Archfiend]]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. He can be found in [[Baramos' Lair|his lair south of Isis]].

==Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}

==Voice actors==
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)

[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>d7pgurgv61ywoub9l340xbvxhrf0jlg</sha1>
    </revision>
    <revision>
      <id>217749</id>
      <parentid>212004</parentid>
      <timestamp>2021-07-27T06:29:23Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>217749</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9157" sha1="3fo0zv5rzwliw34u2f42nx0fl1j3iwb" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|Appellation = [[Archfiend]]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. The most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] has ever seen, he can be found in [[Baramos' Lair|his lair south of Isis]], with the world unaware that baramos himself was just a servant of [[Zoma|a much more powerful evil]].



==Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

=== [[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}

==Voice actors==
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]'' ''(Japanese)

[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>3fo0zv5rzwliw34u2f42nx0fl1j3iwb</sha1>
    </revision>
    <revision>
      <id>218312</id>
      <parentid>217749</parentid>
      <timestamp>2021-08-02T17:23:04Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>218312</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9303" sha1="gpbcccm8e0s5bag2t3u9zeuzdor6dno" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. The most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] has ever seen, he can be found in [[Baramos' Lair|his lair south of Isis]] on [[Necrogond]], with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

== Characteristics ==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>gpbcccm8e0s5bag2t3u9zeuzdor6dno</sha1>
    </revision>
    <revision>
      <id>218313</id>
      <parentid>218312</parentid>
      <timestamp>2021-08-02T17:24:49Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>/* Petit phase */</comment>
      <origin>218313</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9358" sha1="j9oxcqgk87djlz6uuwpqyk30maqaam3" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. The most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] has ever seen, he can be found in [[Baramos' Lair|his lair south of Isis]] on [[Necrogond]], with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

== Characteristics ==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the  [[Bones of Baramos|Bones of Baramos.]] Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography ==
When [[Ortega]] is seemingly killed by a dragon, his [[Hero/Heroine (Dragon Quest III)|child]] must finish what he started. After visiting the King of [[Aliahan]], they set out on a quest to defeat the Archfiend. After gathering the six Orbs and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of Aliahan, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the game. However, [[Zoma]] announces that Baramos was an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>j9oxcqgk87djlz6uuwpqyk30maqaam3</sha1>
    </revision>
    <revision>
      <id>218570</id>
      <parentid>218313</parentid>
      <timestamp>2021-08-07T00:02:16Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>218570</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12273" sha1="grguqaaqagf40bimicw0s1tl80l8kjj" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>grguqaaqagf40bimicw0s1tl80l8kjj</sha1>
    </revision>
    <revision>
      <id>221997</id>
      <parentid>218570</parentid>
      <timestamp>2021-09-08T21:12:23Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>221997</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12285" sha1="dpxn4tjnl9homl7yj698c4ecmkcto5k" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>dpxn4tjnl9homl7yj698c4ecmkcto5k</sha1>
    </revision>
    <revision>
      <id>241294</id>
      <parentid>221997</parentid>
      <timestamp>2022-06-16T01:41:17Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>241294</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12321" sha1="qmgtjj9oerm8vo3wvuie9hqjllwcd1e" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Switch====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Switch versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, Baramos zombie was resurrected by Gorgona, a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
|Korean = 바라모스
|Chinese = 
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Demon family]]
[[Category:Dragon Quest Tact characters]]</text>
      <sha1>qmgtjj9oerm8vo3wvuie9hqjllwcd1e</sha1>
    </revision>
    <revision>
      <id>241343</id>
      <parentid>241294</parentid>
      <timestamp>2022-06-16T16:42:42Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>241343</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12953" sha1="6tbrtucu2fuhf36nbajlkuc6n9m3s8r" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
|Korean = 바라모스
|Chinese = 
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>6tbrtucu2fuhf36nbajlkuc6n9m3s8r</sha1>
    </revision>
    <revision>
      <id>251146</id>
      <parentid>241343</parentid>
      <timestamp>2022-08-10T05:01:26Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>251146</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12965" sha1="9mryv93teuvwznl1hqp90pxivsz94a8" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]</text>
      <sha1>9mryv93teuvwznl1hqp90pxivsz94a8</sha1>
    </revision>
    <revision>
      <id>255297</id>
      <parentid>251146</parentid>
      <timestamp>2022-09-08T13:17:21Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>255297</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13103" sha1="sfxdhrovkqr12o5khz54g07vf5608n7" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]|Actor=Japanese
*[[Takaya Haji]] - [[Dragon Quest Rivals|''Dragon Quest Rivals'']]}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].
== Characteristics==
'''Baramos''' is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality ==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스
}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}



[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]</text>
      <sha1>sfxdhrovkqr12o5khz54g07vf5608n7</sha1>
    </revision>
    <revision>
      <id>259293</id>
      <parentid>255297</parentid>
      <timestamp>2022-11-04T16:55:05Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>259293</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13068" sha1="6pwloex8bc03wcm4x112qn6izr5qw2k" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]</text>
      <sha1>6pwloex8bc03wcm4x112qn6izr5qw2k</sha1>
    </revision>
    <revision>
      <id>261304</id>
      <parentid>259293</parentid>
      <timestamp>2022-12-06T20:47:56Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>261304</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13084" sha1="h2o5x4z1whxmierb9m2s0f6k722p8qj" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]</text>
      <sha1>h2o5x4z1whxmierb9m2s0f6k722p8qj</sha1>
    </revision>
    <revision>
      <id>262420</id>
      <parentid>261304</parentid>
      <timestamp>2022-12-18T10:25:55Z</timestamp>
      <contributor>
        <username>Demongodivuul</username>
        <id>39165453</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>262420</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13139" sha1="kgw0lfl124sfsrmpb5o6thfht7rrkub" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Fire]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>kgw0lfl124sfsrmpb5o6thfht7rrkub</sha1>
    </revision>
    <revision>
      <id>262904</id>
      <parentid>262420</parentid>
      <timestamp>2022-12-22T21:02:40Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>262904</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13149" sha1="razut1enn05osvxsrwoih83cs66c40f" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>razut1enn05osvxsrwoih83cs66c40f</sha1>
    </revision>
    <revision>
      <id>268349</id>
      <parentid>262904</parentid>
      <timestamp>2023-02-09T12:24:52Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>268349</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13172" sha1="7ul0gqixxz99f72yn1ex9hwg5bsjrut" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>7ul0gqixxz99f72yn1ex9hwg5bsjrut</sha1>
    </revision>
    <revision>
      <id>268494</id>
      <parentid>268349</parentid>
      <timestamp>2023-02-10T16:45:43Z</timestamp>
      <contributor>
        <ip>213.93.174.180</ip>
      </contributor>
      <comment>I added something to personality because it was empty</comment>
      <origin>268494</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13250" sha1="h0topqzwfw8rq0spn3txt95oq7t0vke" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>h0topqzwfw8rq0spn3txt95oq7t0vke</sha1>
    </revision>
    <revision>
      <id>271476</id>
      <parentid>268494</parentid>
      <timestamp>2023-03-12T05:26:33Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>271476</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13272" sha1="8bo37qbwl0spre26259d6ya6mitbkdh" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>8bo37qbwl0spre26259d6ya6mitbkdh</sha1>
    </revision>
    <revision>
      <id>271783</id>
      <parentid>271476</parentid>
      <timestamp>2023-03-12T19:21:01Z</timestamp>
      <contributor>
        <username>Tanawy</username>
        <id>44074446</id>
      </contributor>
      <origin>271783</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13295" sha1="7kxsrbjjftyd1q1vjh70he6v9izh9qo" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = DQIII - Baramos v.2.png
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>7kxsrbjjftyd1q1vjh70he6v9izh9qo</sha1>
    </revision>
    <revision>
      <id>279613</id>
      <parentid>271783</parentid>
      <timestamp>2023-05-26T03:28:25Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Added the artwork for Baramos's gray skin coloration</comment>
      <origin>279613</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13397" sha1="lcmewylkkf484ljd2snvmjhurbvs5q0" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Enchanted Dance&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;Enchanted Dance
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>lcmewylkkf484ljd2snvmjhurbvs5q0</sha1>
    </revision>
    <revision>
      <id>280234</id>
      <parentid>279613</parentid>
      <timestamp>2023-06-04T19:01:13Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>280234</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13403" sha1="fe40hra9i7vf7uuxa7bimybapz64wcu" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]</text>
      <sha1>fe40hra9i7vf7uuxa7bimybapz64wcu</sha1>
    </revision>
    <revision>
      <id>292915</id>
      <parentid>280234</parentid>
      <timestamp>2023-10-02T00:16:35Z</timestamp>
      <contributor>
        <username>Demongodivuul</username>
        <id>39165453</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>292915</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13464" sha1="2zj3u0c4ef34vnqvn6p9g3p4pwiiqay" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]</text>
      <sha1>2zj3u0c4ef34vnqvn6p9g3p4pwiiqay</sha1>
    </revision>
    <revision>
      <id>300426</id>
      <parentid>292915</parentid>
      <timestamp>2023-12-08T15:43:58Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>300426</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13599" sha1="c68cel66dqdpqwpx1mccy7v6u2uxg9r" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
===[[Dragon Quest III]]===
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

===[[Dragon Quest IX]]===
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

===[[Dragon Quest Monsters: Super Light]]===

===[[Dragon Quest: Monster Battle Road Victory]]===
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>c68cel66dqdpqwpx1mccy7v6u2uxg9r</sha1>
    </revision>
    <revision>
      <id>303762</id>
      <parentid>300426</parentid>
      <timestamp>2024-01-28T10:44:56Z</timestamp>
      <contributor>
        <ip>82.5.237.207</ip>
      </contributor>
      <comment>Fixed contents box formatting</comment>
      <origin>303762</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13607" sha1="18yyw5aerso47xjd7pj8vav6ceytbvq" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====

====[[Dragon Quest Monsters: Super Light]]====

====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

==[[Emblem of Roto (manga)|Emblem of Roto]]==
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{stub}}

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>18yyw5aerso47xjd7pj8vav6ceytbvq</sha1>
    </revision>
    <revision>
      <id>314465</id>
      <parentid>303762</parentid>
      <timestamp>2024-05-10T16:43:34Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>314465</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14444" sha1="ayi1yn4unqz8yt8klhzfre97h298fqa" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Biography==
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation. 

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completly wiped out the inhabitants of the nearby Castle Necrogond, and took the structure for himself, turning it into his personal lair. He also likewise laid waste to the closest settlement to his newfound stronghold, the village of [[Theddon]], then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by a dragon, this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

====[[Dragon Quest: Monster Battle Road II]]/Legend====
{{Empty}}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>ayi1yn4unqz8yt8klhzfre97h298fqa</sha1>
    </revision>
    <revision>
      <id>324876</id>
      <parentid>314465</parentid>
      <timestamp>2024-08-27T16:01:16Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>324876</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14463" sha1="fue4q0cqmbzzsko1p9h5rxjt4ftm71l" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

====[[Dragon Quest: Monster Battle Road II]]/Legend====
{{Empty}}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>fue4q0cqmbzzsko1p9h5rxjt4ftm71l</sha1>
    </revision>
    <revision>
      <id>324877</id>
      <parentid>324876</parentid>
      <timestamp>2024-08-27T16:02:23Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>324877</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14446" sha1="i6bet8ovsnweoe23y2tuu2748njqr5t" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Isis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>i6bet8ovsnweoe23y2tuu2748njqr5t</sha1>
    </revision>
    <revision>
      <id>324909</id>
      <parentid>324877</parentid>
      <timestamp>2024-08-27T20:13:16Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <minor/>
      <comment>Updating page links (automatic)</comment>
      <origin>324909</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14446" sha1="6t6bq09leb5ycsbqyp8abctbr7cyxe5" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = Japanese
*[[Takaya Haji]] - ''[[Dragon Quest Rivals]]''}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>6t6bq09leb5ycsbqyp8abctbr7cyxe5</sha1>
    </revision>
    <revision>
      <id>324950</id>
      <parentid>324909</parentid>
      <timestamp>2024-08-27T20:34:54Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>324950</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14504" sha1="pjemat7rhlm9exrbmcbg8y0dtap1ivp" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Haji]]&lt;br&gt;(''Dragon Quest Rivals'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>pjemat7rhlm9exrbmcbg8y0dtap1ivp</sha1>
    </revision>
    <revision>
      <id>324954</id>
      <parentid>324950</parentid>
      <timestamp>2024-08-27T21:06:26Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>324954</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14505" sha1="2fbvo0mpvxq1hi8oo1tvd45hf0elka3" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>2fbvo0mpvxq1hi8oo1tvd45hf0elka3</sha1>
    </revision>
    <revision>
      <id>326227</id>
      <parentid>324954</parentid>
      <timestamp>2024-09-20T00:07:08Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>326227</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14525" sha1="bpubo7gdilefxns25uhfrt5a6ukqelu" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')|translation=Baramos}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>bpubo7gdilefxns25uhfrt5a6ukqelu</sha1>
    </revision>
    <revision>
      <id>326258</id>
      <parentid>326227</parentid>
      <timestamp>2024-09-20T16:45:08Z</timestamp>
      <contributor>
        <username>Machinedragon123456</username>
        <id>54276358</id>
      </contributor>
      <origin>326258</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14677" sha1="gxxp31lbycyb54cnhzsd3hoe4oest2m" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Game = [[Dragon Quest III|III]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Japanese name = バラモス
|Romaji = Baramosu
|Gender = Male
|Race = Demon dragon
|Age = Unknown
|Appellation = [[Archfiend]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')|translation=Baramos}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====

===== Biography =====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

===== Battle =====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP =999 
|Attack =420 
|Defense =435 
|Agility =150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note =A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Pluto Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
* Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].
==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>gxxp31lbycyb54cnhzsd3hoe4oest2m</sha1>
    </revision>
    <revision>
      <id>326596</id>
      <parentid>326258</parentid>
      <timestamp>2024-09-24T18:06:22Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>326596</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14692" sha1="efh4ig4pqly45c5kgia4xx3f6219p79" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Monster Statues in Dragon Quest Treasures]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>efh4ig4pqly45c5kgia4xx3f6219p79</sha1>
    </revision>
    <revision>
      <id>330307</id>
      <parentid>326596</parentid>
      <timestamp>2024-10-22T08:56:42Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>330307</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14697" sha1="alnz42dgyuook0juuiozx6upxfvlm25" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>alnz42dgyuook0juuiozx6upxfvlm25</sha1>
    </revision>
    <revision>
      <id>330533</id>
      <parentid>330307</parentid>
      <timestamp>2024-10-23T19:15:24Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>330533</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14728" sha1="4m3kzm9z7t7y9aoxx4sapszdh1qoxpc" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = *Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee along side his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>4m3kzm9z7t7y9aoxx4sapszdh1qoxpc</sha1>
    </revision>
    <revision>
      <id>331105</id>
      <parentid>330533</parentid>
      <timestamp>2024-11-01T00:19:18Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>I heard Baramos's English voice actor in the Launch Trailer, though we don't know who it is yet.</comment>
      <origin>331105</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14777" sha1="ik0kadgdel7v0hs23wyyp3tshb226it" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')
English
*Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;[[Blazing Breath]]&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>ik0kadgdel7v0hs23wyyp3tshb226it</sha1>
    </revision>
    <revision>
      <id>332367</id>
      <parentid>331105</parentid>
      <timestamp>2024-11-14T02:17:54Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>332367</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14884" sha1="5ic28wbbv09cyjzc1b8q3aau6ugwwrt" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''Dragon Quest Rivals'')
English
*Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>5ic28wbbv09cyjzc1b8q3aau6ugwwrt</sha1>
    </revision>
    <revision>
      <id>332430</id>
      <parentid>332367</parentid>
      <timestamp>2024-11-14T20:14:20Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>332430</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14945" sha1="73jf3oqsqehofcwltc9qr5x2se55dsu" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]''&lt;br&gt;''[[Dragon Quest III|Dragon Quest III HD-2D]]'')
*English
**Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>73jf3oqsqehofcwltc9qr5x2se55dsu</sha1>
    </revision>
    <revision>
      <id>332431</id>
      <parentid>332430</parentid>
      <timestamp>2024-11-14T20:14:56Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>332431</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14894" sha1="i1gvegyilvq2djy472h1mmlo2vd6rfj" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'')
*English
**Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretly conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. 

At some point Baramos ordered to the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos' master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>i1gvegyilvq2djy472h1mmlo2vd6rfj</sha1>
    </revision>
    <revision>
      <id>332924</id>
      <parentid>332431</parentid>
      <timestamp>2024-11-17T16:20:28Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>332924</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15016" sha1="sfc24t83qch6u2qqdnryfzres1kdb4l" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
*Japanese
**[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
**[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'')
*English
**Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III]], and a recurring monster in the series. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos' Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler,thats currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = 
|location = [[Baramos' Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos' Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>sfc24t83qch6u2qqdnryfzres1kdb4l</sha1>
    </revision>
    <revision>
      <id>333122</id>
      <parentid>332924</parentid>
      <timestamp>2024-11-18T17:28:56Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>333122</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15297" sha1="gryosytkjuekgddf0iuu0cf7cv7ubs1" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'')
English
*Unknown Actor (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
Said to be a horrible ruler, that's currently all we know about his personality

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>gryosytkjuekgddf0iuu0cf7cv7ubs1</sha1>
    </revision>
    <revision>
      <id>334300</id>
      <parentid>333122</parentid>
      <timestamp>2024-11-24T22:02:32Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>334300</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15253" sha1="0v02f7s4j8oklj846k9wouyda959mh3" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
{{Empty}}

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>0v02f7s4j8oklj846k9wouyda959mh3</sha1>
    </revision>
    <revision>
      <id>338483</id>
      <parentid>334300</parentid>
      <timestamp>2025-01-27T22:20:59Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Warrior Monsters 2 */</comment>
      <origin>338483</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15343" sha1="mln0r93m0cps5s806wm9lzfaflcxinl" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{{Empty}}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>mln0r93m0cps5s806wm9lzfaflcxinl</sha1>
    </revision>
    <revision>
      <id>338484</id>
      <parentid>338483</parentid>
      <timestamp>2025-01-27T22:25:54Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Terry's Wonderland 3D/SP */</comment>
      <origin>338484</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15582" sha1="ehkw0tuu89el1d73wq0rpmjzohmpwtk" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>ehkw0tuu89el1d73wq0rpmjzohmpwtk</sha1>
    </revision>
    <revision>
      <id>338485</id>
      <parentid>338484</parentid>
      <timestamp>2025-01-27T22:28:03Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>338485</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15592" sha1="3fzo8kvancamv2ewd7s3hn1bzldr626" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

{{Col-begin}}{{Col-2}}
=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>3fzo8kvancamv2ewd7s3hn1bzldr626</sha1>
    </revision>
    <revision>
      <id>338486</id>
      <parentid>338485</parentid>
      <timestamp>2025-01-27T22:30:09Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>338486</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15569" sha1="dkjpq1g2ia0cpwvkjrpkblhcwjqxtbu" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Empty}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>dkjpq1g2ia0cpwvkjrpkblhcwjqxtbu</sha1>
    </revision>
    <revision>
      <id>338487</id>
      <parentid>338486</parentid>
      <timestamp>2025-01-27T22:31:34Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP */</comment>
      <origin>338487</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15783" sha1="17rl53j2rjme993ml0i0g1yqyjrk3jx" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>17rl53j2rjme993ml0i0g1yqyjrk3jx</sha1>
    </revision>
    <revision>
      <id>338488</id>
      <parentid>338487</parentid>
      <timestamp>2025-01-27T22:35:28Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 2/Professional */</comment>
      <origin>338488</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="15971" sha1="8acmwkwkg7it6lpwgm3scyvo9ru13yb" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Empty}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>8acmwkwkg7it6lpwgm3scyvo9ru13yb</sha1>
    </revision>
    <revision>
      <id>338489</id>
      <parentid>338488</parentid>
      <timestamp>2025-01-27T22:38:00Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker 3/Professional */</comment>
      <origin>338489</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16127" sha1="ok2mahec46fv26j5ekh8v5w5w8eac6n" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{Empty}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>ok2mahec46fv26j5ekh8v5w5w8eac6n</sha1>
    </revision>
    <revision>
      <id>338490</id>
      <parentid>338489</parentid>
      <timestamp>2025-01-27T23:00:29Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Monsters: The Dark Prince */</comment>
      <origin>338490</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16265" sha1="acmf3wp2yqgh03s1nh11h8v9fcg1vxy" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
{{Empty}}

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>acmf3wp2yqgh03s1nh11h8v9fcg1vxy</sha1>
    </revision>
    <revision>
      <id>338491</id>
      <parentid>338490</parentid>
      <timestamp>2025-01-27T23:02:57Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest of the Stars */</comment>
      <origin>338491</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16349" sha1="pcd6ng3zxpc4n03rxjh5f6w7p4l0ybf" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
{{Empty}}

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>pcd6ng3zxpc4n03rxjh5f6w7p4l0ybf</sha1>
    </revision>
    <revision>
      <id>338492</id>
      <parentid>338491</parentid>
      <timestamp>2025-01-27T23:06:11Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Rivals */</comment>
      <origin>338492</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16389" sha1="mu75q9un6jjyurrrzcjro1arhrfbifq" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
{{Empty}}

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>mu75q9un6jjyurrrzcjro1arhrfbifq</sha1>
    </revision>
    <revision>
      <id>338493</id>
      <parentid>338492</parentid>
      <timestamp>2025-01-27T23:07:51Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Walk */</comment>
      <origin>338493</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16782" sha1="72e1slmjdqw1r7du7bmwsq11crvsx47" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being|Time sage]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>72e1slmjdqw1r7du7bmwsq11crvsx47</sha1>
    </revision>
    <revision>
      <id>338496</id>
      <parentid>338493</parentid>
      <timestamp>2025-01-27T23:37:28Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>338496</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="16772" sha1="1pan97cevna8u0w8mb4w2ghuc4kkx31" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{{Empty}}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>1pan97cevna8u0w8mb4w2ghuc4kkx31</sha1>
    </revision>
    <revision>
      <id>338499</id>
      <parentid>338496</parentid>
      <timestamp>2025-01-28T00:15:31Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <comment>/* Dragon Quest Tact */</comment>
      <origin>338499</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17851" sha1="m1rg0hxkqp228sh3h1ulv7si3k21rln" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Bones of Baramos]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>m1rg0hxkqp228sh3h1ulv7si3k21rln</sha1>
    </revision>
    <revision>
      <id>341601</id>
      <parentid>338499</parentid>
      <timestamp>2025-03-01T21:54:28Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Related monsters */</comment>
      <origin>341601</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17868" sha1="28miaed5i1mvqwbww50we4ruuqzlqwm" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
 HP: 6
 Attack: 6
 Defense: 6
 Agility: 7
 Intelligence: 6
 Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>28miaed5i1mvqwbww50we4ruuqzlqwm</sha1>
    </revision>
    <revision>
      <id>347801</id>
      <parentid>341601</parentid>
      <timestamp>2025-05-03T23:56:30Z</timestamp>
      <contributor>
        <username>Allen4names</username>
        <id>36677027</id>
      </contributor>
      <comment>Use definition list and add interlanguage links.</comment>
      <origin>347801</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17924" sha1="so9pe66lfku6t7hd4ck54x9fghd8pz1" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
DQIII - Baramos.png|Original artwork.
DQS - Baramos.png| Baramos as he appears in Dragon Quest of the Stars.
DQT - Baramos.png|Tact artwork.
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>so9pe66lfku6t7hd4ck54x9fghd8pz1</sha1>
    </revision>
    <revision>
      <id>361393</id>
      <parentid>347801</parentid>
      <timestamp>2025-08-26T11:20:57Z</timestamp>
      <contributor>
        <username>Dafanagan</username>
        <id>38094892</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>361393</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="17990" sha1="d4xka1vm01aiwrc2c8ooafyx4aug5dm" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>d4xka1vm01aiwrc2c8ooafyx4aug5dm</sha1>
    </revision>
    <revision>
      <id>364066</id>
      <parentid>361393</parentid>
      <timestamp>2025-09-18T14:17:38Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>364066</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18028" sha1="fjhalkg6j20lzc28czz28zii0z75sc0" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:Baramos III SNES.png|SNES Sprite
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>fjhalkg6j20lzc28czz28zii0z75sc0</sha1>
    </revision>
    <revision>
      <id>364736</id>
      <parentid>364066</parentid>
      <timestamp>2025-09-19T02:51:52Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>364736</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18059" sha1="ctqcdhzm5pcxkvzu5hsul1ogk2fncjy" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as his very [[Soul of Baramos|Soul]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>ctqcdhzm5pcxkvzu5hsul1ogk2fncjy</sha1>
    </revision>
    <revision>
      <id>365095</id>
      <parentid>364736</parentid>
      <timestamp>2025-09-21T18:02:57Z</timestamp>
      <contributor>
        <username>Hoho48</username>
        <id>44336173</id>
      </contributor>
      <origin>365095</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18093" sha1="nwmxmzghnhjt53g234v25isv07q558e" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Dragon Quest)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num =156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note =The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis|Monster1=[[Tortoceratops]]|Monster2=[[Khalamari]]&lt;br&gt;[[Mossferatu]]|Result=Baramos}}{{Iru and Luca's Marvelous Mysterious Key rank and slot number|Rank=S|Slot number=One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis|Four|Monster1=[[Beetlebully]]&lt;br&gt;[[The Time Being]]|Monster2=[[Tortoceratops]]|Monster3=[[Golem]]|Result=Baramos|Monster4=[[Gold golem]]|Synth type=Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis|Monster1=[[Baramonster]]|Monster2=[[Bones of Baramos]]|Result=Baramos|Synth type=Unique}}{{Joker 3 rank and slot number|Rank=SS|Slot number=One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis|Monster1=[[Umbra]]|Monster2=[[Boss troll]]|Result=Baramos|Synth type=S}}{{The Dark Prince rank and slot number|Rank=A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

== See also ==

* [[Bones of Baramos]]
{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>nwmxmzghnhjt53g234v25isv07q558e</sha1>
    </revision>
    <revision>
      <id>366270</id>
      <parentid>365095</parentid>
      <timestamp>2025-09-26T21:26:04Z</timestamp>
      <contributor>
        <username>Brix9000</username>
        <id>47986012</id>
      </contributor>
      <origin>366270</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18182" sha1="1rsz748hyjfs9b6gxs20rhhwdvo27uw" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>1rsz748hyjfs9b6gxs20rhhwdvo27uw</sha1>
    </revision>
    <revision>
      <id>367508</id>
      <parentid>366270</parentid>
      <timestamp>2025-09-28T17:45:13Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>367508</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18199" sha1="hnke6zph0bv035iqhutjm9st2m1r3bo" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>hnke6zph0bv035iqhutjm9st2m1r3bo</sha1>
    </revision>
    <revision>
      <id>370542</id>
      <parentid>367508</parentid>
      <timestamp>2025-10-18T02:55:37Z</timestamp>
      <contributor>
        <username>EmicalFire055</username>
        <id>43608206</id>
      </contributor>
      <origin>370542</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18282" sha1="qaddrx4nbaid7uvyz9f6s3g21v7acqe" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65535 (SNES, GBC and iOS)&lt;br&gt;102400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6500&lt;br&gt;13057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30784
|MP = 9999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32844
|MP = 9999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9235
|MP = 9999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33000
|Gold = 15000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
Baramos in Dragon Quest Legend of the Hero Abel.jpg|In the Legend of the Hero Abel
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>qaddrx4nbaid7uvyz9f6s3g21v7acqe</sha1>
    </revision>
    <revision>
      <id>372651</id>
      <parentid>370542</parentid>
      <timestamp>2025-11-01T01:24:53Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <origin>372651</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18305" sha1="l8hze8swg4m8o1ta6pg8y74j6672oy5" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2,500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65,535 (SNES, GBC and iOS)&lt;br&gt;102,400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6,500&lt;br&gt;13,057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59,600
|Gold = 2,490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30,784
|MP = 9,999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32,844
|MP = 9,999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9,235
|MP = 9,999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

====[[Dragon Quest XI]] 3DS and Definitive Edition====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7,500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33,000
|Gold = 15,000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
File:Baramos in Dragon Quest Legend of the Hero Abel.jpg|In the Legend of the Hero Abel
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>l8hze8swg4m8o1ta6pg8y74j6672oy5</sha1>
    </revision>
    <revision>
      <id>386308</id>
      <parentid>372651</parentid>
      <timestamp>2026-01-09T20:44:14Z</timestamp>
      <contributor>
        <username>Zeusshomaly22</username>
        <id>48465518</id>
      </contributor>
      <comment>/* Dragon Quest XI 3DS and Definitive Edition */</comment>
      <origin>386308</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18323" sha1="jyj9f8e74864v8zy5n8hc19ycu3v7d7" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2,500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65,535 (SNES, GBC and iOS)&lt;br&gt;102,400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6,500&lt;br&gt;13,057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59,600
|Gold = 2,490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30,784
|MP = 9,999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32,844
|MP = 9,999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9,235
|MP = 9,999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

==== [[Dragon Quest XI|Dragon Quest XI 3DS and Definitive Edition]] ====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7,500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33,000
|Gold = 15,000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
File:Baramos in Dragon Quest Legend of the Hero Abel.jpg|In the Legend of the Hero Abel
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>jyj9f8e74864v8zy5n8hc19ycu3v7d7</sha1>
    </revision>
    <revision>
      <id>392125</id>
      <parentid>386308</parentid>
      <timestamp>2026-02-21T23:22:58Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Other languages */</comment>
      <origin>392125</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18354" sha1="qy7kyhj8rgr33t1fauq4st33bkspjsn" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2,500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65,535 (SNES, GBC and iOS)&lt;br&gt;102,400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6,500&lt;br&gt;13,057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59,600
|Gold = 2,490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30,784
|MP = 9,999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32,844
|MP = 9,999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9,235
|MP = 9,999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

==== [[Dragon Quest XI|Dragon Quest XI 3DS and Definitive Edition]] ====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7,500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33,000
|Gold = 15,000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
File:Baramos in Dragon Quest Legend of the Hero Abel.jpg|In the Legend of the Hero Abel
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스|Latin American Spanish=Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
      <sha1>qy7kyhj8rgr33t1fauq4st33bkspjsn</sha1>
    </revision>
    <revision>
      <id>394901</id>
      <parentid>392125</parentid>
      <timestamp>2026-04-11T18:46:12Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>394901</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="18372" sha1="hkrfeoqj45k33lrx7xzxe2053scnk0s" xml:space="preserve">{{for|the ''Abel'' anime character|Baramos (Legend of the Hero Abel)}}
{{Character
|Name = Baramos
|Japanese name = バラモス
|Romaji = Baramosu
|translation = Baramos
|Gender = Male
|Race = Demon dragon
|Appellation = [[Archfiend]]
|Image = &lt;tabber&gt;
|-|Artwork Version 1= [[File:DQIII Baramos v1.png]]
|-|Artwork Version 2= [[File:DQIII - Baramos v.2.png]]
&lt;/tabber&gt;
|Game = [[Dragon Quest III|III]]
|Actor = 
Japanese
*[[Masaharu Sato]]&lt;br&gt;(''Dragon Quest III CD Theater'')
*[[Takaya Hashi]]&lt;br&gt;(''[[Dragon Quest Rivals]]'' and ''Dragon Quest III HD-2D'')
English
*[[Timothy Watson]] (''Dragon Quest III HD-2D'')}}
'''Baramos''', known as the '''Archfiend''', is one of the main villains of [[Dragon Quest III|''Dragon Quest III'']], and a recurring monster in the [[Dragon Quest series]]. A demonic dragon and the most dangerous monster the [[Overworld (Dragon Quest III)|Overworld]] had ever seen, he could be found in [[Baramos's Lair|his lair south of Ibis]], the former castle of Necrogond, with the world unaware that Baramos himself was just a servant of [[Zoma|a much more powerful evil]].

==Characteristics==
Baramos is a dragonic monster that also uses a pose similar to the [[Skelegon]] monsters. This is further shown once you encounter and face the [[Bones of Baramos]], his re-animated skeleton. Baramos is clothed with a necklace, a green hoodless robe, and a orange and purple cape tied by an emblem.

==Personality==
{{Empty}}

==Appearances==
===Main Games===
====[[Dragon Quest III]]====
=====Biography=====
One of Zoma's most faithful, powerful and loyal servants, Baramos was tasked by his master to discretely conquer the Overworld and bring it under his rule without revealing Zoma's involvement until its total subjugation.

At some point after his initial arrival to the Overworld through the [[Pit of Giaga]], Baramos and his forces completely wiped out the inhabitants of the nearby Castle Necrogond and took the structure for himself, turning it into his personal lair. He also likewise laid waste to [[Theddon]], the closest settlement to his newfound stronghold and then cruelly cursed the souls of its inhabitants to be unable to pass into the afterlife, every night continuing their daily lives unaware of their passing. In addition, he also cursed [[Eric]] and [[Olivia]] by separating their souls just because they wanted a world at peace. 

At some point, Baramos ordered the sadistic multi-headed dragon [[Orochi]], to replace [[Jipang]]'s leader [[Pimiko]] and after doing so, Orochi began an elaborate ruse in order to receive tribute in the form of young women to be sent to be devoured by her. While the morale of the people of Jipang began to crumble, ironically this act proved to be incredibly detrimental for the forces of evil in the long run, as the constant tributes eventually forced a young man to flee alongside his wife from Jipang and cross the Pit of Giaga into the [[Alefgard|Underworld]] in order to bring his beloved to safety, an unmatched blacksmith with the skills necessary to forge a second [[Sword of Kings]], the very same blade that Baramos's master Zoma feared so much that he had previously spent three whole years to break.

Baramos was also able to imprison the mighty warrior [[Simão]] within the [[Shrine of Shackles]], after the latter was unjustly banished from his homeland of [[Manoza]] under the orders of its king, who in truth had been similarly replaced by a minion of Baramos, a [[Boss troll]] disguised thanks to the use of a [[Mod rod|Mod Rod]]. He did so, because Baramos knew that the mighty weapon possesed by Simão, the [[Mountaincleaver]] sword, had the power to potentially clear the way towards [[Maw of the Necrogond|an easier path]] to access his stronghold. Inside the grim prison, Simão lost his life, but his spirit lingered after death in order to entrust to a worty heir the sword that Baramos feared so much.

While the presence and effective danger of Baramos had yet to be fully recognized by most of the world's nations, Baramos himself began spreading spies to keep a close eye on his future targets. However, the kingdom of [[Aliahan]] fully recognized the threat he posed, and tasked its champion [[Ortega]] with the duty to eliminate Baramos once and for all.

After Ortega was seemingly killed by [[Garboyle]], this task was passed down to his [[Hero/Heroine (Dragon Quest III)|child]], who must finish what he started. After visiting the King of Aliahan, they set out on a quest to defeat the Archfiend. After gathering the [[six Orbs]] and awakening [[Ramia]], they go into Baramos's castle to fight the Archfiend. After a threat about eating Erdrick's innards, the two fight for the fate of the world, with the Hero triumphant. Baramos is slain and the King of Aliahan throws a celebration, seemingly marking the end of the story. However, [[Zoma]] announces that Baramos was just an underling and announces his intentions to throw Aliahan into darkness, just as he did with [[Alefgard]], forcing the Hero to continue their quest.

Zoma would later summon to his aid both Baramos's re-animated skeleton, known as the [[Bones of Baramos]], as well as [[Soul of Baramos|a personification of him formed out of darkness]], in order to delay the party's advance.

=====Battle=====
{{DragonQuestIIIMonster
|num = 156 
|name = Baramos
|family = ???
|image = 
|HP = 900 (NES)&lt;br&gt;2,500 (SNES, GBC and iOS)
|MP = 255
|Attack = 220 (NES)&lt;br&gt;240 (SNES, GBC and iOS)
|Defense = 100 (NES)&lt;br&gt;200 (SNES, GBC and iOS)
|Agility = 85
|EXP = 0 (NES)&lt;br&gt;65,535 (SNES, GBC and iOS)&lt;br&gt;102,400{{tt|*|HD-2D Remake}}
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Regenerates 90~110 HP per turn{{tt|*|Only in the NES version and HD-2D Remake}}&lt;br&gt;[[Blazing Breath]]{{tt|*|Only in the NES version}}&lt;br&gt;[[Inferno]]{{tt|*|Remakes}}&lt;br&gt;[[Spooky Aura]]{{tt|*|HD-2D Remake}}
|spells = [[Bazoom]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Fuddle]]&lt;br&gt;[[Kafrizz|Kafrizzle]]&lt;br&gt;[[Dazzle]]{{tt|*|HD-2D Remake}}
|note = The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often relieved of their innards. 
|location = [[Baramos's Lair]]}}

====[[Dragon Quest IX]]====
{{DragonQuestIXMonster
|num = 297
|name = Baramos
|family = ???
|image = IX - Baramos sprite.png
|HP = 6,500&lt;br&gt;13,057 (Lv. 99)
|MP = 255
|Attack = 400&lt;br&gt;803 (Lv. 99)
|Defense = 400&lt;br&gt;600 (Lv. 99)
|Agility = 200&lt;br&gt;320 (Lv. 99)
|EXP = 59,600
|Gold = 2,490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Normal attack&lt;br&gt;May act twice (Until Lv. 16)&lt;br&gt;Acts twice (Lv. 16, until Lv. 41)&lt;br&gt;Acts thrice (Lv. 41)&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]] (Until Lv. 41)&lt;br&gt;[[Disruptive Wave]] (Lv. 8)&lt;br&gt;[[Hellfire]] (Lv. 24)
|spells = [[Kafrizz]] (Until Lv. 41)&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizzle]] (Lv. 33)&lt;br&gt;[[Kaboomle]] (Lv. 57)
|note = Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.
|location = [[Grotto|Grottoes]]}}

Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #51 - #100|Quest #062]] (or received at special events).

=====Treasure=====
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan boots]]
| 20%
| [[Silver Orb]]
| 5%
|-
| 4-8
| Aliahan boots
| 25%
| Silver Orb
| 5%
|-
| 9-15
| [[Aliahan clothes]]
| 20%
| Silver Orb
| 6%
|-
| 16-25
| [[Murdaw|Murdaw's Map]]
| 10%
| Silver Orb
| 6%
|-
| 26-40
| Murdaw's Map
| 15%
| Silver Orb
| 7%
|-
| 41-56
| Murdaw's Map
| 20%
| Silver Orb
| 7%
|-
| 57-68
| Murdaw's Map
| 25%
| Silver Orb
| 8%
|-
| 69-80
| Murdaw's Map
| 30%
| Silver Orb
| 8%
|-
| 81-90
| Murdaw's Map
| 35%
| Silver Orb
| 9%
|-
| 91-99
| Murdaw's Map
| 40%
| Silver Orb
| 10%
|}
*''In addition, he will always drop a [[Mini Medal]].''

====[[Dragon Quest X]]====
=====Normal phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = DQIII Baramos.png
|HP = 30,784
|MP = 9,999
|Attack = 854
|Defense = 297
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire|Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Strong phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 32,844
|MP = 9,999
|Attack = 937
|Defense = 333
|Agility = 856
|EXP = 5,783
|Gold = 100
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Scorch]]&lt;br&gt;[[Hellfire|Purgatory Pyre]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Super Blight of the Necrogond&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;[[Charm-Cha-Cha]]&lt;br&gt;Dance of the Abyss
|spells = [[Kaboomle]]
|note = None
|location = Unknown}}

=====Petit phase=====
{{DragonQuestXMonster
|num = 
|name = Baramos
|family = ???
|image = 
|HP = 9,235
|MP = 9,999
|Attack = 383
|Defense = 152
|Agility = 680
|EXP = 578
|Gold = 10
|drop = [[Gold bar]] (Common)&lt;br&gt;[[Chronocrystal (item)|Chronocrystal]] (Rare)
|abilities = Normal attack&lt;br&gt;[[Inferno]]&lt;br&gt;[[Scorch]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[Blight of the Necrogond]]&lt;br&gt;[[Air Pollution]]&lt;br&gt;Dark Dance&lt;br&gt;Harawata&lt;br&gt;Dance of the Abyss&lt;br&gt;[[Charm-Cha-Cha]]
|spells = [[Kaboom]]
|note = None
|location = Unknown}}

==== [[Dragon Quest XI|Dragon Quest XI 3DS and Definitive Edition]] ====
{{DragonQuestXIMonster
|num = 701
|name = Baramos
|family = Dragon
|image = DQXI -Baramos 2D.png
|HP = 7,500
|MP = 999 
|Attack = 420 
|Defense = 435 
|Agility = 150 
|EXP = 33,000
|Gold = 15,000
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice per turn&lt;br&gt;Desperate attack&lt;br&gt;[[Scorch]]
|spells = [[Kafuddle]]&lt;br&gt;[[Kaboom]]&lt;br&gt;[[Kafrizz]]&lt;br&gt;[[Bazoom]]
|note = A cruel demon king who once plunged the world into peril with his army of marauding monsters, and gained untold power by consuming countless sacrificed souls. 
|location = [[Baramos's Lair]] (Only in the 3DS and Definitive versions)}}

===Monster series appearances===
====[[Dragon Warrior Monsters]]====
{{DragonQuestMonsterInfo
|num = 
|name = Baramos
|family = ???
|image = Baramos.png
|HP = 2/5
|Attack = 2/5
|Defense = 2/5
|Agility = 4/5
|Wisdom = 4/5
|spells and abilities = [[Bang]] (Lv. 5)&lt;br&gt;[[Stone's Throw|RockThrow]] (Lv. 17)&lt;br&gt;[[Lightning Storm|HellBlast]] (Lv. 35)
|How to breed = [[Hargon]] X [[Orochi]]
|note = This evil lord controls all monsters.
|location = }}
{{-}}

====[[Dragon Warrior Monsters 2]]====
; HP: 6
; Attack: 6
; Defense: 6
; Agility: 7
; Intelligence: 6
; Special: [[Bang]], HellBlast, RockThrow

====[[Dragon Quest Monsters: Terry's Wonderland 3D]]/SP====
{| class="fandom-table"
|-
!style="background-color:cyan"|Book Number
|516
|-
!style="background-color:cyan"|HP
|1340
|-
!style="background-color:cyan"|MP
|630
|-
!style="background-color:cyan"|Atk
|520
|-
!style="background-color:cyan"|Def
|560
|}

====[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]/SP====
{{Iru and Luca's Marvelous Mysterious Key synthesis
|Monster1 = [[Tortoceratops]]
|Monster2 = [[Khalamari]]&lt;br&gt;[[Mossferatu]]
|Result = Baramos}}

{{Iru and Luca's Marvelous Mysterious Key rank and slot number
|Rank = S
|Slot number = One}}

====[[Dragon Quest Monsters: Joker]]====
{{Empty}}

====[[Dragon Quest Monsters: Joker 2]]/Professional====
{{Joker 2 Professional synthesis
|Four
|Monster1 = [[Beetlebully]]&lt;br&gt;[[The Time Being]]
|Monster2 = [[Tortoceratops]]
|Monster3 = [[Golem]]
|Monster4 = [[Gold golem]]
|Result = Baramos
|Synth type = Quad}}

====[[Dragon Quest Monsters: Joker 3]]/Professional====
{{Joker 3 synthesis
|Monster1 = [[Baramonster]]
|Monster2 = [[Bones of Baramos]]
|Result = Baramos
|Synth type = Unique}}

{{Joker 3 rank and slot number
|Rank = SS
|Slot number = One}}

====[[Dragon Quest Monsters: Super Light]]====
{{Empty}}

====[[Dragon Quest Monsters: The Dark Prince]]====
{{The Dark Prince synthesis
|Monster1 = [[Umbra]]
|Monster2 = [[Boss troll]]
|Result = Baramos
|Synth type = Special}}

{{The Dark Prince rank and slot number
|Rank = A}}

===Monster Battle Road series===
====[[Dragon Quest: Monster Battle Road II]]/Legend &amp; [[Dragon Quest: Monster Battle Road Victory]]====
{| class="fandom-table"
!Skill/Spell
!Description
|-
|[[Disruptive Wave]]
|Dispels all buffs from the enemy team
|-
|[[Kaboom]]
|Damages all enemies with a large explosion
|-
|Then Claws
|Damages one enemy with evil-infused claws
|-
|[[Kaswoosh]]
|Damages all enemies with with a large tornado
|-
|Hametsu no Uta
|
|-
|Harawata
|Damages all enemies with dark fireballs
|-
|}

===Other games===
====[[Dragon Quest of the Stars]]====
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

====[[Dragon Quest Rivals]]====
Baramos is featured on several cards in the game.

====[[Dragon Quest Walk]]====
Baramos first appeared in the game as a boss in Chapter 3 of the '''Dragon Quest III''' event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

====[[Dragon Quest Tact]]====
{| class="fandom-table"
|-
!Family
!Role
!Rarity
!Max Level
!Max HP
!Max MP
!Max Atk
!Max Def
!Agility
!Wisdom
!Move
!Weight
|-
|???
|Magic
|S
|130
|1,005
|527
|418
|295
|292
|440
|2-3
|65
|}
{| class="fandom-table"
|-
!Leader Skill
!Skill 1
!Skill 2
!Skill 3
!Passive Skill
!Awakening skills
|-
|Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
|Necrogond Wave
|[[Necroboom]]
|[[Compressed Kaboom]]&lt;br&gt;'''Talent Blossoming:''' [[Necrogond Miasma]]
|WIS +15, Max HP +30, '''Wicked Veil:''' Raises spell resistance for 3 turns at battle start, Compressed Kaboom Potency +2%
|1 Heart: Bangmeister, Stats up&lt;br&gt;2 Heart: Zam Res +25, Stats up&lt;br&gt;3 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%&lt;br&gt;4 Heart: Woosh Res +25, Stats up&lt;br&gt;5 Heart: Compressed Kaboom &amp; Necrogond Miasma Potency +5%, Stats up, Ability MP Cost -5%
|}
{| class="fandom-table"
|-
!Resistances
!Weaknesses
|-
| 50% Woosh &amp; Zam spells&lt;br&gt;50% Spell Lock &amp; Dazzle&lt;br&gt;100% Charm
| -50% Frizz &amp; Crack spells&lt;br&gt;-100% Poison &amp; Curse
|}

====[[Dragon Quest Keshi Keshi!]]====
{{Empty}}

====[[Dragon Quest Champions]]====
{{Empty}}

==Other Media appearances==
===[[Emblem of Roto (manga)|Emblem of Roto]]===
About a hundred years after the death of Zoma, the Bones of Baramos were resurrected by [[Gorgona|Gorgona]], a general of [[Imajin]] but was defeated by [[Arus (Emblem of Roto)|Arus]]'s party.

==Trivia==
*Baramos appears quite similar to [[w:c:Dragonball:Piano|Piano]] from the [[w:c:Dragonball:Dragon Ball (franchise)|Dragon Ball franchise]].

==Gallery==
&lt;gallery&gt;
File:DQIII - Baramos.png|Original artwork.
File:DQS - Baramos.png|Baramos as he appears in Dragon Quest of the Stars.
File:DQT - Baramos.png|Tact artwork.
File:Rivals Baramos Card art.jpg|DQ Rivals Card Art
File:BaramosNES.png|NES Sprite
File:Baramos III SNES.png|SNES Sprite
File:Baramos in Dragon Quest Legend of the Hero Abel.jpg|In the Legend of the Hero Abel
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Baramos
|German = Balamoth (M)&lt;br&gt;Baramos
|Spanish = Baramos
|Italian = Padramos
|Chinese = 巴拉莫斯
|Korean = 바라모스|Latin American Spanish=Baramos}}

==Related monsters==
*[[Baramonster]]
*[[Christmas Baramos]]
*[[Curse of the Demon Balsil]]
*[[Soul of Baramos]]

==See also==
*[[Bones of Baramos]]

{{DQIII}}
{{DQ9 Boss}}

[[es:Baramos]]
[[fr:Baramos]]
[[ja:バラモス]]
[[Category:??? family]]
[[Category:Demon family]]
[[Category:Dragon family]]
[[Category:Legacy Boss]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI Echo Chamber characters]]
[[Category:Dragon Quest XI monsters]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest of the Stars characters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest of the Stars bosses]]
[[Category:Dragon Quest Rivals monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland SP monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP monsters]]
[[Category:Dragon Quest Walk monsters]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshikeshi characters]]
[[Category:Dragon Quest Keshikeshi monsters]]
[[Category:Dragon Quest Keshikeshi bosses]]
[[Category:Dragon Quest Treasures evil antagonist statues]]
[[Category:Dragon Quest Monsters: The Dark Prince monsters]]
[[Category:Dragon Quest Champions characters]]
[[Category:Dragon Quest Champions monsters]]
[[Category:Dragon Quest Champions bosses]]</text>
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  </page>
  <page>
    <title>Zoma</title>
    <ns>0</ns>
    <id>1843</id>
    <revision>
      <id>2924</id>
      <timestamp>2008-07-07T21:42:40Z</timestamp>
      <contributor>
        <username>Zenihodo</username>
        <id>266423</id>
      </contributor>
      <comment>New page: '''Zoma''' is the ultimate boss of [[Dragon Quest III]].  He is the demon whom [[Erdrick]] had destroyed with the Ball of Light, thus setting the stage for the previous games.  [[Category:...</comment>
      <origin>2924</origin>
      <model>wikitext</model>
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      <text bytes="224" sha1="qez4p06uahkf7ierul8yvbzzw3n4xhn" xml:space="preserve">'''Zoma''' is the ultimate boss of [[Dragon Quest III]].  He is the demon whom [[Erdrick]] had destroyed with the Ball of Light, thus setting the stage for the previous games.

[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>qez4p06uahkf7ierul8yvbzzw3n4xhn</sha1>
    </revision>
    <revision>
      <id>3246</id>
      <parentid>2924</parentid>
      <timestamp>2009-02-03T20:44:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Initial Creation</comment>
      <origin>3246</origin>
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      <text bytes="1570" sha1="ahsvurpuvr7tfuzu48bzba5vi5zc9o5" xml:space="preserve">'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]].  Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game.  Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of [[Baramos]].  In the original game, this appearance is voice only, but is visual as well in the remake.  Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with [[Alefgard]].  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses.  He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss.  Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily.  In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used.  This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world.  The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.  

[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>ahsvurpuvr7tfuzu48bzba5vi5zc9o5</sha1>
    </revision>
    <revision>
      <id>4050</id>
      <parentid>3246</parentid>
      <timestamp>2009-02-20T17:37:48Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>4050</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1613" sha1="8idzxq9yfyipdv9mtm0bh8xnfh0gr7f" xml:space="preserve">[[Image:Zoma1-n.gif]][[Image:Zoma2-n.gif]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]].  Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game.  Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of [[Baramos]].  In the original game, this appearance is voice only, but is visual as well in the remake.  Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with [[Alefgard]].  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses.  He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss.  Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily.  In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used.  This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world.  The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.  

[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>8idzxq9yfyipdv9mtm0bh8xnfh0gr7f</sha1>
    </revision>
    <revision>
      <id>7177</id>
      <parentid>4050</parentid>
      <timestamp>2009-03-20T06:15:24Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <comment>img right</comment>
      <origin>7177</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1622" sha1="hal6imqjb5ongnwoyk8rbjdme8k8p5z" xml:space="preserve">[[Image:Zoma1-n.gif|right]][[Image:Zoma2-n.gif|right]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]].  Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game.  Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of [[Baramos]].  In the original game, this appearance is voice only, but is visual as well in the remake.  Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with [[Alefgard]].  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses.  He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss.  Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily.  In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used.  This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world.  The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Villains]]
[[Category:Final bosses]]</text>
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    </revision>
    <revision>
      <id>7183</id>
      <parentid>7177</parentid>
      <timestamp>2009-03-20T06:39:35Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <minor/>
      <comment>redundancy</comment>
      <origin>7183</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1605" sha1="ph84u433x3lxkimn9v5uzw81c1i0lo1" xml:space="preserve">[[Image:Zoma1-n.gif|right]][[Image:Zoma2-n.gif|right]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>ph84u433x3lxkimn9v5uzw81c1i0lo1</sha1>
    </revision>
    <revision>
      <id>7999</id>
      <parentid>7183</parentid>
      <timestamp>2009-03-25T15:19:39Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
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      <origin>7999</origin>
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      <text bytes="1663" sha1="62dtqeb3wjpm7ljl2329pm6gmee5lbh" xml:space="preserve">[[Image:Zoma1-n.gif|right]][[Image:Zoma2-n.gif|right]][[Image:Zoma.png]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
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    <revision>
      <id>8093</id>
      <parentid>7999</parentid>
      <timestamp>2009-03-26T07:13:46Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
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      <minor/>
      <origin>8093</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1672" sha1="p4uhem08942sbslylseeenb9dustsvp" xml:space="preserve">[[Image:Zoma1-n.gif|right]]
[[Image:Zoma2-n.gif|right]]
[[Image:Zoma.png|right]]

'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>p4uhem08942sbslylseeenb9dustsvp</sha1>
    </revision>
    <revision>
      <id>8586</id>
      <parentid>8093</parentid>
      <timestamp>2009-03-29T12:32:52Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>8586</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1691" sha1="smclhjibp4vkgmkqvko4xjvst39r5qx" xml:space="preserve">[[Image:Zoma1-n.gif|right]]
[[Image:Zoma2-n.gif|right]]
[[Image:Zoma.png|right]]
[[Image:Zoma.png1]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>smclhjibp4vkgmkqvko4xjvst39r5qx</sha1>
    </revision>
    <revision>
      <id>8587</id>
      <parentid>8586</parentid>
      <timestamp>2009-03-29T12:33:11Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>8587</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1697" sha1="b6bero4we307s7lnhv85sgfjm76z0w7" xml:space="preserve">[[Image:Zoma1-n.gif|right]]
[[Image:Zoma2-n.gif|right]]
[[Image:Zoma.png|right]]
[[Image:Zoma.png1|right]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>b6bero4we307s7lnhv85sgfjm76z0w7</sha1>
    </revision>
    <revision>
      <id>10179</id>
      <parentid>8587</parentid>
      <timestamp>2009-04-08T11:48:07Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>10179</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1728" sha1="r09vacj34o043xnt0n263cuecl26g5q" xml:space="preserve">[[Image:Zoma1-n.gif|right]]
[[Image:Zoma2-n.gif|right]]
[[Image:Zoma.png|right]]
[[Image:Zoma.png1|right]]
[[Image:Demon-zoma.jpg|right]]
'''Zoma''' is the final boss of and chief antagonist of [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with 3 other sub-bosses. He approaches and talks to the hero prior to allowing his 3 subordinates to fight the hero's party before him.  

In battle, Zoma features specialty battle music, a general standard for a final boss. Using the [[Orb of Light]], reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma  blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard.
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>r09vacj34o043xnt0n263cuecl26g5q</sha1>
    </revision>
    <revision>
      <id>10334</id>
      <parentid>10179</parentid>
      <timestamp>2009-04-13T00:23:36Z</timestamp>
      <contributor>
        <username>SpongeBathBill</username>
        <id>1244693</id>
      </contributor>
      <comment>copy-editing, gallery</comment>
      <origin>10334</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1759" sha1="9upxaunjiz4ynj36fwi565gxjc84wh9" xml:space="preserve">[[Image:Zoma1-n.gif|right]]

'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.  

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

==Gallery==
&lt;gallery&gt;
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]][[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>9upxaunjiz4ynj36fwi565gxjc84wh9</sha1>
    </revision>
    <revision>
      <id>10349</id>
      <parentid>10334</parentid>
      <timestamp>2009-04-13T09:26:16Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>10349</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1778" sha1="98smsi67jfl0228gpnvuzars404rbwy" xml:space="preserve">[[Image:Zoma1-n.gif|right]]

'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.  

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

==Gallery==
&lt;gallery&gt;
Image:Zoma1-n.gif
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>98smsi67jfl0228gpnvuzars404rbwy</sha1>
    </revision>
    <revision>
      <id>10350</id>
      <parentid>10349</parentid>
      <timestamp>2009-04-13T09:26:32Z</timestamp>
      <contributor>
        <username>Disneynerd</username>
        <id>1205080</id>
      </contributor>
      <origin>10350</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1749" sha1="lumo2yl0j91kqwjxswhh3gncya4ncqf" xml:space="preserve">'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard.  

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.  

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.  

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

==Gallery==
&lt;gallery&gt;
Image:Zoma1-n.gif
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>lumo2yl0j91kqwjxswhh3gncya4ncqf</sha1>
    </revision>
    <revision>
      <id>10914</id>
      <parentid>10350</parentid>
      <timestamp>2009-08-12T03:36:32Z</timestamp>
      <contributor>
        <ip>24.250.42.162</ip>
      </contributor>
      <comment>How come nobody put anythingh ere that notes his appearence in Dragon Quest Monsters.</comment>
      <origin>10914</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2150" sha1="b58yx9sbkfql8ufvh7ak4uevvj8q43y" xml:space="preserve">'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.'' 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him. 

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light. 

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

==

==Trivia==It is possible that the room he resides in, in ''Dragon Quest Monsters, ''The Room of Control is a reference to his wanting to control the world.==

== '''Gallery''' ==
&lt;gallery&gt;
Image:Zoma1-n.gif
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>b58yx9sbkfql8ufvh7ak4uevvj8q43y</sha1>
    </revision>
    <revision>
      <id>10915</id>
      <parentid>10914</parentid>
      <timestamp>2009-08-12T12:09:09Z</timestamp>
      <contributor>
        <username>Adan Aileron</username>
        <id>256695</id>
      </contributor>
      <comment>probably coincidence; you could say the same for just about any boss they could have put there</comment>
      <origin>10915</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1987" sha1="c687rrg82z3s9soah4dgv8nouqx7tzh" xml:space="preserve">'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.'' 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him. 

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light. 

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
Image:Zoma1-n.gif
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>c687rrg82z3s9soah4dgv8nouqx7tzh</sha1>
    </revision>
    <revision>
      <id>13615</id>
      <parentid>10915</parentid>
      <timestamp>2010-02-01T21:44:48Z</timestamp>
      <contributor>
        <username>Punkrat</username>
        <id>1657638</id>
      </contributor>
      <origin>13615</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2001" sha1="6xa5dtvbscx56gp5qjczzu7147eici8" xml:space="preserve">'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
Image:Zoma1-n.gif
Image:Zoma2-n.gif
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;[[File:Zoma.gif]]

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>6xa5dtvbscx56gp5qjczzu7147eici8</sha1>
    </revision>
    <revision>
      <id>13620</id>
      <parentid>13615</parentid>
      <timestamp>2010-02-01T22:23:57Z</timestamp>
      <contributor>
        <username>PantheonSasuke</username>
        <id>1643402</id>
      </contributor>
      <origin>13620</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2043" sha1="cw9krab1rz7oy3t9xx7ahscy29mnzlw" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:boss]]
[[Category:Villains]]
[[Category:Final bosses]]</text>
      <sha1>cw9krab1rz7oy3t9xx7ahscy29mnzlw</sha1>
    </revision>
    <revision>
      <id>13681</id>
      <parentid>13620</parentid>
      <timestamp>2010-02-02T14:47:00Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <minor/>
      <origin>13681</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2041" sha1="0e7ihqoqxnpxw7v0gru5f95vfvlwlic" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Bosses]]
[[Category:Monsters]]
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]</text>
      <sha1>0e7ihqoqxnpxw7v0gru5f95vfvlwlic</sha1>
    </revision>
    <revision>
      <id>17454</id>
      <parentid>13681</parentid>
      <timestamp>2010-04-12T13:30:52Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>added categories</comment>
      <origin>17454</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2082" sha1="m8sofzeuczovhdh3m5b656naw299w82" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Monsters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]</text>
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      <id>19152</id>
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      <timestamp>2010-05-13T17:09:25Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
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      <origin>19152</origin>
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      <text bytes="2060" sha1="fx1i0lgkwlzbbg4soyr96ulu10z8tj0" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]</text>
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      <parentid>19152</parentid>
      <timestamp>2010-05-14T17:12:42Z</timestamp>
      <contributor>
        <username>Pagoda</username>
        <id>1199235</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>19358</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2148" sha1="alnn3zvx6yrjsw5hp92556edmon2vpz" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]</text>
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      <id>26253</id>
      <parentid>19358</parentid>
      <timestamp>2010-07-29T21:15:59Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
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      <text bytes="2320" sha1="o8zsxs2yrrvgw6qo6ahlxg3oso24zes" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control. Zoma is also in [[Dragon Quest IX]] as one of the [[Legacy Bosses]].

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

In [[Dragon Quest IX]], he appears as one of the Legacy Bosses. 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]</text>
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    <revision>
      <id>26379</id>
      <parentid>26253</parentid>
      <timestamp>2010-07-30T13:06:42Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>26379</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2356" sha1="1pm91f8hku1qcub1p8b29u7ukah779g" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control. Zoma is also in [[Dragon Quest IX]] as one of the [[Legacy Bosses]].

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

In [[Dragon Quest IX]], he appears as one of the Legacy Bosses. 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]</text>
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      <timestamp>2010-07-30T13:12:56Z</timestamp>
      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>26385</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2382" sha1="b9bfytu5wiqarz5hzgy2b5acp7bm83s" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control. Zoma is also in [[Dragon Quest IX]] as one of the [[Legacy Bosses]].

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

In [[Dragon Quest IX]], he appears as one of the Legacy Bosses. 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]</text>
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      <contributor>
        <username>Vzing</username>
        <id>798488</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>26667</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2434" sha1="n45zb5386yi5a278qq5etb1ine94dc9" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control. Zoma is also in [[Dragon Quest IX]] as one of the [[Legacy Bosses]].

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

In [[Dragon Quest IX]], he appears as one of the Legacy Bosses. 

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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      <text bytes="2677" sha1="3bv4c8qw75b34g8hmn192qsb0ymk7au" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss of and chief antagonist of ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]]as the boss for the Room of Control. Zoma is also in [[Dragon Quest IX]] as one of the [[Legacy Bosses]].

Dragon Quest IX game description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

Dragon Quest IX guide description: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

== Appearance ==
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

== Inside Charlock Castle ==
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

== Defeat ==
Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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        <id>1199235</id>
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      <text bytes="2728" sha1="165idbbulokb047qtt4yny199f5pnbv" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]].  He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
Dragon Quest IX game description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

Dragon Quest IX guide description: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

===Dragon Quest Monsters===

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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      <text bytes="2748" sha1="cul459l10balk66zc2rtdvgf6z85m1c" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
A legacy grotto boss
Dragon Quest IX game description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

Dragon Quest IX guide description: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

===Dragon Quest Monsters===

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>30654</id>
      <parentid>30648</parentid>
      <timestamp>2010-08-15T17:47:23Z</timestamp>
      <contributor>
        <username>Xl9</username>
        <id>2228308</id>
      </contributor>
      <origin>30654</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2749" sha1="5ed180eluq15yn4zfxv4ojbos7ftx8a" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
A legacy grotto boss,
Dragon Quest IX game description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

Dragon Quest IX guide description: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

===Dragon Quest Monsters===

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>34903</id>
      <parentid>30654</parentid>
      <timestamp>2010-09-17T03:47:50Z</timestamp>
      <contributor>
        <username>DarkDrium</username>
        <id>3068671</id>
      </contributor>
      <origin>34903</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2838" sha1="hwi93bxl7vztetlx0tv1p555xx1qo1u" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
A legacy grotto boss,
Dragon Quest IX game description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

Dragon Quest IX guide description: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>35174</id>
      <parentid>34903</parentid>
      <timestamp>2010-09-21T21:01:35Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <comment>/* Dragon Quest IX */</comment>
      <origin>35174</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4317" sha1="kaso6e54l7rldtjyz83k14ae1i0cw1u" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Gloves||15%||Silver Orb||5%
|-
|4-8||Aliahan Gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan Gloves||25%||Silver Orb||6%
|-
|16-25||Aliahan Trousers||15%||Silver Orb||6%
|-
|26-40||Aliahan Trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan Trousers||25%||Silver Orb||7%
|-
|57-68||Aliahan Clothes||25%||Silver Orb||8%
|-
|69-80||Aliahan Headpiece||15%||Silver Orb||8%
|-
|81-90||Aliahan Headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan Headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |
====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psych Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>35649</id>
      <parentid>35174</parentid>
      <timestamp>2010-09-28T19:10:31Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <comment>/* Treasure */</comment>
      <origin>35649</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4322" sha1="r14emk87dtiqxvhlgh807g5ml8vso9e" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.


===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Gloves||15%||[[Silver Orb]]||5%
|-
|4-8||Aliahan Gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan Gloves||25%||Silver Orb||6%
|-
|16-25||Aliahan Trousers||15%||Silver Orb||6%
|-
|26-40||Aliahan Trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan Trousers||25%||Silver Orb||7%
|-
|57-68||Aliahan Clothes||25%||Silver Orb||8%
|-
|69-80||Aliahan Headpiece||15%||Silver Orb||8%
|-
|81-90||Aliahan Headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan Headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psych Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>36088</id>
      <parentid>35649</parentid>
      <timestamp>2010-10-03T21:54:34Z</timestamp>
      <contributor>
        <ip>97.81.95.73</ip>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>36088</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4468" sha1="qhjpjf5v3jx0vprzwa9b6jcg2t2snak" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Gloves||15%||[[Silver Orb]]||5%
|-
|4-8||Aliahan Gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan Gloves||25%||Silver Orb||6%
|-
|16-25||Aliahan Trousers||15%||Silver Orb||6%
|-
|26-40||Aliahan Trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan Trousers||25%||Silver Orb||7%
|-
|57-68||Aliahan Clothes||25%||Silver Orb||8%
|-
|69-80||Aliahan Headpiece||15%||Silver Orb||8%
|-
|81-90||Aliahan Headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan Headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psych Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>qhjpjf5v3jx0vprzwa9b6jcg2t2snak</sha1>
    </revision>
    <revision>
      <id>36978</id>
      <parentid>36088</parentid>
      <timestamp>2010-10-13T01:49:53Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <minor/>
      <origin>36978</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4481" sha1="mglvx445dela67bzrmu1sfx9icxd5x1" xml:space="preserve">[[File:Zoma.gif|150px|right]]
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||Aliahan Gloves||15%||[[Silver Orb]]||5%
|-
|4-8||Aliahan Gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan Gloves||25%||Silver Orb||6%
|-
|16-25||Aliahan Trousers||15%||Silver Orb||6%
|-
|26-40||Aliahan Trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan Trousers||25%||Silver Orb||7%
|-
|57-68||Aliahan Clothes||25%||Silver Orb||8%
|-
|69-80||Aliahan Headpiece||15%||Silver Orb||8%
|-
|81-90||Aliahan Headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan Headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psych Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>mglvx445dela67bzrmu1sfx9icxd5x1</sha1>
    </revision>
    <revision>
      <id>37131</id>
      <parentid>36978</parentid>
      <timestamp>2010-10-14T10:41:21Z</timestamp>
      <contributor>
        <username>Melios</username>
        <id>188441</id>
      </contributor>
      <origin>37131</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4617" sha1="ka2qo6r83ma7zug3nhdlpo5gumm7rm8" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||5%
|-
|4-8||Aliahan gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan gloves||25%||Silver Orb||6%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||6%
|-
|26-40||Aliahan trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan trousers||25%||Silver Orb||7%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||8%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||8%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>ka2qo6r83ma7zug3nhdlpo5gumm7rm8</sha1>
    </revision>
    <revision>
      <id>41489</id>
      <parentid>37131</parentid>
      <timestamp>2011-05-18T16:18:04Z</timestamp>
      <contributor>
        <ip>91.104.109.248</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters: Joker */</comment>
      <origin>41489</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4745" sha1="094v9z81nn32ysab9e9ophebduc8bgc" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||5%
|-
|4-8||Aliahan gloves||20%||Silver Orb||5%
|-
|9-15||Aliahan gloves||25%||Silver Orb||6%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||6%
|-
|26-40||Aliahan trousers||20%||Silver Orb||7%
|-
|41-56||Aliahan trousers||25%||Silver Orb||7%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||8%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||8%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||9%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||10%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>42042</id>
      <parentid>41489</parentid>
      <timestamp>2011-06-18T21:36:16Z</timestamp>
      <contributor>
        <ip>69.245.176.17</ip>
      </contributor>
      <comment>/* Treasure */</comment>
      <origin>42042</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4754" sha1="4ucq44300u93d6vik4i1pyippz2x9pb" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]]
|-
|8||[[C-c-cold Breath]]
|-
|23||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    </revision>
    <revision>
      <id>42113</id>
      <parentid>42042</parentid>
      <timestamp>2011-06-23T21:06:37Z</timestamp>
      <contributor>
        <ip>67.81.123.115</ip>
      </contributor>
      <comment>/* Skills */</comment>
      <origin>42113</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4782" sha1="4zev5uybigbozpuzxisjrs4qoq8yau4" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily.  It also enables the party's healing spells to actually damage Zoma.  The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>4zev5uybigbozpuzxisjrs4qoq8yau4</sha1>
    </revision>
    <revision>
      <id>42709</id>
      <parentid>42113</parentid>
      <timestamp>2011-07-17T11:24:36Z</timestamp>
      <contributor>
        <ip>41.34.203.78</ip>
      </contributor>
      <origin>42709</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4780" sha1="51fjrqbm9v4tmri5i17yad6vo5ntw6r" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
[[Blazing Fire]] breath, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>51fjrqbm9v4tmri5i17yad6vo5ntw6r</sha1>
    </revision>
    <revision>
      <id>42742</id>
      <parentid>42709</parentid>
      <timestamp>2011-07-18T18:45:07Z</timestamp>
      <contributor>
        <username>Toothless100</username>
        <id>4116927</id>
      </contributor>
      <comment>i'm pretty sure Zoma has an attack</comment>
      <origin>42742</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4763" sha1="2ho7sfyvcpsfgupqq03v2y2eqyyrurl" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>2ho7sfyvcpsfgupqq03v2y2eqyyrurl</sha1>
    </revision>
    <revision>
      <id>42962</id>
      <parentid>42742</parentid>
      <timestamp>2011-07-21T11:04:47Z</timestamp>
      <contributor>
        <ip>24.189.223.39</ip>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>42962</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5035" sha1="45yzcwg49pj64mo2hlafkpamepqf5up" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>45yzcwg49pj64mo2hlafkpamepqf5up</sha1>
    </revision>
    <revision>
      <id>46961</id>
      <parentid>42962</parentid>
      <timestamp>2012-03-08T00:43:26Z</timestamp>
      <contributor>
        <username>NARFNra</username>
        <id>1026277</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>46961</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5057" sha1="6h9o29a0m9kx1f9xfkglgso6rr86ck2" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters 2===

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>6h9o29a0m9kx1f9xfkglgso6rr86ck2</sha1>
    </revision>
    <revision>
      <id>47331</id>
      <parentid>46961</parentid>
      <timestamp>2012-03-18T00:46:22Z</timestamp>
      <contributor>
        <ip>24.253.95.214</ip>
      </contributor>
      <origin>47331</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5117" sha1="fqn4k1r7a6ebnx9es3j8avgntbealmi" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>fqn4k1r7a6ebnx9es3j8avgntbealmi</sha1>
    </revision>
    <revision>
      <id>47416</id>
      <parentid>47331</parentid>
      <timestamp>2012-03-22T19:31:25Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Updated with new information</comment>
      <origin>47416</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6172" sha1="s1ch8qzyqccenmq089ps880iq0gpmez" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>s1ch8qzyqccenmq089ps880iq0gpmez</sha1>
    </revision>
    <revision>
      <id>47464</id>
      <parentid>47416</parentid>
      <timestamp>2012-03-24T16:28:12Z</timestamp>
      <contributor>
        <username>Jamesbunnjr</username>
        <id>4948814</id>
      </contributor>
      <comment>Formatting</comment>
      <origin>47464</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6204" sha1="d4tyi37pu55n4pgx8853cz4me9d6i58" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>d4tyi37pu55n4pgx8853cz4me9d6i58</sha1>
    </revision>
    <revision>
      <id>47600</id>
      <parentid>47464</parentid>
      <timestamp>2012-04-07T04:47:19Z</timestamp>
      <contributor>
        <ip>174.93.169.157</ip>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>47600</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6209" sha1="52rimxrlxhn63dxcdrpxah9upnphgvh" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but is in the reamke he is physically seen. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]</text>
      <sha1>52rimxrlxhn63dxcdrpxah9upnphgvh</sha1>
    </revision>
    <revision>
      <id>51678</id>
      <parentid>47600</parentid>
      <timestamp>2012-12-05T14:33:20Z</timestamp>
      <contributor>
        <ip>201.4.7.242</ip>
      </contributor>
      <comment>Adding categories</comment>
      <origin>51678</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6242" sha1="ljd918xah4ql47p6oq1ila1mkfea781" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but is in the reamke he is physically seen. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>ljd918xah4ql47p6oq1ila1mkfea781</sha1>
    </revision>
    <revision>
      <id>52679</id>
      <parentid>51678</parentid>
      <timestamp>2013-02-05T22:56:58Z</timestamp>
      <contributor>
        <ip>67.2.2.95</ip>
      </contributor>
      <comment>/* Dragon Quest III */</comment>
      <origin>52679</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6242" sha1="qsopf6pdraztuscpin5fo4utoax15pu" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but is in the remake he is physically seen. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Joker Monsters 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qsopf6pdraztuscpin5fo4utoax15pu</sha1>
    </revision>
    <revision>
      <id>52885</id>
      <parentid>52679</parentid>
      <timestamp>2013-02-19T17:47:44Z</timestamp>
      <contributor>
        <ip>70.56.17.67</ip>
      </contributor>
      <comment>/* Dragon Quest Joker Monsters 2 */</comment>
      <origin>52885</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6242" sha1="as6s9hv82sk8z8d6pwbfyln4ywv0k0v" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but is in the remake he is physically seen. Zoma threatens the inhabitants of the world of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original Nes version of ''Dragon Quest III'' unless you use the Orb of Light you won't be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used then you can actually damage him.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>as6s9hv82sk8z8d6pwbfyln4ywv0k0v</sha1>
    </revision>
    <revision>
      <id>53507</id>
      <parentid>52885</parentid>
      <timestamp>2013-04-24T00:34:26Z</timestamp>
      <contributor>
        <ip>75.67.161.228</ip>
      </contributor>
      <comment>Corrected spelling/grammar</comment>
      <origin>53507</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6352" sha1="ivpafbkdrxnaypi5whs3o98ciatr8kn" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===
He appears as the boss of the room of control.
Game description: The source of all evil.

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>ivpafbkdrxnaypi5whs3o98ciatr8kn</sha1>
    </revision>
    <revision>
      <id>53661</id>
      <parentid>53507</parentid>
      <timestamp>2013-05-07T05:23:11Z</timestamp>
      <contributor>
        <ip>71.132.203.83</ip>
      </contributor>
      <comment>/* Dragon Quest Monsters */  Added Library Entry.</comment>
      <origin>53661</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6592" sha1="mtdlyf8wyc921tqkfdg3diowgfr42y3" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[Image:Zoma.gif]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>mtdlyf8wyc921tqkfdg3diowgfr42y3</sha1>
    </revision>
    <revision>
      <id>56325</id>
      <parentid>53661</parentid>
      <timestamp>2014-01-06T12:50:23Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>Add a summary of your edit</comment>
      <origin>56325</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6606" sha1="lasxw3059dwz3td7yl19lakos7kod5o" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image= [[File:Zoma Artwork.png|100px]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>lasxw3059dwz3td7yl19lakos7kod5o</sha1>
    </revision>
    <revision>
      <id>61616</id>
      <parentid>56325</parentid>
      <timestamp>2015-02-28T20:48:30Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>61616</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6668" sha1="qcnsqua2pgz5khyvrif4pilr63yk3pr" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image= [[File:Zoma Artwork.png|100px]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
Zoma_DQH.png|Zoma's official artwork from Dragon Quest Heroes
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>qcnsqua2pgz5khyvrif4pilr63yk3pr</sha1>
    </revision>
    <revision>
      <id>61617</id>
      <parentid>61616</parentid>
      <timestamp>2015-02-28T20:50:46Z</timestamp>
      <contributor>
        <username>Kikonu</username>
        <id>24906814</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>61617</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6669" sha1="81v0rz17bxz768fowpe31d8umxae1m0" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image= [[File:Zoma Artwork.png|100px]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
Zoma_DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>81v0rz17bxz768fowpe31d8umxae1m0</sha1>
    </revision>
    <revision>
      <id>61618</id>
      <parentid>61617</parentid>
      <timestamp>2015-02-28T20:52:35Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>/* Appearances */</comment>
      <origin>61618</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6803" sha1="ba48clx92lb7kiyjndsv8auffw40k83" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image= [[File:Zoma Artwork.png|100px]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

=== Dragon Quest Heroes ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
== '''Gallery''' ==
&lt;gallery&gt;
File:Zoma1.png
Image:Zoma2-n.gif
File:Zoma_s.png
File:Zoma_w.png
Image:Zoma.png
Image:Zoma.png1
Image:Demon-zoma.jpg
Zoma_DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;

{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>ba48clx92lb7kiyjndsv8auffw40k83</sha1>
    </revision>
    <revision>
      <id>61651</id>
      <parentid>61618</parentid>
      <timestamp>2015-03-01T13:07:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>61651</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6763" sha1="0yjbu8db859kibgyu2evddp0njy1u0i" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image= [[File:Zoma Artwork.png|100px]]
|Sprite=
|Japanese name=
|Roumaji=
|Title=
|Class=
|Race=
|Age=
|Family=
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level Range
!style="background:#4682B4; color: white;"|Secondary Drop
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|Orb
!style="background:#4682B4; color: white;"|
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
The Zoma is a rank X monster that is synthesized using a malroth and a wight king. It has double trouble and makes a good mage.

=== Dragon Quest Heroes ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
== '''Gallery''' ==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Demon-zoma.jpg
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>0yjbu8db859kibgyu2evddp0njy1u0i</sha1>
    </revision>
    <revision>
      <id>61698</id>
      <parentid>61651</parentid>
      <timestamp>2015-03-01T18:12:25Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Updated Zoma's information, including his Japanese name, Romaji name, Title, Race, and et cetera. I uploaded a much higher quality picture of his official artwork and placed his sprite below it as well. I made a few minor editions as well.</comment>
      <origin>61698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6868" sha1="2m1bzb9iydp9qqlds5klxs7dt7hh5br" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|thumb|235x235px]]
|Sprite=[[File:Lord ZomaSNES-0.png|thumb|88x88px]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown
}}

'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===Dragon Quest III===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===Dragon Quest IX===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===Dragon Quest Monsters===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===Dragon Quest Monsters Joker 2===
Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===Dragon Quest Monsters: Joker===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== Dragon Quest Heroes ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
== '''Gallery''' ==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Demon-zoma.jpg
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>2m1bzb9iydp9qqlds5klxs7dt7hh5br</sha1>
    </revision>
    <revision>
      <id>61732</id>
      <parentid>61698</parentid>
      <timestamp>2015-03-02T20:25:09Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>I linked his appearances to their individual pages along with sizing up his profile picture and adding a higher quality picture of Zoma from Dragon Quest Monster Joker and uploaded a picture of Zoma from Dragon Quest Monsters Joker 2 PRO</comment>
      <origin>61732</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7195" sha1="knlvdalv1u81rv1tmez8ru4talr0ott" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|thumb|400x400px]]
|Sprite=[[File:Lord ZomaSNES-0.png|thumb|88x88px]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown
}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
== '''Gallery''' ==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>knlvdalv1u81rv1tmez8ru4talr0ott</sha1>
    </revision>
    <revision>
      <id>61740</id>
      <parentid>61732</parentid>
      <timestamp>2015-03-02T20:52:08Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Fixed the sprite problem</comment>
      <origin>61740</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7181" sha1="643dwu9hkqe2ccdujyhxf04681g5sni" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|thumb|400x400px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown
}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
== '''Gallery''' ==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>643dwu9hkqe2ccdujyhxf04681g5sni</sha1>
    </revision>
    <revision>
      <id>61763</id>
      <parentid>61740</parentid>
      <timestamp>2015-03-04T09:17:28Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61763</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7168" sha1="4wpbpy8pj5zl305pyzhdossjzqfgh62" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|120px]]
|Sprite=[[File:Lord ZomaSNES-0.png|90px]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>4wpbpy8pj5zl305pyzhdossjzqfgh62</sha1>
    </revision>
    <revision>
      <id>61835</id>
      <parentid>61763</parentid>
      <timestamp>2015-03-04T18:25:57Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>Higher resolution to the profile images</comment>
      <origin>61835</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7167" sha1="83961teqaen85clu1zizooyth1ql9nk" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|300x300px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>83961teqaen85clu1zizooyth1ql9nk</sha1>
    </revision>
    <revision>
      <id>61839</id>
      <parentid>61835</parentid>
      <timestamp>2015-03-04T18:28:22Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>61839</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7169" sha1="dhwuyti7pw457gwukfb9uu1oufdpnsr" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|200px]]
|Sprite=[[File:Lord ZomaSNES-0.png|100px]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>dhwuyti7pw457gwukfb9uu1oufdpnsr</sha1>
    </revision>
    <revision>
      <id>61859</id>
      <parentid>61839</parentid>
      <timestamp>2015-03-04T18:45:23Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <minor/>
      <comment>Higher resolution to the profile images</comment>
      <origin>61859</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7163" sha1="82w13b54z2sebmnhptgxhumml6o53c4" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>82w13b54z2sebmnhptgxhumml6o53c4</sha1>
    </revision>
    <revision>
      <id>62172</id>
      <parentid>61859</parentid>
      <timestamp>2015-03-08T02:08:07Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>62172</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7183" sha1="fuqx3ltln5px75qf19imfysuy177256" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>fuqx3ltln5px75qf19imfysuy177256</sha1>
    </revision>
    <revision>
      <id>62229</id>
      <parentid>62172</parentid>
      <timestamp>2015-03-08T18:00:03Z</timestamp>
      <contributor>
        <username>Hoshino22</username>
        <id>26156324</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>62229</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7236" sha1="2wsxdwjv84kxiov75akpd8nekd001mf" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest Monsters: Joker 2 Monsters]]</text>
      <sha1>2wsxdwjv84kxiov75akpd8nekd001mf</sha1>
    </revision>
    <revision>
      <id>62254</id>
      <parentid>62229</parentid>
      <timestamp>2015-03-08T18:29:19Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62254</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7183" sha1="fuqx3ltln5px75qf19imfysuy177256" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma_s.png
Zoma_w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's official artwork from Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>fuqx3ltln5px75qf19imfysuy177256</sha1>
    </revision>
    <revision>
      <id>62322</id>
      <parentid>62254</parentid>
      <timestamp>2015-03-09T12:05:14Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>62322</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7172" sha1="aikkucw1esuyt2vm284djfqlzk6w58n" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma .png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>aikkucw1esuyt2vm284djfqlzk6w58n</sha1>
    </revision>
    <revision>
      <id>62323</id>
      <parentid>62322</parentid>
      <timestamp>2015-03-09T12:05:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>62323</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7173" sha1="5hiaeh8k4fd0rqms7kzby96z5ebr3jy" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

== Appearances ==
===''[[Dragon Quest III]]''===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

===[[Dragon Quest IX|''Dragon Quest IX'']]===
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).



{{spoiler|start}}'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
====Treasure====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

====Skills====
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||
Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters]]''===

&lt;table border="1px"&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Zoma&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Recipe&lt;/td&gt;&lt;td&gt;[[DracoLord]] + [[Sidoh]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Skills&lt;/td&gt;&lt;td&gt;FrigidAir, BigBang, DeMagic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Description&lt;/td&gt;&lt;td&gt;The source of all evil&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

He appears as the boss of the [[Gate of Control]].

===''[[Dragon Quest Monsters Joker 2]]''===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===''[[Dragon Quest Monsters: Joker]]''===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== ''Dragon Quest Heroes'' ===
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zomas .png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Villains]]
[[Category:Deceased Characters]]</text>
      <sha1>5hiaeh8k4fd0rqms7kzby96z5ebr3jy</sha1>
    </revision>
    <revision>
      <id>62695</id>
      <parentid>62323</parentid>
      <timestamp>2015-03-12T15:25:09Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>62695</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7078" sha1="py6bf5aiuuk6czzl8rzqvtmzggmvxph" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Villains]]
[[Category:Final bosses]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>py6bf5aiuuk6czzl8rzqvtmzggmvxph</sha1>
    </revision>
    <revision>
      <id>62698</id>
      <parentid>62695</parentid>
      <timestamp>2015-03-12T15:30:24Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* IX */</comment>
      <origin>62698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7078" sha1="tfm8svziswbbnrkbmehupnv080863ej" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Villains]]
[[Category:Final bosses]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>tfm8svziswbbnrkbmehupnv080863ej</sha1>
    </revision>
    <revision>
      <id>63081</id>
      <parentid>62698</parentid>
      <timestamp>2015-03-15T13:10:50Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>63081</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7134" sha1="0lcx1cbxkzna91vcmlo7vppwbfr9dmm" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;
{{DQIII}}
{{DQ9 Boss}}
[[Category:Villains]]
[[Category:Final bosses]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
      <sha1>0lcx1cbxkzna91vcmlo7vppwbfr9dmm</sha1>
    </revision>
    <revision>
      <id>63386</id>
      <parentid>63081</parentid>
      <timestamp>2015-03-17T20:35:03Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>63386</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7150" sha1="p752gjqdfw6nde932u7p2p8ddemukr3" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Villains]]
[[Category:Final bosses]]
[[Category:Deceased Characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]</text>
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    <revision>
      <id>64452</id>
      <parentid>63386</parentid>
      <timestamp>2015-04-09T15:53:08Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64452</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7179" sha1="520y3vbmtib3r4y0emm85x3jnboa7q5" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Deceased Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>64453</id>
      <parentid>64452</parentid>
      <timestamp>2015-04-09T15:53:24Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64453</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7146" sha1="g0q54k7bv0knnvnia20v8un9901zrsw" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>g0q54k7bv0knnvnia20v8un9901zrsw</sha1>
    </revision>
    <revision>
      <id>64504</id>
      <parentid>64453</parentid>
      <timestamp>2015-04-09T16:39:24Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>64504</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7187" sha1="kw0bwj83gpowherofkjm3r3fajvp7k8" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>kw0bwj83gpowherofkjm3r3fajvp7k8</sha1>
    </revision>
    <revision>
      <id>65519</id>
      <parentid>64504</parentid>
      <timestamp>2015-04-16T15:13:33Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>65519</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7232" sha1="mia69y0vd6y3uqi1e93lil9yvtfi4dr" xml:space="preserve">{{Character
|Name=Zoma
|Game=Dragon Quest III
|Image=[[File:Lord Zoma official artwork.png|265px]]
|Sprite=[[File:Lord ZomaSNES-0.png]]
|Japanese name=ゾーマ
|Roumaji=Zooma
|Title=Lord Zoma
|Class=
|Race=Demon Lord
|Age=Ageless
|Family=Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and [[Dragon Quest IX]] as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for Dragon Quest MBRV.
Zoma DQH.png|Zoma's artwork for Dragon Quest Heroes.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>mia69y0vd6y3uqi1e93lil9yvtfi4dr</sha1>
    </revision>
    <revision>
      <id>66434</id>
      <parentid>65519</parentid>
      <timestamp>2015-05-15T12:55:18Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>66434</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7226" sha1="0gcud26031onpzzoygpl78x6ic423ba" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-c-cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''Heroes''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>0gcud26031onpzzoygpl78x6ic423ba</sha1>
    </revision>
    <revision>
      <id>66732</id>
      <parentid>66434</parentid>
      <timestamp>2015-05-21T20:03:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Skills */</comment>
      <origin>66732</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7226" sha1="8ik2ib5qceku2c4luz0zg36cho0cymj" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-C-Cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes|Heroes]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''Heroes''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>8ik2ib5qceku2c4luz0zg36cho0cymj</sha1>
    </revision>
    <revision>
      <id>67113</id>
      <parentid>66732</parentid>
      <timestamp>2015-06-04T12:48:02Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Heroes */</comment>
      <origin>67113</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7312" sha1="43jpf9ywew22dg423t0tvfdnfdnfj4a" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-C-Cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes: The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''Heroes''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>43jpf9ywew22dg423t0tvfdnfdnfj4a</sha1>
    </revision>
    <revision>
      <id>67125</id>
      <parentid>67113</parentid>
      <timestamp>2015-06-04T12:55:42Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>67125</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7320" sha1="1ejxf02oplvgqodn8owhhc2v12ygpy9" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
======Treasure======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level Range
! style="background:#4682B4; color: white;" |Secondary Drop
! style="background:#4682B4; color: white;" |
! style="background:#4682B4; color: white;" |Orb
! style="background:#4682B4; color: white;" |
|-
|1-3||[[Aliahan gloves]]||15%||[[Silver Orb]]||10%
|-
|4-8||Aliahan gloves||20%||Silver Orb||10%
|-
|9-15||Aliahan gloves||25%||Silver Orb||11%
|-
|16-25||[[Aliahan trousers]]||15%||Silver Orb||11%
|-
|26-40||Aliahan trousers||20%||Silver Orb||12%
|-
|41-56||Aliahan trousers||25%||Silver Orb||12%
|-
|57-68||[[Aliahan clothes]]||25%||Silver Orb||13%
|-
|69-80||[[Aliahan headpiece]]||15%||Silver Orb||13%
|-
|81-90||Aliahan headpiece||20%||Silver Orb||14%
|-
|91-99||Aliahan headpiece||25%||Silver Orb||15%
|}
*''In addition, he will always drop a [[mini medal]].''
| valign="top" width="50%" |

======Skills======
{| cellspacing="0" cellpadding="2" border="1"
! style="background:#4682B4; color: white;" |Level
! style="background:#4682B4; color: white;" |New abilities
|-
|''Initial''||Attack, [[Disruptive Wave]], [[Kacrack]], attacks 2 times per turn.
|-
|8||[[C-C-Cold Breath]]
|-
|24||[[Bounce]]
|-
|33||[[Air Pollution]]
|-
|41||Begins attacking 3 times per turn
|-
|49||[[Kacrackle]]
|-
|57||[[Psyche Up]]
|}
|}

{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes: The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''Heroes: TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>1ejxf02oplvgqodn8owhhc2v12ygpy9</sha1>
    </revision>
    <revision>
      <id>67580</id>
      <parentid>67125</parentid>
      <timestamp>2015-06-08T09:31:48Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
      <origin>67580</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9471" sha1="bxh4q80huy0ntuo74n1we0z6dv86zj5" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan gloves]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Aliahan trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|[[Aliahan headpiece]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Air Pollution]]
|-
| style="text-align: center;"|22
| style="text-align: center;"|Attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|41
| style="text-align: center;"|[[Kacrackle]]
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes: The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''Heroes: TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>bxh4q80huy0ntuo74n1we0z6dv86zj5</sha1>
    </revision>
    <revision>
      <id>69032</id>
      <parentid>67580</parentid>
      <timestamp>2015-08-04T19:43:58Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>69032</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9507" sha1="h2lqwxgisgpq1su4e01hjeu01muzzco" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
:''"A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary''

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan gloves]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Aliahan trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|[[Aliahan headpiece]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Air Pollution]]
|-
| style="text-align: center;"|22
| style="text-align: center;"|Attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|41
| style="text-align: center;"|[[Kacrackle]]
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes: The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''HTWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>h2lqwxgisgpq1su4e01hjeu01muzzco</sha1>
    </revision>
    <revision>
      <id>69259</id>
      <parentid>69032</parentid>
      <timestamp>2015-08-09T17:01:44Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* IX */</comment>
      <origin>69259</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9692" sha1="s0qkir9e5g6361stpu0tlswp1xe7l2b" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan gloves]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Aliahan trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|[[Aliahan headpiece]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Air Pollution]]
|-
| style="text-align: center;"|22
| style="text-align: center;"|Attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|41
| style="text-align: center;"|[[Kacrackle]]
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes: The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''HTWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>s0qkir9e5g6361stpu0tlswp1xe7l2b</sha1>
    </revision>
    <revision>
      <id>72521</id>
      <parentid>69259</parentid>
      <timestamp>2015-10-17T13:26:59Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>72521</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9683" sha1="4zild6rgmvzlbkgcqhhz9xxciior4oo" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan gloves]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Aliahan trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|[[Aliahan headpiece]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Air Pollution]]
|-
| style="text-align: center;"|22
| style="text-align: center;"|Attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|41
| style="text-align: center;"|[[Kacrackle]]
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
Zoma DQH.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>4zild6rgmvzlbkgcqhhz9xxciior4oo</sha1>
    </revision>
    <revision>
      <id>72524</id>
      <parentid>72521</parentid>
      <timestamp>2015-10-17T13:28:17Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>72524</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="9691" sha1="ra4jjnjgsuy0xhuild5andr9z9adxmb" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level Range&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Secondary Drop&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;%&lt;/center&gt;
| style="text-align: center;"|&lt;center&gt;Orb&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;%&lt;/center&gt;
|-
| style="text-align: center;"|1-3
| style="text-align: center;"|[[Aliahan gloves]]
| style="text-align: center;"|15%
| style="text-align: center;"|[[Silver Orb]]
| style="text-align: center;"|10%
|-
| style="text-align: center;"|4-8
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|10%
|-
| style="text-align: center;"|9-15
| style="text-align: center;"|Aliahan gloves
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|16-25
| style="text-align: center;"|[[Aliahan trousers]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|11%
|-
| style="text-align: center;"|26-40
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|41-56
| style="text-align: center;"|Aliahan trousers
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|12%
|-
| style="text-align: center;"|57-68
| style="text-align: center;"|[[Aliahan clothes]]
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|69-80
| style="text-align: center;"|[[Aliahan headpiece]]
| style="text-align: center;"|15%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|13%
|-
| style="text-align: center;"|81-90
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|20%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|14%
|-
| style="text-align: center;"|91-99
| style="text-align: center;"|Aliahan headpiece
| style="text-align: center;"|25%
| style="text-align: center;"|Silver Orb
| style="text-align: center;"|15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: left; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="text-align: center; background:crimson; color:white;"
| style="text-align: center; {{RoundyL}}"|&lt;center&gt;Level&lt;/center&gt;
| style="text-align: center; {{RoundyR}}"|&lt;center&gt;Abilities&lt;/center&gt;
|-
| style="text-align: center;"|''Initial''
| style="text-align: center;"|Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| style="text-align: center;"|8
| style="text-align: center;"|[[C-C-Cold Breath]]
|-
| style="text-align: center;"|24
| style="text-align: center;"|[[Air Pollution]]
|-
| style="text-align: center;"|22
| style="text-align: center;"|Attacks three times per turn, stops attacking twice per turn
|-
| style="text-align: center;"|41
| style="text-align: center;"|[[Kacrackle]]
|-
| style="text-align: center;"|57
| style="text-align: center;"|[[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>ra4jjnjgsuy0xhuild5andr9z9adxmb</sha1>
    </revision>
    <revision>
      <id>75394</id>
      <parentid>72524</parentid>
      <timestamp>2015-11-19T13:03:21Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>75394</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7643" sha1="auo2puni5qwbokw8qeg9e75g78aonm1" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>auo2puni5qwbokw8qeg9e75g78aonm1</sha1>
    </revision>
    <revision>
      <id>76545</id>
      <parentid>75394</parentid>
      <timestamp>2015-11-24T10:53:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76545</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7644" sha1="r9p0awqwa01ji8pxmme4xgjl5eo7wu3" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>r9p0awqwa01ji8pxmme4xgjl5eo7wu3</sha1>
    </revision>
    <revision>
      <id>76579</id>
      <parentid>76545</parentid>
      <timestamp>2015-11-25T11:32:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76579</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7661" sha1="ky7dcn39nmqibc6tnuc8cir0bgkt3qw" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zooma
|Title = Lord Zoma
|Class = 
|Race = Demon Lord
|Age =}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>ky7dcn39nmqibc6tnuc8cir0bgkt3qw</sha1>
    </revision>
    <revision>
      <id>76880</id>
      <parentid>76579</parentid>
      <timestamp>2015-12-08T16:25:41Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>76880</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7658" sha1="id11qq8s1u0stoq42bxwngfnkxdkimf" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>id11qq8s1u0stoq42bxwngfnkxdkimf</sha1>
    </revision>
    <revision>
      <id>77055</id>
      <parentid>76880</parentid>
      <timestamp>2015-12-11T22:43:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>77055</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7741" sha1="phy8ip8k30z64kbhosl5ttcbzgi1uax" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Male Characters]]
[[Category:Villains]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>phy8ip8k30z64kbhosl5ttcbzgi1uax</sha1>
    </revision>
    <revision>
      <id>77056</id>
      <parentid>77055</parentid>
      <timestamp>2015-12-11T22:43:51Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>77056</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7741" sha1="siropeyopqma9xetfzb4iaxebjg8dzr" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
      <sha1>siropeyopqma9xetfzb4iaxebjg8dzr</sha1>
    </revision>
    <revision>
      <id>79135</id>
      <parentid>77056</parentid>
      <timestamp>2015-12-18T13:22:37Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>79135</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7756" sha1="oeugtjmoesv39eyinxzigvlc55rv3ux" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]
[[Category:Villains]]</text>
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    </revision>
    <revision>
      <id>80246</id>
      <parentid>79135</parentid>
      <timestamp>2015-12-30T00:36:56Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: Removing Category:Villains</comment>
      <origin>80246</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7734" sha1="meeg66k33hlpzdmm2m8h4ky935l2lfa" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]</text>
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    </revision>
    <revision>
      <id>80263</id>
      <parentid>80246</parentid>
      <timestamp>2015-12-30T00:39:06Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: Removing Category:Final bosses</comment>
      <origin>80263</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7708" sha1="k6rpjf4ag6yhupga551ocsww6anif68" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
Zoma1.png
Zoma2-n.gif
Zoma s.png
Zoma w.png
Zoma.png
Zoma.png1
Zoma JOKER.png
Zoma JOKER2PRO.png
TDQ - Lord Zoma.PNG
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]</text>
      <sha1>k6rpjf4ag6yhupga551ocsww6anif68</sha1>
    </revision>
    <revision>
      <id>80941</id>
      <parentid>80263</parentid>
      <timestamp>2016-01-04T14:15:37Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <comment>/* Gallery */</comment>
      <origin>80941</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7636" sha1="hc0d172og4ljaqg6iq6ttzjbrsfmgjm" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
{{Gallery Box|&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]</text>
      <sha1>hc0d172og4ljaqg6iq6ttzjbrsfmgjm</sha1>
    </revision>
    <revision>
      <id>80945</id>
      <parentid>80941</parentid>
      <timestamp>2016-01-04T14:17:40Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */</comment>
      <origin>80945</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7620" sha1="ju7h48uamk9dg05atxpbphmsjl0p48q" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]</text>
      <sha1>ju7h48uamk9dg05atxpbphmsjl0p48q</sha1>
    </revision>
    <revision>
      <id>81817</id>
      <parentid>80945</parentid>
      <timestamp>2016-01-09T05:32:12Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>81817</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7809" sha1="t2pdbz3genwroucnpkx5sbmuc2y5mtc" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:Male Characters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]</text>
      <sha1>t2pdbz3genwroucnpkx5sbmuc2y5mtc</sha1>
    </revision>
    <revision>
      <id>81897</id>
      <parentid>81817</parentid>
      <timestamp>2016-01-09T10:31:07Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>81897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7780" sha1="qfy7uxo0ahivuuxw0xjuj9qm9jdr1vx" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>qfy7uxo0ahivuuxw0xjuj9qm9jdr1vx</sha1>
    </revision>
    <revision>
      <id>83897</id>
      <parentid>81897</parentid>
      <timestamp>2016-01-22T12:22:11Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <comment>/* Joker 2 */</comment>
      <origin>83897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7781" sha1="8tbe1f7xyjyudfgnmo3x9m8uz9gjjj5" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>8tbe1f7xyjyudfgnmo3x9m8uz9gjjj5</sha1>
    </revision>
    <revision>
      <id>84425</id>
      <parentid>83897</parentid>
      <timestamp>2016-01-26T14:16:16Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>84425</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7821" sha1="r4v69fldbxryocnm9w1bj5l76et7anw" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:Lord Zoma official artwork.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>r4v69fldbxryocnm9w1bj5l76et7anw</sha1>
    </revision>
    <revision>
      <id>84636</id>
      <parentid>84425</parentid>
      <timestamp>2016-01-29T04:08:29Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>84636</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7807" sha1="mn83h94rtdo3rbr7w9wwh0nuni1nw39" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>mn83h94rtdo3rbr7w9wwh0nuni1nw39</sha1>
    </revision>
    <revision>
      <id>88205</id>
      <parentid>84636</parentid>
      <timestamp>2016-02-26T03:05:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88205</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7831" sha1="brv7nngpxs22rgl2yha7lsi5l0dztaq" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:??? family]]</text>
      <sha1>brv7nngpxs22rgl2yha7lsi5l0dztaq</sha1>
    </revision>
    <revision>
      <id>88206</id>
      <parentid>88205</parentid>
      <timestamp>2016-02-26T03:06:34Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88206</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7831" sha1="0wmvypqdzybqgri2kv9hbob4kj1mx42" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]</text>
      <sha1>0wmvypqdzybqgri2kv9hbob4kj1mx42</sha1>
    </revision>
    <revision>
      <id>88801</id>
      <parentid>88206</parentid>
      <timestamp>2016-02-29T05:23:37Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>88801</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7957" sha1="imb7oyz5b1hjt99mukupleaakombavt" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>imb7oyz5b1hjt99mukupleaakombavt</sha1>
    </revision>
    <revision>
      <id>91052</id>
      <parentid>88801</parentid>
      <timestamp>2016-04-04T21:28:44Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>91052</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8010" sha1="ng3vibvnrmxqq3uy2pogztl6k8larp3" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ng3vibvnrmxqq3uy2pogztl6k8larp3</sha1>
    </revision>
    <revision>
      <id>92397</id>
      <parentid>91052</parentid>
      <timestamp>2016-04-05T08:40:26Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* Gallery */[[Project:Bot requests|Bot]]: category changes</comment>
      <origin>92397</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8012" sha1="mfix66g78ap3njgih6v896c57yw7bsd" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Roumaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>mfix66g78ap3njgih6v896c57yw7bsd</sha1>
    </revision>
    <revision>
      <id>92915</id>
      <parentid>92397</parentid>
      <timestamp>2016-04-05T10:25:15Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]:param changes 2</comment>
      <origin>92915</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8011" sha1="ko7wz70bwte9wjttdcygtan017gemzq" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>ko7wz70bwte9wjttdcygtan017gemzq</sha1>
    </revision>
    <revision>
      <id>92941</id>
      <parentid>92915</parentid>
      <timestamp>2016-04-05T10:28:16Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>/* top */[[Project:Bot requests|Bot]]: param changes 2</comment>
      <origin>92941</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8011" sha1="rjp83o83dccp966wq1r7xtcgq7jzhhx" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rjp83o83dccp966wq1r7xtcgq7jzhhx</sha1>
    </revision>
    <revision>
      <id>93794</id>
      <parentid>92941</parentid>
      <timestamp>2016-04-05T11:08:55Z</timestamp>
      <contributor>
        <username>Noreplyz</username>
        <id>5811199</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest III enemies → [[Category:Dragon Quest III monsters]] (automatic)</comment>
      <origin>93794</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8012" sha1="qkbh83zuqnt57sog90saopx1tr7nrl0" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>qkbh83zuqnt57sog90saopx1tr7nrl0</sha1>
    </revision>
    <revision>
      <id>96007</id>
      <parentid>93794</parentid>
      <timestamp>2016-04-11T06:24:56Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest IX enemies → [[Category:Dragon Quest IX monsters]] (automatic)</comment>
      <origin>96007</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8013" sha1="gp7ubbkhmnut4g6ik707w8u0y8knucz" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>gp7ubbkhmnut4g6ik707w8u0y8knucz</sha1>
    </revision>
    <revision>
      <id>97054</id>
      <parentid>96007</parentid>
      <timestamp>2016-04-11T08:07:33Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Quest Monsters enemies → [[Category:Dragon Warrior Monsters monsters]] (automatic)</comment>
      <origin>97054</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8016" sha1="16rw9q09fgpio7jrmb5hqpn911zayl9" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>16rw9q09fgpio7jrmb5hqpn911zayl9</sha1>
    </revision>
    <revision>
      <id>97374</id>
      <parentid>97054</parentid>
      <timestamp>2016-04-11T08:14:43Z</timestamp>
      <contributor>
        <username>YogsBot</username>
        <id>26191370</id>
      </contributor>
      <minor/>
      <comment>Updating Category:Dragon Warrior Monsters 2 enemies → [[Category:Dragon Warrior Monsters 2 monsters]] (automatic)</comment>
      <origin>97374</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8017" sha1="a2l3sfz270hu6y282kub3fygm54dcxy" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Professional enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below enemies]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>a2l3sfz270hu6y282kub3fygm54dcxy</sha1>
    </revision>
    <revision>
      <id>98330</id>
      <parentid>97374</parentid>
      <timestamp>2016-04-23T07:24:53Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>98330</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8021" sha1="3emjdtl96pzgdgx75a6ig1oah131974" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>3emjdtl96pzgdgx75a6ig1oah131974</sha1>
    </revision>
    <revision>
      <id>98332</id>
      <parentid>98330</parentid>
      <timestamp>2016-04-23T07:25:29Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <minor/>
      <origin>98332</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8021" sha1="2k1j5sihx7jm8p1njf7tugogl17gcyu" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>2k1j5sihx7jm8p1njf7tugogl17gcyu</sha1>
    </revision>
    <revision>
      <id>99426</id>
      <parentid>98332</parentid>
      <timestamp>2016-05-07T00:15:41Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>99426</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8071" sha1="en6zm7f0ub1f1tuvp1q0ghpih657r41" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

===== ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]'' =====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
==Other languages==
{{Languages
|French = Zoma
}}
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>en6zm7f0ub1f1tuvp1q0ghpih657r41</sha1>
    </revision>
    <revision>
      <id>99506</id>
      <parentid>99426</parentid>
      <timestamp>2016-05-07T08:25:48Z</timestamp>
      <contributor>
        <username>Ellis99</username>
        <id>5301469</id>
      </contributor>
      <origin>99506</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8069" sha1="isf0owku3o419jaj2ip7vxoeb9id0f2" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
Recipe: [[DracoLord]] + [[Sidoh]]

Attacks: FrigidAir, BigBang, DeMagic

Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>isf0owku3o419jaj2ip7vxoeb9id0f2</sha1>
    </revision>
    <revision>
      <id>102261</id>
      <parentid>99506</parentid>
      <timestamp>2016-07-28T22:49:52Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>102261</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8294" sha1="rw49mlu9id0wiftsyhd5fqi2q77lojw" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = 
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>rw49mlu9id0wiftsyhd5fqi2q77lojw</sha1>
    </revision>
    <revision>
      <id>102262</id>
      <parentid>102261</parentid>
      <timestamp>2016-07-28T22:50:22Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>102262</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8298" sha1="e2ciik6x0niqgpu2vk9clswsfd719xm" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>e2ciik6x0niqgpu2vk9clswsfd719xm</sha1>
    </revision>
    <revision>
      <id>103555</id>
      <parentid>102262</parentid>
      <timestamp>2016-09-05T07:24:43Z</timestamp>
      <contributor>
        <username>Slime265</username>
        <id>29845877</id>
      </contributor>
      <comment>Editing a gallery</comment>
      <origin>103555</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="8377" sha1="5io4tsehi1q6ete1r4qmgpj9wyoc0o0" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss.

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>5io4tsehi1q6ete1r4qmgpj9wyoc0o0</sha1>
    </revision>
    <revision>
      <id>109000</id>
      <parentid>103555</parentid>
      <timestamp>2016-11-17T18:14:35Z</timestamp>
      <contributor>
        <username>Jaimas</username>
        <id>1061804</id>
      </contributor>
      <origin>109000</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11286" sha1="2o5qflxcz2m3zr69xyn0vumq681mxsr" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a white robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. They does not seek power in and of itself, though this puts him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>2o5qflxcz2m3zr69xyn0vumq681mxsr</sha1>
    </revision>
    <revision>
      <id>109001</id>
      <parentid>109000</parentid>
      <timestamp>2016-11-17T18:15:55Z</timestamp>
      <contributor>
        <username>Jaimas</username>
        <id>1061804</id>
      </contributor>
      <comment>/* Personality */</comment>
      <origin>109001</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11289" sha1="3qatcbm7zi955xc9hd8ry286dt477x9" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a white robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>3qatcbm7zi955xc9hd8ry286dt477x9</sha1>
    </revision>
    <revision>
      <id>109228</id>
      <parentid>109001</parentid>
      <timestamp>2016-11-18T20:20:10Z</timestamp>
      <contributor>
        <username>Jaimas</username>
        <id>1061804</id>
      </contributor>
      <comment>/* Appearance */</comment>
      <origin>109228</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11290" sha1="4ljwhg49k4reycn8ve4ndc4vd4lewvx" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>4ljwhg49k4reycn8ve4ndc4vd4lewvx</sha1>
    </revision>
    <revision>
      <id>112887</id>
      <parentid>109228</parentid>
      <timestamp>2017-01-27T13:25:35Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>112887</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11356" sha1="dspsahzbs9nfuf8d283b1p0g8m75xhh" xml:space="preserve">{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>dspsahzbs9nfuf8d283b1p0g8m75xhh</sha1>
    </revision>
    <revision>
      <id>113570</id>
      <parentid>112887</parentid>
      <timestamp>2017-03-01T05:52:58Z</timestamp>
      <contributor>
        <username>I am pootis man</username>
        <id>31365977</id>
      </contributor>
      <origin>113570</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11607" sha1="ber3c7p1kfl8jd8flwiiuokjndvrzon" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>ber3c7p1kfl8jd8flwiiuokjndvrzon</sha1>
    </revision>
    <revision>
      <id>119671</id>
      <parentid>113570</parentid>
      <timestamp>2017-09-23T09:28:18Z</timestamp>
      <contributor>
        <username>Tadi Chan</username>
        <id>33165484</id>
      </contributor>
      <origin>119671</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11627" sha1="3af31vp86hsxyojjc115ld223x5e5zf" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}
|Chinese = 索瑪}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>3af31vp86hsxyojjc115ld223x5e5zf</sha1>
    </revision>
    <revision>
      <id>119674</id>
      <parentid>119671</parentid>
      <timestamp>2017-09-23T09:29:15Z</timestamp>
      <contributor>
        <username>Tadi Chan</username>
        <id>33165484</id>
      </contributor>
      <origin>119674</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11625" sha1="t35pguyherd7u4y9b03yavaqbuv7elq" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma.Chinese = 索瑪 }}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>t35pguyherd7u4y9b03yavaqbuv7elq</sha1>
    </revision>
    <revision>
      <id>119675</id>
      <parentid>119674</parentid>
      <timestamp>2017-09-23T09:29:41Z</timestamp>
      <contributor>
        <username>Tadi Chan</username>
        <id>33165484</id>
      </contributor>
      <origin>119675</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11607" sha1="ber3c7p1kfl8jd8flwiiuokjndvrzon" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma}}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>ber3c7p1kfl8jd8flwiiuokjndvrzon</sha1>
    </revision>
    <revision>
      <id>119676</id>
      <parentid>119675</parentid>
      <timestamp>2017-09-23T09:31:09Z</timestamp>
      <contributor>
        <username>Tadi Chan</username>
        <id>33165484</id>
      </contributor>
      <origin>119676</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11627" sha1="1sws1248saq284e00ow32kfxuh2t33s" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zoma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma. |Chinese = 索瑪 }}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>1sws1248saq284e00ow32kfxuh2t33s</sha1>
    </revision>
    <revision>
      <id>127538</id>
      <parentid>119676</parentid>
      <timestamp>2018-02-24T03:04:46Z</timestamp>
      <contributor>
        <username>DrZock</username>
        <id>31498647</id>
      </contributor>
      <minor/>
      <origin>127538</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11628" sha1="4fbe9esb9kzenlwsz9pbos77at4gci8" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====''[[Dragon Quest III|III]]''=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====''[[Dragon Quest IX|IX]]''=====
======Battles======
{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma. |Chinese = 索瑪 }}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]</text>
      <sha1>4fbe9esb9kzenlwsz9pbos77at4gci8</sha1>
    </revision>
    <revision>
      <id>128194</id>
      <parentid>127538</parentid>
      <timestamp>2018-02-28T04:25:59Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>128194</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13448" sha1="0a61huhekkuhsxookqgcdpf5gob3w9v" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Other languages==
{{Languages
|French = Zoma. |Chinese = 索瑪 }}

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;
{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>0a61huhekkuhsxookqgcdpf5gob3w9v</sha1>
    </revision>
    <revision>
      <id>128200</id>
      <parentid>128194</parentid>
      <timestamp>2018-02-28T05:47:43Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>128200</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13448" sha1="43kkqkwt7ej1oswue4l4j47yync5h8n" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

{{NotableEnemy
|boss
|num = 298
|family = ???
|name = Zoma
|image = IX - Zoma sprite.png
|hp = ???
|mp = ???
|atk = ???
|def = ???
|agi = ???
|exp = ???
|gold = 2490
|drop = Multiple
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto]]}}
Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>43kkqkwt7ej1oswue4l4j47yync5h8n</sha1>
    </revision>
    <revision>
      <id>128201</id>
      <parentid>128200</parentid>
      <timestamp>2018-02-28T05:48:22Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>128201</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="12992" sha1="9n1uf9fi0hu6g3f7j8udiw2b2a9vc7x" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9n1uf9fi0hu6g3f7j8udiw2b2a9vc7x</sha1>
    </revision>
    <revision>
      <id>130684</id>
      <parentid>128201</parentid>
      <timestamp>2018-04-10T01:01:14Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>130684</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13064" sha1="frdedji8lfb2t5hekl24uq55ypoq1rg" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]</text>
      <sha1>frdedji8lfb2t5hekl24uq55ypoq1rg</sha1>
    </revision>
    <revision>
      <id>130701</id>
      <parentid>130684</parentid>
      <timestamp>2018-04-10T03:13:47Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130701</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13065" sha1="7aanxsxj7piehtysty9nmdc4h9wsmji" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]</text>
      <sha1>7aanxsxj7piehtysty9nmdc4h9wsmji</sha1>
    </revision>
    <revision>
      <id>130924</id>
      <parentid>130701</parentid>
      <timestamp>2018-04-12T02:18:07Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>130924</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13025" sha1="bqknx23eugv9bbxwjqujcqh4nzz3krw" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III|III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>bqknx23eugv9bbxwjqujcqh4nzz3krw</sha1>
    </revision>
    <revision>
      <id>135504</id>
      <parentid>130924</parentid>
      <timestamp>2018-07-14T01:07:03Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>135504</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13032" sha1="1ltb17x29pjw9j96ja9etsvswucwm0b" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and ''[[Dragon Quest IX|IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1ltb17x29pjw9j96ja9etsvswucwm0b</sha1>
    </revision>
    <revision>
      <id>135505</id>
      <parentid>135504</parentid>
      <timestamp>2018-07-14T01:07:26Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>135505</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13028" sha1="ogfodywh1focyross73djya10ea2b6w" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
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      <id>137212</id>
      <parentid>135505</parentid>
      <timestamp>2018-08-01T14:27:33Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <origin>137212</origin>
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      <text bytes="13044" sha1="1xahnm0fmuk4jlikkddavmo3hlcpn93" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 }}

{{stub}}
{{DQIII}}
{{DQ9 Boss}}
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>1xahnm0fmuk4jlikkddavmo3hlcpn93</sha1>
    </revision>
    <revision>
      <id>137795</id>
      <parentid>137212</parentid>
      <timestamp>2018-08-06T03:24:16Z</timestamp>
      <contributor>
        <username>Merrystar</username>
        <id>11001</id>
      </contributor>
      <minor/>
      <comment>interlanguage links</comment>
      <origin>137795</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13048" sha1="do4qfzm6m7xjvdqwu2wqluc9brt5ubp" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in [[Dragon Quest III]]. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 }}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>do4qfzm6m7xjvdqwu2wqluc9brt5ubp</sha1>
    </revision>
    <revision>
      <id>140137</id>
      <parentid>137795</parentid>
      <timestamp>2018-08-26T05:19:06Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>140137</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13052" sha1="l0tupbal6y9s15d6tu7qjb4t3rhxi5x" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 }}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>l0tupbal6y9s15d6tu7qjb4t3rhxi5x</sha1>
    </revision>
    <revision>
      <id>146000</id>
      <parentid>140137</parentid>
      <timestamp>2018-10-24T03:51:25Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>146000</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13100" sha1="53j1lri5irahfm949mzj5hlcavoszek" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 }}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>53j1lri5irahfm949mzj5hlcavoszek</sha1>
    </revision>
    <revision>
      <id>148472</id>
      <parentid>146000</parentid>
      <timestamp>2018-11-26T22:58:21Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <comment>/* Other languages */</comment>
      <origin>148472</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13115" sha1="j58gdury45al2t43tritl3edk8wvyiz" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>j58gdury45al2t43tritl3edk8wvyiz</sha1>
    </revision>
    <revision>
      <id>148473</id>
      <parentid>148472</parentid>
      <timestamp>2018-11-26T22:59:37Z</timestamp>
      <contributor>
        <username>Frostare</username>
        <id>3393943</id>
      </contributor>
      <origin>148473</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13114" sha1="fiijo1ehczftvic8avm1op75gby6jto" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>fiijo1ehczftvic8avm1op75gby6jto</sha1>
    </revision>
    <revision>
      <id>154514</id>
      <parentid>148473</parentid>
      <timestamp>2019-05-18T01:25:15Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154514</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13133" sha1="e1bvocgcdvsm7scfo77vxmdgzabzlpd" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Side Games====
=====''[[Dragon Quest Monsters|Monsters]]''=====
{{Enemy
|name = Zoma
|game = Dragon Warrior Monsters
|console = GBC
|hp = 3/5
|mp = 5/5
|attack = 5/5
|defense = 2/5
|agility = 5/5
|spells = [[FrigidAir]], [[BigBang]], [[DeMagic]]
|family = [[Boss Family]]
|locations = Breed a [[DracoLord]] with a [[Sidoh]]
|description: The source of all evil.}}


Description: The source of all evil

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>e1bvocgcdvsm7scfo77vxmdgzabzlpd</sha1>
    </revision>
    <revision>
      <id>154582</id>
      <parentid>154514</parentid>
      <timestamp>2019-05-19T04:44:25Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>154582</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13213" sha1="9s8fguswb3qoyxhckb905ulkho5krc2" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv.5)&lt;br&gt;[[Big Banga|BigBang]] (Lv.21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv.37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>9s8fguswb3qoyxhckb905ulkho5krc2</sha1>
    </revision>
    <revision>
      <id>155200</id>
      <parentid>154582</parentid>
      <timestamp>2019-06-05T05:13:30Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
      </contributor>
      <origin>155200</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13216" sha1="h8dbupr2zxo33ak315zfvnnyiexk78p" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
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    <revision>
      <id>155208</id>
      <parentid>155200</parentid>
      <timestamp>2019-06-05T05:22:20Z</timestamp>
      <contributor>
        <username>The IT 15</username>
        <id>26510180</id>
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      <text bytes="13250" sha1="5gc8pw014c3jzr9i55ftfsunv5el16s" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]</text>
      <sha1>5gc8pw014c3jzr9i55ftfsunv5el16s</sha1>
    </revision>
    <revision>
      <id>159911</id>
      <parentid>155208</parentid>
      <timestamp>2019-08-17T00:44:21Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>159911</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13289" sha1="fadw61gtkzpp3cp65s3j8z6qz66wj6z" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]</text>
      <sha1>fadw61gtkzpp3cp65s3j8z6qz66wj6z</sha1>
    </revision>
    <revision>
      <id>162788</id>
      <parentid>159911</parentid>
      <timestamp>2019-09-19T11:13:57Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>162788</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13313" sha1="fvzfr7ao9ni9a757jgv6wpu4ub254yf" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====
=====[[Dragon Quest III]]=====
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=====[[Dragon Quest IX]]=====
======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]</text>
      <sha1>fvzfr7ao9ni9a757jgv6wpu4ub254yf</sha1>
    </revision>
    <revision>
      <id>165744</id>
      <parentid>162788</parentid>
      <timestamp>2019-11-01T21:11:33Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>165744</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13484" sha1="ksi648igsw5zf1m4z2svtyjlplhqh3s" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]</text>
      <sha1>ksi648igsw5zf1m4z2svtyjlplhqh3s</sha1>
    </revision>
    <revision>
      <id>167624</id>
      <parentid>165744</parentid>
      <timestamp>2019-11-17T13:29:53Z</timestamp>
      <contributor>
        <username>King-Type S</username>
        <id>30303750</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>167624</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13509" sha1="71ydvn1t2sbzecwoqbt13sftyeaawt3" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the Dragon Quest Monster series and in [[Dragon Quest IX]] as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]
[[Category:Legacy Boss]]</text>
      <sha1>71ydvn1t2sbzecwoqbt13sftyeaawt3</sha1>
    </revision>
    <revision>
      <id>172453</id>
      <parentid>167624</parentid>
      <timestamp>2020-01-25T08:08:47Z</timestamp>
      <contributor>
        <username>Swordzmanp236</username>
        <id>1708748</id>
      </contributor>
      <comment>m edits</comment>
      <origin>172453</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13494" sha1="q8dz1zrcu7cb6higsruzyl6kve5g52z" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

====Monster Series Appearances====
=====[[Dragon Warrior Monsters]]=====
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=====''[[Dragon Quest Monsters: Joker|Joker]]''=====
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=====''[[Dragon Quest Monsters: Joker 2|Joker 2]]''=====
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan

OR Malroth x Captain Crow

=====''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|The World Tree's Woe and the Blight Below]]''=====
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]
[[Category:Legacy Boss]]</text>
      <sha1>q8dz1zrcu7cb6higsruzyl6kve5g52z</sha1>
    </revision>
    <revision>
      <id>172465</id>
      <parentid>172453</parentid>
      <timestamp>2020-01-25T21:07:04Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <comment>Added some more creds, like Zomaiden as his wife, and he's the first/second villain to have a family member, second one being Madesagora, whose grandson we are going to meet very soon...</comment>
      <origin>172465</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14072" sha1="didicvie0fr88g9od3gt0pdc84hgl84" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown|Family = [[Zomaiden]] (Wife)}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=== [[Dragon Quest X]] ===
{{DragonQuestXMonster|num = |name = Zoma|family = ???|location = Unknown}}

==== [[Dragon Quest XI]] ====
While Zoma himself doesn't make an appearance, he is foreshadowed through the Dark One's battle with the [[Luminary (Dragon Quest XI)|Luminary]] and his allies, having a shroud of shadows and his boss theme when said shroud is dispelled of. The game also reveals that he has a wife, [[Zomaiden]], one of the Past Masters.

====Monster Series Appearances====

=== [[Dragon Warrior Monsters]] ===
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=== [[Dragon Quest Monsters: Joker]] ===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== [[Dragon Quest Monsters: Joker 2]] ===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x [[Dullahan]] or Malroth x Captain Crow

=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

== Trivia ==
* Zoma is the second Dragon Quest series villain to have a family member, the first being [[Madesagora]] in [[Dragon Quest X|''Dragon Quest X'']]''.''

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]
[[Category:Legacy Boss]]</text>
      <sha1>didicvie0fr88g9od3gt0pdc84hgl84</sha1>
    </revision>
    <revision>
      <id>173795</id>
      <parentid>172465</parentid>
      <timestamp>2020-02-08T21:47:52Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>173795</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14144" sha1="a2myxeaqlw9u3wtmukkgpfil0k6rqjm" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown|Family = [[Zomaiden]] (Wife)}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=== [[Dragon Quest X]] ===
{{DragonQuestXMonster|num = |name = Zoma|family = ???|location = Unknown}}

==== [[Dragon Quest XI]] ====
While Zoma himself doesn't make an appearance, he is foreshadowed through the Dark One's battle with the [[Luminary (Dragon Quest XI)|Luminary]] and his allies, having a shroud of shadows and his boss theme when said shroud is dispelled of. The game also reveals that he has a wife, [[Zomaiden]], one of the Past Masters.

====Monster Series Appearances====

=== [[Dragon Warrior Monsters]] ===
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=== [[Dragon Quest Monsters: Joker]] ===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== [[Dragon Quest Monsters: Joker 2]] ===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x [[Dullahan]] or Malroth x Captain Crow

=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

== Trivia ==
* Zoma is the second Dragon Quest series villain to have a family member, the first being [[Estark]] in the remakes of [[Dragon Quest V|''Dragon Quest V'']], and [[Madesagora]] in [[Dragon Quest X|''Dragon Quest X'']]''.''

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final Boss]]
[[Category:Legacy Boss]]</text>
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      <id>178568</id>
      <parentid>173795</parentid>
      <timestamp>2020-03-12T22:32:22Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
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      <text bytes="14146" sha1="1zbdz37t23t5806n0iyc97xp0m0dtcf" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown|Family = [[Zomaiden]] (Wife)}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=== [[Dragon Quest X]] ===
{{DragonQuestXMonster|num = |name = Zoma|family = ???|location = Unknown}}

==== [[Dragon Quest XI]] ====
While Zoma himself doesn't make an appearance, he is foreshadowed through the Dark One's battle with the [[Luminary (Dragon Quest XI)|Luminary]] and his allies, having a shroud of shadows and his boss theme when said shroud is dispelled of. The game also reveals that he has a wife, [[Zomaiden]], one of the Past Masters.

====Monster Series Appearances====

=== [[Dragon Warrior Monsters]] ===
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=== [[Dragon Quest Monsters: Joker]] ===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== [[Dragon Quest Monsters: Joker 2]] ===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x [[Dullahan]] or Malroth x Captain Crow

=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

== Trivia ==
* Zoma is the second Dragon Quest series villain to have a family member, the first being [[Estark]] in the remakes of [[Dragon Quest V|''Dragon Quest V'']], and [[Madesagora]] in [[Dragon Quest X|''Dragon Quest X'']]''.''

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final bosses]]
[[Category:Legacy Boss]]</text>
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    </revision>
    <revision>
      <id>181879</id>
      <parentid>178568</parentid>
      <timestamp>2020-04-05T23:15:53Z</timestamp>
      <contributor>
        <username>Jfgslo</username>
        <id>901832</id>
      </contributor>
      <minor/>
      <origin>181879</origin>
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      <text bytes="14103" sha1="er0kh5cjvcyvejsff57omc0pdf8b1mv" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown|Family = [[Zomaiden]] (Wife)}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of ''Dragon Quest III'' that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.

In the remake of ''Dragon Quest III'', Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.

=== [[Dragon Quest IX]] ===

======Battles======
{{DragonQuestIXMonster
|num = 298
|name = Zoma
|family = ???
|image = IX - Zoma sprite.png
|HP = 8000&lt;br&gt;16070 (Lv. 99)
|MP = 255
|Attack = 675&lt;br&gt;1346 (Lv. 99)
|Defense = 570&lt;br&gt;855 (Lv. 99)
|Agility = 350&lt;br&gt;560 (Lv. 99)
|EXP = 63600
|Gold = 2490
|drop = [[Mini medal]] (common, 100%)&lt;br&gt;[[Silver Orb]] (rare, 5%-10%)
|abilities = Acts twice&lt;br&gt;Desperate attack&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;[[C-C-Cold Breath]] (Lv. 8)&lt;br&gt;[[Air Pollution]] (Lv. 33)&lt;br&gt;Acts trice (Lv. 41)&lt;br&gt;[[Psyche Up]] (Lv. 57)
|spells = [[Kacrack]]&lt;br&gt;[[Bounce]] (Lv. 23)&lt;br&gt;[[Kacrackle]] (Lv. 49)
|note = A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
|location = [[Grotto|Grottoes]]
}}

Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events).

{{Col-begin}}{{Col-2}}
======Treasure======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level Range
| Secondary Drop
| %
| Orb
| style="{{RoundyR}}" | %
|-
| 1-3
| [[Aliahan gloves]]
| 15%
| [[Silver Orb]]
| 10%
|-
| 4-8
| Aliahan gloves
| 20%
| Silver Orb
| 10%
|-
| 9-15
| Aliahan gloves
| 25%
| Silver Orb
| 11%
|-
| 16-25
| [[Aliahan trousers]]
| 15%
| Silver Orb
| 11%
|-
| 26-40
| Aliahan trousers
| 20%
| Silver Orb
| 12%
|-
| 41-56
| Aliahan trousers
| 25%
| Silver Orb
| 12%
|-
| 57-68
| [[Aliahan clothes]]
| 25%
| Silver Orb
| 13%
|-
| 69-80
| [[Aliahan headpiece]]
| 15%
| Silver Orb
| 13%
|-
| 81-90
| Aliahan headpiece
| 20%
| Silver Orb
| 14%
|-
| 91-99
| Aliahan headpiece
| 25%
| Silver Orb
| 15%
|}
*''In addition, he will always drop a [[Mini Medal]].''
{{Col-2}}

======Skills======
{| style="text-align: center; margin: 1em 0; border: 2px solid crimson; background:lightcyan; -moz-border-radius:10px; -webkit-border-radius:10px; padding: 2px 5px"
|- style="background:crimson; color:white;"
| style="{{RoundyL}}" | Level
| style="{{RoundyR}}" | Abilities
|-
| ''Initial''
| Attack, attacks twice per turn, [[Disruptive Wave]], [[Kacrack]]
|-
| 8
| [[C-C-Cold Breath]]
|-
| 24
| [[Air Pollution]]
|-
| 22
| Attacks three times per turn, stops attacking twice per turn
|-
| 41
| [[Kacrackle]]
|-
| 57
| [[Psyche Up]]	
|}	
{{Col-end}}
{{spoiler|start}}
'''Battle Strategy'''

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable [[Gritty Ditty]]. The other three characters can be Warriors and/or Paladins. Equip these with [[Falcon blade|Falcon Blades]] or [[Über falcon blade|Uber Falcon Blades]]. One of your fighters needs to have learned [[List of fource skills in Dragon Quest IX|Fource]] abilities, equip that character with [['Armamentalist's Album'|Armamentalist's Album]] to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast [[Gritty Ditty]] and [[List of fource skills in Dragon Quest IX|Life Force]] on your party while the fighters use [[Falcon Slash]].

2nd Turn: Cast [[Gritty Ditty]] a second time and have the 3 fighters using [[Falcon Slash]].

Remaining Turns: Continue to [[Falcon Slash]] with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses [[Disruptive wave|Disruptive Wave]], start the above steps over.
{{spoiler|end}}

=== [[Dragon Quest X]] ===
{{DragonQuestXMonster|num = |name = Zoma|family = ???|location = Unknown}}

==== [[Dragon Quest XI]] ====
While Zoma himself doesn't make an appearance, he is foreshadowed through the Dark One's battle with the [[Luminary (Dragon Quest XI)|Luminary]] and his allies, having a shroud of shadows and his boss theme when said shroud is dispelled of. The game also reveals that he has a wife, [[Zomaiden]], one of the Past Masters.

====Monster Series Appearances====

=== [[Dragon Warrior Monsters]] ===
{{DragonQuestMonsterInfo
|num = 
|name = Zoma
|family = ???
|image = Zoma.png
|HP = 3/5
|Attack = 5/5
|Defense = 2/5
|Agility = 5/5
|Wisdom = 5/5
|spells and abilities = [[Cool Breath|FrigidAir]] (Lv. 5)&lt;br&gt;[[Big Banga|BigBang]] (Lv. 21)&lt;br&gt;[[Disruptive Wave|DeMagic]] (Lv. 37)
|How to breed = [[Dragonlord|DracoLord1]] / [[Dragonlord|DracoLord2]] X [[Malroth|Sidoh]]
|note = The source of all evil.
|location = 
}}

He appears as the boss of the [[Gate of Control]].

=== [[Dragon Quest Monsters: Joker]] ===
Zoma is an X rank monster. He has double trouble and makes for a good mage.

Recipe: Malroth x Wight King.

=== [[Dragon Quest Monsters: Joker 2]] ===
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x [[Dullahan]] or Malroth x Captain Crow

=== [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]] ===
Zoma appears in Dragon Quest Heroes in downloadable content, and can be fought. Gragworth gives [[Luceus]] or [[Aurora]] the Orb of Light to dispel Zoma's barrier, which is recommended. He fights with his ice magic and Disruptive Wave, the former of which can freeze them solid.

== Trivia ==
* Zoma is the second Dragon Quest series villain to have a family member, the first being [[Estark]] in the remakes of [[Dragon Quest V|''Dragon Quest V'']], and [[Madesagora]] in [[Dragon Quest X|''Dragon Quest X'']]''.''

==Gallery==
&lt;gallery&gt;
DQMBRV - Zoma.png|Zoma's artwork for ''MBRV''.
DQHTWTWBB - Zoma.png|Zoma's artwork for ''TWTWBB''.
TDQ - Lord Zoma.PNG|Zoma in ''Theatrhythm''.
Lord ZomaSNES-0.png
Lord Zoma official artwork.png
Zoma.png
Zoma DQIII NES.gif
&lt;/gallery&gt;

==Other languages==
{{Languages
|French = Zoma
|German = Zoma
|Italian = Zoma
|Chinese = 索瑪 |Spanish = Zoma}}

{{DQIII}}
{{DQ9 Boss}}

[[es:Zoma]]
[[Category:??? family]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III monsters]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest IX monsters]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest X monsters]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Warrior Monsters monsters]]
[[Category:Dragon Warrior Monsters 2 monsters]]
[[Category:Dragon Quest Monsters: Joker monsters]]
[[Category:Dragon Quest Monsters: Joker 2 monsters]]
[[Category:Dragon Quest Monsters: Joker 2 Professional monsters]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D monsters]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key monsters]]
[[Category:Dragon Quest Monsters: Joker 3 monsters]]
[[Category:Dragon Quest Monsters: Joker 3 Professional monsters]]
[[Category:Dragon Quest Monsters: Super Light monsters]]
[[Category:Dragon Quest of the Stars monsters]]
[[Category:Dragon Quest Heroes monsters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below bosses]]
[[Category:One-monster-slot monsters]]
[[Category:Dragon Quest X characters]]
[[Category:Final bosses]]
[[Category:Legacy Boss]]</text>
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    </revision>
    <revision>
      <id>181953</id>
      <parentid>181879</parentid>
      <timestamp>2020-04-06T19:07:56Z</timestamp>
      <contributor>
        <username>Macdawg</username>
        <id>28767241</id>
      </contributor>
      <origin>181953</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="14336" sha1="c8b2lwd63ql0ocj5kugu1zhewax934d" xml:space="preserve">{{Quote|"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice.
The world will know despair."|Zoma}}
{{Character
|Name = Zoma
|Game = Dragon Quest III
|Image = [[File:DQIII - Zoma.png|265px]]
|Sprite = [[File:Lord ZomaSNES-0.png]]
|Japanese name = ゾーマ
|Romaji = Zōma
|Gender = Male
|Title = Lord Zoma
|Race = Demon Lord
|Age = Unknown|Family = [[Zomaiden]] (Wife)}}
'''Zoma''' is the final boss and chief antagonist in ''[[Dragon Quest III]]''. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], who had previously been seen as the final boss. Zoma resides in [[Zoma's Citadel]] in [[Alefgard]]. He also makes appearances in the ''Dragon Quest Monsters'' series and in ''[[Dragon Quest IX]]'' as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.

==Appearance==
In many ways, Zoma's appearance is a callback to both the [[Dragonlord]] and [[Hargon]] - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

==Personality==
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spead his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of [[Baramos]]. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows [[Erdrick]] to save [[Rubiss]], approach his castle, and, ultimately, slay him. 

==Biography==
===Games===
====Main Games====

=== [[Dragon Quest III]] ===
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of ''Dragon Quest III'', claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters |Dragon Quest Monsters]], he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''

With Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = 
|HP = 1023 (NES)&lt;br&gt;4500 (SNES, GBC and iOS)
|MP = 255
|Attack = 550 (NES)&lt;br&gt;500 (SNES, GBC and iOS)
|Defense = 300 (NES)&lt;br&gt;350 (SNES, GBC and iOS)
|Agility = 255
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrack|Kacrackle]]&lt;br&gt;[[Bounce]]
|note = Use the [[Sphere of Light]] to remove his shield if you want to make the battle easier.
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Without Shield
{{DragonQuestIIIMonster
|num = 
|name = Zoma
|family = ???
|image = Lord ZomaSNES-0.png
|HP = 1023 (NES)&lt;br&gt;4700 (SNES, GBC and iOS)
|MP = 255
|Attack = 320 (NES)&lt;br&gt;360 (SNES, GBC and iOS)
|Defense = 200
|Agility = 80
|EXP = 0
|Gold = 0
|drop = None
|abilities = Normal attack&lt;br&gt;Acts twice&lt;br&gt;[[C-C-Cold Breath]]&lt;br&gt;[[Disruptive Wave]]&lt;br&gt;Regenerates 90~110 HP
|spells = [[Kacrack|Kacrackle]]
|note = 
|location = [[Charlock Castle|Zoma's Citadel]]
}}

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the [